Zincz Greyhound

"Come at me! I LIVE for this moment!!"

- Zincz's unintentional catchphrase. "Once I find you again, I will always be by your side and follow your every wish. whether it'd be to slay a million Grimm or to travel to the harshest and most Grimm-infested lands in all of Remnant to get to you. I shall become your sword."

- Zincz's promise to Holly before leaving for Mistral. Zincz Greyhound is a third year student hailing from Haven Academy. He is a part of team HHAZ.

Appearance
Zincz is a monster of a man. Towering at over 8'4 ft, he is commonly refered to as a giant in the aspect of his extraordinary height. Zincz is a very fit man with a strong, well-toned physique with chiseled abs and well-defined musculature that can make any man jealous. His dark grey hair is around shoulder length and ungodly messy with random strands and clumps of silver hair mixed in giving it a somewhat metallic appearance.

Unfortunately, almost no one will ever see his bare light brown skin and muscles as his entire body is covered in a full body of dark-silver armor with a bluish hue and intricate golden engravings all around. The armor is designed to be a mix of an old knight's suit but made using modern military-grade materials and design. It is ghastly for anyone seeing it, with much of its edges jagged and sharp with scratches, slight cracks, and faded gold of the engravings as a sign of how weathered it is.

Covering his head is a large metal helmet designed with the likeness of a wolf's with a functioning jaw that moves with the user's own. A dark grey scarf is loosely tied around his neck with a faded image of his emblem in indigo on it. The gauntlets are designed to have claws at each fingertip and the boots are designed with metal plates and to resemble the likeness of a lion's hind legs.

History
Born in a nomadic tribe currently traveling towards Vale, Zincz's was a unusually large child at birth. After his fourth birthday he was immediately brought to train as one of the food-gatherers of the tribe. The tribe put a high emphasis on hunting their food, and are greatly fond of wolves for their effectiveness in group hunting and much like wolf's pack, the food-gathering group has a leader who is considered the strongest in the tribe.

That leader is Tungsten Lupun, Zincz's father who brings Zincz frequently to the group's hunts to let him study and learn from watching his father and his group hunt down their food. Much of Zincz's training at first was basic exercises and doing lots of chores, but as he got older his father gives him more strenuous exercises to allow his physique to grow. He had a fondness for chewing things, which ended up becoming a habit of his whenever he was either bored or stressed.

At the age of 9 but with the height of a 14 year old, Zincz was alongside the food-gathering group once again but after finding a deer for their lunch, the group didn't kill it immediately like usual but instead a few of the members held it down and his father gave him a dagger. He explained that he was now ready to perform the 'rite of passage' into the food-gathering group by letting Zincz take its life and he does so with gusto. Unfortunately, the small celebration of Zincz's first kill was cut short when the group suddenly came into contact with a group of Beowulves. Zincz was hit by one of them and knocked aside while the group was forced to retreat to protect the tribe which the pack was heading towards.

Zincz was knocked unconscious from the Beowulf and into a large bush. His father couldn't go to him when he got knocked over due to the Grimm, so he layed within the bush for roughly half an hour before he was found by a huntsman and his team who were responsible for bringing the Grimm to Zincz and the food-gathering group. One of the members speculated that the boy is from a nomad tribe and left for dead after his tribe was attacked by the Grimm pack they were supposed to kill and the tribe might already be gone. The huntsman wanted to go further to confirm this but the same person declared that it is too dangerous to continue. Feeling guilty for bringing the boy such misfortune he took Zincz in his arms and vowed to take care of the boy in his family's steed. However, the tribe did survive the attack and Tungsten returned to where Zincz performed the rites but he couldn't be found.

This is where Zincz's life took a 180° turn. Now living in the main city of Mistral, Zincz was greeted with numerous strangers in a place he's never been before, which was in a hospital. Like an animal in a cage, Zincz attempted to escape the room only to be greeted by the huntsman and his teamwho then tells Zincz of his tribe's misfortune, which was a great blow to Zincz who broke down crying. It was also here that the huntsman said that he will be taking care of him for now on. But Zincz only wanted to return to his family and denied that the tribe was wiped out, and he continued to do so until he got hungry.

After getting discharged from the hospital, Zincz was brought to the huntsman's home and properly introduced himself as "Tungsten Greyhound'. Zincz was surprised at the man sharing his own father's name, but quickly followed by comparing his father to the huntsman, which was one-sided on Zincz's father. Though Zincz did find it difficult to get used to having a stationary house, having to get used to the rules and norms inside the walls of the city, all the while feeling depressed about his family and tribe's destruction by the Grimm, this all changed when he met his next door neighbor when he sneaked out of the house one day to venture around his new surroundings.

That neighbor was a girl around his age named Holly Aubram. She stumbled onto him as he sat by a tree chewing a twig with a frustrated look and decided to watch him from afar. Her curiosity soon turned to intrigue as Zincz continues to do more weird, and somewhat animal-like things. However, she and Zincz were rudely interrupted when the boy was found by a trio of kids and thought he was a faunus due to him acting feral-like and tried to bully him through racial mockeries. Zincz got really ticked off from these kids and as about to start up a fight when Holly jumped in to stop them. The trio though didn't stop, with one of them smacking Holly out of the way. This was the last straw for Zincz and just pounced on the three. Despite being in a 3-vs-1, Zincz was able to hold out his own until Holly's parents stumbled upon the fight.

Everyone was sent to the VPD and the trio tried to put the blame for their fight on Zincz but Holly quickly defended him. After the day, Zincz, after seeing Holly defending him twice, became very awe-inspired by her selflessness and promises to repay her in the future. After this day, Zincz saw Holly one last time so that she can say her farewells to him, as her family was moving away. Holly urged that it wasn't because of the fight but he did feel sad of her sudden departure.

A few days after his fight, Zincz was asked to get something from his step-father's room and stumbles upon a broadsword with its edge dulled. Curious, he took the sword and started swinging, remembering the lessons his real father taught him. Unfortunately for his step-father, Zincz ended up doing it for five more minutes and causing his step-father to check on him. He was somewhat surprised at Zincz's swordsmanship and attributed it to living in a nomadic tribe. He decided to train Zincz, seeing a possibility of him becoming a great huntsman. Although the boy's temper is rather short which made teaching him a little more challenging, Zincz quickly excelled in using a sword. As he got older, Zincz sought for a larger sword for him to wield as for him, bigger is always better.

His step-father's teammates also saw the potential Zincz has and decided to pitch in his training. One of them taught him how to use a gun and Zincz immediately fell in love with them, especially when it came to larger firepower like machine guns and artillery firearms. When he got old enough he was quickly enrolled into Signal in Vale so that he can be taken care of by his step-father's sister.

It was here that Zincz joyously reunited with Holly and was surprised to hear that she wanted to become a huntsman just like him. Zincz didn't see Holly becoming a huntress and even taunted her about it but he was quickly proven wrong when he quickly thrown to the ground, showing off the judo skills she's been learning ever since the day of Zincz's fight with those three bullies a couple of years ago.

After their reunion the two were immediately best friends and practically went through all four years of school together. Zincz learns that Holly is currently living in the agricultural area of Vale while he lived in Patch. So whenever they meet, which is in Signal, they try to do anything and everything together, as if trying to make up for the years they were separated. It was also here that he begins to repay her, which she still even today urges him to forget doing, by acting as her bodyguard. Her discovers that her family owns a rather large business and is the reason why she had to move away. In Signal she helps him in making his weapon and in academics, and he helps her back by training her physically and acting as her bodyguard.

During his time in Signal, Zincz got a chance to test his mettle against the Grimm. His step-father allowed Zincz to join him on a mission to a newly established village outside of Vale. Upon reaching the destination he was immediately greeted by a town under attack with the townspeople scrambling to either escape or attempt to fight back. Here he showcased his brute physical strength by decimating Grimm from Beowulves to Boarbatusks with the use of a simple greatsword, not even counting the weapon he and Holly created, a large cannon and LMG hybrid.

He pushed on forward, determined to find survivors at the west side of the village where the Grimm supposedly came from. As he charges forward he is met with a woman's desperate calls for help and quickly finds her with her leg underneath hot debris from a burning house. As he helped her, the woman recognize's Zincz and he realizes this as well. He was saving his mother, and it also dawned on him that the village burning down is probably his tribe. With this discovery, Zincz's determination skyrocketed, giving it his all to remove the burning debris which burned his hands and used up a lot of his energy in the process but his mother was able to squeeze out. Now tired and his palms in pain, he tries to help her up but was suddenly jumped by a Beowulf which got his mother moderately wounded.

This made Zincz angry but with the inflammations he couldn't hold his weapons, so he resorted to using his mouth to hold the sword and was able to swing the blade and cut down the Beowulf. He proceeds to use the greatsword this way as he guides his mother towards the other refugees, cutting down Grimm with surprising ferocity despite holding it with his mouth. After confirming that they got all of the survivors, Zincz, his step-father and his team, as well as the refugees including his mother and the chief of the village, evacuated from the village. Here he was able to properly greet his mother as well as the others and discovers that his father accidentally got himself killed after going mad for losing his son for three days. Once they reached their destination, the town's chief decided to give him the tribe's relic, an old ultra-greatsword, which he was able to retrieve before everyone evacuated.

His mother ended up becoming his step-aunt's caretaker after Zincz convinced her since his mother had no place to go. After the incident he started training on wielding his sword with his mouth so if ever his hands are full or unusable he can still fight. This is how he discovers his semblance, and with it only increased his effectiveness with his mouth-wielding. He shows off his new technique in a sparring match with his step-father and it made him notorious among his father's peers. He also earned a new nickname, The Black Hound, due to how he is as "ferocious and wild as the beasts of darkness themselves".

After graduating he returned home to Mistral, but his mother stayed with his step-aunt which was fine for him. Before going home however, he promises to Holly that after graduating from Haven Academy, he will search for her and never leave her side again. Although for Zincz it was so that he can repay her for everything she's done for him, she sees this as a sort of confession and instead of going to Beacon as initially planned she instead convinced her reluctant parents that she'll instead go to Haven.

Zincz was surprised to find Holly in Mistral, since she wanted to go to Beacon so badly. She never explicitly explained her reason to Zincz but the knight didn't want to push forward with it. After initiation, the two were able to be in a team together but after an incident where Zincz was hospitalized for a month, adding in his low academic grades, he was told to repeat the year and this was a week before finals. This was a hard blow to Zincz but he couldn't do anything but blame himself and accept the punishment. When the next year started, he was shocked to find that Holly was also required to repeat the year with him. This made him worried to no end but Holly used this opportunity to explain her reason and confess her love for him which he hesitantly accepted. The two, now lovers, joined Team HHAZ.

Forward to the Vytal Festival in Vale, upon the beginning of the Grimm's invasion. Zincz his team were all in the stadium and assisted in the evacuation of the civilians. He and his team survived the attack and were able to return to Haven, but the incident stayed fresh in Holly's mind which worried Zincz. Holly then announces to her team that she needs their help to find answers to what happened in Vale. To which everyone agreed.

Personality
Despite his towering height and fierce looks, coupled with equipment and weapons that make him look like a weathered soldier, he is a lot more friendlier that what his appearance lets on.

Ironically the easiest to befriend in the team, Zincz favours being together with friends than being alone. He loves the camaraderie he has with his teammates and friends and wishes only to help his friends however he can. He doesn't care about what race or type of human they are an being born in a community of humans and faunuses with tight relationships with eachother, Zincz has learned to become very socially-adept who doesn't care about racial discriminations; he treats every new person he meets with a rather loud but kind and humble attitude, like that of a knight's albeit who loves to fight so much that he's referred to by most as a "battle junkie". Not only that, Zincz's loyalty towards Holly and his friends are as unbreakable as his indomitable will, and that's as unbreakable as his sword.

Zincz, though appearing to be calm and collected if he's just idling around, does get easily annoyed if someone rubs him the wrong way. Luckily, Holly helped him in controlling his anger unlike his younger self who would get mad at anyone who even looks at him wrong. Of course, everyone has a breaking point and Zincz's, with Holly's advice around anger management, is still pretty short if he's not with his friends who tend to stop him.

Due to his tribe's influences from wolves and other feral animals, Zincz has adopted a few bizarre habits that persist even today. The first and the most notable of these habits is chewing on things, usually whenever bored. One of the advices from Holly to help him whenever he's mad, Zincz would chew on anything besides metal or very tough objects. Another, which usually happens in battle or when angered, is his habit of acting like a wolf like going on all fours, acting hostile towards strangers, and even growling. This stemmed from him watching how wolves hunt and mirroring those movements when he was young. He may also do this on purpose so that he can increase his effectiveness in battle, essentially becoming a berserker, but his actions become more reckless as a consequence and calming down takes awhile if alone so Holly or his friends try to help him whenever he gets heated up.

As stated earlier, Zincz favours either being around or making friends but he can be very overbearing sometimes, especially if he wants to help. Sometimes he may go too far and accidentally hurt others in some way due to his actions. When people are in trouble or he needs to finish a job, he may even go to the extremes to achieve success because for him, the ends justify the means.

Interchangeable Combining Gatling-shotgun and Electromagnetic anti-material gun-launcher
Are a combination of two separate, individual weapons. The weapons, when combined and unneeded, are held by a special arm on the back of his armor that has gravity dust on it to lessen the weight of the weapons when attached to the arm. When combined end-to-end and whichever of the two is the front the weapon can transform into either one of two iterations.

J∀ LUNA
J∀ LUNA is a portable, 48-inch six-barreled rotary minigun with a barrel length of 23" and a 25" long body housing both the mechanisms, like the action and the dust-powered engine, for the machine gun and a magazine-barrel at the end which connects to the action via a 10" long ammo chute. The barrels are brass-colored and are larger than conventional minigun barrels as they were made to fire .50 cal bullets at a incredibly fast rate of around 1800 RPM. At the back of the weapon is a round opening for the H1-DAL to attach to. The handle and trigger are positioned on the right side inside a protective metal guard. When J∀ LUNA is attached to H1-DAL and is the front then the combination forms Spoliarium, a rapid-fire automatic heavy-artillery shotgun.

FR-Type H1-DAL G-0 γ
More commonly known as the H1-DAL, is a 40" long electromagnetic gun-launcher with a 18" barrel and a 22" body housing not only the mechanics but also a battery for the electromagnets with a large three-shell round ammo cartridge filled with dust of the user's choice and loaded through a break-action similar to that of a double-barreled shotgun. To hold the weapon, a long handle is placed on both sides of the cannon just below where the ammunition is loaded into and another handle at the very end right behind where the ammo's loaded. The gun-launcher fires at a rate of three rounds per minute and can deal significant splash damage, and depending on the dust the shells can cause a great deal of damage. To help in identifying the dust inside these cartridges they are color coded at the back. When H1-DAL is attached to J∀ LUNA and is the front then the combination forms L0V3-CEP1, a highly accurate anti-material sniper-cannon.

Krāniya Libertatis
Krāniya Libertatis is a double-edged ultra-greatsword of incredible length and craftmanship that allowed it to survive for so many generations. Boasting a length of 81" with the blade being 72", the greatsword is uniquely designed with a large blade collar at the base of the guard, a slight rounding of the tip edge, large flares on the guard reminiscent of wings, and intricate carvings of birds, with a large carving of a canary taking off from weaving branches at the blade collar, branches, flowers and even clouds all over the blade and hilt that Zincz couldn't help but ask a blacksmith to recreate the design on his armor. The greatsword has no other special feature other than the gravity dust alloy core that allows Zincz to control its weight. Its default weight is around 176 lbs.

Rabid
The semblance, when activated, creates an auric structure of a canine-like head over Zincz's own with sharp arrowhead-like fangs running all throughout its mouth and glowing eyes. Zincz can control the size of the auric head to twice his own head's size, which can grow even more depending on how angry Zincz is and it can grow to thrice his head size at the most. The head moves with Zincz's as well as its jaw, and the auric structure can be destroyed if it sustains a considerate amount of immediate damage. The semblance is also compatible with dust and can add a special effect to the head and whenever using dust the eyes color changes.
 * Fire Dust causes the head to be perpetually on fire with the fire's size and ferocity dependent on the amount of dust used.
 * Ice Dust causes anything around and touching it to freeze at a certain rate dependent to the amount of dust used.
 * Earth Dust grants a stony exterior that grows with more dust.
 * Wind Dust allows Zincz to blow away or suck in things and its strength is dependent on the amount of dust used.
 * Gravity Dust causes gravity swells within the head's mouth and can grow in power and size depending on the amount of dust used. Zincz's preferred dust type.
 * Magnetic Dust allows pulls magnetic objects towards his mouth. Strength of pull dependent on amount of dust used.
 * Water Dust causes water to gush out of the head's mouth. Length and rate of salivation dependent on amount of dust used.
 * Steam Dust causes smoke to come out of the head's mouth. Length and thickness dependent on the amount of dust used.
 * Lightning Dust causes anything that touches or is within a few inches away from the head to get electrocuted. Length of time and shocking power dependent on amount of dust used.

Prowess
Do not be fooled by his sweet and friendly personality for his appearance isn't like that for show.

Regarded by his peers as a huntsman prodigy, the mix of raw power, endurance and agility coupled with weaponry that can leave city blocks decimated within seconds, Zincz has been raised and trained to be a monster to fight monsters.

Thanks to a rough early life in a nomadic tribe, constant physical training from every step of his life from his real father and the tribe to his step-father and his friends and even mentors, and adding in his gigantic size, he is a beast of a man with well-defined toned musculature, great amount of stamina, agility and even flexibility. And all of this at a young age of only 20.

In hunts, Zincz is a ferocious fighter who gives little to no room for breathing as his relentlessness and ruthlessness run most Grimm to the ground. As he uses more and more heavier swords and other weapons as he got older, his body is very used to wielding heavy weaponry that you'd expect to see on a battleship rather than as a personal weapon. His prowess with Krāniya Libertatis is amazing, capable of swinging the blade with one hand and even capable of holding it with his mouth, a technique he discovered during his first mission with his step-father. For a large man wielding such a large sword, Zincz uses a lot of well-known sword techniques like stances and guards typically seen with longswords but he is capable of doing much more.

Due to his family's close attachment to learning from canines like wolves, Zincz has taken a few of their traits and created a few of his own techniques based on them. As these predators are amazingly nimble and flexible, that stay low on the ground before leaping onto their prey, Zincz's sword techniques revolves largely around these acrobatic feats with less of the prowling and more on the striking. Zincz uses a lot of leaps and large swings that can connect to another swing by using the momentum from the previous swing. Zincz also stays close to the ground but not to hide, but rather to lower his center of mass and allowing more control with his attacks and lessening the chances for him to slip or lose footing. His technique gets wilder once he turns into his "berserk" state, as his attacks are now just filled with more wilder and even more ruthless. In combat, Zincz usually lets his "instincts" guide him in battle but when forced to find a solution, Zincz will try to find it as quickly as possible which usually ends up being solved by someone else.

His prowess with his other weapons are probably not as great as his swordsmanship but the weapons pretty much do the job for him. The design and purpose of the two main weapons are to act as anti-group weaponry and due to their firepower are too dangerous to bring around anywhere there's people around. The weapons all cause damage all over an area, and its highly effective against groups of Grimm but not so much against human opponents. Usually cycling through the weapons forms, with his sword either on his mouth, held by his hands or not at all, it allows Zincz to effectively obliterate his foes and in consequence the area around him. When wielding all three weapons, Zincz displays a great sense of skill, perception, and precision that's not usually seen when he's not multi-wielding. His effectiveness in eliminating Grimm is at its peak once he's multi-wielding and he essentially becomes a one man army capable of mowing down most unarmored Grimm in seconds.

However, despite Zincz's amazing physical prowess and highly-destructive weaponry he has his shortcomings. He usualy forces himself and recklessly diving through groups of enemies like Grimm, and habitually does this if he's tasked to being the vanguard. He is also be taken advantage of by more clever opponents, as they have a good chance to bait him into traps or ambushes. Not only that, he can be a danger to his own allies if he goes berserk, as he'll lose more and more of his sense of reasoning, and he is very susceptible to going berserk due to his short temper.

Etymology
Zincz is simply Zinc with a z added at the end.

Greyhound is simply Grey and Hound combined.

J∀ LUNA is a reference to the name of the famous filipino painter Juan Luna while Spoliarium is the name of his award-winning and most well-known painting.

FR-Type H1-DAL G-0 γ is derived and a reference to another famous filipino painter who was alongside Juan Luna, Félix Resurrección Hidalgo y Padilla, with the first two letters FR being Félix Resurrección and H1-DAL G-0 combined being Hidalgo. The gamma (γ) is from the y part at the end before Padilla, the name I couldn't add due to not finding anywhere to fit it in.

Krāniya Libertatis is a combination of a word I created from the japanese form for Canary, カナリア (Kanaria), and Libertatis means "-of freedom" in Latin.

Trivia

 * ZIncz is based on four badass characters in popular media: Artorias the Abysswalker from Dark Souls, Guts from Berserk, Buster Gundam from Gundam Seed, and finally Rambo from the Rambo movies.
 * Zincz's ultra-greatsword is a reference to Artorias' main weapon, the Wolf Knight Greatsword. His combining guns on the otherhand are based on the Buster Gundam's main armaments.
 * Rabid is based on the Beast of Darkness from Berserk along with Zincz's armor which is inspired by the Berserker armor, also from Berserk.
 * Despite his edgyness(?), his personality is more akin to Reinhardt from Overwatch.