Board Thread:News and Events/@comment-933831-20160224102649/@comment-20754510-20160227193632

Technicly it has been three days...but Tsu yet to call the debate, so I can still bring in my two cents! Yay for loopholes~

So, everyone else seems to be doing the list format, so time to continue the trend!

Leo:

+++ Power (strongest in sheer conected hit to damage potental)

+++ Toughness (armored with a strong aura to keep him safe from harm)

++ Utility (If the arena does get to dark, Leo's weapon doubles as a torch, as well as his semblance giving off a bright light. But more then that, Leo knows places like Walmart most likely like the back of his hand, he's probibly spent hours memorizing the stadertized layout to get the best deals fastest.)

++ Reach (Despite not having a ranged weapon, the multi-chained flails can catch unsuspecting foes by surpises who think they're safe by staying just outside the arms leighth of the giant fighter.)

+ Teamwork (While he and Az have only one battle under their belt, Leo is quick to adapt to being given orders, and, for better or worse, does what he is told to a T.)

= Semblance (it's hard to rank semblances against one another, but I will say that I'm curious as to what would happen if Leo charged head first, semblance ablaze, into Bat Out Of Hell. Anyway, though, Leo's semblance as always, is primarily going to be utility to help him recover from blows and open up new paths to help him an Az get around. But if he does connect with it, it's a one way ticket onto the pain-train. Either way, on it's own without any help it's not going to decided the battle.)

= Racism (Hear me out! Leo has uh, a kinda thing against Faunus, while he's not the kinda guy who bullies small Faunus students in his spare time, and he has nothing but respect for Faunus hunters, he's obligated by his faith in his Codex to prove the power of light over darkness. This would mean Leo is heading into the fight hyped up on the mindset that he cannot allow himself to fail, to do so would be a failure to his lifelong training. While this means he will be extra fanatical, it means somehow he'll have even fewer regards for his own safty. He won't abandon his teamate to the wolves, or bats in this case, but he'll gladly take twice the number of hits he ends up giving if it means striking out against the 'darkness')

- Mobility (Leo is kinda clunky and slow, despite his semblance giving him bursts of mobility when it comes to moving from point A to B, in combat, it's easy for him to be outpaced in combat when alone.)

- - Accuracy (Despite Leo's flair with his flails, his accuracy is sub-par at best, electing to use more A.O.E style multi-flailed hit to back his targets into a corner. However, he's going to take a lot of hits before he either gets lucky, or his foe makes an error.)

- - - Range (While Leo has reach, he lacks RANGE, at a distance, Leo is forced to take hits without dishing them out, he has his semblance to help him avoid this, but it's still a brutal weakness.

Combat Tricks!

Human Cover: Leo is six foot eight in massive armor, if he crouches down and holds his weapon right, he can provided Az with a (somewhat) mobile bit of protection from any ranged assults.

Cleanup: Leo is extreamly strong, expect a few shelves of Shi-nee Toothpaste to be thrown your way...

Flail Finesse: Leo is slow and unaccurate. But he's not bad with his weapon. Many foes assume his lack of accuracy is due to his lack of skill with his weapon of choice and falsely think they can run Leo down before he can strike. While they can, once you make the error of getting INTO leo's range, it's far harder to get OUT of it.

Unfailing: Leo loves to fight, it's what he lives for, it's what he's trained for and above all it's what his Codex tells him to do. As stated above, he's extra fanatical going into this fight. So he's ready to do this till the sun comes out if need be, Leo will not show fatigue until the moment his legs can no longer hold up his body.