Mitternacht Schaden



Twelve Midnight is a Select Fire Dust Zweihander, and Marcus's weapon of choice.

Overview
Melee:

[x] Slashing

[x] Piercing

[x] Bludgeoning

Ranged:


 * Ammunition Type:

[] Ballistic round

[] Explosive

[x] Dust


 * Dust State:

[x] Cut

[x] Powder

[] Uncut


 * Dust Type:

[x] Red

[x] Yellow

[x] White

[x] Blue

[x] Green

[x] Purple

[x] Cyan

[x] Orange

Twelve Midnight is a select-fire Dust zweihander

Strengths
- Selective rate of fire

- Moderate capacity

- Versatile in many combat situations, can stab, slash and bludgeon people

- Can use multiple Dust states, and can use multiple Dust types at once.

- Lightweight

- Can engage in medium range

- Excellent against softer targets, with damage rivalling a .45 ACP round per shot uncharged

- Produces less noise than a ballistic weapon, firing Dust rounds

- Can be upgraded with extra detachable blades with integrated barrels, increasing ROF, damage and ROF capabilities

- Can be charged

Weaknesses
- Outclassed by medium-long range weapons

- Stronger, armored targets can withstand Dust rounds

- Makes the user visible

- Heavier than most longswords

- Charging shots also decreases ammo supply

Trivia

 * Twelve Midnight was inspired by the Direct Energy Weapons of Call of Duty: Advanced Warfare, namely the AE4 and the EM1.