Talk:Semblances and your OC - A Guide/@comment-34076466-20171225001753

Ive got three for you guys, still working out the kinks, but here's the basics:

1. "Pogonip": the user casts a thin layer of snow/ice around themselves and is granted cryo-kinetic invisibility. This is NOT perfect invisibility and has that standard predator/Halo shimmer. It is more useful in icy environments and night, but is very noticable in the sun and arid environments. Time limit is in place and needs refreshing to keep up the Semblance.

2."Heaven's Flow": The ability to read the rhythm of whatever the user is looking at, making predicting attacks and countering much easier. The "rhythm" includes breathing, fighting style, and footwork, etc. Works faster if the user recognises the fighting style and does work on Grimm/animals.

Requires line of sight until it kicks in which takes a few seconds. Fighting multiple enemies at once splits focus and forces the semblance to work slower, and those who can change style on the fly are complicated to fight. Sneak attacks and those who just plain outclass the user still have an obvious advantage.

3. "Schwarzchild's Circle": User places a circle around a target and allows the user to change the weight of that object/person. Only works on touch, and once released from the user's grasp the effect wears off almost instantly. Requires concentration to keep up. (If this is too close to "Glyphs" of any kind, this can be changed to a visual-less Semblance.) Limits are only changes by ~x2 increase/decrease of weight, so nothing crazy like "gravity that someone can't move in" or "a weapon that can sink through the earth", etc.