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Latest revision as of 08:35, 28 September 2020

I mean, what else would we have done? We're hunters, we punch things.
Eurig Gyffes Datrys
Profile
Age 29
Alias Vanguard "Eidola"
Nickname Dat
Status Alive
Color Gold
Gender Male
Traits
Race Faunus
Species British Primitive Goat
Handedness Left
Complexion White
Hair Salt and Pepper
Eyes Varying between gold, grey, and blue.
Semblance Aileni Saffir
Height 6'4
Weight 180lbs
Professional Status
Affiliation None
Occupation Huntsman/Musician
Personal Status
Relatives A. Father Glo Siarcol

Overview

Eurig Gyffes Datrys is a 29 year old Valian Huntsman currently residing in Mistral. Eurig is a skilled combatant, runner, vocalist, and guitarist among other things. Eurig wields a lantern shaped pole-flail and a mind-bending semblance in combat against both grimm and other people. Eurig is the adopted son of the renowned Valean illustrator Glo Siarcol.


Appearance

Eurig is a tall, somewhat lanky individual. His mesomorphic musculature is lacks bulk through his waist and sides, before growing greater around his shoulders and arms and up his back. He has a few minor sprinklings of freckles along his shoulders and brow/cheekbones. His skin is white, with a moderate tan on his neck and arms. He lacks distinct color across his entire body though. Eurig is notably handsome, his muscular build complimented by a well kept youthful look. 

Eurig's hair, despite his age, is a salt and pepper coloration with. It is extremely curly and dense, tumbling down to the base of his skull and forced out of the way of his face by way of a strategically placed golden hairpin within the tangle. 

Eurig's eyes are a light gray color, which varies to a silvery sheen or a blueish hue throughout.  

Perhaps the striking feature Eurig possesses is his horns. His horns extend from his above his forehead backwards and upwards, before turning at an 80 degree angle to either side after a few inches. What makes them striking is the golden kintsugi that covers their entirety. Shattered in a poorly executed encounter, Eurig had them repaired with lacquer and powderized-platinum in the Kintsugi style in order to preserve his horns and the memory. 

Belongings

Eurig has a number of items of great importance to him, including a torc, his 2 cardigans, his guitar, and his chess board.

Torc: Eurig's Torc is made of several dozen lengths of white glazed porcelain twisted together, an incredible work of craftmanship, which appears to have been broken in various places throughout it's existence. It has been repaired in the Kintsugi style with lacquer mixed with powdered gold. The torc is capped on the ends with dull steel spikes which have a backwards curved bar coming from their base. This bar is hollow, and filled in with 2 cut pieces of deep blue sodalite. This opulent piece is often intentionally hidden beneath his shirt collar. Curiously, due to it's shape, the only way to remove it is to break it all the way through.

Cardigans: Eurig has a navy blue, and bright white cardigan with golden buttons. Both are his only other remnant of Alabaster, which he took after his death. Eurig wears them quite regularly, especially to formal events.

Guitar: Eurig's electric guitar is his first instrument, which he bought from a pawn shop in Vale. It's significance mainly stems from how long he has now owned it, 8 years.

Chess Set: A cheap wooden chess-board and pieces painted in green and brown. The first object Eurig could ever afford to purchase, aside from food and clothing. To Eurig, it is a physical reminder of how far he has come.

Golau & Arweiniad

Golau & Arweiniad are the names of Eurig's main weapons. Golau is pole flail with a lantern head capable of producing light or mixing dust. It is a 5 foot long oval-shaped shaft of grey wood with thin steel bands ever foot or so along the shaft. The top end of the pole is adorned with a steel decoration, a series of thin bands curling and curving like a wrought iron gate until they form a eye-like shape. Through the center of this extends a foot long chain which connects to a heavy 4 sided steel lantern with reinforced glass sides and a small door. Inside the lantern is a normal wick which can be lit, and has a small oil well beneath it. However, around that is a small mechanism which can take in powdered dust of 2 types and blend it in a homogenous and stable manner before firing it out the window of the lantern in a blast. The lantern can take any kind of dust, but due to the unstable nature of powderized dust while mixing the weapon cannot be used in melee.

Arweiniad is a 7 inch long leaf bladed dagger. Being a weapon for normal life, Arweiniad is mostly kept concealed beneath Eurig's shirt in a small holster. Despite this, the weapon is actually a potent receptacle for dust attacks as it can channel dust effects along it's edge for interesting effects. The weapon's handle is about 3 inches of solid ash carve into an ergonomic shape, and wrapped in silver wire. The blade is 4 inches of dull grey steel in a leaf shape, with a razor sharp edge. The dagger has a short rectangular bar for a guard and instead of a pommel has a metal slot for dust to be placed into connected internally to a small switch on the guard. If pressed, it sets off the dust and channels the effect through a series of channels in the blade and to the edge. The effects of dust are amplified to one thin area like this, allowing for enhanced attacks. Alternatively, he can flick the switch up to it's third stage to release a burst of dust from the blade. Due to the small mechanism used for it, it lacks precision, and tends to just be a blast or lance of dust.

Combat

Eurig is a highly capable combatant, having been forced to develop his skills to a high level by what was essentially selection pressure. He was forced to improve or die in his specific line of work. Eurig's style of combat presents him as as something of a DPS tank. His immense amount of natural aura, and skill with using it, mean he is able to pull the aggression of Grimm to himself, and handle their attacks while his allies kill them. However that doesn't mean he can't dish out serious damage. His pole-flail and significant physical strength mean he can put a serious amount of damage out with one attack. His choice of dust allows him to augment his attacks for greater damage, or cover himself to make any damage he takes return the favor.

Eurig isn't physically slow, but his acrobatic skills are lacking due to his preference towards tanking attacks. Furthermore, his choice of weapon and style mean his individual attacks deal large amounts of damage, but are difficult to chain together. As a result he tends to defend until he finds an opening to dish out as much damage as possible.

Eurig works well with allies who can buff up his damage, or slow down his enemies, in order to maximize his potential to get in heavy hits.

As a matter of habit, Eurig wears street clothes into combat most of the time. This is mostly due to his inability to purchase armor for so long, he grew very accustomed to fighting without it.

Dust Choice

Eurig is highly proficient in the use of Fire, Lightning, and Water dust. Dusts like Earth, Ice, and Wind he possesses some familiarity with. Gravity, Hardlight, and others are entirely foreign to him. Eurig has a custom dust mix commissioned whenever he has the money, a mixture of Fire and Lightning dust (roughly 30/70) to produce a variety of Plasma dust. While this isn't a unique mixture, his usage of it is often somewhat unique.

Eurig uses Fire and Lightning dust to augment his attacks to hit harder or to increase their range, as well as give him more variety in the type of damage he deals.

Eurig uses water dust for defense and AOE effects, often filling a battlefield with it so he can manipulate it at will. Hey may make steam with it, fill it with electricity, form waves from it, and more.

Eurig uses his custom plasma dust as a method to augment his defense, deliver high damage attacks, or alter the battlefield. This extremely hot whitish-blue dust changes colors depending on various conditions and can range anywhere from green, to purple, to an array of colors. It tends to naturally form in globs, but Eurig can apply it in a way that causes it to form jets as it adheres to a surface. Eurig will occasionally adhere the dust to his body and have it emit like St. Elmo's Fire, allowing him to damage those who attack him. He may form floating globs of it around the area like Will-o'-the-Wisp. He may fire lethal jets of it for direct attacking purposes. He will even form aurora's of plasma in the air to defend against flying opponents.

Aura

Eurig has a naturally exceptional amount of aura. If he were able to access all of it, his role as a tank would be entirely fulfilled as it would take ages to break it. He would be able to tank serious attacks and high grade explosive weaponry without too much issue. He isn't invincible, but his natural aura reserves are significant enough to make one wonder what strange factors combined to grant it to him.

Eurig's ability to regenerate his aura is nothing to sneeze at either. It's not insane, but it is quite good.

Eurig is proficient in using aura-based ranged attacks in combat, and skilled with the danger-sense aura can provide.

Eurig's aura is a deep golden color.

Semblance

Eurig's semblance is named Aileni Saffir. Aileni Saffir allows Eurig to store portions of his aura away out of his reach and then infuse them into his body to increase his physical abilities substantially. A natural effect of this is that when his aura breaks, the other portion of his aura will kick in and provide him a significant boost to his physical abilities, signified by the crack-like deep blue lines that run throughout his body and aura when the effect is active. Eurig can store up to 90% of his aura away when used, and convert up to 90% of that to physical boosts. If used without his aura breaking, Eurig will always have a little bit of aura left over.

But Eurig doesn't know this. He doesn't know Aileni Saffir lets him store and utilize aura. Instead, from the unlocking of his semblance, a large portion of his aura has been automatically stored out of reach. Each time his aura has broken and his semblance has kicked in, he's gained access to another 5% of his stored aura for normal use. He currently has access to 50% of his full aura reserves. Due to the massive amount he has, his current accessible aura is still significant, and the physical bonuses provided upon his aura breaking are significant as well.

History

Eurig was born to a pair of, possibly, loving parents. He does not know their identities, as they both passed away within a few weeks of his birth. Eurig was not fortunate enough to have been born with a rich family, and was passed to a rather low class orphanage. This is the first sign that Eurig would have a difficult life. Eurig grew up in the orphanage in a fairly normal, if somewhat rough, life. However the orphanage could no longer support itself by the time he was 13, and shut down. Eurig had the option to move to another orphanage, but instead made the decision to live on his own. He was homeless for 6 months until he landed a low paying, rather sketchy, job at a drydock repairing ships. With the low wages he managed to rent a very small apartment and enough food to live. Eurig worked in this job for 2 years, until 15 when he learned of a better paying contract job to clear out some small grimm from a basement. This was his first exposure to hunter work, and also where his aura unlocked in response to a life or death situation.

Eurig could have ended a possible career as a hunter there, but enticed by greater profits, he continued to take occasional small jobs until he could find consistent employment in this field about 8 months later. It was an early, rough start. Eurig didn't have the experience or reputation to take the glamorous, well paying, grimm hunting jobs. Instead he was stuck clearing out inner city grimm dens, killing Mandrakes, and putting down grisly crime. The kinds of jobs you would never expect of a 16 year old, the kinds of jobs that noone but the desperate took because of their horrific nature. (Drug-Trafficking, Human-Trafficking, etc.) They left their mark on Eurig more and more. Even as he managed to receive a steady flow of work by 17, and was improving his skills, he was spiraling into depression further and further. Eurig's saving grace would come later, but for the entirety of his 17th year of life his mind was tormented with traumatic memories, financial struggles, and a growing ball of stress that threatened to consume him. This culminated in an incredibly dark point in his life, where he made an attempt on his own life. Eurig survived due to a split second decision during the attempt to raise his aura, preventing his death. Eurig may have done it again, if he had not met a man 2 weeks later, just before his 18th birthday. Glo Siarcol, an illustrator living in poverty in the lower-class districts of Vale. Given the job of evicting Glo, Eurig found himself unable to go through with the eviction as the 70 year old man made him tea. Eurig wouldn't see Glo again for another month, his 18th birthday giving him cause to test for his Hunter's License. He succeeded.

Eurig began regularly speaking and interacting with Glo more and more overtime, until their coincidental encounters became planned. Eurig would eat dinner with Glo, they would go to lunch, etc. During this time, the presence of a friend and improving prospects meant Eurig's deep depression began to pull away, giving him a key time in his life where he began to find fulfillment. His work was still rough, but mental callouses and a belief in his contributions to the world helped him push through. It was around this time that Eurig bought the first non-essential he ever had, a small chess set to play with Glo. Eurig also purchased Arweiniad when he turned 20. Eurig also began taking vocal lessons, paid for by Glo and himself, to give him further prospects. When he turned 21, Glo spent much of his life savings to buy Eurig a guitar and his torc. It was a sort of sign to Eurig that Glo was the closest thing he had to a father.

Eurig grew more proficient as a singer, guitarist, and hunter for 3 more years. His reputation improved, and his pay. Infact he had begun to build some connections until he had carved out a small circle of the world for himself. He couldn't escape the line of work he was in, as that was what he was known for, but he did manage to avoid further intense depression.

At 76 Glo passed away from a pair of strokes. Eurig was left devestated. Glo was his first friend, and to him he was a father. Eurig received all of Glo's unsold art, his house, his remaining fortune, and much of his belongings. Glo's passing, along with a dip in his social and work life, caused Eurig to spiral again. Depressive episodes became more frequent over the next two years until he reached an incredibly low point, where he made another attempt on his own life. It failed to kill him, and he was put into physical recovery and psychotherapy. Eurig's mental condition improved overtime, and he was eventually released. Eurig's life stayed in a balance of being...just alright up until the fall of beacon. Eurig spent time among others to contain the fall, but he had lost alot of his friends to the fall, some died and others lost contact. Others left Vale, some were unable to reach Eurig.

Eurig recently left Vale, moving to Mistral and finding an apartment near Haven. He has been working to rebuild what he once had with a fresh start.

Personality

Eurig is considered by those who know him as a fairly upstanding guy. He is diligent and kind with others, he isn't overbearing and tends to be respectful. Eurig isn't quite shy or stoic, but he generally isn't too much of a talker. He enjoys casual conversation, and overly rambunctious individuals tend to frustrate him depending on the situation. This is somewhat contrasted by his thick Welsh accent, which gives off a bit of a country bumpkin feel despite his upbringing in the inner city.

Eurig is no stranger to fun and shenanigans. Unlike many who have lived his kind of life, he has preserved his ability to enjoy himself. Eurig greatly enjoys playing and hearing music, seeing as it his best method to bond with others. His skill with guitar and vocals often lead him to take the lead in appropriate situations.

Eurig isn't fully confident in himself, but his self esteem is respectable. He understands that he's a fairly attractive guy, though avoids flaunting it, and tends to try and dress well.

Eurig greatly enjoys lemonade to a bit of a weird degree.

Eurig has not escaped the damaging effects of his difficult life. He exhibits depressive episodes occasionally, often leaving him very low and unmotivated. He exhibits symptoms of a form of Post Traumatic Stress Disorder, which leaves him perpetually in fight or flight mode, and has rendered him an exceptionally jumpy person. He often keeps himself lightly armed regardless of situation due to his prior experiences. A side effect of this is that Eurig never drinks alcohol out of a personal belief that it could ruin him.

Eurig takes combat situations overly seriously, often getting angry at others who refuse to take it seriously as well. His focus is always on completing the objective, even to the point where he risks personal injury if it can be completed in the process. He is compassionate with victims, but is not afraid to leave those without a chance behind to save the greater number. He is a pragmatic individual in this regard, always considering the greatest good for the greatest number.

Trivia

The name Eurig Datrys is derived from two welsh words. Eurig is a derivative of Aur, the welsh word for Gold. Datrys means solve, fix, or repair, in reference to the kintsugi aesthetic and the philosophy of Wabi-Sabi.

Glo Siarcoal is derived from the welsh words for Coal (Glo) and Charcoal (Siarcoal.) Yes, his name is Coal Charcoal.

The names of his weapons mean: Light (Golau) and Guidance (Arweiniad)

Eurig's Semblance's name means: The Rebirth of Sapphire. For obvious reasons.