Brunhilde Engelnacht

"My, such an adorable little angel."

- Brunhilde talking to a child in a social party

Do not steal nor edit MY property. - Fiernull

Brunhilde is the heiress of the Engelnacht family, a branch family of the prideful Bluthardt family, and well-known by her peers as a fine horse archer. In spite of her regal atmosphere, Brunhilde fits the image of a glorified mistress better than a dignified queen.

Appearance
Brunhilde is a young woman in her early 20's with a characteristically youthful smile sometimes described as predatory. Her sole lilac eye glints with mischief while her lost right eye is covered with an eye-patch, blending devilishness and regality brought about by her bearings.

Brunhilde has evenly-cut bangs and a long, loose, silky jet black hair, usually perfumed with gentle scent of jasmine flowers and brightened up with the glittering flower silver pin on the right side. She possess a slender body, with glowing porcelain white skin and well-defined feminine traits purposely trimmed to be an ideal feminine figure. Her muscles are slightly firmer than average from horse-riding at dangerous areas, archery, and fighting in general.

For her favorite clothing, Brunhilde dons a white strapless dress with corset-like top, lined with black feathers on the front waist, and lace skirt reaching her knees, sewn with thin black ruffles on the edges. She pairs it with a cream white gothic lace shrug adorned with silky black feathers on the shoulder of bell sleeves and neck, and final touches of black doll shoes.

For business purposes, Brunhilde likes to wear dark red blouse- ones that emphasizes her chest- tucked into an above-knee black pencil skirt.

Lastly, as a mounted archery enthusiast, Brunhilde is geared with burgundy-colored bolero with large hood, graphene-reinforced pauldrons, a black vest with composite metal foam, blue pants installed with steel plates on the lower half, plated brown boots. She carries a leather quiver with steel arrows on her back and secured her hands with thumb-ring, bracers for protection from the bowstring, and leather bow hand gloves (two-finger).

Her choice of accessories are all made of silver: necklace with an owl and a pair of small wing-like earrings.

Roots
Brunhilde was born in Vale for practical reasons. Her Mistralian mother, Yuzuki Yotsuba, was tasked by the Bluthardt Family to establish a foundation in Vale to expand networks and create more sources of cash flow. Her father is Phlegethon Engelnacht, a former head of a “reformed” mafia family, whom her mother seduced and married as he had numerous connections at his disposal and a chance of redemption under Black Order Battalion (now Legazpi Defense Group). Another reason for her mother's actions was to find the traitors lurking in the organization's Vale branch. (w/c led to this rp)

Heiress
Bearing the blood of a well-known, Atlesian family, Brunhilde was guaranteed a privileged lifestyle in exchange for becoming a proper heiress and representative of the Bluthardt family. She received rigorous academic education as preordained by her family, socialized with people, and shadowed her guardians and parents in covert operations. She was also taught how to fight, kill, and survive, maintaining one of the family's key factors to their near unhampered family tree.

Outside the duties of a heiress, Brunhilde also spent her time being dragged to Mistral countless times by her mother as a doted daughter. Her mother was an equestrian in Mistral and owned many race and war horses that Brunhilde came to adore at first sight, taking after her mother's love for horses. As her riding lessons advanced, it was time for her to become a full-fledged member of the Bluthardt family. Thus, at the age of 8, Brunhilde began attending fewer parties at the time her combat training intensified.

As a pretext for her abrupt absence in the limelight, her parents announced she was severely ill, requiring her to be kept at home more than often to monitor her health. Her lessons became harder as she showed potential, and when her parents deemed her to be ready, she was sent to Benilde City advance her training with her relatives.

When in Rome, do as the Romans do
The ten-year-old Brunhilde met her unfortunate first blood spar with Aricia Bluthardt, the person almost as the same age as her and who had slashed her right eye, displaying the overwhelming gap of their abilities in front of of their family. After being belittled by her other cousins for being in the bottom of the food chain, Brunhilde had suffered from sudden plunge of self-esteem and struggled to catch up with her spartan training. To add insult to injury, she wasn't permitted to have a bionic eye to really learn from her mistakes, forcing her to adapt in her training with great difficulty.

However, after meeting and becoming friends with a little girl who apologized for their cousins' actions, Brunhilde was back on her feet in no time and proceeded to win in many spars.

Latent Troubles II: Tangled Bonds (To be revised)

Brunhilde gained more practical combat experience later on, slowly embracing the eccentric culture of her family. She was acknowledged as a capable combatant after satisfying her superiors' expectations and was rewarded with her very own colt, a rocky mountain horse that she named Regent.

The Empress or The Mistress?
In her preteen years, Brunhilde enrolled as a freshman in a prestigious school. She was quick to display her prowess in mounted archery and academics, announcing her presence boldly after her steady return to public eye. Her connections expanded as she attracted many people, consequently getting many invitations to expensive parties and such.

Petty troubles ensued throughout her student life from antagonism with other girls for being “too friendly” with many boys to unconfirmed involvement in cases of cracked social media accounts and blackmail. In between this normal life, Brunhilde would visit Benilde City every school break to learn more of her family's inner workings.

After graduating from highschool, Brunhilde was expected to join Beacon Academy because of her aptitude in combat. However, she expressed indifference to Hunter profession because she preferred hunting Grimm as a leisure than as an obligation. Instead, Brunhilde became a real estate agent and joined her father's real estate development company- Engelnacht Corporation- to begin her OJT. At the same time, she was recruited by Black Order Battalion - Vale (now Legazpi Defense Group), a paramilitary organization, as an intelligence agent after getting recommendation from her parents who were also members of it.

Latent Troubles II (to be revised)

Post BoB
After series of events (rps), fall of Beacon, and the Bluthardt family's alliance with the Daybreak Syndicate that led to the family head becoming one of the Dragons, Brunhilde admitted to herself that she was exhausted from all the things happening around her and decided to take a long break.

However, Brunhilde lazed for too long that her mother threatened to freeze her bank account. With business undergoing crisis due to economic issues and the threat of her bank account getting frozen, she was forced to teach mathematics at the family's Vale-based orphanage along with her distant cousins. It was for putting into action the social responsibility of those with power, her mother said.

Idle assets (freeloaders) aren't allowed in the family.

Latent Troubles II: Helen's Gift

Personality
Brunhilde smiles a lot. She rarely frowns and doesn't speak ill of others in front of people. It magnifies her confidence, composure, and perceived maturity to those who doesn't know her better. Although seemingly difficult to approach due to her appearance, she's fairly easy to talk to because she can keep a conversation rolling. Upon stepping out of the spotlight and obligations does her trouble-seeking and impish nature breaks out of the cage. Or when she's at the end of her tether depending on her mood swing.

Brunhilde, for the lack of better word, can be unpredictable. Sometimes, she'll act like a bitch to others rather than to resolve things peacefully. And sometimes, she'll turn into a mature young woman who tries to keep a tense atmosphere from blowing up. Her persona varies from time to time, never the type to stick to one, tiring, boring mask. To those who knows her a bit better, Brunhilde is at least consistent with her binge drinking of alcohol and playful domineering behavior.

She lives in the present, and selectively cares about the future. Brunhilde generally lives by the philosophy that life is completely absurd, and views the world as a theater stage with countless interconnected plays. These elements greatly affects her conscience that she rarely concerns herself with morality and feels distant to her surroundings as a complete observer. In spite of her perceptions, Brunhilde also toys with another belief that there's always an exception; thus, she maintains very few, genuine relationships.

As a family member of the Bluthardt, Brunhilde is strangely well-behaved, quite wary of expressing her disagreement to those older than her-mostly those of old age. Because of her previous experiences, she's rather forbidding to some of her cousins, and makes them either uncomfortable or mad (or something else) to entertain herself. Her recklessness in the family is sometimes labelled as an abuse of power since family members (mostly cousins who doesn't like her) complain about her behavior, but cannot do anything against one of the significant assets of the family's next generation.

Powers/Abilities
Brunhilde is a valuable asset to the Bluthardt's family business. She possesses knowledge in handling business since she has been acquainted to it in her teenage years. As a real estate agent, Brunhilde is acquainted with laws, contracts, and taxes that proves to be useful in her money-making schemes in real estate. She also have a good radar for searching prospective buyers and sellers with a bit of analysis and memorization of information from property portals and ads in the newspaper. Working in tandem with her daytime job is intelligence gathering that covers networking and online information retrieval (hacking).

Combat
Being an assassin trained to the bone, Brunhilde possesses the flexibility and speed on Huntress level. She favors a minimalist and efficient fighting style on both close and range combat, her gameplay usually concentrated on saving stamina and ending the fight at the moment's notice.

Brunhilde's combat development is greatly affected by her blind right side, particularly when she can't use archery as good as her left hand. Even so, it was a blessing in disguise. Her right side has frighteningly higher reaction time and sharper hearing compared to the left, which can be observed more closely when in she's in close combat.

In close quarters, she demonstrates proficiency in hand-to-hand combat, resorting to elbow and knee attacks along with soft techniques. Brunhilde performs better with a bladed weapon by unleashing quick sharp thrusts and slashes in unspecified intervals. Her armed and unarmed offense fighting style typically targets eyes, hands, arms, and feet, showing resemblance of a principle of Arnis to eliminate opponents' ability to attack and discourage prolonged fighting. This also allows Brunhilde to twist their joints to immobilize them after disarming.

Against bigger and large number of opponents, Brunhilde relies a lot in her Semblance.

Horse Archery
Horse archery, also known as mounted archery, is a martial arts that blends archery and horseback riding. Brunhilde's horse archery works both as a hobby and combat skill and can be carried over to many operations that requires accurate aim, tracking, and shooting at targets while controlling a speeding platform. Her passive archery skills also apply to her competence with sniper rifle for longer shooting distance.

Brunhilde is a lethal archer in her own way. Her mid-range attacks are consistently careful and have low shooting rate, favoring strategically well-placed arrows over cowboy-style speed shooting. But the closer you get to her, the more arrows gets loose at high speed since aiming becomes easier. Brunhilde is capable of assaulting with numerous arrows from point-blank to mid-range at every opportunity, reaching up to 230 meters using quality barebow recurve. With an athletic upper body and proper archery form, she can pull heavy draw weight and blind-nock arrows in fluid motion without excess movements. Brunhilde can still use her right hand by relying on muscle memory and instinctive calculations despite having a blindside to her right, albeit only good in closer distance. Thumb draw is her preferred method of releasing arrows- sometimes used with thumb ring- because it allows for faster draw and release of arrows (as she claims).

On the other hand, her marksmanship stands out when it comes to sniper rifles. She uses it for long-distance combat and armor-piercing purposes that would render her arrows ineffective. It compliments her high-level accuracy, allowing her to pick off targets around 900 meters from her position.

She is well-versed in horsemanship, coming from a decade worth of partnership with Regent, a gentle male rocky mountain horse. Brunhilde trusts her partner very much that allows her to ride reinless and command Regent, verbally or with gestures, with ease. She can also shift on her mount to different positions, either to get a better shot or evade attacks while returning the favor.

Regent is used to combat and responds calmly to his rider's will. He runs fast like a race horse, and can run in long distances in uneven terrains thanks to his refined four legs and well-maintained hooves. His sensitivity to danger and hostility is very high, which enables to warn Brunhilde ahead simply with his ears pricked forward and tense tail. Regent has his Aura activated, giving him degree of protection and durability.

Application of her Semblance in combat paves way to more diverse methods of dealing with opponents and maneuvering around them with the element of destructive unpredictability.

Semblance: Black Magic



Black Magic is a rune-based type Semblance that allows Brunhilde to unleash barrage of non-lethal, black rays that can draw lines on air, ground, or water with varying effects. Brunhilde's black magic doesn't mean the literal "Black magic". The name is borrowed because of the color of the rune and for the sake of simplicity.

Physical Appearance: The rune of Black Magic is 15-inch in diameter by default. Just as its name implies, the rune itself is black, dark enough that it cannot be noticed in pitch-black room along the swirling sphere of energy (black in color) enveloping it. When the rays are discharged, the rune's four-pointed star rotates clockwise and produces a steaming sound like an overheating engine.

The lines are black, their width being 3 inches.

Rune Constraints:
 * Brunhilde can summon 25 runes. However, she can only command 6 runes if she were to manipulate the rays to different directions. To use all 25, she would have to move them as one.
 * Maximum distance from the user: 25 meters
 * Default form consumes a minimum of 1% of Brunhilde's reserves. Increased input equates to stronger attack, which decreases the number of succeeding attacks Brunhilde can make. Variants consume more.
 * Maximum number of rays per rune: 4. They only make one line together, which makes the drawing process faster.
 * Maximum range of rays: 109 meters
 * Standard length of lines: 10 meters. Increased length consumes more Aura.
 * Cooldown time: 15 minutes

Major Forms:

Hard Line - the first form of Black Magic with the appearance of a simple line. The rays of the rune draw solid black lines, nicknamed "Hard Line", that can withstand a ramming wrecking ball. Its durability would decrease with a series of onslaught, and can be possibly destroyed before it reaches its five-minute time limit. This line is like a steel bat when waved around by the rays.

Soft Line - the second form of Black Magic with the same appearance as "Hard Line" but different composition. The lines are flexible like twines, and can be used as an improvised rope, but can be melted by flames in a minute. It consumes 2% of reserves and lasts for five minutes.

Variants:

The following variants activates only after the rays complete drawing them. In addition, their percentage of Aura consumption is added to the major forms.
 * Snap Trap - derived from the trapping mechanism of some carnivorous plants, this line functions like a mouse trap when touched. Applying this to "Hard Line" would clamp (imagine Cold Cobra chomping without its serrated teeth) (or try to clamp) the "source of disturbance" within reach while "Soft Line" coils like a serpent without constricting. It consumes a minimum of 2% of reserves, plus the percentage of either one of the major forms.
 * Spiked Branch - in this form, tree-like limbs with uneven thorns sprout rapidly from the lines with a reach of 5-meter radius, capable of penetrating inches of military steel. This is useful for barricading, injuring pursuers, and torture, becoming more lethal with the incorporation of "Soft Line" due to entanglement. It uses up a minimum of 3% of reserves, plus the percentage of either one of the major forms.
 * Scatter - a Black Magic wherein lines break into small, numerous fragments before dispersing in all direction, suitable for distraction and dealing with clustered small fries. Uses 3% of reserves, plus the percentage of either one of the major forms.
 * Explosion - a "line" bomb that can flip a crowded 33,000-pound bus with a blast radius of 8 meters. It requires 4% of reserves to be used, and detonates immediately when the rays finish drawing. With "Soft Line", this line bomb can latch (accidentally) on a speeding car while the rays delay its activation.
 * Blade - a line like a double-edged sword that is capable of slicing a 5-inch military steel. "Blade" is the best anti-personnel variant of Black Magic because of its controllable damage in contrast to the other variants with AOE attacks. In addition, this line doesn't need the rays to finish drawing to activate. Its intended form is already constructed by the time the rays start drawing. Aura consumption is 3%, plus the percentage of either one of the major forms.

For augmented attacks, Dusts are added directly to the runes.

Schatten Schweig - Bullet Accelerator Sniper Rifle (BASR)

 * Color: Jet black with white highlights
 * Default form: Small briefcase
 * Ammo: Raufoss Mk 211 bullets, .50 version of Radically Invasive Projectile (RIP), .416 Barrett, .50 BMG
 * Creator's signature: None

A modified sniper rifle modeled after Barrett M82- a .50 caliber, short recoil, semi-automatic anti-materiel rifle- with a gun barrel infused with Wind-Gravity Dusts that result to projectiles traveling nearly as fast as the speed of sound.
 * Wind-Gravity Dusts - increases the weight of the bullet (Gravity Dust) and then increases the bullet's muzzle velocity by 100m/s (Wind Dust)

Todeskralle - Exoskeleton Gun-Blade Claws (EGBC)

 * Bullets: Hollow point, incendiary, RIP, .50 cal
 * Creator's signature: None

These mechanical weapons goes in pair, slim and light enough to be worn inside Brunhilde's loose sleeves. They're installed on top of a black, long, thin-padded, insulated gloves made of composite graphene that covers the forearms up to the user's elbows. The steel finger claws are covered with carbon nanotubes, and positioned above the forearm in its default form. These claws weren't primarily built for offense because they're easily dulled. Instead, they serve as containers to carry various Dusts for sudden elemental attacks and augmenting the sword-part of the weapon. They wrap around Brunhilde's fingers and cover the dorsal side of the hand when activated. The claws can also be deployed one by one.

The blades are a pair of short swords forged with the strength of milspec steel and 5160 spring steel with a layer of of Graphene. Their fuller is the barrel of .50 Desert Eagles (not including the grips). These are also retractable weapons under the user's forearms in which the guns can be used without activating the blades. Like the secondary weapon (Schatten Schweig), they have Wind-Gravity Dust-infused barrel.

In the absence of her main weapons, Brunhilde carries any disposable weapons available in her disposal.

Post-BoB
"Seriously, someone didn't bother to check her skillset."

- Cyzarine mused while making Tatrias

Tatrias - Tactical Tripartite Armament Synthesis (TTAS)
Taking the place of Schatten Schweig is a transformable weapon simply dubbed as Tatrias, a Tactical Tripartite Armament Synthesis (TaTriAS) meticulously designed and assembled by Cyzarine Bluthardt for months and fabricated by a steel mill in the Kingdom of Vacuo rather than by ArmorTech due to inaccessibility to Atlas. It has three weapon forms: a saber, a sniper rifle, and a recurve bow. The color theme of Tatrias is jet black accented with silver on the edges.
 * Creator's signature: Crown Breaker

Most of Tatrias' parts are crafted using an experimental steel alloy called high-specific-strength steel (HSSS) to withstand many forms of abuses in combat. In addition to its physical resistance, its saber blade is made of S7 Shock Steel, which would inhibit strong impacts from severely affecting Brunhilde's grip and the weapon's performance as a whole. For the compound bow form, a custom black & white BCY-X bowstring is used for its high-level of reliability.

Tatrias is explicitly designed for Brunhilde's fighting style, which Cyzarine describes simply as “bloodthirsty, playful, and swift”; thus, the resulting multifaceted weapon: a two-handed sabre with sharpened false edge form for optimizing momentum and slashing, an ambidextrous recurve bow form for left and right hand compatibility, and a sniper rifle form with retractable gun barrel for close-combat adaptability and convenience. What truly works like a charm is that Tatrias have “utility grips” that can be used interchangeably by all weapon forms, removing the necessity to switch too much to certain grips for certain weapon form. This will be discussed further in later parts.


 * In its default form, Tatrias appears as a big yet slick sniper rifle with a Barrett M82-style stock. It has a 29-inch gun barrel with rectangular outer shape that retracts up to the upper receiver. The gun barrel is also infused with Wind-Gravity Dusts, making Tatrias' sniper form as lethal as Schatten Schweig in discharging barrage of assorted .50 cal bullets. Make no mistake that when Tatrias is activated it doesn't mean that the sniper rifle will be the first form to appear. The thinner limbs of the stock of the sniper rifle can be either used as the handle of the two-handed saber or the grip of the recurve bow.
 * Embedded on both sides of the sniper rifle (starting from upper receiver to lower receiver) are long, slim elliptical panels, nearly concealing the gun trigger. Upon deployment, these elliptical panels will split vertically to form a recurve bow. It appears like a pair of recurve bows but shares a single grip- the foregrip of the sniper rifle or its stock, depending on the previous form. The body of Tatrais will slide forward, rather than the foregrip adjusting itself, for appropriate brace height and to keep the user's bow hand/supporting hand steady.
 * If the grip of the recurve bow is the foregrip of the sniper rifle, the stock of the sniper rifle will fold downwards 45 degrees to function as a bowstring suppressor.
 * Attached under the upper receiver is a rectangular gadget that shelters the inactive form of the blade of the two-handed saber. The blade is designed to shoot out like a striking snake at deployment, used to startle and distract opponents when they close in. The unfolded and straightened stock of the sniper rifle is the only one that can function as the saber's grip but it possesses a pivot in its base, allowing the saber to change front 180 degrees and break into a swifter backhand slash. Lastly, the gun barrel can act as the thicker spine of the saber blade to deflect attacks and clobber opponents. The foregrip will simply fold upwards.
 * In this form, the recurve bow can still be deployed. By holding the saber upwards, the elliptical panels will slide backwards to the stock to activate the recurve bow form. This way, Brunhilde can use the saber and the recurve bow at the same time.

Satriat - Mechanical Utility Back Quiver (MUBQ)
Made along side Tatrias is a pair of mechanical back quivers clasped side by side called Satriat, a rather lazy name borrowed from Tatrias by switching the letters "t" and "s". Their frames is made of carbon fiber, and has its body clad in black leather layered with carbon nanotubes to protect the arrows and then weaved with soft padding to cushion Brunhilde's back. They can be carried separately like normal quivers and appear like slim, tall backpacks when carried together.
 * Creator's signature: Crown Breaker

Satriat's quivers carry different volume of arrows: the left one holds 33 arrows while the right have 20, giving Brunhilde a total number of 53 arrows. The quivers have their own revolving contraptions in the center that moves the arrows along every time an arrow was pulled out. Three arrows are always lifted above the bundle so Brunhilde can pull them out easily.

Satriat's left quiver typically carry arrows attached with four-bladed steel broadheads, suitable for piercing and inducing massive bleeding to enemies. To add to its fatality, the broadheads are barbed, making it hard and painful for people to pull out these arrows except the shaft part since it can be unscrewed.

For Satriat's right quiver, it holds headless arrows designed for specialized arrowheads stored under the quiver. Listed below are the following common arrowheads carried by Brunhilde: There are far more assorted arrowheads in Brunhilde's disposal which she could only carry when executing a planned attack. To choose select an arrowhead to be attached to the shaft and released by the quiver, Brunhilde uses the five buttons on Tartias' foregrip as the controller.
 * Explosive
 * Fragmentation
 * Taser
 * Smoke Screen
 * Tracker

Relationships

 * Casper Bluthardt - second cousin. They recognize each others' talents in gathering intelligence on professional level and constantly share intels with one another. They have a rather neutral relationship.
 * Aricia Bluthardt - second cousin. She and Brunhilde don't go along personality wise. Not to mention, their banter borders hostility and is considered toxic.
 * Cyzarine Bluthardt - second cousin and perhaps one of the people closest to her. Brunhilde tends to antagonize and dote the younger girl, exhibiting a sibling relationship with her being the bully big sister. They share similar perspectives to some degree.
 * Basilia Bluthardt - second cousin. The person whom she's also fond. Brunhilde acts as a mentor and a reliable big sister to Basilia. Both have public reputation to maintain; thus, they sympathized with each other's circumstances.

Trivia

 * Brunhild is a German name meaning dark or noble; Engelnacht is a German word meaning “angel of the night”.
 * Schatten Schweig means "silent shadow" while Todeskralle means "death's claw".
 * High-specific-strength steel (HSSS) exists. (check it out)