User blog:Kyran Kandosa2/Semblances based on the TV show "Alphas"

Hello all. Today, I thought of basing some of my OCs' Semblances on the Alpha abilities shown on the canceled sci-fi series, Alphas. There are 9 that I am considering using, and I would like some outside input before committing. I already have work to do with rewriting the story my OCs are in, and I want to avoid having to start rewriting in the middle of a rewrite and making things even more messy. This would also require re-editing any articles I put up, which is why I'm leaving them unpublished for now until things have settled. Please comment which of these sound acceptable, and which are OP.

Synesthete: Able to selectively enhance any of their senses. When this ability is used, one sense is amplified at the cost of weakening and even completely shutting down every other sense. Synesthetes can be very vulnerable to sensory overload. I theorize that in addition to their basic five senses, that Synesthetes in the RWBYverse will be able to amplify their Aura's "danger sense".

Transducer: Basically human antennas, Transducers can detect, translate, and transmit electromagnetic signals, both natural and technological in origin. This allows them to hack electronics with no need for hardware. Devices that generate large quanties of electomagnetic signals, like microwave towers, can interfere with this ability. They are also vulnerable to Denial of Service attacks and other forms of sensory overload if unable to shut out these signals. They may also find certain signal formats unreadable.

Quantitative Aptitudinal: Blessed with massive problem solving and creative ability. They are able to handle incredibly complex mathematics at appallingly young ages, and have an Macgyver-like knack for inventing unthinkable devices that are often decades ahead of their time, and improvising with the materials at hand to build them. However, these devices aren't dependent on their creator to maintain their function, and reverse engineering them, while often very difficult due to the frequent logical and intuitive leaps involved, is possible.

Hyperkinetics: The Hyperkinetic experiences perfect synchronization between their mental imaging systems, muscle control, and motor skills centers. As a result, Hyperkinetics possess perfect balance, flawless aim, and superhuman reflexes and coordination. They also possess great predictive skill, being able to read an opponent better than even the most talented martial artist, ricocheting bullets to make otherwise impossible shots, and tracing events and figuring out what happened by the traces left behind by following the angles and tradjectories their abilities make them attuned to. Other examples of Hyperkinetic abilities include actions such as sliding a book along the floor to trip an fleeing individual or throwing quarters into an vending machine's coin slot from ten feet away. They sometimes suffer from stress-induced degradation of their abilities, with their self-doubts causing them to become worse than normal individuals.

Adomopathic: These individuals can mimic any human movement they see at a glance, whether it be acrobatics, martial arts, or physical stunts. With these skills, they can become almost instant masters at anything they do, by combining several forms and and movements instead of using the same thing over and over. However, these abilities are never permanent, leaving their brains in a state of constant flux. In the Alphaverse, Adomopathics are incapable of long-term recall, as their memories are constantly being overwritten with new information. In the RWBYverse, the ability to switch a Semblance on and off would permit more selective use of this ability, allowing for normal memory recall. They would also likely be unable to maintain their copied abilities once their Semblance is deactivated, however.

Sonics: Individuals with Sonic abilities possess the ability to use Daredevil-like echolocation, creating soundwaves that bounce through the environment and allow them to see their surroundings in perfect detail, even past walls, ceilings, and floors. They are also shown to be able to use this ability offensively, completely seeing past visually stealthed individuals, vibrating objects to cause explosions, stunning opponents, and even degrade the structure of an entire building if given enough time, though prolonged use puts significant strain on the body.

Osteo-regenerator: Individuals with the ability to heal even the most severe injuries to their bones in a matter of minutes. Their bones are far denser than normal, providing better durability. They are also stronger, as their musculature is able to force thier bones back into position even after suffering injuries like a broken neck or spine. Their denser bones make them heavier, and they must accomodate their abilities with massive calcium intakes in the form of milk or supplements.

Electrogenic: These individuals have the ability to conduct, sense, and generate pulses of electricity. They can generate EMP bursts, deliver shocks that can stun opponents, and improve their strength. RWBYverse Electrogenics with access to Dust can likely achieve generation of lightning.

Elastic: These individuals are abnormally flexible, able to bend their bodies in ordinarily impossible ways. They can also use this ability to avoid damage by moving with the force of the blow and distributing it throughout their entire body to dissipate the energy.