Existing Semblance

Put your Semblance ideas here so people can look and check, and so your stuffs won't be rip off if it come down to two or more users arguing about stuff.

Note: Be specific of what the Semblance's ability is and what they are capable of when used by your OC. And keep your edit to your contribution.

ThanhnuFia:

 * Crystal Nelde: Crystal's Semblance is "Transmute": She uses a large amount of Aura to either compress or shatter powder/crystallized Dust into crystallized/powder form of it.
 * Idina Caliber: Idina's Semblance is "Moist": She can greatly increases humidity in the air 10 feet around her, giving her an advantage when she unleashes lightning at her enemies - who will be covered in small droplet of harmless yet conductive water.
 * Sirce Marion: Sirce's Semblance is "Anti Friction". While firing her arrows, she can coats it with a layer of Aura in a form of long string connects between her and the arrows, letting friction wears out on the speed of her Aura instead of the speed of her arrows until it makes contact with her enemy - which is when her Aura completely wears out. She has to be very concentrates while using her Semblance.
 * Tianee Musk: Tianee's Semblance is "Rush": She focuses a small amount of Aura on the bottom of her feet and pushes herself forward after she stabs her enemies.
 * Kyrrah Esther: Kyrrah's Semblance is "Vortex": Her Aura is unleashed and swirls in spiral around her when she throws Black Pearl, controlling her weapon and allows it to travel in full circle with Kyrrah being in the center, knocking anyone who try to approach her in a 5 feet range. This is a very draining method.

Samjay Souji

 * Gauth : Gauth semblance is "Cyclone Effect". He can absorb wind as an input, then his weapon will proccess the wind to determine what output Gauth desired. He can either chose to use it as a wind blast to propel himself, enhance his attacks with winds, enhanced jump heigth, jump on the midair, mobilize some part of his weapon, forming a temporal wind barrier, increase personal mobility. But he can't do all of these unless he gather the wind first for each output, and during the process of gathering wind, he might causes his nearby foe drawn into him due to the suction process. His semblance often causing ignorant people around him to prejudice that he has multiple semblance. Alongside that, all of the output can be mixed with the dust element that applied to his weapon. Then the semblance also has a mode known as "Max Typhoon". It activates when the environment around him has a specific rare windy weather. Not only it increases the output power, but It also allows Gauth to perform all of the output without have to gather winds first (without delaying). The Max Typhoon has a side effect of turning Gauth's eyes into green color.


 * Symin : Her semblance is "Mass Alteration". She can alter weight of an object she touches whether they will be lighter or heavier. She also can chose whom will be affected by the altered object. She usually use her semblance to carry and swing her heavy weapon as if it is a light weapon.
 * Brizio : His semblance is "Refinement". Haven't thought that much. But it will be a support-orriented glyph semblance where he  usually hides and support Gauth and Symin in the back, buffing their power. It can make people prejudice that both Gauth and Symin has more than one semblance let alone Gauth.
 * Philbert : His semblance is "Turbine Wave". He can create a wave projectiles out of a small spining fan/turbine which something his weapon had. But uniquely, If he was told to support Gauth and Symin from behind while hiding like Brizio, he can enhance their weapon and have them able to hurl projectiles since their weapon has a turbine too. This makes Gauth and Symin even more looks like they have multiple semblance.

Xanwolf

 * Zahn Fa: Levitation Glyph: Activates a glyph that appears below his feet and allow him to levitate in the air. He can move at around 3-4 MPH. He usually restricts its usage to basic transportation or to get to high and out of the way places to allow him better vantage points when using his combat rifle from a distance because usage of his semblance, combined with his slightly below standard hunter fitness, can tire him out very easily if he pshes himself too far. In combat, he can usually stay in the air for about 10-20 minutes depending on how intense the fight is, with a 5-10 minute down time. Out of combat, if used at a leisurely pace, he can stay in the air for about 30 or more minutes. Is trying to improve the speed of the semblance, along with his flight endurance.
 * Yin Ying: Teleportation Glyph: Glyph appears below her feet, allowing her to teleport up to 50 feet. The semblance requires that she needs a line-of-sight to where she is teleport, meaning if she can't see it, she can't go there. The Semblance only allows her to teleport in a straight line and she can't use it to move diagonally. Meaning if her body is facing north, she can't move North east or south west. This also applies if she were to teleport up in the air meaning she can't teleport slightly up, she has to either go straight up or straight down or in a specific direction. She can however control what direction shes facing when she comes out of the teleport. She also has to wait about 5 seconds before she can teleport again. She is unable to teleport someone along with her, but she can teleport while holding an inanimate objects. When she teleports, the sudden missing mass causes the air to violently move into the open space with a loud but harmless implosion. The same thing happens when she comes out of a teleport. (Character not yet completed)
 * Rouge Terrakos: Earth manipluation/ Terrakinesis: When activated, a glyph appears at her feet, allowing her to move the earth around her. She can manipulate earth up to 40 feet from her and can carry up to a weight of around 300 lbs. The semblance requires her to stay rooted to the ground, so aerial combat is next to impossible for her without significant training to increase her manipluation range. Because of Rouge spending the majority of her last two years in Advanced school training, she has a greater grasp of her semblance and is much more skilled than most first year Beacon students. Though she usually uses the semblance merely to cover her body in stone armor rather than use any ranged attacks. (Character not yet completed)

Takeshi-kun

 * Amber (Amy) Thysteine: Amy's Semblance is called "Lunar Phase" and deals with defense oriented glyphs. A total of four different purple colored glyphs are used, New Moon, Quarter, Full Moon and Crescent. New Moon is the start of all of her techniques, with no effect other than being an in-between phase when changing phases. Quarter Moon gives the glyph tangibility creating a 2D shield to defend against a small number of attacks before breaking (can be moved at will, be made a platform to jump from, table function). Full Moon is for a barrier effect, where the glyph surrounds the person Amy wants protected; its size can be increased, but takes a lot of energy to maintain. Crescent Moon is similar to Full Moon, though more for a recovery method rather than defense; the barrier is more of a squishy bubble used for soft landings or a spring effect.
 * Rina Rouge: Rina's Semblance is called "Shimmering Soul" and is an offensive type Semblance. After focusing her Aura, she starts spinning her staff over her head as a way to take in solar energy (or moonlight). After enough energy is taken in, her weapon will start glowing, and that shine increases her attack power.
 * Kyou Hamasaki: Kyou's Semblance is named "Sylph's Circle" and deals with the usage of creating glyphs to summon the wind. The glyph can be used to increase mobility (speed, and jump height) for anyone who steps on it, recovery (falling from the sky), and also deals with attacking by calling upon more fierce winds. The glyph can be on the ground and a whoever steps on it will be cut by the wind from multiple directions or can be summoned on the guard of his sword, coating it in a strong current that can fire 3 waves of wind at a 15meter range.
 * Izumi Thrussell: Izumi's Semblance is a glyph used for healing injuries and soothing deeper wounds. Healing speed depends on her patient having an Aura (without=slower healing compared to one who has theirs unlocked), and how much they have.
 * Rhoda Hylonome: Rhoda's Semblance called "Scope" is a support ability to enhance her vision. Her eyes glow a brighter shade of green enabling her to focus intensely on her target allowing her to search for any weak points, abnormalities, or common attack patterns to exploit. Can also be used to give her binocular-like vision to clearly see things at far distances. The more still her body is, the more concentrated she is when using her Semblance; using it while fighting causes a lot of stress, and using it a lot over short periods of time lead to migrains.
 * Lily Dunstan: For Lily's Semblance, she utilizes a black Spider-web glyph with a few basic functions. She can use it as a spring, to give her or an ally a boost in elevation. In opposition of that, the glyph can also be used for catching falling objects, people, etc. as if it were a net. The glyph can also be traced by the thread in her weapon, for firing a web-shaped netting at opponents, or leaving traps on the ground. This is used as a delay tactic, to either run away, or keep enemies immobile while preparing a powerful attack.

WeissSchnee:

 * Viola Lindynn: Viola's Semblance is called Leap. By channeling energy into her legs, Viola is able to leap increadible distances/ heights and land safely.


 * Midori Yara: Midori's Semblance is called Triad. He creates a set of three glyphs which he then lays on the ground in a triangle. When standing inside the triangle, the strength of his Dust magic is increased. While Triad is active, Midori cannot move outside of the three triangles.


 * Hazel Lettel: Hazel's Semblance is called Aeora. She is able to see wind currents/ direction and with a high level of concentration, can maniuplate them when firing her arrows to help them fly further.


 * Oran Cambridge: Oran's Semblance is called Gravitas. He is able to manipulate his own personal gravity, simulating increased strength and agility, making Cinder Breaker easier to carry and swing.


 * Zaffre Glass: Zaffre's Semblance is called Grip. Zaffre is able to cling to any solid surface and climb by transferring energy to her feet and hands. This gives her a much wider range to attack from.


 * Aurora LeMarchelle:Aurora's Semblance is called Track. Aurora is able to track the movements of her enemies a few seconds into the future. This takes an immense toll on her though, to the point she usually passes out after using it.


 * Ornella Ashland: Ornella's Semblance is called Spin. Ornella is able to spin increadibly rapidly without getting disorientated and can control the direction she moves when spinning. Using this in conjunction with her weapon enables her to use an attack she likes to call Razor Whirl.


 * Flynn Scarlett: Flynn's Semblance is called Strength. When Flynn's Semblance activates, a pale red energy envelopes his body and greatly increases his physical strength. Considering the melee form of Flynn's weapon, Regenbrand, is a sledgehammer, his Semblance allows him to inflict increadible damage and cause a lot of destruction with it. The longer Strength is used, the more damage is done to Flynn's body, in some cases leaving him unable to move after wards.


 * Dorian Grayson: His semblance is called Locate. It allows him to locate targets within a certain range and predict their possible movements.

Electric Spark

 * Vihrea Toukka: Rea's semblance is "Gale". She can manipulate the concentration of air particles around her to create wind. She uses this to juggle her weapons effectively, deliver long-range attacks, and deflect incoming bullets.


 * Cam Wells: Cam's semblance is "Unlimited". He can push his body past its normal limits to attain greater strength, speed, and endurance at the cost of depleting his Aura.

Tierhalibelbrylle

 * Bryan Hyacintho: Bryan's unnamed semblance allows him to increase his strength up to 50%. Combined with his enhanced stamina, he can use this for an extended amount of time.

RWBY Ruby Rose

 * Miyuki Winfield: Miyuki's semblance is called Cold Snap. Cold Snap. She can mix a little bit of ice dust with water and transform into ice to attack the enemy, increase her mobility or defend herself.
 * Leonardo R. Tsukiakari: Leo's semblance is called Lunar Barriers. This allows Leo to produce a barrier to protect himself and/ or his allies. Depending on how long it is used or how many times it is used, it can slowly drain his aura with each use. He could use it to reload or change dust crystals so he wouldn't be completely defenseless or to protect themselves and others when they are disarmed.
 * Inari Tsukiakari: Inari's semblance is called Time Perception. Inari would basically, even though time passes at the speed it normally does, see time moving at 1/10th of its normal speed for a certain amount of time. So, if there was a sneak attack coming in that, if she saw in time (normal speed), they could dodge, but the attack happens too quickly. They would be able to see the attack just as it begins, and get out of the way. She could also use this to counter the enemy's moves and fit a counter attack in or to pull an ally away from an attack. Though the more it is used and the longer it is used for can wear down the person's aura a decent amount. Like when  Inari uses it, she could only use it three- four times in a fight even though she has high aura. If she uses it more than she are able to, then she would collapse from overuse after or in extreneous cases, during combat. It would take her a few hours for her to recharge so she could use it again. A known side effect is her change of eye color from blue to silver.

Maki Kuronami

 * Maki Kuronami: "Mist". Support-type semblance. Grants Maki the capability to generate mist around herself.
 * Azalea Rappaccini: "Healing". Glyph-type semblance. Makes Azalea capable of healing injuries by using a glyph that accelerates cell regeneration.
 * Ivory Dietrich: "Memorization". Support-type semblance. Allows Ivory to perceive things better and gives him something akin to photographic memory. His eyes have bright blue colors when it's active.
 * Dunkelblau Noname: "Emotional Balance". Offense/Defense-type semblance Tied to Noname's emotional state. It gains a bright blue hue if she has positive emotions and turns negative blue if she has negative emotions. Her eyes also turn blue when it's used, as well as granting her decent durability.
 * Margarethe Lorelei: "Glint". Offense-type semblance. Similar in effect to Ruby's Speed, but leaves a green streak of light on the trail that Margie took. It gives her the capability of quick steps or enhanced agility.
 * Alexander Pella: "Fortify". Defense-type semblance. As long as Alex is standing still, he can withstand a lot of hits before flinching.
 * Viper Delacroix: "Wide Detector". Support-type semblance. Allows Viper to detect Aura users in far distances, at the cost of slowing him down.
 * Suika Natsuko: "Ricochet". Glyph-type semblance. Grants Suika the capability of bouncing her bullets in various directions.
 * Nuss Kracher: "Doppelganger". Offense-type semblance. Summons a doppelganger for a split second to perform fake-outs or distract the enemy.
 * Lune Rouge: "Push and Pull (Offense Only)". Glyph-type semblance. Works similarly to telekinesis. Allows Lune to take hold of objects as long as her hand can lift it. Specializes in throwing blades.
 * Giovane Orfeo: "Amplification". Glyph-type semblance. Empowers any Dust that passes through it. Both from front and back.
 * Trevor Irving: "Pulse". Glyph-type semblance. When passive, it 'bounces back' enemy attacks. When passive, it emits a shockwave when Trevor passes force through the Glyph.
 * Melira "Goldstein": "Phantasm Glimmer". Name only. Semblance in-progress. Effects potentially light refraction.
 * Arya: "Schadenfruede". Name only. Semblance in-progress. Effects potentially based on emotional stability.

Lurooke Surana

 * Silver Jameson: Shifting Tides- Utility/Offensive Semblence.  Allows him to change water's state of matter, from solid to liquid, liquid to solid, liquid to gas, and gas to liquid.  He CANNOT however, go straight from solid to gas.
 * Ciarán Abraham: Phantom Escape- Utility/Defensive Semblence.  Allows him to teleport anywhere within his line of sight, up to half a mile away, and leaves behind a cloud of smoke.  Can only be done once every 30 minutes.
 * Rowan Crusoe: Survival Instinct- Utility/Offensive Semblence.  Her strength increases for a short time, and her pain receptors are dulled.  Severly burns her out after using it.
 * Midori Victor: Rubber Skin- Utility/Offensive Semblence.  Allows her to store electricity in her body, and release it in bursts through her hands.

TheCrystalconman

 * Wolfe Black: A repulsing shield style semblance
 * Vix Valentine: Radar sense, similar to a sonar
 * Arthur Dearg Kincaid: WIP, Do plan on using a boost style semblance
 * Elisa Dianne Windstorm: Runic Glyphs, A more advanced form of normal glyphs that do more damage but require more concentration to pull off.
 * Luna Black: Destructive shockwave semblence.
 * Raton Laveur Champagne: Reseonance: a semblance that allows him to vibrate objects at frequencies
 * Leona Amarillo Murcielago: Stamina restoration; this allows a full recovery of stamina but takes a toll of physical self
 * Slive Kain Gorm: Trap style glyphs. Able to create trap like glyphs around him allowng him to control the battle field
 * Bryony Ragnarok: "Blinking" A short range teleport that can only be used 5 times a day without any toll on her
 * Tyrian Lancaster-York: WIP, Glyph Marked Teleportation or Paralytic semblance
 * Lizbeth Stein: Dust Release: Channeling her aura she is able to control magnetically charged powder she has dubbed "iron dust". This "iron dust" is small particules of a super magnetically charged dust (not the crystals), whch is known as black sand that she can manipulate to form constructs such as a shield and glider
 * Rouge Ughten: WIP, Massive regeneration
 * Rouge Ughten: WIP, Massive regeneration

Elektro7

 * Ian Veerid : Alignment - The ability to align very fine particulate into rigid, 2D shapes. When used on dust, he is also capable of preventing its ignition. The shapes can only maintain their form for a few seconds outside of his direct influence, whereupon they will crumble, and dust will ignite. (Note: Not very effective on typical dust, it must be ground into even finer particles to be used efficiently or to much effect)
 * Stella Amaranth : Solenoid - The ability to create strong, circular magnetic fields around the body. One a few inches in diameter is easily created and sustained, but uses an exponentially greater amount of aura as the size increases.
 * Iris Faye : Amplification - The ability to amplify sound waves in the vicinity.

Shingeki no Kyojin

 * Grayson Terra : Grayson's semblance, named Bioshock, allows him to enhance selective muscles on his body to react to certain situations. To clarify, the semblance doesn't take strength from other muscles to enhance the selected muscles; rather, the semblance just enhances the selected muscles. Grayson can enhance only one set of muscles at a time (i.e. the triceps of both his arms), but only takes a split second to switch between sets of muscles. The semblance can enable Grayson to exert 2000 pounds of force in total. This can also enable Grayson to rush at the opponent at surprising speeds, if deemed necessary by him.
 * Roger Pyreheart : Roger's semblance, called Catalyst, allows him to combust oxygen more easily, generating more fire. In addition, he can choose target oxygen particles in a range of 4 meters.
 * Annie Celeste : Annie's semblance, referred to as Justice, enables her to absorb some of the projectile Dust she gets hit with and power up her own attacks with it. She takes about 1/2 of the damage dealt to her by Dust projectiles and absorbs the rest of it inside of her. She can prolong this ability to absorb more Dust and release it in one huge attack, or fire as she takes hits from Dust firearms. She just needs to be careful of how many hits she takes.
 * Yara Aeriver : Yara's semblance, named Mismatch, allows her to distort the sound waves around one's ears so that it doesn't match the other senses. She uses this often to confuse her enemies, Grimm and humanoid alike, and fools adversaries of her position. In addition, the distortion in the sound waves itself varies, making it near-impossible to adjust for the error in the sound.
 * Thymeria Lilac :  Thymeria's semblance, Activation, allows her to increase the potency of any Dust in any weapon she touches for a brief amount of time, usually around 3 minutes at a time. In addition, the cooldown period is about 5 minutes. The explosions of the Dust while Thymeria's semblance is on are larger, and the Dust is also capable of casting its intended effect longer and more powerful, thereby increasing the effectiveness of the weapon as a whole. Thymeria usually employs her semblance to quicken and add more force to her attacks. Thymeria's irises glow an amethyst purple when her semblance is on.
 * Azura Noire :  Azura's semblance, Veer, allows him to direct focus of his enemies to a point on his person in order to distract them from other actions that he might be taking (i.e. making an enemy look at his tail on their right while slashing to their left). Unfortunately, he can only hold this for about 3 seconds before the effect wears off. However, the cooldown time is approximately 10 seconds, enabling him to use it multiple times in battle.
 * Eli Ferrus : Eli's semblance, named Bastion, allows Eli to put up a one-way barrier. The barrier is personal in its range of defense and extend to about 2.5 meters in width, covering only Eli. The strength of the one-way barrier is that Eli can shoot through his own barrier while enemies can't shoot or strike through his. Eli can put one up every 5 minutes, and if left undamaged, the barriers themselves can last for 60 seconds. However, with each hit dealt on it, the barrier's lasting time is lessened, with proportion to the strength of the attack.
 * Reina Kaminari : Reina’s semblance, Insulator, prevents Reina from being shocked by electricity, or having any negative effects from contact with electrically active objects. This is especially handy when handling Raiken, as she usually keeps it electrified.
 * Hans Raum : Hans' semblance, called Selfless, allows him to strengthen the semblances of other people near him. The semblance has a radius of 15 meters, requiring most of his teammates to stay near him if they want the power up. In addition, the semblance decreases in effectiveness when more people are around him, distributing power equally.
 * Armel Montagne : Armel's semblance, Expulsion, allows him to create a expelling shockwave that pushes all forms of matter away from him, save for his weapon. He mostly uses this for defensive purposes and close-combat opponents. He can also use this to disperse fog, leaves, dust, and basically clear the area around himself. However, Armel can use this only once every 3 minutes.
 * Lydia Sorahana : Lydia's semblance, Flow, allows her to control, to a very slight extent, how the air flows around an object. She can make the air flow around a bullet or a blade more blunt to lessen the impact and possibly range of the target object. Her semblance can also work the other way, increasing the aerodynamic capabilities of her bullets and her fan as well.

​EvergreenLeaf

 * Sven Searfeld: Sven's semblance allows him to slow down time within his mind by using his highly developed eyes in order to be able to calculate and properly attack someone. Another effect of his semblance is that it allows him to see an opponent's blind spots.
 * Finn Silver: Enhanced speed on all his limbs, making him lightning fast. Whether it be attacking, running, or dodging.
 * Julian Gestalt: Iron defense. Allows him a very enhanced form of defense that can block anything. Granted the more dangerous the thing it blocks, the quicker his aura runs out.
 * Stephan Noir Kalashnikov: Thermal Vision: allows him to see heat signatures through his eyes.
 * Leaf Evergreen: Seal Step. Allows him to move quickly between places, making it look like there are more than one of him. 

dC
Gradually confuses enemies in a range of 5 m aprox; the more time a foe is near Bruno, the more confused it gets, and the nearest they're from him the faster the effect applies. Requires a considerable mental focus for working.
 * Bruno Erraunt: Windmill Tilting -


 * Ryan Chartreuse: Outsider Shield - Immunity/resistance to Dust-based attacks; he doesn't get hurt unless is a powerful attack.

An Aura-based Semblance that considerably increases speed and strength. Prolonged use can give Grizel strong muscular pain as a side effect, so it must be used carefully.
 * Grizel Svane: Danse Macabre -

Great dodging and jumping skills. Della can jump up to 3 m.
 * Della Azure: Wonderland's Reflex -

Bioghost1000

 * Nathan Greywolf: His semblance is Valor. It enhances his strength, speed, agility, and dexterity pass that of his normal capabilities. In a sense, he becomes a super soldier. However, overuse of this ability can lead to blackouts. His eyes change to a bright blue when using it.
 * Gabriel Emeraldeye: His semblance is Chi. It allows him to absorb energy from his surroundings to increase his endurance. However, prologued use can lead to severe muscle fatige. He also has yet to learn how to use this semblance offensively.
 * Michelle 'Mikey' Starsaph: Her semblance is Sonics. This allows her to amplify sound to the point where it can shatter solid rock. However, the fainter the sound, the harder it is for her to amplify it. She also has yet to learn how to dampen and manipulate the sound.
 * Aaron 'Amp' Zulleo: His semblance is Voltage. It allows him to pull electricity from the air around him and absorb electricity from electricity-based weapons and projectiles. He can use this to power devices, charge metal object as well as the ground, and fire electricty while holding metal objects. He can even focus electricity of various intensities on his left hand and feet. However, he cannot use his powers on his robot arm as it damages the cicuits which can cause him pain. It also drains his energy reserve when used offensively, and he has yet to learn how to fire electricity without using a medium.
 * Barbra Blazer: Her semblance is Microwaves. This allows her to basically heat objects within a close proximity to her. She can even channel it though metals, her gun, Strife, and he motorcycle. However, the less conductive the material is, the longer it takes for her to heat it. She also has yet to learn how to fire waves of heat without the use of a medium.
 * Luke Mars Warm: His semblance is Juggernaut. It increases his density, making him more resilient to damage. However, it also makes it harder for him to go or stop do to his increased inertia.
 * Rachel Spectrum: Her semblance is Camoflauge. This allows her to change her skin pigment to match that of her surroundings. She can also change her pigment while she is moving, giving herself active camoflauge. However, using it in this way drains her pretty fast.
 * Florr Zulleo Greywolf: Her semblance is Hypersense. She can slow down her perception of time, allowing her to react more quickly. She can even work it to the point where she can make dodges that are incredibly difficult to perform. However, prolonged use can cause her severe muscle fatigue.

Freelancer Tucker

 * Tuckyr Gainsboro: Showtime - His semblance is to slow his perception of time, giving him a hieghtened reaction time. He can only use it for a short amount of time depending on his health.
 * Neil Huong: ReCharge -  The redirection of electrical currents.
 * Jonathan Wine: Patchwork -  Using Glyphs to control and weave different threads and objects made of threads.

Ttran2323

 * Argentina Kesshõ: Her semblance is of the Formic class. This allows her to shape Dust into a shape better suited for her purposes. In her case, she manipulates it to become the string of her weapon and the arrows she uses.

Faolind
Team CBLT (will add the Char links as I make them) All References to Aura Drain are pending lore info. until then consider "Aura Drain" to be equivalent to "Tiring" -Stop: [gold] creates a small (hand size) Ikon that stops attacks and and can be used as a platform (for mid-air hand-stand maneuvers).
 * Chimera Teki- Her semblance is Ikon- Essentially Hand-Runes. The abilities provided are generally martial arts related, like a more powerful punch, mini force shield, and short range (1ft) telekinesis of small objects. The advantage of this semblance is the incredible versatility it offers, as well as it's near lack of aura drain. (more powerful Ikons are moderately draining). The Ikon semblance has required years of training for Chimera to master. Known Ikons:

-Speed: [green] Increases the speed at which Chimera's hand/arm moves for a short period, allowing faster blocks/strikes. No force is added.

-Shove: [red] Pushes away, with a force amount that is enough to stumble, but not knock down, a human. Does no direct damage.


 * Brϋn Kroft- His semblance is Force. Force simply keeps strikes going. It does not increase speed or weight of impact, it just keeps the blade moving, ignoring resistance. This allows Brϋn to break through armor and blocks that he could not break normally. This semblance is activated on a per-strike basis, and does not increase damage, just how far the blow carries. Force is lightly draining.
 * Lena Ibás- Her semblance is Acceleration. Acceleration allows Lena to speed up objects that are moving. The speed increase varies based on how much force Lena puts into the semblance. Acceleration is moderately draining, and highly draining to produce greater effect.
 * Tyler Mars- His semblance is Focus. The difference from Showtime (above) is that Focus does not increase reaction time, but rather, aim. Focus requires time to activate, and thus cannot be used effectively in close combat. Focus is usually used at range, to target weak points. Focus is lightly draining.