Jasper Zec

"Y'know,sometimes I just wanna see every corner of the world."

- Jasper

Personality
Jasper Zec is a carefree and swift individual who makes decisions as fast as a bullet can travel. He usually relies on his well trained reflexes to make split second decisions. However, he often neglects thinking and mulling things up with extreme caution and complex thoughts. This may boost his overall confidence by a million, but it also reduces his capabilities on making proper and informed decisions. He is not hotheaded, to the surprise of many, but he still behaves recklessly and without much stimulus.

He is very brash to those who act with elegance and grace, finding himself despising them.

Jasper likes going off alone by himself by night or by dusk, making him look like an introvert.

Background
Jasper was born in Vacuo. During his childhood he always found time to look at the scenery of the seemingly never-ending sand. Attacks from creatures of Grimm were a common sighting here, and Jasper's father, as one of the prime defenders of this settlement has constantly proved that he is worthy of his position, to the point where it inspires Jasper.

One day, he was so inspired by his father that he decided he wanted to be able to fight. He asked his father if he could help him in any way. His father was happy about this, so he told him that he would train him in the art of combat. There was no official martial arts school nearby so he had no choice but to train with his father. His mom at first was furious at them both, however Jasper and his father somehow managed to persuade her. And so his training began.

He was trained in the ways of the Kuk Sool Won by his father at the age of 13. he would wake up in early in the morning, have a taste of breakfast, then meet his father in their backyard, and train each day for at least 6 hours. They would regularly train in building Jasper's physical strength by forcing him to carry 2 kg of sand bag from his settlement to other civilized areas, which has an average distance of 3 km from his settlement. The second form of training would be the agility training, and this training involved sprinting, acrobatics, and balance.

They would then rest up, and after a small amount of time begin the martial arts training for the day.

The first few weeks was a living nightmare for him. His father trained him with vigor and passion, he was a savage combatant, so Jasper found himself intimidated. However, his slow adaption to this made Jasper a better fighter. Months after training long and hard made him stronger, punches and kicks that flew directly to his weak spots made him more eager to fight back. And so, slowly but surely Jasper started to improve from his father's lessons.

But things eventually changed for Jasper. Two years after starting his training, a mysterious well dressed man came to their settlement and asked if there is anyone with superior fighting skills in this area. His father stepped up confidently and asked for the reasons behind his inquiry.

The man stated that he knew who he was, and he identified him as a renowned martial artist. He mentioned that Jasper's father was one of the most prominent fighters with a unique fighting style. He was titled "the Fleet Footed" back in his glory days. His father was the man he was looking for. He was invited by him, to a secret location somewhere in the desert. After waiting an hour or two, his father never returned. Jasper's mother asked Jasper if he can go find him. After some time of searching the desert, he found a note that said:

"Jasper, if you found this note, then my predictions were right, they came for me, and me only. They didn't think to take you, so I could still help you fulfill your dreams y'know. Say the phrase on the bottom of this note to the head master of Shade when you're old enough to enroll. He's an old friend of mine. His school will help you grow stronger" And at the bottom the note said: pūmanawa mōrahiso

Years later, he did what his dad had said, and somehow after passing the combat test, the headmaster decided to talk to him, and Jasper told him the phrase. The headmaster nodded in agreement and stated that he will accept him as a student at Shade. The meaning of the message is still a mystery to him.But suddenly the headmaster place his palm onto Jasper's left shoulder,Unlocking his aura in the process.He had to do this,since his father was not a huntsmen.He was only a renowned martial artist.

During his time there, he met Zaffre Chad in the initiation ceremony. They quickly get along each other, since they're both from the desert. Jasper saw him as an interesting person, not only he is intelligent and cunning, but he is also talkative and friendly, because he thought all intelligent people were aloof and cocky. While on the other hand, Zaffre saw a fighter that he always wanted to be like when he is trained. Although he was trained in the art of combat, he never developed his own style. That's what made Zaffre drawn to him.

At the meeting point of the initiation, he met two other teamnates, Rajah Najham and Pearl Pinewalker. They eventually were formed into team ZPJR.

When the Vytal Festival has been announced..his mom asked him to go find his father in Vale. perhaps he might be there with the mysterious man,since he is looking for great fighters with unique style.And so he took the airship to Vale with his team to beacon.All was going well,until the tragedy happen.Cinder fall has managed to sabotage the final rounds of The Vytal festival tournament.And led the festival to udder chaos

Meanwhile,outside the arena..Jasper tried to contact his mom.But was interrupted by Cinder Fall who managed to hack the CCT from the inside.After hearing the message,He looked around and saw a dozen of White fang warrior's surrounding him.With ease,he managed to defeat them,but there was no time to celebrate.The school has been overwhelmed with Grimm,White fang,and Recently Controlled Atlesian knights and paladins.So he planned to escape.

However,he can't just run away like that.He remembered that still has his own team,that needs him.And this made him doubt about his decision to escape.So he ran towards the section of the arena where the evacuation ships are..and he found them.They told him to get on the ship.

But Jasper realizes that his father might still be in Vale. if he passes this chance to find his father..no more might show up in the future.So he decided to leave his team,to which Zaffre heavily declines.Eventually,Jasper managed to convince him to leave him be,by promising him that he would come back to Shade,but not until he found what happened to his father.

Now he is a wandering rogue in the middle of Vale.Searching for clues regarding his father's whereabouts.He has moderate amount of Lien left,So he has to scavenge for valuables and hopefully food and more Lien.

Weapon
He wields a pair of daggers called the Fangs of Feather.

He uses only light armor,which increases mobility and decreases defense

Parkour
He started developing this technique from the headmaster himself. For some reason, his headmaster was persistent about him able to master the art of parkour. Perhaps, due to his similarities with his father, though Jasper doesn't know excactly .the abilities shown below does not need aura to use.

Parkour is divided into 3 principles :

Maneuver

this is the ability to make use terrains and properties as a tool to defeat the enemy,it allows him to run on walls for a moderate amount of time( 2 seconds) ,increases his jump length and height,as well as significantly increases his awareness of surrounding objects and make proper use of them .it also grants him the ability to wall jump more than a common parkour artist can do.

Flexibility

Allows him to do moves that represents agility and nimbleness by common people.like rapid flips (front or back) ,it also increases his evasion skill.and this makes it very very hard to land a hit on him.

Endurance

Allows him to reduce pain from doing parkour or taking damage by spreading the pain through his body, .which combined with his trained fighting spirit is a formidable passive ability.,however he literally has to endure the pain throughout the fight

Air Walk
With his semblance, he is able to form a very dense air around his foot and hands that can turn into a walk way or a flat surface.Jasper can also stop himself from being thrown too far using this semblance without feeling pain from the shear force of the throw.

He can combine this with his parkour skills to do a technique called .."Aerial Parkour" which involves him using his semblance to create invisible barrier's or walls around his feet or hands that allows him to do parkour.

Note that he cannot manipulate air anywhere else besides those two location.

also note that the dense air's position will be perpendicular to his foot's/hands(palms) current position

Single Combat :

 * when he sees the battle is going to be a 1v1 his main tactic in this situation is to dodge attacks by maneuvering through them.


 * Against a passive enemy however,he will take a different mindset, he will try to be as aggressive as possible while still trying to maneuver through their counter attacks,

His fighting style is Kuk Sool Won,a martial art based on Joint lock,Kicks,Grapple,and throws

Team Combat :

 * He will dive into a diversion/scout or DPS role depending on terrain condition

Trivia

 * Jasper is a gemstone with variations,however in this case..dark green is the color of choice
 * Zec in montonegrian, means "Rabbit"
 * Although the name sound a little bit similar to Casper, they have no correlations whatsoever
 * Jasper was inspired from Ryan Doyle,He was also a Kuk Sool Won practicioner
 * Jasper Zec means literally "Dark green rabbit"
 * Some of the parkour aspects of him was derived from the 3 core important discipline,namely to maneuver,endure,and to be flexible at every obstacle they find.