Ermey L. Winters

"Alright, Listen up you Shisnos"

Appearance
He is well-built solider. He has white crew-cut hair with a gray-white military cap. He accompanied with aviator sunglasses. He wears a blue jacket with white stripes going in the middle around the zipper area. He has a black tactical vest on him with shoulders pads and a knife slot on the right shoulder for ammo and grenades and a collar that covered his neck from the side and around. Ermey wears a brown military cargo pants that is tuck in with the black laced combat boots that covers his shin area. He has a tanned utility belt to store extra ammo, and grenades. He wears dog tags of his fallen comrades of Easy Squad around his neck.

Personality
He is an easy-going but rigid man. He has a strong desire to do the right thing to the point he's willing to ignore orders to save people. That's why he wanted to be a huntsman in the first place and thought the Marines is the next best thing. Ermey despises politics as he was a pawn to be a "face" in the military politics. After being "dishonorable" discharge from the Atlas military, it left a very bitter taste in his mouth, seeing how they were more interested in protecting themselves rather than the people and the holier-than-thou attitude he endured from the military specialists. When Ermey is not in battle, he is quite social able, easy to talk to, and loves to go off and do crazy things with his team and a bit gun-ho prior to battle. At most part, it's a cover for his survivor's guilt, which made him always go first into battle and a strong desire to protect his teammates, often times taking hits for them, not wishing for them die as his last team, effectively making him a pseudo-tank of sorts. He's a long-range fighter, relying on his assault rifle in battle. He and Roland enjoyed just to go guns blazing at one target to overwhelm it with bullets. His reasoning to use a shovel as a close combat weapon is that it saved his life during his fight with the Grimm, it was the only thing in his reach when ran out of ammo. When he pulls out his shovel, he lets out a battle cry and charge forward. Stubbornness is the key word with Ermey in a fight, he will keep fighting even if he's beyond his pain threshold.

Due to his prior combat experience, he keeps a calm mind in the middle of battle, able to read the situation and tactical assessment on the whim. He's usually the first one to be targeted fight as he is a frontline soldier or he subconsciously have a death wish. He is suffering from survivor's guilt or PTSD since the battle at the village and tried to hide it from his team but later told them when he froze in battle and almost got himself killed. The way for him to cope is that he usually the first one to strike, it seemed that fighting the only thing he's good at and being a huntsman is the best, maybe only path for him in his career.

Background
Sergeant Ermey Luttrel Winters Atlas born native, he wished to become a huntsman to protect the people and applied to the Atlas military academy but he failed to get in. As of result, he joined to the marines as another way to protect the people, but he and many other recruits were subjected of elitism from Specialist trainees. He was the "model cadet" and the higher-ups wanted to build him up by promoting him to Sergeant and command a "special" squad nicknamed "Easy Squad." The squad consisted of a sniper, 2 machine gunners, an explosive expert, 3 riflemen (including Ermey), and a grenadier. He saw the intentions and it made him bitter of being a pawn in their politics. Most of his deployment missions were involving protecting Atlas' interests and on occasion fighting the White Fang and the Grimm.

When his squad was sent to fight off the White Fang in Atlas, he learned that they were there just protect the Schnee Company's cargo. While they were able to drive them away, the battle attracted a swarm of Grimm that posed to attack a nearby Faunus village. They were ordered to pursue the retreating the White Fang while complete ignore the village that about to be attacked by the Grimm. He directly disobeyed orders from a commanding Specialist officer by knocking her out in one punch, and he decided to stay and defend the village and his squad decided to stay with to help as help. They organized an evacuation for the citizens through a hidden escape route from a church with the unconscious Specialist officer and told them to find help once they reached safety. Unfortunately, there wasn't time to get all the citizens out of there as the Grimm closes in so it was decided that they'll hold off the Grimm while the evacuation took place. A good chunk of Faunus decided to stay behind to help defend as well. Together, they set up traps, rigged buildings to explode, block the streets for chokepoints, a machine gunner at the firing line and a sniper in the bell-tower. As the Grimm began to attack, they were lured by a group of scouts to a series of narrow chokepoints leading to the village circle where they easily picked off by the defenders. Unfortunately, as  the battle raged on, more Grimm appear, bigger and deadlier. One by one his squad mates were killed by the Grimm, the machine gunner blow himself up as the firing line were overwhelmed, second gunner died shortly after he knifed the Grimm that stabbed him in the chest, the sniper was instantly killed when a Nevermore destroyed the bell tower, the explosive expert used his last breath to kill the Nevermore his rocket launcher when he hit by its feather, the grenadier was kill after being surrounded, a rifleman was brutally killed after taking hit for Ermey, and the last rifleman sacrificed himself for setting off the last explosive to take out the major Deathstalker and any surrounding Grimm nearby. Ermey became the lone survivor of his squad and took many risks to get all their dog-tags in battle. He was only armed with a shovel after he lost his rifle in a fight against an Ursa and found a random shovel to kill the Ursa with it. He ended up wounded sitting on the steps of the church armed with his shovel which he killed 7 Grimm with it and a random pistol with 3 shots left, accompanied with 3 Faunus wielding gardening tools to fight. As he fired his 3rd and final shot at another Deathstalker, an Atlesian airship cannon killed it at the same moment, reinforcements had arrive to save them. After he and the Faunus survivors were rescued, and recovered he was threaten to be court-martial with the charges of disobeying and assaulting a superior officer and would have been shot if convicted, but Ozpin heard about his actions and saw his determination to protect the innocent from the Grimm regardless of national affliction is a vital part of becoming a huntsman and arranged for him to be dishonorable discharge and then transfer him to Beacon Academy to give him a second chance to be huntsman.

Unfortunately, he had been suffering from PTSD from the village battle, which led him to unable to function at times. He would completely freeze up or go into fits of anguish or even attack his teammates, and he would scream in his sleep. He had a strong determination to protect this teammates at times he kept went out of his to break ranks to take a hit for them. Ermey attended therapy sessions to cope with this and talked to Ozpin on occasion. He felt guilty for the deaths of his squad and the other Faunus that helped defending the village. Ozpin proceed to arrange for Team REPR to take a "mission" to the Atlas countryside to the village Ermey defended on the anniversary of the Grimm battle. The team knew about his predicament and wanted to help as well and went with him to help. When they went back to the village, Ermey learned that the village were so grateful of Ermey and his squad sacrifice to defend the village. Turns out, they set up a memorial plague at the city circle to commemorate the people who died defending the village with Easy Squad's names being put on top over the others to emphasize that they were the ones who rallied the defense that save everybody who evacuated. Seeing the people walking around going about their day in their small town, it wouldn't be like that had Easy Squad chose to leave and their sacrifices really did made a difference. This trip really helped Ermey a lot and after spending 2 hours at the plaque, there were more peaceful nights for him.

Weapons and Abilities
He modified his assault rifle for better use that can be semi-auto, three burst, or fully automatic that has retractable shotgun barrel underneath meaning the shotgun will either go into the rifle when not in use or pops out when it's needed. There's a small trigger behind the main trigger and a pump to cock the gun. There's a switch on the left side of the barrel where his left hand is to activate the shotgun. It has a dust clip that is just to load on top of his rifle. His 6 in knife can attach to his rifle as a bayonet only when the shotgun is put away. His rifle can spent a third of his dust clip to be used as a grenade launcher, there's a button that activates the grenade function on top of the rifle near the dust clip. It's named The Basilone

He carries a couple of grenades as well.

He carries a retractable shovel with him for close combat, named Bradley

He's a soldier so, he's well-verse using his assault rifle in long range and close range combat. Ermey can wield his combat knife well which can be attach to his rifle as a bayonet. His use of the shovel in combat is quite unorthodox that it gives him an edge fighting with it. He can fight well with just his rifle, as he can use it as a club and use the butt of the rifle to attack. Ermey is well-verse in unarmed combat due to his military training. He has a good arm able to throw a grenade at this opponents.

While he is capable of fighting long and close range, armed and unarmed, he is not fast compare to other huntsmen and huntress. He makes it up in strength for taking the front-line solider and a brawler. Before his recovery, his survivor's guilt will kick in and will go into fits of anguish reliving the deaths of his old squad mates making him incapable to function and sometimes recklessly charge head first into battle, like he has a death wish. At worst, he would attack his own teammates when he's in shock, taking a effort from all 3 to subdue him.

His semblance is called The Guardian, it will immediate heals all wounds and he will be given more endurance as his pain threshold has increase allowing to tank in attacks, and he'll glow blue.

Trivia
He is based off the archetype of the soldier who hold duty, honor, and protecting the people.

His name Ermey Luttrell Winters is named after 3 American soldiers R. Lee Ermey (Marine drill sergeant), Marcus Luttrell (former Navy SEAL from Operation Red Wings, you may know him from The Lone Survivor Movie), and Richard Winters (WWII paratrooper, commander of Easy Company).

His weapon is named after a WWII Marine named John Basoline who earned both the Medal of Honor and Navy's Cross

The shovel's named after John Bradley, one the 6 flag-raisers in Iwo Jima.

His quote and rank is reference to Red vs Blue with the term Shisno and his rank and nickname is a reference to Sarge.