Board Thread:Role Plays (AU)/@comment-24416658-20150721064545/@comment-24416658-20150919073415

Nickel's holotape plays the following, in a woman's voice:

"The General brought by the new codes for the year. I swear, this whole war thing's gotten everyone petrified. Since we have to destroy these documents instantly, I'm recording it on here so that I can remember. Not like the General's gonna give a damn. Password is KillAllCommies. God, where does he get these things? Stupid as all he- *sounds of yelling* Oh, dammit. Johnson's out there yapping off about wages. Always the same, talking about how he and the rest deserve more food and crap. Just as long as he doesn't get too rowdy and opens the thing under the General's place....Oh shit, here he comes." (End of Recording)

On the terminal, there are three accessible choices. The first says "Correspondence to: General Kazanski - Possible mutiny?", the second reads "Re: Re: Possible Mutiny?", and the third simply says "Activate Switch #3".

(Pick one, Eme, and I'll read it off next round.)

---

Neibi successfully hacks into the computer. The text at the top reads "General Kazanski: Personal Files - GOD BLESS AMERICA". There are 4 accessible entries:

- "Re: Possible Mutiny?"

- "About that Power Armor....."

- "Need some advice"

- "Activate Switch #1"

(Same goes for you, Amet)

-

Sabah's shot instantly takes down the first Raider, his body falling forward, blood all over the floor. However, the next shot misses, as the other Raiders promptly hit the deck. They are all jittering, with blood red eyes: clear signs of chem addiction. The two with Varmint Rifles crouch down behind tables that have been flipped over, while the one with a .32 pistol, clearly the highest of them all, goes searching for the perpetrator. He walks right past Sabah without even spotting her. This Raider is showing signs of Med-X addiction: He'll be harder to take down.

--

The Raider charging at Dar stumbles with the first shot, but keeps moving. However, the shot from the more powerful revolver blasts a holein his chest, finally putting him down. His lifeless body flops onto the floor.

Now that the immediate threat is eliminated, Darian and Alice can focus on the room. There is a door to go back into the kitchen area, but it is locked. Many fridges can be seen. There are 2 Nuka-Cola machines in the canteen. Two doors are on the far side of the canteen. One is covered in rubble, but the other has a sign beside it, reading "This way to Armory and Medical Ward." Down that hall are two doors: one leads into the Medical Ward, and another into the armory, but the door to the armory is made of pure metal, Pre-War tech, and cannot be picked open. It is recommended to go there all together. Along with those doors, there is a broken section of wall that leads into the other section that is blocked off: the secondary Quartermaster's store. The amount of hostiles inside is unknown, as well as the items inside.

---

As Charlotte and River duck behind cover, one of the Raiders walks out of the double doors. He is stumbling about, drunk. This is the same Raider that was sitting at the terminal. Holding a 9mm pistol, he swings it about, the same beer bottle in his other hand. Now you know why the other Raiders were still unconscious. They are all either drunk or passed out on a chem rush. What luck! They will likely not bother you, unless you somehow wake them up.

The drunken Raider stumbles over, before suddenly falling to the floor, vomiting. He is still conscious, but is now crying. Pathetic.

(Remember, there is still another terminal. Oh, and I don't mean to be rude, but I'll be handling the holotapes. I have a story planned for this base.)