Asriel Liengsky

"'I know that I can't save everyone, that I'm not the great hero of the story, I'm a hunter: I prowl, I scatter... I'll hunt you...' "

If you want to edit, ask first please. - Alex

Made it by... Asriel Liengsky. He is my first OC and character in my life.

Asriel was a second semester student at Beacon Academy and formal leader of Team ALYZ.

Appearance
Asriel is a young, blue sliver-eyed boy of pale complexion with a slim body. He has slightly long but neat black hair and measures 5'10" (his teammates considered quite tall for his age). He also bears a claw scar down on his right cheek, it's a birthmark. His father lied saying that a grimm did it, to protect him. Asriel is dressed in a blue long sleeved t-shirt, worn underneath a black hooded trench-coat with dark blue lining going down the sleeves and a dark blue-colored print of his emblem on the left bottom side of the coat. Black pants with a black belt that has a shaped claw silver buckle, and black leather boots. He wears two black straps to hold his sword sheaths, that passes over his right and left shoulders and under it to wrap around his left/right side. His entire outfit is made up of various shades of blue and black with black as the primary color on the coat and blue on the shirt.

He usually wears a pair of metalic armbands that he designed in Signal. The MRDA. The left armband is black & blue, and the right armband is blue & black.

5 small magazines are clipped on each side of his pants, thigh part, (five in each side) for his pistol swords. And 2 ammo clips for his weapon variation clipped on behind the belt, hidden inside the coat.

Asriel's aura color is blue (#042354).

Bio
Born with a strange mark in the northwest of Vale, Asriel is the new generation from the great lineage of huntsmen and huntresses of the Liengsky family. The only son of Wolfram Liengsky and Luna Lykos, members of the renowned hunters who graduated in Beacon.

Childhood
At the age of five, Luna gave Asriel particular lessons, most of them about dust control, taught him basic things that later he would use, the reason behind this was to activate or found Asriel's aura/semblance, activity that sadly was stopped.

Signal Pass
Asriel qualified for Signal. During his first week, he had a "small" addiction to coffee, reason: Weapon Designed. Finally, he creates Schattenklinge, and Röslein, One Handed Pistol Swords. Both are made it with black metal called "Spieler".

During his first month, Asriel was part of the top honored students (what would you like? #8?), his intellect and fight style was for part of his parents: the knowledge of Luna before and after her death thanks to some notes and books that survived the incident, and the training that he had with Wolfram made Asriel one of the best students of his grade on Signal. But even being considered an "elite" student, Asriel wasn't feeling the same, so he trained day and night to feel that type of recognition. He moderated his coffee addiction too. This because he was having headaches during classes.

Howling Corvus
  

Sudden Invitation
Just after the events of Volume 1, Wolfram was invited by a "friend" to talk about the recent events that happened in Vale. And without having a high confidence of leaving Asriel alone, he decided to take his son with him, just being cautious. The meeting place was a little café in the commercial district of the city of Vale, when they finally arrived:

> So, this is your kid.

"I'm sure that you already know who is, right Asriel?"

' P-professor Ozpin, th-the headmaster of Beacon...'

> Hello.

 'A-As-Asriel Liengsky, sir! Nice to meet you.'

> Haha, drop the formalities kid.

During the meeting, Ozpin started a brief interrogatory when Wolfram wasn't on the table.

> ''Hmm, did the wound hurt? It could be an obvious question but...''

' ''Eh? The scar? I really don't know, my father told me that a grimm did it to me when I was like two or three years.'''

> ''I see... ''

After being briefly distracted by Asriel’s curious scar and asking more about his skills and wishes of being a huntsmen, Ozpin was impressed by the boy's unorthodox skills and also for their values. And taking advantage of the absence of Wolfram in the table, he exercises his authority as the headmaster to accept him into the second school semester one year and 10 months early (Volume 2. RWBY's semesters are weird).

Four of a Kind
Passing directly to the Emerald Forest Test, Ozpin sent the candidates to the eastern end of the forest, where there's the ruins of an abandoned castle which contained several relics. After landing, Asriel started to make his way to the castle, unsuccesfully trying to find the person who met the night before the test, teaming up with the archer, Lys Tarrant.

After finally found the castle, they crossed with six people: two of them were chased by a pack of beowolves, other two who fell from the second floor after activated a trap, and finally another pair who ended as part of the team, Yūgure and Zéfyr, who were catapulted by a trap and landing on Asriel and Lys, breaking part of the floor, falling through some sort of slide, and accidentally found the relics.

Awakening a gigant grimm known as "The Breeder", all the pairs had a short time to think that the relics were poker cards. Asriel, Lys, Yūgure, Zéfyr, and the other pairs quickly grabbed a pair of cards and leave the place, he and Zéfyr picked the Ace of Clubs Relic while the other pairs grabbed the Jack of Spades Relic. More problems came in when a "Behemoth" appear, dividing the pairs. Finally out of the castle, Asriel, Lys, Yūgure and Zéfyr team up to defeat the Breeder while the others were taking down the Behemoth.

Asriel came up with a plan to combine each skills of all four: Back in the amphitheater, Professor Ozpin announces that Asriel, Lys, Yūgure, and Zéfyr, having all selected the Ace of Clubs Relic, would henceforth work together as Team ALYZ.
 * Drawing the spider's attention by Zéfyr's shotguns and been trapped by Yūgure's staff that Asriel filled with Ice Dust, freezing its legs to the ground.
 * Zéfyr and Lys created a big slingshot from the string of Lys' bow.
 * Finally, Asriel is then launched from it with the help of Yūgure's semblance. Going directally to the Breeder's mouth and been killed from the inside, piercing the creature's chest to exit, and defeating his first enemy as a student of Beacon.

Fall of Beacon
He and his team were on the cafeteria when all started, a Nevermore suddenly appeared and cracked the floor, Asriel told to his team (almost shouting to them) to get their weapons including his swords. To give them time he stayed on the cafeteria to distract the Nevermore, having no other choice than face it using his abilities with dust.

He managed to kill the Nevermore who was more tougher than he thought spending two charges of lightning dust, one of fire, and other one of gravity. Finally, his team returned just after he did it the final hit, then, just when they decided to stay and help wounded students, the Survival Instincts teacher Chashka Sakharabjǫrn appear and told them to go to the main avenue of the Academy to join with other students who were fighting there, thing that they qucikly accepted after saw the teacher in action.

Now in the Avenue, they saw nothing more than chaos. Members of the White Fang who started to comming and also releasing Grimm into the school, hordes of grimm devastating the campus, Asriel entered into rage and sadness, unsheathed his swords and rushed into the battle, followed by his team. Slashing every single grimm and WF soldier that he could saw. More and new problems appeared when the Atlesian Droids started shooting at the students, he had no more choice that finally use his secret weapon... Reikon Aasfresser.

Hiding this secret to his now "family" for too long, Asriel finally showed his skill as a scythe wielder tearing apart an entire pack of beowolves, hacked drones, and one than other WF soldier who was still there. Even decapitated a Tetrimaera (Bear, tiger, falcon, hedgehog hybrid grimm). His team were more than impressed for several things, but it was not the good moment to talk.

Skiping details, Asriel ended badly injured in the left shoulder and right leg after an intense battle againt a WF member, Zéfyr had to carry him to one of the Bullheads that was still waiting for more students and finally leave Beacon. Moments before they fled, he and his teammates saw a dazzaling light coming from the top of the tower.

Landing in Vale, team ALYZ were medically attended on one makeshift refuge. Hours later, Asriel told to his teammates about a better place to stay, rest, and talk. Leaving the refuge and returned to the terminal, they had lucky to found a Bullhead that was ready to go to Patch, transporting injured who needed medcial care but there wasn't too much space on Vale.

Finally on Patch, just a few meters to Porte Dorée, the team made their way to a nice apartment building.

''"Well, this... This was my home once. So, feel save.." ''

(More details)

Personality
Determination.

Asriel can be described as naive child and overconfident, thinking he can do things others cannot. Shown to be energetic and expresive most of time, he tends to be impulsive even after reaching Beacon, a little hyperactive during classes, and innocent too, not understanding some situations. Enjoys angering and teasing his teammates too, been only child and unsocial, he didn't know how to treat them on the beginning.

Having a traume for his mother's death, he has a sense of justice mixed with perseverance, reaching the point of making it on his own way, getting on trouble for that sometimes. A little memory that he remembers is that Asriel has been taken to the local police station for risking public safety. More than once. Also, he had constant nightmares, most of it the same scene, her mother being pierced by a spear, suffering insomnia at least ten days every month. The insomnia however it's been less frequently thanks to his team, but he hasn't talk about his trauma with the team yet.

Most of his time/life he trained, day and night, adquiring knowledge from his mother's books (concerned to dust control) and weapon skill from Wolfram. Because of that, Asriel lacks of social abilities, been remarkably nervous when somebody aproaches him to talk, sometimes even stammering a bit, also that be not too good with words, been sometimes "direct" or misunderstood by girls, bothering the two females of his team, specially his partner. The only topic or moments where he can be fluid with words, it's on combat or talking about guns.

Asriel became used to solitude, considered "antisocial" by some schoolmates during his studies at Signal. He's also a noticeable fanatic of guns, reading magazines and a book called "Fantastic Weapons and How to Use Them" that he sometimes rereads on the dorm or the library. Despites of weapons magazines, he also likes to read history books or novels (most of them fiction), acting more relaxed while reading. Thanks for his often readings, he usually studies before and after classes, helping his team on some subjects too (specially Zéfyr). Even after having a good relationship with the team, he still prefers to stay in the dorm instead of hanging out with his teammates somewhere, sometimes being forced by his partner to go out.

Being used by his father, his time is mostly divided in two: Sparring/Training & Studing (Skipping lunch and class hours). Not been strictly attached to the itinerary but having the discipline of not being late to classes. He even wakes up more early than the rest of the team, two reasons in particular: Being used to, and/or his insomnia.

During the test in the Emerald Forest, his personality collides with Lys, who was constantly scolding him for "immature" and "insolent". But, despite describing Asriel as bratty, she considered him a good, but crazy strategist. as it analyzes both, the enemies, as his own partner, to devise an improvise tactic. The perfect example was his reckless and unorthodox plan to take down the Breeder.

During his first days at Beacon, Asriel was still the same naive child until he learns (almost forced) to behave as it should be a leader, seeing that such title shouldn't be taken lightly. With that learned lesson, Asriel turns into a more calm (but still a teasing boy) leader who wants make justice in a more correctly way, now with the support of his team, who keeps knowing and lately becoming a "family". Having more confidence and determination to continue to give the best of him to not defraud both, his teammates, and his father.

In battle, been the only thing that he has been training most of his life for, Asriel can be kind of serious and quiet, focused on the targets on first place. Alongside his team, he's cautious, maintaining constant care of his team, but still having some reckless moments. He also keeps constant communication with his teammates. Asriel doesn't cares to recieve the hits if his "siblings" are fine, gaining determination to keep fighting 'till the end. His team considerates Asriel as a naive, reckless, but a worthy and "cold strategist" leader who stays determined to protect the people.

Tends to be sarcastic, something that could annoy sometimes his teammates (specially Yūgure), and friends, making funny comments and bad puns when he sees the right moment (last thing that bothers Lys).

But, if it comes a case when he's controlled by his emotions, Asriel can become someone cold and stoic, turning into someone who only wants to turn into ashes that person or monster. His eyes so as his faces doesn't express any sign of emotion, is practically an empty body who doesn't think of a consequence that he might do. Leaving his sword (or in the worst case, his scythe) be the one who talks.

Schattenklinge & Röslein
(Pre-Volume 2) Asriel has the wish of being a hero, he want to help people, and having this concept of a "naive hero", the dual blades came in.

Schattenklinge (most of times just referred as "Schatten") & Röslein are a OHCS, One Handed Cannon Swords.

The pistol part are single-action hand cannons, this means that it must be re-cocked after every shot, resulting in a slower rate of fire of 300RPM, having to re-cock the hammer in an approximate of Four pulls per second. However, with the help of his semblance, the prestidigitation increases twice the fire rate, 600RPM. The recoil was enough to control it since the reversal pattern was vertical, with a little help of his semblance it wasn't a problem.

The ammunitions are metal pellets of 1.5cm diameter, or ~1.8cm3that weighs 1g, this pellets are filled with kinetic dust powder, increasing the weight one gram more. After V2, gravity dust replace the kinetic to having a propulsion mobility during combat., which also means an increased recoil, even with Hyperactivity it remains a random reversal pattern.

Inside the canyons contain a railgun that boost the projectiles and make them deal a damage compared to a .308 Teilmanter bullet.

Real Measurements:
 * Grip: 25cm (Height) * 1" (Width)
 * Crossguard: 5cm (Height) * 12cm (Width, one side)
 * Blade: 55cm (Height) * 2" (Width)
 * Cannon Barrel: 12cm (Height)
 * Magazine Housing: 11cm (Height) * 5cm (Width)


 * Ammo Clip: 5.5cm (Height) * 3.5cm (Width)

Schattenklinge
The Schatten is the representation of his father. Full black metal sword with silver borders on the blade edges. Inside the sword contains a Multi-Action Dust Mechanism which connects to the MRDA, being the grip a type of "bridge" who links both, the sword and the armband. The blade fills with a type of dust which can draw different effects depending on the selected dust.

The crossguard has a refined edge guard and a silvered wolf face that serves as the cannon barrel and sight. The rear sight is an Emitted Light Optic (ELO), an iron sight with a floating blue point illuminated reticle. The hammer of the cannon is located in the lowest part of the shape, close to the grip. The chamber is located in the chappe of the blade.

Röslein
Alludes to his mother. Same as Schatten, Röslein has the Multi-Action Dust Mechanism. The crossguard supposedly has a rose stem shape guard, and so as Schatten, a wolf face that serves as the cannon barrel/sight. The difference between both is that Röslein's wolf is the same color of the sword (black) and has different shape. The rear sight is also an ELO, but a red floating point instead of a blue one. The chamber is on the chappe too. Asriel uses dual wielding in critical moments when he seems to have problems:
 * Emerald Forest Test: When he and Lux finally found the relics, meet their teammates, and fight against the Breeder (an arachnid grimm).
 * Scout Mission: When he and his team were infiltrating in one of the hidden bases of the White Fang in the northwest of Vale.
 * Vale Breach: Asriel and his team participated on the Grimm Horde of Vale.
 * Vytal Festival: He used dual blades during the team and doubles rounds.
 * Battle of Beacon: Filled with determination, he and his team confront the grimm plague, the Atlas hacked droids and White Fang member when the terror invaded the Vytal Festival

Reikon Aasfresser
Convinced by a peculiar teacher, Asriel designed and created Reikon Aasfresser.

The way that Aasfresser is transform is completly hard to explain, but I'll do my best: He will only unleash Reikon when it be the right moment. The moment when his swords can't do the enough. The only moment was The Battle of Beacon when he and his team were on a critical moment. More than the battle and his previous lessons with his teacher, he haven't use it. The reason behind that was because "it's too eccentric", however, even his clothes show otherwise. The actual reason it's because he haven't feel the necessity of use Aasfreeser because he can "deal the situation" with Schatten & Röslein.
 * 1) He sheathes his swords and press the triggers and "connects" the swords, this ones start to form a fantasy greatsword.
 * 2) He pulls out the sword and almost instantly the blade is divided, leaving a type of straps in the middle that grips tight the left armband and bashes it to the air.
 * 3) After bash, the sword is expanded, leaving a hole that has a grip on the middle.
 * 4) He grips the right armband into there, holding the grip, moving the nearly completed scythe strongly to his right, drawing a dark blue arc. Letting all pieces end combine.
 * 5) Ready to cut.

And as I still don't make a schematic, let me explain what an EPS is.

Elemental Pulse Scythe
It was hard to think on a scythe that doesn't ends like a copycat of Crescent Rose, so after some cups of coffee I finally ended with this. A scythe that fires shockwaves of different elements.

Has 65RPM (Rounds Per Minute) Fire Rate and extreme recoil depending on the types of dust. The internal parts of the scythe (the important ones) are a Surge Channeling, a Catalyst and an Amplificator, making the waves an actual circumference that could expand until a 10m radius, however, the damage will decrease according on the range, being 180m the damage limit. Has two "synching handles".

- 0 to 50m: High Critical Damage

- 50 to 85m: High Damage

- 85 to 140m: Medium Damage.

- 140 to 180m: Low and not so noticeable damage,

The ammunition, which are the MRDA, is located at the bottom part, a cylindrical chamber which contains the seven types of dust that Asriel uses, being Gravity and Wind dust who gives more recoil to the scythe and also an advantage to this recoil, firing waves to propel himself at relatively short distance, attacking and dodging simultaneously. Using this propulsion against enemies rather than himself.

Reikon had two types of waves: Kinetic, and Elemental waves. By holding the top handle and firing with the other, the cylinder would use the kinetic chambers of the swords hand cannons and shooting Kinetic Dust waves. For the elemental waves, knowing that Asriel still has the neuro sensors, pressing the bottom handle after having in mind the element, the cylinder will spin and connect the vial of powder dust to the compressed mechanism and fill one edge of the blade and the Amplifier with dust.

MRDA
Multi Reaction Dust Armbands. A pair of metalic armbands that he designed and created at Signal using a black metal called Spieler. Inside the armbands contains a cylindric chamber loaded with seven types of dust crystals: Fire, Ice, Lightning, Wind, Earth, Light, and Gravity.

He uses the armbands to fill Schatten or Röslein with one type of dust (using the grips as a bridge) or to control the dust with his arms (raw form). The MRDA has neural sensors, allowing Asriel to change the type of dust he wants by just thinking. And a pair of inhibitors that reduce most of the time (it have a cooldown of 10 blocks) Asriel's dust attacks by a 15%, only feeling a stroke at short ranges, being 10m the limit and helpful with lightning or fire attacks. If he is using Reikon, the MRDA will leave what it looks a bracelet on each wrist which are the neural sensors. The inhibitors turns into the catalyst.

Light Dust
The volatilization or sublimation of a Lightning, Fire, or both dust crystals that has been polarized electromagnetically. This new crystal or gas can be used on tactical weaponry, used as what it's called now a Flashbang grenade or bolt. Cause a quick flash that temporarily blinds humans, faunus, and grimm. Some other effects is that light possess a high temperature, enough to vaporize a rock.

Skills
One Handed Sword: His sword style is impulsive but cautious. Despite that his father is more like a tank, Asriel turned more into an attacker, but also acts as a defense line, attacking and parrying the enemy.

Parkour: Something that he learned by his own was the parkour, because his weapons doesn't have the enough recoil to help him avoid attacks. He learned to slide, climb, and. Practically, a basic thing that a RWBY agile character has.

Raiden: Because I don't know how to call it, he can use the swords with his legs (google it :v). He had this crazy idea during his particular lessons.

Dust Control: Asriel stills learning how to control dust on raw form with seven types of dust (crystal form) that he's been using since found Luna's notes. This skill however exhausts him after short time periods (6-12 minutes), slowly extending the time when training.

Thanks to the MRDA, Asriel can canalize dust and use it with his swords as amplifiers, been more practical and less exhaustive. Some of the abilities that he can do with dust are: This attacks consume lots of dust. Consuming a crystal on each focusing ability or a half crystal energy on the other abilities. However, with light dust required much more, 1 crystal each four lightballs or 2min while focusing.
 * Lightning: Can unleash a thunderbolt and cause a high explosion at close range (8m radius). Also that throw an electric shockwave using his palms, this waves has a 3m range of impact, cause a slightly shock (obviously). Can focus all his energy to constantly fire lethal lightnings at 10m of maximun distance.
 * Fire: Throw small fireballs (20cm diameter) at 10m maximum range. Heatwaves at close 1m distances with his palms. Focusing enough can make 2m diameter fire rings that explodes on impact.
 * Ice: 3.2m height ice walls (width variates from 2m to 4m). Can freeze surfaces at 7m radius for a couple of minutes (variates on size). Ice streams that can retain freeze enemies until breakes (1.02 minutes). Focusing, can swap between liquid and solid states.
 * Wind: Can create biggest wind currents reducing vision and mobility in short range. Not focus ability until V4.
 * Earth: Can create stone shields that protects Asriel's neck, upper, medium and lower torso for 10 seconds. Throw medium 30cm radius rocks too. Make a 3.5 Richter scale earthquake by focusing.
 * Gravity: Creates a powerful shockwave at wide radius (4m) that can knock an ursa by hitting the ground. If it's on other surfaces, the shockwave affects Asriel more. Can throw a powerful push of 1m range that can lift a person 3 meters away. Not focusing ability until V4
 * Light: Been the most hardest to control it, Asriel can only throw small 10m diameter lightballs that creates a flashbang effect on impact. When focusing enough it can hold a small light of the same diameter and use it as a lanter/flashlight.
 * Kinetic: Dust ammunition. Despites having great impact, the low recoil wasn't helping to evade or thrusting. In Volume 3, Asriel replaces kinetic ammo for gravity rounds after a recommendation.

Battle Recon: Practicing sometimes on Patch woods, Asriel can analyze both enemies and allies/teammates. Creating improvised strategies that could be unorthodox for some people, like his team.

Determination: The resolve to change fate... It's actually something that even the canon characters have; they will not give up until the end. It's always present.

But why this is so important? You may ask, and I will answer with something that probably gonna hate me for this... Asriel can "regenerate" his aura if he is determined to keep fighting until one or another finally fall, thanks to his semblance. This "determination" aura glows crimson (je... there are references there), but this aura is not too strong as his normal aura, it can protecting him, but still receiving physical damage. His normal aura is dark blue color (#0E4F89).

The Pack: "Beware with those who can howl like the pack."

Hyperactivity
"Accelerated Neuronal Process". This process affects his neuronal system, more specifically: the ANS (Autonomic Nervous System), SoNS (Somatic Nervous System), Sensory System, and PNS (Peripheral Nervous System).

The ANP allows Asriel to "accelerate" by a certain percentage depending on his current action, a process more notable during a fight. The limit of acceleration was declared uncertain, but since Asriel gets weaker the higher the ANP is, the limit is the amount of data he can resist.

Hyperactivity allows Asriel to accelerate two physical conditions: Despite possessing such skills, Asriel is not capable to use all of that at the same time for a several reason:
 * Increased Mobility: Practically, speed. Been more specific, it allows to increase sprint velocity, being 15% less fast compared with Ruby Rose's semblance. More than be fast, it increases his prestidigitation, being quick to re-cock the cannons twice as fast or even reloading. He's more fast while climbing/wall running too.
 * Increased Strenght: Adquires high resistance against damage that could normally injure Asriel. Be able to divert the Breeder's attack during the Initiaton Test & block and hold the attack of an Atlesian Paladin during the BoB. This strenght also helps to control the recoil of his weapons and reduce the damage taken from his own dust attacks (by reducing damage I mean that he can resist certain dust attacks that he would normally cause something like this.) by a 5%.

If Asriel tries to acelerate ALL his senses, no matter if it's fighting or not, the neuronal process would be too much for him. In other words, he's aura levels will drain and quickly weaken, even having the possibility of permanent damage on his brain. However, when he uses more than two abilities, his eyes start turning into black.

Even if he's using one skill more that the others, he also weakens after a constant use. The time limit of his powers is 8 minutes maximum, exceding the time will start to drain Asriel's aura relatively fast and even changing his person, having no control over his emotions.

Wolfram Liengsky
Wolfram is the second son of the previous Liengsky generation. Asriel's father and teacher at Signal Academy. He taught Asriel the first steps of a swordman and tried to take the blame that Asriel had about Luna. He and Asriel have a good relationship as father and son even after the meltdown that Wolfram had about his wife. Asriel always tried to encourage him.

Luna Lykos
Asriel's deceased mother. She was trying to find Asriel's semblance a year before her death by using dust. Luna knew that Asriel was going to be a hunstman someday, so she started to write a series of notes that helped Asriel about dust control.

Fearing that someday she would not be in his side, Luna added hidden messages with the purpose of teach Asriel how life could be ups and downs, badges and burdens (huh).

I describe her as a philosophical person.

Team ALYZ
The former leader of Team ALYZ. His team considered as a naive child who turned into a reckless one. Albeit after some disagreements during the first days, they create a more personal bond and followed his leadership faithfully. Even considered brothers/sisters, this bond between them still remains after the Fall of Beacon.

Trivia

 * Notice that english is not my native language, so if you see something awkward or wierd, say it please :D
 * HUGE THANKS to Arkan, Tsubori, Mary, Sebi, Shiorre, Kimi, Verm, Xan, Nice, and maybe I miss someone else but, big thanks guys for helping me with this OC :D!!
 * Asriel is one of the many names that have the angel of death of the Hebrew, Sikhism, and Islam lore (Azriel, I just change a letter. Je), which was initially known as Azra, an Arabic name that means travel at night. Commonly associated with black, and dark blue colors. Same colors that Asriel wears.
 * Asriel is supposed to be allude on Alice from the novel Alice in Wonderland by Charles Lutwidge Dodgson (better known as Lewis Carroll) for his color, and something that I notices, his wildly curious personality, and with the eager enjoyment of life that comes only in the happy hours of childhood, when all is new and fair, and when Sin and Sorrow are but names, empty words signifying nothing! (Before Beacon of course).
 * Actually, I choosed the name "Asriel" for the similarly-named character of Undertale that appears to be a reference to Azrael, Asriel Dreemurr.
 * Liengsky (Pronnunced as "Linskee") is based on the last name of the Tim Burton's version of Alice in Wonderland, Alice Kingsleigh. The name was flipped and modified.
 * Reikon Aasfresser means two words in two different languages; "Reikon" (霊魂) means "Soul" in japanese, and "Aasfresser" means "Scavenger" in german. So, the Scythe's name is Soul Scavenger or Scavenger Soul.
 * Schattenklinge means "Shadow Blade" in german.
 * Röslein means a reference, also in german.
 * Actually, the pistol swords actually existed during the 17th and 18th century. That was the base for Schatten & Röslein design.
 * Knowing that I'll only use my wiki account for this wiki, I decided to put a name related to the RWBYverse, and as I was out of ideas, I accidentaly put Asriel instead Alex. My bad.
 * I think there's no much to explain about the book that I refered on the personality section... Right?
 * Despite being left-handed, Asriel can wield Röslein, Reikon, and Natch with his right hand just as easily, implying that he is ambidexterity, "it is common to switch both hands while fighting, especially to make it interesting."

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