Quentin Brass

Origin
Son of Alistair Brass, a renowned fighter in Atlas, he never knew his mother (a way he connects with Hunter), he, like most of team HLQN, intended on joining his family's business. However an attack on his hometown by Grimm left his father paralyzed and Quentin himself heavily scarred, leading to his desire to become a Hunter.

He began training in an Atlesian combat school but transferred to a school in Vale after an altercation with another student led to them both having to either transfer or stop their training as hunters altogether.

His father moved with him to Vale, opening a gym and training young fighters and police trainees where Quentin trains and teaches in his off time.



Weapon
A hooked blade named 'Snare' that has a bladed disk inserted in the end that resembles a wood saw, used to decapitate Grimm. The disk is also capable of being released and used as a bladed discus that few other than Quentin are capable of catching or stopping without being injured.

Semblance
Named 'Complementary Trance', it is an ability that allows Quentin to conserve energy by having his body automatically defend itself against an opponent with no prompting from his conscious self. The allows him to retain energy while his opponent exhausts itself. While in this state, Quentin is incapable of attacking on his own, strictly defending against attacks and sometimes the trance doesn't dissolve when the combat ends.

A negative aspect of his semblance is the trance itself. On occasion, the trance state remains and he is unable to move except in response to another. Eventually he does come out of it but has no memory of anything said or done to him during that time.

Trivia

 * Wears his signature metal helmet and mask as a way of both defending himself and concealing the heavy scarring left from the Grimm attack in his youth
 * Is the most light-hearted and trusting in the team, despite his intimidating exterior.