Board Thread:News and Events/@comment-10337166-20160513211451/@comment-27997419-20160518084602

Cardshark92 wrote: You don't seem to quite get how different Monty's way of doing things was. How would YOU like to work 36 hours straight and sleep at your desk? I wouldn't. That might work for a solo project, but most of Monty's methods simply wouldn't work once you had more than 3-4 animators on a project. And the fact that Shane refused to play nice with the other kids probably didn't help.

And your argument about animation and story sounds like how Michael Bay makes movies. "We have great special effects, so great that we need hours for files to load!  What's a story?" (I'm exxaggerating, but hopefully you get the general concept.)  When you're trying to tell a story, the story is what must take priority. If a fight makes no sense at a certain time, either scrap it or move it somewhere else. You can have amazing music, but if it's too loud to hear anything or is out of place (imagine switching the Qrow v Winter music for the Weiss&Yang v Flynt&Neon music), then it needs to go or be fixed.

Or think of it like a video game. Doesn't matter how pretty it is if the story is illogical or the gameplay is buggy.

One last example about a "genius's vision" and having help. When George Lucas made the first Star Wars movies, he had an entire team of writers, editors, and advisors to help keep him grounded. Do you know what happened when the studio gave Lucas complete creative control?

The prequel trilogy, that's what happened. Any questions? 1. The other animators didn't need to work over hours on a project, that was Monty's and Shane's way of doing things. They were the LEAD animators. They created the main stuff, most other animators were there to do the details, background and sprites. But what Shane complained is that they were dividing the MAIN animation between multiple teams, thus each team had to go in blind.

Shane wanted to do the MAIN animation within a small group of people, e.g. Main character animation, plus their weapons and fight scenes. But what ended up happening was one team for weapon animation, another for character animation, and even long fights were divided into multiple teams. (Note, I'm only using what Shane metioned. This may or may not be truth).

2. And obviously they are not completely ignoring plot... Monty created the plot, writers were only there to fill in details. The plot DID NOT belong to the writers. They may keep Monty's plan grounded and realistic, but it's Monty's show at the end of the day. And cool animation can always be fit into a plot. Maybe the animation will have to be used with a different character, or in a different Season/Episode. But there's no motives to ignore this completely and just use the animators as tools to bring the script to life.

3. Personally I liked the prequels. As a martial arts fan, the action in the  prequel flowed much more thanks to FX. I know that there are people who didn't like the plot, but those are people that like digging too deep about things which are meant to be simple.

RWBY is meant to be simple...Season 1 and it's comedy was GOLD! No complicated plot, cool fight scenes and simple light hearted humour.

4. And this is where my opinion is greatest:

I don't mind RWBY changing, and taking the plot more seriously. I honestly don't mind. But they can't call it Monty's RWBY anymore... This is RT's RWBY. For them to keep saying that they are keeping Monty's vision alive is like lifting their middle finger at him.

They already disliked the way he did things, refused to let him choose his own team and evidently removed as much as possible the religious influences that Monty put into RWBY (Cross on her hip from Red Trailer being changed into a rose is an example. Note, Rose is still a reference to Rose of Sharon which is a prominent thing in Christianity.)

Now that he is gone, they are not even letting another Lead animator who worked closely with him replace Monty's place... They are completely removing any and all focus that Animation had to the show. As I said, it's not Monty's RWBY anymore.

5. Last point, there are details and things which Monty might not have discussed with the writer's due to them not needing to know it. But discussed with Shane because it would be crucial to the animation. (And possibly voice actors). The first thing that comes to mind is personality.

There may have been small animation details which pertains to the personality of the characters (E.g. Blake's Cat like walk.) These little details would have been daily discussed between Monty and Shane, but Monty wouldn't need to discuss how to animate a character's walk with the Writers and producers. Because they don't need to know...They only need to know main plot points and relevant character actions.

But the smaller details would have to stay among the animators, that bring the character's personality to life...this includes their weapons and how the weapon is animated...And fighting style, and how their personality and fighting style mix. Something which was evidently missing from Season 3.

Personally...I believe that these little details matter, and they are being re-written.

RWBY might still be a good show, an amazing show...but it's not Monty's anymore, as evidenced by not allowing Sheena to be part of the creative process, nor Shane. I think this is what RT needs to admit, I don't mind if it changes, I just don't want them to keep lying to us saying that they are keeping Monty's vision alive. Because that is just being rude to his memory, they took his show, and as soon as he died threw his plans in the bin and did things their own way like they always wanted.