Board Thread:Role Plays (AU)/@comment-5999656-20160529040658/@comment-5999656-20160606050848

Bernie was about to begin introducing himself, and was trying to memorize everybody else's names before they started the game, but just as he opened his mouth someone else started talking. A man who looked to be in his mid-twenties, wearing jeans and a sky blue polo, had quietly entered the room from a locked door next to the front desk, and had been waiting for everyone to finally arrive. Now that the moment had come, he clapped his hands together and began speaking.

"Alright everyone, we're not here for a guided tour, we're here to take on a world overrun with Grimm, yeah? Come on in," he said, waving a keycard over a scanner built into the wall and pushing open the metal door while beckoning to the gathered crew. He set off down the hallway, barely giving Bernhardt enough time to dash over and catch the door before it shut and locked everyone out. Saria entered first.

The gathered testers filed into a room with chairs not unlike those you might find at the dentist or eye doctor's, with cushions over a metal back that could be reclined using a pedal.

"You guys should already know the basic gist of the plot, and the rest should be pretty intuitive. The missions should be able to be completed in one day, so just hop in, choose a comfortable position, and hit the ground running! The plot's gonna hit you running, but uhh, it'd be best if I don't spoil it. Oh, if you need a bathroom break or anything, just reach up and mime pulling the set off in the game, it should cut the mental connection and you will resume in the same place once you reenter the game. But gameplay is linked to real time passage, so things might not be the same when you step back in. We'll have a lunch break in the middle too. Just be aware that if you leave this building, we can't let you guys back in." The man took a deep breath.

"So, if there aren't any questions, let's get started, ya? Oh, and the playthrough will be livestreamed online, eff-wai-ai, so try to act mostly decent," the developer finished.

Bernie and Saria had no questions, so they chose adjacent seats and pulled the headsets over their heads, and closed their eyes. Once they opened them, they found themselves seated in a typical lecture hall in Beacon. Only they were sitting on the half-moon desks, not the seats, which had been replaced with sleeping bags and various NPCs scattered around looking listless. The room was normally lit, indicating that it was daytime in-game, but the cramped quarters caused by the transformation of a classroom into a refugee camp was stifling.

"We're Bernie and Saria," Bernhardt said, turning to his companions at last and introducing himself and his friend. "Anyone know what we're supposed to do?" No objective had revealed itself, but hopefully interacting with the environment would trigger some quest marker.