Dorn Karminrot

Profile:

Name: Dorn Karminrot (German for Crimson Thorn)

Age: 25

Gender: Male

Race: Human

Height: 6'1 (73 in)

Weight: 206 Lb

Hair: Maroon, Military Cut

Eyes: Brown

Appearance: Dorn is pretty average in appearance, barely reaching the line between being tall and wide. He has no visible muscles, affectionately referring to the layer of fat as "Winter Warmth". If you passed him on the street, you probably wouldn't remember him for anything other than his smile. His clothes are just as plain as he is, normally consisting of comfortable jeans or khakis along with a solidly colored collared shirt. Not to say he dresses sloppily, all of his clothes could be worn to a formal setting in a pinch. Out in the field he wears darkly colored slim fit khakis, along with a green shirt and his signature work jacket: A beaten and worn trench coat that has faded to a dark grey.

His accessories consist of a few things, his most constant being his glasses, which he refuses to replace. Instead doing whatever he can to get them repaired, giving them their weathered appearance. He also wears an earpiece connected to his scroll constantly: A small wireless piece that almost goes without notice if you don't look directly into his ear. Occasionally when working he can be found wearing generic work gloves, the kind anyone can find in any store.

Personality: Dorn is a friendly soul, one willing to help out anyone who asks: from old ladies in the grocery store or children playing a game. Dorn is always willing to help out. Of course you'd have to get his attention or ask first. Contrary to this overly helpful persona, Dorn is actually pretty apathetic towards anyone not involving themselves in his life. His parents taught him early one that it is okay to ask for help, and to provide it to anyone willing to ask for it, but a person will never grow if they never face any hardships due to his interference. This especially proved true for one of his brothers, so quick to ask for help or pass of the problem completely that he has grown up with no social skills or the ability to care for themselves in an efficient manner.

When conversing with others (or even himself every once and a while) Dorn is an avid listener, and a very casual individual that's always good for a joke. Often cracking jokes or sharing his life experiences to provide guidance, conversations will never stay on track around Dorn. He loves discussing philosophy and theocraticals as long as one doesn't attempt to force their views on others, his main reason for disliking the terrorist White Fang. Because of this openness in discussing philosophy, Dorn has become rather accepting of situations that would leave some people asking: Why?

And yet, despite all of this, or maybe because of it, Dorn has a very violent side of himself that doesn't often come out. Given no name, and hidden quite effectively by a fearful Dorn, Dorn's anger has led him into more than one beat down where you didn't really want to see the other guy. Thankfully it takes quite a bit to transform the normally jovial and accepting Dorn into the quiet and dead eyed version of himself that would much rather beat his problems out of you than talk it out. His most distressing incident was in Vale, when he witnessed to Faunus boy getting beaten on by adults and he'd descended into a red haze. When he came too, his fists had been covered in blood and he was surrounded by unconscious bodies. But what made the otherwise heroic actions turn sour was that in his anger, he had accidently struck the child, adding him to the pile of unconscious bodies. Ever since then, he'd tried oh so hard to keep his anger under control. But despite that, all he's been able to do so far is train himself to twitch whenever he becomes agitated.

Weapons and Abilities: Dorns' Primary Weapon: Silent Anger, aptly represents his dangerous temper. A large Hoplon (spartan shield) with several nozzles hidden on the back, this is really only a weapon in its loosest sense. It actually pairs with Dorns' Semblance, which grants him immunity to any and all inhaled, ingested, or injected toxins, because it can spew out a mixture of non-lethal gases. In combat against Grimm, Dorn likes to immobilize entire groups with his gas, and then move through with his secondary weapon: a Great Sword he calls Swift Victory.

Though primarily used in combat, Dorns' semblance allows him to taste, smell, and touch things others would find absolutely detestable or just down right disgusting. Such as his sisters cooking, which can swear moves on its own sometimes. Or while exploring old ruins and caves that most would consider uninhabitable. This has allowed Dorn to equip himself with toxins that are considered to be hyper lethal, though he only keeps those for the biggest of targets. For example, he once killed a Goliath with a corrosive acid that melted its legs and then paralyzed it, allowing him an easy kill instead of the tough fight most would be in for.

Problem is, Dorns' toxins affect his entire area, making it unsafe to be around teammates if he wishes to use his Shield effectively. This has led to him taking solo missions the majority of the time, or limiting himself to teammates who consent to wearing gas masks around him and his paralytic toxins, as his more lethal stock have been known to render the masks useless.

Suffice it to say, due to his semblance, Dorn doesn't have a large pool of Aura to protect him from harm. He relies on his shield and a set of leather armor to ward off attacks. These, along with his sword and any other miscellaneous equipment he may have on him, have given him plenty of stamina to work with in his daily life. Toting around such heavy objects one handed had also given him plenty of upper body strength, as well as lower. But for all that supposed stamina and strength, Dorn's not very fast, preferring to let his gasses immobilize the target. Outlasting them is the name of the game is Dorns' ideal engagement, as it is shown to work on the majority of Grimm and even Criminals and Rouge Huntsman.

Background: Dorn doesn't come from outside of Vale, he doesn't have a tragic backstory involving the Grimm, nor has he ever been involved with the White Fang beyond what his Faunus relatives have gone through. See, Dorn comes from a Family heavily steeped in the militia. There has always been at least one Karminrot in the local militia, no matter which Kingdom they happen to live in. Thanks to this, Dorns' family has been well of for a long time. While tradition may have played a role in Dorn joining the Huntsman, he really took it a step beyond what his family had done, being the first Huntsman his family ever produced. This isn't saying his family isn't exceptional in its own right, consisting of both Faunus and Humans. One of the few cases where children are produced between Faunus and Human Parents, with his mother being human and his father being a Coyote Faunus, Dorn was born without any Faunus features. As was his younger brother Shwarz. His sister Silber though, was born with both ears and a tail. Along with her eyes, claws, and fangs, there is literally no way to mistake her for anything other than a Faunus. They are some of the reasons for Dorn being so helpful and philosophical, helping out his shorter mother whenever she asks along with his much younger siblings and discussions with his witty and very knowledgeable father. It also led to his apathetic attitude, having to deal with two rowdy siblings and their Parents mounting frustrations, Dorn found it easier to distance himself from the situations in order to keep them from going to him with their problems, allowing them to figure it out on their own.

His life was pretty normal barring the Faunus child incident and his household life: receiving a basic education from public schools until he was ready to enter Signal Academy, where he didn't exactly distinguish himself, until he entered Beacon academy. Formed a team. And completed his four year education among them. Afterwards, his team split up, with him staying in Vale and joining the other local Huntsman in defense of Vale and completing missions for the Valeian Council. Occasionally even helping out at Beacon as a favor to some of his old teachers such as Doctor Oobleck, with whom he'd spent hours debating what ifs and various pieces of mythology and how it tied into historical events. Whenever he assists at Beacon, and is inevitably asked questions, he always answers in a way that will make a student think. He is a firm believer in living your life smarter, not harder, and tries his best to allude to that in order to solve others problems.