AERS

Background :
This team is composed of seniors, already assigned to a long-scale mission for the main part of their last year in Atlas academy. Three months ago, they were send to Ailles, a town in the wild northwest of Mantle. It is protected on 3 sides by natural barriers (an "L" shaped cliff and a large stream), and so was quite easy to defend until a few months ago when far more grimms  and unusual looters had been lurking in this region, not known to be rich in dust extraction sites though. The town council decided to construct a bigger wall to definitely secure the area and to enlarge it at the same time. They asked reinforcements for the guard and the team ARES took the job along with another team, but it seems to be a more disturbed mission than expected ...

Members :
The four members are (age) : 
 * Amsel Turdus (21) : the leader and dust tecchie of the team, providing  his temmates in ammos and weapon upgrades.
 * Ember Nightsparrow (21) : a living calculator and a point blank turret.
 * Rosso "Ross" Balbuzard (20) : a tall fortress protecting his team, he's equipped with ordnance too.
 * Sinople "Sin" Milan Noir (20) : a skilled sniper, far from being outdone in melee.

Global skills description :
It is a strongly melee-oriented team : indeed the only practical ranged weapon is Sin's rifle used to deal with long range targets and too big threads with a very good efficiency. Rosso's catapult is useful only against large group of hostile beings far away enough from anything to avoid collateral damages (large AoE) and Amsel and Ember's ones have very short range specifications.

But When they're rid of the biggest problems from far aways, they can display all of their training and skills in melee and close range combat. They are a very efficient team used to communicate silently with a discrete sign language or even instinctively and quite accurately.

Because their leader and tecchie is a thoughtful man, he provides them in tiny utility devices like earpiece to communicate, sometime night google, defensive grenades and dust devices with support effects. However the greatest value he have brought to his teammates are his handmade ammunitions and weapon upgrades, often involving help of connections he built with time in labs and companies.

Trivia :



 * Ailles is a commune of France utterly destroyed during WWI and not rebuilt after the armistice.
 * Aeris is latin genitif of aes, it means airain (old fashioned, meaning brass/bronze). the metal is usually colored in shades of yellow, orange or red, even brown but green when oxyded. It maches quite well the autum leaves colors scheme. Moreover, « une loi d'airain » (litt. a brazen law) is the french idiom corresponding to "an iron rule", a stern rule impossible to bend or to bypass.
 * The team is structured around five main ideas (not more because I was short in fingers on my hand...) :
 * 1) All of these characters have a bird name in familiy name, and a bird that can be seen in Alpes.
 * 2) Moreover, these bird names are also names of military aircrafts. I didn't choose to reflect their fighting specifications (stealth abilities or weaponry), but rather match the temper/character they inspire to me.
 * 3) Their weapons are mainly built around a little  "do-you-know-" scientific fact, explaining the idea behind the fabric.
 * 4) A genre of litterature to define their overall look. I choose western, cyberpunk, medieval fantasy and sci fi but I added some odd details to make their look more unique and not to much cliché.
 * 5) An autum leaves' color (red, yellow, green and brown) to create a peaceful and nostalgic athmosphere, matching the global mood of the team.