Hárr Ulfrson

"Give me some coin and enough time and your problem will be in pieces,I promise you that."

- Ulfr Hárr

Appearance
Ulfr stands at Six feet,one inch tall,with a muscular build,all traits of the average Huntsman.He has naturally gray long hair and grey wolf ears to match.At times he can be found with some of his hair braided (Usually on the sides of his head,as seen in the picture) to keep it out of the way,often though he will just keep his hair swept back to a degree.He keeps with the northern tradition of having some form of facial hair but keeps it short so it doesn't get in the way in combat.His eyes are a dark grey color,causing many to think he is blind,however his sight is not affected by this trait.He has a small tattoo on the back of his left hand;a religious mark the Northmen use to give them luck whilst hunting by invoking the blessing of the Northern hunting god,Ullr.Being a hunter he has a number of scars from combat but one in particular from when he was a child;A large mark on his back and chest where he was run through with a sword when he was a child.Other scars include the claw marks on his right shoulder,inflicted by a beowolf and the scar on his right arm inflicted by a local bandit with a sword.

Ulfr Keeps his clothing limited to dark colors.He wears a gray,hooded 3/4 length coat with black lapels over a plain black flannel shirt and a pair of black trousers.He wears a pair of shin high,dark brown leather boots to protect his feet.He also wears a red scarf which was made for him by his aunt to protect him from the cold,the words "Keep warm,Little Wolf" are written on a small tag on the scarf.To protect his hands from the cold he wears either fingerless wool gloves or normal leather gloves if it's cold enough.Crossing his waist (Over the coat) are two belts,hanging from which on either hip are his swords.On very rare occasions he will have these swords on his back but this is only if he anticipates a long walk or anticipates the need to climb.

Personality
Ulfr is a quiet individual most of the time,not the type to make small talk with strangers unless he has a reason;Those either being looking for work or for information.To those he speaks with on these occasions he seems short-spoken,at times rude,and obsessed with his work and nothing more,causing most to be turned away upon meeting him for the first time.However,if you do manage (and posess the patience) to make a friend of Ulfr,you will come to know an intelligent,well spoken man who will be at your side whenever you need him.Most should be careful however;With Ulfr,you only get one chance and once you blow it,you seldom get another.Due to his somewhat loner nature he prefers to spend his free time alone,often either fishing,reading, or whittling (Often doing the last two while sitting on the roof of the Hárr family manor).Ulfr is not the kind of person to judge you based on appearance;more on how you move,hold yourself,what you say and how you say it.Treat him with respect and you will get nothing less in return.He can be cunning and sly when he chooses to be or needs to be,however this is done usually with good reason but when he is cunning,it usually works.

His complete hatred of bandits or anyone who preys on the weak for that matter probably doesn't need to be explained.His dislike of hot weather is simply down to the fact that he was raised in a country with an inordinate amount of snow and he's so adjusted to the cold that warm weather is bothersome to him,he downright refuses to take speedy trips to other kingdoms and will move slowly to adjust enough to the weather before his arrival.His dislike of Gatherings or Formal Occasions is due to the fact he is expected to mingle with people he doesn't know yet,which (As mentioned) isn't something he does well.Those who do manage to anger him will quickly regret the decision to do so as Ulfr is not the type to walk away from confrontation himself,he's much more likely to offer you that chance to walk away and if you refuse he will happily make you regret it,assuming you're conscious long enough to regret it.

Weapons and Abilities
Ulfr is something of a traditionalist when it comes to weaponry;Seeing no point in transforming weapons,he instead has a pair of Kriegsmesser swords with dust crystals in the handles.These swords are called Hyrr and Vindr (Fire and wind) with Hyrr having the ability to be set alight and create blasts of fire and Vindr which can create blasts of wind which are capable of sending most people flying.Each blade has a slight curve and both measure 113cm in total (85 cm Blade length).Hyrr has a spirally decorated cross guard with a side ring and Vindr has a flat cross guard with a nagel ("Nail" in German.This is that metal part sticking out of the crossguard on Vindr) to protect his hands.Ulfr will either use these both at the same time with one in either hand,using the dust features to weave fire,or wield one with both hands (typically Hyrr).Each handle is wrapped in a corresponding color of leather for their function;Red on Hyrr and Green on Vindr.If it wasn't already obvious,these swords are not the most elegant of weapons but they get the job done in as few strikes as possible and are fully capable of severing Grimm limbs in a single swing and unspeakable damage to humans should they be used against them.

His work is something he takes seriously enough that he has gathered knowledge on almost every form of Grimm and contributed most of it to memory but for what he can't remember he carries a small book he wrote himself,each page a short guide to a certain species of Grimm.This has helped him in his work,seeing as he basically knows how to exterminate his prey in the most effective way possible,right down to the weak points of most species of Grimm.

His semblance doesn't relate to combat,but helps him hunt.He calls it The Power of The Wolf.This semblance heightens all of his senses,improving his hearing,sense of smell,and eyesight to help him track his prey farther and better than most huntsmen.This semblance isn't really an ability and more of a state Ulfr can enter more or less at will.When in this state his eyes glow white and his hearing,oddly enough drowns out voices from people around him and the only way to snap him out of this state is to step into his line of sight,or wait for him to exit this state himself.

Backstory
Ulfr Hárr is the only living son of Carmine and Asger Hárr (Both Faunus Wolves).Carmine Hárr wasn't actually born in Atlas but came from Vale originally.She met Asger and they eventually married and not long after,had Ulfr.His Grey hair is the result of his father,seeing as Hárr literally translates to "Grey haired one" or something similar,it is not completely clear how or why but it seems the grey-hair-gene is abnormally dominant in the family.Sadly Carmine died at childbirth leaving Asger to raise Ulfr on his own.This wasn't something that Asger had any difficulty doing,seeing as he himself was raised by only his father so he knew how to get by.Being a huntsman himself Asger trained Ulfr to become a huntsman himself since he was old enough to walk.It was around the same time his Father brought home what he would later call his younger sister;Fenrir Svell,the girl his father found on a frozen lake.

However,when he was twelve something happened that almost cut his life short;His family home was attacked by a group of local bandits looking to kill Asger and take anything he had that may have been valuable and to ensure they could do what they pleased without a huntsman to stop them.At this time Asger had given up hunting but still kept the area safe one way or another.The bandits came and while Asger had his back turned they grabbed Ulfr and used him to get Asger to surrender his sword which they promptly destroyed.After he was disarmed they ran through Ulfr with a sword,causing Asger to take a nearby woodcutting axe and use it to completely wipe out every bandit there without mercy.Ulfr only survived down to sheer luck (Or by the will of the Gods as he sees it) when his Aunt,Myrkva turned up to visit them and ended up saving Ulfr's life.When she left she gave Ulfr the scarf he now wears constantly so he could keep warm.It wasn't long until he was back on his feet and training again,this time with his new swords,both gifts from a friend of Asgers to help Ulfr along his path.

He trained until he was 17 and he put in a request to attend Beacon Academy.He was accepted as his father had attended Beacon as well and his recommendation was enough to get him accepted.Incidentally he attended Beacon at the same time as team RWBY,however they only really met on one occasion;when Ulfr fought (And lost to) Blake Belladonna.Years after leaving Beacon Ulfr still remembers Blake as one of the only people who ever bested him in combat,and refers to her simply as Beauty (Seeing as he never learned her name)

Since his return to Strongloch he has become one of the only huntsmen there,alongside another four,neither of whom get along very well with each other or with Ulfr,this is down to the fact that they are competitive for the best work and often end up bickering with one another over who takes the job and subsequently the pay,often opting to share the work and the pay,to their displeasure.Ulfr however shows one key difference over the other four;He will take pay from those who can afford his services but those with so little they have to beg to the other four for their help may as well just ask Ulfr first,as he is willing to help those with little for no pay most of the time.He was once asked to clear a nearby farm,just outside of Strongloch of Grimm.Whilst clearing the farm he took notice of the poor living conditions the owners had to live in and when they attempted to pay him for his service he declined and told them to use it to better their own lives.When a rich local who had Ulfr clear one of his remote warehouses of Beowolves attempted to avoid paying Ulfr he was met with a sword at his throat.

Ulfr can typically be found at the Hárr manor,a short walk outside of Strongloch or at a local Tavern called the Huntsmans Rest,partly due to the fact they never charge Huntsmen and Women for their drink and mostly because this is the best place to find work,or for Work to find him.