Board Thread:News and Events/@comment-933831-20160127210719/@comment-24828824-20160128115052

I'm sorry but i will not count the autonomous mode as that is an addition added AFTER the last time she passed a review, be lucky i dont call for a disqualification for using a character that got altered without review.

You also contradict your page again in that Vale definately has a limit to her Dust. the impact dust you state has 5 charges, i asume the others have similar limitations.

Also while i state that Jericho is slower than others, he is still fast compared to normal humans and and would rank about 6/10, slightly above the average for hunters. and to quote a particular movie:

"If you try to run, I've got six little friends and they can all run faster than you can. " but turn that into 36.

I ackowledge Vale and Amil can deflect or dodge these shots, but Jericho is a fast shot and his hands move fast enough to keep on target with even fast moving enemies. He;s got experience fighting two different teleporters so he is used to adjusting his aim to ludicrous speeds. if they try to run out of his line of fire they open themselves for unblocked shots, if they stand their ground they can hold out until he reloads, but his explosive ammo wont be blocked so easily. I am not saying he'll always hit, but i damn well don't think he'll miss every shot he throws at them.

Now for the use of the underside of the bridge, yes i can see that being used to their advantage, Amilanthior's especially. hit and run attacks will have advantages but with half of the highway traffic stopped Jericho and Feacha also have a lot of room to set up, and again comes in the range advantage they have as Amil and Vale just dont have the sustained firepower to pick at them from the sides and have to move in close and out of cover to really be effective. The explosive bolt is again a problem but the fire rate is not enough to overpower the tro of them and the ammo limit also eliminates that threat pretty fast, leaving them to try hit and run attacks which either require them to go through traffic again, or scale the obvious side and lose their element of surprise.