Board Thread:General Discussion/@comment-24262164-20131227184829/@comment-25555436-20141129170010

75.185.148.161 wrote: Here's my list of ideas, any and all feedback is appreciated!

1) Omniscience- A bit of a misnomer, this Semblance gives its user a form of "vision" that covers a massive, 360-degree field around the user. Since such a range of actual vision would confuse the brain unnecessarily, it is more of a complete awareness than actual sight. Very useful for strategic maneuvers.

2) Covet- Drawing on the negative properties of envy, this Semblance has the ability to "even out the odds" by reducing the overall power level of those in the field to that of the user. Have care: this field encompasses teammates as well as enemies.

3) Blink- Inspired by the popular videogame mechanic, Blink lets the user instantaneously move up to 50 feet in the blink of an eye. The greater the distance, the greater the energy drain. The user does not actually teleport, so line of sight is necessary; it is impossible to Blink through solid objects.

4) Lucky Day- Once activated, this Semblance makes the user "lucky" for a short period.This makes the user's reflexes god-like. Bullets, raindrops, even airborn toxins will miraculously "miss" their marks. However, once the time runs out, the user must be extremely careful, as his/her reflexes will be drastically slowed, leaving him/her open to attacks.

5) Cockatrice- The user's eyes turn bright yellow, and gazing into them causes a paralyzing fear. Prolonged exposure can trigger seizures or even a heart attack. Breaking eye contact breaks the spell, and both eyes are required, so even closing one eye disrupts the connection.

6) Berserk- As the name implies, Berserk sends the user into an almost uncontrollable frenzy. The angrier the user gets, the stronger the attack. Once the effects of Berserk wear off, the user is left completely exhausted, although the effect generally lasts for the duration of the battle anyway.

7) Faith- One of the riskiest Semblances to use, Faith allows the user to do just about anything he/she believes is possible. Jumping off a 200-foot cliff or punching a hole in a steel plate can be as easy as walking. However, if the user's faith wavers for even an instant during the process, the Semblance will fail completely, and the user will be exposed to whatever dangers this entails.

8) War Paint- Contact with blood boosts the user's speed and strength. The greater the skin surface area in contact with blood, the greater the boost. It does not matter whose blood is used.

9) Puppetry- This Semblance allows the user to control his or her own body using only the mind. Torn muscles, broken bones, even severed limbs respond to the commands of the user's mind. The pain is not dulled, however, so using broken bones will still hurt.

10) Sleepfight- This Semblance puts the user in a trance-like state, causing them to rely strictly on muscle memory and the subconscious to seek out and fight enemies. The trance is so deep that the user feels no pain, but danger can still be sensed, so the user doen't get killed or injured too badly.

11) Leech- The user can siphon energy off of anyone he or she touches, up until his or her full capacity. However, it is impossible to supercharge this way, so it is only useful for healing quickly or regaining strength.

That's all for now! Can't wait to see what y'all think :) They sound kinda like what a Mary Sue would have. Too OP.

And puppetry....sounds...painful, and redundantly stupid if one is not injured. But, it could also work with a zombie.