ONYX: Nero Morningstar

Name: Nero (emperor who burned Rome to the ground) Morningstar

Age: 21

Color: Blood Red

Race: Human

Influence: Horus, Egyptian god of the sun and Warriors

Setting: Beacon, 4th Year

Gender: Male

Appearance:
Tall, bulked, and not afraid to show off is what comes to mind with Nero. He is built like a linebacker, muscular and dark skinned, standing at just over six-two. His auburn hair is cut military-short, leaving plenty of his face open to see. As he will attest, he is fairly handsome and rugged. His chiseled features seem to always be in need of a shave, seeming to add to his “charm.” His eyes are two-colored, one blue and the other red.

Wearing a closed red-striped gold shirt, he made sure to remove the sleeves himself. Brown pants and custom black-red boots complete the simple ensemble, with a rust-colored bandana tied around his hair.

Personality:
Nero is not the sort of person with a drive to compete, or conquer, or rival. While he loves to experience new things and thrills, he won’t get angry or annoyed under the worst of situations. Problems are taken in stride or laughed at as he simply moves onward through life. While he may not be a competitive person, however, he is quick to use the faster and often more aggressive method of solving problems when faced with a decision. The reason for this being that they are usually simplest, the least troublesome, and they work for him. This leads to carelessness if he doesn’t stop to think. Given that his best motivation is his draw towards excitement, this isn’t an uncommon event.

His motto is quite simply, don’t stop. He doesn’t try to make complex decisions because he doesn’t for a moment dwell on them. For him, every moment spent on stress is useless. He goes headfirst into trouble if he gets the urge to act. He does have a moral code, however, and a strong one to boot. Often times the only thing motivating him enough to do something at all is adrenaline or a bully.

It is difficult to hate Nero on first interaction. He’s easygoing and carefree, quick with a story and always friendly. He isn’t the smartest, true, but his awareness of this makes him a bit more tolerable. If you try to enlist his help, he isn’t the best choice for anything that he considers “work.” And the fact of the matter is he has little respect for the people who usually command it; teachers and elders will be met with lazy smirks and feet on the table if they try to control him. Insult him, he won’t even care. Fight him, he’ll walk away or dodge you. It’s only if his friends, or those close to him, are threatened that he actually reacts. And when he does, it isn’t with words or insults or humiliation; it’s simple punches to the face and kicks to the back. Why waste time mincing words on revenge?

Skills and Abilities:
Combat is the first thing. Whether for fun, for exercise, or for self defense Nero has picked up a few hand-to-hand martial art styles over the years and is adept (not mastered) at using them in a fight. He also has a penchant for dancing, surprisingly. His rhythm is perfect.

Weapon and Fighting style:
As his weapon, Nero decided on something unique and seemingly counter to his personality. A large double-edged broadsword, easily as tall as him and as wide, that splits into two single-edged swords. The broadsword converts into a large cannon, capable of slow but powerful blasts. What makes this odd is the fact that, if he gets it and him into the air, the blade itself converts into a rocketing air-surfboard. While this seems overcomplicated for Nero’s preferences, it works perfectly with his head-on approach (turning him into a living sword-tipped missile) and his love of freedom that flying can allow him. He aptly named his sword “Daybreaker.”

With heavy swings and direct blows, the Brawler isn’t going to win style points in his fights. This doesn’t diminish his skill in any way, for where he lacks in finesse he makes up for in competence. He swings at every available opening and easily alternates focus in battle, often moving from dual-wielding to single-weapon and back again without a single hesitation. In terms of firepower he uses the cannon only in extreme situations; it has immense power behind every blast and takes fuel away from the skyboard function. As for said function, he uses it in battles against single and massive opponents by blasting the ground to gain lift, flying around to evade and confuse, then ''launching himself headfirst into the heart of the opposing foe''. If he gets lodged a quick cannon-blast will solve the problem and he’ll land with ease.

Aura/Semblance:
All living things have a unique aura; creatures of Grimm are the exception. All those who have unlocked their aura can sense the aura of others around them, to some degree. Nero takes this further. In his mind he can perfectly see the Aura of everyone and everything around him, in three-dimensional detail and without the need of his other senses. It is complete omnipresence of Aura. And, through training, he has learned to send out his own Aura in a radar-like manner to sense the presence of Grimm, seeing voids where there should be Aura. This skill takes energy though, and isn’t used much except to look for potential Grimm attack points.

Backstory/History:
Nero has military in his blood. He was born the only child of a decorated general, with a lineage of military going back to the dawn of the kingdom. His father expected him to follow his footsteps and become a soldier, a warrior, a hero. This was not Nero’s dream. His respect for his father was high, though, and despite his easygoing nature he always worried he wasn’t enough for his dad. So, he found a compromise. Nero decided to become a Huntsman. This would give him the prestige and honor of a soldier like his dad wanted, and also gave him the chance to live his own life. On his terms he would travel the world and live his life as it came; the monster killing was a plus.

Team:
Member of Team ONYX

Partnered with Yue Midnight

Quotes:
“Every second you spend thinking on the ‘where’ and ‘when’ and ‘how’ is a second you could have spent ‘here’ and ‘now,’ with the ‘how’ being already done.”