Remnants of War

Remnants of War is a pay to play MMORPG in the RWBY-verse.

Story (WIP)
In basic terms, the world is at war between two distinct factions.

Gameplay
The game takes a few aspects from Sword Art Online (being the use of NerveGear), where players are actually put into the game. The use of NerveGear (borrowing the name for now) is optional, mainly because they are expensive, and you could choose to play on a desktop computer as well.

Within the game there's the usual story quest line, side quests included, as well as the normal battle XP for leveling your character. Along that, there's a plethora of misc. skills that can be expanded upon as well; players can increase their level in other aspects of the game being cooking, farming, crafting, alchemy, and smithing.

The max level for characters in the game is currently 75, and all players start at level one. With the misc. skills, their levels can go up to a max of 100.

The goal of the game is to pretty much lead your side to total victory, by taking over certain cities, camps, and such, owning 100% of territory (and its hard to get over 90% territory). If you're living a neutral life though, you're pretty much trying to make a living.

Choosing a Side
At the beginning of the game everyone starts off as a normal villager with a little bit of battle training. The quests they get from 1-9 are normal tasks within the starting village, some being deliveries and others small fights with low level monsters or fighting off beggars. At level 10 is where the army comes in and asks you to enlist in a training program. If you accept their invitation, you have until level 20 to choose a faction to fight along side with, or just stay neutral.; however, at level 20, you cannot gain anymore XP or quests until you choose a side to be apart of.

Faction A
WIP

Faction B
WIP

Neutrality
Being neutral pretty much means you want no part in the war, or haven't decided which side to join. All Neutral players are capped between level 10-20, until they join a faction to keep things fair (You don't want a max level fighting for one side, then switch sides when the tides are turning). Being Neutral does have its advantages though, as they can interact with both factions in a friendly manner. Many Neutral players also choose to increase their levels in misc. skills, so they can profit off of what they make.

Neutral players also can work as spies, or traveling merchants of course, giving off information (right or wrong info, either way as long as they get paid). As they're capped at level 20, they can't do much on the battlefield.

Classes
In game, players start off at the base classes of Village Mage, Local Fighter, Handy Villager, which will evolve into a higher class at a higher level.

Mage Classes
Village Mages have the option of becoming:

Sorcerors - High magic prowess.

Summoners - Calls forth elemental spirits for battle.

Necromancers - Adept at using dark magic and curses.

Bards - Weaker than a sorceror, but can heal single targets.

Priests - Healers, adept at using light magic and buffing.

All classes besides Bards use Tomes, Staffs, and Wands in battle. Bards use instruments, such as harps and guitars.

Warrior Classes
Local Fighters have the option of becoming:

Gladiators - Offensive close range

Templars - Defensive, tanks

Assasins - Speed, Stealth

Reapers - Offensive close range with little dark magic.

These physical classes use basic swords, shields, daggers, lances and other pole-arm weaponry.

Other Classes
Handy Villagers have the option of becoming:

Archers - Trained in archery.

Sharpshooters- Gifted with guns and other firearms.

Monks - Hand to Hand Combat