Glen Ashwood

!!!- Profile Image Pending -!!!Glen Ashwood is a graduate of Beacon Academy and member of Team ANGL. Glen is the glue of the team and has three years of experience as a graduated Huntsman.

Appearance
Glen is average-sized. He has fair skin and a turned-up nose. Glen’s also a Faunus whose trait is either wolf ears, or more likely husky. The ears are soft to the touch. Glen’s hair is medium-length and messy, and large bangs frame his face.

Glen’s rural upbringing is made apparent by his attire. He wears a blue plaid button-up shirt with two chest pockets. The sleeves of Glen’s shirt are perpetually rolled to just below the elbow. Sturdy beige work pants adorn his legs. His boots are made for walking, through the toughest of terrain. And also steel-toed.

Topping off his farmboy appearance, Glen wears a red bandana scarf around his neck. Glen has a combo pistol holster/sword scabbard, usually worn on his left hip. The scabbard has a built-in sharpener, which causes a metallic ring when Cutmore is drawn/stowed.

Personality
Despite his wide skillset, Glen often has difficulty deciding what to do. That’s why he stays far away from being in charge, unless the person in charge is wrong. He promises only to break rules which both 1) don’t make sense and 2) stop him from helping.

Glen is generally a hyper person. When caffeinated, he pretty much bounces off the walls without something to do. Such a charged mental state has caused both recklessness and over-reaction, both of which can cause plans to go wrong. On decaf, he’s generally a nice guy, always ready to help out. PMA for the win!

The Battle of Beacon changed everyone, and Glen was no different. His teammates are concerned that it took the near-fall of a major city for him to take his job seriously, but everyone sees it as a positive change. Glen is still a positive individual, but cautiously so.

Background
Glen grew up in a farming village south of Vale, tucked between the mountains and the coast. One day while apprenticing on his family’s farm, a small swarm of Grimm descended upon it. Despite being at the young age of 14, Glen was responsible for the most Grimm kills, accomplishing 9 with a revolver and an old sword. When the sword broke, Glenn charged - no, teleported?! - to the barn, grabbed a scythe, and cut down the last Beowolf.

With his combat skills and newfound Semblance, it was clear that his time would be well spent as a Huntsman. Glen joined Signal Combat School at an older age than most, being 14 when the decision was made. Despite showing slight prowess with a weaponized scythe, Glen recalls much preferring the sword, and so a sword he forged. The reason that Cutmore and Scary-Go-Round are separate weapons is that he “like[s] the wildness of a pistol-sword combo.”

Going through Signal a year older, he went to Beacon older, too. There he met Team ANGL. Glen is the glue of the team, so to speak. He is also the scout, head chef, and handyman.

Glen participated in a team and a doubles round of the 39th Vytal Festival, and Team ANGL graduated that same year. During the Battle of Beacon, they fought in the city proper. After Beacon fell, Team ANGL stayed behind to help fend off the Grimm swarms.

Weapon(s)
Scary-Go-Round is something you could call a Dustvolver. The back half functions as a normal semiautomatic pistol. It is chambered in .44 AutoMag and holds 14 rounds/magazine. The front half of Scary-Go-Round contains a specially designed revolving cylinder. Instead of bullets, it holds rifled Dust vials.

There are seven slots, and each vial has enough Dust to coat 14 bullets. The most common loadout has one each of Fire, Ice, and Wind, and two each of Lightning and Gravity. The cylinder can either remain stationary, or rotate with each shot. To fire without Dust augmentation, a dummy vial is required (firing through spent vials can damage them). Dust augmentations affect the bullets as follows: Scary-Go-Round does not transform.
 * Fire: They explode on impact. Flammables will burn, unless protected by Aura.
 * Ice: Can freeze things together, easily jam mechanisms.
 * Wind: The bullet travels twice as fast and has sniper-rifle accuracy. Useful against bullet-blockers.
 * Lightning: Imagine a flashbang that is also a bullet. And it zaps you.
 * Gravity: Armor-piercing, heavy hitting.

Cutmore is, well, a cutlass (Get it?). It’s not just any cutlass though, this one's designed with even more maneuverability! By adding a distal taper, and applying a uniform hollow grind, Cutmore has achieved (not so) new heights in weight reduction, while sacrificing little strength and cutting power. Cutmore also has a recurved blade, mostly for fanciness (IRL reference: Skallagrim’s Grim Grin). Cutmore does not transform. It also performs poorly against heavily-armored Grimm, but that’s what the Gravity Dust is for.

Semblance: "Greyhound"
Basically line-of-sight teleportation. If Glen can see a spot he can fit in (unless it’s behind glass or something), he can be there in an instant. This is limited to a distance of 30 yards and recharges at 1 yd/3 sec. (meaning that for every three seconds that pass, Glen can teleport another yard longer, up to 30 yds.). At this rate, it takes 1m30s to recharge to 30 yds. Every yard teleported expends only that distance, meaning that shorter teleports can be chained. Glen becomes a little dizzy whenever the limit is reached.

Experiments with slow-motion cameras have revealed that Glen actually moves ludicrously fast to the target location, so it’s not actually teleportation. This explains why Glen can’t “teleport” through glass or small holes in a wall, even though he can see where he’d be.

Other abilities:
As a multipotentialite, Glen has had many hobbies. Due to this, he has a “jack of many trades, master of none” sort of skillset. Glen can cook at a three-star level, play guitar, and can beat a computer at chess. On medium difficulty. (:Þ). If you can think of a decently hobby-worthy task, he can probably do it (maybe not very well).

Glen has excellent hand-eye coordination. He’s also very creative, which has turned many aspects of life in unexpected directions.

Glen is very agile with a one-handed sword such as Cutmore, moving it faster than an average person can react to. He prefers not to rely on melee combat, however, because of a shortsword’s inherent backup-weapon-ishness.