Oliver Browning

"I'm glad I can help!"

- Helpful Browning is Good Browning

This is a Fanmade Character by McKringles

Backstory
Mitchell Browning was born on August 25 to a loving military family of 4 with his parents and an older sister named Alicia, who was born a year earlier than Mitchell, in the peaceful suburbs of Vale. His mom works as a surgeon, but had enough time to make proper connections with her kids and taught them medicinal skills in the process. His dad had recently retired from the army and had found a way to make up lost time with them, by passing on his knowledge to his kids with the help of his battle buddies who were in various military career fields. Mitchell was 8 while Amy was 9 when they started to undergo training, which included but was not limited to exercise, learning how to shoot, and hand-to-hand combat as well as technological education. They started off small and escalated training as the two of them got older.

Despite all of the training and mom being gone most of the time, Mitchell was able to have a decent childhood. When he isn't training or at school, he is either outside taking a stroll and/or heading to the arcade where he tries to be in the top 10, sometimes successfully; hanging out with friends; practicing his marksmanship; at swordsmanship classes; or playing video games at home. Mitchell and Alicia are glad that they experienced "the closest thing to actual military training" because it came in handy when the both of them first enrolled at Signal Academy.

Ever since he turned 13, Mitchell had started dreaming of things that he never knew about or experienced in his life. More dreams gradually appeared as he progressed through his teen years. He's not the only one experiencing these, his whole family had quite a few also. Fortunately, they only occur a few times a week, so the Brownings do not lose sleep over it. He intends to find out the truth to why they're having these dreams.

Becoming Hunters was the best choice for the both of them because their dad wanted them "to keep the peace for everyone rather than destroy it in times of war." His dad was involved in the Faunus Rights Revolution when he was a second lieutenant, and he is still traumatized about it but is going through therapy for it. "I still wonder why most of us humans are discriminating against the faunus population, they're just like us trying to get through our lives as the Grimm continue to threaten us" was what Mitchell can remember his dad saying. Their parents taught them to respect everyone around them, something the both of them tried their best to uphold.

The both of them blasted through the required amount of years at Signal Academy with no problem. Alicia was the first to graduate and got accepted into Beacon at 17. Mitchell was still 16 at the time, but he soon followed suit.

Mitchell finally graduated at Signal Academy around June, turned 17 on August and got accepted into Beacon. Along the way to the academy, he saw familiar faces along with people from different regions and/or academies. He was surprised to see that "the young girl with a red cloak and a dangerous weapon" had made it despite her young age, but how she got accepted was none of his business. Anyone who got accepted must've demonstrated enough skill to be able to attend Beacon at an early age. Who knows what else will happen while he's there?

General
Mitchell is a good-hearted person, but is sometimes indecisive whenever making choices. He is a very cautious person and can be very skeptical and paranoid. He is self-conscious because he mostly sees people around his age as muscular, but he keeps up with his exercise time to time. He has some friends, but has trouble meeting new people unless they happen to have a thing in common with him. Despite his shyness and cautiousness, he is willing to help out as long as there are good intentions. He also has a somewhat perverted mind, but doesn't openly express it. He has a decent sense of humor and is open to any jokes as long as they're not too morbid.

Combat
Whenever placed in any combat situation, Mitchell has a soldier-like behavior and always stays alert for any lurking threat. His overly cautious behavior causes him to be paranoid, but it keeps him alert nonetheless. Mitchell has a high tolerance for stress, but he may emotionally breakdown when stretched beyond his mental capacity. He has been taught to not hesitate to kill when lives are being threatened, but this mainly applies to Grimm. When fighting other people, Mitchell may try to scare them off rather than downright killing them; but when the situation turns serious to where negotiations no longer work, he will not hesitate to exercise lethal force. He is somewhat of a combat pragmatist due to his militaristic training and will always try to gain the upper-hand against the enemy.

Physical
Mitchell has an endomorph body type but is in good physical condition and looks as if he is a bit older. His height is 5'7, weight is 150 pounds, and is near-sighted, which is solved by wearing contact lenses. He has light brown skin; brown eyes; a shaved head; and a 5 o'clock shadow, the reason why he looks older.

Combat
His combat attire consists of black tactical cargo pants, combat shirt with his emblem on his left upper sleeve, full-fingered Camelbak Magnum Force gloves; tan military boots, knee and elbow pads, tactical multi-threat vest with a sheath for his bayonet, and a duty belt carrying additional ammo pouches, bottle pouches for his Dust, a sheath for Karapatan, masterkey holster, a canteen, and a first-aid kit. Though seeming like a lot of equipment, it doesn't weigh Mitchell down due to his high endurance courtesy of his training.

Casual and Sleepwear
His casual clothes consist of a black pullover hoodie with a green t-shirt underneath; tan cargo pants and military boots. His casual clothes can be fitted with the rest of his combat gear whenever necessary.

His sleepwear is a coyote brown t-shirt, black track pants, and socks.

Abilities
Mitchell is trained in basic first-aid thanks to his mom and can treat minor to moderate wounds, but cannot effectively treat serious injuries. He has high endurance, moderate hand-to-hand skills, and good marksmanship thanks to his training with his dad. He has a good amount of strength to deal an adequate amount of melee damage and is agile and reflexive enough to perform evasive maneuvers.

Mitchell has a simple aim and shoot behavior with a little bit of evading attacks when fighting against Grimm with Peacekeeper, but his whole entire strategy changes when fighting against people. Mitchell utilizes the surrounding environment as cover, locates the enemy, and tries picking them off from a distance, relocating whenever necessary. He can degrade their combat performance by providing suppressive fire, but it can quickly use up all of his ammo if he doesn't make it count. Mitchell can perform a flanking maneuver as the enemy is suppressed and then unloads on them once he's at a spot where they're unable to move and defend themselves.

Mitchell has decent swordsmanship and hand-to-hand capabilities and can hold his own whenever necessary. With Karapatan and Kaligtasan or his hands, the fighting style is a simple but effective attack, block, and dodge strategy. He doesn't do ninja flips as evasive manuevers; rather he does backsteps, sidesteps, ducks, and rolls. He is a defensive fighter and waits for the right moment where his opponent is completely open to a direct attack. Mitchell's high endurance allows him to fight without tiring out too easily, giving him a stamina advantage.

Mitchell's education gave him an ample amount of knowledge about combat along with other skills and is able to put them into good use, making him a jack-of-all-trades but not really a master at anything. He can be outclassed by his opponent if they display a higher skill level than him during a fight; that's where his combat pragmatism comes into play.

Special Skills
Mitchell can knock out his opponent's weapon through hand-to-hand and use it against them. He was exposed to plenty of weapons during his trainings and can familiarize himself fairly quickly into using them. His other special skill is rather bold, but he is able to use his foe's semblance to his own advantage. The steps for it are: to know what semblance they have, what its effects are, how it's triggered, how long it lasts, what are its side effects to the user, and then devising a plan how to approach it.

Aura and Semblance
Mitchell's Aura is a coyote brown color. He doesn't have much Aura training, which makes him more susceptible to ambushes, injuries, and one wrong move becoming potentially fatal, but his Aura provides enough protection and healing for him to escape and find cover to rethink his strategy. This helps remind him that he is not invincible and can be easily killed if reckless. He utilizes cover, dodges attacks, keeps a watchful eye, and wears multi-threat protective gear to make up for his lack of Aura training. Mitchell doesn't have a Semblance as of now because he doesn't know if he has one; even if he has one, he doesn't know how to activate it and could be triggered without him noticing.

Weapons
HK416 with holographic sight; masterkey or bayonet; tactical laser light; extended, dual mags; and sling (Peacekeeper)

Description: A non-transforming but highly customizable assault rifle suitable for short-long range combat with 2 firing modes: semi-auto and full-auto. The tactical laser light allows for the option of either a tactical light, which illuminates dark areas; laser sight, which assists Mitchell's aiming; or both. The tactical laser light can be used to blind enemies when up close. The downside is that it can reveal his position and may not blind his opponent. The sling allows Mitchell to carry Peacekeeper over his shoulder when not in use.

The masterkey allows for a quick alternate fire while the bayonet allows for a quick melee attack. The bayonet can be used as a normal knife when it's not attached to Peacekeeper, but the masterkey must be attached in order to function because of its lack of a grip behind the trigger; the masterkey uses the magazine as a makeshift grip when attached. Peacekeeper can only take one underbarrel attachment at a time, so Mitchell needs to find the right time and place if he wants to change attachments.

The extended, dual mags allow Mitchell to shoot 45 rounds before reloading, but the two magazines being clipped together allows him to reload quickly until he needs to replace them with a fresh set. Peacekeeper has 3 ammo types: standard, hollow point, and armor piercing. The masterkey has 2 ammo types: buckshot (standard), and incendiaries. It is very durable and can be used as an improvised melee weapon in-case of running out of ammo and doesn't have a bayonet attached, needing to parry off an incoming projectile/attack quickly, or is unable to equip his secondary weapon in time,

Crusader sword and collapsible ballistic shield (Karapatan and Kaligtasan)

Description: An alternative set of weaponry used to engage in melee combat. Karapatan is a sturdy crusader sword that can be wielded by itself or with Kaligtasan. Mitchell can temporarily enhance Karapatan with Dust by spreading its powdered form onto the blade thanks to it being modified to react to Dust powder. It deals the most damage when Mitchell manages to stab into an enemy and onto their vital organs.

Kaligtasan is a medium-sized, lightweight, and very resistant black ballistic shield and can collapse into a compact rectangular form so he can keep it on his person. It doesn't double as a sheath because Mitchell couldn't get it to work, so Karapatan is kept in a normal sheath. Mitchell can parry off attacks with Kaligtasan and then riposte with Karapatan, however it can leave him exposed to attacks if timed wrong. Kaligtasan can also be used as a melee weapon to brutally bash and knock back foes, unless they are ridiculously large.

Trivia

 * Karapatan and Kaligtasan are inspired by Weiss and Jaune's weapons.
 * Dust enhancements on Karapatan are based off of pine resins from Dark Souls.
 * Browning's backstory was set prior to Volume 1.
 * Browning is a play on words for the color brown and is the name of an arms company.
 * Karapatan and Kaligtasan are Tagalog for "authority" and "safety" respectively.
 * Browning was mainly inspired by western works and will have traits different from an anime.
 * The profile image was made in Saints Row 4 and represents his casual clothes.
 * His character theme is somewhat contradictory because he is a military son.

Gallery
 File:Mitchell.jpg|Mitchell Browning's Profile Image. Made in Saints Row 4. File:Mitchell_Silhouette4.png|Silhouette and Emblem. File:Browning.jpg|Mitchell through Chibimaker. Early concept.  