Azrael Hashira

==== '“Warriors should suffer their pain silently.” ― Erin Hunter, Into the Wild' ====

==== " I've seen things. I've seen people murdered, villages burned and children cry. And I just stood by and acted like it was nothing. No more. I'm not about to let the people I love. Be taken away from this world. I will be their angel of darkness. "-Azrael Hashira. When he was saving a teammate when they were kidnapped. ====

Appearance
Azrael's hair is a bright white. It goes down past his back neck and a little to his back. It goes over his ears and stops halfway. The ends of the hair of black. His skin tone is pale. His eyes are blood red and are dull and withered of life. He has an athletic stature. One his person at all times is a gold pocket watch wrapped in linen Azrael sport s a mostly dark colored outfit. His top consists of a long black over coat and a dark grey athletic undershirt. The overcoat goes down to his knees. The coat has no buttons and sways in the wind. It has two pockets both on the inside of the jacket.The coat is sleeveless. His arms are completely visible. He has black gloves without fingers. One of those pockets holds his metal pocket watch. On the back of the jacket is a symbol. The symbol is an empty hood with wings on the side. Over the hood are double crossed lever action shotguns.. His undershirt is a sleeveless t-shirt and is compressed to the body. His pants are black jeans. The jeans are loose. The metal on the jeans is a bright white. His belt is a black leather with white buckles. The belt has several shotguns shells on his belt. His shoes are black lace u boots hidden by his jeans. It is a dull wear designed not to draw attention. At night, Azrael wears long black pants with a grey skull pattern. When not in bed he wears a grey long sleeve shirt that is also a hood. He sleeps shirtless His pocketwatch stays beside him or is held in his hand when he sleeps. His voice is deep and fluid. He rarely ever yells so his voice is preserved. When he does yell it sounds clear and fluid. He speaks in a monotone. He uses only a little emotion in his voice.
 * General Looks. (Skin, face, physique. Accessories.)
 * Casual Wear/ Hunter Attire.
 * Nightwear
 * Voice

Personality
Quiet, cool and dark. Azrael thinks these words describe him. He would rather be off reading or by himself. But, people are always beside him. To those who know Argon he is a protective friend who may seem like he cares for no one, but he wants to protect those close to him just doesn't show it. He wants to prevent what happened to him, to happen again. His friends seem him as an Dark Guardian Angel. He is manner is calm and cool. He never stresses and never worries. This helps in most cases except when has responsibilities. He doesn't really care what people say to him as long as it doesn't concern his friends and deceased family. If you talk bad about his friends or family you're already dead.

In battle he can be quite scary especially at night. When he can he shows no emotion as a fear tactic. Mostly for humans. They see his face and get nervous. They don't know what he is planning and when he will strike. If he played poker he could win.

History
Azrael was born in a village east of Beacon. It was a village outside the wall. There his mother, father, and twin little sisters lived in harmony. The village was a good sized one with its fair count of hunters and huntresses. His mother and father were huntresses. Their he had lots of friends and overall was a happy young boy. At the age of eight he discovered his semblance. His mother on that day gave him a special locket that was passed down each time a child of the family discovered his or her semblance. Azrael was to go to combat school in the city of Vale the next day. The next day in the early morning Azrael awoke to screams and cries. He looked out the window of his room and saw grim attacking the town. He rushed outside.Azrael heard the cries of children and the screams of hunters and huntresses. In front of him he saw a beowolf. Azrael was the sole survivor of the attack. When he was knocked out the grim say him as dead so they ignored him. Azrael was rescued by a hunter and taken to the city. Argon had no family. He still had his mother's locket. Being only eight he took the burden to protect those from the forces of grim. Argon started combat school and began his way through training. He discovered his semblance at fourteen and built his weapons at fifteen. He gained friends even though he did not want friends. He had the heart for friends but, he believed he didn't. At the age of sixteen, he gained the nickname "The Guardian Angel of Darkness," when he saved a group of humans from being attacked.When they were returning from a night of partying. That's when he got the attention of Beacon. He was offered a spot at Beacon where he accepted. The day before he went to Beacon he returned to his destroyed village. Everything was covered in foliage but still standing. He recalled all the memories. There he built four memorials on the hill near the town he left a single rose on each on and departed for Beacon. At Beacon he was put on Team BLAC with a friend he met at combat school and two kids he met at Beacon. The worst thing was for him they talked, a lot! He gained recognition among the school. He participated in the tournament and almost made it the third round. He was at the Battle of Beacon. His team was off in Atlas. He helped battle grim and saved many lives.
 * Childhood.
 * Ages 8-16
 * Beacon

Weapons and Semblance
(Note weapons are being worked on. Please excuse lack of detail.)
 * Weapons.

His weapons are a dual high powered, transforming, pistols called. "Death's Farwell."

Duel pistols modeled after the desert eagle. The pistols are grey with a black outlines. At the end of the barrels on both sides are angel wings. The pistols have a glowing red sight. Near the hammer are twin skulls on both sides of the gun. The grip has a crossing line design that is red. The pistols have three modes. Pistol. Pistol + sword. The barrel and everything else flips becoming vertical to the grip. The blade is the barrel plus some other metal on the side of the barrel. Both guns can become swords. The guns are stored on the sides of his belt. Kinetic energy manipulation. By saving up energy from his past attacks, he can store up kinetic energy. He can manipulate this energy to gain speed quickly, throw objects at maximum velocity, increase the power and speed of his bullets or, increase the power of his sword strikes. He still feels that affects the attacks have on himself.
 * Semblance

Battle Style, Stats and Weaknesses.
Melee: 4 Well balanced.
 * Combat Stats (Out of 5)

Ranged: 5 Excellent shot.

Defensive: 4 a versatile fighter

Aura: 2 One good powerful hit he's out for the count. high powered. deadly accuracy. Fire Rate (267 rpm), Recoil. Controllable (Very strong character.) Reload Time: 3 seconds. Bullet Count: Eight in each gun.
 * Weapon Stats

His attacks are strong and fast. His choice of combat is a style that is focuses on strong, fast attacks that also focuses on defense. He usually strikes with one sword leaving the other one ready to counter an attack. His semblance aids in dealing with enemies. His guns allow for him to take down heavily armored grims. When putting all his kinetic energy into his bullets he can penetrate some of the toughest grims out there. He is a quick draw with them and can aim and shoot with some of the best His guns are designed to deal with armored grims and small packs of grims. Any large to medium packs, can over run him. He may be fast and strong but, a good and powerful hit will put him down.
 * Battle Style
 * Weaknesses