Seth Miller

"TBA"

- TBA

"TBA"

- Seth Miller

Seth Miller is a young jackal Faunus attending Shade Academy as a member of Team PRSM (Persimmon).

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Appearance
Seth is a young man with messy blond hair and blood-red eyes. As a Faunus, he has a jackal tail, which is forked at the end due to an incident in his youth. He has a medium build, being neither quite lithe, nor quite bulky, instead being somewhere in-between.

Pre-BoB
When out of uniform, Seth wears tan short-sleeved shirt with a red vest over it. The vest has tassels at the bottom. He also wears red shorts, and an odd pair of red gloves, with gray-ish designs on them. On his feet are a pair of tan, open-toed sandals.

For accessories, a red bandanna is worn around Seth's upper right arm, and a beaded anklet is worn on his left ankle. A feather decorates the strap going diagonally around his torso, being placed at his left hip. Around his neck is a Native American type necklace, with three feathers and a bead between each and on either end.

Post-BoB
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Personality
Seth is one of those kids who will follow rules... when it suits him. Otherwise, he's something of a wildcard. He likes chaos, and he likes making chaos. For him, rules are something to be followed, but also something to be challenged and broken. After all, what's order without a little chaos?

As expected, Seth likes making noise. He actually has a better time studying when there's a bunch of noise being made in the background, simply because he's used to it. On the other hand, he doesn't study all that much to begin with. He prefers having fun. Of course, his idea of fun is not always everyone else's idea of fun, as it tends to involve at least rule-bending, if not outright rule-breaking.

Seth can also be charming, in a friendly, cheerful way, and uses this to his advantage when it comes to creating chaos. He goes through life pretty much doing whatever he wants, following his impulses. He's something of a trickster, liking to prank people, tease them, and occasionally reveal their secrets. The latter he usually does as a way to try and help people, though. Such as telling a girl that another boy likes her (often right in front of said boy, because Seth gets just as much amusement from seeing the reaction).

Seth is actually a very loyal person. Part of why he wants to be a Huntsman is to protect the tribe he comes from. He likes helping people, albeit in his own odd way. Assuming his trickster actions don’t benefit him, they probably benefit someone else. Though he also only tends to help those who are his friends.

Of course, Seth can also be very selfish. If you haven't earned his trust, then you probably find him annoying with how he likes to pop up and embarrass/prank people, and then usually runs off laughing. Sometimes he'll try to set two people against each other, playing tricks on them and telling lies, all for his own amusement.

Seth is also very ambitious, making him rather competitive. He will give competitions everything he has, and he likes a challenge, whether it's fighting or pranking or something else. But he doesn't usually challenge other people, preferring to make them for himself, or for other people to give them to him.

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History
Seth was born in Vacuo, into a nomadic group. They roamed from one place to another, often either herding animals or hunting them. From a young age, Seth was trained to protect the tribe and the animals they herded.

Two of the most common threats to their way of life were the Grimm and bandits. In order to avoid them, they often tried camp in places with natural barriers. They also learned how to fight, and how to camouflage themselves. Seth received all this knowledge, but he wanted more.

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Morana Miller
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Nevena Plamen
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Rainer Faigel
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Aquila M
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Pharoah's Cuffs
Seth's main weapon, which he calls Pharoah's Cuffs, is his gloves. The metal bands at their ends actually have slots for Dust, which he can channel through the gloves to cast. When he does, the design on them lights up, matching the color of the Dust type he’s using. He uses several Dust types, including: Outside of these, Seth has been debating working with Steam, Plant, and Hard Light as well, as they fit with his Semblance too. So far, though, he hasn't really added them to his arsenal yet.
 * Earth: The Dust he has the most experience with, and has expert control in using. He can form rocks with his hands, fire dirt waves, and with the help of Wind Dust, can even make small sandstorms.
 * Wind: Seth often uses this Dust for complementary effects, like he does with making sandstorms. He can also create small tornadoes, and use large wind gusts to push foes back.
 * Gravity: Very helpful for keeping the effects of other Dust types under control, and forming them into what he wants. He likes to bubble people and other things with this Dust, which makes them float. It also puts them at his mercy, as he can increase or decrease the gravitational pressure inside.
 * Fire: Seth likes making waves of fire with this Dust, and firing beams and fireballs from his palms. He's been working on making firestorms, aka fire tornadoes, but hasn't succeeded much yet. He can also mix this Dust with Earth, making mini-meteors.
 * Electricity: This Dust is one he's been working on his control with. He can fire lightning bolts from his palms, and make balls of electricity. He's been working on more specialized attacks, but often uses Gravity with it to make sure the effects don't get out of control.
 * Water: This one Seth has the least experience with, and has the least control over. If he ends up having to use it, he'll usually use Gravity with it to keep the water from spraying everywhere. He thinks he'll be able to do mini-hurricanes eventually.

Vicious Mirage
Vicious Mirage is a Harpooning Was Staff/Spear (HWSS), created as a secondary to Seth's Dust casting. It is a was staff/spear weapon that has a hooking/harpoon feature, and uses Dust.

Staff: A was staff, decorated with hieroglyphs. Unlike the rest of the staff, the hook part is actually metal, acting as a sort of scythe blade.

Spear: The curved hook part of the staff shifts, becoming the point of the spear. Used pretty much like a normal spear.

Hook: The hook of the staff/spear detaches, flying out on a chain that is hidden within the staff. Seth uses this expertly, hooking things and bringing them back to him or just throwing them around.

Dust: A slot for Dust is in the staff, which he can use as a backup for casting. It can also be channeled through the weapon, firing Dust beams and making Dust waves from the hook end. The hieroglyphs light up when the Dust is used. The types of Dust he can use are the same as the ones he uses with his gloves.

Semblance
Seth's Semblance is named Spirit Animal. It allows him to summon a creature that is very odd in looks, taking a holographic-like appearance despite being solid. This is because it is made out of Seth's red Aura. It has a canine body, with a slightly curved snout and upside down triangular ears with flat tops. It's tail is mostly normal, but is split/forked at the end. (Basically look up the Set animal)

The creature is tied to Seth's subconscious, so it acts based on his feelings more than his thoughts. However, it can be given specific orders. It has a movement range, that being a 50 meter radius set around him. It is also sturdy, being able to take several hits before dissolving. It takes 10% of his Aura to summon it.

There are several other things Seth can do with this Semblance, one of them being he can borrow the animal's senses, in a sense. He can basically inhabit its headspace, and see what it's seeing, hear what it's hearing, and smell what it's smelling. The summon can also be infused with Dust. He has experimented with most types of Dust, but doesn't use all of them, mostly using the ones he has for his weapons. For reference, though, the various kinds of Dust and their effects are:
 * Burn (Red): Made of flames. Burn things by touch. Fireballs from mouth and tail to attack.
 * Ice (Light Blue): Made of ice, making it a bit more fragile. Can produce ice, freezing things.
 * Earth (White?): The animal is now made of earth and rocks, making it heavier. While this reduces speed/agility a bit, it also makes it have more defense.
 * Water (Blue): This Dust means it’s made of water, making it leave behind wet footprints and drops of water as the stuff drops from its hide. The creature can now produce water, mostly by firing beams from its mouth or tail.
 * Lightning (Yellow): Made of crackling lightning. Produce lightning.
 * Wind (Green?): Made of wind. Speed increase. Can make mini-tornadoes by twirling its tail.
 * Gravity (Black): Black-purple gravity swirls. Can attract things (including bullets, if summoned before shot) - gravitational assist effect. Can also repulse things.
 * Steam (Gray?): Steam kinda billows off of it, but it also stays together. Can make steam clouds & stuff.

Abilities
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Trivia & Author's Notes

 * Seth is another name for the Egyptian god Set. Set is the god of desert, storms, and chaos, also being known as the Lord of the Red (which for the Egyptians referred to the desert).

Gallery
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