User blog comment:Sebi99cl/Super Smash Bros Fanon/@comment-7489529-20140410024535

See, THIS is how you write a blog.

Bergen Blunt (you know him! You love him!)

Normal Attack: swipes 3 times with Earthswimmer

Normal Special: Unearth a large chunk of earth and flip it at the enemy, slow but high damage

Side Special: Kicks up Cloud of dirt, light but rapid damage

Down special: Digs into the ground. Stay underground for about 1.5 secs. Combos into other attacks.

-no button pressed: Leaping uppercut

-side buttons: dolphin dash in one direction

-down button: surface, unearthing two chunks of rock and damaging left and right.

Recovery: Toss a Dust charge, detonating immediately underneath. Launches Self upwards, damaging nearby.

Final Smash: Mind Rush

Bergen's true intellect surfaces. Movement speed stays average, however, in this state bergen can launch a character almost all the way across the screen in a single hit. Attacks are changed to various grab and throw animations.

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Halvard Kyland

Normal Combo: 4 hit combo with two horizontal slashes, a shield bash, and an overhead slash.

Normal special: Baseball swing, medium charge time, high launching. Same with large hammer.

Side special: forward stab, followed by shield uppercut. In large hammer mode, it is a golf swing, taking time to charge but longest kockback.

Down special: switches between large and small hammer mode.

Recovery: equips large hammer and swings upward at full force, dragging self upward with momentum.

Final smash:

Crowdpleaser

One-off. Singling out an opponent, Halvard attacks with a deft series of slashes, knocking the enemy on their feet. He then switches to large hammer mode, and preforms a powerful overhead swing on the downed opponent.

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Albastru Aripa

Normal attack: Three slashes

Normal special: Throws weapon in shuriken form. Controls like a more damaging version of Nes's yo-yo

Side special: a quick roll forward, followed by a diagonal upward kick with both feet. Quick, decent launch

Down special: hold to charge. When charge button is released, preforms a superfast dashing attack around the immediate area, damaging all caught in it's AOE.

Recovery: Throws shuriken-form weapon upwards, latching onto a ledge.

Final smash:

Runious Nightfall

One-off. Albastru drop-kicks forward sharply. Any enemy caught in the kick is blasted off-stage to an abandoned castle. Trapped in a large, roofless chamber, Albastru slashes the enemy(s) from the shadows multiple times, before falling down from the ceiling with the full moon to his back, finishing the combo with an X slash.