Board Thread:Role Plays (AU)/@comment-24416658-20150721064545/@comment-24416658-20150915062333

The first thing Nickel sees as she enters the main office is a typical rounded desk, on top of which there are 3 terminals. Only one of these is still active. Along with that, there is a holotape resting on the desk, next to the working terminal, along with about 5 bottlecaps. Two stairs are present on either side of the desk, behind them, and at the back of the room is a caved in set of double doors. To the left and right are hallways, the one on the left saying "Recruitment this way" and the one on the right saying "Simulators this way". The signs pointing upstairs designate the Quartermaster's office on the left stairs, and the General's office on the right stairs. Sounds of people talking can be heard throughout the building.

Neibi finds 15 rounds of 10mm ammo, 20 rounds of 5.56 mm, and one grenade in the ammunition crates. Along with that, she finds 4 sticks of dynamite, a laser rifle Focus Lens, and a Plasma Rifle Beam Splitter in the crates. The room at the end of the hall beckons, the glow from its single computer terminal waiting.

No sound can be heard from the room with the Raider.

--

Sabah, from 7 containers, finds a pressure cooker, scrap metal, 80 caps, a knife, a 9mm pistol, a Silenced .22 Pistol, and a suppressor that could be used on any ballistic rifle.

From all of the robots, 7 in total, Sabah finds 7 pieces of scrap metal and 28 Energy Cells.

Flipping the switch, a loud, groaning sound can be heard, before a ray of light starts to appear. Sabah, by flipping the switch, had just opened the Hangar's doors, and had alerted the Raiders to their position. Thankfully, the 5 raiders, 3 with .32 pistols and two with varmint rifles, are on the other side of the delapidated aircraft, and cannot see Sabah yet. The doors open fully, exposing the inside of the hangar to the hot, dry wasteland.

---

Alice's gunshot blew the raider's head into bits, his body falling onto a table in a heap, pool cue rocketing across the room. Two of the raiders, hit by the VATS-assisted gunfire, go down instantly, dead before they hit the floor. The last raider, however, is not even grazed, and as Darian and Alice see, the Raider stabs himself in the neck with a large dose of Psycho. Instantly, the Raider screams in a hellish drug-fueled insanity, before pulling a lead pipe from his belt and charging Darian, running up rapidly and swinging for his head.

-

Charlotte and River walk into the co-ed barracks, greeted by a rounded desk with three terminals on it. Two of these terminals are active, though one of them has a strange antenna sticking out of the top. A holotape can be seen on the desk, along with a multitude of pencils and clipboards. A singular door is behind the desk. Inside is the barracks, or rather, the barracks still left standing. Only one room remains, a room containing 14 beds, all lined up equally on either side of the room, all with footlockers at their feet. Two First Aid kits are next to the door, and on the far end of the room, there are 3 ammo boxes, a gun cabinet, and another functioning terminal. However, there is a raider sitting at the terminal, facing away from the door, drinking a beer. There are 5 more raiders asleep on the beds on either side.