Iding Octavius

"Help you? You're hilarious, but not worth my time. I will not be bothered with saving an inconsequential worm, so pray for mercy from your opponent instead of me."

- Iding Octavius to the loser of a fight he had observed.

"Child, you have so much potential. Don't make me regret aiding you."

- Iding Octavius to a child he was protecting from a Grimm attack.

"I'm failing? No... No I am not... No... I will not fail... I will not fail again... I WILL NOT FAIL EVER AGAIN!"

- Iding Octavius as he began losing his temper in a fight he was losing.

Character Overview
Iding Octavius is an ambitious anti-villain. He believes that it is improper to have the strong die for the weak when the strong is what is needed most in these dire times.

Physicality
Iding Octavius is a taller than average man with a fit and slim body sculpt. He has a full head of hair. His hair is almost always tied back and reaches down to the bottom of his scapulae. The color of his hair is indigo. As for his eyes, they change depending on his Semblance, but are naturally indigo. He is devoid of body or facial hair. He has seemingly flawless, somewhat tanned skin. However, upon his back lie scars from numerous abuses during his childhood. He has ideal dental health. His nails are finely trimmed. His facial structure is similar to that of a Roman statue. As for his emblem, it is found on the back of Prosarmozo.

Clothing
Iding Octavius wears blue and gold themed clothing. This consists of the following; A blue shirt with gold trimmings outlining the pectorals and sternum. A blue, long sleeved vest with gold trimmings following the shoulders, clavicle, and rims. A pair of long blue pants with gold trimmings lining the pockets and rims. All wrapped up with prim and proper blue shoes with gold trimmings lining the rims. He keeps a silver pocket watch in the left pocket of his pants with a decorated comb in the right pocket. His vest has four internal pockets. In the left pocket, closest to his sternum, lies his unnamed revolver. In his other left pocket lies Dust vials, which is used to supply Prosarmozo. The right pocket, closest to his sternum, holds a gilded tobacco pipe with ammunition for his revolver in the other right pocket. He has no gloves, but instead has Prosarmozo attached to his left hand.

Personality
Iding Octavius is a calculative, judgmental, and energetic individual who will often scold others who fail to meet his expectations and will crack jokes about his opponents mid fight to aggravate them. One of his most prominent features is arrogance. He will show little to no respect to an individual upon first meeting him/her. While his opinions are subject to change, he can be fickle when trying to appeal to him. Thus leading to him barely ever showing respect to others.

To those he favors, he has utmost respect for them and will often put their safety before his own. This is due to him believing that his acquaintances are "the true heirs to a perfect world." Despite this, if he notices that his allies rely too much on him and grow lazy, he will, more often than not, abandon them.

On the battlefield, he tends to have two mentalities. If he is in a one-on-one fight, he doesn't ever need to worry. He will often slip into arrogance when in these situations. So much so that he will even begin to comb his own hair in the middle of combat. However, when in a fight against group(s), he will fight more cautiously and do what he can to leave as few openings as possible. Upon realizing that he is losing, he tends to lose his temper, thus making him extremely erratic and aggressive.

Despite his power, Iding considers himself more of a catalyst or some kind of judge instead of a warrior. Sometimes he doesn't even consider himself part of humanity. Due to this, he would much rather observe fights and only jump in when he sees fit. In cases where it is one-on-one, Iding will not intervene whatsoever. In cases where it is one-against-many, Iding will aid the solitary fighter if he/she begins losing. In cases of man vs. Grimm, he will only aid man if he deems them strong enough. If he deems them unworthy, Iding will wait until the weak die or run off before slaughtering the Grimm.

Despite his seemingly unwaveringly harsh demeanor, Iding has a soft spot for young people. He believes that they are full of potential and will almost always aid them in their time of need. Yet, due to stories about him, he is not exactly the first thing someone wants to have as a savior.

Iding believes that humanity, in its endeavors, are sacrificing too many strong lives to save weaker lives who will prove little to no use in fighting off Grimm and other dangers in Remnant. This mindset has led to him being called twisted by any who know of his agenda.

Iding is rather secretive about his past, telling little to no one about it. He refrains from doing so for two main reasons. Firstly, it brings up too many negative emotions. Problem is that he is, in a way, emotionally unstable. Thus leading to a downward spiral of emotions until he eventually losses his temper. The second reason is that it will break his regal facade that he tries to keep if information of it gets out. Many already know that he is nomadic, but know not of his origins.

He despises Grimm in any form and will personally ensure that any that he encounters will be eradicated. It doesn't matter whether it is a pack of Beowolves or a herd of Goliaths, he will slaughter them in any way he sees fit.

Iding has little tolerance for weakness and will make his opinion rather vocal. This has also contributed to his small ally count. However, when it comes to his own weakness and failure, he begins to spiral into the maelstrom of emotions he felt when he was younger. Thus resulting in him losing his temper.

Despite his twisted ideals, Iding isn't entirely evil. His intentions are for the better, but his methods are questionable. He has had a hand in the death of the innocent in both a direct and indirect way. He tends to hinder or outright stop any attempt at helping the weak. He believes it is all for the better of humanity.

Concerning Faunus, he has nothing against them specifically. He only judges upon strength and will shun any and all who fail to meet his expectations yet praise and protect any and all of whom he favors.

Childhood
Born in Remusus, a minor trade city located on the peninsula south of the kingdom of Vacuo, Iding Octavius was the eldest son of the Octavius family. While sounding grandiose, the family was actually poor. This family made a living raising and selling horses for races. The unfortunate thing turns out to be that Octavian horses were often deemed "too good for official races," and were thus limited to recreational races. While these horses were expensive, they were seldom actually sold. Horses aside, the Octavius family consisted of a father, a mother, two sons, and a daughter. The father, Raed, was a retired huntsman who began teaching Iding how to fight man and Grimm alike since Iding was 6. The mother, Belua, who was an unwanted child of a wealthy family born from a cheating husband and a random civilian, taught Iding the values of restraint and family. The younger brother, Sangrin, dreamed of becoming a blacksmith as he had an affinity to anvils and molten metal being refined into nigh limitless objects. The sister, Viola, who was younger than Iding, wished to become a huntress like Iding and Raed. Lastly, Iding was gifted with being a quick learner and a polarizing personality (either hate or adoration, no gray area). This personality soon became the root of many of his problems. He drew the admiration of many, namely a girl who was tailed by a rather unpleasant individual with equally unpleasant friends.

This group would often drag Iding into alleyways to brutally abuse him with many things. Mondays would include batons, pipes, and the like. Tuesdays would include branding irons and electric cattle prods. Wednesdays would be knives and shards of glass. Thursdays would be beatings from punches and kicks. Fridays would be improvised whips. Saturdays would be waterboarding. The only reprieve would be Sundays. This was done completely out of sight and earshot so that none would discover them. The beatings were localized on Iding's back and spread from time to time elsewhere. Despite this, Iding never once resisted since he believed strongly in what Belua taught him. He even refrained from showing the scars out in public. That zeal would slowly deteriorate as the years progressed.

Adolescence
After years of enduring these beatings, Iding developed a way of protecting himself from certain types of trauma by manipulating his aura in a rather unique way. This helped Iding endure the beatings easier. It wasn't until Iding was 16 that he lashed out. Sangrin, who was traveling with Iding around Remusus that day, suddenly noticed a hand pulling Iding into an alleyway. Sangrin, wanting to help Iding, got stuck in the middle of things. The group of ruffians pinned down Iding as they had him watch his brother get beat into the ground. This broke something in Iding's mind, causing him to go absolutely ballistic upon witnessing Sangrin being abused in the same way he was. He overpowered and killed his tormentors and lashed out against his brother. Thankfully, Iding regained composure before he could do anything drastic to Sangrin. Thus began his absolute disdain towards losing his temper. News of this was brought to the family, and from that day on, they never spoke of it to anyone outside the family.

The newly bred fear brought on by the murders began drawing a horde of Grimm to Remusus. Shade Academy, in response, positioned a battalion of hunters to Remusus when Iding was 18. Evacuations began shortly before the invasion began. Belua gathered her sons and daughter and rushed to the nearest evacuation point. Iding, worried for his father, ran back into the chaos after snagging a weapon from a fallen hunter. Thanks to Raed's training, Iding was able to fend off most of the Grimm that came his way. He had made it to his home when he discovered that Raed was devoured not long before Iding made it back home. This developed Iding's deep-seated disdain towards failure. Iding was retrieved by four hunters who were sent by his panicking mother. All of the Remusus events led to him becoming emotionally unstable.

On the upside, the remainder of the Octavius family were offered a new home in Vacuo. It was here that Sangrin finally found a mentor and began learning the ways of smithing. Along with that, Iding was offered to enroll in Shade Academy due to the reports of his prowess when against Grimm. Iding soon began making new friends and enemies in the academy. He, however, would not tolerate abuse again and would often assert himself when opposed. Iding was put in a rather inhibiting team. He would often be the one carrying the team through assignments. Due to this, he soon became recognized as a stellar student. Which, in combination with his dominance over nearly his entire class, developed his arrogance. Iding's days and nights were full of study and practice. Thus making him fluent with weapons and many martial arts. Despite this, Iding never really settled on a singular weapon. In his off-time, he would teach the lessons to Viola. This led to the soft spot that Iding had towards the young.

Adulthood
Iding wound up graduating at the top of his class at age 22. To celebrate the event, Sangrin smithed him a powerful 8-chambered revolver, Belua gifted him a marvelous silver pocket watch that she stole from her old family before being cast out, Viola gifted him a lovely comb and the blue and gold clothing that he wears to this day, Belua also gave Iding Raed's gilded tobacco pipe on behalf of his deceased father.

For the next decade or so, Iding remained at Shade Academy to serve as a sparring volunteer. Despite never having discovered his Semblance, he was capable of handling anyone in one-on-one combat. He would only have trouble when the numbers were pitted against him. It was during one of these sessions, at age 33, that he had discovered his Semblance. One of the huntsmen-in-training went overboard and unleashed a lethal blast of lightning dust. To everyone's suprise, Iding walked out of it moderately injured. Yet the trainee continued to pelt Iding with the same attack, and each time Iding would be less and less fazed by the attack until he was able to take the attack head on without any sign of injury. Bystanders soon noticed that Iding's eyes changed from indigo to yellow, indicating that the trainee had "pressed the "You've Fucked Up" button" according to his peers. From that point on, he was nigh invincible in sparring matches and was often used by academy officials to dangle a free graduation for beating him. That prize was never claimed.

Following his Semblance's discovery, Iding had commissioned Sangrin to make a weapon that drew off of his aura and Semblance together. The task was daunting, but with the help of Sangrin and his former mentor, Prosarmozo was made. Soon after, however, he had died from exhaustion. It was as if Sangrin had put his heart and soul into that weapon and believed it would literally be his life's work, he did not disappoint.

Following that event, Belua died from illness derived from grief the day after. Further driving Iding's emotional instability. All that was left of the Octavius bloodline was Iding and Viola.

Iding, worried about losing his temper again, had to venture out of Vacuo in order to protect Viola from himself at age 34. Thus beginning his nomadic lifestyle.

Viola went to join Beacon Academy after being offered enrollment there due to her knowledge and practice passed down by Iding. Viola, much like Iding, became a stellar student. Unfortunately, Viola wouldn't be able to complete her training like Iding did.

Fall of Beacon
When Iding reached age 36, he had first-hand witnessed the fall of Beacon. In his panic, he frantically searched for Viola, doing whatever he could to keep himself in control. He spotted a group of hunters and questioned about the whereabouts of Viola. They responded with tears. It turns out that the hunters were Viola's teammates. They told Iding that Viola had died trying to protect a poor family. This broke Iding and sent him into a rampage. Slaughtering left and right in a rage, attacking man and Grimm alike without second thought. Some even mistook him for a Grimm until he started bashing a Beowolf's head into a wall until it stopped struggling.

When the dust settled, Iding started plummeting into his madness. "Viola died protecting civilians." This thought began contorting into "Viola died saving inconsequential, complacent, weak leeches of humanity. Someone with actual potential to put an end to this blight lost her life protecting a rotting, miserable leech who served no purpose." Thus beginning his deranged mentality of culling the weak to prevent the loss of the strong and to rationalize his sister's death.

From then on, Iding earned a name for himself as Nature's Judge and The Hand of Evolution while concocting his nickname "The Catalyst" based upon what he believed his purpose was. This savior-turned-madman became a living nightmare for anyone who was not "The Strong." He would go through cities and villages killing any and all he deemed too weak to live both directly and indirectly.

Aura
This ability works similar to the natural flinch response in that it is only activated in primal anticipation of harm. What this ability does is allow Iding to adapt to a form of physical trauma, increasing his resistance to it by a factor of five while making him 50% weaker to other forms of physical trauma. Iding is only capable of setting up only one physical resistance at a time, but can dispel it whenever he pleases. The types of physical trauma he can adapt to include cutting, piercing, and blunt trauma. There is no visible sign of him using this ability, thus allowing tactful use of this ability to instill fear in the opponent. Adding to the psychological warfare he tends to press upon his opponent(s).

Semblance: Dust Adaptation
Dust Adaptation allows Iding to adapt to two different Dust types at a time. While this may be similar to his aura ability, there are several differences. While Iding is capable of dispelling this ability whenever he pleases, it is often better to keep his resistances up if possible as higher resistances make Prosarmozo more effective.
 * Resistance values are not stagnant. Every corresponding attack ups his resistance. Weak attacks provide a 10% increase, moderately powerful provide 20%, and strong attacks provide 30%.
 * There is no cap to how high this can get. Can even reach 9440% if hit enough.
 * This goes by having 100% resistance bonus allowing immunity to the corresponding dust type.
 * This ability can be activated whenever Iding desires
 * There is a cost to using this ability.
 * A small amount of aura each time Iding sets up a resistance.
 * There is no resistance penalty when active.
 * There is a visible sign of this happening. Iding's eyes will change to the following corresponding color(s) and will get more intense as his resistance values increase.
 * Red=Fire
 * White=Ice
 * Yellow=Lightning
 * Green=Wind
 * Cyan-Energy
 * Orange=Lava
 * Brown=Earth
 * Gray=Steam
 * Black=Gravity

Prosarmozo
Prosarmozo is a Dust & Aura Manipulative Weaponization Device (DAMWD) that takes the shape of a left-handed, white glove that reaches up to about 3/4 of Iding's forearm with Iding's emblem on the back of the hand. Circling the mouth lies 9 dust slots, accompanying different types of dust, which are connected to tubes that converge on the back of Iding's hand and run along his emblem. Which then connects to the finger tips. These slots are often covered by Iding's sleeve. Along the mouth lies needles that dig into Iding, allowing him to use his aura for a means of attack. This weapon is used in three ways.

Strike Enhancement
Iding channels his physical resistance into Prosarmozo in order to enhance his left-handed strikes. When dispelled, all aura used to make the strike enhancement is returned to Iding. Iding is also capable of blocking attacks with his left hand if there is an enhancement active.

Piercing
Iding straightens out his left hand as it is covered in an aura coating. This enhancement allows Iding to stab straight through opponents with his left hand. This enhancement is most effective against metallic armor and aura.

Blunt
Iding clenches his fist as an aura fist covers his own. With this enhancement, Iding is capable of dishing out devastating left-handed punches. This is most effective against stone-like defenses and bone.

Cutting
Iding opens his hand and spreads out his fingers as a large, clawed hand consisting of aura covers it. This enhancement allows Iding to cut through Grimm like tissue paper. This enhancement is most effective against flesh and clothing.

Dust Control
Iding is capable of transferring his Dust resistances to Prosarmozo to enable the use of up to two types of Dust. While his resistance(s) can't be recycled back upon dispelling, it is much more destructive than strike enhancements. Corresponding Dust slots are drained by 10% of their maximum capacity per minute of Dust use. Iding is capable of using two dust types simultaneously or independently. Dust power is proportional to the power of Dust resistance(s).
 * For example, a 20% Dust attack is relatively weak as 100% is the standard strength of a raw Dust attack while a 9980% Dust attack is capable of leveling at least a village.

Dust Weapons
Iding can transfer both of his resistances into Prosarmozo in order to use weapons made of Dust. The type of physical resistance determines the weapon type (for example, a dagger if a piercing resistance is sacrificed). The types of Dust and number of weapons is determined by the number and types of Dust resistance. However, a singular weapon can be made that consists of both types of Dust (for example, a dagger consisting of fire and ice Dust can be made instead of a fire Dust rapier and an ice Dust spear). The strength of Dust resistances determine the power of the Dust properties of the weapon (for example, strong ice and weak fire resistances make strong ice and weak fire weapons). The weight of the weapons produced are proportional to the weight of the actual weapon type. The corresponding Dust slots use 10% of their maximum capacity in order to make a singular weapon of Dust.

8-Chambered Revolver
Not much to say aside it has firepower capable of shooting through Creep skulls and that it is mainly used to harass defensive opponents into attacking.

Hand-to-Hand Combat
Despite being unmatched in this regard, he isn't capable of killing opponents with a stronger than average aura with martial arts alone.

Above Average Strength

 * In order to properly utilize certain weapons, Iding has to be relatively strong.
 * Has shown to be more than capable of brutalizing a Beowolf with just his bare hands in one of his fits of rage.
 * Has a tendency to fist fight a Beringel from time to time as a form of practice.
 * While his punches aren't necessarily able to kill the Beringel, he is capable of tossing one over his shoulder.
 * Note that he isn't entirely brute-forcing these fights, he tends to evade and counter attacks from the Beringel.
 * Is capable of blocking strikes from hunters wielding heavy weaponry.
 * Despite this, he would rather deflect or parry an attack instead of outright blocking it.

Incredible Speed

 * Is capable of overwhelming an inexperienced hunter with his speed alone.
 * Competent hunters can keep up with him enough so that they can actually fight back.
 * Has chased down airborne Nevermores on land on multiple occasions.
 * Capable of deflecting fire from automatic firearms.

Incredible Intellect

 * Has outsmarted an entire team of hunters before.
 * While hunter intellect varies depending on person, it is still worth noting that he outsmarted a coordinated unit of trained warriors on his own.
 * Knows numerous fighting styles and weapon styles.
 * He also knows how to counter them well.
 * Knows numerous tactics.
 * Also knows how to counter said tactics efficiently.

Incredible Acrobatics

 * Incorporates numerous elegant movements into his fighting style such as flips, slides, and spins.
 * Tends to do this just to be a show-off.

One-On-One
Iding will fight in a grandiose and taunting manner. Constantly leaving openings for attacks, but never letting his opponent capitalize on them. A way to describe this would compare this fighting style to that of a gladiator showing-off before killing his/her opponent(s)

One vs. Many
Iding will fight with utmost caution. Utilizing his knowledge of vital areas and blind spots, Iding tends to deliver swift and powerful strikes. Despite this, Iding will keep an unfazed facade to apply a bit of psychological warfare.
 * To elaborate on the psychological warfare part, imagine you being part of an army in a 1 vs. 98 fight. Now imagine your opponent taking down your allies without a sign of concern. That tends to instill fear and hopelessness.

Against Grimm
Iding with fight without mercy. Utilizing devastating strikes after evading attacks. Along with that, Iding will use a Grimm's large body as either a meat-shield or weapon.
 * By body, I mean actual body, not a corpse as Grimm disintegrate upon death. Just felt the need to clarify.

General
Set up at least one resistance, convert it into a method of attack, then set up another.

One-On-One
Set up a resistance to the opponent's main method of attack then proceed to toy around with the opponent.
 * Opponent tends to have no hope of victory unless someone else ambushes Iding.

One vs. Many
Set up a resistance to either the most common or damaging method of attack. Take down the weak first, then move on to the strong.
 * Sounds bad by design, but when numbers start falling dramatically, the playing field starts evening out.

Against Grimm
Set up a resistance to the main method of attack. Evade and counter tactics. No form of psychological warfare is effective.
 * Reason why psychological warfare isn't an option is because Grimm are primal and can sense negative emotion, which includes fear, which concern is a derivative of.

Lost Temper
This state, as the name implies, is when Iding loses himself in his emotions. In this state, Iding fights with unrelenting aggression and wild abandon. Fighting with such primal ferocity that puts even Grimm ferocity to shame. Speaking of Grimm, due to the overflowing emotions exuding from Iding, the area may soon be descended upon by Grimm. In this state, Iding is incapable of restraining himself, thus meaning anything that moves in his sight is at risk of being brutalized. Meaning escape is possible if Iding becomes preoccupied with the incoming Grimm. This state is mostly entered at the supposed end of a fight, where Iding is on the ground, supposedly defeated. The only ways to prevent him from slipping into this state is to either incapacitate or kill him.

Weaknesses

 * 1) Can't initiate a fight effectively as he has to be attacked in order to access his deadlier abilities.
 * 2) * Thus meaning defensive or passive opponents can be a problem.
 * 3) Can't read opponents effectively if they use unorthodox or unpredictable fighting styles.
 * 4) Groups can exploit his weakened physical resistances.
 * 5) Incredibly arrogant in a one-on-one fight.
 * 6) * This allows an opponent to pull some kind of surprise attack when he least expects it, or have an ally provide hidden support.
 * 7) Lost Temper opens Iding up to much more punishment and can often lead to him hurting himself in his rage.

Work-Arounds

 * 1) Harass defensive opponents with his revolver in order to get them to attack.
 * 2) Has to learn the fighting style mid-fight by carefully observing the opponent.
 * 3) Fight groups more strategically.
 * 4) No work around for this.
 * 5) No work around for this.

Trivia

 * Iding Octavius represents the color indigo
 * Octavius was a name that Augustus, the first emperor of the Roman Empire, held at an earlier point of his life.
 * Octavius is also the last name of Doctor Octopus from Marvel (Thanks to HellFire707 for pointing that out).
 * Iding Octavius bears similar traits in backstory with Doctor Octopus (Again, thanks to HellFire707 for bringing that to my attention).
 * His aura ability and Semblance are roughly inspired by Doomsday, a powerful and essentially immortal villain from DC whose adaptation ability allows him to basically be immune to anything that killed him previously.
 * His appearance was inspired by Roman sculptures.
 * His hairstyle was somewhat inspired by Zarbon's from Dragon Ball Z.
 * Remusus, Iding's home, is a combination of the names Romulus and Remus.
 * Romulus and Remus were Roman folklore characters who were believed to have been the ones who established Rome.
 * Prosarmozo means "Adapt" in Greek instead of Latin, which were both languages of Ancient Rome.
 * Was originally planned to have a monocle. That idea was changed mid-development.
 * Raed, Iding's father, is inspired by the color red while Belua was inspired by blue.
 * Red and blue, in certain proportions, make indigo (Iding), sangria (Sangrin), and violet (Viola).
 * While violet and sangria are subsets of purple, indigo is a subset of blue.