Thread:Fiernull/@comment-5426254-20160621174211/@comment-5426254-20160624123209

Well, I figured that because at the end of the day, Barnes and a few of his associates will obviously escape, I wanted to make sure that they do by slowing some of the pace down by introducing roadblocks and obstacles in the form of my NPCs.

Please bear in mind that the opponents for the Bludthardt/Engelnacht sisters were purely designed to stall for a few turns, tops, and increase the dramatic tension/raise the stakes, along with possible character development for the two. At the end of the day, these NPCs are 100 percent disposable, with the requirement that they actually give a hard challenge to the Bludthardt/Engelnachts first. I'll let you know when so that you can feel free to kill the NPC.s

If you feel swamped with the possibility of having to fight them, then I will carry the load of drafting the fight choreography. Perhaps emphasizing on the internal struggles of the sisters and the need to complete their mission during this time will be enough under this deal - you don't need to make a long two-parter like me.

What do you say?