Friday



Jormungand is a Dust-firing Sniper Sledgehammer.

Overview
Melee:

[] Slashing

[] Piercing

[x] Bludgeoning

Ranged:


 * Ammunition Type:

[] Ballistic round

[] Explosive

[x] Dust


 * Dust State:

[x] Cut

[x] Powder

[] Uncut


 * Dust Type:

[x] Red

[x] Yellow

[x] White

[x] Blue

[x] Green

[x] Purple

[x] Cyan

[x] Orange

Jormungand's design is that of a high-impact, long range hybrid of a sledgehammer and a sniper cannon. It shoots Dust cut from crystals or powdered cartridges from all types, with damage and recoil similar to a 20mm round.

Strengths
- High damage, and can be charged up for greater impact

- Long range

- Less recoil than a ballistic weapon, firing rounds of pure Dust

- Hammer form is a high damage bludgeoning weapon

- Can accept powder cartridges and cut crystals

- Produces a spectacular display, especially when ammo from multiple Dust types is used at once

Weaknesses
- Low rate of fire

- Low capacity

- Higher amount of recoil in charged shots

- Make the user visible with the Dust flash

- Heavy

- Only useful for bludgeoning and shooting, and needs to operate in a tight radius when engaging in melee

- Firing from the hip is ill-advised - it was designed as a shoulder firing weapon

Trivia

 * Jormungand is named after the offspring of Norse God Loki, making its way in Gotterdamerung (Twilight of the Gods).


 * The fact that this weapon is named Jormungand is because of in Mobile Suit Gundam: MS IGLOO, there was a giant space cannon named after Jormungand.
 * The weapon's overall shape and design is modelled after an ordinary sledgehammer and the Atlas 20mm sniper cannon in Call of Duty: Advanced Warfare.