Melantha Katsaros

Melantha Katsaros is a Huntress-in-training from Atlas attending Atlas Academy, and a member of Team SMBR.

Appearance
What most people would refer to as your stereotypical "big tiddy goth girl" but with a bit more color and pop.

Backstory
To be touched upon later.

Weapon
Her weapon is known as a Shield-Embedded Chakram Lasso, or a SECL, which she uses along with her Semblance for a rather unorthodox fighting style that’s difficult to categorize.

The base form of the weapon is a bladed chakram which can be thrown freely, though unless she's in close quarters combat she often doesn't use this mode. The ring's blades are lined regularly and have two sets of knife-like teeth with one large segment without it for free hand-holding (and larger teeth on either side). On the inside of the two rows of teeth is a large gap with a spool of a smooth, metallic cable, which she can unroll with the press of a button, allowing her to have what's effectively a lasso, using it to grab and slash at her opponents from a distance or grapple to far off locations.

As the name implies, another switch on her weapon can fold the blades from the outside inward, with the teeth all forming together to form a solidly interlocked shield in the center of the inner ring for defensive capabilities. When the cable is extended, the lasso effectively becomes a much larger iteration of a yo-yo, which can bash opponents with blunt force if necessary. In combination with her Semblance, her weapon is meant to serve her as a "jack-of-all-trades" character that can fit into most situations without too much difficulty. However, given the sheer number of methods she has access too, it's very difficult to transition between all of them as effectively as she could, and even as a 4th year student she's working to master this.

Aura and Semblance
Melantha's Aura is navy blue in color and of about average to slightly above average in quantity. Given her vast range of defensive capabilities, she does not use the defensive aspects of her Aura all that much beyond passive Aura barriers, though she does have the knowledge to do so, along with some offensive capabilities like blade beams.

Her Semblance is known as Metal Flower, an aural construct which is shaped like a large flower with anywhere from 4 to 12 petals at a time (typically averaging 5 or 6) and largely has the properties of most metals. She mainly uses her Semblance defensively, as the metal exterior makes for an extremely strong barrier to break through conventional means, often using it to protect her allies or herself from large amounts of projectiles or environmental hazards. Depending on placement, the flower's petals can also make for stepping stones or platforms, allowing for potential saves from deadly falls or safe passage along cliffsides should the need arise. The flower in its defensive stage generally lasts for about 15 seconds on average without effort put into maintaining it, with this varying if it's under heavy fire (that's actually damaging it), being actively maintained with extra Aura, or split into its offense form. Once the flower disappears, she must wait another 30 seconds or so before she may use it again.

In limited circumstances, Melantha can also break the flower into its individual petals, which can then be used as ranged projectiles for piercing or slashing attacks, though once she does this, they cannot be brought back together to the base form for defensive capabilities and generally disappear after about 10 seconds regardless of whether they hit or not. She may only form one flower at a time reliably, any more than this severely taxes her Aura and can be problematic if she's stuck in one position. For a similar reason, the flower must also be rather close to her for effective use, and must be anchored to the ground or some other solid surface, she can not summon it midair or anywhere on or in the water without something else to attach it to. Typically, this Semblance's main weakness is forcing her or allies within the flower to become sitting ducks for enemies who can use the opportunity to surround or incapacitate them. Most Dust types also effectively counter her ability, with Fire potentially melting through the metal if it's concentrated enough (or burning people inside due to most metal's conduction of heat), Ice Dust being able to trap the individuals rather easily, and Lightning Dust electrocuting the people inside through conduction for a few examples. Typically, this is best served for simple projectiles or weak weaponry.