Oliver Browning

"I'm glad I can help!"

- Helpful Browning is Good Browning

Mitchell Browning is an Original Character by McKringles.

Backstory
Mitchell Browning was born on August 25 to a loving military family of 4 with his parents and an older sister named Alicia, who was born a year earlier than Mitchell, in the peaceful suburbs of Vale. His mom works as a surgeon, but had enough time to make proper connections with her kids and taught them medicinal skills in the process. His dad had recently retired from the army as a Captain and had found a way to make up lost time with them, by passing on his knowledge to his kids with the help of his battle buddies who were in various military career fields. Mitchell was 8 while Alicia was 9 when they started to undergo training, which included but was not limited to exercise, learning how to shoot, and hand-to-hand combat as well as technological education. They started off small and gradually escalated as the two of them got older.

Despite all of the training and mom being gone most of the time, Mitchell was able to have a decent childhood. Whenever he has free time, he is either outside taking a stroll and sometimes heading to the arcade; hanging out with friends; practicing his marksmanship; at swordsmanship classes; first-aid certification classes; or playing video games at home. Mitchell and Alicia were glad that they experienced "the closest thing to actual military training" because it came in handy when the both of them first enrolled at Signal Academy.

Ever since he turned 13, Mitchell had started dreaming of things that he never knew about or experienced ever in his life. More dreams gradually appeared as he progressed through his teen years. He's not the only one experiencing these, his whole family had quite a few also. Fortunately, they only occur a few times a week, so the Brownings do not lose sleep over it. He intends to find out the truth to why they're having these dreams. Some details he can remember about his dreams were that they took place somewhere very different from Remnant.

Becoming Hunters was the best choice for the both of them because their dad wanted them "to keep the peace for everyone rather than destroy it in times of war." His dad was involved in the Faunus Rights Revolution when he was a Second Lieutenant, and he is still traumatized about it but is going through therapy for it. "I still wonder why most of us humans are discriminating against the faunus population, they're just like us trying to get through our lives as the Grimm continue to threaten us" was what Mitchell can remember his dad saying. Their parents taught them to respect everyone around them, something the both of them tried their best to uphold.

The both of them blasted through the required amount of years at Signal Academy with no problem. They were taught how to take down Grimm while Dad prepared them to be able to defend themselves against non-Grimm. He didn't bother with going overboard with his weapons, rather he crafted weapons that would be suitable in almost any combat situation, which led to the crafting of Peacekeeper and Karapatan and Kaligtasan. Alicia was the first to graduate and got accepted into Beacon at 17. Mitchell was still 16 at the time and still attending Signal, but he soon followed suit.

Mitchell finally graduated at Signal Academy around June, turned 17 on August and got accepted into Beacon. Along the way to the academy, he saw familiar faces along with people from different regions and/or academies. He was surprised to see that "the young girl with a red cloak and a dangerous weapon" had made it despite her young age, but how she got accepted was none of his business. Anyone who got accepted must've demonstrated enough skill to be able to attend Beacon at an early age. Who knows what else will happen while he's there?

General
Mitchell is a good-hearted person, but is sometimes indecisive whenever making choices. He is a very cautious person and can be very skeptical and paranoid. He is self-conscious because he mostly sees people around his age as muscular, but he keeps up with his exercise time to time. He has some friends, but has trouble meeting new people unless they happen to have a thing in common with him. Despite his shyness and cautiousness, he is willing to help out as long as there are good intentions. He also has a somewhat perverted mind, but doesn't openly express it. He has a decent sense of humor and is open to any jokes as long as they're not too morbid.

Combat
Whenever placed in any combat situation, Mitchell has a soldier-like behavior and always stays alert for any lurking threat. His overly cautious behavior causes him to be paranoid, but it keeps him alert nonetheless. Mitchell has a high tolerance for stress, but he may emotionally breakdown when stretched beyond his mental capacity. Mitchell has little problem taking out Grimm, but it's a different story with other people. He follows the rules of engagement and only engages at confirmed hostile targets. If hostile individuals are encountered but do not attack, he will try to negotiate to defuse the situation. If negotiations fail and a battle ensues, he won't think twice to engage and eliminate hostiles.

Physical
Mitchell has an endomorph body type but is in good physical condition and looks as if he is a bit older. His height is 5'7, weight is 150 pounds, and is near-sighted, which is solved by wearing contact lenses. He has light brown skin; brown eyes; a slightly shaved head; and a 5 o'clock shadow.

Combat
His combat attire consists of:


 * black tactical cargo pants


 * black combat shirt with shoulder pockets


 * black full-fingered Camelbak Magnum Force gloves


 * tan military boots


 * tan knee and elbow pads


 * tan tactical multi-threat vest with a sheath for his bayonet


 * tan tactical belt carrying additional ammo pouches, bottle pouches for his Dust, a sheath for Karapatan, masterkey holster, a canteen, and a first-aid kit

Though seeming like a lot of equipment, it doesn't weigh Mitchell down due to his high endurance.

Casual and Sleepwear
His casual clothes include:


 * a black pullover hoodie with a green t-shirt underneath


 * tan cargo pants


 * tan military boots

His casual clothes can be fitted with the rest of his combat gear whenever necessary.

His sleepwear is a coyote brown t-shirt, black track pants, and socks.

Abilities
Mitchell's education gave him an ample amount of knowledge and experience about combat along with other skills, making him a jack-of-all-trades but not a master at anything. Mitchell is certified in basic first-aid and can treat minor to moderate wounds, but cannot effectively treat serious injuries. He has high endurance, moderate unarmed skills, decent swordsmanship, steady reflexes, and proficient marksmanship from all of his military-like teachings. He can be outclassed by his opponent if they display a higher skill level than him during a fight, but he always tries to figure out their weaknesses in order to gain the upper hand.

With Peacekeeper, Mitchell has a simple aim and shoot behavior with a little bit of evasion when fighting against Grimm. However, he switches to Individual Movement Techniques when engaging hostile individuals. He can degrade their combat performance by applying suppressive fire, but it's sometimes ineffective and can eat up his ammo if he's not careful. When the hostile forces are unable to retaliate, he can perform a flanking maneuver and get into a position where they're unable to move and defend themselves.

Mitchell has decent melee capabilites and can hold his own whenever necessary. With Karapatan and Kaligtasan or his hands, the fighting style is a simple but effective attack, block, and dodge (not necessarily in this order) strategy. His equipment and body type restricts him from performing ninja moves, so he sticks to basic evasive maneuvers. He is a defensive fighter and waits for the right moment where his opponent is completely open to a direct attack. Mitchell's high endurance allows him to fight, defend, and evade without tiring out too easily, giving him a stamina advantage.

Special Skills
Mitchell can disarm his opponent through unarmed combat and use their weapons against them. He was exposed to plenty of weapons throughout his life and can familiarize himself fairly quickly into using them. His other special skill is rather bold, but he is able to use his foe's semblance to his own advantage. The steps for it are: to know what semblance they have, what its effects are, how it's triggered, how long it lasts, what are its side effects to the user, and then devising a plan how to approach it.

Aura and Semblance
Mitchell's Aura is a coyote brown color. He doesn't have much Aura training, which makes him more susceptible to ambushes, injuries, and one wrong move becoming potentially fatal, though his Aura provides enough protection and healing for him to escape and find cover to rethink his strategy. This helps remind him that he is not invincible and can be easily killed if reckless. He utilizes cover, dodges attacks, keeps a watchful eye, and wears multi-threat protective gear to make up for his lack of Aura training. Mitchell doesn't have a Semblance as of now because he doesn't know if he has one; even if he has one, he doesn't know how to activate it and could be triggered without him noticing during a fight.

Weapons
HK416 with holographic sight; masterkey or bayonet; tactical laser light; extended, dual mags; and sling (Peacekeeper)

Description: A non-transforming but highly customizable assault rifle suitable for short-long range combat with 3 firing modes: safety, semi-auto and full-auto. The tactical laser light allows for the option of either a tactical light, which illuminates dark areas; laser sight, which assists Mitchell's aiming; or both. The tactical laser light can be used to blind enemies when up close. The downside is that it can reveal his position and may not blind his opponent. The sling allows Mitchell to carry Peacekeeper over his shoulder or back when not in use.

The masterkey allows for a quick alternate fire while the bayonet allows for a quick melee attack. The bayonet can be used as a normal knife when it's not attached to Peacekeeper. The masterkey must be attached in order to function because of its lack of a grip behind the trigger, so it uses the magazine as a makeshift grip when attached. Peacekeeper can only take one underbarrel attachment at a time, so Mitchell needs to find the right time and place if he wants to change attachments.

The extended, dual mags allow Mitchell to shoot 45 rounds before reloading, but the two magazines being clipped together allows him to reload quickly until he needs to replace them both with a fresh set. Peacekeeper has 3 ammo types: Standard, Hollow Point, and Armor Piercing. The masterkey has 2 ammo types: Buckshot (standard), and Dragon's Breath (Incendiaries). It is very durable and can be used as an improvised melee weapon in-case of running out of ammo and doesn't have a bayonet attached, needing to parry off an incoming projectile/attack quickly, or is unable to equip his secondary weapon in time,

Crusader sword and collapsible ballistic shield (Karapatan and Kaligtasan)

Description: An alternative set of weaponry used to engage in melee combat. Karapatan is a sturdy crusader sword that can be wielded by itself or with Kaligtasan. Mitchell can temporarily enhance Karapatan with Dust by spreading its powdered form onto the blade thanks to it being modified to react to Dust powder. It deals the most damage when Mitchell manages to stab into an enemy and onto their vital organs.

Kaligtasan is a medium-sized, lightweight, and very resistant black ballistic shield and can collapse into a compact rectangular form so he can keep it on his person. It doesn't double as a sheath because Mitchell couldn't get it to work, so Karapatan is kept in a normal sheath. Mitchell can parry off attacks with Kaligtasan and then riposte with Karapatan, however it can leave him exposed to attacks if timed wrong. Kaligtasan can also be used as a melee weapon to brutally bash and knock back foes, unless they are ridiculously large.

Trivia

 * Karapatan and Kaligtasan are inspired by Weiss and Jaune's weapons.
 * Dust enhancements on Karapatan are based off of pine resins from Dark Souls.
 * Browning's backstory was set prior to Volume 1.
 * Browning is a play on words for the color brown and is the name of an arms company.
 * Karapatan means "authority" and Kaligtasan means "safety" in Tagalog.
 * Browning is not a typical anime character. I tried to make sure of that.
 * The profile image was made in Saints Row 4 and represents his casual clothes.
 * His character theme is somewhat contradictory due to his backstory, but it can apply to other characters.

Gallery
 File:Mitchell.jpg|Mitchell Browning's Profile Image. Made in Saints Row 4. File:Mitchell_Silhouette4.png|Silhouette and Emblem. File:Browning.jpg|Mitchell through Chibimaker. Early concept. 