Thread:KuraiJack/@comment-25363089-20190219044811/@comment-13488655-20190404031433

Huh. :3 Interesting! Skill trees definetely would be good it add to the game. I'll try to see how we can make our own for our current classes. May require a bit of  balancing but I'm sure it'll just turn into one big bowl of aewsome! :D

Just learned that this, was the idea behind Anthem at first.

' Anthem was always envisioned as an online multiplayer game, according to developers who worked on it, but it wasn’t always a loot shooter, the kind of game where you’d endlessly grind missions for new weapons. In these early versions, the idea was that you’d embark from a city and go out on expeditions with your friends, staying out in the world as long as you could survive. You’d use a robotic exosuit, and you’d fight monsters with melee and shooting attacks, but the focus was less on hoarding loot and more on seeing how long you could survive. One mission, for example, might take you and a squad to the center of a volcano, where you’d have to figure out why it was erupting, kill some creatures, and then fight your way back. “That was the main hook,” said an Anthem developer. “We’re going out as a team, going to try to accomplish something as a team, then come back and talk about it.” Along the way, you could scavenge or salvage alien ships for parts and bring them back to your base in order to upgrade your weapons or enhance your suit. '

'Over the months, a core concept started to crystallize: Anthem’s planet would be sort of like the Bermuda Triangle of this universe, with an inexorable gravity that was constantly pulling in alien ships and hazards. As a result, the world would be lethal and full of dangerous creatures. ”You are the bottom of the food chain, and everything is significantly more powerful than you,” said one person who worked on the game. When describing these early iterations of Anthem, developers have made comparisons to Dark Souls, Darkest Dungeon, even Shadow of the Colossus. There would be big, scary creatures out in the world, and your job would be to see how long you could survive. One prototype allowed the player to attach themselves to a giant monster; others centered on the atmosphere, the weather, and environmental effects.

“The idea was going to be that there were all these levers that could be pulled internally so there’d be different events happening at all times,” said a developer. “You’d be out somewhere, and an electrical storm would happen at random, and you had to survive it. We had an early demonstration of this where the environment was dynamic and by pulling levers we could change it from summer to winter to fall. You’d see the snow hitting the ground, hitting the trees… There were states of the build where that was being demonstrated, and that we could see this was something you could actually accomplish.” '

So, you know what I'm thinking? Let's recycle this concept and use it for the game! :D Think of it like it being your character surviving as a bounty hunter! Exploring, facing dangers, meeting others and forming groups and bonds! Then a story line will unfold along with plenty of side stories! :D Adding depth to the world, encouraging insperation and growing alongside your buddies!

Awwww X3 Creepy clingy Hoshi! She'll be like the mother Lu-Chu never had but loves to hug!

Coolio! :D I'll watch the vid!