Thread:JackWasup/@comment-22439-20140829170946/@comment-8182065-20140903021541

Sound Semblance: It would honestly depend on what you're getting at like controling sound waves, heightened hearing to listen to things better than others, etc. But because our Semblace knowledge is still kinda low, I would suggest leaving it out for now, though you could try whatever idea you have if you want to.

Character creation: I can tell you that no idea is 100% original which rings true for a lot of things, making characters being one of them. For me, I get my ideas from various anime/manga and video games. For example with my OC Amy, her inspiration came from a character named Cheria from a JRPG called Tales of Graces. Pretty much I liked her mannerisms, fighting style, and also how she uses lightning elemental attacks. I borrowed those aspects, added in a couple of things to differentiate her from Cheria in regards to personality, did a few sketchs on her appearance, and thought of a "graceful" like weapon to compliment her.

To further explain their personality I start to think: how would they interact with this kind of guy? That person? How'd they react if someone insulted them? It's a question game you have to play every now and then; just ask yourself some random questions that seems relevant to what makes your OC more of a 3D character.

Complications: If you find yourself trying to describe your character in some fancy way at first, things can get difficult. I'll give an example of how you could do with the personality. Just try to get the basics of your character's personality down first: say they have a happy-go-lucky person, likes sweets, and cares for others deeply. After you have the skeleton down, try to think of a few examples to show this: for the third point in his personality you could say he always helps old ladies cross the street.

Also it's good to think of some negative points for the character to go along with the good. Like they may show happiness infront of others, but it's merely a facade and they truly feel despair.