Ferro Duellante

Appearance:
Ferro’s hair is jet black, cut in a crew cut. The top of the hairstyle is spiked in the front slightly. Additionally, there is a silver streak running down the border between the longer top hair and the buzz cut sides. He has a moderately tan skin tone. Ferro’s eyes are a silver-grey, with a slight blue tinge when viewed up close. Rather tall, Ferro stands at 1.905 meters, or 6’ 3”, tall. While possessing high muscular endurance, Ferro is not extraordinarily strong. This is not to say he is weak, and he is quite capable of throwing a punch, but he isn’t particularly ripped either. His build would be comparable to that of a sprinter. He has a faded scar running along the side of his head, noticeable by the lack of hair growing in that region.

Ferro’s outfit is a simple black, tight fighting t-shirt covered by an iron-grey sleeveless vest. The vest is usually kept unzipped by Ferro, but is capable of being zipped up if necessary. His pants are also iron-grey, with a streak of black running down the sides. This part of his outfit is made of a moderately form fitting material. Ferro also wears criss-crossing pistol holsters, crossing his chest in an “X” shape and attaching to his belt at the hips in positions to store his weapons. Both his belt and the holsters are a dark grey color, in between the black of his shirt and the grey of his pants and vest, with silver buckles. His feet are covered by a pair of light running boots, black in color, that lie beneath his pants. Additionally, he wears a pair of dark grey fingerless gloves, matching the color of his belt and holsters. Often times, he can be seen wearing a military style, colored jet black, matching his hair.

Personality:
Ferro is far from a perfect human being. Still known to possess a distrust and dislike, if not an outright hatred, for the Faunus, he is a man struggling to adapt to the new, more accepting world. Additionally, he is a loner, preferring to remain in solitude than in the company of others. One of Ferro’s major flaws is his inability to admit that he is wrong. Even if it is obvious that he had made an error, he is constantly making excuses to direct the blame for the fault away from himself. He is also rather ambitious, seeking goals with an almost uninterruptable passion.

Besides his flaws, Ferro is intelligent and a competent warrior. If you manage to break through the outer skin of solitude, it is also revealed that he is rather kind, provided that you are human, not Faunus, which, as mentioned above, he possesses a general dislike of. Witty, he is just as capable of defending himself with words as he is with his weapons. A skilled negotiator, Ferro is often capable of convincing those with what he wants to hand over that target, something he prefers doing instead of fighting. Additionally, he is very loyal to those that are his friends.

Ferro's solitude often result in trouble when he is in situation that would be easier if he had people to back him up. However, in other situations, he is very loyal and kind when necessary, often allowing him to talk his way into gathering what he wants without needing to fight for it. However, his solitude sometimes leads to moments of loneliness and isolation, which can lead to Ferro being in a sour mood.

Ferro's dislike of Faunus often leads him to go out of his way to express this dislike. Due to his inability to admit he is wrong, he sometimes gets in trouble due to insisting he is right, no matter if evidence is present to the contrary. His preference for solitude leads to Ferro acting on his own, sometimes splitting from his team while at the academy, and not maintaining a permanent team after he graduated, instead finding allies when necessary. However, should you respect him, he will show the same respect back, as shown by the shared respect between him and his teammates, when they worked together.

Although he is usually a loner, and prefers avoiding people if possible, he will socialize when required. If this is the case, and those he socializes with earns his respect, he will remain loyal to them, and trust them as friends. However, should this trust be betrayed, Ferro will hold a grudge on those who broke it. His old fashioned discriminatory nature towards Faunus often leads to conflicts between Ferro and Faunus, and can often get him in trouble. Additionally, his negotiating skill leads many of his interactions with people to result in those he’s conversing with giving up something without a need for conflict. He prefers to use this method of getting what he wants, instead of acting as an aggressor. However, should conflicts arise, he is a competent fighter, as mentioned below, and won’t hesitate to fight.

Summary- Prefers solitude, but will work with others if necessary; Hates Faunus; Prefers negotiating to fighting, but will fight if required; Very stubborn, won’t admit he is wrong; Loyal if you manage to become his friend; very ambitious

Skills and Abilities:
Ferro is quite skilled in several areas outside of fighting. The most important of these is his wilderness survival skills. Quite a skilled survivalist, Ferro can get a fire started under most weather conditions, including rain, and is capable of navigating with the stars and sun quite effectively. This is paired with his naturally good locative skills, resulting in the ability to orient himself no matter where he his. Often times, this results in his ability to easily and efficiently navigate a place where he had only been for a short period of time, only needing one visit to familiarize himself with a structure’s layout.

The other major skill possessed by Ferro is reaction time. Duellante is capable of quickly taking in and processing stimuli, allowing him to react in a moment’s notice. While useful while fighting, he also uses this skill in other areas, such as rescue or dodging through oncoming crowds. Additionally, while trained to be better than usual, his reaction time is not super-human, and does not originate from his Aura.

Weapons and Fighting Style:
Ferro’s weapons come in the form of two handguns. Each handgun olds seven projectiles per magazine, although these can be mixed and matched between the several types of dust cartridges, allowing for variety. Additional magazines can be held on his belt and holsters, allowing for a total of 5 magazines per gun on any given mission, one in the weapon itself, two on each of the holster straps, and two for each pistol on the belt. Once ammo is depleted or if the target is too close to fire a projectile at, each pistol can morph into a dagger, which Ferro uses for close combat. If dust cartridges are still present in the daggers at the time of their use, they can be activated to allow the blade to access their effects.

While fighting, Ferro uses his quick reaction time and the agility, endurance, and speed mentioned above to dodge his opponents attacks, whether ranged or close combat strikes, while accurately and swiftly returning blows. This is aided by his semblance, the ability to create portals that he can jump through. For example, he could create one portal behind him and jump backwards through it, coming out another portal behind his opponent to catch them off guard. Additionally, he can use this as a defensive measure, opening a portal in front of a charging opponent to disbalance them.

Aura/Semblance:
Ferro's Aura is colored Black. So far, Ferro's aura has been able to be used for defense. This defensive ability is further shown through his semblance, which is primarily used as a defensive measure

Ferro’s semblance, Gateway, is the ability to create portals to transport himself or others from one place to another over short distances. Especially helpful for dodging attacks and catching opponents by surprise while battling, this can also be used to bypass certain obstacles, such as walls or gaps too wide to normally cross.

Backstory/History:
Ferro was born to a middle class family in Vacuo, and developed his hatred of Faunus in his childhood, as his relatives had fought in the Faunus Rights Revolution, and even earlier, the War, and had passed on the dislike of the race through the generations. As he grew up, he often bullied Faunus in his school, an act the schools protested, but his family did not. Once becoming of age to attend, he moved to Mistral to go to Sanctum Academy, hoping the distance would separate him from his bad reputation back in Vacuo. It was during this time that he got his scar. During a robbery in a store he was shopping in, he attempted to negotiate with the robbers, resulting in them shooting at his chest. he instinctively used his semblance to cause the would be fatal shot to only graze the side of his head. After this, he proceeded to fend of the robbers until the authorities arrived. Although he was disciplined by Sanctum for fighting outside of sparring matches, it was the first time his semblance had been revealed, and shifted his focus to studying how it worked.

By the time of his graduation from Sanctum, his mastery of his semblance and agile combat style earned him a place in Haven Academy, where he continued his training. However, he was much more split from his team in Haven than he was in Sanctum, resulting in him only working together with them when absolutely necessary. This often, to the anger of his teammates, caused them to lose sparring matches and tournaments due to not being able to form a decisive group strategy to compliment teamwork, and getting in the way of Ferro’s individualist combat style, allowing neither of the strengths to be exploited. After his graduation, this problem was remedied by Ferro not taking a team during his role as a Hunter. From there, and to this day, he wanders from kingdom to kingdom, fighting Grimm on the way, and taking up private contracts that require his skills to get by.