Est LeBlanc

"Light is no better than dark, I daresay. Too much of it will blind you. It could also be bent to give you an illusion you'll most likely fall on. And most importantly, it's not so good for your skin and it'll give sunburn as well... which is pretty nasty."

Est LeBlanc is a student of the Beacon Academy and the Heir of the LeBlanc Logistics Firm

Appearance
Est is a tall and slim built young woman with fair skin, dark hair, and blue-colored eyes. She doesn't seem to have a very distinctive physical feature, but her choice of clothes and her obsession for hats lets her stand out in a crowd.

Her hunting attire includes a coat with folded sleeves and a fancy top hat. Underneath the coat is a frilled blouse with vest and a gray ribbon tie. She also wears a frilled skirt and long boots.

Weapon
Maleficent - A vanity hand-held mirror that can be stored with light-based dust and crystal to enable it to fire lasers or other light-based attacks.

Abilities
Est never had an aptitude with melee weapons, but she always had this fascination with merging together gem-like Crystal shards and dust and the varied effects. She also observed studying its effects. But among all, the element she had the most fun playing with is the light-based ones.

In battle, she uses different kinds of combined dust and shards she always refers to as "Gems", which she pre-fabricated outside of battle, depending on the situation. Here is the list of known effective combinations she had made and are always used.

Her most used combinations always include light-related effects, such as blinds, burns, or illusions.

Dashbang
One of Est's favorites, this is the type of Gems she use the most for its mobility and evasive capabilities.
 *  Light-based dust coating + Movement-buff crystal core 
 * Briefly blinds the enemy facing the user's direction and gives the user a very short burst of push to the direction the user was moving.

Pushbang

 * Gravity-based outer layer and Light-based inner layer dust coating + Movement-buff crystal core
 * Same effect with Dashbang, but is thrown and it sticks to the first surface it touches.
 * Could be used two ways
 * Channeling Aura only to its surface will only trigger the sticky effect. The person attached with this Gem can manually activate the Dashbang effect to their own accord.
 * Channeling Aura beyond the surface activates the effect the instant it touches something else after it was thrown. The object, as long as it is movable, will be pushed to the direction this was thrown.

Starlight Overture
Est's most basic attack Gem. This Gem constitutes the sixty percent of Est's total Gem reserve.
 *  Light-based dust coating + Element-based crystal core 
 * Haley's Comet - Ice crystal core, slows down those hit
 * Solar Flare - Fire crystal core, causes small explosion and set those hit on fire
 * EMP - Lightning crystal core, causes electrical surge
 * Meteor Shower - Earth crystal core, scatters on hit
 * 4th of July - Light crystal core, blinds an enemy for an extended period of time
 * RKO - Gravity crystal core, briefly immobilize an enemy with a burst of sudden gravitational pull downward.
 * Flashes and sets off its core at contact.
 * Can be used together with other Gems in the fly to make different types of attacks.

Armageddon Rain

 *  Starlight Overture Gems bundled together with a Gravity-based crystal core 
 * A bundle of Starlight Overture Gems bound together with a Gravity crystal
 * Meant to be thrown in the air and then it'll scatter down in a small area bellow it.

Light Amplification by Stimulated Emission of Radiation

 * Fires a short stream of light to an enemy using the Maleficent
 * Uses up one Starlight Overture Gem per shot

Afterimage
The Blue/Gold Dress Volframization: Particle Uplink Canon
 *  Varied types of dust coating + Light-based crystal core 
 * Projects a harmless projection of something or someone, depending on the image imprinted unto it by the creator.
 * Could be used on someone with an Aura abundant enough to keep up with the Gem's energy consumption. The person affected will have the appearance of the image of the person imprinted unto the gem. This effect will dissipate when the person's Aura suffers any sort of disturbance. In layman's term, taking any sort of damage.
 * Saturates the air around the user with light-based dust
 * Increases the user's evasiveness against distant ranged enemies as it distorts the users image to them causing some of their attacks to miss.
 * After channeling a very huge amount of varied types of dust and crystal for a quite long period of time, Est will fire it all of as a huge stream of scathing light up to the air straight to a floating reflector drone above her, which then reflected again to another floating reflector back to the earth for five seconds. The reflectors can move their position while firing if the user feels the need to "draw a line in the sand".
 * Only to be used during a large-scale conflict.

Semblance
Emperor's New Clothes - Est had always thrived by directing other people to a situation they'd rather not want to go through. This semblance is an extension to this part of her.

Est sends a portion of her Aura to a someone that has an Aura, which will turn it into their second layer of it, and in analogy to the story with the same name, giving them "new clothes". The new layer of Aura will give them the illusion feeling more powerful for that moment. The Aura sent also slightly alters the target's state of mind by temporarily dampening their mental fatigue which in turn give them absurd amounts of confidence.

Enemies affected by this will become more haughty and rash, therefore making a lot of openings to exploit.

But when the new layer suffers a disturbance, in other words the user taking any sort of damage, all the effects will quickly dissipate. Only then they'll realize that they were "naked" all this time. Which leaves them on a more disadvantageous situation than before.