Talk:Douglas Merle Randall/@comment-10337166-20160523000154/@comment-28425055-20160523003235

The reason why I give Water "Healing Over Time" is because in terms of combat abilities, Water does nothing that I could see. Perhaps this is because I am not as observant as others, so any suggestion towards what I could substitute for Water's effects will be greatly appreciated.

As for the extra effects, I explicitly stated that it is when the Arc is upgraded. Maybe I should have included when these Upgrades will take effect. (Spoiler Alert: It's during his adulthood if he survived that long)

Will include limits on Semblance. Tbh, when I created Fade, I included a weakness like Fast Movements and Aggressive Actions will cause Fade to shimmer and / or break; plus, due to it being a rudimentary cloaking, the nearer someone is to his position, the more visible he is, up to the point of seeing a smoke covered Faunus Male. Perhaps I will give him a "Hold Breath for Activation" type trigger. This would fits well with his Sniper (Ranger) persona.

Oh yeah, I think one more reason that I was rejected was this:

"Any fan-made Dust elements caused by a mix of types is subject to be grounds for Rejection if the Reviewer determines they are too powerful or outlandish."

Am I correct? I'll see to it that this is more balanced.