Thread:JackWasup/@comment-13488655-20181027022645/@comment-13488655-20181110150722

Ace: "But isn't preventing war better than having one? o.o "

Is ok! :3

BTW o.o was watching a friend play skylanders and I ended up thinking to myself, Man! These guys missed a great oppertunuty here! So many elements, and it's juest, for special gates? They could have made so much variety in gameplay if they just gave the elements unique ways to play with the enviroment! Really liven up the world instead of just puzzles and enemy hoards!

I even came up with ideas for the elements in one minute!

Like, water could make you go underwater and swim, activating hiddem pathways that let you explore as an alternative route.

Dark elementals could find special walls that they could go onto as shadows and do little 2D sections in a shadow form.

Fire elementals could jump into firey torches and supercharge themselves for battle or burn down parts blocked off by wooden wreakages.

Light elementals could explore caves with lore written on the walls and have creatures like bats just flying around, being warded off by the light.

Earth elementals could uncover hidden breakable rock walls hiding ancient treasure for more loot.

Magic users could make platforms float to uncover hidden areas and powerups.

And air elementals could fly around and do epic battles against flying ships and stuff.

So, which stuff could we have as possible traits for the elements in the Dawnheart game? OwO