Thread:JackWasup/@comment-13488655-20170813053250/@comment-13488655-20170913021400

That's because very few people know how to keep it balanced or feeling like a fresh idea. owo I mean think about it. Mine is just playing on several things that usually are in games. You having more customisation options for your apprentice than for yourself, A villain's units being more unique than just being copies of one model, and gameplay being fast paced but alsoa good mix of two genres.

Evolve tried to do a hero vs villain game but the only thing that really felt kinda new was the monster gameplay and the game was kinda put down by their odd DLC plans. o.o

Yeah. owo It's gonna be cool to design em ^w^

Speaking of, I'll need some help with this. owo Wanna help plan out the appearance of these units?

This one is gonna be a flying ranged, magical damage Burst Mage who specializes in bringing down even the toughest targets. First attack is shooting out orbs that act as burning homing missiles that'll leave a magical flame on the ground and any characters caught in the blast, giving a burn effect. Second move is to fire a single shot to the ground, making a sort of shockwave to knock down the heroes. Third attack is a sort of firey energy wave that'll home in on the nearest hero when it hits the ground. If two heroes are in the reletively same distance, it'll split into two and follow them both for a few seconds. Last attack is creating a sort of dragon construct to attack on the ground, firing projectiles and trying to strike the heroes until destroyed.

Hmmmmm.... o.o Y'know what sould be impressive? If it was like a chainsword and was hidden as a belt. :D

Yeah :D I could see that. Then he could even plan out heists as he examines the artwork.