User blog comment:Takeshi kun21/Couple of Ideas/@comment-10380701-20131210023825/@comment-24052959-20131212104846

Ic Ic :)

Well, both dangerous area are capable of disarming weapon. The danger area 2 just often to breaks light weapon but if the weapon is strong or hard to break, the weapon would be stuck on the pincer which giving the Melee Buster user a chance pull the stuck weapon off the enemy's hand. So basically, yeah you're right, the danger area 1 doesn't need extra energy as far as trying to pull the enemy's weapon.

Hmmm.. Well, Nora's Magnhild have advantage over Melee Buster because of its grenade launcher feature. It is something that the Melee Buster can't "Bust".