Thread:Amet Revfold/@comment-27926861-20160310201714/@comment-27926861-20160311232535

thanks again :D

alright, I guess I'll tell you my ideas.

Elemental Manipulation. None of that mumbo jumbo just controlling one element (I have not seen a semblance rule specifying on this, but maybe I passed over it.), this guy can control all four, but at very low levels (small gusts of Wind to angle an attack so the blow is less damaging or misses entirely, rocket explosions cover slightly more area [OC uses a rocket-launcher sword], small pieces of the ground rises up slightly, making it that the opponent [depending on foot size} might trip on it, and water makes the enemy sweat more, making them a bit disoriented). If the character is doused in fire, he can absorb a fifth of its energy, but the rest burns him. If he uses his Semblance to a higher level, it can severely weaken him if he uses too much (pushes an opponent away= a bit tired, sends 10 flying into a wall and stick them there=VERY weak). if he runs his semblance dry.. he dies.

Heat Vision not lasers, but can see the heat emanating from animals and humans through walls or inanimate objects, making them easier to target or follow. Used mainly in very short periods of time, for staying in Heat Vision mode tires out the user fairly quickly.

Light giving & taking. Basically, the user can take light emanating from objects (Lamps, torches, etc) and use them to create flashbangs, and can create a sphere of darkness in the air, usually on someones head, confusing them ong enough to strike them down. this second mode however, does not work on Faunus and takes away a lot of energy.