Board Thread:Role Plays/@comment-1618120-20181015181556/@comment-1618120-20191220124128

"The good thing about distractions is that they can be used for many things. You can use distractions to catch your opponent off guard. With how loud and obnoxious you two are, you can probably affect even a well trained huntsman or huntress for about a second. And one second is powerful enough to land good strike." Eli explained to Darren, using his line of thinking in combat to explain how distractions can prove useful in battle.

Eli nodded at Strix's answer. "That's definitely a good answer but do keep in mind the traps have to be discrete." He noted. Eli was glad to see the two were taking an interest into the teaching despite them having not started the actual training yet. "One tactic, that I don't recommend you always do, is to forcefully be negative. Strix did that in the caves with the Deathstalkers. By being negative, you can force a Grimm to focus on you, thus leading them away from you. This actually proves useful in grimm hunts and group escort missions. Setting up traps are really good for defending villages because you have the help of the people who can probably think of effective ways to keep the grimm out. As for search and rescue, it's unnecessary." He pointed out.

Darren attentively listened to Eli explain how being loud in a fight would be helpful. "Oh... I see now, so the point of distractions during combat is to force them to make a mistake and take advantage of it." He noticed.