Emeric Daugherty

NOTE: This character is a pending Character.
Name: Emeric

Age: 23

Gender: Male

Race: Human

Height: 6' 1"

Weight: 152 lbs.

Hair: Emerald Green

Eyes: Emerald Green

Appearance: Emeric is a tall, rather slender young man with darker olive skin and a face that seems to be a mix of soft innocence and hard experience. He already has a few scars dashed across his face, one across his left cheek, and a couple along the right side of his jaw.

Emeric's armor and clothing are scavenged from various pieces of junk and armor from destroyed Atlas robots, fallen Atlas guards, or from anything else useful. His chest-plate is scavenged from a fallen Atlesian Knight, along with his helmet and makeshift HUD visor. His plackart (look it up) is scavenged from a fallen Atlas Solder's armor. His vambraces and gauntlets are scavenged from fallen Atlesian Knights. His greaves are heirlooms passed down from his deceased father, similar to how Jaune's sword was passed down to him. Emeric's greaves are made from a rare form of Dust-resistant steel, and have been repaired and modified heavily over the years. They contain all sorts of hidden storage compartments, some empty, some not. The greaves have extensive designs formed in them, a testament to their extensive use.

Personality: Emeric is one of the few truly good people on Remnant, though he is far from perfect. He has always believed in a strong moral code, though situations of extreme stress and pressure can cause his moral code to crack. This way of life is brought on by the extreme guilt he feels from his death-ridden past. He does his best to assist others and the rebuilding of Beacon Academy, though his efforts have been met with difficulty. He tries his best to be positive in all situations, though certain ones make him crack.

Weapons/Abilities: Emeric's weapons are unique, in the sense that they are modular. What this means is that the base of his weapons (his gauntlets) are able to swap out weapons and/or tools attached to them quickly and easily. Example weapon/tool modules include: Various knife and cutting attachments, miniature modified firearms, a miniature computer terminal, lock-picking tools, miniature arc welder, miniature laser cutter, and miniature output speaker, which can connect to his helmet and HUD.

Emeric is a natural combatant, and his fighting style can change depending on his current gauntlet configuration and encountered enemy. He is also fairly perceptive, though that skill is enhanced somewhat by his homemade HUD visor.

Semblance: Emeric is able to understand the functions of technology by simply touching it. Anything beyond that, such as data on a hard drive, or the location of a signal being received, are not things he picks up on when in contact with the tech. When he gains the knowledge of the functions, he is able to operate the tech with relative ease, in proportion to bulkiness and weight of the tech. For instance, if Emeric finds a laser rifle of unknown make or origin, he is able to understand how to operate the rifle, from firing to reloading to maintaining it. But he will not be able to translate any foreign text on the outside of the rifle, or see any data it might be receiving or sending.

Backstory: Emeric grew up in a small village outside the city of Vale. His father was a talented metalworker and tinkerer, who created many helpful and entertaining devices for the betterment of his village. Emeric's father decided to train Emeric at a young age to be as creative and inventive as he was. He and his father created many more devices for his village. When Emeric was sixteen, he fell in love with a Faunus girl from a nearby village. They were happy together, and the girl's village approved highly of the two being together. Unfortunately, Emeric's village hated the relationship between the two, and exiled Emeric from the village. The girl's village happily allowed Emeric to live with them, and so he did, not looking back.

Years passed, and the two decided to marry. The girl's village was thrilled, and was going to plan a massive celebration. Emeric decided that he would visit his father one last time before he married, so he traveled back to his village with his love to see his father. At first, he was met with resistance at the village gates, but he was able to convince them to let him through. When he told his father the news, his father grew angry. He began to yell racial slurs at Emeric's wife-to-be. Emeric, naturally, grew very angry and punched his father across the face. His father yelled for him to leave, and so Emeric did, holding his wife-to-be close.

The wedding was late the next day. There was dancing and food and laughter. The two were happily married at the center of town, and it seemed like Emeric would have a happy life.

But this was not to be. Earlier that day, Emeric's father, angry at his son for marrying a Faunus, and not in a right state of mind due to his age, managed to work the entire town into a rage against the mostly Faunus populated village, and marched over that night to exterminate it. When the horde arrived at the village, they were met with the sight of singing, dancing, and the marriage of Emeric and his wife. This got his father even angrier, and he marched into the procession, firing a Dust-based energy rifle right into the girl. Emeric watched as the energy turned her body to ash in his arms. Her last words he ever heard her say were, "I do."

Emeric was in shock as his father and his compatriots moved into the rest of the village, slaughtering the innocent Faunus. A red rage began to envelop Emeric's consciousness. He rose slowly, then advanced at his father. Knocking the gun out of his hands, he began to attack his father, relentlessly. When his father was near death, Emeric stopped. Reality rushed back at him in a wave, and he looked at what he had done. Filled with fear and shame, he did what any person would do in this circumstance.

He took his father's rifle, slung it over his shoulder, and ran. He ran and he ran and he ran. He ran until he hit the edge of Vale, where he collapsed out of exhaustion. The next day, he went to the nearest bar and spent what little he had on the strongest alcohol he could keep down. And it helped, for a while. After the alcohol wore off, he spent the next year wandering around Vale, sitting at rock bottom, taking odd jobs here and there. And at the end of that year, he hit the ultimate low, and almost took his own life. But as fate would have it, he spotted a poster outside his run-down home, advertising a bounty-hunting business in Vale. For some reason, he decided to join. So, he took his father's old rifle, some spare parts from devices around the home, and began working.

Soon, he had a primitive version of his current armor, and he applied for the job that day. Over the next years, Emeric slowly began to turn his life back around, one job at a time. When the Grimm attacked Beacon Academy and Vale, he joined up with his bounty-hunting company in an effort to evacuate as many citizens as possible. When he saw Atlesian Knights marching towards Beacon Academy, he knew something was wrong. He rushed to the school, ready to join in the fight against the Grimm.

When he got there, he saw students under attack by both the Grimm and the Knights. So, he joined in defending the Academy and it's students. Ultimately, the assault failed, and the Knights retreated. Emeric was about to head back to help his team when a white light erupted from the top of Beacon Tower. He had no idea where it came from, or why it froze the giant Grimm at the top of the tower. In the months after the attack, Emeric and his team have been helping the survivors of the attack rebuild their homes, while also keeping order in the streets.