Vortex

"Thermodynamics is an interesting subject~!"

- Kimi

Weapon Status
User: No One

Status: Available

Manufacturer: GenSec

Weapon Specifications
Name: Vortex

Classification: Fragmentation Burst Corner Shot(FBCS)

Weight:

Length:

Derivative Design: CornerShot, DARPA Smartbullet, Carbine

Details: Yet another absurdly experimental and unusual weapon, the Vortex is a weapon that many with the 'spray & pray' mentality will adore. The weapon, while seeming mundane on the outside, has some extremely exotic and niche capabilities. What sets the weapon out from others, is the bullets. Not only do the bullets bounce, but they appear to be short beams, about a foot in length.

What at first appears to be a beam, is actually a very, specially designed bullet. Although, calling the projectile a bullet, would be a misnomer, as in technicality, it is more similar to a missile. The projectile is made of a very, very durable alloy, with the explosive charge being proximity triggered. This hardened casing is coated in several fragmenting layers of delayed explosives. And within the projectile, behind the explosive charge, is the tracking unit, followed by the propulsion unit. The entire projectile is half a foot long, and weighs just barely a hundred grams.

There is a capsule, that the weapon can fire. Looking to be a grey, octahedron shaped capsule, one inch at it's widest, accented by neon blue lines. Contained within the capsule, is a very sophisticated tracking computer, accelerometers, and a propulsion unit powered by Gravity Dust.

The gun itself is sleek black carbine, with neon blue lighting accenting it, and appears to have two barrels, one on top of each other. The upper barrel ends at a small screen, where the optics would be. Both barrels fire their projectiles via electroc-magnetic rails. Upper barrel is loaded with capsules, while lower barrel contained projectiles.

The way the entire weapon works, is by locking on a target, before firing the projectiles. Lock-on is obtained by keeping the upper barrel aimed at the target, which should show up on the screen. By marking the target out on the screen, when the projectiles are launched, the tracking unit recieves information from the onboard secondary projectiles, and attempts to stear the projectile towards the designated target. However, due to the miniscule dust storage on the projectile, it can only alter the bullet's direction with the assistance of ricochets, redirecting the direction via gravity dust. However, the gun must be aimed at the target continously, for the projectiles to keep bouncing around after it. If the user were to break lock, that would cause the projectiles to explode on the next impact with any objects.

While flying, the layer of fragmenting explosives will rapidly detach themselves from the projectile, moving by momentum for a second, before exploding. This is what causes the projectile to appear like a beam during flight, as the trail of mini-explosions behind it flash blue, leaving a foot long streak in the air. This is designed so that, at any point, when the projectile impacts the target and explodes, the fragments up to a foot away also impacts the target, providing a slight increase in total firepower.

There is an alternative method of locking a target. When the gun has a lock-on, instead of firing the projectile, the capsules are launched first. This will cause any subsequent projectiles fired to bounce towards it, even around corners or tight turns. The gun does have a switch similar to select fire, that chooses whether the next projectile that is launched follows the first or second method of tracking. Even if the target moves away, so long as there is still gravity dust left, the capsule will follow the target.

<p style="font-weight:normal;">Unfortunately, the secondary pojectiles acts as the actual tracking computer in conjuction with the targetting system built into the gun. Without any of the secondary projectiles, the main projectiles will only explode on the first impact, without a chance to bounce. Remember to keep at least one secondary loaded. Also, as the bullets are only designed to bounce and fly into the target, there are possibilities of friendly fire.

<p style="font-weight:normal;">One limitation is the flight-time of the propulsion units within both the projectile and the capsule. Due to the experimental state of the weapon, and the fear of the technology falling into competitor hands, capsules or projectiles will automatically self-destruct when they run out of Dust. Projectiles have a flight-time of a second, while the capsule lasts ten seconds in flight. Capsules and projectiles still unused(even if used for tracking) have inactive timers. Any attempt to shut off, alter, or remove the timers will cause them to explode however.

Trivia
<p style="font-weight:normal;">-This, has to be the most absurd thing I've ever made. I mean seriously, I had to research stuff ranging from Supercavitation, Vacuums, and even Mantis Shrimps

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