Veneni Sitis

"Be the Night"

- Smiler, before he kills his target Smiler is an original character created by Aldrasos. His real name is Veneni Sitis.

Appearance
Smiler is a tall young man of lean yet muscular stature with long hair and light green eyes. His hair was originally a light green, but has since greyed to the point of almost being entirely white, except for a few strands, believed to be the result of shock. His skin is marked with faint scars, the only easily visible ones being several small scars above and under his left eye, a large burn line running down the right side of his jaw and neck, and a distinct glasgow smile on either side of his mouth which gave him his nickname. His teeth are also seen to be ever so slightly pointed, as if filed down for effect.

In terms of clothing he is always seen wearing a smart dark green suit, similarly coloured trousers and a thick olive trench coat with black polished shoes. Additionally he wears a large dark green fedora with a leather strap holding a dark green rose.

Personality
Smiler is an undeniable psychopath. Any remnants of the fun-loving and considerate Veneni from before have long since been pushed deep down in the darkest places of the man's soul, never to see the light of day again, and the disturbed maniac brought on from a two years of constant torture has taken a firm hold. Smiler is clearly a unhinged killer and deranged maniac, who answers only to his boss, Decadere Diaboli. He is impossible to reason or negociate with, and feels no remorse for killing man, woman or child. He has simply been broken to the point where he is incapable of having such feelings.

One of the few emotions Smiler is capable of feeling is humour, and even with his glasgow smile he has a constant grin on his face. He usually only displays true happiness when in the process of fighting and/or killing his target, or when he has free time, in which he strangely goes and picks flowers. The reason for this a mystery to all who know him, and he has proved to be extremely hostile to those who interrupt him, with the exception of Diaboli and anyone who shares an interest in flowers.

Smiler never speaks, except in private with Diaboli. He also displays a distinct resistance to pain, most likely from past experience to it. When he is feeling extremely angry or in pain, he will often release a low, animal-like growl to display this, but his smile will never waver.

Background
Veneni was born as the first son of the infamous international criminal Sanguine Sitis, who left him and his mother when he was just fifteen years old. He grew up with his younger brother, Nocte, with his poorly mother in Mistral until he was fifteen. His mother died of her terminal illness, leaving the two brothers to fend for themselves on the city streets. When Veneni was sixteen he joined up with a young man named Decadere Diaboli, a notorious thief who had created a group named the Patched. Together, the worked to create a large and rapidly expanding gang who had branches in every kingdom in Remnant, with Veneni acting as Diaboli's right-hand man. Veneni's brother also joined the gang, rising through the ranks to become their most skilled thief.

Everything was going perfectly for Veneni - he had friends, power, money, and the freedom to do practically anything he wanted. However, this all came crashing down when he was 21 years old. After a successful heist, Veneni and Nocte managed to retrieve a pair of swords called Praemium & Bravium for Diaboli. However, his brother became mesmurised by the beauty of the swords, and decided to taking them as his own. Veneni fought with his brother to return the swords, but failed to break the spell they had cast on his sibling, who fled from the Patched with the swords at his side.

Barely a week later, Diaboli caught Nocte and had him brought back to him. Veneni was accused of betraying the group along with his brother, who had hidden the swords when he realised he was about to be captured. The two were tortured for the location of the swords, but Nocte, who benefited from congenital insensitivity to pain, was unwilling to give up their location. When it was clear that Diaboli was about to kill Nocte out of rage, Veneni blurted that he had destroyed the swords after the two had an arguement after the heist. Diaboli believed the lie, and allowed Nocte to escape with his life. Veneni, however, was not so lucky, and for the next two years Diaboli tortured him as a means of relieving the stress and anger brought on by managing his sprawling criminal network alone. The punishment was so severe, in fact, that Veneni was soon driven mad by it, with only enough sanity being left so that he would know to never betray Diaboli again.

His spirit broken, Veneni was eventually released by Diaboli, who gave him the choice of returning to the Patched, or leaving. Convinced it was another cruel trick, Veneni decided to rejoin the Patched, becoming the notorious serial killer and professional hitman 'Smiler'.

Occam's Razor
Occam's Razor is Smiler's preferred weapon and tool-of-the-trade. It is a relatively simple, large dagger with two straight razor-sharp edges with a balistic function which allows it to shoot forwards towards its target at the press of a button. The inside of his coat is lined with spare blades for the knife, but which are useless without the handle. The knives are roughly 10 inches long, and are suited for not only slashing, but punching through armour and Aura with numerous lightning-fast stabs. The inside of the dagger's sheath is also lined with powdered Burn Dust, which covers the blade whenever it is sheathed. This gives the blade a temporary fire bonus, but is essentially just a way of Smiler toying with his opponents. Adapted from Nocte's Praemium and Bravium, the dust creates a red blur whenever the knife is swung, which causes his opponents to become disorientated and lose track of where the blade is. In addition to this, when the blade cuts into unarmoured targets and pierces flesh, the dust ignites and automatically cauterises the wound, ensuring that the target remains scarred for life and that they do not die prematurely from bloodloss without taking away any of the pain inflicted from the wound.

SMGs
Smiler also carries a pair of SMGs which he uses at range, and which are his primary weapons. They are simple and do not transform, and have a dark green coating on the black metal. Smiler uses them for their simplicity and high rate of fire, despite their relatively short range. The bullets contain lightning Dust, which are designed to incapacitate targets in a similar fashion to a tazer once their Aura is broken.

Doppelganger
Doppelganger is Smiler's Semblance, and is used to confuse his opponents, to bypass their defences, and get him out of tight situations when needed. When activated, Smiler creates a clone of himself out of a dark green cloud-like substance, which then follows a simple path of his choosing. As long as the clone is present, Smiler is then able to swap places with the clone at any time after a 1-second delay by moving at extremely high speeds which give the impression of teleportation. The clone can easily be destroyed by a melee attack or from a volley of bullets, but can survive minor changes to its shape before disappating. The clone itself cannot be use to block projectiles or weapons, as it has the same properties of smoke. Additionally, only one clone can be deployed at any one time, and there is a ten second minimum delay between the destruction of a clone and the creation of a new one. Also, Smiler is unable to switch with the clone if he would be unable to reach it within a time window of 5 seconds if he were to move in real time when the rest of the world had frozen.

Opponents who are aware of the Semblance's abilities would aim to destroy the clone immediately after it has been destroyed, to prevent Smiler from switching with it. However, the clone has a sense of independence, and will avoid attacks made at it to the best of its ability, and will move just like Smiler would himself.

Natural Abilities
Smiler is expertly trained in wielding knives, daggers and other small weapons, and has experience firing small firearms including pistols and sub-machine guns. He is very acrobatic and nimble despite his height, and is able to dodge out of the way of slower opponents' attacks with ease, making him a difficult target to hit in melee and at range. He also has a natural resistance to pain and fear, and will usually cause his opponent to become unnerved or even scared by his unsettling appearance.

Fighting Style
Smiler's fighting style is geared towards taking his opponents by surprise by moving fast, doding their attacks and quickly getting into melee, where he can use his dagger to quickly overwhelm his opponent with fast, powerful stabs. He uses his Doppelganger Semblance to avoid certain attacks, and to sneak up behind defensive opponents or those who fight at long range. He will usually use his SMGs for suppressive fire and as a means of reducing the amount of incoming fire when he is moving from target to target.

Smiler is, however, better suited to killing targets who aren't even aware of his presence until it is too late.

Trivia

 * Veneni in Latin means 'Poison'. Poison is usually represented by the colour green or yellow
 * Smiler's killing phrase 'Be the Night', can be translated to 'Nocte Sitis' in Latin
 * 'Be the Night' was originally a form of farewell said by members of the Patched