Mauverick Alche

Profile
Name: Mauverick Alche (Pronounced "älkh-ae")

Age: 17

Gender: Male

Race: Faunus (Wolf)

Height: 5'5"

Weight: 137 lbs.

Hair: White

Eyes: Green

Appearance
Mauverick's small frame appears lithe, making him appear more agile than he actually is. While it is obvious that he hasn't trained his body to the extent seen in many others, the sharp gleam in his green eyes hint at his attentiveness and the skill he accrued within his intellectual capabilities. Due to his Faunus heritage, Mauverick has a pair of wolf ears on the top of his head, with a small nick on the right ear. His white hair extends just past shoulder length, some of it being tied into a style akin to a warrior's braid.

In terms of clothing, Mauverick's main wardrobe consists of charcoal grey trousers with mauve and golden-yellow trim, charcoal grey boots (also with mauve/golden-yellow trim), a mauve "wizard's robe" with golden-yellow trim, and a light set of sleek chrome-colored armor consisting of a breastplate, greaves, shoulder pads, and bracers. The armor also has the golden trim seen on the rest of Mauverick's wardrobe. The robe also comes complete with a hood. However, because Mauverick sees no reason to hide his Faunus heritage, his robe's hood has a pair of holes in it to allow his wolf ears to poke through.

Personality
Being an intellectual individual, Mauverick prefers to tackle problems via a more strategic approach, and as such, he is able to analyze the situation at hand and plan accordingly within a much shorter timespan than most other individuals.

However, he is a bit of a perfectionist in the tactical sense, and tends to become enraged when his strategies do not work according to plan, and will usually either verbally bash himself or a teammate depending upon the plan and the factor(s) that caused the disruption(s) in said plan. On the same note, a "ruined plan" is the only (currently known) thing that truly angers him; otherwise, Mauverick is actually rather difficult to provoke.

While this was indirectly stated earlier, it should also be noted that Mauverick prefers to fight as part of a group, with many of his combat strategies revolving around each team member performing their assigned task, these roles being determined by the known strengths and weaknesses of himself and his teammates. Due to this preference, Mauverick will always attempt to avoid fighting alone whenever possible.

As a result of a curiosity of the natural world, Mauverick has taken up alchemy (aka chemistry) as a hobby. Because of this, he will usually be experimenting with alchemical concoctions of his own design within his free time. It should also be stated that this hobby is actually what allowed Mauverick to discover his semblance, Catalyst.

Weapons and Abilities
Primary Weapon: Conduit [Energized Dust-Projection Halberd].

Melee: Slashing/Piercing (Here's why: )

Ranged: Casting (Projects the effects of the dust used in a controlled manner)

Ammunition for Ranged: Powdered Dust canisters (located on the lower half of the weapon. Five canisters are present, each containing a different dust type. Conduit uses Red [Fire], Yellow [Electricity], Blue [Water], Cyan [Ice], and Brown [Earth] dust)

How the "casting" works: Up to three small doses of powdered Dust are siphoned at a time from the canisters and into the cylinder located within the head of the weapon, and are then consumed in order to project the desired "spell." These three doses can either be siphoned from the same canister or taken from different ones, mixing the dust types. However, there are restrictions to this: Brown and Yellow Dust cannot be used together (Earth dissipates Electricity), and Red and Cyan dust cannot be combined (Thermal opposites). When an "instance" of Dust is added to the sequence, the "casting cylinder" indicates the type of Dust added via a visual pulse matching the color of Dust type added. It should also be noted that all projections originate from the cylinder, and cannot start elsewhere.

Note: Due to Conduit's unique design, its ranged component requires the use of Mauverick's semblance in order to function. As for when the weapon is not in use, its handle shortens to become more compact, and hooks onto the left side of Mauverick's robe.

Semblance: Catalyst

How Catalyst works: Essentially, it does what it says on the tin. Mauverick's semblance acts as a substitute for a physical catalyst. However, in order to use his semblance, Mauverick must be in physical contact with either a substance that is reactive to a catalyst or an object containing said substance. Using his semblance, Mauverick can also cause Dust to react in the manner it is widely utilized for, allowing him to give Conduit its current design. However, as a result, using Conduit's ranged capabilities does tire him out, so Mauverick has to use those capabilities in moderation to prevent himself from experiencing debilitating levels exhaustion.

Secondary Weapon: Inhibitor [Dust-Powered Blaster Revolver]

Melee: N/A (No dedicated melee structure)

Ranged: Low-power energy blasts (Think Star Wars or Stargate)

Ammunition: Small powdered Dust canisters (Only accepts Red Dust)

Note: This "Blaster Revolver" is not meant to deal raw damage, and is more of a backup weapon in the ranged department that doesn't require the use of Mauverick's semblance. Therefore, this allows him the use of a ranged "basic attack". Inhibitor can fire up to 20 blasts before requiring a reload, and the "battery" can be inserted from either side, allowing Mauverick to boot the empty cell by simply inserting a fresh one. Though the energy blasts do not pack the same punch their physical counterparts have, they are still able to inhibit a target's movement if the shots are placed correctly, and have a mild fire property due to the red Dust used to generate them. When not in use, Inhibitor is stored within a specialized compartment carved into Mauverick's breastplate.

Strengths and Weaknesses:

(+) Brilliant Tactician

(+) Excels in combat as part of a team

(+) Can dish out a lot of damage in a short time

(~) Always tries to stick to the plan whenever possible (Sometimes a good move, sometimes a bad one)

(-) Physically weak

(-) Not as fast as most people

(-) Use of primary ranged attacks requires semblance, which will tire him out [In RPG equivalent terms, his "Endurance" is his "Mana"]

(-) Vulnerable when alone (Except in a one-on-one duel)

Backstory
((Currently being worked on. Page will be posted in pending once complete))