Noire Blair

Profile

Name: Noire Blair

Age:19

Gender: Female

Race: Faunus (Fox)

Height:

Weight:

Hair: Black

Eyes: Grey

Appearance

Thin, yet muscular, Noire has the ideal build of an assassin. Her black hair is held in a loose ponytail that reaches down to the middle of her back. Her grey eyes are always watching, taking in every detail, analyzing the scene around her. She has a pretty face, most would say, but is offset by the lack of a smile. A small scar runs across her right cheek, a gift from a drug lord that had foolishly tried to fight with her. Normally covered by her coat, a sleeve tattoo, all black, matching pattern from the trim of her coat, coils its way from her wrist to her shoulder.

She wears a grey coat that has two tails stretching down to her ankles in the back, but is shorter in the front, ending at her waist. Black thread creates an intricate pattern along the hem, cuffs of the sleeves, around the collar and along the edges of the hood. The full-length sleeves and sides of the coat are worn and covered in small tears, signs of battles past. Underneath the coat, she wears a plain, light grey t-shirt. She wears dark grey tights, with grey combat boots that come up nearly to her knees. On her hands, she wears black, fingerless gloves.

Personality

Noire does not impose herself upon people. She's quiet, a good listener, and is always willing to help. She sees the world around her as broken, and she needs to do all she can to fix it. She is well aware of her abilities, however, and will not do more than she thinks she is capable of. She is no fan of crowds or loud music, so she avoids parties or other social gatherings, if she can. She loves to learn, always poking her nose into some book, or asking questions.

Her personality changes, however, from the quiet, helpful Noire, to an enraged, vengeful Noire when she fails to do all she can to help. She will throw everything she has, recklessly so, into doing whatever she needs to do to help, with disregard of how her actions are affecting the people around her. She has carved more than one bloody path through a terrorist hideout after an attack on innocent civilians. Another personality change comes when she is around her childhood friends, Seth and Renata Greynor. When she is around them, she opens up and becomes more social, and has even been known to almost smile on occasion.

Weapons and Abilities

Her weapon of choice is a naginata. It is the same color as her coat, with the blade a lighter shade of grey, once again, with the black pattern etched into the edges. She holds it on her back with a magnetic harness. The staff of the spear can fold up into itself to make for easier storage. Dust is interlaced within the weapon, adding in some Dust damage to her strikes, mostly Burn. She is a master at using her naginata, which she lovingly named Payne. (After a particular shade of grey called Payne's Grey)

Noire's ability is converting her body into a could of ash that allows her to fly through the air, becoming invincible to non-elemental attacks while in this form. She cannot maintain the form for long, however, as it drains her aura rapidly. She is very susceptible to elemental attacks in this form, however, the most dangerous elements to her being fire and water. The Dust within laced within Payne allows her to convert the weapon into the ash cloud as well, which she can reconstruct at will when she returns to her normal form. She can also partially transform to the ash cloud, which she has used as an intimidation method more than once on a mission.

She is a master of stealth, which her ash cloud ability only adds to, and can move quietly and quickly, and is able to escape from most situations. When a battle isn't going her way, she will retreat to the shadows, and stalk her prey from there, picking them off one at a time.

Backstory

Noire grew up in the same northern town in the kingdom of Mistral as her two friends, Seth and Renata Greynor. It was a mining town, built into the side of a mountain, and was home of one of the many mines supplying Mistral's many Dust suppliers. Her parents were both workers in the mines, and Noire was an only child. She rarely saw her parents, and when she did, they were normally too tired to spend any time with her. Left alone at home for most of the day, Noire would spend her time exploring the town, trying to learn all she could from the people she observed. She gained life skills from helping out where she could, cooking food, sewing and repairing clothing, and much more. When she wasn't exploring the town, she would spend time with her aunt, who was a member of the town watch. It was from her that Noire learned how to defend herself.

It quickly become apparent to Noire and her aunt that she enjoyed helping and defending people. Noire would practice everyday, planning to join the town guard when she was old enough, just like her aunt. Her dreams changed, however, when her fifteenth birthday. Her parents had gone off to work, as usual, but had left her a gift and card wishing her a happy birthday. Noire did what she always did with the card: placed it in a box under her bed. She headed off to her morning practice and was about to open the door to the barracks, where she practiced, when an explosion echoed down the mountain. Further up the mountain, the mines had erupted into a shower of Dust and rock. Debris had fallen down amongst the buildings, but no one was seriously injured, in the town, at least. For three days, rescue teams searched through the mines, trying to find survivors, but all they found were corpses. Among those corpses, were Noire's parents. Devastated, Noire moved into the barracks with her aunt, were she continued to train.

After the investigation regarding the explosion was finished, it was revealed that the explosion hadn't been an accident, but an attack by a rebel terrorist group. This group had been around for decades, but had just recently begun to step up its attacks, targeting economic and political buildings. When Noire heard this, she was overcome with all of the grief and anger she had bottled up inside of her after the attack. She decided that night, as she lay on the barrack's roof, staring up at the stars, tears filling her eyes, that she was going to not just protect her town, but all of Mistral. The next day, she shared her new dream with her aunt, who directed her to a retired Huntsman. It took some convincing, but the old man finally agreed to teach her the art of monster hunting as best he could. Along with her, both Seth and Renata Greynor joined in as students, but for different reasons. The three trained together, worked together, and fought together, forming a strong bond.

The three had worked whenever they could and saved up enough money to travel to the capital where they would attend the academy to be trained even more, as per the instruction of the retired Huntsman. Noire, however, had different plans. While in the capital, Noire had witnessed a mugging. She had chased after the culprit, caught him and, after a brief fight, had subdued him and returned the stolen property. She had been approached later that night by an agent of a rogue vigilante group calling themselves the Suns. She immediately fell in love with the agent's description of the purpose of the group, and their ideals. Leaving a note for her friends, Noire joined the Suns. Over the following years, she proved herself to be a fast learner, a hard worker, and excellent at the art of assassination. From time to time, her missions coincide with the jobs that Seth and Renata take, providing them with infrequent, yet welcome, meetings.