Zill Namar

"It’s okay to be cocky as long as your bite is as strong as your bark"

- Zill Zill Namar is an original character of mine and Yang’s love interest since they don’t made one…yet. (A person can dream, can't they?) His weapon of choice is Brynhildr.

Present
Zill has the typical messy short black hair with dark blue eyes. He has an athlete body figure with the height of 1.80 meters. His carries a small bag on the right side of his hip which he uses to keep his dust. He wears black jeans, leather boots, blue t-shirt and a black leather jacket with blue lining. He carry his weapon, Brynhildr on his back.

His right leg is mechanical from knees downward. Though he may seem normal, his body is actually fragile after the accident that had costed him his right leg but he layers on top of it with his aura and his semblance, Fortification.

Path of Vengeance
Before Zill unfortunate, or one could say fortunate accident, Zill had different clothing along with different weapon, Valkyrie. Zill clothing is not that much different from the present. The only difference was his weapon, mechanical leg and he doesn't wear any leather jacket. Zill carry Valkyrie on his left waist while carrying a weapon container on his right waist which he kept three spare blades of Valkyrie.

Personality
Zill is a cocky happy-go-lucky person who doesn’t really care what anyone thinks of him. He is very proud with his skills and always a show-off. Not many words can really hurt his feelings even in the slightest bit although he is easily pissed when someone whom he felt stronger than him gets cocky. That is because to him, being cocky means the person is “a bastard who barks but doesn't bite”.

To him it’s okay to be cocky as long as your bite is as strong as your bark. He has a great sense of humor and is a very easy-going. People often mistake him for a good innocent guy because of his face only to find out he often hurts people's feeling by being too blunt. Once people get to know him though, they can tell that he’s a good guy.

Before he met Qrow, Zill was a ruthless person who showed no mercy to his opponents. He would go as far as destroying his enemies’ bodies to pieces every time he was involved in a fight. His mind only fill with hatred and vengeance during Path of Vengeance.

Though after the fateful incident, his rage quells down and he is back to his kindful nature. One thing he couldn't change is his cockiness, a trait he adopted as he tried to imitate Qrow's style, whom he idolizes. He looks up to Qrow as an ideal hunter, even changing his weapon from Valkyrie to Brynhildr to closely imitate Qrow.

Abilities and Power
He is a very good combatant even though he never went to any fighting school. He is an expert in hand-to-hand combat. His mechanical leg is often used to launch him forward as a huge dash in which he follows up with a strong blow from his weapon, Brynhildr.

Weapon
Brynhildr is a greatsword/laser beam. It is carried on his back stored in a scabbard. In gun form, the Brynhildr's blade splits in half across the handle and its tip then the handle will pop out, forming the grip and trigger for the gun. It takes a while to charge up the weapon and once it does, it unleashes devastating laser beam. After a single shot, the weapon needs to be reloaded. It uses dust ammo and the ammunitions can be replaced at the bottom of the handle.

His weapon has another form which is his weapon’s original form, a short sword named Valkyrie (the one he used on Path of Vengeance). The blade of the great sword is detached, then the guard of the sword is bent upwards, and then a thin new blade (Valkyrie) is attached to the Brynhildr (there are three Valkyrie blades stored in Zill’s mechanical leg). These blades are infused with Dust. While using Valkyrie, Zill's movements are very fast and agile. His eyes become like a predator searching for its prey. When the trigger is pulled in this form, a more concentrated and deadly laser beam is produced.

He could not have ever fired a shot with Valkyrie if not for his semblance. Without his semblance, the blade would get destroyed instantaneously. Though, even with his semblance, each shot drains all the Dust from the blade, thus he always switches the blade after every shot since he could not re-infuse the blades with Dust in battle.

Semblance
Fortification – the name of his semblance. His semblance allows him to strengthen or even weaken the material of anything he touch.

Before he lost his right leg, he used both strengthening and weakening ability of his semblance at any chance he could. Every time his weapon clashed with another weapon, his semblance allowed him to weaken the integrity of his enemy’s weapon. After continuous successful hits, he could destroy his enemy's weapon easily. Though, this can be easily counter by avoiding contact with his semblance for a short period of time and their weapon would regain back their normal integrity in split second.

After a fateful meeting with Qrow, at the cost of his right leg, he began to see the error in his ways so he stopped using his semblance to inflict harm on others. Now he uses only the strengthening ability which he applied to his bones and weapon in combat.

Weakness
Some people see Zill's cockiness and tend to exploit it when fighting him. While he does take pride in his cockiness, he never let it get over his head. His weakness is actually much simpler, his frail body. Without the help of his semblance, his body is not fit for combat, he couldn't even carry Brynhildr. Zill usually tries to end a fight quickly without using much energy. If he must, he will resort using Valkyrie to end the battle before he is fully exhausted.

Background
Zill was raised in a secluded village, in the outer walls of Mistral. He was a cheerful person, well received by the villagers. However, the village was in a troubled state. In order to get protection from Grimm, the village was forced into a deal with a very shady organization similar to a group of thugs. This organization promised safety and security in return for a ridiculous amount of money. The villagers rejected at first, but one day a small group of Grimms attacked the village and was then stopped by the organization. The organization then used this oportunity to force the villagers to take the deal. Zill was 9 years old at the time.

And in that discomforting time of peace,the unsuspecting Zill went for a walk with his childhood friend Matahari around the edge of the village. To his surprise, an Ursa Grimm appeared in front of them. At the sight of the two children, the Grimm started rampaging. And in this confrontation, Zill lost Matahari to the Grimm's thirst for blood. This confrontation also awakened his semblance. Upon realizing he could strengthen anything he touched, he picked up a piece of wood from the ground and killed the Ursa with it.

Path of Vengeance
Following this incident, Zill's personality began to warp. He blamed the organization for not doing their job. But the organization ignored him. He found out the organization never had any intention to protect anyone. They were only after the money. He then informed the villagers about the organization's real intent but nobody was able to do anything since the organization was a bunch of thugs. Realizing the hopelessness of the situation, he left the village, into the woods. There, he found an old house in which an old man was living alone. The old man took Zill in and gave Zill shelter in exchange for helping out around the house. Zill later learned that the old man was a huntsman. Thinking of vengeance, he asked the old man to train him to become a strong huntsman.

So the old man trained Zill for 5 years. While in training, Zill's hunger for vengeance turned him into an expert in using his semblance. He also collected information on the organization as he trained. One day, the old man gave him a dusty weapon. It was a hybrid of sword and gun. The old man explained that it was a prototype that he could not get working because of the gun form. It seemed that a single shot fired in the gun form could jeopardize the integrity of the blade. But the problem can be avoided with Zill's semblance. Zill took the weapon as a sign that the time had come for him to set off for the organization.

His crusade against the organization was swift and bloody. With the help of his semblance his fighting style was too extreme for an average person to handle. With every hit from his blade, his semblance weakened the structural strength of anything it touched. Swords clashed against his blade shattered. Bones touched with his blade broke into pieces. This campaign against the organization fueled by his rage left disfigured bodies all over the woods. Upon discovery by the authorities, this incident was named "The Levant Murders" and rumors began to start about a murderer spree, "The Weapon Breaker". But the murders do not end there.

The organization turned out to be a large network of thugs threatening villages to provide payment for "protection". Determined to rid the Remnant of this unlawful activity, Zill set off to other villages. The trail of bodies he left behind did not only put the authorities in distress, it also attracted attention of Qrow who happened to pass by. Qrow took interest in this case due to the nature of the murders. If it was done by a huntsman, he was worried it might be a potential threat to Remnant.

So the two met each other one fateful day. Zill in his murderous spree demanded Qrow to not be an obstacle. He also explained why he had to do it. However, Qrow refused and said murder is not the answer. Seeing as an agreement could not be achieved, the two clashed swords.

Zill's way of using his semblance at the time had one fatal flaw: it was too focused on offense. Zill relied too much on landing a blow on his enemy's weapons to break them whether having it hit the enemy's weapon or having the enemy hit his weapon as he blocked. The block with his sword was his only means of defense aside from his aura. And Qrow exploited that flaw. In their clash, both their swords met only once.

To overpower Qrow's moves, Zill tried to use both strengthening and weakening of his semblance.However, this require a lot of focus. In a brief moment before they clashes once again, a crow fly past through him causing him to lost all his focus and weaken his body instead of strengthened it. It was at that moment Qrow took advantage of it and disabled him. And in that moment, Zill lost his right leg and fainted.

He woke up in a hospital bed with Qrow by his side. Qrow told Zill how he appreciates his sense of justice but murder can never be justified. Qrow said he knew about the organization's exploits on defenseless villages all over Remnant. He would have come and stop the organization himself if Zill did not take action. But Qrow did not approve the murders. Qrow asked Zill what he wanted to do from that moment on. And Zill replied he had enough of killing people. Since Zill had helped stop a crime organization, Qrow decided he would overlook what he did. However, Qrow made him promise not to murder anyone again and to lay low for some time. He thanked Qrow for coming to see him in which Qrow replied the thanks wasn't necessary as he was here for the nurses with their cute uniform, he just happened to 'pass by' Zill's room.

Zill's meeting with Qrow made him idolize Qrow. In the following years, he even adopted Qrow's manner of speech and attitude.

Trivia

 * His name, Zill Namar means "Shadow Tiger" in Arab. This is inspired by Yang's name which means "Little Light Dragon". Shadow and Light, Tiger and Dragon
 * His weapon, Brynhidlr comes from the german mythology, Brynhildr who is a Valkyrie. That is why his short blade name is Valkyrie.