Aro Montu

Name: Aro Montu

Age: 18

Gender: Male

Race and Location: Human; Vale

Height: 6'1"

Weight: 170

Hair: Brown, stops just above ears, messy and straight

Eyes: Orange

Sexuality: Heterosexual

Skin Tone: Darkish tan

School: Beacon

Team: Cole Sate, Thalia Uline, Ethas Nomar (CATE)

Outfits:

Casual- Red, orange, and/or yellow shirts. Dark blue jeans. Black tennis shoes

Combat- [Casual Clothing, minus the shoes] Black boots, short sleeved grey jacket with a phoenix symbol on the back, red fingerless gloves with black palms

Semblance and Weapon:

Grimm Fire- Grimm Fire is Aro's weapon. It can change between a broadsword, a greatsword and an assault rifle. Neither of the melee weapons are capable of firing with the rifle transformation, unlike other Hunter weapons. However, the rifle does have a small bayonet under the barrel. The weapon can also take Aro's aura to produce flames, regardless of the Dust being used. Dust only affects the rifle variant, as the magazine must be taken out when changed to melee.

-- Broadsword- Grimm Fire's broadsword form is the base form. It doesn't compact down, so the broadsword is how Aro carries it around. It has decent sized handle, being a hand and a half long. It's red, and tapers down to a grey point, which can be used to stab. Ish. The guard curves down on one side, protecting Aro's hand. Like the handle, it's red in color. Finally, the blade. It's two feet long, and pitch black. Though, on one side (the side the handguard curves down), the edge is blue.

--Greatsword- The greatsword is similar in color to the broad. However, the design has changed some. When it transforms from the broadsword, the greatsword elongates in a similar fashion to Qrow Branwen's scythe. Pieces of the sword separate to lengthen the blade. The hilt also lengthens to fully accommodate both hands, with another few inches of space.

--Rifle- The rifle form is a custom design by Aro. It's smaller than most rifles, but too big to be considered an SMG. It's black in color except for the red stock and magazine, and the blue bladed bayonet. When it uses Aro's aura, it infuses all his shots with fire, regardless of Dust type. It strengthens the effect of fire dust.

Mimic- One of Aro's Semblances is Mimic. It lets him copy one other weapon at a time on Grimm Fire. The weapon is only available in the copied form. If he copies a melee form, he can't access the ranged form. However, if the melee is capable of shooting, Aro can use that feature. He also gets a weakened or varied version of the owner's Semblance(s), provided they have one. The weapon and Semblance are lost with the next weapon copied.

Inferno- This lets Aro infuse Grimm Fire with, well, fire. His bullets burn. His blades are surrounded in fire. And, if he has a bludgeoning weapon copied, it will create a small explosion and ignite the area it touched.

Backstory- Aro was born to a human and fox Faunus in a rundown part of Vale. However, he possesses no Faunus traits. His mom (the Faunus) was killed in a raid by humans, leaving his dad to grieve for months. Aro took on a job to help support them until his dad was functional again. His dad started going out with a more middle class guy, they eventually married. They got out of the gutter they lived in, and moved into the other guy's house.

As soon as Aro was able, he took up his saved money, said bye to his dads, and went to Signal Academy. He learned to fight, and trained as hard as possible so he could go to Beacon.

He was able to get into Beacon Academy, and celebrated back home. Three of his friends from Signal also went to Beacon, and they were all able to be on the same team.

(If there's anything I should add, let me know! Feedback is WONDERFUL)