Thread:JayHart/@comment-26362067-20150724152715/@comment-25857155-20150724212910

Aye, I just did - it's not bad, but seems a bit overkill to me. Others may not think so, but to be able to change it into anything like that seems to be too much.

To change it into a gun, she'd have to have intimate knowledge of the workings of the firing mechanism and barrel, knowing every small detail about the mechanics of the type of gun, which you did not mention - if it's a revolver or flintlock, it'd be a bit more believable to me, perhaps, when compared to (say) an AR or semi-auto pistol.

Also, where would the ammo come from? To use the gun form without additional ammunition, she would have to drain the actual amount of the material she has on her - and if she has no telekinetic power of it, that could prove very expensive very quickly, since she wouldn't be able to recover bullets easily. Oh, and there's the issue of gunpowder (or propulsion Dust), though I suppose that issue can be solved by carrying a stock of standard ammunition.

It might be simpler to have her stick with non-projectile weaponry, or to have her use a bow and arrows instead (could be silver arrows in a quiver, that she could use at any time to make something else or combine with the bow to make anything).

The fighting style is helpful - hit-and-run is a common tactic used by Rogues and similar class-archetypes, though it sounds like she's more versatile than that with her semblance, making it quite difficult to classify her exactly. I would probably put her as a Rogue/Gunner, or maybe just a general "Striker" (generic name for a damage dealer that focuses on hitting and not getting hit, ish). Ahhhh, perhaps I should wait to address the class question for you to settle on the semblance for certain.