Amber Jarnefeldt

"I'll melt away the whole world if I have to, you're not stopping me."

History
The first records of the person called Amber were documented in a White Fang event logger, in one of their bases deep in the wilderness, reporting to a wildfire near Forever Fall. The stunned respondents discovered a young girl, breathing heavily and hefting a burnt tree branch in her left hand, embers of which were still flickering at its stumped tip. All around her were dying bodies of Grimm, evaporating even as the respondents continued to take in the scene. Several were only wounded to a point of incapacitation, and before the White Fang members finished off the Grimm, they noticed bloody wounds and burnt marks on all of them. The girl herself barely took notice, part of the ragged cloth having been ripped off her torso and was now attempting to staunch the bleeding, blood sourced from the stump that her right arm was, gone from the elbow down. The girl only took notice of the White Fang members second before she passed out. Large wings with jet black feathers that once had been extending from her waist retracted into small tufts as she fell unconscious, and the White Fang respondents immediately nodded to each other, one taking her back to the nearby base while the others began combating the forest blaze, unsure of its cause. Doubt seeped into their minds from the sight of the girl wielding the burning branch if she had just made use of it, or if she had actually started it to fight off the Grimm.

She later woke in a stasis tube at the White Fang base. Her severed right arm had been cauterized, cleaned, and replaced with a bionic one. Her other injuries weren't nearly as severe, just lacerations and bruises at most, which had recovered relatively quickly, and she had been given a new set of clothes to replace the burnt and shredded ones. Once the medics there had determined she was cleared to walk again, they began talking to her, and immediately found her to be very not-talkative. However, this was later determined as just simply part of the girl's personality, as she was quite cooperative with most other tasks they had her go through for rehabilitation and testing of her artificial arm. It was at one point where the girl was simply examining the arm in her spare time where she mentioned her name, just out of the blue. Amber Jarnefeldt. No more details were given, as she clammed up again in response to queries of her family, home, or other aspects of her background.

Still, the original few Faunus who had responded to the forest fire incident didn't forget the scene. Once Amber seemed relatively comfortable with her bionic arm, one of them suggested they test her combat skills, considering how many Grimm they had seen been eradicated, and by conjecture ever further considering they evaporated upon dying. They were immediately blown away by the sheer efficiency and ruthlessness of the girl; despite her personality being nearly that of a mute, she certainly had survival skills. This was where they learned of her Faunus background as well, her wings being used to aid with her positioning and mobility in battle. Despite not being capable of full flight, they still exceeded common knowledge of what the White Fang members were used to.

The one thing the White Fang division of that base didn't realize was the true endurance Amber had. Her recovery was long-since complete, though because of her of untalkative nature, they weren't aware of how bored she was at being kept at the facility. Her level of knowledge was still unknown, but her refusal to undergo the process of joining the White Fang still indicated intelligence. One day, she approached one of the lab workers with the question of why she was still there, springing a rather one-sided discussion about Amber's past, before being told that she couldn't just simply go back to where she had come from, should such an incident happen again. In response, the girl changed the topic, asking where the nearest school was, leading to more inquiries of what she had been doing. This time, Amber reluctantly told the worker that it didn't matter anymore, seeming rather forlorn. Sensing this, the worker simply nodded, mentioning their base was fairly distant from most cities, but that a railway in the forest nearby led to Vale and its Beacon Academy, a place for hunters and huntresses to hone their skills for fighting off Grimm.

It simultaneously came as a surprise and no surprise, that the next day, she was missing. The weapons storage had also been ransacked, with one experimental weapon and several supplies for it gone, along with a missing backpack, rations, as well as a melted hole in the money vault even though most of it still remained. The computer system next to the doctor's ward she had been staying in that kept her records was also a pile of molten slag. For what it was worth, Amber had vanished off of the map just as quickly as she had appeared. ...Until about a week later, when one of the White Fang sympathizers attending Beacon Academy noticed a new student on campus. Various questions and concerns about the new Faunus were all quickly quelled through raw ability displayed in the combat classes. Word eventually got passed on to the White Fang, whose Forever Fall base simply shook their heads at, mentioning they probably should have seen it coming. Nonetheless, they were happy that the Faunus girl had found a place to grow in, believing they would have another contact at Beacon.

They were wrong. Amber had no concern for 'equality'. All she needed to do was prove herself, and walk over those who would attempt (in futility) to deny her what she willed, something that her classmates quickly learned for their own sake. She became a presence to be feared, but she herself didn't particularly care what others thought, and if left alone, left others alone in return. The years went by without much of a hitch, save for the occasional attempt of the White Fang to contact her, all of which ended in futility and exasperation.

Amber disappeared without a trace after graduation. Rumors have said she began wandering Remnant, doing whatever her whim directed her to.

Appearance
Amber's trim 5'6" frame belies her relentless endurance. With her bionic arm, she weighs 137 lbs, though that number is much higher with her weapon arm attached. Her light skin is unmarred at first sight, though her clothing covers up her scars. She has penetrating, dark orange eyes, along with fairly long, jet-black hair. Her presence and posture exudes an aura of command, though her intense gaze often deters interaction. Despite this, Amber mostly suffers from an unnerving resting face, not usually intending to intimidate others on purpose.

Amber wears the same clothing every day (as she stole many sets of the same outfit), a black and white dress under a jacket of the same coloration, with an orange brooch resembling an eye as a chestpiece. She wears black knee-high combat boots, with her black tights going up to her mid-thighs. She has black shoulderguards, along with a black gauntlet for her left arm, and a large grey bow tying some of her hair back.

When her usual reserved mental state becomes disrupted or agitated, Amber can become unstable, in which case her eye sclera shifts from white to black, causing her dark orange irises to stand out even more.

Personality
Amber is a generally taciturn, analytical individual who, while often disregarding the presence of others, still remains an active and participatory girl. However, she lacks common knowledge of most social conventions, which can lead to some rather awkward situations. Her emotional range is rather barren, a trait that when combined with her somewhat skewed sense of logic, makes for quite blunt interactions. She understands little about the need for alternatives or even considering them, having been used to simply choosing the most efficient route and brute-forcing it to make it work, regardless of the situation at hand. Despite this, her loyalty is unwavering... to herself, and anything else she deems is important.

Semblance
When Amber's generally-dormant emotions break loose, her eye sclera turns black, and she gains access to her Semblance, Gravity. Amber can create singularities of gravitational force at locations of her choice within eyesight, pulling everything in its range towards the singularity. Touching it has no real effect, other than the general fact that a gravitational pull is stronger the closer they are. Amber can maintain up to three singularities at a time, creating a fourth erases the first, and so on. She can stack the singularities on the same location to amplify its pull, but the limit still applies. From the singularity, longer distances to it (~300 ft) disrupts balance, footing, and projectile trajectories, medium distances (~120 ft) will drag beings and objects as well as much more sharply bend trajectories, close distances (~20 ft) will exert heavy bodily pressure, and near direct contact (~3 ft) to it can, for sentient beings, begin to cause grey-out, tunnel vision, or even blackout for stacked singularities/frailer beings, (with potential G-LOC if both are true), and for inanimate objects, will densely compact them.

Amber's Aura color is Blood Orange.

Weapon
Terminus is Amber's prototype Heat Cannon Gunlance (HCGL). Provided it isn't empty of charge, it can fire thick, oversaturated beams of concentrated thermal energy that, at maximum power, is capable of melting substances into molten slag and even vaporize less resistant materials into plasma. That said, it can vary its energy levels depending on the situation Amber requires. It can rev up using its own power core, or Amber can supply her Aura as a method of instantly charging the weapon. The core can also equip Ice-type dust drives to reverse the weapon effect and fire cold beams, though it remains heat by default. Terminus can also transform into a melee weapon; the cannon's barrel inverts to become a long, needle-sharp lance. The lance spearpoint can also be fired from the cannon while linking a flexible chain behind to act as an oversized grappling spear, and can be retracted very quickly as well to reel the lance back in. Additionally, Amber has modified the back of the weapon such that she can replace her bionic arm and directly attach Terminus to her body.

Fighting Style and Combat Ability
Amber's fighting style is fairly lax, as she mostly just obliterates whatever lies in her way. As a walking death machine, she doesn't particularly bother with those that avoid her unless those particular enemies are her objective. She lets opponents come to her, and it also saves her some energy because of this (albeit only a fairly slight amount). Her hand-to-hand combat isn't lacking either, her Aura-enhanced kicks and punches pack serious bite, which is enough to knock enemies off their feet a good distance, especially if using her bionic arm, though she prefers using her weapon instead. Upon confrontation, she simply crushes the enemy with overwhelming force, especially if they force her hand into activating her Semblance. Most fights simply end in utter subjugation, but should a fight become difficult for her, she can become mentally unstable, and while that becomes seriously deadly for her opponents, it can also mean danger for anyone else in the vicinity, including her teammates. Thankfully, it rarely comes to this point.