Farran Thanatos

"I didn't really become a Huntsman. I became 'Death'."

- Farran

Farran Thanatos ''is the Leader of Team FLAM and is it's strongest member by far. Known as the Grimm Reaper, he is a veteran huntsmen that specializes in hunting down and slaying Grimm.''

Farran is the creation of Ultima75000, please do not mess around with this page

Appearance
Farran is tall, young man with pale skin with silver-white eyes and black hair. Despite looking skinny actually has quite a strong physique with dozens of battle scars he received during his Exile. Farran wears a long black hooded trench coat with his emblem sporting on his back. Alongside it he wears a simple gray shirt, gray pants and a pair of gray gloves and boots. According to Farran most of his clothing are gifts he's recieved during his travels from the grateful. The clothing has Dust woven in to make it more resistant to the elements as well as more durable against some of the Grimm's natural weaponry. He wears a bone white mask over the upper part of his face covering his forehead and eyes similar to that of the White Fang but the mask is closer to that of a human skull.

Personality
Farran was originally a shy and insecure person, unsure if would be able to live up to his family legacy. However after losing his teammates, suffering post traumatic stress and living outside of civilization for two years he has gained a more serious, stoic and somewhat grim personality. To put it bluntly, Farran is a loner and has been that way since then. He rarely is around other people and makes an effort to distance himself from everyone else. He is a soft spoken person and tries to say only what's needed to make most conversations short.

Farran is however not without any sort of sentimental emotions. Indeed despite his newer dark and serious nature he retains his sense of compassion as he selflessly saves many innocent lives slaughtering Grimm when they attack. He can also be a very receptive and understanding person especially when other students ask him about his experiences outside the borders. Most of these emotion he holds close to himself because of memories of his mother and thus it is rarely seen by other people.

In combat Farran has his family's ruthless and merciless edge, displaying the natural killer instinct they are known for. This bloodlust and aggression leads many people who meet him to experience fear and nervousness around him. This bloodlust is so potent that at times even lesser Grimm are apparently intimidated by it.

Farran suffers from Post Traumatic Stress Disorder after the deaths of his original teammates. This is a core reason why he prefers to be away from large groups of people as he is reminded of everyone that blamed and ridiculed him in the past. Whenever this happens he becomes very tense and on edge as the inner rage and resentment for those people gradually pushes him into a state of Fury. To alleviate and hold off the Fury he sates his bloodlust on large amounts of Grimm.

Team FCHA
While he was leader of his original team Farran got along with them most of the time. However they all voiced their doubts on why he was chosen as leader as at the time, Farran had little practice with his Semblance. They came to respect him a bit more as he improved after the first semester but half of them still believed he wasn't fully qualified to lead. This would lead to their angry repremand when Farran discarded the mission objective to protect them form harm and later their deaths. Despite abandoning him, Farran was traumatized when he saw them slaughtered by the Grimm as they had blamed him for not being a strong enough leader.

Camo
To be added...

Hansa
To be added...

Ao
To be added...

Team FLAM
Originally he didn't care much about his new teammates as they had chosen to follow him rather than being placed under him. However he was able to get all of them to get along with each other showing that he had their respect. Although he stated he wouldn't be responsible for their lives, Farran has gone out of his way to make sure they survive, saving their lives several times over suggesting that he does care for their safety. This is because d ue to his PTSD Farran both did and didn't want to become the leader of another team again out of fear that he would get them all killed and fail as a leader. Thus Farran truly will do anything in his power to look out for his teammates, even if he doesn't want to admit it.

Lonan Dardanos
To be added...

Albus Alaric
To be added...

Miltos Brandr
To be added...

Family
Farran is not on good terms with the majority of his family. Mostly due to them pretty much excommunicating him and calling him a disgrace on the bloodline. After the 36th Vytal Festival he did not bother to re-establish a bond with his family however he did try to at least get in contact with his mother beforehand showing that she is the only person he still cares for within his family line.

Background
"True strength cannot be measured by combat prowess but by your will to keep moving forward against all odds."

- Farran

Farran was born to the Main Branch of House Thanatos, a respected family that had a long and bloody history as huntsmen, noted for having a natural killer instinct that rivaled the Grimm. However Farran, though talented, was not a natural genius and usually performed below their expectations during his training at home. His father was extremely critical of him, constantly making him train to meet expectations. His mother however was more caring and kept assuring Farran that he would be a Huntsman someday. During his 13th birthday he received his weapon 'Nightbringer' but struggled to use the weapon properly. In addition his Semblance was apparently useless to him as he harmed himself more often than his target as the force repelled on himself. Despite this however, Farran worked very hard to please his family and kept his spirits up with some urging from his mother. At age 17 when he was accepted into Beacon he promised that when he returned he would be a strong huntsman.

During his short time at Beacon he was became quickly depressed at being one of the lower ranked students at the time, with barely any control over his Semblance. He began to hate his Semblance finding little use in simply being able to push things away. It wasn't till later he realized that it was a more powerful ability than he originally believed. When he was placed as the leader of his team of four he doubted his position as a team leader and became of subject of bullying and ridicule from his classmates. During this time Farran became close with several Faunus classmates as they knew what it was liked to be poked at and teased.

Early during his second semester while shadowing another huntsman during a dangerous mission Farran sacrificed the objective to save his teammates. While the instructors approved of his decision of saving his teammates, his own teammates we're not as thankful. Rather than thanking him they reprimanded Farran despite him potentially saving their lives. They told him that if they had a stronger leader that they could have completed the mission without having to retreat. In their recklessness Farran's team returned to the field without him and without shadowing a veteran huntsman. When Farran realized what they had done he got help as fast he could before following their trail. By the time they arrived the entire Team had already been killed by the Grimm. Farran's personality soured from that point. Despite the instructors claiming the incident was not Farran's fault many students regardless began to blame him for what happened to his team. Many began calling him a weak and cowardly leader and began to harass and ridicule him more than ever.

At this time the 35th Vytal Festival Tournament was coming up, and without a team, he was effectively unable to participate. This alongside Farran's lackluster performance at Beacon led to his family to call him a failure and that Farran had brought shame upon the family name. His father prepared to take him out of Beacon and retrieve the heirloom scythe 'Nightbringer' from him but finally something snapped in Farran. He packed his things, left Beacon and mysteriously vanished crossing the borders into Grimm territory. For several weeks his family searched for him at the urging of his mother, but due to the massive population of Grimm they we're unable to find any trace of Farran. After three months of searching the authorities gave up and he was presumed dead.

However he was far from dead. Farran originally left to commit 'suicide by Grimm', hoping to atone for his mistakes at Beacon and his failure to honor his family by slaughtering as many Grimm as he could before being killed. Initially deep within their territory, it looked like that would be a case but upon seeing a young Faunus girl being chased down by a Beowulf, he immediately came to her aid, killing the Beowolf before holding the remainder of the pack off as she escaped to safety. Farran fought scores more Grimm before collapsing from his wounds.

He woke up in a small village of Faunus who had saved him on the little girl's behalf where they tended his wounds. During his time here the girl's grandfather, the Faunus elder revealed their village is made of Faunus who wanted to escape the racism of the human kingdoms, their village a hidden sanctuary built underground as a hideout during the Faunus Rights Revolution. Although their population was small enough to not attract many Grimm, they still had several attacks on their borders. Farran also learned that several other such villages and shelters were scattered all over the world of Remnant. Not just ones built by Faunus but many built by humans during the earlier years before the four kingdoms. Many did not lost last very long at attempts of recolonization and left nothing more than death and ruin from consistent Grimm attacks. Despite best efforts defending a shelter was next to impossible without either natural barriers or strong enough defenders.

""Are you a huntsman?" "No... I'm not a huntsman."

"But you kill Grimm right? What are you then?""

- Farran answering a young Faunus

At this point the little Faunus girl Farran saved asked him if he was a Huntsman. He responded that he wasn't. But she pointed out that he had killed Grimm, so what was he then if not a Huntsman? He didn't reply. At that moment a large mass of Grimm that had followed them began their attack on the village. Though his wounds we're not yet fully healed Farran took to the field of battle again in defense of the Faunus who saved him. The battle lasted for an hour and it seemed that the Grimm we're going to overwhelm them. In a desperate move, Farran focused all his remaining energy into his Semblance and launched a single massive shockwave that repelled the remaining Grimm and caused the tunnel to cave in on them.

Surveying the carnage wrought by the Grimm Farran immediately began apologizing for the situation. However instead of anger and rejection, he was thanked by the elder, and those who fought with him side by side. Though happy that he was not being blamed, he found out during the attack the little girl's parents were victims of the Grimm attack. On that note Farran decides to take his leave of the village before she figures it out but the village elder convinces him to spend one night to rest.

Late that night, Farran began to rethink his reasons of why he wanted to become a Huntsman in the first place. Originally it was to make his family proud of him and the glory of being a hero. Now he wasn't so sure anymore. In the morning he began to take his leave before he was stopped by the elder and his granddaughter, the little girl. The elder gifted him a horse to help him travel as it would be next to impossible to survive on foot. But when the little girl walked up to Farran, he froze thinking that she was going to blame him for what happened to her parents. To his surprise she handed him a flower and thanked him for defending the village. From that point on Farran swore that he would become stronger to protect everyone.

But he couldn't go back to Beacon. Not while his father was still on a manhunt for him and particularly his weapon. Knowing full well that he would not be allowed back into Beacon, Farran resolved to finish his training outside human borders and when he returned he'd show them all what he's really capable of.

Two years later, at age 19 Farran suddenly reappeared at the 36th Vytal Festival Tournament shocking both his family and former classmates, as they hardly recognized him. Upon his return he challenged a team of classmates that had bullied him in past. Showcasing his vastly improved skill from his training he defeated all four of them before issuing a challenge to any other team who would like to try him. Three more teams from different Kingdoms challenged him, but each one failed to defeat him.

Wanting nothing to do with the politics of the Four Kingdoms, Farran prepared to leave the Festival. However three student huntsmen from the three separate teams he had defeated during the tournament approached him. Initially thinking they wanted revenge, Farran is surprised when the three of them all ask to follow him. They all wanted to experience the real world outside the borders and become strong like he did. Although Farran is apathetic about it, he allows them to follow him but bluntly states he cannot guarantee their safety, nor shall he be responsible for their fates or what will happen to them after the journey.

Present Time: 8 Years later...

Abilities and Powers
"I spent two years alone fighting for my life against the Grimm. Both huge and ferocious, both swift and cunning. I was nearly killed so many times I lost count and I have the scars to prove it. To survive I had to surpass my limits and become stronger that I once was."

- Farran

Despite having a rough start as a huntsmen, even considering himself a failure, Farran's potential was acknowledged by several of his instructors. Ultimately he was a late-bloomer, becoming an extremely powerful  huntsman. Now considered abnormally powerful, Farran has been responsible of slaying hundreds of Grimm over the course of his career. Upon his return from his self-imposed exile he was powerful enough to fight and defeat an entire team of students simultaneously while holding control over the entire battle and later fight several other teams back to back.

He also has high survival skills having survived by himself for two years away from most of civilization only visiting smaller villages along the borders from time to time.

Aura & Physical Abilities
Farran always had a considerable amount of Aura even back in his early days at Beacon. Through the rigorous trial of surviving in the wilds alone for two years, Farran has obtained peak physical conditioning and combat prowess with enormous amounts of Aura and stamina reserves which have grown greater after 8 more years. He has also gained tremendous enough of speed enough to almost vanish to the naked eye, and enough strength to choke an Ursa and smash it through a stone wall. Both feats done without using his Semblance as support. His grip strength alone is enough to even crush skulls.

Even without a weapon Farran is a very potent hand to hand fighter, advanced enough that he can easily disable and defeat armed individuals with ease. He is skilled enough to utilize pressure points on humans and certain types of Grimm (those who have regular animal anatomy) allowing him to easily stun and disable them with only a few well placed blows.

Although he is capable of using Dust he personally prefers not to use Dust at all and as such rarely uses it, instead he relies on his own power and physical prowess.

Outside of his Semblance, Farran has no ranged alternative and has admitted that long distance combat is not his forte and he prefers to close the gap rather than wasting aura firing multiple shots with his Semblance.

Whenever Farran goes into a Fury he begins to lose sense of himself and attacks anything within his vicinity. This several times has left him near death from mindlessly exhausting himself by fighting.

Semblance
Farran's ability is called “Repulsive Force” (Sekiryoku): or the manipulation of Repulsive Force. It allows him to almost virtually push or repel anything he touches or is within a 10ft radius of himself. Depending on the amount of energy expended it is capable of sending anything flying great distances at high speeds. The amount of force capable of being generated is also capable of damaging hard objects such as wood or stone and at it's peak can even dent metal. Even non-physical and intangible materials such as air and fire are affected.

The one of four weakness of the is using the Semblance is that should he use too much force on an object to large or heavy for him to move the force generated by the resistance will recoil on himself. Similarly the ability can be countered with an equal or greater amount of opposing force. In addition Farran cannot change the direction of the force emitted once fired.

The second weakness is the repeated use of the Semblance can quickly drain his Aura reserves if he begins pouring more and more aura into his techniques. Farran prefers to have his abilities support his close combat skills instead of wasting much time on firing shockwaves. Usage of too much Aura at one time not only causes exhaustion but also shaves off a portion of his life due to strain and is capable of killing him.

The third weakness is that the Semblance becomes less effective at long range. As originally a defensive Semblance, putting it to use as an offensive tool is only as effective as it's range. Most of his offensive techniques is limited to the range of about 50 meters before the the technique loses all effectiveness, with the sheer exception of his Trump Cards.

The fourth and last weakness is that his more powerful abilities require time before they can be fired again with the most powerful rendering his Semblance completely unusable for a period of time. The intervals are around anywhere from at least 5 seconds to 5 full minutes. Most of his Trump Card abilities have long intervals while his regular techniques gain longer intervals dependant on the amount of aura he spends. In extreme cases Farran can bypass this weakness by forcing out a technique out by channeling more Aura, but it requires an ever greater amount per use and can quickly exhaust him due to the multiplying costs.

For example: Farran can point his index fingers and fire an air bullet by repelling air at that single point thereby firing like an actual pistol. Used normally the ability is not much different in range and power to a regular pistol and costs little aura so it can be fired in quick succession. However if Farran wishes to increase it's range, power or penetrative force he cannot fire it as quickly anymore having to gather enough aura for each shot. Doing so of course is far more draining on his aura.

Long years of training and usage in the wilds has honed Farran's use of his Semblance to the point he can use it reflexively without making hand gestures and use only the necessary energy needed with minimal waste.

Farran's mastery has allowed him use his ability in variety of powerful abilities such as launching a shockwave of force, kicking off air as a pseudo form of flight, repelling himself for increased speed, repelling a thrown rock like a high speed bullet and focusing the repulsive force on a his limbs for increased striking power.

Defensively Farran can reflexively emit a repulsive barrier of air for defense to the point that it looks like an attack actually hit him but in reality was repelled just mere inches from touching him. In addition, the barriers can vary in shape and size from covering only his hands to completely shielding his body in a spherical shield and due to its speed and nature is nearly impossible to see normally.

Farran also has several Trump Card techniques with his Semblance which he only uses when absolutely necessary as they are his most dangerous and destructive techniques that put immense strain on his body and aura.

Weapon
Farran's weapon of choice is the (SDES) Shapeshifting Double Exterminator Scythe “Nightbringer”. According to Farran the weapon is quite old and has been in his family for a long time. In the past it was once said to be a regular scythe, but has since been modified, upgraded and maintained over several generations. As it passed hands it's new owner would add something new to it. Farran's addition to the weapon is the inclusion of the secondary blade on the other end. Unusual for most weapons, there is no ranged feature of any sort. In fact according to family tradition, adding any sort of ranged weaponry is considered taboo. Farran states that despite wielding the weapon almost his entire life, he still does not know all the secrets it contains. It is apparently of great value to his family as his father has gone to great lengths to retrieve it.

Initially having great difficulty with it while training at home, Farran would become a capable scythe wielder during his days at Beacon upon adding the second blade. Farran's skill with the weapon would improve even further during his two years of exile to combat the masses of Grimm. During that time, he discovered its power to shapeshift allowing him to use it like a spear and split into a pair of smaller scythes.

Farran's fighting style with this revolves around endlessly switching between forms making his moves erratic and near unpredictable.

He has experience fighting on horseback however Farran will usually dismount to fight as to not risk his ride getting killed.

Equipment
To be added...

Trivia
-Farran means "Iron Grey" and Thanatos is the Greek God of Death

-Farran's theme and color is based of one the Four Horsemen of the Apocalypse: Death, the Pale Horseman. He shares this theme with his Team.

-The mask although similar to those worn by the White Fang is actually a homage to the Hollow Masks that the Shinigami Ichigo from Bleach wears.

-The double bladed scythe weapon was inspired by the Zer'atai Dark Templar from the Starcraft series.

-The weapon Nightbringer is named after Aza'gorod the Nightbringer, a Star God from Warhammer 40,000 that literally is the origin of the image of the Grim Reaper.

-The weapon's abilities and powers itself is a homage to the fighting styles of Death from the Darksiders series and Dante from Dante's Inferno (Dante had taken the Death's Scythe and killed him with it)

-The Semblance is designed and based off of One Piece's Nikyu Nikyu no Mi and Naruto's Shinra Tensei & Hachimon