User blog comment:Sebi99cl/Super Smash Bros Fanon/@comment-396366-20140410055613

You left out tilts, smash attacks, the dash attack, aerials, and throws. Here are my finished characters:

Perry Lombardi: Normal Special: Fires pistol Side Special: Jets forward in a horizontal straight line; sends opponents downwards when connects Down Special: Shockwave that launches opponent upwards Up Special: Crouches on an invisible mid-air surface, and then jumps in the direction determined by the player Final Smash: Perfection - Aura flares, switches into an improved version of himself; all moves have twice as much hitstun and half as much ending lag; Lombardi has heavy armor Normal Melee: Jab with left fist, cross with right fist Forward Tilt: Quick roundhouse kick with right leg that pushes opponents away Up Tilt: Quick scorpion kick with right leg that pops opponents upwards Down Tilt: Quick short-ranged clockwise tail swipe on the ground that can KO in the low 100% range Dash Attack: Flying side kick with left leg that pops opponents upwards Forward Smash: A powerful and relatively fast flying hook kick with right leg that sends opponents at a 45-degree angle Up Smash: A flashkick with right leg that sends the opponent upwards; relatively weak Down Smash: A grounded split kick with left leg in front and right leg behind; sends opponents at a slight downward angle; relatively powerful Neutral Aerial: Quick side kick with left leg; pops opponents upwards at a 45-degree angle Forward Aerial: Right-leg hook kick - left-leg roundhouse kick flurry, up to five hits; weak knockback Back Aerial: Fast and relatively powerful back kick with right leg; sends opponents at a 45-degree angle Up Aerial: Forward flip - slaps with tail and immediately follows up with axe kick; pops opponents upwards Down Aerial: Turns body at 30-degree angle, does 720-degree spin with left heel extended downwards; pops grounded opponents upwards, sends aerial opponents downwards with good power Grab: Grabs opponent by the throat with right hand Pummel: Knees opponent Forward Throw: Hooks opponent with left fist Back Throw: Tosses opponent behind, and then fires two shots at opponent Up Throw: Tosses opponent upwards, and then fires two shots at opponent Down Throw: Slams opponent into the ground, and then fires three shots at opponent Taunt: Releases ten shockwaves in place in quick succession; does not hurt opponent -- Raven Kawasaki: Normal Special: Takes aim for a split second, and then fires a powerful long-ranged shot, can be angled before shot his fired; must reload by hitting special button again after sixth shot Side Special: Thrusts muzzle forward, inducing stun Down Special: Body becomes horizontal, and then fires a powerful long-ranged shot; when done on ground not near ledge facing away from stage, shot is horizontal; when done while in air or near ledge facing away from stage, shot is at downwards 45-degree angle; share same ammo counter as Normal Special Up Special: Fires rifle behind at a downward 45-degree angle Final Smash: Be The Bullet - Normal and Down Special possess no start-up lag and automatically targets the nearest enemy when executed, possesses incredibly low ending lag, and takes very little time to reload Normal Melee: Front kick with right leg, quick right elbow that pushes opponents away Forward Tilt: Thrusts butt of rifle forward; horizontally pushes opponents away Up Tilt: Swings butt of rifle upwards that pops opponents vertically Down Tilt: Sweeping hook kick with right leg that pushes opponents away has a chance to trip opponents Dash Attack: Flying side kick with right leg that pushes opponents away Forward Smash: Grabs rifle by the barrel, and then swings it like a bat; relatively powerful Up Smash: A flashkick with right leg that sends the opponent upwards; relatively weak Down Smash: Performs a windmill, kicking multiple times; relatively weak Neutral Aerial: Quick roundhouse kick with right leg; horizontally knocks opponents away Forward Aerial: Dropkick that horizontally launches opponent; relatively powerful Back Aerial: Back kick; horizontally knocks opponents away Up Aerial: Grabs rifle by the barrel, and then swings it in an arc above her; relatively powerful Down Aerial: Double-leg stomp; pushes grounded opponents away, and sends aerial opponents downwards with weak knockback Grab: Grabs opponent by the throat with left hand Pummel: Knees opponent Forward Throw: Front kicks opponent away Back Throw: Tosses opponent behind Up Throw: Tosses opponent upwards Down Throw: Slams opponent into the ground Taunt: Takes aim with her sniper rifle and says "Don't get up." -- Whitney Luna: Normal Special: Crouches parasol in front of her; grants heavy armor and reflects projectiles on the side parasol is opened Side Special: Jumps forward with a hip bump Down Special: Removes crown and fires moderately-powerful limited-ranged shot; must reload by hitting the special button in order to be used again Up Special: Throws grapple wire at an upwards 45-degree angle; wire grabs onto ledge on contact, and then pulls Whitney towards the ledge; can be used to drag opponents towards Whitney Final Smash: Grapple Driver - Launches grapple wire forward; cutscene initiates if grapple comes in contact with opponent(s); opponent(s) is/are swung in circles along a vertical axis, and then are slammed into the ground, launching him/her/them vertically with very high knockback Normal Melee: Closed parasol jab Forward Tilt: Vertical kick with right leg that pops opponents upward Up Tilt: Headbutt that pops opponents upward Down Tilt: Horizontal sweep with closed parasol Dash Attack: Closed parasol jab that pops opponent upwards Forward Smash: Swings parasol like baseball bat; sends opponents at an upwards 45-degree angle; relatively moderate in knockback Up Smash: Upwards parasol jab; sends opponents vertically; relatively powerful Down Smash: Spinning sweeping roundhouse kick; powerful Neutral Aerial: 720-degree spin with closed parasol extended; launches opponents horizontally; relatively powerful Forward Aerial: Removes crown and then bashes opponents with crown while firing short-ranged shot; launches opponents horizontally; very powerful Back Aerial: Backwards hip bump; launches opponents horizontally; moderate in power Up Aerial: Upwards hook kick with left leg; launches opponents vertically; relatively powerful Down Aerial: Three consecutive stomps; weak, but fast and stuns opponent Grab: Grabs opponent after extending grapple wire Pummel: Slaps opponent with right hand Forward Throw: Removes crown and then bashes opponents with crown while firing short-ranged shot; launches opponent horizontally; very powerful Back Throw: Tosses opponent behind Up Throw: Tosses opponent upwards Down Throw: Throws opponent into the air, and then drags him/her into the ground Taunt: Opens her parasol over her shoulder and says "I am superior." -- Ho Chorong: Normal Special: Throws spear, and then telekinetically pulls it back to her hand Side Special: Ejects spearhead forward with good range Down Special: Raises spear in blocking position and is invincible (vulnerable to grabs) for a split second; if opponent lands attack during invincibility, opponent is struck by a horizontal swing from the spear's blunt end, pushing him/her away Up Special: Ejects spearhead upwards at a 45-degree angle; if spearhead comes in contact with ledge, Chorong is dragged towards the ledge; can be used to attack enemies Final Smash: Bounded Impalement - Spearhead is ejected and splits into nine smaller spearheads in front of Chorong; if spearheads come in contact with an opponent, cutscene initiates; opponent's limbs are wound up by eight of the chains; last chain then goes for the opponent's chest; cutscene ends and opponent launched horizontally with very high knockback Normal Melee: Vertical slash, 360-degree spin horizontal slash Forward Tilt: Stab that pushes opponents away Up Tilt: Upwards stab that pops opponents upward Down Tilt: Crouching stab that pushes opponents away; small chance of inducing tripping Dash Attack: Spear lunge that horizontally knocks the opponent away; moderately powerful Forward Smash: Spins spear and then thrusts spear while ejecting spearhead; launches opponents horizontally; very powerful Up Smash: Spear is swung at a large arc above; relatively weak Down Smash: Raises spear in throwing position, and then stabs spear into ground; launches opponents upwards at 45-degree angle; moderately powerful Neutral Aerial: 720-degree spin with spear held outwards; launches opponents horizontally; moderate in power Forward Aerial: Vertical slash with spear; launches opponents at a downward 45-degree angle; relatively powerful Back Aerial: Horizontal slash backwards; pushes opponents away horizontally; relatively weak Up Aerial: Stabs upwards with spear; vertically pops opponents upwards; relatively weak Down Aerial: Spear pointing downwards, both feet around base of spearhead; pushes grounded opponents away, and launches aerial opponents downwards with high knockback Grab: Grabs opponent after ejecting spearhead Pummel: Knee Forward Throw: Front kicks opponent with right leg Back Throw: Tosses opponent behind Up Throw: Tosses opponent upwards Down Throw: Slams opponent into the ground and spins the opponent multiple times Taunt: Brushes her bangs aside and says "Pathetic." -- Ignatius Ho: Normal Special: Fires pistol; bolts do not cause stun but can be fired rapidly Side Special: Jets forward in a horizontal straight line Down Special: Shockwave that pushes opponent away at a slightly downwards angle Up Special: Winds up and then jets in the direction determined by the player Final Smash: Speed of Light - Aura flares, switches into an improved version of himself; running speed doubled; all moves have no start-up or end lag; Ingatius has heavy armor Normal Melee: Jab with left fist, cross with right fist Forward Tilt: Quick roundhouse kick with right leg that pushes opponents away Up Tilt: Quick scorpion kick with right leg that pops opponents upwards Down Tilt: Quick short-ranged clockwise tail swipe on the ground that can KO in the low 100% range Dash Attack: Flying side kick with left leg that pops opponents upwards Forward Smash: A moderately powerful and relatively fast flying hook kick with right leg that sends opponents at a 45-degree angle Up Smash: A very powerful flashkick with right leg that sends the opponent upwards Down Smash: A grounded split kick with left leg in front and right leg behind; sends opponents at a slight downward angle; moderate in power for down smash Neutral Aerial: Quick side kick with left leg; pops opponents upwards at a 45-degree angle Forward Aerial: Right-leg hook kick - left-leg roundhouse kick flurry, up to five hits; weak knockback Back Aerial: Fast and moderately powerful back kick with right leg; sends opponents at a 45-degree angle Up Aerial: Forward flip - slaps with tail and immediately follows up with axe kick; kick is very powerful Down Aerial: Turns body at 30-degree angle, does 720-degree spin with left heel extended downwards; stuns grounded opponents, sends aerial opponents downwards with weak knockback Grab: Grabs opponent by the throat with right hand Pummel: Knees opponent Forward Throw: Hooks opponent with left fist Back Throw: Tosses opponent behind, and then fires two shots at opponent Up Throw: Tosses opponent upwards, and then fires two shots at opponent; more difficult to DI out of than Lombardi's Down Throw: Slams opponent into the ground, and then fires three shots at opponent Taunt: Beckons with his right hand and says "Come on!"