Cordama Verviel



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Cordama Verviel (pronounced Kor-dah-mah Vur-vi-elle), is mainly known for his alias "The Chained." He is the Leader of Team CLST who graduated from Atlas Academy and is now a mercenary under the Schnee Dust Company. He was soon transferred to Beacon by Ironwood as one of the anti-terrorist Huntsmen to protect Beacon.

"Tiaryn... I will be the one to protect you now."

- Cordama sitting at Tiaryn's bedside.



Appearance
Cordama is an average height young adult with ghost white hair and vermillion red eyes. His hair is parted left from the right side of his head. He has a strand of jet black hair in a small pony tail trailing from the left side of his head. He has a scar lining his left cheek from an past injury.

He wears a grey double zipper jacket with a hood hanging from the collar overing his red T-shirt. Between the two zippers, he has in red bold letters "Blight" lining downwards on the jacket. This jacket has two holes on each arm to allow his forearm pipes through. His choice of pants are black jeans that is easy to maneuver in. His choice of shoes are steel plated sneakers; plated at the heel and the area housing the instep and the toes. He has a semi-muscular build but very toned due to his side work as a smith/craftsman.

On the middle of both fore arms, there is a small protruding pipe exposed. Its length is about half an inch. They both have a built in valves so that outside particles do not get in as the pipes lead directly to his bloodstream. Due to many questions by authorities and citizens, he as ultimately decided to wield Verstaub's Wrath  at all times, as they look like bracers when not active, thus covering the pipes. This allows him to easily access his arsenal when confronted with situations.

Personality
When he was growing up, Cordama had a spark of adventure, which made him very curious about the workings of the world. Since he was abducted, he has lost that spark due to the training and experiments performed on him. Upon seeing his father's workplace that was left behind for him, that spark has been re-ignited.

He cares deeply for his team mates as he prioritizes his comrades highly above himself. He has a very caring nature because from the institution, he has never killed anyone, only disarming them in training and the arena. This prolonged into his field work as he never killed any targets and was reprimanded for it.

His perseverence knows little bounds as it is shown that he carries Tiaryn through the woods despite being drastically fatigued and always staying by her side when she is recooperating in the hospital.

He is also stubborn as once he declares a mindset, he sticks to it with little to no thought from outside perspectives. Mainly known because of his arguement with Tiaryn as he vowed to take vengeance on the institution when she pleaded him to forget them.

He has a really bad time with very grotesque things as it leaves him very nauseous and to the point of vommiting.

History
For a more extensive back story refer to: Cordama Verviel Backstory Extended (Pending)

Cordama was born into a trades family that is under the umbrella of the Schnee Dust Company. At the age of 8, He meets a young Tiaryn at the age of 6 when she and her family moved from Vale. Her father had a business opportunity with Cordama's father regarding merchandising smithing methods and tools. As his father had business connections to the Schnee Dust Company.

While traversing the outskirts of Atlas City, Cordama and Tiaryn were abducted by an unknown organization. They were abducted at the ages of 12 and 10. As beginning training, abductees fought against each other while winners stayed and continued. Cordama easily disarms his opponent in his match but is quickly reprimanded as he had no killing intent during the fight. One lieutenant named "Breaker" decides to try some "extra" motivation, he throws a small burn dust crystal nearby Cordama and ignites it with a bullet shot. The crystal exploded, blowing Cordama backwards into the crowd. He comes out unscathed, but was pulled back into the matches. With constant burn dust explosions after each match, they notice that he has become slightly fiercer during the matches. After continuous matches, they have concluded that Cordama has a unique semblence. With exposure to dust stimuli, his aura has the ability to copy the attributes of the dust and correlate them to side-effects or boosters while giving him resistance to the dust used.

After months of assessment from the head of the institution, they transferred Cordama to the research division. He became a candidate for an study that forces dust circulation within the body. His exposure to this treatment caused great pain to him, but he always looked forward; as he knew that he would soon leave this place forever. A year of experiments passes by, the scientists decide to implants artificial veins onto each of his forearms as they deemed it was almost time for Cordama to enter the field.With cooperation from the military division, the research division create an in-house prototype weapon for Cordama; a pair of bracers with a retractable katars and a protruding cartridge with seven tubes attached to the artificial veins. With supervised testing and training, after one year, he was sent to the secret covert operaions team. This team was tasked with numerous jobs: such as sabotage, theft, assassinations, abductions, etc. Over the years, he has abducted numbers of teenagers, he regreted each job that was forced upon him. On assassination jobs he forcefully avoided killing them and only wounding them trying to get them to run. Therefore he was reprimanded and was taken off the assassin list. At the age of fifteen, he had enough of the institution. He devises a plan to escape. He has a dilemma with taking Tiaryn as he doesn't want to put her through the predicament. He leaves alone. Vowing that he will return for her. The authorities get alerted and sends out a chase team  with Breaker at the lead to kill Cordama. While traversing through the woods, he decides to activate a dose of one of his cartridges that would help fight off the pursuers. He injects a miniscule dose into his body which allows him to retain more control over his boy but still be combat proficient. He counts around six pursuers but two were missing as teams usually were in groups of eight.

After the continous fights, he activates Restrictor. By doing this he becomes fatigued, the longer the dose that needs to be reacted, the stronger the fatigue is. He then collapses at a tree trunk with his aura depleted. As he fell, a branch clips his left cheek leaving a deep cut. He then blacks out. Minutes later, when he comes to, he sees Tiaryn bent over him; facing him while taking a blade slash from Breaker. He realizes that she was one of the missing assailants chosen to kill him, but hid during the fight. When she saw Breaker looming over Cordama's body with blade over his head, she jumped out and took the slash for him, protecting him. Unbeknownst to himself, he accidentally activates a small dosage of Break. As this formula circulates within Cordama's body, it causes him to blackout and the last thing he sees is Breaker. When he becomes conscious again, he stands before the lieutenant which is an unsightly scene. Realizing that he had commited this act, he throws up in a nearby bush.

After vommitting, he looks over to Tiaryn, she is breathing heavily. He quickly puts Tiaryn on his back and then sprinting through the woods as fast as he could. He stumbles upon a village and he seeks a doctor. He encounters one in the town square and pleads him to help her. He quickly does first aid on her to stabilize her as she lost large amounts of blood from the cut. The doctor urges Cordama to hurry towards Atlas for further treatment. He hesitantly agrees and thanks him for helping them. Within hours they arrive in Atlas and were soon at the hospital. He rushes with her inside and she was quickly brought into the operating room. She is then moved into the ICU. He moves along to the ICU and sits beside her bed, holding her hand. As he cries into her hand, he resolves himself to be the shield that protects her. After months of staying in the hospital, Tiaryn is discharged. She has fully recovered from her injuries but a large scar remains.

Tiaryn and Cordama explore Atlas to try and find any clues regarding their parents. They found out it was in the newspaper, two pair of parents trying to search for their children that went missing three years ago. With little hope that they would return, both Cordama's and Tiaryn's fathers close their business ventures and parted ways. Cordama's parents moved to a remote island off the coast of Atlas but a storm hit the island and there was no news heard from them. Tiaryn's parents decided to move back to Vale, their caravan was ambushed by Grimm and was destroyed, leaving no one alive. Cordama and Tiaryn decide to head eastbound towards his old house. Once they arrive, the house stood tall. As they walked to the front door, Cordama held the door knob and tried to open. Locked. He notices a glimmer from above, within the light fixture was a silver key. He unlocks the front door and enters. Tiaryn cautiously follows suit.

Everything in the house was dusty, just opening the door was enough to cause a cloud to generate in the front entrance. Covering his mouth, he steadily walks through the entrance. One thing piqued his interest; within the living room, was a board in the living room that he doesnt remember. He walked towards it, upon closer inspection he notices that it is filled with articles from different newspapers. From the date from when they were abducted and past articles from earlier. While Cordama is studying each article, Tiaryn discovers a red tint near the bottom right corner of the board. When inspected, it was shown to be dried blood. Linking the board and the blood, they deducted that the institution murdered both parents after the abduction and created false stories to fool the media. Cordama entered his old bedroom, it didn't change at all. Everything was still in place, from his mini figurines of huntsmen to his old school bag. He then notices something that was off.

Under his bed was a large trunk that he doesn't remember having. While he pulls it out from under, Tiaryn enters the room. He lifts it up onto his bed. As he unbuckles the latches on each side of the trunk, dust stirs up from within, as if the trunk was breathing. Encased in the trunk were numbers of books regarding smithing and crafting. Upon further digging, they discover that the bottom of the trunk is lined with cash. It was as if they were expecting for them to come back some day. He notices a bulge from one of the books; as he opens it, a envelope falls onto the floor with a thud. Within the envelop was a letter and a small bronze key. Cordama recognized the key, it was the key that his father used to enter his shed. As Cordama read the letter, he brings the letter to his face, tears flowing onto the letter. After minutes of sobbing, he puts the letter back into the envelope and resolves to himself to take down the institution. Tiaryn pleads against doing this but he reassures her that its for the better, to prevent anymore situations like them in the future.

Cordama walks with the small bronze key into the back yard, where the shed was. Tiaryn follows suit. He inserted the key into the padlock and it snapped open. As he opened the shed door, it was a stairway downwards. He grabed a dust lamp and ignited it, sparking a flame. As they got to the end of the staircase, the room lit up. As they looked around, there were all kinds of items lining the walls. A smeltery, furnace, even an anvil and their tools. Cordama was amazed that his father built this smithery under their house. He bolts out and brings the trunk down into the smithery. He tosses Tiaryn two wads of cash, asking her to clean up the house and buy anything that they might need. At a nearby work table, he grabs sketch paper from under the able and begins re-designing his weapon. As his weapon didn't have a name, he decides to name it  " Verstaub's Wrath " as it represented the resolve he made to himself. After months of reconstruction and rebuilding of the house and smithery, Cordama and Tiaryn enrol into Atlas Academy. Due to their results in the entrance exam, Cordama was accepted at the age of 16 while Tiaryn was accepted at the age of 14, which is a first for the academy, as being their youngest applicant. Through their initiation, they meet the duo L and S. L was a support gureilla ranger while S was a upfront blade/ jet boot brawler. Both teams complimented well when confronted with the trials of their initiation and so they decided to form the team CLST "Celeste" with Cordama at the lead. Time quickly passes and they end their third year. Team CLST graduates from Atlas Academy and become fully fledged huntsmen. They were "offered" to join the special operative forces under the military, but they refused the offer. They instead became registered mercenaries, and their first contract was with the Schnee Dust Company.

Months later, the team finds out that the Vytal Festival was being held in Vale. L and S wanted to travel to Vale for vacation but were easily thwarted by Cordama. He had recieved a message from the SDC stating that they leave for Vale immediately. It is unknown to them that Ironwood persuaded the SDC to send them to Vale. Specifics of the job was to work with the Atlas Military as one of the anti-terrorist teams to protect Beacon. Upon arriving in Vale, they were ordered to be on standby. Tragedies of the tournament happen, and the population is in a panic. Team CLST storm out of the hotel to see waves of Grimm and Atlesian Robots chasing civilians. Cordama orders L and Tiaryn to help evacuate the residing citizens while he and S became the defensive line eliminating the oncoming hoards of enemies. The team breaths a sigh of relief that they were successful but as they looked around, the destruction of Vale was shown. After the fall of Beacon, Team CLST have decided to head back to Atlas. They decided to resume their contract duties with the SDC. Upon return, Cordama returns to the smithery and begin drafting new prototypes for everyone.

Weaponry
The Verstaub's Wrath has different variations as time progressed. From the initial prototype to the current build that he is using.

Verstaub's Wrath  Prototype: Initial Bracer/ retractable Katar mix. Exposed cartridges and katar extends from the bracer. Injections from the cartridges are activated by a small button nearby each cartridge.

Verstaub's Wrath  Prototype Upgraded: Added a transformable shield that activates when the "Verstaub's Wrath" is activated. Moved the retractable Katar from the bracer to the shield. Removed the buttons front he cartridges and added grips to the underside of each shield which allows him to easily access injections with his fingers.

Verstaub's Wrath  Prototype Upgrade 2: Added a linear pistol within the bracer shield that lines beside the katar. Added a trigger system to the grips to activate the linear pistol.

Verstaub's Wrath  Current Build: Upgraded: segmented the front of the bracer/shield which allows it to he shot like a projectile which can act like a grappling hook. Added an extra button to segment each shield on both grips.

- Verstaub's Wrath  attaches to Cordama's artificial veins which allows direct insertion of dust into his blood. Which allow stronger and more dangerous semblence effects.

Internal Cartridges: Within the Shield/Bracer there is a space for a seven tube cartridge. Each tube correlates to Types of Dust that has been experimented on Cordama. These dust formulas are injected directly into his blood veins, which augments his semblence to amplify effects but at a higher body risk. Each dust has a pre-regulated dosage amount but Cordama can override it if the situation needs it. With the upgraded "Verstaub's Wrath" he is able to coat the bullets with the dust. This is done through a different output on the cartridge. The trade off is that they drain from the supply and he will have to refill the cartridges more often. From the seven cartridges: Burn, Crash, Mountain, Sleepwalk, Serenity, Restrictor, Limit Break; Restrictor is the only one to utilize two cartridges, this is because he removed Break as he deemed it too dangerous and risky to use in the field. He stores the pair of cartridges in metal capsules in his smithery so that no one can find it.

Katar: A roughly 20 inch retractable blade that sits infront of the dust cartridges. It can extend at the press of a button and is ornamented with hamone lines at the edges of the blade. Through the middle of the blade is a design of golden vines riveted onto the blade.

Bracer/Shield:When deactivated, the shield wraps around the bracer. When transformed, under the shield, there is a grip that has the trigger for the linear pistol and numerous buttons for different parts of the weapon. Such as his Anchor, and his dust injections. The under the bracer has slots for two scrolls. the left side utilizes the smaller scroll and is used for aura and cartridge management and basic scroll functions. While the right slot holds the larger scroll and is only used as storage. The only time Cordama uses the tablet scroll is to plan out coordination attacks and strategy planning with the team, otherwise it is stored.

Linear Pistol: A small linear pistol system alligned with the katar and utilizes pistol cartridges that can be infused with dust. The magazine hangs at the back of the shield and can be easily switched out with a push of a button on the grip. When Verstaub's Wrath is inactive, the barrel retracts and the magazine realligns itself with the condensed shield.

Anchor: When activated, the front of either shield segments, segmenting from the dust cartridges. To launch the segment, he has to wind up a powerful punch and does a complete forward thrust in order to create the momentum so that the segment can launch. He can manually segment and grab the Anchor and spin it like a grappling hook when not in the rush to use it. The Katar Blade's extending and retracting can also be remotely activated. The shield has a small winch beside the pistol magazine so Cordama can retract so that either he can accelerates himself or the target hooked towards each other.

WIP

Abilities:
Smithing/Crafting: Using the books left behind by his and Tiaryn's fathers, he learns his way to become proficient at smithing, forging and crafting. He upgrades Verstaub's Wrath a multitude of times throughout the years he was in Atlas. He is very proficient with his hands and able to work with finite details with little issues. He also designs Tiaryn's new weapon from scratch and maintains L's and S's weapons.

Cooking: He learned to cook during one of his spec op missions in the institution, which left their teams out in the wilderness for long periods of time. With basic knowledge of survival from his father, he studied wildlife and by trial and error, learnt to cook. To this day, he tries to cooks each meal for himself and his team, thou many creations are failed. He is currently reading up on cooking books to broaden his ability.

Sparring: From within the institute and escaping it, Cordama was an avid fan of sparring. By practicing his movements he is able to decipher which movesets would be more efficient for each situation. He usually practices with Tiaryn since they both learnt from the institution, but S became his new sparring partner as she had a more unique fightstyle that countered most of his attacks. This pushed him to strive farther to become a better fighter that will be able to adapt to any situation.

Calculative: Cordama is very calculative, drafting up scenarios for big and small things for his team. He carries a second tablet scroll, mainly for the use of creating strategies and plans. He assigns each role to the best of the team's abilities and he's able to quickly adjust on the fly when confronted with constraints. He prides himself of being the leader of one of the most coordinative teams in Atlas. This goes out the window once he changes into his "Make or Break" mindset.

Quick Thinking: When backed into a corner, Cordamis forgoes his mindset from a calculative fighter to an on the spot fighter. He adapts a more erratic fighting style that becomes more dirty, such as tormenting, playing to opponents weakspots and even straight out focusing. Cordamis calls this change of mind set to be "Make or Break."

Weaknesses:

Long-ranged battles: As his arsenal is geared towards mid-range to close quarters combat, he struggles with enemies/opponents using long range tactics. He can try to use his anchor to close the distance but it is very difficult to utilize the anchor in this situation.

Provocation: Cordama is very protective of his teammates, if his teammates are ridiculed, he becomes very provoked and unconsciously adopts his erratic fighting style. This is shown that while studying at Atlas Academy, another team rediculed Tiaryn for being too young. He became provoked and almost disabling them to the point of no return. But was stopped by the rest of his team.

Stamina Battles: As his semblence is tied to his aura, constant use of his semblence drains his aura energy which in turns drains his stamina. The amount of doses he uses corresponds to the amount of fatigue he aquires after injecting Restrictor. If he doesnt use his semblence, he has a considerble amount of stamina but physical prowness can only take one so far, so at times he has no choice to use Pigmentation.

Semblence:
Pigmentation: First discovered at the institution while being reprimanded. His aura has a unique ability to adapt itself to outside dust stimuli. As chrome is able to be pigmented into different colours while still retaining its reflective self, this allows his aura to copy the dust's properties in order to protect  Cordama. Aura exposure applies resistance and very minuscule status effects from the outside stimuli. The scientists theorized that if dust is injected into the bloodstream of  Cordama, the aura will copy the dust's properties from within and apply greater status effects to his body. As the source of the dust stimuli is directly from his body. This method amplifies the effects of the dust but comes at a greater risk to his body. With the aura becoming pigmented, his white hair becomes shaded by the color of dust used. Each dust formula has a pre-regulated dosage amount but Cordama can override it if the situation needs it.


 * Red/Fire: Trance, inducing a berserker like rage. Improves strength and reaction speed. At the cost of mental control.


 * Yellow/Lightning: Crash, Infuses himself with sparks/lightning. Allow quick bursts of speed but wears off quickly.


 * Brown/Earth: Mountain, increases resilience and defence to outside stimuli. Trade of is that maneuverability is hindered greatly.


 * Green/Air: Sleepwalk, increases agility to provide stealthiness. Trade off is Defense. Very vulnerable to attacks if noticed.


 * Blue/Water: Serenity, increases mental capacities, allows for deeper thinking on strategy and coordination. Not used often, only used in dire situations when he himself isnt able to apply a success rate of survival. Causes severe headaches from mental strain.


 * White/Light: Restrictor, Reverts all injected dust to null/inert, thus returning Cordama back to a normal state. Acts as a regulator and is in constant need of it. Trade off is that he is dependant on it to live. If not consumed, the remaining dust in his body will continuously act until the body is broken down. He is able to remove the dust from his bloodstream by making an incision to his arm and letting it drain out with blood, but this takes time and is risky to blood loss.


 * Black/Grimm: Break, Forgoes all mental control and converts  Cordama  to a Grimm-like personality, only acting on his own instincts. Has a very limited time frame, possibly from a few seconds to a minute to the maximum. Used only once to kill the lieutenant.

There has been no testing of compound dust combinations as it was never experimented nor regulated. Cordama does not go near the subject of combinations.

Fighting Style:
-All rounded fighter that is able to adapt to any situation. He excels in medium to close range combat but struggles with long distance as he has no way to counter it.

-Taught in different martial arts such as Aikido, Taekwondo, Boxing, Muay Thai, etc. Fighting with  Verstaub's Wrath  utilizes a mixture of boxing and nitojutsu. (Try to make Remnant versions)

-Acrobatic as he is able to maneuver around attacks with ease. He is able to enhance his maneuverability with Crash and sleepwalk.

-Cautious: he studies his opponent and drafts up different scenarios to fight them. Only fights to disarm, not to kill. Unless its Grimm.

-Gets his title as "The Chained" because he fights very reservedly and rarely fights all out. When Backed into a corner, he begins to fight with a more dirty style as learnt from Breaker in the institution.

-Able to use semblence to improve bodily functions in exchange for aura levels and stamina.

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Trivia/Notes
- Verviel is short for Vervielfältigung which means duplication in German.

- Cordama is an anagram of Cromada which is portuguese "Chrome." As Chrome/Chromium is reflective when polished, it is able to accurately duplicate or portray external stimuli. It has a silver style of coloring.

- Verstaub's Wrath is a transformable weapon, inspired by a mixture of a bracer, shield and a katar; a type of push-dagger originating from India.

-Verstaub's Wrath current main design was inspired from anime shows such as Gundam 00, Gundam Seed and Code Geass. The main body of the weapon is based on Gundam Exia's GN Sword, while the anchor/hook was based on Strike Gundam's Panzer Eisen Rocket anchor and Code Geass' Knightmare Frame's Slash Harkens.

-Verstaub's Wrath is short for Staub Versprechen which translates to dust pledge in German. It is named to represent the resolve that Cordama has to wage vengence on the institution that turned him into this being.

- Cordama's hair style is based of Phantasy Star Online 2's Ogre Short-cut Hairsyle.

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Gallery
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