Russet Drake

"True or false, without tales like these people are destined to make the same mistakes. I need to pass on their legacy, so that we can have a better tomorrow."

- Russet Drake Russet Drake is an eighteen year old girl who was born in the Kingdom of Vacuo. Russet is the last descendant of an old tribe of storytellers who have long been forgotten. She is the second member of Team CRCT, and came to be relied on as the team's strategist.

Appearance
Russet is a young woman of an average height and build, with skin that has been tanned from a live lived in the Vacuo deserts. Her eyes are a dark maroon colour, to the point of appearing black without the right light catching them. Her black hair is cut short and choppy. Russet wears a black vest top that has an enlarged version of her Emblem featured as a series of red marking on it. This is on top of a brown, short sleeved shirt. She also wears a short, tattered beige cloak that is fastened around her neck. Russet also wears a pair of beige shorts that have three brown leather belts wrapped around them. The belts in turn hold the sheaths for her weapons and a special storage bag for a book on her back.
 * Huntress Attire

Russet wears a pair of plain brown work boots with a set of beige knee high socks that are over the top of a pair of brown-leather like stockings. These are attached via straps that go underneath her shorts. Russet has a single fingerless glove on her left hand, and a ring set with a small gem on her right index finger.

Russet has four armour plates, on her shins and her forearms. The frame of these is made with a dark coloured metal, with the actual plates being painted brown. Russet makes no additions to the school uniform, but she does choose not to wear the jacket.
 * School Uniform

Character
Russet prides herself on remaining calm in almost any situation. In a fight she will simply go through the motions to defeat her opponent, not letting emotions get to her head. If a plan goes wrong Russet will try it again and again until she gets it right. However this facade cannot last forever. Eventually a string of failures, mixed with frustration and other pent up emotions can lead to an explosive mental breakdown.

Deep down, Russet feels a lot of sadness, mainly due to the burden that has been placed upon her which has no clear resolution. She knows that she can one day pass this down to her own descendant, but that isn't what she wants. So she puts on a brave face, and tries to find the way to lift the strain.

Russet is also very detail orientated. As she was learning to fight she found herself trying to pick out every detail she could be launching her own attacks. This is also translated to everyday life where she will straighten skewed objects and try to micromanage the days of her less organised teammates.

Backstory
Russet never knew her parents, but she assumed she was born as part of a nomadic tribe in Vacuo. Her grandmother, who was a part of the tribe, raised her until her passing at which point her general care fell to the other people of the tribe. However, before she passed Russet's grandmother told her one very important thing. Something that would change the girl's life forever.

Russet was the last known descendant of a tribe of people that was seemingly so ancient their name had been lost to time. Only one thing left was known about that the tribe once had a position that was known as 'Lorekeeper'. This person held onto a book filled with tales and legends that were important to the tribe itself. Russet was told that even after the tribe had vanished, the position of Lorekeeper was still handed down to a child or grandchild when the current Lorekeeper died.

With that knowledge, Russet was given an old book and told to hang onto it until it was her turn to pass it on. But her grandmother also gave her one other task. If she could, she should be the one to bring the tribe back to life. This puzzled the eleven year old Russet, as she didn't understand how she could bring back an extinct tribe. Even so, she made that final promise before her Grandmother passed.

After reading through the book, Russet realised they were all accounts of great victories that overcame major mistakes or tragedies that either did or nearly happened. There was no record of whether or not these stories were true, but Russet understood the reason they existed and why the knowledge within needed to be passed on. In what seemed like a crazy move Russet decided the best way she could progress towards her goal was to become a Huntress. The nomad tribe were only happy to help teach her how to fight.

Finally, a year later than she originally wanted to, Russet made it to Beacon. During the initiation Russet met her new partner Cerise when the girl literally fell out of the sky onto her. This caused Russet to act a little hostile towards the younger girl at first, but when she finally calmed down the two grew to get along as they reached the forest temple and picked up the Black Pawn relic.

Whilst at Beacon Russet would spend a lot of time telling her teammates the various stories within the book, coming to love the joy and fascination they brought to the group. She was also indirectly inspired by many of the teachers at the school, finding another potential way she could continue to tell her tales. It was then that she found the perfect way to bring back the tribe, in a sense. She was going to graduate, and then tell everyone that passed through a class she one day hoped to run the tales in her book.

Russet fought at the Battle of Beacon, before completely losing her composure as her plans crumbled around her. Thankfully all three of her teammates were there to support her and get her back on her feet, where like the rest of her team Russet decided to try and help however she could after the evacuation to Vale.

Weapon
Russest weapons are a pair of identical revolver/daggers called "Dragon's Fangs". The weapons are based around a dragon's head with the blade coming out of the mouth with the handle, trigger and hammer of the revolver sticking out of the back. To change between forms the dagger blade splits in half, with the top half folding over to rest on the top of the dragon's head to reveal the gun barrel inside the mouth. Each revolving chamber can hold twelve shots, but are tedious to reload. For this reason Russet uses her shots sparingly.

Fighting Style
Due to wielding generally short ranged weapons, Russet's focus lies with getting in shots whilst trying to avoid enemy attacks at the same time. Generally she tends to hold one dagger in a forward grip with the other in a backward grip focusing to on quick and rapid slashes whilst using the gun function mainly as a finisher if necessary. Should push come to shove Russet will not hesitate to use her guns properly or even throw her daggers.

Semblance
Russet's Semblance is called "Steadfast". It is a passive Semblance, and acts similar to the Pokémon ability of the same name. Her Semblance allows her body to negate the knockback effect of almost any attack up to a certain degree, allowing her to stay in the fight even after a strong hit. It doesn't stop her body feeling the effects of the attack however, and the damage to her Aura and the pain she still feels is still real.

Trivia

 * Russet is a shade of brown. Drake is a name for a young dragon.
 * Russet is based off of Zinnia from Pokémon Omega Ruby and Alpha Sapphire.