Elroy Osmail

"Anyone who tried to hurt me, to use me, did so at his own peril and now he would receive his due, whoever he was, this one. I felt a strong desire to kill, to destroy whomever had been responsible, and I knew it was not the first time in my life that I had felt this thing, and I knew that I had followed through on it in the past."

- Roger Zelazny

Elroy is the 5th OC made by SideShot. An expert duellist and leader of team EDEL.

Appearance
Handsome by anyone's standards, With a physique any man would be jealous of. Tall and strong and an ever-smiling face with deep blue eyes that radiate a sense of power and enthusiasm with every movement and every expression.

His hair is so dark as to be almost blue, kept in a casual unkempt style with far more effort than Elroy would admit.

Weapons
Reach:

Elroy's weapons are a pair of mantis claws, an ancient faunus weapon design not commonly seen in vale these days. Simple in design the single 18" long blade is attached to the index and middle finger which allows the wielder to move the blade quickly from hidden against the arm to fully extended. this allows for very fast and unpredictable cuts and strikes limited only by the movement the hand can make. Elroy's version is more modernized compared to the traditional weapon but functionally they are the same. His blades can fold up into a more manageable 3 inch package that slides onto the back of the hand to free the fingers for normal use.

The gauntlets have a secondary gun-mode that can be used if the blade is in storage mode. The second form appears as a sleek package of metal on the gauntlet parallel with the thumb which can slide out and form a bull-pup SMG firing 5.7/28mm rounds with a fire rate of 900 rpm. The weapon has a magazine of 50 rounds loaded from the top and flush with the weapon. In the bottom of his magazines is also a small compartment for a Dust cartridge that allows Elroy to apply the effects of dust to his projectiles or coat his claw with the dust for additional effects.

Finally the third mode is in use when both weapons are folded up and allows the use of the gauntlet as armour, with additional plates of armour sliding out to better protect the mechanisms of the weapons and the arm within.

Flare Dust: A special Fire dust variant made for Hunters specifically. each bullet he fires coated with this dust will stay inert for one second before violently burning up. (a smaller version of the delayed explosion Cinder's dust created after Glynda blocked her attack) when his blade is coated in the dust any surface scratched with the blade will also catch fire violently after a second.

Haste Dust: a special mix of dust that boosts the speed of the user and allows for rapid attacks and manoeuvring for a few seconds. the Haste dust can be used in conjunction with Elroy;s Glyphs to power his team mates or he can apply it to himself for lightning strikes on an unsuspecting foe.

Abilities
Semblance: " The Domain of the Amberite"

Elroy can create "Domain glyphs", as he likes to call them, of various sizes and lasting a set amount of time after creation. during this time Elroy can teleport himself to anywhere within the glyph not already occupied by another solid object. after each teleport Elroy can't teleport again for one second and after 3 teleports the glyph fades regardless of the time remaining on it, only one Glyph can be active at a time. Although the glyphs take very little aura to create once cast it is used all at once to create the glyph so larger and longer lasting glyphs are very taxing for Elroy to produce, preferring to tweak the variables to his needs to avoid spending too much energy on them than necessary. The act of teleporting also takes a toll on his aura, but this only tires him when he already has low reserves or if he teleports more than 3 times per minute.

Aura:

Elroy has learned with his time in The Circle at Flare academy to fight with the intent to not get hit. His semblance requires a good amount of energy to maintain for long times, same as his Dust casting. so typically he tries to use his aura conservatively and rely more on his weapons alone.

Combat:

Elroy excels in one-on-one combat, using his unpredictable weapons and the superior mobility of his semblance to attack from any angle in quick succession. he specialises in attack weak points like the neck or eyes or exploiting an unprotected rear to get the most out of his strikes. In tournament style battles he typically does not use his SMGs, but when slaying Grimm he is much more liberal in using his fire-power to mow down any beasts out of his Claws' reach.

Combat Stats
Melee: 10/10

Ranged: 8/10

Armor: 5/10

Dust: 7/10

Aura: 7/10

Speed: 8/10

Trivia

 * Elroy is based on several characters from books and anime including Roy Mustang from Fullmetal Alchemist and Prince Eric of Amber from the chronicles of Amber books by Roger Zelazny
 * Elroy is designed to be Jericho Corey's better as his former mentor. his weapons reflect this by combining both styles Jericho uses but better and combined into a single package.