Dutch Steiner

Weapons
Wintermaan: A Side-sword with a slender straight blade and a simple basket guard shaped like a thick band (based on Sword Art Online weapon Lambent Light). A fine lined, curving pattern is etched in the blade but the engraving appears to be only a fragment of the full design of a circular maze. When Jericho summons Wintermaan to his hand the pattern glows faintly blue. Jericho has modified the weapon to accept dust cartridges to apply their power to the blade. The mechanism to load these cartridges resembles a bolt action loading system for a rifle and accepts only one cartridge at a time.

Dageraad: A darkened steel and silver accented customized version of the Avalon Armory Mk. 6 Dust Revolver. It bears the same curving pattern as Wintermaan on the barrel and frame. Instead of firing bullets it fires simple bolts of elemental magic powered by a dust cartridge inserted into the cylinder. The cylinder has been modified to hold either a single large dust cartridge or one with 6 smaller cartridges, able to cycle through the different chambers to switch the Dust type used. Jericho built Dageraad to compliment his sword fighting with a one-handed ranged weapon.

Dust types: Jericho uses six types of Dust variations in his revolver Dageraad. The loadout of his custom cylinders from the top chamber in clockwise order:

1. Ice Shard: (a pure ice dust round) A fast ice projectile with good piercing damage against organic tissue and snap-freezing the impacted area. It can also supercool the blade of Wintermaan while keeping the blade strong.

2. Flame Jet: (a combination of mainly fire and wind dust) A brief, broad jet of fire for close range, acting like a short burst of a flamethrower. It can also be used to engulf the blade of wintermaan in fire for a short time.

3. Snow Mine: (a combination of mainly ice dust with some wind and lightning dust) An explosive projectile that erupts into a small blast of ice after a few deconds delay. It can trap or hinder targets caught in the blast. Up to five shots can be set and they will simultaneously detonate. Any cuts or scratches made by wintermaan when under the effect of this dust will cause a layer of ice crystals to form seconds later. (the Snow mine and Flare Bomb explosions act similar to Cinder's attacks in episode one)

4. Fire Bolt: (a combination of almost pure fire dust with a bit of wind dust for the speed) A fast medium to long range firebolt that briefly packs a punch and intensely burns the target on impact. It also superheats the blade of Wintermaan without losing its strength.

5. Frost Breath: (a combination of mainly ice and wind dust) a quick spray of cold air and freezing water leaving a coating of ice to hinder or trap enemies. When applied to Wintermaan a layer of sharp jagged ice forms on the blade, adding more mass and cruder edges to the sword.

6. Flare Bomb: (a combination of mainly fire and some wind and ice dust) a delayed explosive projectile that detonates after a few seconds into a small but forceful explosion, up to five shots can be set to simultaneously detonate. When used on the blade it causes any cut or scratch to erupt in flames a few seconds later. (the Snow mine and Flare Bomb explosions act similar to Cinder's attacks in episode one)

Each cartridge has enough charge for five shots before needing to be replaced; this can be done one cartridge at a time or with the entire cylinder at once. If used on the sword the effects last for a minute before fading.

Abilities
Semblance:

Aura: Combat: