Douglas Merle Randall

Appearance
Doug is a Grey Wolf Faunus who proudly displays his pointed Wolfen ears. He sported a set of short, messy hair atop his head.

Face
Doug has a tanned complexion, with his fur a dark tone of grey, and his hair warm black in colour. Doug's face looks human enough, with a Germanic nose, thin lips, and a slight overbite. His cool amber-green eyes seems to always be tired and / or sad, but immediately became much sharper and focused whenever he has to fight.

Body Build
Doug possesses a toned body, with slightly defined abdominal muscles, and shapely arms and legs. It almost looked like he has a Swimmer’s Build.

Street Clothing
Doug wears a pair of dark blue jeans, gunmetal grey t-shirt, and black sneakers. During cold or rainy weathers, he also sport a black polyester jacket, brown cotton scarf, and a grey beanie.

Huntsman Armour
During missions or in a fight, Doug can be seen wearing a pair of black cargo pants, gunmetal grey turtleneck sweater, and a double sided hooded hunting cloak.
 * One side of the cloak is dark moss green, whereas the other side is midnight blue. This allowed Doug to switch the cloak’s side during day or night to better blend into his background.

Symbol
The emblem is hidden on the top of his left hand, and the edges of the emblem glows white when he uses his Semblance.

Aura Colour
Smoky Grey

Personality
Due to his past where he lost his lover, he distanced himself from his peers as a way to protect himself from the feeling of despair when his friends inadvertently perished, be it via the Grimms or other humanoid enemies. Thus, he acts aloof and cold to others as to deter them from liking him, or him they, lest history repeats itself.

However, if someone actually managed to become his friend despite his rudeness, they will soon find out that under the facade of rudeness and coldness lies a broken Faunus who can barely hold back his self-doubt and -loathing, and is possibly even vengeful and suicidal towards the Grimms who had robbed him of his lover.

And, if someone actually managed to become his friend, they will find out that he is also extremely protective of those whom he calls his friends, willing to take a literal bullet for them as his way to amend his past failure.

Biography
Doug was born to a Grey Wolf Faunus father and Human mother, both of whom are still alive and well. The family lives in the countryside, with rolling prairies and meadows being the usual sight, and fresh crisp air and cool wind gently brushing against his hair and cheek the usual feeling. During his childhood, Doug spent most of his free time running with his dog, Agartha, and climbing tree, developing his foundation and love for Parkour as he grows.

Of course, living so far from civilisation means his family has to protect themselves from the periodical Grimm attacks. These skirmishes gave Doug early knowledge of the beasts’ weak points and honed his fighting edge for use in the future. Two of these edges that he found most comfortable with were the usage of the Longbows and Polearms.

While living in the Countryside, it was Doug’s father that taught him the aspects of combat and about “Aura.” It was during this time that Doug unlocks his Aura potential and, with it, his Semblance “Fade.”

Whereas his father taught him of Combat, his mother instead guides him on the Academic path. She was the one who taught him the spoken and written words, about the History of the Grimm, and of Remnant; about the struggles of the Faunus and about the White Fang, though that last topic was rarely touched upon as the parents will always start arguing about the philosophies of the organisation, whether it is right or wrong. Despite this, they still loved each other.

When Doug was old enough, he enrolled in Signal Combat Academy through his parents’ urging. He was reluctant because even though he has the experience and intellect, he does not have any social skill, and has always been extremely awkward in crowds. Nevertheless, he went to Signal and easily breezed through it.

During his time in Signal, Doug was required to design and create his own personal weapon. Already knowing his strong points, he poured his all into creating the Sentinel's Arc, a hybrid between a Longbow Plasma Caster and a Polearm with an Energy Blade. This weapon became his own masterpiece, and something that he always keep improving on through time and experience.

He graduated Signal soon after, and his stellar grades allowed him to pick his own Academy. He picked Beacon Academy in hopes that it will help shape him into becoming a legendary Hunter.

During his second year in Beacon, Doug finally determined once and for all his preferences in the fields of relationship. He prefers those of the same sex as he. This, however, does not have any effects on his personality, meaning he does not act flamboyant or stereotypical after this is known, and this his orientation could be mistaken for straight at a glance.

Doug was engaged in a relationship before, though it never gone past the hand holding and kissing stage. The reason for this was due to his boyfriend’s death during a Grimm Extermination Mission, where his entire team was surrounded by a larger pack of Grimm than the mission had stated, leading to the team’s decimation. This event left Doug devastated for months later.

Doug’s emotions has now stabilised, though he seemed more aloof and distant than in the past. Maybe it was his attempt to keep others away from him so he won’t get hurt anymore. In any case, he still mourns his lover’s passing deeply, though he does not outwardly show it.

It was also due to his lover’s death that Doug became overly protective of anyone he calls his “friends” because “[he] was not there for [his] boyfriend when he needed it most,” according to him.

Relationships
Even before the loss of his lover, John was extremely anti-social. Thus, he has very few friends whom he could count on.

Irving Black (Boyfriend) - Deceased

Weapon
The weapon is a trick weapon, and is made entirely of metallic alloys that can withstand intense heat and damage. It is heavily tech and dust based.

Ranged
The Ranged Form is a dark metallic grey and streamlined longbow that is segmented into three parts The longer upper limb and shorter lower limb, and the Handle which is also hollow to be able to receive small tubes of Dust as batteries for the elementals. When the limbs are locked in place, an energy based “string”forms between the tips of the limbs, completing the bow.

Because this is a plasma caster bow, there is no need for a quiver and arrows, as every time the string is fully pulled back, the arrow is formed with the respective Dust element charged in the projectile. If there is no Dust charges presented, then the arrow is purely plasma.

Dust Changes
Arrows take on a red tint and gained the ability to burn unprotected flesh or start a fire. Can potentially melt armour once upgraded.
 * Red (Fire)

Arrows take on a navy blue tint and gained the ability to extinguish fire. Generally regarded as the weakest Dust until upgrade, which allows the arrows to bolster one's Aura and heal.
 * Navy Blue (Water)

Arrows do not change in colour, but have electric sparks surrounding the arrows itself. The arrows gain the ability to chain shock beast and humans alike, and upgraded bow allows the arrows to release an EMP Shockwave that disable robots, short circuit weapons, and disorient humans and beasts. Trade off is it deals almost no damage, meaning it is a Crowd Control Dust.
 * Yellow (Lightning)

Arrows take on a dark green tint and gained the ability to create earthen barriers if shot at the ground, or immobilise Grimms and enemies if shot at them. Upgraded bow lets the user shoot at allies to create a form of armour.
 * Green (Earth)

Arrows take on a white tint with frosts emanating from the arrow itself and gained the ability to freeze the ground and the enemies. Upgraded bow make arrows that were shot at the ground leaves the ground dry, but create a patch of Frost element that slow people and beasts' movements.
 * Teal (Water + Wind)

Arrows take on a cyan tint with a force field effect emanating from the tip of the arrow. Does extra damage versus Technologies; and, once upgraded, can provide allies with temporary kinetic shields.
 * Cyan (Energy)

Arrows take on a light green tint and gained faster flight speed, and can potentially cut unprotected flesh similarly to a wind blade.
 * White (Wind)

Arrows take on a violet tint and gain the ability to phase through the enemy's' armour to get to the flesh beneath, or through the flesh and into the organs. Upgraded bow allows the user to become intangible. Arrows take on a rich orange shade that, upon closer inspection, looks like molten glass. If shot at the ground, the arrow will create a patch of molten rocks that does intense fire damage. The trade off is it has only one charge, and will overheat the weapon. Arrows take on a grey looking colour with some image distortion surrounding the arrows, imitating a mirage. These arrows can be shot at the ground to disperse into a mid-sized cloud of steam, blocking the vision; or at the enemies, scalding them like hot water. Upgraded bow fine tunes the steam cloud into a mirage, hiding all who enters the cloud.
 * Purple (Void)
 * Bright Orange (Lava)
 * Light Blue (Steam)

Melee Form
The “String” dissipates, releasing the tension from the arms, letting them snap straight into a staff made of the metal alloy. At the top of the longer arm, a thin plasma blade that is about one foot long protrudes out of the tip. The staff itself deals impact damage, whilst the plasma blade deals slash based damage.

Dust Changes
The blade shimmers red and heat seems to emanate from the weapon itself. Like the bow, the weapon will burn the flesh, and melt armour once upgraded.
 * Red (Fire)

The blade became wavy, or it looked wavy, with Navy Blue energy colour. Unlike the bow, the Polearm became more flexible than metal, allowing more control and surprising angles of attack. Upgraded weapon provides Aura Regeneration Over Time.
 * Blue (Water)

The blade takes on a golden glow with sparks of electricity periodically emanating from it. It deal less damage than usual, but gain the ability to shock and incapacitate the enemies, and is highly effective against synthetic enemies. Upgraded version allow the user to emit a small sized EMP blast whenever a parry is achieved.
 * Yellow (Lightning)

The blade became caked with dirt and moss, and almost look like it was rusted. However, unlike its frail and brittle appearance, the blade was reinforced by the minerals within the Earth. However, this also make the weapon heavier. Upgraded will remove the rust and dirt, revealing a beautiful golden finish, and allow the weapon to function like heavy weapons. The blade seems to shine clearly, and emanates a frosty chill. It gains the ability to slow the enemies through its freezing chill. Upgraded weapon allows this chill to go stick on the enemies for a longer period of time by clinging on their clothing and armour, or fur if it was the Grimms.
 * Green (Earth)
 * Teal (Water + Wind)

The blade hums with intense energy, and creates a temporary kinetic bubble shield around the weapon. Once upgraded, the kinetic shield will instead envelops the user. The blade takes on a light green tint and increases the attack speed of the weapon. Upgraded weapon will allow an even better cutting edge. The blade becomes violet in colour and almost ethereal. Like the arrows, it gains the ability to phase through armour and strike the flesh, or through Flesh and strike the Organs. Upgraded allows the user to turn ethereal at the higher cost of charges. The blade glows bright orange and emanates an intense heat. Can only be used once before overheating, it will does horrific amount of damage to the enemy, and the user if he is not careful.
 * Cyan (Energy)
 * White (Wind)
 * Purple (Void)
 * Bright Orange (Lava)

The blade takes on a greyish energy glow, and emanates steam around the blade itself. It gains the ability to scald enemies that it hits, and once upgraded, will be able to create a field of mirage, cloaking it's user.
 * Light Blue (Steam)

Semblance
When Doug wills it, his body seems to fade from view. The further the viewer is from Doug, the more potent Fade is, making it a rudimentary form of invisibility. Thus, if he moves quickly or makes aggressive actions, the Semblance will flicker or even fail, revealing his position.
 * Fade

Upon closer inspection, Fade takes the form of grey smoke rising from Doug's feet and dissipates a few inches taller from his ever upright ears.

Expert Longbowman

 * After a long period of repeated usage of the longbow, Doug had built enough upper body strength to pull the plasma string with some ease. This, combines with his experiences with own plasma caster trajectories, allows him to fire his arrows semi-accurately at farther targets.

Expert Polearm User

 * Deft control of the weapon allows Doug to “weave” the weapon and seemingly extends the reach via dislocation of the shoulder, amongst other things. Being an experienced Polearm user, Doug can also parry and counterattack against weapons that are considered lighter than his, like Rapiers and Knives, for example.

Innate Night Vision

 * Being a Faunus, Doug possess Night Vision innately.

Traceur (Parkour Practitioner)

 * Traceur’s Mentality
 * After a lifetime of runnig and climbing, Doug is now experienced enough to see possible pathing that could be used to cut down his traveling time, like boxes that could help him scale onto a balcony, pipes that lead to the roof, etc...


 * Traceur’s Vitality
 * After what seems to be a lifetime of running and climbing, his body had adapted to being pushed to its limits, allowing him to endure long runs better than others, along with letting him catch his breath faster after being winded.

Trivia

 * Douglas came from many Roots in the form of Dubhglas, with Old Gaelic and Old Scottish meaning "Dark Water," and Old Irish meaning "Black and Grey."
 * Merle, pronounced "Mer-Lae", was inspired by the Arthurian Legend's Wizard "Merlin."
 * The character was originally named "Jonathan Arthur Wulfgar," but due to the colour naming convention, the writer had to use his second character's name, which has a colour for a first name, coincidentally.
 * The weapons are based upon the Daikyu and Tonbo from the video game Warframe. For those who don't know what Warframe is, I'll say this: "Cyborg Ninjas in Space."