Viridin Tala

Profile
Name: Viridin Tala

Age: 15

Gender: male

Race: Human, Caucasian

Height: Um... average height of a teen, or a little taller?

Weight: The weight of the character. Assumed to be in pounds, but if not, make sure you're clear. And make sure the height/weight/age line up decently. A 14 year old who's six feet tall and weighs 140 pounds is pretty wonky to say the least.

Hair: Light Brown

Eyes: Green

Appearance
Viridin Tala is a adolescent boy who has somewhat of an average height, but a little bit more taller than normal. His hair is not very long at all and does not even come within shoulder length, although it isn't a buzz cut either. He have ears that are somewhat big, He holds the appearance of a kind adolescent boy though this should not let anyone fool them. He wears a dark green, long sleeve jacket with and underneath is a light, faded black long sleeve shirt with a hood attached hood on it, and a zipper in the front that only goes half way down the chest. He wears long black pants that consist of green four sided star prints running down the legs. He wears black army-like boots with a small gold studs on the toes of the boots

Personality
Viridin have a very complicated personality, Varidin is known by others who know him to a strong sense of honor and refuses to ever break his word, even if it would better benefit for him, and his allies  as well. Although, he will find some way around to breaking a word to an enemy by any means if he can. Viridin have been showed to be arrogant and highly spiteful at times, and is shown to be cheerful and nice to friends and allies, and will only turn nasty only when things happen that upset him, or he doesn't like. He have what some call a forever young complex, and as a result of that acts immaturely, but not too very childishly. When in battle and strategy, he is shown to be a very intelligent schemer and manipulator even when fighting other students in beacon in spare he always ruthless towards them even if he just finds it as a game, but determined to prove he never fails

Weapons and Abilities
 WILL BE COMPLETED SOON, NEED MORE TIME TO THINK 

section is often only associated with combat, which is a mistake many people, myself included, often fall into. With the weapon, it will likely be exclusively combat, unless it has out of combat functions, but abilities are great for expanding on what a character can do. This can be everything from stealth, to a specific attack, to cooking skill. Even knowledge based abilities such as a great education on the legal system can belong here. Look at some of fiction's best characters such as Hannibal Lecter and Bruce Wayne. Undoubtedly their abilities would include understanding the minds of others and detective work.

As some would be pressed to say, stats are best included here. I've often seen some people even use specific stat feats mentioned here, such as specific speeds reached, masses lifted or thrown, hits taken, though this can often fit into the backstory as well. Make sure it's justified in the character's backstory where these abilities came from. The abilities can be variable in length, depending on the character, so I won't set a recommended length. But remember, every character has SOME ability.

Nightmare Strike : Is a straight scimitar that can when applied with certain type of dust can cause lingering pain and slow down affects for a certain amount of time to make the opponent weak. The Nightmare Strike can be split apart into two long daggers as it's second transformation for double the attack and damage, as the last and third weapon transformation is when it transforms into a crossbow when both blades are put back together.

Backstory
WILL BE COMPLETED SOON, NEED MORE TIME TO THINK

Here it is. The big part. The hard part. I've heard it said by someone on here that they could make two characters a day if it wasn't for this part here and they're absolutely right. The backstory is the most thought provoking part of character creation, and the hardest to instruct people on. In most scenarios, I would say to obey canon and not add major cities where none existed, but currently we have no setting or history info, so the best I can tell you is to give your character a general backstory, creating villages, minor cities, or locations for the events of the character's backstory.

So your first intention should be the justification of everything you've written so far. Explain what happened to make them the person they are, what made them look like how they look, and what gave them the goals they have now. Try your best not to contradict other people's writing or your own, and this part can be the most fun. Display the character's personality, and let them do as they would. This can be a great time to work out joinings with other characters, maybe an NPC in common, an event, or an object. These can make for great RP starters.

Lastly, ensure that your backstory is consistent. Your character's abilities should remain at the same level at an individual stage of the character's life. If he can kill giant monsters with ease, don't have him struggle with one beowolf. Alternately, if he has trouble with three beowolves, don't suddenly have him fight a spider droid and win. Often, I set myself to make the backstory at least four large, well fleshed out paragraphs. Write with confidence, consistency, and absolutely the most important, creativity, and you'll make a great character to contribute to this RPing community.