User blog:Fiernull/Semblance Collections

To make things simple in skimming all of my OCs' Semblance, I put them all here in one place. I know there's a page dedicated for stuff like this but I'd like it to do some personal organizing here and there. Keep tabs with whatever I came up with. The name's Fier.

Semblances with asterisk (*) means that they have potential for further developement. I call these Semblances "Foundations", basics that can branch into numerous forms that expands their capabilities and usefulness. Well, in other words, I'm not contended on how the Semblance turned out when I reread it a few days later.

As for Semblances with two asterisks (**), I only call them "Branched". These Semblances have developed their variants, and perhaps can be developed more given that they haven't matured yet (bordering edginess and eventually breaking the rules and boundaries laid for Semblances). They take a lot of time to develop (with addition of headache) and a lot of trial and error. Elemental Semblances can be developed easily, just search "Fire attacks/manipulation/swords" etc., internet will provide. Although I have a few element-based Semblances, I avoid them as much as possible. We do have Dust after all.

Lastly, Semblances with (***) means they need serious rewording, revisions, and needs to be more organized.

Black Magic**
Black Magic is a rune-based type Semblance that allows the user to unleash barrage of non-lethal, black rays that can draw lines on air, ground, or water with varying effects. The user's black magic doesn't mean the literal "Black magic". The name is borrowed because of the color of the rune and for the sake of simplicity.

 Physical Appearance:  The rune of Black Magic is 15-inch in diameter by default. Just as its name implies, the rune itself is black, dark enough that it cannot be noticed in pitch-black room along the swirling sphere of energy (black in color) enveloping it. When the rays are discharged, the rune's four-pointed star rotates clockwise and produces a loud steaming sound like an overheating engine as the rune glows white.

The lines are black, their width being 3 inches.

 Rune Constraints:
 * The user can summon 25 runes. However, the user can only command 5 runes if the user were to manipulate the rays to different directions. To use all 25, s/he would have to move them as one.
 * Maximum distance from the user: 25 meters
 * Default form consumes a minimum of 1% of the user's reserves. Increased input equates to stronger attack, which decreases the number of succeeding attacks the user can make. Variants consume more.
 * Maximum number of rays per rune: 4. They only make one line together, which makes the drawing process faster.
 * Maximum range of rays: 109 meters
 * Standard length of lines: 10 meters. Increased length consumes more Aura.
 * Cooldown time: 15 minutes

 Major Forms:

Hard Line - the first form of Black Magic with the appearance of a simple line. The rays of the rune draw solid black lines, nicknamed "Hard Line", that can withstand a ramming wrecking ball. Its durability would decrease with a series of onslaught, and can be possibly destroyed before it reaches its five-minute time limit.

Soft Line - the second form of Black Magic with the same appearance as "Hard Line" but different composition. The lines are flexible like twines but can be melted by flames in a minute. It consumes 2% of reserves and lasts for five minutes.

 Variants:

The following variants activates only after the rays complete drawing them. In addition, their percentage of Aura consumption is added to the major forms.
 * Snap Trap - derived from the trapping mechanism of some carnivorous plants, this line functions like a mouse trap when touched. Applying this to "Hard Line" would clamp (imagine Cold Cobra chomping without its serrated teeth) (or try to clamp) the "source of disturbance" within reach while "Soft Line" coils like a serpent without constricting. It consumes a minimum of 2% of reserves, plus the percentage of either one of the major forms.
 * Spiked Branch - in this form, tree-like limbs with uneven thorns sprout rapidly from the lines with a reach of 5-meter radius, capable of penetrating a military steel. This is useful for barricading, injuring pursuers, and torture, becoming more lethal with the incorporation of "Soft Line" due to entanglement. It uses up a minimum of 3% of reserves, plus the percentage of either one of the major forms.
 * Scatter - a of Black Magic wherein lines fire needles once in all direction. They maintain the appearance of the major forms afterwards but are significantly weaker. Uses 3% of reserves, plus the percentage of either one of the major forms.
 * Explosion - a "line" bomb that can flip a 33,000-pound bus with a blast radius of 8 meters. It requires 4% of reserves to be used, and detonates immediately when the rays finish drawing. With "Soft Line", this line bomb can latch (accidentally) on a speeding car while the rays delay its activation.
 * Scorch - a laser line that is capable of slicing a 3-inch military steel. Its Aura consumption if 5%, plus the percentage of either one of the major forms.

For augmented attacks, Dusts are added directly to the runes.

Holder: Brunhilde Engelnacht

Cold Cobra**
A summoning-type Semblance that allows  the user  to command a large ice king cobra. A 1-meter diameter, red summoning circle with the image of a king cobra is the medium to summon the construct. While the main use of the Semblance is summoning, its methods of doing so varies.

 Physical appearance:  The ice king cobra is 15 meters long and it's neck is in a form of shackle, chained to  the user 's left/right wrist shackle that materializes when the construct is summoned. The chain itself is corporeal, although  the user  can hold the chain like a leash, which makes him/her prone to entanglement if he weren't careful.

The construct is light blue in color with smudges of red in some parts like frozen blood. Its eyes and serrated jaw are blood-red that complement its way of handling flesh.

 Constraints:


 * Maximum distance from the user: 20 meters
 * Time limit of construct: 7 minutes. Decreases on every assault. Assaults, especially fire, weakens construct/s. Lasts up to 10 minutes if idle.
 * Cooldown time: 10 minutes.
 * Travel speed: 35 kph
 * Strike speed: 2.70 m/s
 * As hard as a: Chobham armour

 Construct's operations:
 * Relies on and limited by  the user' s cognition.
 * Moves only through verbal and mental commands for as long as doable by average snakes (constrict, strike, move forward, etc.).
 * If s/he's sight is hindered, the construct functions through systematic and accurate orders while relying on  the user 's cognition for reference (what's a gun, what's color blue, what's a dog, who's who, etc.).
 * Spits .5-meter long icicles that bursts into spiky ice.
 * Breath ice that freezes like Ice Dust.

 Variant Summoning:
 * Ironclad Cold Cobra - a variant summoning in which the construct will stay suspended in the air with its body not leaving the mobile summoning circle, rendering it unable to travel nor stretch beyond 15 meters from its summoner. The construct appears slightly bulkier than its original as its body was reinforced further, rivaling the Dorchester. In this case, defense is favored over speed. However, Aura consumption increases due to its enhancements and regeneration (since it remains attached to the summoning circle). Time limit reduces to three minutes while maintaining the same cooldown time.


 * Circus Cold Cobra - a variant summoning that uses a maximum number of 5 summoning circles placed within 15 meters in diameter around the summoner. Using this variant, the ice king cobra appears sleek like a sports car. Its length is also reduced to 8 meters. Obviously, its armor is sacrificed, making the construct only as sturdy as a military steel. Because its form favors enhanced overall speed, the construct can “jump” from one circle in a blur and do its job (one-shot, usually strike attack) before dispersing. This is used mostly for distraction, quick take downs, and “hit-and-run” tactics. However, the summoning speed of constructs depends on  the summoner' s speed of giving out short commands, preferably continuous. Distracting the summoner's train of thought is enough to disable this power. Time limit is also three minutes while maintaining the same cooldown time.

<p style="font-weight:normal;">It should be noted that the construct thrives in cold temperature, especially in freezing temperatures, because of its composition. The colder the environment, the longer the time constraint the construct has (additional 4 minutes at most) and harder it becomes because it begins to be a bit less reliant on  the user 's Aura to maintain its quality. Consuming Ice Dusts also enhances the construct's features. However, keeping the construct exist longer than it's required stretches its Aura consumption from  the user, which prolongs his cooldown time up to 15 minutes. Because of this Semblance, the user has higher resistance to cold temperature than average people.

<p style="font-weight:normal;">However, in warmer environment, the construct's hardness dwindles bit by bit and movements becomes somewhat slow. Thus, it would need to consume more Ice Dusts if it were to fight in full strength within its regular time constraint.

Holder: Wynston Arkwright

Object Stabilizer*/***
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">A Semblance that makes solid, non-organic things as strong as an armour by stabilizing its molecules in place through physical contact. For example, if the user uses his/her Semblance on a paper, its molecules will remain as it is and attempting to crumple, tear, or cut the paper is quite futile. And any non-living objects affected can be used to bash things or opponents. However, the strength of stabilizing molecules in place solely depends on the amount and strength of user's Aura. So far, the user can only stabilize molecules of a physical object he touches within 15-meter radius or 30 meters in diameter maximum (in short, if s/he were to use it on a 60-meter long chord, half of it will only be affected) with a time limit of three minutes, a minute if he let go of the object before the power disperses. It takes 1 second for the power to take effect. The weight of the affected object(s) wouldn't be affected for it's only the molecules that are stopped in place and resistant to change form.

<p style="font-weight:normal;">The time limit of the power will decrease as more attacks assaulted the affected object, decreasing significantly when bludgeoning attacks are used.

<p style="font-weight:normal;">The user will need a one minute cooldown after maximizing his/her power.

Holder: Ardon Springfield

Sequential Reconstruction***
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">A single target and AOE power that heals living things in a blink of an eye and do it repeatedly in a period of time. The user can only heal and close wounds like lacerations, first-degree burns, and bruises that would sometimes become scars. Regrowing lost/damaged limbs and internal organs; and mending broken bones are still beyond his/her level.

<p style="font-weight:normal;">With the user's immense Aura, s/he will require a casting time of 4 seconds before s/he releases a pulse of power indiscriminately around the user that could reach 10 meters maximum in diameter. Anyone affected within that range will be healed over and over again in the span of ten seconds. The user could invoke this four consecutive times with half an hour worth of cool down time.

Holder: Mavelle Clarissa Pinagpala

Plasma Torrent*/***
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">It is an offensive attack in a form of silver-colored plasma beams using a moving polygon-grid rune, 6-meter in diameter, as medium. Polygon in a sense that it can only take form of either circle, sphere, or a loop. The beams can reach 25 meters in radius and last for 25 seconds maximum. The rune can be invoked within 15-meter radius.

<p style="font-weight:normal;">The shorter the length of the plasma beams are, the stronger penetrating/slashing power they'll have. A 14-meter diameter attack can penetrate super-heavy tanks.


 * Tactical Plasma Torrent - this is an AOE attack wherein it consumes 95% of the user's reserves and is the all out attack. Everything is maximized ranging from radius to penetrating power. The rune will surround the user and then unleash hell on surrounding area indiscriminately. This will prevent the user from using his/her Semblance for an hour.
 * Prime Plasma Torrent - the user's strongest attack that consumes 97% of reserves and poured into one plasma beam with a size of 1 meter in diameter and length of 50 meters that lasts for 10 seconds. This can penetrate super-heavy tanks despite the maximized length. However, The user will need two hours worth of cool down time.

Holder: Mona Bluthardt

Plasma Shift***
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">It is a hybrid offense-defense Semblance in a form of purple-colored, .5-meter radius, floating sphere of plasma by default. With casting time of five seconds, the user could invoke it within 10 meters away from him; change its physical form with simple structures in mind like shield, sword, or cage (maximum size: 10-meter radius); and control it like an extra limb (not sentient) within 20-meter radius. However, the user is not immune to his own Semblance and would be harmed if s/he ever touch it. It's also a battle of concentration since s/he have to consciously control and maintain its form and quality while fighting at the same time. So far, it's effective against an Atlesian Paladin-290 with continuous assault.

<p style="font-weight:normal;">Time limit: 5 minutes straight

<p style="font-weight:normal;">Cooldown: 3 minutes

<p style="font-weight:normal;">When in use or about to be used, the user's body will be covered with glowing silver outlines of knight's armor (with crown attached to a T-shaped Barbute) as side effect.

Holder: Casper Bluthardt

Devil's Avatar*
WIP

Potential Holder: Lesley Castillo

Soul's Memory
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">An ability to share unfiltered memory from the user's subconscious mind, which is a huge memory bank with virtually unlimited capacity, to another person through physical contact, preferably using hands for better concentration. The Semblance doesn't transfer memories to the target, only letting him/her figuratively perceive specific things/events with all five senses inside the user's subconsciousness. No forced memorization or whatsoever. Because it's raw, alterations and lies are impossible. This Semblance can be considered one of the best tools in intelligence gathering and sharing.

<p style="font-weight:normal;">This power also let's the user delve into his/her own subconscious mind only when in use to allow him/her to find the desired memory the other person wants to see. The user can also share whatever he/she wants too.

<p style="font-weight:normal;">Unwanted interruption of the sharing process, however, can cause unbearable headache to the user. No side effects to the person perceiving the information. When in use, the user's eye color(s) glow gently.

Potential Holder: Basilia Bluthardt

Former Holder: Cyzarine Bluthardt

Assault Barrier*/***
<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">The Semblance is used for blocking physical attacks, bludgeoning, and also acting as a platform. The constructs are in form of polygons (triangle, rectangle, etc) but the user can only use one type of polygon at the same time.

<p style="font-weight:normal;">The Semblance is dependent on the user's concentration on what direction it/they should go and how sturdy it/they should be. In this case, the user can: <p style="font-weight:normal;">This power is also dependent on the user's multitasking skills, spatial awareness, and field of view. The user usually use hand gestures or object of focus (wands, swords, etc.) to control shields more effectively because mind alone can be easily distracted (move a shield forward instead backward, hit yourself instead of your real target, etc.). Continuous assault and use of the shields dwindles its capacity to protect against attacks and to crush things, which would directly cause mental fatigue to the user.
 * 1) Only manipulate one shield like an additional limb if he/she's moving. The easiest way of using the Semblance.
 * 2) Manipulate multiple shields only if they're moving in unison (all forward, backward, up, down, or going all out to the middle, sandwich style) when the user is moving,
 * 3) Manipulate multiple shields to move on opposite directions (some forward, some backward) if the user's concentration is focused solely on them and nothing else. This is when the user is vulnerable the most.

Potential Holder: None

Former Holder: Cyzarine Bluthardt