Asher C. Stahl

This is a re-subbmission of an already accepted character with reworded/revised appearance/art, personality, weapons, abilities (minus the additional Semblance), backstory and trivia.

Appearance
Asher appears to be a 17 year old male, moderately tall, not particularly good looking and possesses a decent build. He has dark black hair and relatively small brown eyes that almost borderlines black in colour.

Asher was a school boy, simple and generic is his appearance and specialty. That is just the way he likes it.

He has a variety of appearances but likes to keeps things tidy and simple despite his parent's plea to dress in more "hip" styles of Vale's younger generation and to "stop dressing like an old man".

He dresses like any other person out for a casual stroll or a trip into the city but is usually seen with various long sleeve plaid collar shirts which he rolls up the sleeves for or casual sweaters with jeans or casual pants with a regular leather belt with which he uses to carry his sword around.

As far as anyone cares to know, Asher is just like anyone else outside of Beacon. Asher weighs quite a lot despite his build, disabling him from any fast long distance movements in battle.

Personality
Asher is generally a nice a supportive person. He lacks a humoristic attitude most of the time and is slow at dividing serious statements from quips.

Asher is quiet, mature beyond his age, and absurdly introverted. Many would describe him as having an Old Soul (not the reincarnation one, but seemingly so), but he likes to state that most of his personality was influenced by his parents who were general working class citizens and knew of several hardships in life which they successfully taught Asher with at a very young age.

Being introverted, any social activity he participates in usually degenerates his mental focus and strength. Due to this, he lacks large numbers of friends, is constantly exhausted and often has episodes of extreme depression as consequence. Despite this, he and his friends often encourage a positive and outgoing persona from him which has significantly helped his social life.

This personality of his brings in other traits as well. His maturity makes him kind and respectful to all, even those who have an opinion against him. His opinions of most cases are rarely biased, never rushed until valid points and evidences are made and are equitable. His manners are top-notch and anything rarely brushes him up into anger.

Asher feels that he has no reason to object or attack any reasonable opinion that comes his way. He knows he has every right to judge, but he also knows that everyone has their own viewpoints of which he can never understand and has no right to say otherwise.

Asher’s moral compass is extremely strong and sometimes takes over his introverted and pacifistic mindset and may also lead to brash and forceful actions or decisions.

He actually dislikes fighting and conflicts; he would rather talk and debate things out when the opportunity presents itself. He finds killing anything with reason or a conscience never justifiable. However, if a fight inevitable, he understands that one must stand his ground no matter the danger. Asher states, "In every fight that does happen, I'm afraid. I fear. Not of losing my life, nor the the life of my friends, people die, that's the truth, but the thing I fear most is the fear of taking a life. I almost took one once before, and I'll make sure that never happens again."

Asher acts like a parent figure towards his team, expecially towards Heart and Rayne.

Outside from this, Asher is shown to be quite passionate in anime and video games. He is also speculated to be a lolicon due to his interations with Tana Bunsen.

Weapons and Abilities


Named the  Breaker, it was not crafted at Signal Academy and it appears even Asher himself is ignorant of its true origins. The sword is the last work of Heart’s father, the lonesome mountain blacksmith, and was found by Asher along with a note attached during his trip with Heart to her home for training.

At first glance, the weapon appears to be a large broadsword of approximately 90 centimetres in length and 7 centimetres in width. Upon closer inspection, one can see the glistening guard of the sword made of black carbon steel decorated with white porcelain that connects the blade to the handle. The guard also develops downwards towards the pommel to serve as a protector as well. The sheath that holds and protects the sword itself has no significance nor does is have any special features but seems sturdily crafted out of a decent aluminum-steel alloy and appears to be hand painted with much expertise and care.

The sword appears to be in the style of curved eastern swords such as katanas and scimitars but is doubled edged and bears the weight, length and width of larger western European swords such as claymores and Zweihanders (two-handers).

A little purple heart-shaped charm can be seen dangling at the pommel.

The Breaker possesses a decently sharp edge. Anything it cuts, it cuts cleanly. A painful burn will continuously come from a flesh wound created by this weapon, and healing on said wound will be massively reduced. This is due to the slight Red Dust residue that rubs off the blade as it makes contact with any flesh. Other than that factor, the  Breaker  is just a well forged sword.

Asher rarely brings the weapon with him, as the size and design usually attracts unwanted attention and adds to his weight, burdening him even more. It is kept inside his locker despite Heart's constant plea for Asher to treat his blade as if it were his own child. Shiranami<span style="font-size:10.5pt;line-height:107%;font-family:Helvetica,sans-serif;">  was originally thought to be the last piece of work from the lonesome mountain blacksmith, but it would seem<span style="font-size:10.5pt;line-height:107%;font-family:Helvetica,sans-serif;">  Breaker<span style="font-size:10.5pt;line-height:107%;font-family:Helvetica,sans-serif;">  was his final work before he fell ill and passed.



Fighting Style
A large weapon usually requires two hands to wield, but that does not contribute to the number of styles a swordsman can have. Asher has two distinct styles of fighting when using the Breaker. A foward offensive stance and a backwards defensive stance.

The way he holds the blade dictates which stance he is in. When the sword is held firmly with two hands with the blade pointed up towards the sky and between his body and the opponent, Asher is in his forward offensive stance.

When the blade is held like a dagger in his dominant hand with the tip of the blade pointed down towards the ground and his fore arm and body pushed against the broad edge of the sword, Asher is in his backward defensive stance.

Each stance has their own strengths and weaknesses, the offensive stance obviously gives more playstyle for attacking but Asher himself is not a skilled fighter. The defensive stance obviously gives more protection to him as it takes advantage of the broadness of the blade and its uniquely crafted guard to make opportunities for countering.

Due to Asher's distaste for fighting and lack of expierience in said art, his attacks are quick and swift, but also sloppy and lack any killing power. The blade's ability to inflict massive amounts of pain is his only tool to avoid any unwanted conflicts as it usually incapitates anyone with overwelming pain when nicked with it.

Disarming Asher is rather easy however, due to his lack of experience in actual combat. His rather unusually heavy weight discourages him from moving very quickly, but may pose as an advantage for him as he will not be easily moved when fighting on the defensive. His observation skills are superb, making him an excellent defender, especially with a broad bladed sword.

A broadsword provides a decent reach and a decent weight to stagger opponents. The weight also allows decent swing speeds and stamina conservation while fighting. However, since it does not excel at anything in particular, in the hands of someone inexperienced, the attacks can be easily predicted and countered.

When Asher is fighting around Heart, his fighting style changes to suite well with Heart and vice versa. Often feinting swinging at each other to hit enemies behind the partner or throwing their weapons, sometimes even each other to and from the battlefield. The two share their weapons during this type of fighting, ranging from a mix of switching blades, dual wielding, and barehanded fighting.

This style of course, relies on the fact that both fighters are synced into one mind, even a bit of hesitation or distraction can cause serious problems such as decapitation or loss of a weapon.

<h3 class="MsoNormal">Semblance: Heart’s Burden

<p class="MsoNormal">(not yet activated, will be as character RPs and develops and will only be activated on the consent of fellow RPers to not induce godmodding or unfair advantages)

<p class="MsoNormal">Asher’s semblance could be considered the primal definition of Aura. The definition of Aura states that it is the manifestation of one’s soul, it shields ones’ hearts and bears one’s burdens. Following suit, he is able to transfer any wound or sickness from the applied subject, onto himself.

<p class="MsoNormal">This ability allows him to treat anyone’s wounds by simply putting it upon himself. For example, a cut on an ally can be completely taken by him, and it will appear roughly in the same place on Asher’s body. He occasionally uses this to remove some pain which his sword, Breaker, causes. A whole wound or sickness can be transferred fully despite its lethality, so technically, he could kill himself aiding someone else.

<p class="MsoNormal">This ability also has a side effect of temporarily taking a portion of the targets weight and putting it onto Asher. One could say that he bears the weight of the other people’s burdens when he uses this Semblance. The only exception to this is the weight transfer between Heart and Asher as this has become permanent due to the accidental Aura awakening during their first encounter.

History
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:16.5pt;"><span lang="EN-US" style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">A Asher C. Stahl was born of two working class citizens of Vale. Both his father, Charles Stahl and mother Anne Fong were immigrants from another region. Asher’s father works in the IT department of a media company while his mother was a farmer’s girl with little former education but managed to rack up some skill as a skilled chiropractor and beauty therapist.

<p class="MsoNormal">Asher’s grandparents from his father’s side were citizens of Vale, this gave his parents reason to visit them from time to time.

<p class="MsoNormal">He was then born in his home region, giving him dual citizenship. He spent his whole kindergarten experience and first half year of grade one in another country before finally moving to Vale where his parents purchased a modest sized home and he continued his education filled life until his third year of high school.

<p class="MsoNormal">During his third high school year, right at the start of rainy March Break, a transfer student in his class by the name of Rayne Annarosé had requested him to take her to the local park in his community on his way home.

<p class="MsoNormal">After he had done so and returned home, he took a stroll in the same park for no particular reason only to find the body of a dying girl, who would later be called Heart, laying in the baseball diamond. Asher attempted to help the girl, unwillingly activating his Aura in the process and nearly put himself into a coma. Heart, however was saved by this, and the two were found by a passing Beacon air ship. They were then sent to the Beacon Infirmary. There, Asher remained asleep for two days with Heart by his bedside until he woke up. The two were politely asked to leave after their recovery due to escalated need of beds after Initiation.

<p class="MsoNormal">He then returned home and allowed Heart to stay.

<p class="MsoNormal">On the Monday of March Break, Asher accompanied Heart to several stores to purchase a wardrobe for her. There, they met Rayne once again, with Rayne telling Asher that Heart should not be alive and after returning home, Heart stating that Rayne was the one who put her into the state he found her in.

<p class="MsoNormal">The pair immediately set out to Heart’s former mountain home to train Asher in the art of fighting to better prepare for the inevitable battle with Rayne Annarosé. It is there that he found his blade, Breaker, in the basement of the home along with a note, written by Heart’s father, addressed to whoever found it, stating that it is the blade that will make all those who oppose his daughter’s right to live, burn.

<p class="MsoNormal">Having already tracked them to their location, Rayne attacked Heart and Asher during their last training session. A desperate fight ensued, ending when Asher wounded Rayne with his blade, disabling her with Breaker’s passive ability. Asher, feeling guilty and not willing to kill her, took Rayne back to his home where he nursed her back to health despite Heart’s wish to execute her.

<p class="MsoNormal">During the last day of March Break, Rayne had requested that Asher accompany her on a walk through the Forever Fall Forest before she leaves. There, Rayne gave her thanks, but before he could respond, a King Taijitu attacked the two. However, it was quickly dispatched by a short, flamed haired girl by the name of Tana Bunsen.

<p class="MsoNormal">The girl first appeared friendly and immature, but after seeing Rayne, she immediately attacked her. Asher, luckily, brought his sword with him, and was able to defend himself the still recovering Rayne. The fight was both physical and verbal, with Tana revealing that Rayne had killed her parents at a young age. The fight proceeded, but Asher was no match for Tana’s heavy axe and martial prowess and was easily beaten in a matter of minutes.

<p class="MsoNormal">Rayne, at the mercy of Tana, simply provided a simply apology, and Tana, in tears, could not bring herself to kill Rayne. After that ordeal, Tana promptly left the pair, but promised to stay in touch. It was at the same time that Rayne also confessed her love to Asher and offered to be his girlfriend. He, feeling shocked and still in pain from enduring Tana’s attacks, accepted.

<p class="MsoNormal">On the first day of school after March Break, Asher resumed his seemingly normal life. However, the organization which had ordered Rayne to kill Heart had also ordered him to be killed. A group of twenty operatives dressed in a similar white cloak Rayne had arrived at his school that day, all armed to the teeth, and was ready to kill him on sight. Right as Asher stepped out of the school building, their assault began, only to be halted by the arrival of Rayne, Heart and Tana. The four simultaneously took on the twenty operatives as a team and successfully defeated them.

<p class="MsoNormal">All four were later offered the chance to enter Beacon which all four accepted.

Charles Stahl
Asher's father. Mr. Stahl is a rather straight forward and traditional person. Like his son, he is slow to decipher jokes from actual statements and usually gets upset quite often. However, he is still a kind and honourable man. That is the only quality which Asher respects about his father.

Anne Fong
Asher's mother. She is an understanding parent who understands the many phases that children usually go through in life and that her son, Asher, is not an exception. To Asher, his mother is his first best friend and a person he greatly respects.

Heart
A girl he met beaten half to death in a park near his home during his first evening stroll of March Break. He was the one who gave named her. Asher is very protective of her as he views Heart as a vulnerable and damaged character despite her fighting skills. Asher attaches her as close as his shadow.

Rayne Annarosé
His girlfriend. Rayne was a transfer student in his class from another part of Vale. They knew of each other but did not communicate with each other until the first day of March Break. Despite her past actions, Asher has delcared that he does have feelings for her.

Tana Bunsen
The strong and immature little girl who might as well be a twelve year old. Tana is mostly a play thing for Asher but there are times where Tana seems more mature than Asher in the way that thye think.

Team SSTK (Kimiyosis)
Asher seems to have made friends with Team SSTK during one of the sparring sessions in class. He seems to like to talk to Tokari Kansen the most as the two seem to have a key thing in common, someone they worry and probably needs to care for for the rest of their lives. Asher is also on friendly terms with the team's leader, Shirayuki Yaiba as the two share opinions and suggestions on how to properly manage a teams fighting ability.

Trivia

 * The origin story is based off of the light novel, Kizumonogatari from the Monogatari series.
 * Asher's colour is the colour of soot (go figure) so it can be a dirty, grainy black.
 * Asher is the personification of his creator and thus, is actually a collective work from his friends. Asher was the thought process of how to incorporate my reason and logic as a theme in a character.