Board Thread:Role Plays/@comment-24286038-20140304192147/@comment-24286038-20140315190016

Day One

The sound tears through the forest awaking many things that were hidden. The various creature of Grimm have risen from their slumber. The signal can be heard by some but others are deaf to it.

Gylfie-The whistle is clearly heard by you, you can tell exactley where it is coming from and the distance between you and the source. Caution is advised, the Grimm in your area are now very active...

Sora-Nothing can be heard by you, thanks to either the terrain or the distance between you and Jerrick nothing has changed. Grimm in your area are stiil in standby.

Argent-The whistle is clearly heard by you, you can tell exactley where it is coming from and how far away it is. Be warned the Grimm are very active around you now, eyes are watching...

Bergen-The whistle can barely be heard by you, you know it's there but it is too faint for you to pinpoint. Be on high alert for potential Grimm attacks.

Dawnknight-Your whistle has alerted something to your presence... (Note: welcome to the combat portion.)

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Action Prompt

So some of you have heard a noise, fewer can track it, the rest are unaware and safe. What are your priorities now, what will you do?

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Combat Prompt-Rukatin

Difficulty-medium to hard

The bushes rustle around Jerrick, snorting can be heard as 5 boarbatusks creep out circling and surrounding him. One starts to spin and rushes for Jerrick's face, another rushes at his knees while the last 3 watch and wait.

(please refer to here for the rules of combat)