Kerria Legna

"I am afraid of fighting... I am afraid of being beaten and losing. But I am more afraid of surviving as a cripple than dying in a fight."

- Elysia Ahriman

Overview
Kerria is the personal bodyguard of Yin Uroboros, heiress to the Uroboros Corporation located in Mistral. As the heiress’s personal bodyguard, she’s never set her eyes away from her, but also fulfills the request of other members of the Uroboros family. 

Kerria is ranked #1 as the strongest servant in the Uroboros group and is one of the leaders of the Uroboros Servant Core, being in charge of their training as well as their assignments. Those only with equal or superior power are the other two leaders of the Uroboros servants, one who is under direct command of the former leader of the Uroboros group, and the other who is under direct command of the current leader, Iris Uroboros.

While as a servant of the Uroboros Corporation, Kerria trained as a huntress and graduated from Haven Academy.

Appearance
Kerria  is an odd charming lady with an enigmatic, yet lethargic air about her, described by those around her as attractively queer; an intriguing conflict of interest that is only further played upon by the woman's appearance. Her eyes are the shades of dark blue-gray and adorning her head is a halo of finely textured blonde hair, its length falling down past her shoulders and to her rear. Two long bangs frame the sides as another trails down her face.

Kerria is a light skinned female with a lithe toned build that would be best to described as highly athletic while not sacrificing a single drop of femininity. Including build, her facial features are noted to be rather soft and along with a beautiful lithe figure, a perky chest, long, slender legs, and a shapely rear, almost consistently being described as stunningly beautiful by those whom observe her, all accentuated by her vibrant smile.

Outfit
Kerria has an affinity for simplistic yet functional casual clothing. While they can be classified as feminine attire, it is noted they aren't meant for flaunting her curves, such an affair being a happy coincidence. When found in public, one would find her attire consisting of a black tank top and black spats underneath a light colored, shoulder-less, knit sweater dress. In addition to the set of clothes is also a pair of white socks and running shoes. Kerria’s choice of clothing is designed with practicality in mind, allowing the woman to remain both comfortable and mobile.

However, when she feels too lazy to consider looking good in public, one could describe her alternate casual appearance as disheveled or messy. Her attire would consist of a drastically lazy look of a white tank top, gray sweatpants, and athletic sneakers. Occasionally she'll swap out this attire for a set of jeans and a graphic tee under a thin-layered hoodie.

It is noted that while in casual clothing, Kerria possesses a relaxed and lethargic air about, a smile playing at the corner of her lips while her eyes hold a warmth for the world around her.

During missions or official business, Kerria ties her hair into a ponytail and dons a dark gray dress shirt and black necktie with a French continental dark suit. She also wears a pair of gloves with a set of white dice tied to the cuff of the left glove; sometimes, she just wears her left glove. It can be said that despite being a woman, when dressed in her suit, she at times gives the impression of being a beautiful young man, and along with her lithe structure, her glamorous and fair-skinned face can pass as manly and charming.

Personality
Despite giving off the air like a hardened huntress whom seems to have gone through quite a fair amount, Kerria actually comes off as rather listless and lethargic with a burning desire to not have to do anything unless forced to do so. She possesses a lazy disposition, going so far as to serve food uncooked because of her perennial laziness. Rarely taking anything that's thrown her way seriously, she's generally disinterested in the affairs of the world around her, and prefers to go at her own pace without any regard for the wishes and concerns of her companions. It's said by many people upon meeting her – if they do meet her at all – are put off by her general lazy attitude. While she does give off an air of being somewhat aloof, those who do take the time to converse and learn about her expresses that she can be considered something around an “older sister” figure. Though she will act and speak according to her impulses, she is often willing to listen and gives sensible advice in response. Kerria herself, on top of all of this, is fairly eccentric, constantly “sleeping” anywhere she gets the chance to, and seems to disregard everything else thrown her way that could constitute 'doing her job', preferring to laze about without a care in the world. For this reason, she's rarely seen during public or major events – it's mentioned that Kerria can't remember the names of over half the people she meets, and just gives them their own personal nicknames in accordance to what she figures out just by taking a passing glance at her colleagues; amusing, since she can't care to remember even these nicknames, so their personal epithets change each time she meets somebody. It's not that Kerria herself hates people, but rather, it would be more correct to simply refer to not being a big fan of talking to people she's not familiar with for extended periods of time; while it doesn't mean that she is uncomfortable talking to others, she’ll go out of her way just to avoid conversation with somebody unless they go after her specifically.

Kerria tends to be humble and downplays her skills when others are around – she does this purposefully when in fact that she's actually quite skilled and knowledgeable in many subjects. The reason behind it is because it relinquishes her from a large amount of responsibility as a huntress, and she believes that her own time to “rest” would be jeopardized if she openly displays her true potency. As such, this is one of the major factors in her rarely making a public appearance to events, appearing only when required to, as she might accidentally reveal how capable she really is and thus bring unwanted attention to her. Kerria is also quite possibly one of the least culturally-sensitive people around and while she doesn't go out of her way to be a jackass and break the laws of the cultures around her, she doesn't bother changing her behavior in accordance – because of this, Kerria believes it's best if she isn’t involved with things that require a certain high degree of formality or elegance.

But when the need really comes to it, she becomes the lionheart who leads from the front. That is perhaps Kerria's most dominant trait in serious times. She rarely becomes the one to sit back and allow others to do the heavy lifting, often believing herself the most capable for the task. In short, Kerria becomes a proactive individual, one that refuses to leave the burden to those not ready to bear its weight. In battle, Kerria dons the mask of a seasoned leader and combatant — one that has participated in fights of various levels. Living up to her status as one of the three leaders to the Uroboros Servants, Kerria is able to fight opponents in the most effective manner — despite their power or sheer number, using the resources around her to her advantage. She's known to be analytical when fighting unknown opponents — occasionally 'testing the waters' in order to dissect her opponent's strengths & weaknesses before concocting plans to use such traits to her advantage. When fighting in groups, she often takes command — giving specific instructions to each of her teammates, taking into account their skill level and abilities. Such executions of her plans would often lead to her enemies being backed into a corner very easily and eventual victory for her side. This side of Kerria would leave her fellow comrades understandably baffled, wondering if it's the same lazy Kerria that they knew. Kerria states that this side of her is genuine, as she's faced life-and-death many times in the past — helping her to grow as an analyst, strategist, and as a huntress; her position as a leader is mainly not because of her strength, but due to her wit and ingenuity in the face of adversity.

Despite her lazy guise donned in front of others, Kerria becomes an entirely different person when it involves Yin Uroboros and the Uroboros Corporation. The young woman erases all tendencies of her laziness and surprisingly transforms into a composed, serious, and cool person. Despite genuinely loving to laze around, Kerria has been friends with the heiress since her early childhood. Due to that, she received special education to work as a servant for Yin and acts as the understanding consultant for her.

Kerria is seen as Yin's left-hand woman and is loyal to the core. She would do anything for her, and tends to stay near her in any serious situation unless told so. Because Yin doesn't have a motherly figure despite having a living mother, Kerria has filled some of those duties for her. She is strict when teaching Yin, yet gentle and kind towards her like a mother whose harsh but only because she cares.

History
Not much is known as to where Kerria originated from or who she was born by. The only information known to her beginnings is that as a young infant, she was found in a basket placed outside the estate of a rich family in Mistral. However, instead of being taken in by the family within the estate, they simply left her out in the cold, unforgiving night to die without a care. Luckily, an old homeless man happened to pass by and seeing the event that transpired, picked her up and took her to a hidden shelter for the poor and orphaned alike. Being raised there for most of her childhood, Kerria was forced to live through the hardships like those around her. Without a true parental figure to guide her through life, she grew up as a hot-headed and ignorant delinquent, never caring for the consequences of her own actions. Even at a young age, Kerria was already known for her exceptional combat ability and intuitiveness from her occasional skirmishes with thieves and criminals. Combined with her foolish decisions, she eventually affiliated herself with a criminal gang, involving herself with territorial disputes and money schemes. At times, Kerria even participated in underground fighting rings for quick cash.

A life such as that would only last so long however. While Kerria and her fellow gangsters were heading to settle another dispute with a rival gang, their rivals ambushed them with lethal force, killing her comrades and leaving her severely wounded. While expecting death to occur, she was rescued by Huntress Iris Uroboros, who was dejected from arriving too late to save everyone. After being saved and allowed some time to recover, Iris asked if Kerria would like to learn and live a better life, fully disclosing herself as the current leader to the Uroboros Corporation. Though hesitant at first, Kerria agreed and spent the next few years learning under the care and tutelage of the Uroboros Servants. The servants subjected Kerria to learn a countless number of things- formal education, proper etiquette, control of one’s emotions, combat, and even medical knowledge. Although the training was intensive, she eventually came to love the members of the Uroboros Servants as family as they were teaching her to become someone better. Slowly, Kerria began to become quite skilled in combat and knowledgeable in many subjects, and eventually, became one of the servants herself. To further improve what she had already achieved, she made the decision to be like her savior and became a huntress.

It was during that time that she eventually found out the truth of why she was taken in by Iris. Told by Iris herself, Kerria was not to simply be raised to become a servant of the corporation. In truth, she was specifically chosen to become her daughter’s, Yin Uroboros, teacher and guardian along with two other servants. Upon realization, Kerria was honored to have such a fate already set for her and was glad to help her savior.

Kerria was eventually introduced to the young heiress Yin and the other two servants, Feng Inari and Sanuye Sinclair. Kerria easily became trusted companions of Feng and Sanuye over time, however she constantly disliked Yin for her uncooperative attitude. Despite that, she was forced to train the heiress and the two would spar at the Uroboros estate’s training room. Kerria blew off steam about it whenever she returned to her education as a huntress, wishing that she could become a guardian to Iris rather than Yin.

One day, Kerria was visited by her past as criminal gangs found out where she was and began to threaten and challenge her. But as she was preparing to take care of them in one fell swoop, Yin took it into her own hands to fight them and was beaten.

While Kerria saved Yin from the trouble she caused, she also defeated and arrested all the gangs. On the way back home to scold the heiress, Yin claimed that she didn’t want Kerria to leave or get hurt. Learning the truth of her intentions, Kerria grounded her, but was favorably impressed and heart-warmed by her actions. The two bonded of mutual respect, which developed into a sisterly love and friendship over the years.

Years later to the current date, she accompanies the heiress to the Uroboros Corporation as her personal bodyguard. Wherever Yin goes, Kerria follows.

Weapons
Rather than use a weapon as most huntsmen and soldiers do, Kerria has a preference of using her own body to fight. However, there will always be times where close-combat can not be achieved. Therefore in times such as that, Kerria utilizes a set of magnum pistols.

Ammunition
By appearance alone, the weapons seem to only be standard magnums. However, the pistols are customized to be able to fire huge, armor-piercing, hollow point bullets. The rounds are jacketed with elemental dust and features an explosive tip.

Stopping Power
The weapons and bullets were designed primarily to be used against the toughest and largest grimm, containing enough stopping power to sever armored limbs or blow sizable holes into thick walls.

With such power behind the gun, its shots make for an extremely effective deterrent for enemies to continue combat against Kerria.

Aura
It is unknown to what extent her aura is capable of, with only Kerria being the bearer of the truth. Should one ask her of how strong she is, only a single word would come out from her mouth, “Meh.” Kerria is in fact in possession of an absolutely astounding amount of auric power, with no qualms of revealing it to everyone. With no intention of subtlety in combat, her auric energies dwelling within her very existence is capable of being sensed from a notable distance when released, signalling her approach.

Kerria's skill and control at manipulating her aura allows her to perform a variety of abilities, some common examples such as sending shock waves through opponents and healing minor wounds. The most noticeable trait of her aura however lays within its defenses. Noting her vast reserves of aura, she can bear the brunt of most attacks much more than any normal person with an aura can, and still fight in battle-ready condition right after. Kerria's strong defenses are shown that being sent crashing through a wall wouldn't do much damage to her, emerging from the rubble with minimal to no injury.

Semblance
Kerria’s semblance allows her to endow allies with specific amplification properties for a set amount of time. Kerria is capable of choosing what portion she would like to magnify based upon her compatriots abilities. One example would be to increase the arm strength and/or vision of a bow user, allowing them to target enemies with greater accuracy and recognize them as such long before they meet in person. Such a strategy would help limit casualties and potentially end a battle before it can really begin. Likewise, she could increase the reflexes and speed of a sword or weapons specialist, giving them a critical edge in hand to hand combatant against opponents. It can even increase more abstract quantities such as one’s power and resiliency of aura in the face of more devastating attacks. Though it is noted that this particular semblance relies heavily on the dosage prescribed by Kerria. Thus the greater the power allotted to the individual, the longer said effects sustain themselves. Though given the vastness of her reserves, it is possible that she could gift an individual enough to last a whole battle and perhaps even more, though chooses not to do so for both pragmatic and moral reasons.

The semblance’s activation is similar in way how one unlocks another’s aura, just without the side effects on the user. Through simple physical contact and a small amount of time to focus, they can transfer the power. Once activated, a faint aura similar to Kerria’s encompasses each figure, fitting like a second skin and signifying the semblance’s existence on the battlefield.

The semblance improves only a single attribute at a time; changing which attribute is affected will overwrite the current enhancements. At most, the semblance will increase the designated aspect up to thirty-five percent based on the target's current capabilities. In a sense even when affected by the semblance, it would not always mean that a person can be enhanced to be on par against a way stronger opponent. In addition to that, the effects are also dependent on the target's current condition. Her semblance would be nearly ineffective on a weakened ally, therefore it is best used in situations when he or she is in a more better condition.

A regular dosage of Kerria's semblance on a target would last at least five minutes; a max dosage being thirty minutes. Taking in the fact that the semblance requires a considerable amount of aura to be consumed, Kerria can only provide an enhancement to three to eleven others within a short time. Any more than that would require her to recharge her aura.

Fighting Style
If one could describe Kerria’s style of fighting, it would be the “fighting style of no style”. In truth, Kerria fights solely on instinct, meaning that she has no set pattern of attacks, making it exceptionally difficult for her opponents to predict or anticipate her moves. Though it may seem like an unrefined fighting style, Kerria uses that to her advantage in confusing her opponents.

In the beginning, Kerria wasn't trained formally or even routinely. Her constant fighting in the past has conditioned her to a high level of physical prowess, possessing agility, flexibility, and dexterity that can match, if not overwhelm most opponents. Combined with her talent, her fighting prowess naturally strengthens and develops with each fight and has allowed her to even defeat expert fighters.

When faced against opponents that are able to draw her out, she is able to quickly change her attack patterns to leave her opponents guessing, forcing them to rely solely on reflexes. Against equally fast opponents, Kerria relies on her instincts to perceive the incoming danger or her heightened reflexes to easily perceive the rhythm of her opponent's attacks. her instincts and reflexes are so good that she's able to defend herself from the multiple armed opponents at once.

After joining the Uroboros group and training under their servant core, Kerria's immense potential growth has become far stronger and refined through various martial art exercises, pushing well past her previous limits. But rather than to learn and ingrain any actual forms or techniques, she was mainly taught on improving her physical prowess and battle instincts. Intentionally taking advantage of Kerria's lack of formal training, it allows her to develop her own unique fighting style and arsenal of techniques.

Skills

 * Speed/technique-type fighter: By appearance alone, one would believe her to be a power-class type of fighter. However, her techniques have a sharpness and speed which wouldn't be expected from her. She is capable of fighting on par with even the most agile of opponents should the time come to it.
 * Immense Strength: Kerria possesses great physical strength, capable of throwing or launching beowolves a fairly large distance without trouble. Living to her title as the Strongest Servant in the Uroboros Corporation, she can easily overpower most fighters with brute strength alone. One testament of her power is that when hit by a full-strength blow, Sanuye considers it "too dangerous to block by normal means".
 * Experienced Weapon User: Besides using her body, Kerria is skilled at using various weapons. But because she'd rather use her fists, she admits that she isn't as skilled as a person who has intensively studied with their respectful weapons (excluding pistols). Besides that, she is quite familiar with any weapon she wields, being able to fight against at least a score of common enemies without much trouble.
 * Innate Talent: Being a notably perceptive combatant, she is able to see through her opponent's attack patterns and battle methods, which allows her to instinctively over time come up with various new and effective attack methods and perfectly copy the basics of any technique she sees.

Trivia

 * The name Kerria references to the Kerria japonica, the sole species in the genus Kerria, a deciduous shrub in the rose family Rosaceae, native to China, Japan and Korea. It is named after William Kerr, who introduced the cultivar 'Pleniflora'. The scientific genus name is also used as a common name Kerria. Kerria is valued in gardens for its bright yellow flowers, which appear in the spring.
 * Her surname Legna is "Angel" spelled backwards.
 * The pictures of Kerria is a collection of art of Saber from the Fate/Night series, Afuro Terumi from the anime Inzuma Eleven, and miscellaneous characters.
 * All art is not owned by me. All credits are given to the artists named here: izumi (nagashi), domco., 14a, Unknown Artists
 * Kerria's Stats are: