Thread:KuraiJack/@comment-25363089-20190219044811/@comment-13488655-20190221040639

Seems like though she's not someone you'd be bringing to a fight, she's someone you want covering all your angles. :3

Oh the Mistika were the second part of the Phantoka series :D The one where everyone was flying. Also, I love this cover of Gravity hurts OAO https://youtu.be/ZTBs9J5SxmU

True owo Meaning that if we want satisfying flying gameplay, we should try something similar. But as for the rest, we only really keep the slot system idea. :D Cause that definetly is a great idea. We also learned that we gotta keep enemy variety and got to make the enemies smart. Map enviroment variety, good atmosphere, lots of sound, few loading screens, good writing and sense of urgency. All things that Anthem failed on that we need to learn from.

Also, actual projectiles. i'm unsure about using hitscan So, gonna make it so that the  projectiles are visible, easy to note while also requiring good reflexes to dodge. owo

Akari: "..... I'm guessing then you must have been away for a very long time then."

Iris: -joins the hugs to hear the squak again.- :D