Alice Nightshade

Appearance
Alice is a tall, young woman with dark skin, a muscular build, and a large bust. She has short platinum blonde hair and amber eyes. She also has a tattoo on her upper left arm which reads "a1:C3" in red ink. Alice tends to wear a lot of form fitting clothes to accent her curvy, well built figure usually in shades of blue or white.

Her combat outfit is a custom made uniform consisting of a blue top with a white stripe running down the middle, white shorts, a blue three-quarters skirt that goes over the skirts, black elbow and knee pads, black fingerless gloves, black shoes, and black leg rigging to carry her ammo and gear pouches. The pouch on her left leg used to carry extra magazines for her weapon, the pouch on her right leg used to carry accessories for her weapon and a med kit. Her top and skirt is made of an advanced material that is a mix of high tech synthetic polymer materials that provides moderate protection from stabbing and slashing weapons while remaining flexible and breathable. The skirt portion is backed with a semi-rigid plate that provides a bit more protection for her gear from damage.

Alice continues to use her old combat uniforms as a semi-casual outfit for when she's running errands. The outfit is a white sleeveless spandex shirt, blue denim shorts that cover a third of her thighs, a short denim jacket, and black ankle cut combat boots. In combat Alice accents this outfit with black fingerless gloves, black knee pads, and white pouches on each leg.

For pajamas Alice wears a sports bra and panties to sleep.

Personality
Alice is a bright and cheerful woman, often seeking out new people much to her boyfriend's displeasure. Although Alice enjoys being with people and makes friends easily, she's often at a loss as a mediator in a fight between people; clamming up and becoming quite introverted during fights. Alice can also be a bit naïve, seeing the best in people and often believing what people say. This has led her into trouble more than once but it has never been something she couldn't handle.

Alice spends a lot of her time with Darian, going so far as to insist on sharing the same bed with him; which has led to several rumors about the couple. When asked about their relationship Alice will only say that she and Darian have an "adult relationship" and ignore any other questions asked to her about their relationship after that point. Alice's favorite pass time is getting a massage from Darian, often ransoming favors to him for the massage. She also helps Darian with tutoring younger students when any are brave enough to approach her boyfriend for help.

Alice suffers from extreme Monophobia, meaning that she can't stand to be alone. When she is left alone Alice begins having panic attacks and will lash out violently in an attempt to get someone's attention. Alice also suffers from slight Claustrophobia (fear of small, enclosed spaces) and Noscomephobia (fear of hospitals), which when combined with her Monophobia will cause her to begin freaking out, desperately trying to escape whatever her current situation may be. Alice has gone so far in the past as to break her hands in an attempt to escape from confinement and to rip out IVs and monitoring devices after waking up alone in the hospital, causing more damage to herself.

Abilities
Alice in in perfect physical condition, having been training from a young age to fight. She has immense physical strength, even beyond that of Darian. Despite her size and heavy muscle tone though she's quite athletic; often flipping and hopping around in combat, resulting in her having a very powerful and well toned core.

Mentally Alice is quite intelligent but slow to process information, relying on her team mates to make snap decisions. However in every day life Alice's mental prowess often allows her to recall even the most minute details with ease, leading others to ask her for help with academic work.

Alice is extensively trained in hand to hand combat, using both her physique and her skill to overpower most enemies. Her use with tonfa is generally rudimentary, often regressing into fist fighting techniques while using them. Alice has great skill with ranged weapons, particularly fire arms, allowing her to engage enemies at mid to long range while her allies fight in close range.

Alice's semblance is called Passive Sight and enhances her aura's natural ability to sense when someone else is around her and amplifies it a hundred fold. Using Passive Sight Alice can sense where people and grim are around her in all directions within 50 meters. She can also focus the power in a single direction to sense where people are within 200 meters. Alice can use the omnidirectional form of Passive Sight at will with minimal effect on herself, but can only use the focused form of her semblance for 10 seconds because of the migraine it causes.

Combat Stats:
Hand to Hand: 8/10

Speed: 6/10

Dust Usage: 2/10

Ranged Weapons: 8/10

Semblance Usage: 6/10

Agility: 8/10

Smashing Crescendo
The Smashing Crescendo is a custom built, precision Bullpup Assault Knuckler built by her and Darian while in Refuge academy. In rifle mode the weapon is a bullpup assault rifle chambered in 6.8 SPC with select fire for bot semi and full automatic. While in rifle mode the weapon can accept several different optics and a suppressor depending on operational needs as well as having built in back up sights.

In Knuckler mode the weapon splits in half right behind the pistol grip of the rifle splitting the weapon in two. The on the front half of the rifle the barrel and hand guard rotate 180 degrees before folding down and sliding back up, locking in place to form a large knuckler. On the back half of the weapon the part of the magazine well folds down into a handle so that it can be gripped. The front half knuckler is usually kept in Alice's right hand and used for offense while the stock end knuckler is used in her left hand and is better suited for defense.

Other Equipment
Alice keeps a compact six power scope, a silencer, and a flashlight, and a field med-kit in the pouch on her right leg and 3 magazines of explosive dust rounds on her left leg. She also carries a Tac-scroll, which is a smaller, combat hardened version of a scroll, on her belt in order to communicate with her team mates.

Backstory
Alice was born to a young couple in a small town overseas. At this point in her life Alice can no longer remember any great details about her parents or the town that they lived in, only that they existed. When Alice was four a Grimm attack on her village left her homeless and orphaned. Alone and scared, the young girl began to make her way to the nearest town, hoping to find help. Relief came when the young girl met two strangely dressed men on the road who offered the girl food and water. Alice graciously accepted and enjoyed the first food she had in two days, a small glimmer of hope beginning to grow in her heart. Unfortunately the spark of hope quickly turned to ash as she blacked out halfway through eating her meal. When Alice awoke next she found that her head had been shaved, her clothes replaced with an itchy grey sweat suit, and a tattoo had been etched onto her left arm. As she continued to come to Alice realized she was in a large room surrounded by other children who were dressed the same as her, each with a tattoo on their arm. Before any of the children could do much more than sit up and look around several men in black uniforms burst into the room, each carrying a long tazer baton. Behind them was a man in a grey suit who declared that the children would be 'the tip of the spear in an upcoming war for the future of humanity' and that the compound they were in would become their home or their graves.

The compound that became Alice's prison for the next ten years was located deep in the wilderness, surrounded on all sides by forests filled with Grimm, but that didn't deter her from attempting to escape. Alice tried to escape six times over the years. Each time she was captured she would be beaten, injected with a cocktail of drugs, and then thrown into a five by five isolation cell where she would be starved for a month before being let out. Each time Alice emerged from the dark cell she would leave a piece of herself there.

Finally when Alice was fourteen she enacted a plan that resulted in her escape. She spent months gathering up supplied; extra cleaning chemicals, spare nuts and bolts, tiny amounts of dust at a time until she had enough for what she was making. She kept everything hidden and played the good little solder that the instructors wanted her to be, every action causing her to loose a tiny piece of herself. Eventually though her act paid off; Alice had been chosen to go on an advanced training expedition deep in the forest. For three days the group she was in moved away from the compound and into the forest; Alice keeping track of their approximate location the entire time. On the third night, Alice put her plan into action.

She volunteered for the night watch and once she was sure everyone was asleep the dark skinned woman got what she had made with her scavenged supplies, a bomb. Moving as if she was one with the night, the girl snuck her way into the the tent where the instructors were and planted the device before running for her life. She was less than twenty meters away when the bomb went off; engulfing the tent in flame and shrapnel and sending the encampment into pandemonium. To her disgust, Alice used this to her advantage and allowed the Grimm to attack the camp, using her developing semblance to dodge the creatures before she encountered them. At this point her former compatriots were now nothing more than bait, a means for her to extend her distance from the compound and, if she were lucky, a means to cover up her escape.

So the girl ran for her life; she ran, and ran, stumbling through the trees, tripping over roots, catching branches to the face, but none of it mattered because every step was a step away from imprisonment and hell and a step towards freedom. Adrenaline pushed through her veins carrying the young woman and making her mind devoid of any thought or feeling beyond a desire for freedom. This was probably the saving grace for Alice because her lack of emotion and thinking was what got her through the forest by day break. It was when she finally got to the edge of the forest, seeing the sun coming up over the ocean in front of her that reality hit the dark skinned girl like hammer. Exhausted, injured, and afraid, Alice pushed herself forward until she found a town and managed to stow away on an outbound ship, passing out as she managed to sneak into a crate of food.

Alice slept the entire journey, her body exhausted from the ordeal. When the ship made shore in the kingdom of Vale Alice snuck off of the ship and headed into the city, but was almost instantly dumbstruck. The large metropolis was unlike anything she had ever seen before. While she wondered around aimlessly Alice bumped into something else she had never seen before, a faunus named Darian Nightshade. As she introduced herself Alice wracked her brain to remember her name but all she could come up with was her serial number "Alpha-One-Charlie-Three".

As she explained her story to the young man she could see him becoming enraged. When she finished telling him her story he invited her to join a him in going to a combat academy, and although she didn't want to go back to any kind of combat camp Alice felt she could trust the faunus; so she agreed. So with a smile she adopted the name 'Alice' and followed the man.

After a few weeks of living with Alice, she and Darian applied to Refuge Academy and after a rigorous application process, both were accepted into the academy. During their time at Refuge the two became very close, eventually falling in love and becoming a couple. Both Darian and Alice excelled at the academy, scoring high in academic classes as well as combat classes from the events in their past. Three years later both she and Darian were accepted into Beacon Academy and were teamed up with a hare faunus named Kane and a flamingo faunus named Penelope.

Trivia/Other Info
Alice is derived off of Alice from Alice in Wonderland.

Alice's team name SPAD (pronounced spade) is a reference to the spade suit in playing cards.

Alice's name also refers to a nearly white shade of blue (Alice Blue)