Talk:Guidelines/@comment-30803571-20161220192511

ok i have a few questions, well more like a lot of questions, i'll put them in categories:

CHARACTERS:

1) can we make explicitly postumous and/or secondary characters?, by this i mean characters that are explicitly not meant for roleplay and will NOT be used as such.

2) it says faunus can have only one animal trait, i've been working on two avian faunus OCs and i'm not sure if the traits i've chosen count as one or more animal traits, specifically speaking

2a) an andean condor faunus, he's supposed to have a large area of his body covered in feathers (this is all connected, not in patches) namely the white feather "collar" on a condor's neck and black feathers trailing from there to his chest, kinda like chest hair.

2b) a king of saxony bird-of-paradise girl, with the bird's head plumage for hair, this includes both black feathers were hair would normaly be, and two giant wire-like plumes somewhat above her temples which can be moved at will (the bird actually does this), as a side note, the feathers wouldn't have the same proportions in relation to her body as the actual bird's do, but i don't think this would be a problem as plenty of the faunus we've seen don't keep their animal's proportions either.

WEAPONS:

1) it says an inactive state doesn't count in a weapon's transformation limit, does this include secondary weapons?, i mean if we could have a secondary weapon that folds or something for portability/utility purposes.

2) can a utility mode count as an "innactive" mode for a primary weapon?, for example a weapon that turns into a boombox, a guitar or some other form not meant for combat.

3) do arrows count as a  " stackable weapon"?, i mean you could take an arrow and jab/slash at ppl with it, specially if it is a very big arrow, but the thing is they're ammo first and foremost; while we're on it, can we have giant folding arrows? (for portability purposes)

 4) regarding cyborgs, can we have a weapon that has to be used in conjunction with the cyborg's robotic parts in order to function?, for example a pair of gun-gauntlets that need their user's arms internal systems to shoot, but the arms are just robotic arms without the gauntlets.

 SEMBLANCES:

 it says we can't have "selective" semblances and that makes perfect sense, but directed sound is a thing, it's even being researched for weaponisation IRL, as such iv'e been wondering if i could use a sound manipulation semblance that allows the user to amplify, dampen and redirect sound waves; the sound waves would obviously affect anything they actually come in contact with, but since they can be directed the user would still be able to pick targets to a certain degree.