ONYX: Orville Sanderson

Name: Orville (French: golden village) Sanderson

Age: 21

Color: Gold

Race: Faunus, Jackal

Influence: Anubis, Egyptian god of the dead and burials

Setting: Beacon 4th year

Gender: male

Appearance:
Physically Orville could be confused for a much younger individual. He’s short, lean, and somewhat unassuming. His salt and pepper hair falls over his eyes in a shaggy, unkempt form. Poking out along the side of his head are two long Jackal ears, black and pointed. His skin is almost abnormally pale, scarred and rough in certain places. His hands are calloused, but thin and spidery. They’re always fidgeting, moving, never at rest. His eyes are golden yellow, his smile a crooked and mischievous white.

Orville will never be without his black fedora. It offers an easy concealment of his faunus ears and often keeps his hair out of his eyes. A long black trenchcoat is his main article of clothing, opened to reveal a gold-colored skintight shirt emblazed with his ankh-symbol; the same symbol is on the back of his coat in gold. His brown cargo-pants are held up with a black leather belt, and he wears tall buckled combat boots.

Personality:
Orville is not the easiest person to trust. This is because, quite simply, he doesn’t trust others. While he’ll laugh and joke with whoever initiates it he’s constantly analyzing and interpreting everything they do, looking for something bad or negative. He’s a firm believer in the theory that everybody lies and no one fights fair, giving him a full excuse to do the same to anyone and everyone else.

Orville is a smooth talker, a silver-tongued expert on escaping any situation. He’s spent so long watching people and situations that he often treats any scenario with the idea that somehow a fight will randomly break out and he’ll need to escape or fight back. Whenever he’s not trying to charm someone he’ll be rather blunt and honest if he sees something wrong with a given person. It’s not on purpose if he is unkind; some people simply won’t understand a message if it isn’t brutally honest.

If Orville does trust you, it means you have already done something fairly impressive towards challenging his rather… dim views on humanity. If he trusts you he’ll go to the ends of Remnant to keep your trust in him, and though his honesty is still blunt, he’ll at least try to keep tactful in hopes of maintaining respect. This is most evident in his own team, whom he is assured will keep his respect for the foreseeable future. As for everyone else, he is wary and analytical. Nobody is perfect or without suspicion to some degree, even if they aren’t at the moment.

Skills and Abilities:
Orville is an expert at both picking pockets and analyzing details. As a lesser skill, he also is extremely adept at playing cards (mostly because he cheats).

Weapons and Fighting Style:
Orville carries with him two boomerang pistols, named Chiron’s Truth and Chiron’s Heart. Each one has a nine-round magazine firing most commonly explosive Wind-Dust rounds. Each pistol can be held to act like a bladed brass knuckle, and with a simple twist each converts into a bladed boomerang. The blades themselves are infused with Lightning Dust, allowing extra striking force.

“Direct Combat” is not a term Orville is comfortable with. He will dodge and evade attacks as often as possible, spinning and moving as fluently as shifting sands. He strikes in precise, calculated attacks so as to wear down his opponent or look for a weak spot to exploit. With his weapons and his skills in general he typically relies on the environment for any advantage in combat.

Aura/Semblance: Dust Storm
Dust is activated when energy- usually Aura- is channeled through it. Orville can take this one step further, channeling his Aura through Dust particles in the air or earth and manipulating them into a cyclone-shaped swirling vortex. To add extra power or manipulate the form, he carries vials of raw Dust of multiple forms to release and control should he need it. His semblance also plays a large role in his weapon design as well; the Dust coating the blades is infused with some of his own Aura, allowing him to control them in the air to some degree.

Backstory/History:
Orville was born to a lower-middle class family of Faunus in Vale. From the start they made him well aware of how little they cared for him. It came as no surprise then when he was shipped off to a boarding school at the age of twelve, after his father came into a large amount of money through suspiciously vague means. The school itself was of nothing but well-off humans, all of which weren’t very welcoming of a Faunus to their school. In fact, the only reason he was accepted at all was due to a recommendation from Tower Prepatory Academy, a combat school where his great-aunt was a teacher. For a year and a half he endured constant torment and torture of varying degree; from harmless taunts to broken fingers. It came to a point where he had had enough. Using the opportunity of a hospital trip he escaped to the streets of Vale. For two more years he survived as a thief and a street rat, trusting no one and doing anything he could to survive. After two years, he was found by his Aunt. As it turns out, his parents were killed due to their illegal ventures and she was his legal guardian. She had redoubled her efforts into finding him and succeeded. Orville agreed to go with her if only to get off the streets for a while, believing he would simply flee again should things turn out for the worse. His Aunt found he had an incredible talent for combat and monster hunting, convincing him to sign up to become a Huntsman. He advanced rapidly, making up the years spent out of official training through sheer talent and skills learned in places where fighting was all you had to survive. Orville grew to trust her, more than anyone, and made a promise to her to fight the bigger evils and monsters in the world, to become a Huntsman.

Team:
Leader of Team ONYX

Partnered with Xuan Harlequin

Quotes:
“In this world there’s a hundred people who can and will kill you in a fair fight. You wanna survive? Stop fighting fair.”