Cerulean Arealis

''“There are a few things in life that I’m sure of. One: Baseball is the best. Two: Amethyst has been accidentally stealing my underwear. Three: The only chance you have in winning this fight is if I get suddenly vaporized. Like I’ll do to you.” -Cerulean, threatening an Alpha Beowolf.''

The Leader of Team CEIJ and rising star of her family’s sport obsessions.

Appearance

Cerulean is a girl of average height and an athlete’s build, and most of her clothing is focused around sport related fashion. To match her blue hair, pushed to flow to her left side due to a paler blue cowlick over her right eye, she wears a black sports jersey with pale stripes following the same direction as her hair. Said jersey has also been modified to show off slight midriff and her belly-button. Below such, she wears a short black skirt and black exercise shorts. As she is more inclined for sportier wear, she wears a set of blue and black cleats instead of shoes or boots. She wears a modified blue sweatshirt with pale blue trimming, hood, and sleeves. Affixed to the back of her sweatshirt is a magnetic plate styled after a baseball base - which doubles as her emblem - and a small holster for spare baseballs. On both hands, she wears black gloves, but on her left arm sits a silver pauldron on her shoulder; her right a blue and black elbow guard. On the left front of her sweatshirt is a poorly added black patch, displaying her team numbers, “01.”

Personality

Confident and preppy, Cerulean could fit all normal tropes and clichés but for the fact that she has a fierce competitive streak and enjoys every sport under the sun, giving off the impression of a tomboy. Upon being declared as Team Leader, she takes on the role of a mother hen, despite her efforts often getting waylaid by her own competitiveness and her team’s incapability of normality. She has no problem making friends, and has no qualms over the Faunus race, unlike some of her brothers, and is easily able to get people out of their shells. She will stop at nothing to tease her friends if the opportunity presents itself.

Background

Cerulean lived most of her life content; fun friends, a close family, and all of the sports she could play. Although she did get fairly bored after years of doing the same activities on repeat, she found her calling to be a Huntress at thirteen, where a Creep Grimm lunged at a friend and she beat it down with a baseball bat. Although she didn’t come close to killing it, the act having been taken care of by her town’s militia, it brought a pump to her veins that she had been sorely lacking all the past years of her life.

Driven by the chance to get that feeling again, she tried numerous different establishments to teach her how to fight, but none of them took her in. Dejected, she asked her baseball coach for advice and instead found a teacher in the old man, an ex-Huntsman that had settled down after years of fighting. Knowing of her famous “Never-miss” streak that followed her through all sporting activities, the decision was not to teach Cerulean the art of swordplay, blunt force, or extreme evasiveness, but instead in the art of bludgeoning things with sport equipment. It was he who helped her make her weapon, Thunderclap.

After four years of learning his self-proclaimed “Combative Sports Style,” Cerulean joined Beacon and passed the examinations with flying colors, gaining her spot in the school’s roster.

Weapon / Semblance

Cerulean’s Weapon is a baseball bat called Thunderclap. Styled after a normal aluminum bat but made with durable Atlesian steel, the weapon is packed to the brim with lightning and energy Dust that react with the slightest influence of Aura. She does not have a ranged counterpart to her weapon, instead relying on copious amounts of fire Dust baseballs, or while utilizing the ‘Batter Up!’ Team attack, rocks pulled from their surroundings by Ecruteak’s Semblance. Following Cerulean’s color scheme, the bat is mostly silver and black. Unlike normal baseball bats, there is a hand guard connected to the handle, a strip of Aura resonant metal around the barrel of the bat to focus more Dust into her preferred hitting area, and an electric prong fused to the end cap. She reloads Dust through feeding a magazine into the bat in a spot close to the handle.

Cerulean’s Semblance is known as Portal. Using heavy amounts of Aura, she can cut out the distance between two set locations that she thinks about. The amount of Aura consumed is reliant on how long the portal remains open, so more often than not she will use it in short bursts, but also in quick succession of one another. Unlocking her Semblance was directly related to the fact that Sylvia was too far away to hit upon learning the silver themed girl was manipulating Ecruteak’s impressionability to play pranks on people, but wasn’t about to let something as petty as distance stop her.

Relationships

Ecruteak Personne: Cerulean protects Ecruteak’s impressionability as his partner and leader, and usually assists in teaching him about society. Originally having a bit of fear because of Ecruteak’s ruthless way of fighting Grimm, she warmed up fast when she realized he wasn’t very smart. She sees him like a son and will tease him as such.

Amethyst Ilex: Share a slight sibling bond with one another. Cerulean often relies on Amethyst’s advice and cool head in dire situations, and the two learn to trust one another through understanding their boundaries.

Sylvia January: Cerulean views Sylvia like an energetic and unruly daughter, yet trusts her words and actions completely. Cerulean is often the one who takes the brunt of Sylvia’s pranks and understands their true meanings.

Raven Nosgard: Cerulean looks up to Raven because she believes that the Atlesian girl represents the perfect leader, and attempts to mimic her professionalism at times to wrangle in her own team. Raven helps Cerulean understand what it means to be a leader instead of an MVP.

Cano Verdant: As Cano reminds her of a preppy teammate, they warm up to one another quickly, finding they have similar tastes in numerous categories.

Noire Mauveine: Cerulean and Noire share something of a symbiotic relationship with one another, as they work in tandem in out of team activities and help the other train. They act like older siblings when their friends struggle with schoolwork.

Charon Lunar: They don’t talk much, but are on good terms.

Trivia

Cerulean is a shade of blue.

Arealis is a wordplay of the Aurora Borealis, most commonly associated with the color blue or a turquoise green. Like the respective cases of Charon and Cano, this accurately translates her name to Blue Blue.

Like Ecruteak, Cerulean’s name was actually inspired by a Pokémon city, as was the idea for their partnership, as the regions of Kanto and Johto are connected.