Nox

"Heaven? Hell? What does it matter. You're dead, and I'm damned. Best accept it, and move on. You're not getting out of this. So shut up and die." Posted By Noctum Caeruleus

Name: Noctum (Nox) Ambrosious Caeruleus. Original name: Tyrecious

Title/callsign: Winter Wolf(title), or Winter as a mercenary name.

Age:17

Gender: Male

Race: Half Human, half Faunus, but with something rather Grimm...

Occupation: Mercenary.

MusicTheme(s):

 Team: DANM (DAMN). Prefers working solo or as a partner, though. More than that impedes his movement.

Color: Midnight Blue

IQ/Intelligence level: High, as he is able to analyze tactical situations rather quickly. Actual IQ is unknown, as Nox has never recieved a formal education. With the constant headaches, though, he may not perform well in academic situations.

Quote(s): "Are you done talking? There isn't any way, shape or form that you can get out of this. The fact is, you're gonna die. So shut up and deal with it."

"If your kind hunts monsters, than why bring one into your home?"

"Let me go about my business. Or I kill you, and do it anyways. It's your choice. Make it wisely."

"Pray to what ever god you believe in for mercy, for you will find none in me."

Physicality


Nox looks like a young adult male, around twenty. The seventeen year old stands at 1.8 meters (six foot even), and weighs about 68 kilograms (150 lbs). He has a strong jawline, and regal facial features. Not breathtakingly handsome, but not ugly either. A rougish prince, in a form. His eyes are the color of blackened sapphire. The hair atop his head is black, with streaks of midnight blue throughout. It's cut short, and styled messily, or rather not styled at all. All in all, quite a noticable person. But, quite possible the most noticable thing about him, is the scar across his face. A six inch slash going above and through his left eye, and ending at the lower portion of his right cheek. The wound missed the eye itself, the bone stopping it.

He has a moderate tan skin tone, with the build of a runner. Slight fat, and more corded muscle then anything. Getting shot at, stabbed, or otherwise almost killed for a living tends to do that to a person. His body is compromised of muscle and 5% scar tissue. (I know it doesn't seem like that much scarring, but 5% is actually quite a bit.) Runic, Grimm like tattoo's are etched into his upper body, along with some Dust infused scars. The tattoos look almost like black or blue fire, and extend down from his shoulders to his upper arms, chest, and back. You can see it barely poking out above a shirt he wears, as one of the flames reach up to his neck. The tattoos are a mark of shame, of a time when he was unable to fight back.

Dressing in what he calls "Casual but conservative", Nox is rarely seen without a hoody or some type of long sleeve(moslty a dark blue). Underneath that, he usually wears some type of t-shirt(darker colors, usually v-neck) and pants(jeans, or black/dark-blue slacks). Though he always has combat boots on, generally with some kind of knife in a sheath. The only accesories he has is a blue wolf-pendant necklace, given to him by his mother figure (The neckpiece is slightly feminine, but he treasures it like nothing else.), and a pair of metal, rune enscribed bracers he never takes off. The way he dresses, even casually, is used for combat: the hood helps disguise his face, the bracers add extra uses for close combat, and the combat boots allow him to deliver brutal kicks and stomps.

Nox stores his main weapon in an X across his back due to a harness, or magnetic straps when wearing his armor. Nightshade is holstered on his left hip, with the Techknife on the right. Throwing knives are stored across his body: Two in sheathes on his forearms, two more on his calves. The rest are in a leg bandolier (Explosive) and on Nightfall's combat strap(Regular). Each is in an easy to reach place, allowing for quick access during combat.



Personality
Cold. Callous. Ruthless. Brutal. Uncaring. Merciless. A devil. Unhuman. A monster in man's flesh, a child turned demon. A Winter Wolf, with a heart of ice and a  just as cold. Nox's personality includes all of these. He's a complex person, unsure of his emotions, preferring to make decisions with cold, hard logic instead of following what his heart says. He locks his feelings down, and thrusts them as deep in his mind as he can, leaving only anger and a few traces of amusement to show, if anything at all. The man easily falls into violence, preferring to act instead of talk. Nox doesn't normally carry on negotiations, his brother does, as it is rather easy to anger him. And it doesn't take much to get him to channel it at you. Mostly, he'll sit there, and reply with cold, but professional sentences. You have to physically do something to get him to lash out at you, or at least do something he percieves as a threat to someone he cares about. Then...well...pray to whatever god you believe in for mercy. Because it's a blessing if you survive.

<p style="font-size:13px;">When with those he considers family, though, he relaxes considerably. A more pleasant side is revealed. One that's sarcastic, but with little bite. He chuckles at jokes, smiles, converses in a tone with emotion. He's still distant, but there's more effort to talk and be a friend. The half-breed isn't used to nice conversation or pleasantries, and can be quite awkward within them. Mostly, though, he prefers to stay silent and watch in amusement.

History
<p style="font-size:13px;">Noctum was born Tyrecious Caeruleus to two hunters:  Diana Tenebris, a wolf-Faunus who excelled at close quarters and stealth; and Nero Caeruleus, a tactical and mid-ranged based Huntsmen. The two's union caught many an eye, but not all was good.

<p style="font-size:13px;"> Two and a half years after his birth, he was taken from his parents by a Faunus hating terrorist. The criminal had hoped to ruin the hopes of those who would mix Faunus and Human blood. The two parents, enraged upon finding the missing crib, tracked him down and killed him. But by that time, the criminal already hidden the child. The trauma caused repressed memories within Nox.

<p style="font-size:13px;">He was found soon after by a nice women, with unusual green hair and silver eyes. She had a seven month old child, who would soon become Nox's brother. She had given him his Moniker, Noctum Ambrosius Caeruleus, because he reminded her of two former friends (Who, Ironically, were his parents). They lived together for years, stealing what they couldn't buy to survive. And then she died. He was six at the time, and that hardened him. He already was a jaded child, unusual for most, but that extended it. He was still childlike in most aspects, except when it came to other people. He was immediatly distrusting.

<p style="font-size:13px;">The two continued to steal, with Nox taking a protective role. He would take care of the assailents, the hard thefts, things of that nature. When it came down to fights, he was brutal and decisive. He'd gotten his first kill at age nine, and puked his guts out afterwards. But, then he'd gotten up, and took a step towards the rest of the group attacking him. They fled, and his reputation began to grow.

<p style="font-size:13px;">They once came across a group from Beacon, begging for food. The Hunters turned them away scornfully. This repeated several times, until Nox stopped asking. He began to hate the "Saviors of the World", seeing them as self rightious hypocrites not worth the hype that came with the name.

<p style="font-size:13px;">They lived like this for four years, until an Old Man beat up a gang that was threatening the two. Realizing the street cred he would get, Nox set out on stealing something from him.

<p style="font-size:13px;">He snuck into the man's house, avoiding all the traps, and stole a wristwatch. It was an expensive black and green timepiece, and he almost made it out with it. Until the old man, Borealis, turned on the lights. He was caught, but his victem recognize the talent shown. So, he told the kid to get out.

<p style="font-size:13px;">Not even a day later, he showed up in the run down shack the two lived in. He basically told them to pack their stuff, and come live with him. So started their training into the mercenary world. Nox was ten at the time.

It was brutal. From the start, it was combat, tactics, anatomy, and learning how to protect his brother, who was learning negotiating and ranged combat. Borealis embellished on Nox's natural talent at close quarters, turning him into what he is today. Six months after the tutelege began, he took the older boy out on a contract. It was a simple job; find and retrieve a package from a thief. He went in, found the package, but the thief blocked his path. There was no way around it. Nox killed him. Murdered him. And it changed his outlook on how to work his way out of conflicts. Usually, he would give them several chances to leave. But, at that moment, it became something darker. Something some would consider evil, cruel, and heartless.

"Let me go about my business, or I remove you and do it anyways."

A couple months later, Umbra began to join in on the non-lethal contracts. The two steadily worked their way up, becoming well reknown. Life was good, then tragedy struck. A burgler came in to rob Borealis while the two were on a contract. The old man was shot, right as they entered the apartment. Enraged, the brother's tore into the theif.

There wasn't even a body left.

Grief-stricken, they threw themselves into their work. Nox was actually the happier of the two, until they made a couple friends. Life brightened up, and the two became some of the most famous mercenaries: Going by the Moniker "The Brothers", though each assumed a name for solo operations. Nox took 'Winter Wolf', or just 'Winter'. Umbra took another, lengthy name. Things continued as such for a time. There was even a moment Nox was captured by some small Grimm Cult, who enscribed the flame-esque tattoes on him, thinking they'd be a medium to house the soul of a Fenris. It didn't, and as they attempting to figure out what went wrong, Nox broke free of his cell and killed them all. Not with his bare hands, but with whatever he could get ahold of. The carnage was complete after he found his weapons. The entire Cult, their captive Grimm, everything was slaughtered. This incident caught the eye of a Huntsman who was in the area, who reported it.

He had gained the interest of quite a few Hunters. He was fifteen by then, and the capture hardened him further. It left him with nightmares, and several emotional scars. He tried to keep these under wraps, taking more and more contracts over the years.He completed high risk contracts, some being absolutely horrifying, others not so much. He made many enemies, but a few friends along the way. One of which was Kasumi Gallota, the actress. He was hired to guard her for several sets outside of Vale a year after being taken. He tried to remain professional, but ended up talking and befriending the girl after a few attempts on her life. She was almost a kindred spirit. Afterwards, the two kept in touch as he continued his work. They saw each other at several high end events, and more often than not the two would talk.

This trend continued for two years, and then Beacon Academy for Huntsmen and Huntresses managed to track down their location (He thought it was funny that they couldn't find him when he lived practically on their doorstep). Having seen the two in action, they decided that the two would better serve the world by becoming Huntsmen. Nox refused, and they took more drastic measures: saying they would take his brother and force him to become one. Nox countered with something else: He himself would go, but Umbra would not.

The Hunter accepted, causing his view of them to sour further.

So started a journey that few would forget.

Relations

 * Umbra Silvae; Adopted younger brother, also a mercenary. Polar opposite of Nox in terms of personality, and combat preferences. Talkative, friendly, and uses a bow in combat. Nox is protective of him, to a point where it is a liability in some cases.
 * Borealis; Father figure for three years. Trained the Brothers and introduced them to the mercenary world. Former Huntsmen-turned-mercenary. Currently deceased.
 * Cobalt; 28 year old bartender. Ex military, with a skill at Dust manipulation. Designed and had the Brothers make their weapons. Also has knowledge of medicinal herbs, and prepares remedies for Nox. Currently Alive.
 * Tianee Musk: His girlfriend in the DATN RP series. He respects the girl greatly, but finds her a bit naive. He has learned to relax and be affectionate around her, teasing and making jokes, having sarcasm with no bite. Though sometimes he falls into old habits, of which he is always regretful of. If someone hurts her, he will go out of his way to harm them.

Weapons:

 * Nightfall: Honor Class weapon platform, custom materials and design. Two combat modes:
 * Nightfall_V2.PNG An Assualt Rifle, using high calibur "Piercing Rounds".
 * While the rounds travel at an increased velocity, the kickback severely bruises his shoulder. Givin enough blood, it has the capacity to break it. Meaning Nox uses this in scenarios with little alternatives.
 * It shifts into a sword and sheath combo, the main body of the rifle and stock turning into a three and a half foot long sheath, with the handle becoming the hilt of the sword. The blade is a dark, shining black with dark blue runes along the center on either side. Single edged, honed to a razor edge with a hook towards the tip to increase the cutting potential.
 * Though, he can combine the blade with his techknife, resulting in a Double-Bladed sword-staff. Rarely used, but he shows more profeciency with this weapon form than the others.
 * Nightshade_V2.PNGshade: Reaper Class weapon. More specifically, a High Velocity Silenced Pistol. Firing .50 calibur "Stealth Rounds", along with sound dampeners embedded in the barrel, Nox mainly uses it for assassination missions. The ammo has the ability to punch through tank armor, though it has a slow rate of fire. But with a kick like that, is it needed?
 * Techknife: Straight, 12" double edged dagger with serrations along the back side for six inches. A small hook towards the tip allows for more severe lacerations. A small, sonic emitter creates vibrations down the blade, further increasing the damage. Also is balanced for throwing. Very proficient with this weapon.
 * Throwing knives of two varieties: Explosive and Normal. Pretty self explanitory.

Armor:

 * Rune enscribed bracers: Made from a high grade metal, with soft leather underneath to prevent chafing.
 * "Demon" Class armor set: A rarely used, high grade metal polymer light armor. Comprised of several pieces, designed with an emphisis on movement. The pieces are as follows: Helmet, chest plate, shoulder guards, gauntlets, armored leggings, and boots. Used on what he calls "Shock"(After the description of a Shocktrooper) Jobs---tough, bloody contracts that involve heavy fighting against well armed and armored opponents. Usually assaulting a large fortress, or annihlating any enemy force approaching the size of an army with other mercenaries. Also uses the armor for airdrops. Unused to that though, so he doesnt land gracefully.
 * The armor has a hidded blade along the left side of his forearm, below his pinky. The blade is insanely sharp, but weak. It's meant to be used in very close situations, or if worst comes to worst, suicide.

Miscellanious:

 * A black, white and blue backpack, which stores his laptop, survival gear, and a wooden flute of a Celtic-esq design his brother gave him. The backpack is durable, though it will not survive a serious combat situation.
 * The laptop is just that, a laptop. Nox uses it to recieve contracts, study sheet music, and play simple games. He is a fan of chess, oddly enough.
 * The flute is made of white wood, enlayed with forest green symbols. A quote is written on the side, enscribed by Umbra; "Brothers in arms, Brothers in life." It is a simple thing, made to remind the Merc of his younger brother.
 * Nox has a heavily modified McLaren F11. It's a dark blue with a near black green sheen to it. It's reinforced to be bulletproof up to the standard military grade assault rifle, with extreme weather conditioned materials. It has a DNA thumbprint unlock and startup sequence, more than enough trunk space, and the tires have some serious grip. All in all, it ran him about 50,000 Lien, a significant dent in his savings.

Combat
<p style="font-size:13px;">Overview: A combination of wanting to protect his brother and Borealis forcing him to study anatomy ensured Nox knew how to disable a human opponant quickly and decisively. Which, he implemented in his unarmed style. Standing in an unorthadox stance, he redirects blows with his arms or outright avoids them. But one of his mentalities is 'Always be the first to strike.' So he hits first, and goes for damage or debilitation. Which means knocking the breath out of someone via elbow strike to the diaphragm, causing their windpipe to collapse with a palm to the throat, anything to disable the opponent. And that includes using the environment. Anything from head slams into a trashcan to shoving the opponent onto a piece of broken glass is fair game. He's not out for style points, just out to get the job done. <h3 style="font-size:13px;">Weapon: <h4 style="font-size:13px;">Melee: <p style="font-size:13px;">Nightfall: Nox will mainly use this with one or two hands. Almost all of his style is used with avoiding any attack. So he steps in first. One hand is normally slashes or stabs from some sort of mobile or standing position, aimed for vitals or crippling areas. With two, it's normally a finishing attack or some airborne blow.

<p style="font-size:13px;">Nightfall + Techknife: Dual weilding. Here, he normally parries with one and strikes with the other, or goes in with a horizontal slash from both sides. It's an offensive/defensive style, relying on the opponent slipping up and then capitolizing on it, either with them attacking him, or Nox attacking them. A single misstep could spell the end of your life.

<p style="font-size:13px;">Techknife: A grappling style, combined with reflexes. An attack, grab the limb, pull forward and slice, stab, eviscerate, whatever he needs to do to get the job done. He will also throw the knife. <h4 style="font-size:13px;">Range:
 * Nightfall (Rifle form): He has a couple of attatchments: A range extender/silencer, and a scope. Otherwise, firing high caliber ammo with a fast rate of fire, Nightfall's ranged form is hyperlethal. Unfortunately, large caliber + high ROF does tend to give out kickback, but he negates with by burst fire or single shot. All together, his style is cover and shoot, relying on misdirection and confusion.


 * Nightshade: AP Stealth Pistol. Can shoot through walls, and when the stealth function is activated, sound the same as any silenced 9. mil. Used when he's in close enough quarters that a knife or sword is a really stupid idea. Slow rate of fire, so he picks his targets carefully.

<h3 style="font-size:13px;">Aura: <p style="font-size:13px;">RPs Only (Until Further notice) He also has no usable Aura: meaning, no regeneration or protection. So wounds that a regular Huntsmen would shake off, do damage to him. Which means he had to be better than the Hunters of Beacon, at least in reaction times, and develop his style around a 'Don't let them hit you mentality'. In truth, it's just locked down. He's never had a chance, or even knew how to unlock it. If it is unlocked, it's an added layer of protection. If it's not, well, he's got fast reactions. Or he's dead.

<p style="font-size:13px;">Auras also highten his negative emotions: things like bloodlust, anger or rage all compound and turn him almost psychopathic. He has learned to ignore and embrace this, depending on what or who is around him, but it's only to a certain extent. In a place full of Aura users, it gets stifling. Though, when he does lose control, blood is shed in gallons. And it's not just the opponents. <h4 style="font-size:13px;">Semblance: Vengeance: Nox, entering an enraged state or highly emotional state, glows a dark blue. His attacks begins to inflict more damage, initially doubling the damage he does, and increasing the longer the fight goes on. It's tiring, though, due to the physical strain of channelling his minute amount of Aura coupled with the mental stress of being in such emotional turmoil. Often times he himself collapses after use. The only surefire way to get him to enter this mode is to attack or injure someone he cares about. To be successful, though. This HAS to make contact with the flesh of the target.

Example: Hurt his brother. He attacks, and slashes you across the arm. You now have a cut on your arm, and on your chest. The cut on your chest is shallow, and barely bleeds. But as the fight goes on longer and longer, more cuts appear with each hit, and they appear deeper and deeper. Soon, the numerous wounds will either cause the target to misstep, allowing him to finish them off, or bleed them dry. It's not a perfect way to kill, as someone with healing abilities can counteract it, or someone with an unusually strong Aura can counteract the initial stages. But the combined and every increasing damage can cripple or kill the opponent quickly unless stopped.

Trivia

 * Nox can actually dance, and has more musical talent than most would give him credit for.
 * I know the Mercenary thing is overdone, but I have a reason for it. Will be explained later.


 * And I've noticed something: People always go for the shotgun, sniper rifle, pistol or rocket launcher. I have yet to see anyone do anything with an assault rifle. Ergo, Nox has an assault rifle.
 * He can also cook, though it's only enough to survive. Desserts, on the other hand, he's good at.
 * Done for now. May still edit more and more. Also, still need to draw him. Will post pictures when I do.