Oliver Browning

"I'm glad I can help, Hooah!"

- Helpful Browning is Good Browning, especially when he's in a good mood

Mitchell Browning is an Original Character created by McKringles for the RWBY universe.

Backstory
Mitchell Browning was born on August 25 to a loving military family of 4 with his parents and an older sister named Alicia, who was born a year earlier than Mitchell, in the peaceful suburbs of Vale. His mom works as a surgeon, but had enough time to make proper connections with her kids and taught them medicinal skills in the process. His dad had recently retired from the Army as a Captain and had found a way to make up lost time with them. He would pass on his knowledge to his kids, with the help of stationed personnel, at a military base near by the suburbs. Mitchell was 8 while Alicia was 9 when they started to undergo training, which included but was not limited to: drill, physical training, learning how to shoot, and hand-to-hand combat. Though they were still attending public school when they were to train at the base, they would attend public school during the weekdays and then be on base during the weekends. They started off small and gradually escalated as the two of them got older.

Despite being on base and mom being gone most of the time, Mitchell was able to have a decent childhood. Whenever he has free time, he is probably outside taking a stroll around Vale and sometimes heading to the arcade; hanging out with friends; practicing his marksmanship at the base's firing range; at swordsmanship classes; first-aid classes; playing video games at home; the list goes on. Mitchell and Alicia were glad that they experienced actual military training because it became advantageous when the both of them first enrolled at Signal Academy.

Ever since he turned 13, Mitchell had started having dreams of things that he never knew about or experienced ever in his life. More dreams gradually appeared as he progressed through his teen years, ranging from normal ones to nightmares. Fortunately, they only occur a few times a week, so he does not lose sleep over it. Some details he can remember about his dreams were that they took place somewhere very different from Remnant. He intends to find out  why he's having these dreams.

Becoming Hunters was the best choice for the both of them because their dad wanted them "to keep the peace for everyone rather than destroy it in times of war." His dad was involved in the Faunus Rights Revolution when he was a Staff Sergeant. He is still traumatized about it but is currently going through psychological therapy. "I still wonder why most of us humans are discriminating against the faunus population, they're just like us, trying to get through their lives as the Grimm continue to threaten us" was what Mitchell can remember his dad saying. Their parents taught them to respect everyone around them, something the both of them tried their best to uphold.

The both of them blasted through the required amount of years at Signal Academy with no problem even though they were alternating between Signal and the military base. They were taught how to take down Grimm while Dad prepared them to be able to take down hostile individuals. It was not permitted to take weapons off of military grounds, but studying weapon schematics was part of training; as a result, Mitchell crafted Peacekeeper and Enforcer. Alicia was the first to graduate and get accepted into Beacon at 17 while Mitchell was still 16 and attending at the time, but he was soon to follow suit.

Mitchell finally graduated around June, turned 17 on August and got accepted into Beacon. Along the way to the academy, he saw familiar faces along with people from different regions and/or academies. He was surprised to see that "the young girl with a red cloak and a dangerous weapon" had made it despite her young age, but how she got accepted was none of his business. Anyone who got accepted must've demonstrated enough skill to be able to attend Beacon at an early age. Who knows what else will happen while he's there, he'll be in for one wild ride.

General
Mitchell is a disciplined, good-hearted person and is respectful of anyone. He can be a little distrustful around people with a shady past, but he'll open up once they prove that they are actually trying to turn over a new leaf. He can sometimes be indecisive when making difficult choices, but he takes his time to make the right decision. He is a cautious person and can be very skeptical and paranoid. He is self-conscious because he mostly sees people around his age with very muscular builds, but he keeps up with his cardiovascular and weight training. If anyone trash-talks him, he won't be easily affected because he went through a lot of that during his military training. He has some friends, but has trouble meeting new people unless they happen to have a thing in common with him. Despite his shyness and cautiousness, he is willing to help out as long as there are good intentions. He has a decent sense of humor and is open to any jokes as long as they're acceptable.

Combat
Whenever placed in any combat situation, Mitchell has a behavior of a soldier and always stays alert for any lurking threat. His cautious behavior can cause him to be paranoid, but it keeps him alert nonetheless. Mitchell has a high tolerance for stress and can work under pressure, but he may emotionally breakdown when stretched beyond his mental capacity. He follows the rules of engagement and only engages at confirmed hostile targets. He had his fair share of Grimm encounters at Signal and can eliminate them without problems. He doesn't like taking away another living soul, but he was trained with an "expect to fight" mentality and will use any means necessary to neutralize hostiles. Of course when it comes to petty conflicts, it's just negotiations and non-lethal tactics.

Physical
Mitchell has a 50/50 mix of an endomorphic and mesomorphic body type. He has some fat and doesn't have a defining muscular build, but he is strong and in good physical condition. He is 5 feet and 10 inches and weighs 165 pounds. He has light brown skin; brown eyes; a military-style shaved head; and a 5 o'clock shadow.

Combat
Mitchell's gear is standard military issue:


 * Olive drab Flame-Resistant ACU jacket with a t-shirt underneath
 * Olive drab Flame-Resistant ACU trousers
 * Black Oakley combat gloves


 * Black knee and elbow pads


 * Black Multi-threat assault vest with canteen
 * Tan Bates military boots


 * Tactical belt carrying bottle pouches for his Dust, Enforcer's sheath, masterkey holster (absent if masterkey is left in his locker), and a first-aid kit
 * Additional ammo pouch connected to the belt and strapped to his left leg
 * Garmin Foretrex 401 on his left sleeve

Seeming like a lot of equipment, it doesn't weigh Mitchell down due to his high endurance. His gear is made to withstand a variety of dangers, but their defense rating decreases as they mitigate damage.

Casual and Sleepwear
His casual clothes incorporate:


 * A black pullover hoodie with a coyote brown t-shirt underneath

His sleepwear includes:
 * Tan cargo pants
 * Tan Bates military boots


 * A green t-shirt


 * Olive drab Flame-Resistant ACU pants


 * Black socks

He can fit his casual clothes or his sleepwear with the rest of his combat gear whenever necessary.

Weapons
HK416 with holographic sight; masterkey or bayonet; laser sight and tactical light; extended dual mags; and sling (Peacekeeper)



Description: A mundane but highly customizable Standard Ballistics Assault Rifle (SBAR) suitable for short-long range combat with 3 firing modes: safety (whose weapon doesn't have a safety function?); semi-auto for long-range; and full-auto for short-medium range, usually shot in bursts. The laser sight assists Mitchell's aim while the tactical light illuminates dark areas. The sling can act as a brace for his supporting arm to stabilize his aim and allows him to carry it in a variety of ways when not in combat.

The masterkey is a smaller, underbarrel attachment version of the Remington 870 and serves as an alternative ranged attack; the M9 bayonet allows for a piercing melee attack; both of these underbarrel attachments prove useful in close quarters. The bayonet is a normal knife when it's not attached and serves as Enforcer's replacement. The masterkey must be attached in order to function because of its lack of a grip behind the trigger. Peacekeeper can only take one underbarrel attachment at a time, so Mitchell needs to find the right time and place if he wants to swap attachments. He'll leave the masterkey in his locker if he feels that it's not necessary to bring it in order to save time and inventory space.

The extended dual mags allow Mitchell to shoot 45 rounds before reloading, but the two magazines being clipped together allows him to reload quickly until he needs to replace them both with a fresh set. The masterkey is magazine-fed and holds 6 shells. Peacekeeper can take a variety of ammo, but Mitchell keeps 3 types on him: Standard, Hollow Point, and Armor Piercing. The same goes for the masterkey but he carries two types: Buckshot (Standard), and Tear Gas (Non-Lethal) shells. The gun itself is very durable and can be used as an improvised melee weapon in-case of him running out of ammo, needing to fend off against an incoming projectile/attack quickly, or being unable to equip Enforcer in time.

Dust Enhanceable Longsword (Enforcer) 

Description: Enforcer is a custom-made longsword. The blade has been modified to react with the powdered form of Dust, allowing Mitchell to temporarily enhance Enforcer with elemental properties. He keeps three Dust types on himself: fire, lightning, and ice. Enforcer has been made with the best materials he can obtain, making it sturdy, reliable, lightweight, and easy to maintain. Though he lacks a shield, Mitchell can still fend off against incoming attacks/projectiles with Enforcer, assuming that bullets aren't trying to hit him. It is a pretty strong sword, but it's the most deadliest when he manages to stab into an enemy and onto their vital organs or stun an enemy and follow up with a series of brutal slashes. He can wield Enforcer with one hand, but he usually holds it with both hands for maximum combat efficiency. Enforcer is kept in a mundane sheath on his left side attached to his tactical belt.

Abilities
Mitchell has Infantry and Swordsman training and can take on a wide variety of roles in many situations, making him a Jack of All Trades. He's open to learning new tactics and abilities as he is sent into field work. Mitchell is trained in first-aid and can treat most injuries; if an injury is deemed too severe to be treated on the battlefield, he'll try to stabilize the wounded until they're transported to a nearby medical facility. He has high endurance, adequate strength, moderate unarmed skills, decent swordsmanship, steady reflexes, and proficient marksmanship from his training at both Signal and the military base. He can be outclassed by his opponent if they display a higher skill level than him during a fight, but he always tries to figure out their weaknesses to maintain the upper hand. He may resort to dirty fighting when his opponent proves to be very stubborn.

He knows how to do many mundane tasks that aren't related to combat. They include but aren't limited to: cooking, cleaning, organizing, repairing, and driving.

With Peacekeeper, Mitchell has a simple aim and shoot behavior with a little bit of evasion when fighting against Grimm. However, he switches to Individual Movement Techniques when engaging hostile individuals. He can degrade their combat performance by applying suppressive fire, but it's sometimes ineffective and can eat up his ammo. Once the hostile forces are pinned down, he can perform a flanking maneuver while placing pot shots in the process and then getting into a position where they're unable to move and defend themselves to unload on them. This move is the most effective when done as a team; one pair supresses, the other flanks.

With Enforcer or unarmed, the fighting style is a simple but effective attack, block, and dodge (not necessarily in this order, think of Dark Souls 1 and 2) strategy. Mitchell can counter incoming attacks and then follow up with a riposte, effectively neutralizing the enemy (Assassin's Creed and Dark Souls 1 and 2). He can perform a wide variety of unarmed moves, both lethal and non-lethal (Splinter Cell and Metal Gear Solid), but he may struggle against an opponent who possesses extensive unarmed training. His equipment restricts him from performing flips, so he sticks with basic evasive maneuvers like sidesteps; backsteps; diving; and rolling. He is a defensive fighter and waits for the right moment where his opponent is open to a direct attack; he can speed up the process by tiring out his opponent. Mitchell's high endurance allows him to fight, defend, and evade without tiring out too easily, giving him a stamina advantage.

Special Skills
Mitchell can disarm his opponent through unarmed combat and use their weapons against them. He was exposed to plenty of weapons throughout his life and can familiarize himself fairly quickly into using them. His other special skill is rather bold, but he is able to use his foe's semblance to his own advantage. The steps for it are: to know what semblance they have and its effects, how it's triggered, how long it lasts, its side effects to the user, and then devising a plan how to approach it without risking his own safety.

Aura and Semblance
Mitchell's Aura is a coyote brown color. He only possesses basic Aura training, making him more susceptible to ambushes, injuries, and one wrong move becoming potentially fatal. Despite that, his endurance helps him stay in the fight even in times when his Aura is depleted. He utilizes the environment as cover, dodges attacks, keeps eyes and ears open for any potential traps and ambushes, and wears multi-threat protective gear to compensate for his basic Aura training. Mitchell doesn't have a Semblance as of now. Though if he has one, he doesn't know how to activate it and could be triggered without him noticing.

Trivia

 * Enforcer is similar to Weiss (Dust Function) and Jaune's (Sword) weapons.
 * Dust enhancements on Enforcer are based off of pine resins from Dark Souls.
 * Browning refers to the color Brown and is the name of an arms company.
 * Mitchell Browning was mainly inspired by American works and loosely based off of his creator.
 * The profile image was made in Saints Row 4 and represents his casual clothes.
 * He is a really good photographer and occasionally carries a camera.
 * He can perform rifle spins proficiently and does so when bored or wants to put on a show.
 * Mitchell is still growing up and will grow taller.
 * He is a Christian and at least says a prayer once a day and attend church once a week.
 * Oddly, Mitchell will properly pronounce foreign words properly even though no real-world countries exist in Remnant. Occasionally, he will make a reference to the real-world and may confuse others who happen to be around him. If he hears or sees a reference related to the real-world, his responses may vary.