Elizabeth Vor

"I just don't see the point in complaining about your childhood or about your parents being strict, I don't even remember mine and you don't see me whining."

Appearance
Liz is a tall, athletic girl with a pale colour to her skin and a somewhat well endowed body. She has long, reddish hair that goes past her elbows which is usually kept untied. Often strapped to her head like a headband is a pair of shatterproof goggles which have polarised lenses, she rarely wears them out of combat however. Liz often wears a long, black jacket with red trim which covers her arms with it's sleeves, this jacket has a hood and face mask built into it which she may wear when either on a mission or if she's become the centre of attention, on her hands she wears simple, black gloves. She often wears a tanktop under this with either black track pants or cargo pants, her black boots boast soles that absorb a lot of sound from her footsteps, but do have some weight to them.

One of Liz's more noticeable features is the scar over her right eye, along with the grey colour to this eye, the scar resembles a burn near the eyelid but looks like slashes both above and below the eye, this eye is sometimes obstructed by an eyepatch or by a bandage. Liz has some mild burns on her stomach and legs as well, but she rarely wears so little that one would see them.

Liz's everyday clothing obstruct her arms completely, which is the point. Both of Liz's arms are mechanical, the sleek silver/grey arms are rather streamline, barely larger than an actual arm of a woman her size but this is due to their lack of any attached weapons, they do however have a somewhat realistic design with four fully functional fingers, a thumb and a robotic muscle structure on both. These arms go to her shoulders, where there is a port for them if they are removed, though Liz will only remove them to do maintenance on them and even sleeps with them on. On the forearms of these sleek prosthetics are three, small lock-like mechanisms. Most of the time, however, Liz keeps her prosthetics enveloped a synthetic membrane of flesh which for the most part looks and feels real, with even a pulse on the wrists along with it mantaining a normal body temperature.

Personality
Liz is rather shy when it comes to new people, especially if it's a crowd of new people. Once she gets to know someone she may open up a little and even have a conversation with them while looking them in the eye, but this is only those who are nice or at the very least smart and tolerable. She can't stand those who belittle others for unjust reasons, but will rarely speak out unless she is either forced to or it's one of her close friends, which are almost nonexistant. Liz is very self conscious about herself and her image. not neccesarily about her clothes or such, but about how people see her, she is very shy about her arms. Liz doesn't like being stared at, but if her arms' robotics are exposed she will actually work to hide them from most people, as such she made a synthetic fleshlike sleeve for them, incase she couldn't cover them otherwise. Unfortunetly, this sleeve fails to keep her arms from being magnetic and she'll sometimes get stuck to magnets or have magnets get stuck to her, something she is very embarrassed about and may even sulk over as it's hard for her to remove magnets by herself.

Liz loves weapons almost to the point of just trying to get close to someone to look at theirs. Liz, as her alias of Junker implies, is a mechanic of various things from vehicles to robots to weapons. Her own weapons are somewhat of a contradictory however, something she doesn't really pay too much attention to.

Liz doesn't mind fighting in fact she's surprisingly good in a fight, able to hold her own against most opponents head on despite her shy nature. However, she doesn't like excessive violence or the desecration of the dead with the former being one of the few things that will make her hit someone outside of a duel, she can be scared by those who are highly sadistic, especially if they're her friend and will often attempt to stop them from such acts being another of the few things that will get her to speak out voluntarily against someone.

Elizabeth unfortunetly likes expensive things and has mild kleptomania, something she is very embarassed about. In most cases she can resist the urge to steal something, but sometimes she can't stop herself and might not even notice she's stolen something until a long time afterwards. She makes an effort to return what she takes, but her embarrassment  is very obvious as she'll often turn red as she's apologising. This has gotten her into trouble many times in the past, but because she returns what she takes she has yet to be jailed.

Liz is quite intelligent, able to complete a lot of work on her own but rather reluctant to study in a group or even ask for help if she needs it. Nonetheless if she can be convinced to, she can help others pass most classes if they are having problems, something which can be arranged with either a favor or simply money, which form of payment depends on who you are.

Weapons and Equipment
Liz has a rather strange main weapon, a curious choice for her especially given her taste in weapons. Nonetheless, her Tombstone is a very formidible and rather intimidating tool. The Tombstone is a coffin-like container with a few handles and grips on the bottom side and a heavily armored lid that protrudes outwards slightly about a foot from the flat top. The Tombstone is roughly two feet deep at its deepest and around 5'6" long with a very noticeable amount of weight to it, Liz is able to handle this weapon thanks to her robotic arms and athletic build, but the weight is noticed as she swings it, though she recovers faster than most her size her swings still have a wind-up and follow-through. However, despite its slightly sluggish swings, the Tombstone was made with defence in mind rather than pure offence, thus the Tombstone is very resilient and has outlasted all of its previous owners with almost no repairs needed surviving explosions, fire and even the strike of a DeathStalker with it's user often only being hurt by the force behind the blow and not the blow itself. Liz has been known to not bring the Tombstone with her on missions that require a stealthy approach or to hide it before continuing onward.

The Tombstone along with being a weapon itself, also opens up with a seal on the lid that stops flames when closed. Liz can keep a number of things inside, but often simply keeps two spare right arms and two spare left arms inside incase something happens to the ones she's already using, but she does keep a sword inside too. The sword is similar to a katana and has the word Courage forged into the metal. She may be seen with this sword on her back or strapped to her side when on a mission, but Liz often keeps it inside the Tombstone even on some missions.

On top of this are two, folding trench spikes which reveal her love for the subtle yet complex. Both knives have bladed knuckles with three separate blades, squeezing the grips cause blades to spring from either the bottom or the top of the grip depending on how she's holding them, these blades are able to punch through steel and many other alloys, but are only effective against humans and some small species of Grimm, as such she'll rarely use them unless she has no other weapons.

Liz's final weapons are her arms themselves. Being robotic, her arms have an above average strength and are rather resilient to conventional weapons such as blades and smaller clubs. She uses her skill in unarmed combat to quickly over power her opponents if she can and can seriously hurt those she fights. Unfortunetly the sleeves around her arms are for show and not much else resulting in them getting shredded in fights. The curious feature of her arms, as they lack any attached weapons of their own, is a limiter system that controls how much strength they have, similar to that of the human brain and body. The difference is Liz is able to deactivate these when it serves to do so. Doing this increases her strength massively, allowing her to throw the Tombstone and other heavy objects an impressive distance and also allows her to hold her own against larger Grimm even while unarmed. The drawback of doing so is that it taxes her arms to lift certain weights, hit with a certain degree of strength, etc, which can damage or even cause her arms to stop functioning altogether, something that will cost her a fight.

Abilities
Liz is very smart and is very athletic, able to match many athletes in various tasks, but what she is best known for is her ability to change from a shy girl to a stealthy woman. Her boots are designed to absorb the sound from her footsteps, allowing her to dissappear into a shadow, especially if she isn't lugging the Tombstone around. Liz is a very good thief, a fact that could be guessed by her needing to return most of what she accidentally steals herself rather than get caught. Even with her hands being made of metal she can pick-pockets and steal weapons off of unsuspecting enemies, something she isn't exactly proud of.

Curiously, she has an aptitude for free running and can often be seen moving over rooftops or on similarly elevated platforms though she never tries this when carrying the Tombstone. With her skill in theft and also her skill in getting away from people quickly, she can be seen as a possible criminal, but in reality she isn't. Her interest in free running and her kleptomania rarely mix and despite stealing things from time to time she does work to return them herself even if it means she's embarrassed in the process.

A rather perplexing trait is reserved for her right eye however. Yes Liz's right eye is technically blind, but that's only due to it not seeing light, but energy instead. Limited still by line of sight, Liz can see Dust particles and other sources of energy, including the aura of other people. If she was to concentrate she would be able to see a person's aura around them, even if it wasn't in use, allowing her to quickly check if she's being followed or watched but also allowing her to tell what kind of person someone is by how their aura looks. This can even be used to tell if someone is lying as there is a reaction in their aura caused by this. A major drawback of this is the fact that it requires a lot of concentration to see another's soul, any distraction can potentially halt the act and because her eye no longer sees light, anything that isn't in contact with either Dust or a form of energy is invisible to her right side, limiting its usefulness dramatically. Even worse, Liz is only able to use this sparingly and will often not use it at all as prolonged usage gives her headaches and eventually causes the eye to bleed, continued usage after these symptoms can leave her in the hospital, unable to use it again for a long time. As such, Liz can be seen with an eyepatch over her right eye and has a contact lens in it at all times that blocks her eye's vision, if either of these were removed she'd most likely either replace them quickly or she'd close her right eye until she could.

Argueably Liz's most surprising trait isn't her aura, but simply her way of fighting. Despite not remembering any of her upbringing, Liz has an excellent combat reflex often moving before she thinks to do so, resulting in her dodging or blocking attacks that would hit some of her fellow students. This is something that even Liz doesn't understand as she can't remember anything before the past year or two causing her to not know who her family was or even where she learned to fight, or when for that matter. She can sometimes be seen checking a room's exits or looking for hiding places without even realising she's doing it, like a veteran of war despite not knowing if she was ever in open combat.

Aura
Liz's aura is very strange, a majority of its power rests in her blind right eye with it covering her left eye aswell. It has a few unique properties but also boasts a very potent defence for her eyes, the right one in particular. Liz has been stabbed in the eye and had the weapon being used not even leave a scratch while the same weapon on other parts of her body could cut away with little difficulty. This betrays the importance of Liz's sight over the rest of her body, something made up for by her arms being robotic and her weapon being a massive shield, despite this she rarely relies on the sight in her right eye as it can potentially cripple her if used too much.

Team Role
Despite Liz's intelligence and strength, her shyness and fear of being the centre of attention causes her to fail as a leader, she's too afraid that she'll mess up to make any important decisions for the group to follow. She may have her moments that even causes a team leader to look at her and wonder why she isn't in charge, but these are mostly in regards to a spur of the moment action rather than something planned and are usually rare. As such, she falls into the role of a team's shield unit, but she has worked as a spy or thief during some missions if neccesary.