Garnet Abrafo

"“You never know when there will be a next time.”"

Appearance
Garnet’s default wear consists mainly of shades of red and black, giving a contrast between the inner portions of her outfit and the outer portions. Red metallic curves cover her neck in a choker-like fashion, while her torso is mainly covered in a red armored top, with plating reminiscent of dragon scales. The armor leaves her arms bare, though she wears red arm bracers, with black detailed curves. Her braces also hold a pair of metallic claws at the ends of her knuckles, giving her an offensive option without Talutah and Ciardha‏. She also wears black nail armor, the thin metal is separated to three pieces connected by thin chains to allow finger movement. She wears black boy shorts behind garters that come from her black, knee-high leg bracers. The leg bracers hold red decals instead of black.

Garnet’s nightwear consists of a simple pair of panties, not even bothering with the upper body wear.

Garnet has blood red, long flowing hair that reaches down to the back of her knees, though she sometimes puts up her hair in a ponytail or a bun. She has auburn almond-shaped eyes, thin eyebrows, and a sloped nose. Her lips are small and thin. Her facial features are soft, but can manage to hold an intense ferocity if she’s ever threatened. Her skin is light and fair, with a clear complexion. Her bust size is fairly sizeable.

Personality
As the former breadwinner of her family, she’s used to being in charge and having people do what she says. She’s rather stubborn at times but is good at thinking on her feet. Her hatred towards the Grimm makes her rather insubordinate whenever the team fights Grimm. She prefers to end battles quickly and without all the hassle, though this sometimes leads to her taking risks and not doing as she’s told. Her motto is “shoot first, ask questions later.” As one might be able to tell, she’s not very good at diplomacy. She is, however very good at sweet talking, a skill she picked up from the streets (along with light footwork and a knack for picking pockets).

Garnet tries her hardest in school, always striving to be better than she was before. Her inability to save her siblings lead to a bit of an inferiority complex, which only fuels her burning need to be better. As a result she does very well in school and is quite diligent, but her stubborn streak has lead to a clash or two between her teachers and fellow students, resulting in heated debates. She will listen to logic.

Her morals are a complicated affair. Garnet believes that no human is completely evil, only Grimm are. She has no problem breaking rules if she thinks she is justified to do so, and has no problem taking another person’s life if they cross the lines of her own morality. She balances her gut feelings and logic to come to a conclusion. Garnet often comes across aloof and cynical but when one gets to know her, she is unerringly loyal. She has a soft spot for children, however, as they remind her of her late siblings. She veers on the side of good, though she has a very chaotic quality to her.

History
"“Red like blood; there is nothing she won't do for vengeance.”"

Garnet doesn’t remember where she was born. Her family adopted a gypsy-nomad lifestyle very early on, traveling from outskirt to outskirt. She was the eldest of seven, four girls and three boys, and often took care of her siblings at “home” when her parents were out working. After her father died of disease, and her mother overworked herself to death, Garnet was the breadwinner of her family of seven. She took to foraging and stealing to make ends meet, often going hungry to provide for the little ones. Whilst out foraging, her youngest brother chanced upon a pack of rogue Grimm. Hearing his cut-off cry for help, Garnet rushed over, only to find her six siblings dead or dying. Scared for her life, Garnet was torn between fleeing and attacking and was mauled in that instant. As her life’s blood ebbed away in agonizing slowness, she watched as the Grimm sated their hunger and lumbered away. When the hunters finally arrived at the scene, four of her siblings had already died. When she came to, only her youngest sister had survived, barely. As Garnet stood by her younger sister who lay in tangle of wires and tubes, clinging desperately to the dregs of her life by the multitudes of machines and IVs helping her heart pump and her lungs breathe, she was struck with the realization that she was the only one who made it out alive, simply because she was older and stronger than her younger siblings. She was there for her sister’s last moments.

This event put deep feelings of regret and guilt at the thought of her survival and her inability to do anything about the deaths of her siblings. She worked hard and vowed to be a better hunter so that she could exterminate all Grimm and never put anyone through the pain she went through.

Abilities
Garnet’s weapons are classified as SBBTs (Shell-Based Bullet Tonfas) named Talutah and Ciardha. They are a pair of tonfas colored a sleek red with black highlights. The front-facing base of the tonfas are muzzles as the tonfas themselves double as firearms. They also have an extra utility as propellants because of their recoil, allowing Garnet to put extra force into her strikes. The shots also have a very specific shot dispersal pattern, mimicking shotguns more than anything else. They’re not very accurate but pack a huge punch.

Talutah and Ciardha come with four detachable interchangeable attachable pieces, which allow for various attacks. The first piece are long blades that attach on the sides of her SBBTs, they allow longer reach and are a little bulky to wield. Garnet uses these sparingly. The second piece is also attached on the sides of the tonfas, but are spiked hooks that run along the edges of her SBBTs. These are more suited for close combat. The third detachables are two iron spikes that attach on the tops of Talutah and Ciardha respectively; Garnet only attaches them on for lethal combat. The fourth and final piece is the only one not for combat (though it could possibly be used so). Two grappling hooks attach to the top of her tonfas. They are retractable hooks that allow Garnet to quickly scale walls and traverse by other means. By shooting whilst using her grappling hooks, Garnet gains some extra speed and leverage.

Garnet’s Semblance allows her to strengthen or weaken types of material through physical contact. That means that she can cause a concrete wall’s density to shrink to the point that punching through it is a plausible way of bypassing it. She can also strengthen materials, such as making plastic dense enough to block bullets. However, using the Semblance drains her rather quickly, so she’s learned to be very selective of when she activates it.

Garnet is something of a feral fighter, quick to use dirty tactics and has a deep-set ferocity in combat. She attacks like a berserker, not letting up at any point. She is quite skilled in the use of her tonfas. In addition, she can use the claws on her gauntlets as well as the armor on her nails for slashing attacks.

Misc.

 * She takes her coffee with as many creamers and additions as she can get away with, she rather dislikes bitter flavors.
 * She has a large scar on her back from her encounter with the Grimm.
 * She enjoys things that have multiple uses.
 * Garnet is a type of red gem.

Trivia

 * Talutah and Ciardha together mean Red Executioner.