Board Thread:Role Plays/@comment-5290299-20130919151820/@comment-15792134-20130919192652

In the past when I used to RP when two playrs fought each other it was based on one of two things, either the two players decided who would win and how and follow their posts as such or (which tends to cause conflict) they do the battle one post at a time with actions either left open for retaliation or non lethal. However the problem with the former is the occurance of god modding and the fact that most people won't let their character be defeated and will find every possible way (often unrealistically) to drag the battle out. Personally I'm not a fan of PvP but at times if correctly implemented can make or break an RP.

I usually base the fights on how the other player posts their characters attack and thinking of all the possible outcomes that my character would do in that situation. If I feel the better or inevitable option is to be hit then so be it. However you NEVER want to gravely injure or kill another person's character unless you recieve permisson.

Godmodding is basically giving your character nothing but strengths and no weaknesses. Say if I made Urdin so strong he could single handedly down a Nevermore and then be so fast he could outrin a pack of Beowolves before turning and used his aura to obliterate them; that's be redicoulous and boring. You want to find a balance of strength and weakness. Urdin for example is really strong and can overpower even an Ursa but he's slow. This means when fighting fast enemies like Beowolves, he's stuck in trying to ward off the fast attacks until he happens to get a lucky shot in. Or if he were to fight multiple enemies at once he's not agile enough to switch targets to fight them and can easily be overrun from the rear or side if he's not careful.

Godmodding also refers to controlling someone else's character, although yes typically something along the lines of "Urdin grabed his partner's arm and lead them away from the fire." are acceptable some people still don't like it. However if I were to post "Urdin quickly overpowered his opponent and put his blade to their throat. They began to cry and beg for their life." I'm clearly manipulating the other character "opponent" to fail and start crying regardless of how the other player would choose to react to Urdin's attack. Does that help at all? Sorry about using Urdin for examples it's just easier to use him since he's my OC.