Board Thread:Role Plays (AU)/@comment-24416658-20150721064545/@comment-24416658-20150911041247

''We will be skipping Synch due to inactivity. I'll have Charlotte and River choose their location next posting round. Also, Eme, pick a building.''

As Neibi enters the CO's Quarters, a shuffling can be heard from inside. Clearly, she is not alone. The first room seems to be a living room, with dilapidated couches and chairs surrounding multiple Radiation King Televisions, none of which are working. Off to the side, there is a bar, and behind the bar appears to be a mini kitchen. There are two fridges and an oven. The oven has something still cooking on it. Someone's here.

"Hey Steve?" a male voice cries out. Looking at the emtpy syringe he is holding, a man walks around the corner, wearing the armor typical of wasteland raiders. "Did you finally get more Med-X? I need my fi-" Looking up, the man sees Neibi and freezes, before turning around, running, and yelling, "Mike! Hurry up and help me out, man!" A door slams, and sounds of yelling are heard.

The room has 4 doors: one leading to the outside, one leading to a hallway, one to a bathroom, and one that is made of metal and looks extremely high-tech, at least for Pre-War times. This door is locked, and cannot be picked; A key must be found. The Raider has scuttled through the hallway, and locked himself behind a door. Another door down the hallway is open, and leads to the bedrooms. There are metal boxes, footlockers, and ammunition cases galore, as well as rubble. There is a single active computer terminal in the bedrooms. You do not know what is behind the door with the Raider.

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Entering the first hangar, the one closest to the group's starting location, Sabah first sees a large vehicle. This vehicle looks to be some sort of long tube, but with flat sections of metal coming off the side. Anyone with any Pre-War history knowledge knows that this is a plane, and a bomber from the looks of it. The wings have fallen off, and there is debris everywhere. However, many different broken robots lay around the area, and boxes, footlockers, and such are spread everywhere. A switch is present on the wall to your right, about 20 feet ahead of you, past the bomber, but its use is unknown. There is not much else inside this hangar, but the others may have more items in them.

However, the thing that catches your attention the most is the commotion coming from behind the plane, where many tables are set up. You hear voices, approximately 5. It is your choice whether you sneak around to get items, see who is there, or leave.

As Darian and Alice enter the Commons, they enter into what appears to be a large cafeteria. Many tables are spread out in front of them, all long, with structural pillars scattered intermittently between them. On the left wall, there is an opening, where Pre-war soldiers would have lined up with trays to collect their non-irradiated food.

However, 4 Raiders sitting at the table quickly stand up when they see you enter. Grabbing their weapons (They all have .32 pistols save for one hunting rifle), they start to open fire, with a few throwing up tables for cover, or diving behind pillars. One of the Raiders throws away his pistol and charges at you with a pool cue.