Fool's Gold

Fool's Gold is a Multi Purpose Gun-Gun system (MPGG) made and carried by a currently unknown wielder. Sometimes referred to simply as the "Gun-Gun" for the fact that it only has ranged-mode transformations.



General
Fool's Gold was designed as a solely ranged weapon, with no melee capabilities intended beyond basic blockingand bashing with the body of the weapon. As such ammo conservation is very important when fighting with the weapon. It has 2 primary transformations, an Assault mode for more general use, and a long-ranged sniper mode. However each transformation can be divided into two weapons for more versitality. These extra 'modes' aren't usually referred to as additional transformations as little actually changes with the gun byond simply seperating the two halves.

The Assault mode seperates into a Machine gun and a Shotgun, either of which may be wielded normally, but are also light enough to be carried in one hand.

The Sniper mode has a small pistol that can be seperated from the main sniper weapon. The sniper rifle's function is not changed by removing the pistol, but the pistol can be used as a very light one handed weapon and can be drawn quickly as needed without needing to transform the Sniper rifle back into Assault mode.

Assault Mode
The most condensed mode of the gun, this is also the mode the gun is usually stored in. Assault mode provides access to two barrels at the same time. You can insert clips in both parts of it, and commonly Shotgun or Explosive ammo are used for the secondary gun. The Primary gun can be set to either Semi-Auto, Full-Auto, and 3-Round-Burst Fire as needed.

Sniper Mode


The barrel for the secondary weapon folds into the primary barrel while the stock extends backwards and opens up to accept ammunition. The grip moves back as well to compensate. The secondary gun is not used in this form unless it's seperated to become a pistol.

The longer barrel and special ammo used in this form makes the gun far more powerful. However the ammo is harder to produce and as such is used more sparingly. Alternatively, some sniper ammo the user carries is infused with dust properties, but again this ammo is harder to come by.

Usually this form is only used when time is not of the essence. The size and recoil of the weapon makes it extremely awkward to fire from a standing position, so unless the user wishes to make use of the recoil for mobility purposes, the weapon is typically set up in a prone position with the bipod safely anchoring it in the ground. The main downside to using this form is that if the user gets caught off-guard, they may not be able to quickly and easily transform the weapon back into assault mode fast enough to react to the danger. This is why the secondary pistol is easily accessible in this mode.

Machine Gun/Shotgun
The two sub-modes of the Assault Transformation. Essentially, the two weapons are split and a the secondary grip becomes the primary grip for the Shotgun.

The machine gun retains its ability to switch between firing modes as in Assault mode, but usually Burst-Fire or Full-Auto is used over the Semi-Auto mode. The gun is also usually loaded with high-capacity ammo drums, however these can be used in assault mode as well. The weapon is light enough to be wielded comfortably in one hand, but using two hands allows for better recoil compensation and accuracy.

The shotgun is smaller and lighter than the machine gun, but this also means it has more recoil, making firing shots quickly and accurately difficult. Using two hands to wield it helps compensate for this and is the preferred method of wielding it, however as it is semi-automatic, it can be wielded in one hand. While this form can technically accept any secondary ammo, such as the explosive and pistol rounds sometimes used in other forms, shotgun ammo is used most often for it's availability, hence the name.

If so desired, the Machine gun and Shotgun can be dual wielded, allowing the user to target different enemies at the same time from a range. However this typically wastes a lot of ammo unless the targets are relatively close or easy to hit. It does however allow for slightly more versitality than in Assault mode. Additionally, one of the weapons may be passed to an ally needing a ranged weapon temporarily, however this does prevent the weapon from assuming any other form until the two halves are reunited.

Pistol
The secondary weapon to the Sniper Rifle, however it is accesible in assault mode as well, sacrificing the secondary fire of the mode to retrieve it. The pistol is mostly used as a back-up weapon to the sniper mode, as it sometimes takes time to transform the sniper rifle back into assault mode, so it's easier to quick-draw the pistol instead ot help at least distract the enemy while retrieving the rest of the weapon.

Additionally the pistol may be used in situations where less force is required, the user choosing to simply draw the pistol instead of pulling out the entire assualt rifle. A silencer is carried which can be quickly attached to the pistol as well, allowing it to be used in stealth situations, which is one use that only the pistol form is good for.

The pistol is the lightest and thus most agile weapon in the group, but the small clip sizes and low damage output forces it to be used as a secondary weapon in almost all situations.



Triple Assault Mode
The final possible configuration of the weapon is yet another modification to the base Assault mode. The Stock extends as per the sniper transformation, but the secondary barrel does not move up to extend the primary barrel, nor does the stock move back to extend the primary barrel backwards. The secondary grip is loosed to act as a forward grip.

This mode allows the wielder to make use of all 3 firing mechanisms at once, although the Sniper and Primary guns use the same barrel, so they cannot be fired at the same time, but it still allows for fast switching between the two guns, while also allowing access to the secondary gun.

The primary trigger still activates the main gun, while the secondary gun is triggered directly from the forward grip, as it would be in shotgun mode. The sniper is fired with the secondary trigger on the main grip. Pulling the secondary trigger once first clears the barrel, then subsequent pulls fire sniper rounds as normal until the primary weapon is fired again.

Due to the decreased length of the barrel compared to the sniper form, using normal sniper rounds is not as effective for various reasons. As such this mode is typically loaded with Dust-enhanced sniper rounds, a high-capacity double drum for the primary gun, and a shotgun ammo drum for the secondary weapon.

The main reason this form is used less often is because of how much ammo is usually expended, but it's also more complex to wield and fire while fighting. But the increased offensive capabilities do allow it to be very useful for certain situations when going "All-out" would be appropriate.



Trivia

 * The name "Fool's Gold" is in reference to both the secondary color of the weapon, as well as the fact that Pyrite was primarily used as an ignition source for most early firearms.