Rory Carlette

"“‘Off with their heads!’ Ooooo, how fun! I always wanted to say that!”"

- Rory Carlette

Appearance:
I’m poor so can’t afford an artist, also I have the precision of a drunken claw-machine. Have some descriptions instead.

Rory has shoulder-length fluffy white-hair that curls a bit near the tips, bouncing and swaying with every little movement she makes. Her eyes are bright orange, a bit of thin dark pharaoh eyeliner underneath them. A red upside down heart is tattooed underneath her left eye, nothing else present on her face.She wears a fluffy waist-length red coat in the theme of a king’s robe, or rather than wearing it, she just has it on her shoulders without actually putting her arms through the sleeves. Beneath that she wears a red and black strapless corset skirt, the skirt portion portion being of the mini variety. She doesn’t wear pants, instead opting to wear black leggings in place of them. She has a belt slung the left-side of her leggings, actually being a bunch of bullets for her weapon that appears a belt, weighing them down and revealing a portion of her midriff as a result.

Bright yellow high-heels cover her feet, lifting her off the ground an extra three inches and black cloth wrapping around her ankles to make a black heart-shaped bow.

Accessories include a set of large red jeweled earrings in the shape of hearts, both dangling around freely, and a lopsided royal crown atop her head tilted a bit to the right.

As a side-note, her emblem is a curved heart with bullets going around it.

Personality:
Rory is kinda of like a party girl, if a party girl had no regards for the safety of anyone else around her, and if that party was actually her just beating everyone up. But hey! The drinking part is still there! In that regards, she’s simple in all that it takes to please her is some good alcohol, or violence.

Not at all positive traits to have, but she does have some good traits. Being raised in an aristocratic family, she knows how to use prim-and-proper words, and mind her own manners towards others in a polite and respectful way. She’s incredibly friendly too, uncomfortably so in most cases. She borders on warm and motherly to obsessive and clingy in that regard, preferring to keep people she likes very close to her.

She happens to smile a lot to, being an optimist and pointing how things could be worse than they currently are, even if it doesn’t work most of the time. A surprising feature most people would never figure is her huge guilty conscious. Whenever she hurts someone she cares for she feels terrible, but she doesn’t know how to deal with it, so she dishes it out through violence.

Her violent tendencies tend to override everything else about her, having a peculiar urge for it and adding to the cycle. In her words, if she doesn’t act physically in a violent, she “goes through withdrawal.” Whether this a real or psychological, no one really knows, though many assumes it’s psychological. She essentially has to commit some form of violent act every while, or just perform a physical activity that mimics violence.

As a side-note, she has a habit of speaking in a way that spontaneously changes from her formal upbringing to slang mid-sentence, switching between the two in an odd way. The slang differs each time, but the formalities don’t.

To sum it up, she’s like an overly motherly polite street-thug.

Backstory:
Rory was raised in what some might call the “prestigious” Carlete family, a family known for it’s high-quality weapon-smithing materials and penchant for sheer destructive power of said materials. She grew up with an older sister, one that largely took the spotlight from her. She never minded, it just meant more freedom for her. As she grew older, she began to take a fascination for the weapons her family made, particularly the destruction they caused.

In her own words at the time, “I like the pretty explosions!”

Her parents, taking note of this, decided to teach her as well. She didn’t really like how much time it took up, especially since it shortened the amount of freedom she had, but over-time she gained a knack for making and designing high offensive weaponry, as compared to her sisters designs of elegance and efficiency. They began investing more and more time on Rory in place of her sister, something she noted bothered her sister quite a bit.

She managed to convince her parents to teach her sister more again, as despite her designs not being traditional, they could bring the company to a new direction that would make more profit. Surprised at hearing this, they agree. Her sister seems just as surprised, especially since Rory used the exact words she herself often times used when complaining.

Rory smiled, saying she knows, and the two became closer as a result.

As she grew older, her interests expanded towards the slums of the city, often times exploring it and going on “adventures” with the kids her age there, often times being running around and upsetting old people, plus the usual scuffle here and there. They formed a makeshift gang of sorts, promising to not reveal her identity to anyone and instead claim she was from further up in town. For the most part, everyone bought it, as her sister was the one publicized, not her. Thus began her violence and slang habit.

One day, her sister invited her to go out to diner with her to thank her, as she never properly did for what she did so many years back. Rory agreed, and the two set off for the restaurant. For the most part, they had a good time, however, as they were heading back, both of them were attacked by a gang that both recognized Rory from her gang, and her sister from the magazines. They put two-and-two together, and decided to hold them for ransom.

Neither actually being trained, save for Rory in an informal way, there was nothing they could do. Rory could try to fight them, but they outnumbered her. Instead, her sister fended them off as she shouted at Rory to run. She didn’t want to, but she was just a scared girl, so she did. It was late at night, her sister was gone, and she was sure the thugs were after her, so she did the only thing she could think of and went to get help from her friends.

If she went to her parents, the outcome might have been different.

None of them answered her as she banged on their doors, obviously sleeping since it was so late. She didn’t know what to do, so she waited in front of one of their houses till morning. Once that came, the child’s parents opened the door to find her there, and explained everything to them.

They called the police, and soon they came over to which Rory explained everything again. They nodded, but took Rory away as they recognized what she said as the kidnapping of the heir to the Carlete family. A missing person reporting had been filed on her and her sister when they didn’t return, so they were bringing her now to the station where her parents were.

She arrived, they saw her, embraced, and then asked for all the details. She explains, and their hearts sink. Coincidentally, at that moment, the police receive a call about someone being held ransom. Who it is is glaringly obvious. Rory’s parents, without even blinking, take the phone away and accept. The police offer help to apprehend the criminals, though her parents deny anything that could put their daughter’s life in danger.

They wait until the meeting time, go there, hand over the money, take their daughter, and leave. Simple as that. Or it should have been. After receiving the money, one of the thugs decided to kick Rory in the face, since he knew there wasn’t a thing she or her parents could do about it. He considers it payback for everything her gang’s done to his friends, and continues to kick her. Her parents beg him to stop, and as he’s about to shout back, the doors to the warehouse burst open as police swarm in.

They ignored what her parents had say, saying it was their job to apprehend criminals. The thugs know they’re pretty much screwed, so the in hopes of some satisfaction, the one kicking Rory pulls out a knife and stabs her. As he does, she snaps. Everything she’s taught herself about fighting one the streets kicks in as she pulls the knife from out of her and practically rips the guy apart in front of everyone.

She goes on and tries to attack the other thugs, the police rushing in to restrain her and said thugs. She thrashes, managing to escape and attack another thug before she’s restrained again, with handcuffs this time. She’s taken to the station along with the thugs, arrested for murder, though given the circumstances, plus a large sum of money, she’s soon able to leave by morning.

Her sister’s back, though changed, seeming emptier and more jumpy. It’s unknown what her kidnappers did to her, but judging from the marks on her, Rory comes to the conclusion that they beat her repeatedly. In an odd reversal of roles, Rory starts mother-hening her sister, keeping an eye on her and making sure she’s safe and comfortable. She knows she’s not though, primarily on how her elegant designs are jagged and deadly, broken almost. This only furthers her mother-henning, and beginning her long-time habit of it.

On the flipside with Rory, her parents are worried about her, particularly with how violent she’s slowly been getting. They want to hire someone to check her out, but she reassures them she’s fine. She’s not. She doesn’t tell anyone, but the reason for her violent tendencies is because every once in awhile, the images of the thugs come back in her mind, and every time they do, her blood starts to boil and she has to let it out. As it turns out, the only way she knows is violence.

If she doesn’t let it out, the rage and grief begin to add up overtime and she snaps, tearing apart everything around her, something that happened to her room quite often. Knowing she’s only worrying her parents more and more, and that she can’t afford to be acting like this given how her sister is, she decides to be a Huntress.

She gets to be put her penchant for violence and anger into something productive, she endorses her family’s own weapons while fighting, and she gets to become strong so an incident like the one that happened never happen again. Hunters and Huntresses are the strongest in the world, right? So who would dare oppose them but the soulless Grimm?

With that, she began her training, setting off for Beacon once the time came.

Relationships
Team NGRM

Nigrum Leivent:

Grau Spiegel:

Merane Havhek:

Abilities:
She’s quite physically fit, able to lift her weapon around with ease. If she wanted to, she could bench a bench. Knows various card tricks from her time visited bars, plus how to mix up a few drinks or two. Has a high tolerance for alcohol, claiming it’s like water for her. Due to her background, she knows basic weapon maintenance too, though as she hasn’t practiced it in years, she has forgotten much of it.

She is an expert on heavy weaponry though, that being the only knowledge she retained from her lessons. She’s even charismatic as well, both her backgrounds flowing together to appeal to people others in whatever way necessary.

Semblance:
Executioner, or that’s what she calls it anyway. It allows her to store up energy and let out a deadly strike that’s far more powerful than any normal one she can dish out. Quite easy to tell when she’s charging it up, as she begins to glow red. As such, dodging it is quite easy. She’s able to charge it while moving, though simply getting out of her area of attack is easy enough.

Serves to one-hit lesser Grimm, and break or fracture the armor of stronger Grimm. On people with aura, it just takes out a large chunk. The amount varies, but it averages on 15-25%. Charging it and doing weaker consecutive strikes is an option too, as compared one large heavy strike. She doesn’t really care how she got it, but it’s most likely due to how she wanted strength to wipe away her enemies.

Weapon:
Two bladed brass-knuckles, four bullet slots in front of her knuckles while the overly large blades are above them. If she puts them together, the blades and handles flip together to make a large axe about half her height. The direction of the bullets changes too, facing towards her instead of away. It should be noted, that four bullets are in each slot, so obviously four shots are able to be made before reloading.

The weapon itself is called Queen’s Guillotine

Combat:
Her strategy is literally just running and smash anything in sight. Not is to say she can’t think of an actually stratagem, she just prefers not to as it takes too much work. With Queen’s Guillotine in brass-knuckle, she punches anything that moves, with style. With it in Axe form, it’s just about a same, albeit more elaborate attacks as she twirls the axe around her body and propels it forward with bullets. A favorite of hers is playing “leapfrog” with the axe.

The tank and berzerker of the team, to sum it up.

Notes:

 * Rory means Red-King, while her last name alludes to the Scarlet
 * She’s based off the Queen of Hearts from Alice’s Adventures in Wonderland
 * Alice is also the name she took whenever she went out with her gang as a child
 * Has a habit of laughing madly during fights, or just shouting out random words repeatedly. I.e. MADAMADAMADAMADAMADAMADAMADAMADA