Myst Wolf

"The world is a balanced scale of people forcing their will unto others in the form of their take on good and evil. I will not conform."

- Myst Wolf

Appearance
Myst is an extremely tall yet very thin man who generally appears sullen, mostly looking down when not in conversation. This is accented by his grey eyes, which tend to betray his personality. He has medium length silver hair, which falls to his eyes. Myst has a long, dark scar along his right eye which is a stark contrast to his pale skin. As a Faunus, Myst has a silvery, fluffy tail expertly hidden behind his many layers of clothes. His wolf pup, Melns, is known to sit on his head when on the move. All of his clothes are made of an extremely light yet superb tensile quality, making it easy to move given his outfit. Most notable of his outfit is his signature large, loose white coat with a gold fur trim and lining, which covers him from neck to toe and tied with a dull yellow sash at the waist. Around this he wears a flowing cloak with matching color scheme. Keeping with that color scheme, Myst has light cargo pants ending in more fur-trimmed boots. The last part of his outfit consists of white fingerless gloves with his emblem on the back of each hand and a cloth loosely wrapped around his neck. Because he lives in an area with year-round snowfall, he carries a matching umbrella with him, white with gold accents. Hidden under his coat strapped to his back are his

weapons, Insurrection and Compliance. Beside them at his waist is a small pack of daggers. Ever present alongside Myst is Beila, mother to Melns and a capable fighter as well.

Personality
Myst is regarded by those that know him as unmotivated and lazy, yet extremely talkative when a topic piques his interest. He has a general disdain for the sun, as he has trouble seeing when its too bright out. This results in him generally looking down to avoid hurting his eyes creating his "sullen" appearance. Overall he is a surprisingly content individual given his past experiences. He can be protective over his wolf Beila and her pup Melns, and treasures them as his partners. Myst tends to regard people with disinterest, sans his favorite produce merchant who works The Cabbage Wagon stand in his village. An avid reader, Myst tries to learn all he can from whatever source he has available. Books on tactics and strategy are especially appealing to him, and he has spent much of his time playing games of chess against the strategies detailed in those books. Those who do get close enough to know him would say if he put in some effort he could be a nigh-unbeatable foe thanks to his delvings into tactics. To go along with his sedentary lifestyle, his stamina has run short. While he can put out large-scale attacks when necessary, he quickly exhausts himself and if he overexerts himself you'll notice him coughing blood or collapse. Myst much prefers to let his opponents take care of themselves, usually dodging so that they run into obstacles or even attack themselves. He treats much of life with a coldly logical way of thinking, to any of his companion's chagrin. When his opponents are human, Myst will toy with their mind and emotions to force them to playing into his strategies, but personally dislikes this way of fighting. Myst also carries an abhorrence towards using weapons for their inherent danger, almost never using his. His preference lies in attacking with his semblance instead.

Weapons and Abilities
Myst is a superb fighter, contrary to his short stamina. Fully aware of his limits, he makes use of efficient movements to quickly avoid attacks and draw opponents into falling for traps before making any move himself. When he does make an attack, his strength and power make it an easy one hit move to make up for only having one or two charges.

Insurrection and Compliance
Myst carries two swords on his back, as mementos from his family that were modified. His father's sword is Insurrection, a long katana, while his mother's is Compliance, a shortsword. These swords act as a pair, with Insurrection wielded in the right hand and Compliance in the left. Myst is extremely adept at using these swords, and made modifications to them himself. Each are attached to his sides at a reel of super high tensile razerwire. While their thickness can't penetrate deeply, it's durability make escape difficult at best. In an area with plenty of obstacles like a forest, Myst can throw the swords to create a net or cage of the string (generally pentagram shaped) for use in conjunction with Resonance.

Danger Close
In a flat arena with no obstacles to use, Myst makes his own using a pack of daggers at his waist on his back. If he is unable to get suitable time to set up the daggers in the field, or his opponents realize what he's doing, his last tactic is Danger Close. Stringing together his swords, he sets the daggers on the line in between them and uses the result as a whipblade of sorts.

Tactical Analysis
From his time in strategy and tactics, Myst is usually able to read where an opponent plans on striking to focus defense with precision. Coupled with expert hand-to-hand combat skills from his preferred fighting style, he has at least some knowledge of multiple fighting forms to aid in reading an opponent.

Hand-to-Hand Combat Skills
Myst's main method of attacking involves hand to hand combat working with resonance. After trapping opponents, he makes use of his efficient movements and by reading his opponent's responses, Myst acts quickly to overwhelm enemies before they can react to the situation.

Psychological Manipulation
As part of his studies into strategy, Myst learned basic techniques to manipulate an opponent's mental state to drag them into his string traps without them realizing. As he generally avoids too much "people time" it can be easy to notice what he's doing and respond appropriately. Those affected are normally very emotional or unobservant.

Culinary Skills
During the first year Myst spent on his own, he quickly learned the need for food. He already knew how to hunt, and resorted to a bit of thievery here and there to gather ingredients he remembered from before. Myst spent the entire year testing different combinations of tastes and grew a wide variety of culinary skills as a result.

Experience
Spending as much time as he did in the wild, Myst is a highly experienced combatant. Even without his later gained knowledge, Myst would prove a formidable enemy for most.

Resonance
Myst's first choice is heavily reliant on his semblance, Resonance. Simply put, it is the power to resonate with someone or cause something to resonate. The former half is primarily emitting or receiving emotion and intent. Intent appears as simple bursts of words based on what the sender wants to do. It has a maximum radius around him that he is capable of intercepting of 200m, which is much larger than he normally allows. If the area of effect is too large, Myst's mind will be overrun with the different emotions and intents which will cause him to pass out from overload. The most amount people Myst is comfortable of interacting with using this is 4, including himself. Used correctly, by sending intents he can produce what equates to short range telepathy on a much smaller and less complex scale, as he can only send simple instructions. The radius is a catch all, so if an enemy steps into it they will be able to hear/feel whatever Myst is sending.

Flash Burst
The latter half of his ability involves causing objects to resonate, which is most commonly seen with his hand-to-hand stance. By forcing the particles around his fist/legs to resonate when he punches/kicks, Myst can generate intense shockwaves, paired with a bright flash and loud bang (Hence the name "Flash Burst"), from cavitation implosions that send enemies reeling a good distance. This enables mid range fighting capabilities, but the shockwaves quickly loose strength with distance. The toll his ability takes is equivalent to the size of whatever he's resonating, so if Myst decided to cause a the ground to resonate (causing an earthquake) the strength and size of his epicenter could result in him being unable to move for a few hours at least. Myst is able to resonate anything within his field of sight, but is subject to damping. As such, something with different resonance values, like a person, or anything under high pressure, like certain metals or another shockwave, is essentially immune to Resonance's effects. To deal with the constraints of damping and the toll of resonating large objects, Myst makes use of the particle level to cause effects instead, manipulating usually the air around him instead of the object in question.

Rho Aias
Resonance is not limited to offensive capabilities. When attacked, by focusing on the point of impact and resonating at an inverse frequency he can negate attacks. Negated attacks are left with zero velocity, so the afteraffect tends to leave attackers confused as they expect resistance. This lap in concentration is when Myst makes a counterattack. The amount of control and concentration requires the use of at least one hand to aid in manipulation, limiting him to two sequential attacks. Simultaneous attacks, especially with different forms of impact, require too much calculation and can break through this shield. If Myst is already using two hands to block attacks, the rest of him is unshielded save his already strained Aura, a well placed third attack would be severely damaging.

Nova
Myst's most dangerous attack is made by using Flash Burst in conjunction with his two sword's string traps. By resonating the entire trap of string at a super high frequency, a large vaccum is created. By stabbing his swords to the ground, thereby nullifying the vibration in the strings, air is allowed to move back in and the resulting intake causes a massive implosion. The shockwave is capable of decimating a large area if not contained properly. The target area is generally reduced to a small crater as a result. The area that this covers depletes whatever is left of Myst's Aura, leaving him vulnerable for a full 24 hours.

History
Myst was born to a small village near central Vale not far from the city. His parents were both Huntsmen, but had taken leave to care for him. As a child, Myst was fairly observant, taking note of things commonly used in preparation for dinner. Myst had a tendency to avoid others in the village, for as he saw no gain in talking to others. As a small village with few defenses, it was only a matter of time until there was a Grimm attack. When Myst was 8 his parents were successful in defending the village alone while waiting for reinforcements. When the Huntsmen sent to help finally arrived, they walked in to see the pair being hailed as heroes. After being reprimanded for their lateness, the Huntsman sent to help had gotten bitter and jealous seeing the news about the lone couple defending their home from the Grimm and returned to the village. Myst ended up loosing his parents not to the Grimm, but to those who were supposed to be their allies. The village was burned and nobody was the wiser. A village disappeared without anyone knowing, leaving Myst to fend for himself. There was no place for grieving though, he had thought. No time to worry about sadness. He wasn't content falling over and quitting. Myst set out for shelter on his own, and hunted for food himself. He took his parents' swords with him, eventually modifying them to what they are now. It wasn't long before Myst found himself a new home, this time a remote village at the base of a mountain with year-round snow. The village people generally feared his strength, thinking him a monster, but he made money protecting them from any Grimm and earned himself a house set back a ways up the mountain. His first time arriving at the house, he discovered a white wolf and her pup made the house their den and was attacked immediately. After saving them from trappers and gaining their trust, the wolf now named Beila and her pup Melns serve as faithful companions for Myst. Having spent years on his own surviving, he had built up strength to fight off whatever approached. After discovering the village library, Myst did nothing but read and learn as much as he could about the world. On his weekly trips into town for food, he noticed a new vendor had set up shop. The stand had a sign on top reading "The Cabbage Wagon" and promised fresh produce for cheap. While the other villagers hid, this unknown stand took no notice of Myst. Myst, asking about the carrots quality, eventually got into a fight with the stand owner about the price and was promptly and handily knocked out. Myst came back for the carrots later, and quickly befriended the stand's owner. Since nobody else would buy from his stall because of his loud and somewhat violent tendencies, the shop owner decided to bring in books as repayment for continued service. Myst, now spending much of his time reading, lost much of his stamina. In return, he gained heightened intelligence and skill. The Battle of Beacon has driven many new faces to his village looking for a new home, so Myst has a bit of trouble putting up with the increase in population. In the present, Myst works with the Cabbage Wagon acting for whatever odd jobs get brought in, much like a Huntsman, while Beila and Melns got a side job as mascot for the now tourist-famous produce stand. Myst travels the continent from time to time for the Cabbage Wagon, becoming known for taking out large Grimm that have been threatening villages, noted for Huntsmen struggling to topple them.