Brunhilde Engelnacht

"My, my, such an adorable little angel."

- Brunhilde talking to a child in a social party

Do not steal nor edit MY property. - Fiernull

Brunhilde is the heiress of the Engelnacht family, a branch family of the prideful Bluthardt family, and well-known by her peers as a fine horse archer. A young woman with aristocratic roots and upbringing, Brunhilde possesses a seductive regal air of authority and commands a faction of her own within high society. In spite of her queenly atmosphere, Brunhilde fits the image of a glorified mistress better than a dignified queen.

Appearance
Whether she does it intentionally or not, Brunhilde's natural smile is described as predatory. With sharp features, a black eye-patch over her right eye, and a lilac eye glinting with naughtiness purposefully, the probability of her encouraging any sort of trouble to come her way is probably high.

Brunhilde has evenly-cut bangs and a long, loose, silky hair like a deep night, usually perfumed with gentle scent of jasmine flowers and brightened up with the glittering flower silver pin on the right side. She possess a slender body, with glowing porcelain white skin and well-defined feminine traits purposely trimmed to be an ideal feminine figure.

For her favorite clothing, Brunhilde dons a knee-length, black and white-themed dress with detached flutter sleeves, and black doll shoes. For business purposes, Brunhilde likes to wear dark red blouse- ones that emphasizes her chest- tucked into an above-knee black pencil skirt. Lastly, as a mounted archery enthusiast, Brunhilde is equipped with burgundy-colored vest embroidered with roses, blue pants, brown boots, quiver with bamboo arrows, and thumb-ring, bracers, and white tapes wrapped on her hands under leather gloves for protection from the bowstring.

Her choice of accessories are all made of silver: necklace with an owl and a pair of small wing-like earrings.

Roots
Brunhilde was born in Vale for practical reasons. Her Atlesian mother, Yuzuki Yotsuba, was tasked by the head of the Bluthardt family to establish a foundation in Vale to expand networks and create more sources of cash flow. Her father is Phlegethon Engelnacht, a former head of a “reformed” mafia family, whom her mother seduced and married as he had numerous connections at his disposal and a chance of redemption under Black Order Battalion (now Legazpi Defense Group). Another reason for her mother's actions was to find the traitors lurking in the organization's Vale branch. (w/c led to this rp)

Heiress
Bearing the blood of a well-known, Atlesian noble family, Brunhilde was guaranteed a privileged lifestyle in exchange for becoming a proper heiress and representative of the Bluthardt family. It was preordained that she attend etiquette classes, receive academic education from family-trusted private tutors, and take violin lessons at a very young age. Attending social gatherings was also a must to her, mainly to aid and learn from her parents in mingling with distinguished figures.

Brunhilde had spent her time being dragged to Mistral countless times by her mother and eventually took after her mother's hobby- horse riding. Her mother was an equestrian in Mistral and owned many race and war horses that Brunhilde came to adore at first sight. As her riding lessons advanced, it was time for her to become a full-fledged member of the Bluthardt family. Thus, at the age of 8, Brunhilde began attending fewer parties at the time her combat training intensified.

As a pretext for her abrupt absence in the limelight, her parents announced she was severely ill, requiring her to be kept at home more than often to monitor her health. Her lessons became harder as she showed potential, and when her parents deemed her to be ready through her success of swiftly killing a bounded criminal, she was sent to Benilde City to join the Headless Players, an in-group of the Bluthardt family serving as the advanced training stage and initiation ground of younger generation.

When in Rome, do as the Romans do
For the first time, the ten-year-old Brunhilde met her relatives and, unfortunately, her future long-time object of resentment, Aricia Bluthardt. Brunhilde lost her right eye on her first blood spar to Aricia, which was followed by overwhelming display of the huge gap of their abilities and being belittled by Aricia for being the horribly weakest member of the group (Headless Players). Suffering from sudden plunge of self-esteem, Brunhilde struggled to catch up in her Spartan training. To add insult to injury, she wasn't permitted to have a bionic eye to really learn from her mistakes, forcing her to adapt in her training with great difficulty.

Feeling down for days, Brunhilde went to the stables to relieve stress, and then met a bashful little girl who had followed her all the way to the building. There the little girl apologized on behalf of Aricia's actions before introducing herself as Cyzarine Bluthardt. Brunhilde didn't budge at first at her “enemy's” little sister but relented grudgingly right away to the sniffling child who had offered cookies as sorry gift. They became friends after their first meeting with Brunhilde feeling refreshed and ready to return the favor to her enemy.

Brunhilde also realized the reality she was in after discovering from her new friend that cheating was considered “strategic”. Hence, on the day before her assassination mission, she faced off against Aricia again and won easily by spitting bitter melon juice on Aricia's face.

At the start of her preteen years, Brunhilde was sent to a prestigious school later on for the sake of fully assimilating her to Vale's society. There, she pooled connections (resources) by being active in school clubs like gymnastics, leading her to become a socialite in a short time. Nevertheless, it was actually her reputation as a troublemaker that made her popular. She made money by offering her hard-earned hacking skills to her peers, ranging from opening social media accounts to digging blackmail-worthy information, petty crimes per se. Verbal antagonism to other “egotistical” girls was her daily routine as she had found it easy to get violent reactions out of them. She was also the type to seek revenge at backstabbers by blackmailing them. These “entertaining” escapades would've gotten her expelled if it weren't for her mother's interference.

After her official introduction to the key leaders of the family, Brunhilde was obliged to visit the main family in school breaks to learn more of her family's inner workings. This included secretly joining few of her seniors in assassination missions given by the Black Order Battalion - Atlas branch.

Latent Troubles II: Tangled Bonds (To be revised)

After graduating from highschool, Brunhilde joined her father's real estate development company- Engelnacht Corporation- to begin her OJT as an assistant business manager. This was followed by her becoming one of Black Order Battalion - Vale's (now Legazpi Defense Group)intelligence agent after she was recruited. However, she only did it for the sake of abiding by Mona's long term plan to conquer the corrupted organization and finally kill off its equally corrupted benefactors.

Latent Troubles II

Post BoB
After series of events (rps), fall of Beacon, the and Bluthardt family's alliance with the Daybreak Syndicate that led to the family head becoming one of the Dragons, Brunhilde expressed her desire to leave Vale but indecisive whether she should go to Vacuo or Mistral, the kingdoms she haven't visited yet. Such motivation though stemmed from feeling of loneliness when Cyzarine Bluthardt (whom she's closest to so far) was sent to Vacuo, leaving her with Aricia Bluthardt, Casper Bluthardt, and Wynston Arkwright. Her weapons was upgraded by her cousin (Cyzarine) beforehand as a parting gift.

As Brunhilde went on to deal with the normalcy of her everyday life, trouble found her in a form of revenge.

Latent Troubles II: Helen's Gift

Personality
Brunhilde is seen as quite amiable by her cohorts but viewed as intimidatingly quiet and hard-to-please by many. She also strikes as someone who prefers to sit in a throne, her bearings and gaze beckoning such, and someone who have her eyes set on submissive men. For all that, Brunhilde is merely performing like a stage actress, finding amusement on people's reactions, expected or not.

Her apathetic perception helps her maintain a balance between being genuine (I like you) and practical (I need you for this), typically going by the philosophy of Egoism that stemmed from environments (surrounded by stereotypical, selfish people) she had have faced and experienced as she grew up.

She is also a dishonest person, socially adaptable if you prefer a toned-down version. Truth and lies twists in her lips as though they're facts, which can be either intentional or unconscious.

In situations where she doesn't have to deal with people and concern herself with obligations, Brunhilde can be rather impulsive, following her intuition and exploring whatever piques her interest. She also goes on binge drinking whenever she feels bored. Or worse, seek trouble to liven up herself. "Haters gonna hate.~" As a family member of the Bluthardt, Brunhilde is fairly obedient, quite wary of expressing her disagreement to them- specifically the adults. She's also unusually forbidding to some of her cousins, and makes them either uncomfortable or mad (or something else) to entertain herself. Her recklessness in the family can be labelled as an abuse of power since family members complain about her, but cannot do anything against one of the significant assets of the family's next generation.

Powers/Abilities
Brunhilde is a valuable asset to the Bluthardt's family business. She possesses knowledge in handling business since she has been acquainted to it in her preteen years (small-time, freelance hacker), and capable of following through the demands of top management like streamlining sales process. Although she's not very particular with the technicalities of business and lacks formal training, Brunhilde knows whom she should reach out to compensate her short comings. Working in tandem with her daytime job is her intelligence gathering that covers networking and online information retrieval (hacking).

As a combatant, Brunhilde is more of an assassin than a swordswoman. She compensates her average endurance and strength with a minimalist fighting style that glides along enemy attacks, striking whenever both precision and lethality are ensured. Her rhythmic movements leverage on her body's flexibility and speed to evade and parry and attack, and muscle strength good enough to lift her own weight whenever she needs to hide up on the ceiling. In addition, her muscle strength allows her to move stealthily as well as to attack or counter attack without losing her balance.

She can turn a typical knife into a skinning or throwing knife against low-caliber fighters. If swords and daggers are in her hands, she can unleash burst of gyrating blades in unspecified intervals to push back opponents followed by ranged attacks to take a breather. As for hand-to-hand combat, she resorts to elbow and knee attacks along soft techniques (as she has no particular fighting style) that prevents her from facing muscle-fueled attacks head on as much as possible. Her armed and unarmed melee fighting style typically targets the weak points (like joints) of arms and feet, particularly helpful for lowering Aura levels. This also gives her the chance to disarm opponents or twist their joints who aren't as experienced as her.

Her proficiency with firearms stands out when it comes to sniper rifles because she has the balance and eyesight for precision aiming up to 900 meters. As a sniper, Brunhilde has the patience to stalk her targets and a degree of intuition to know when to shoot. This is her comfort zone since she doesn't worn out easily. On the other hand, she has less tricks in this position compared to her melee skills.

Application of her Semblance in combat paves way to more diverse methods of dealing with opponents and maneuvering around them with the element of destructive unpredictability.

Semblance: Black Magic



Black Magic is a rune-based type Semblance that allows Brunhilde to unleash barrage of non-lethal, black rays that can draw lines on air, ground, or water with varying effects. Brunhilde's black magic doesn't mean the literal "Black magic". The name is borrowed because of the color of the rune and for the sake of simplicity.

Physical Appearance: The rune of Black Magic is 15-inch in diameter by default. Just as its name implies, the rune itself is black, dark enough that it cannot be noticed in pitch-black room along the swirling sphere of energy (black in color) enveloping it. When the rays are discharged, the rune's four-pointed star rotates clockwise and produces a loud steaming sound like an overheating engine as the rune glows white.

The lines are black, their width being 3 inches.

Rune Constraints:
 * Brunhilde can summon 25 runes. However, she can only command 5 runes if she were to manipulate the rays to different directions. To use all 25, she would have to move them as one.
 * Maximum distance from the user: 25 meters
 * Default form consumes a minimum of 1% of Brunhilde's reserves. Increased input equates to stronger attack, which decreases the number of succeeding attacks Brunhilde can make. Variants consume more.
 * Maximum number of rays per rune: 4. They only make one line together, which makes the drawing process faster.
 * Maximum range of rays: 109 meters
 * Standard length of lines: 10 meters. Increased length consumes more Aura.
 * Cooldown time: 15 minutes

Major Forms:

Hard Line - the first form of Black Magic with the appearance of a simple line. The rays of the rune draw solid black lines, nicknamed "Hard Line", that can withstand a ramming wrecking ball. Its durability would decrease with a series of onslaught, and can be possibly destroyed before it reaches its five-minute time limit. This line is like a steel bat when waved around by the rays.

Soft Line - the second form of Black Magic with the same appearance as "Hard Line" but different composition. The lines are flexible like twines, and can be used as an improvised rope, but can be melted by flames in a minute. It consumes 2% of reserves and lasts for five minutes.

Variants:

The following variants activates only after the rays complete drawing them. In addition, their percentage of Aura consumption is added to the major forms.
 * Snap Trap - derived from the trapping mechanism of some carnivorous plants, this line functions like a mouse trap when touched. Applying this to "Hard Line" would clamp (imagine Cold Cobra chomping without its serrated teeth) (or try to clamp) the "source of disturbance" within reach while "Soft Line" coils like a serpent without constricting. It consumes a minimum of 2% of reserves, plus the percentage of either one of the major forms.
 * Spiked Branch - in this form, tree-like limbs with uneven thorns sprout rapidly from the lines with a reach of 5-meter radius, capable of penetrating a 2-inch military steel. This is useful for barricading, injuring pursuers, and torture, becoming more lethal with the incorporation of "Soft Line" due to entanglement. It uses up a minimum of 3% of reserves, plus the percentage of either one of the major forms.
 * Scatter - a of Black Magic wherein lines fire needles once in all direction, suitable for distraction and dealing with clustered small fries. They maintain the appearance of the major forms afterwards but are significantly weaker. Uses 3% of reserves, plus the percentage of either one of the major forms.
 * Explosion - a "line" bomb that can flip a an crowded 33,000-pound bus with a blast radius of 8 meters. It requires 4% of reserves to be used, and detonates immediately when the rays finish drawing. With "Soft Line", this line bomb can latch (accidentally) on a speeding car while the rays delay its activation.
 * Blade - a line like a double-edged sword that is capable of slicing a 5-inch military steel. "Blade" is the best anti-personnel variant of Black Magic because of its controllable damage in contrast to the other variants with AOE attacks. In addition, this line doesn't need the rays to finish drawing to activate. Its intended form is already constructed by the time the rays start drawing. Aura consumption is 3%, plus the percentage of either one of the major forms.

For augmented attacks, Dusts are added directly to the runes.

Weapons
Schatten Schweig - Bullet Accelerator Sniper Rifle (BASR) A modified sniper rifle modeled after Barrett M82- a .50 caliber, short recoil, semi-automatic anti-materiel rifle- with a gun barrel with infused Wind-Gravity Dusts that result to projectiles traveling nearly as fast as the speed of sound. It is the sister firearm of Adlig Teufel (currently in possession of Wynston Arkwright) due to the adaptation of its "double revolving chambers system", which allows infusion of combo Dusts onto the bullets upon discharge. The two chambers are longer than the original, and are attached under the gun barrel where Dust exhaust ports are installed.
 * Color: Jet black with white highlights
 * Default form: Small briefcase
 * Ammo: Raufoss Mk 211 bullets, .50 version of Radically Invasive Projectile (RIP), .416 Barrett, .50 BMG
 * Creator's signature: Crown Breaker
 * Wind-Gravity Dusts - increases the weight of the bullet (Gravity Dust) and then increases the bullet's muzzle velocity by 100m/s (Wind Dust)

Todeskralle - Exoskeleton Gun-Blade Claws (EGBC) These mechanical weapons goes in pair, slim and light enough to be worn inside Brunhilde's loose sleeves. They're installed on top of a black, long, thin-padded, insulated gloves made of composite graphene that covers the forearms up to the user's elbows. The steel finger claws are covered with carbon nanotubes, and are positioned above the forearm in its default form. These claws weren't primarily built for offense because they're easily dulled. Instead, they serve as containers to carry various Dusts for sudden elemental attacks and augmenting the sword-part of the weapon. They wrap around Brunhilde's fingers and cover the dorsal side of the hand when activated. The claws can also be deployed one by one. The blades are a pair of short swords forged with the strength of milspec steel and 5160 spring steel with a layer of of Graphene. Their fuller is the barrel of .50 Desert Eagles (not including the grips). These are also retractable weapons under the user's forearms in which the guns can be used without activating the blades. Like the secondary weapon (Schatten Schweig), they have Wind-Gravity Dust-infused barrel. In the absence of her main weapons, Brunhilde carries any disposable weapons available in her disposal.
 * Bullets: Hollow point, incendiary, RIP, .50 cal
 * Creator's signature: Crown Breaker

Relationships

 * Casper Bluthardt - second cousin. They recognize each others' talents in gathering intelligence on professional level and constantly share intels with one another. They have a rather neutral relationship.
 * Aricia Bluthardt - second cousin. She and Brunhilde don't go along personality wise. Not to mention, their banter borders hostility and is considered toxic.
 * Cyzarine Bluthardt - second cousin and perhaps one of the people closest to her. Brunhilde tends to antagonize and dote the younger girl that leaves no clue as to how she truly sees her cousin. However, it cannot be denied that Brunhilde openly hates her when she acts kind.
 * Basilia Bluthardt - second cousin. The person whom she's also fond of aside from Cyzarine. Brunhilde has the friendliest relationship with her among the Bluthardt siblings and sees the girl as her "equal". It may be partly because of their similarities, always hiding behind the mask.

Trivia

 * Brunhild is a German name meaning dark or noble; Engelnacht is a German word meaning “angel of the night”.
 * Schatten Schweig means "silent shadow" while Todeskralle means "death's claw".