Maur Krieger

"Do not fear risk for it is better bear failure than nothing at all. At least we know what not to do next time."

- Maur Krieger

Do not steal nor edit MY property. - Fiernull

Appearance
Maur is a teenage boy with slightly muscular body. He has neck-length spiky jet-black hair and friendly violet eyes. He always wear plain tucked dark blue V-necked short-sleeved shirt, black pants, golden buckle, and black boots with golden colored plates underneath his black long coat which has golden linings. His weapon is strapped on his back.

Background
Maur was raised with normal life near the forests of Vale. He had a lively, woodcutter, hunter (not the profession) father and a gentle, hardworking mother. He was contented with his dog companion, his family, friends, and books. He learned to hold an axe from his father through observation and trial by chopping large logs.

He loved playing with other children and became fond of helping people around even though some mean neighbors drove him away but he always came back to check-up whether the mean neighbors needed help anyway. He sometimes gets into fights with bullies while trying to protect the builled ones. He also befriended a wise hermit woman who took good care of assorted flowers at her backyard.

When he was 10, disaster struck. His mother died because of cancer while his father was killed by a Boarbatusk a week later.

He became miserable and felt empty because of his loss. He locked himself up inside their cottage and mourned alone. The neighbors tried to reach and help the boy but he wouldn't come out of the house.

Three days later, his hermit friend visited him. He suddenly lashed out at her, venting his anger, sorrow and pain at her while she calmly looked and listened. After he calmed down and realized what he had done, he broke down and asked forgiveness. The hermit handed a letter to him. A letter from his late mother. As he read it, he cried again but this time he was embraced by the woman who soon raised him like her own child. He returned to his old cheerful self the next few days.

Two years later, he met a Hunter who defended his village from a sudden attack of Ursas. Inspired to help and protect everyone, he decided to enroll at Signal Academy. But the academy was too far from his village and his budget wasn't enough for travelling. He ended up working under a travelling merchant of weapons to get into Patch but not without a painful feeling of leaving his village and the hermit.

There he went worked on random jobs to support himself.

At Signal Academy, he forged his weapon, Glatteis. He experienced being bullied because of his good nature and mocked as an errand boy. Fed up by not fighting back, he got into fights again and was sent to the school counselor.

After graduating from Signal, he enrolled at Beacon Academy while still doing random jobs.

Personality
Maur is very friendly, slightly timid, and is not the one who always starts a conversation. Though his appearance might not look unfriendly, getting to know him for the first few minutes might make you change your negative impression of him.

He has an appetite of helping others, strangers or not, except when it involves doing bad things. He has a silent sheer of iron will of defending others and batting away bad people with his weapon. He is also a very hardworking person.

He doesn't like hurting others, especially their feelings, and would rather be the one to be hurt. A flaw in his character is that he doesn't say what his true feelings are and he would lie about it in order not to bother and hurt others. Another flaw is his suicidal stunts of protecting others without regard of his own safety. Because of these flaws, he will have some shaky relationships with his friends.

In battle, he always aim to defeat his opponents quickly so he will not resort to more painful attacks unless they're a real threat then he will hit hard. When it comes to Grimms, he doesn't hold back and is rather ruthless.

Lastly, he is a dense person who cannot figure out whether someone has a crush on the other or someone has a crush on him unless someone told him so.

Powers/Abilities
Maur is an ax wielder in the core and is a skilled one. His choice of weapon is basically for strong and somewhat slow fighter but his was strike is nearly strong and a fast dodger. He has sharp hearing that he gained and improved when he hunted animals with his father. Without his weapons, he is good in Aikido and can at east throw a good punch. He has average analytic and strategic skills but always leave the difficult thinking to someone who's better than him. He has high stamina and very high tolerance of cold places due to his Semblance.

His Semblance is Dark Rime; a power to encase his own body in thick ice as an armor and his weapon for additional damage. He can encase anything he touches. The limitation of his power is first, he can only encase within a width of 5-meter radius so if he were to encase an airship he wouldn't be able to encase 1/4 of its part. Second, the strength of the ice depends on his allocation of his Aura to his Semblance. Finally, he can only encase things, not creating copy of things out of his ice.

The side effect of his Semblance is his ice's color turns black.

He is a jack of all trades on his jobs.

Weapon
Glatteis is a Battle-Ax Shotgun Hammer (BASH). Its colors were black and gold.

It is made of high-class light steel to easily swing them around. The battle ax part has two blades on each side like this and the hammer part resembles this. The shotgun form is always present in other two forms and can stand alone.

The weapon's default form is the shotgun.

Fighting Style
WIP...

Relationships

 * Cyzarine Bluthardt - He is rather wary around her because of her psychotic tendencies. So far, he hasn't made her mad yet because of his role of delivering her favorite pizza to her dorm and treating her with respect.

Trivia

 * Maur is a Greek name meaning 'dark'. Krieger comes from a German word meaning 'warrior'.
 * Glatteis is a German word meaning 'black ice'.