Board Thread:General Discussion/@comment-4485275-20140822113322

I'm working on a few character Semblances. Tell me what you think of them pls :3

Mass: Mass/Density Control.

This is a classic superpower, used by the likes of Giant Man and The Atom, but in a more usable form.

In essence, this semblance is the ability to manipulate the weight and Mass of an object, making it either denser and more durable, and by extension, if it's a living being, stronger, or the opposite, as well as increasing size or decreasing it. My concept has the power's upper and lower "Density" be lower than the actual upper and lower "Mass" limit, meaning that "Full power" involves increasing in size, while lower levels of strength don't need to do so. The ability to affect others is based on proximity, and effects are long-lived, but still tempoary. This is most often used to "Weaken" enemeis, making the strength difference even more notable between the user and his foes in close quarters.

Accelerant: Accerates natural processes.

The ability to increase the speed of natural proccesses such as Combustion, turning a slow fire into a explosion, boosting the power of an engine by increasing the speed at which it burns, and even increasing the speed of one's bodily proccesses. Combined with the OC in question's flamethrower-armblades, we're talking about alot of fire. It's mostly limited in that fuel cannot be made, only consumed faster. if you were to say, apply this to a match, it'd burn out in a second, while a log would explode like a bomb. The same limitations apply to the human body, using this abilities drains oneself even more than semblances already do.

Mirage: Illusion powers (Yay for orginality)

Mirage: An optical illusion caused by atmospheric conditions, especially the appearance of a sheet of water in a desert or on a hot road caused by the refraction of light from the sky by heated air.

Mirage is the ability to create rippling images, and distort that of regular objects. An effect that naturally grows stronger at distances, where light as longer to travel and more room to bend. Imagine looking through water to get an idea of what it acts like. Stronger effects include making wavering "Reflections" that, while obivously not the real deal, are harder to tell apart at distance given that the true target is also distorted (The key to seeing through is that reflections are all the same, while the distorted "True" target is undergoing a seperate process, and thus visibly different, if only in the way it's moving). And outright blocking out lights, which only works when there's few light sources and they're within close reach, a highway at night, or outside at day means either too many, or too far away a light source to block out, but a warehouse with a few lights on it's roof can easily be shut out. 