Thread:DustpeltX/@comment-30985310-20171120231636

Hi I have an idea for what my oc team's semblances, but I want to get the thumbs up before I continue.

1.Soul swap-(Now before you conpletly neglecte it, it's not what it sounds) I'll tell you the quick version of it's owner's backround. There were a set identical twins, one was combat focused, the other was defence focused, the combat brother 'died' in an accient but his soul lives on in his brother. So basically the DEF twin can switch with his ATT twin (so their stats will change as well as their aura). Switching souls allows eachother to have a chance to speak and the other can rest or watch the other's back, doing this does not drain aura, but they can for a short duration(3-6 mins depends on how much aura is left) combine their souls boosting all there stats(25%), when they do this their aura will deplete until fully drained(this form can not be maually turned off).

2. Petrifing Stare- this is a hereditary semblance for my snake faunus, basically anything looking at him will slow down or completly stop, OR if needed the victim will turn to stone(Instant KO) I have a lot of rules to this semblance, here's a few...

-the victim must lock eyes with the user to affect them(Though any who catch his gaze will find it hard to break his stare).

-a group take much more effort to freeze.

-things with aura will be harder to freeze(This staring will NOT drain aura)

-If the victim is not fully stoned(petrification starts at the limbs and stops at the head) they will slowly be unstoned.

Now this OP semblance is not without fatal flaws, repeated use of this semblance will rapidly drain aura and cause exhaustion(not fatigue, exhaustion). Holding a stare for too long will FULLY stone the user).

3. (Name TBA)- this semblance allows the user to take the hit for someone she has bonded with although the damage the user will be taking is slightly increased.

4.(Name TBA)- This semblance allows the user to "heal" someone he has with bonded(What I mean by heal is emotional damage, EX. say his friend is having an emotional breakdown, he can help his friend get over it). Do note that this semblance does not allow the person to get fully over their problem, it just makes the healing process eaiser to deal with. Also this semblance doesn't work if the user is unhappy or panicing and the effect of the semblance dephends on what the person is trying to get over(say a fight/argument is easier to heal than someone mourning over death).



So I'd like to hear your thoughts on these semblances, My team is still a WIP and it'll be a while til I think they're "done."  