Thread:JackWasup/@comment-25363089-20181204040312/@comment-13488655-20190114183658

Exactly :D The same way you can't beat Mario with a hoard of goombas. You need to plan out what to use them for. Like using small numerous troups for making quick ambushes  or collecting resources. Could also use them to just make sure you keep track of the heroes.

Tier 2 will be hard hitting units. Not as numerous but able to surprise the player if not taken seriously. The actual challenge in combat begins with them. owo Tier 3 Is gonna be like the midboss level units. They kick ass and will bring in high cinematic moments, hunting down the heroes with every breath. Tier 4 will be the gigantic units. each like a powerful boss that will be brought down only through wits and skill. The ones that will instantly having this song playing in the background when you face them with all your might. https://youtu.be/muj6YZZnyuI?t=60

I alreadyhad an idea for one of the more, 'static' defences. A tower with search lights that sends wave after wave of drones to smash into the spotted player, dodging and swerving projectiles and obsticals to the best of their abilities. I think this is the best example I can think of is this https://youtu.be/SD9oDRVY4r0?t=939

True o.o it hard to find good balance. I think a grood example of balance between those two genres would be Samurai Jack and Jojo :3

Akari: -watches in confusion- .....