Oliver Browning

"Nobody is perfect, but our abilities and courage make up for it. Becoming a hunter is already a display of courage. Now, whatever abilities you have, use it for good."

This is a Fanmade Character by McKringles

Backstory
Mitchell Browning was born on August 25 to a loving military family of 4 with his parents and an older sister named Amy, who was born a year earlier than Mitchell, in the peaceful suburbs of Vale. His mom works as a surgeon, but has enough time to make proper connections with her kids and taught them medicinal skills in the process. His dad had recently retired from the army and had found a way to make up lost time with them, by passing on his knowledge to his kids with the help of his battle buddies who were in various military career fields. Mitchell was 8 while Amy was 9 when they started to undergo training, which included but was not limited to exercise, learning how to shoot, and hand-to-hand combat. They started off small and escalated training as the two of them got older.

Despite all of the training and mom being gone most of the time, Mitchell was able to have a decent childhood. When he isn't training or at school, he is either outside taking a stroll and/or heading to the arcade where he tries to be in the top 10, sometimes successfully; hanging out with friends; or practicing his marksmanship at home. Mitchell and Amy are glad that they experienced "the closest thing to actual military training" because it came in handy when the both of them first enrolled at Signal Academy.

Ever since he turned 13, Mitchell had started dreaming of things that he never knew about or experienced in his life. More dreams gradually appeared as he progressed through his teen years. He's not the only one experiencing these, his whole family had quite a few also. Fortunately, they only occur a few times a week, so the Brownings do not lose sleep over it. He intends to find out the truth to why they're having these dreams.

Becoming Hunters was the best choice for the both of them because their dad wanted them "to keep the peace for everyone rather than destroy it in times of war." His dad was involved in the Faunus Rights Revolution when he was a second lieutenant, and he is still traumatized about it but is going through therapy for it. "I still wonder why most of us humans are discriminating against the faunus population, they're just like us trying to get through our lives as the Grimm continue to threaten us" was what Mitchell can remember his dad saying. Their parents taught them to respect everyone around them, something the both of them tried their best to uphold.

The both of them blasted through the required amount of years at Signal Academy with no problem. Amy was the first to graduate and got accepted into Beacon at 17. Mitchell was still 16 at the time, but he soon followed suit.

Mitchell finally graduated at Signal Academy around June. He turned 17 on August and got accepted into Beacon. As he was on his way to the academy, he saw familiar faces along with people from different regions and/or academies. He was surprised to see "the young girl with a red cloak and a dangerous weapon" had made it despite her young age, but how she got accepted was none of his business. Anyone who got accepted must've demonstrated enough skill to be able to attend Beacon at an early age. Who knows what will happen while he's there?

Personality
Mitchell is a somewhat clumsy guy, but he tries not to let it get in his way. He is a cautious person to where he is sometimes paranoid. He is self-conscious and does not like to show off his body. He has some friends, but has trouble meeting new people unless they happen to have a thing in common with him. He also has a somewhat perverted mind, but doesn't openly express it.

Mitchell looks at the world as an unforgiving place, but he believes that there's a higher authority watching and taking care of them and tries to keep his faith up. He doesn't like the unfair treatment of fauni and the White Fang resorting to violence to gain respect. Mitchell has been taught to, "Love your neighbor as I had loved you." He is a good guy overall and is willing to help out anyone as long as it's for a good cause.

Appearance
Mitchell is a healthy weighted person and looks as if he is a bit older, contradicting his age. His height is 5'7, weight is 150 pounds, and is near-sighted, which is solved by wearing contact lenses. He has light brown skin; brown eyes; shaved head; and a 5 o'clock shadow, the reason why he looks older.

His combat attire consists of tan military boots, knee and elbow pads, tactical multi-threat vest, and flex-fit cap (cap worn outdoors or not at all); black full-fingered combat gloves (Oakleys), tactical cargo pants and combat shirt; and a tan combat belt with a few additional pouches and a first-aid kit.

His casual clothes consist of a black pullover hoodie with a green t-shirt underneath; tan cargo pants and military boots.

His sleepwear is a simple green t-shirt, black track pants, and socks.

Abilities
Mitchell has a strong preference for ranged-combat, but can hold his own in close-quarters whenever necessary. He is trained in basic first-aid thanks to his mom and can treat minor to moderate wounds, but cannot effectively treat serious injuries. He has high endurance and moderate hand-to-hand skills thanks to his training with his dad. His special skills are to steal/borrow, familiarize, and use almost any weapon that isn't his, use others' semblances to his advantage, and hand-to-hand combat.

Aura and Semblance
Mitchell doesn't have much Aura training, which makes him more susceptible to ambushes, injuries, and one wrong move potentially fatal in any combat situation. However, it helps remind him that he is not invincible and can be easily killed if reckless. To make up for his flaw, he utilizes cover, dodges attacks, keeps a watchful eye, and wears multi-threat protective gear. An unusual case is that Mitchell lacks a semblance, however it is not a problem for Mitchell.

Weapons
HK416 with holographic sight; masterkey or bayonet; tactical laser light; extended, dual mags; and sling (Peacekeeper)

Description: A standard, non-transformative but highly customizable weapon suitable for short-long range combat with 3 firing modes: semi-auto, 3-round burst, and full-auto. The tactical laser light allows for the option of either a tactical light, laser sight, or both. The sling allows Mitchell to place Peacekeeper behind his back when not in use. The masterkey allows for a quick, alternate fire useful in close quarters; the bayonet allows for a quick melee attack when the enemy gets close. However, Peacekeeper's design only allows for one underbarrel attachment, so one of them is kept on his person while the other is attached.

The extended, dual mags allow Mitchell to shoot more rounds and reload quickly. Peacekeeper can be loaded with special ammo like incendiaries and are loaded into the HK416 and masterkey respectively; the special ammo is kept in Mitchell's vest. Peacekeeper is very durable to where it can be used as an improvised melee weapon in-case of running out of ammo and doesn't have a bayonet attached or is unable to equip his secondary weapon in time.

Crusader sword and collapsible ballistic shield (Karapatan and Kaligtasan)

Description: An alternate set of weaponry. Karapatan is a crusader sword that can be wielded by itself or with Kaligtasan. Mitchell can temporarily enhance Karapatan with any Dust powder by spreading powder onto its blade thanks to it being modified to react to Dust powder.

Kaligtasan is a lightweight, very durable black ballistic shield and can collapse into a compact rectangular form that can fit in his cargo pocket; it doesn't double as a sheath because Mitchell couldn't get it to work, so Karapatan is kept in a normal sheath on his left side. Kaligtasan can be used as a melee weapon to brutally bash foes, unless they are ridiculously large.

Trivia

 * Karapatan and Kaligtasan are inspired by Weiss and Jaune's weapons.
 * Dust enhancements on Karapatan are based off of pine resins from Dark Souls.
 * Browning's backstory is set prior to Volume 1.
 * Browning is a play on words for the color brown and is the name of an arms company.
 * Karapatan and Kaligtasan are Tagalog for "authority" and "safety" respectively.
 * Browning is mainly inspired by western works and will have traits different from an anime.
 * The profile image is made in Saints Row 4 and represents his casual clothes.
 * His character theme is somewhat contradictory because he is a military son.

Author's Notes
Images and emblem credited to their rightful owners. No copyright infringement intended.