Sandy Reisz

Sandy Reisz is an OC created by Devan4590

Appearance
Sandy Reisz appears to be a very skinny young girl, to the point of where it seems almost unhealthy. She doesn't appear to exhibit as much muscle mass or fat tissue as other huntresses. In addition, Sandy wears a desert-themed sundress that has a pattern that looks like the ground level of the desert, complete with sand, rocks, and cacti. Sandy also wears a tee-shirt on top of it that has a realistic design of a clear sky, complete with a blue gradient and a sun. Sandy also wears a hat that has the shape of a sun hat, except it looks like it's made of rocks and sports a few cacti. However, these aren't real because it's made of nylon, covered with hardened plastic, and it has a metal inner frame. The cacti on her hat are made of nylon, filled with cotton, and have needles sticking out like a normal cactus. Sandy also wears hiking sandals that are shown to be breathable.

Personality
Sandy Reisz exhibits a rather complicated personality. Normally, she is seen as rather analytical but moderately positive. However, her behavior is significantly modified by the amount of people around her or in the room. When there are not many people in the room/area, Sandy appears to be slightly social. On the other hand, if there are many people in the room/area she will be quiet and antisocial. This is mostly because she used to live in communities where she would stay with the same group for multiple tasks. Sandy also exhibits the quality of "turning off" her mercy and inhibitions, allowing her to preform acts that may seem morally wrong or even heinous acts, including cheating and killing.

Sandy normally isn't one for eating, as seen when she skips meals due to "Not being hungry" or "I don't like it.", however, when provided with foods that she likes, Sandy is shown to devour it. This is primarily why she is underweight.

Sandy appears to exhibit a knack for business and strategy, as seen when she was in the hat business she was able to make lots of money. This strategy also came into play during combat situations, when she knew where to strike, what cover to take, what to attack, etc.

Weapon and Abilities
Sandy's weapon is a chackram that can split itself into two daggers. In addition, her hat serves as a secondary weapon.

Chackram Abilities

 * The Chackram is meant to be thrown and will return to Sandy shortly after being thrown. Unless...
 * The Chackram doesn't have enough spin or momentum due to botched throw.
 * It is caught mid-air.
 * Though it is difficult without sufficient practice.
 * It is lodged in an object, person, or Grimm.
 * It has sharp edges that allows it to cut through flesh of people or Grimm.
 * But it is stopped by aura and the armored parts of a Grimm. 
 * It cannot slice something clean in half because it may get lodged into the target.
 * It cannot slice through bone or thick muscle tissue.
 * It can be loaded with different types of dust for different effects.
 * Fire: Heats up the blade allowing it to burn the target. This requires the person who is trying to catch it to grab it on the inside band or else damage could be sustained.
 * Water: Allows it to sprinkle water droplets along its path. Useful for putting out fires or cooling something down, But not for combat. 
 * Earth: Allows it to hit harder but will make it heavier.
 * Air: Allows the Chackram to fly farther and faster but hit with less force.
 * Lightning: Makes the Chackram able to release bursts of electricity as it move. Ineffective against materials that serve as insulators, like rubber. Also, this is just as likely to harm allies as it is enemies.
 * Lava: This also heats up the blade, but it also allows it to cut much more efficiently. Limitation is the same as fire, but it can sustain much worse damage.
 * The Chackram can also split itself into two blades for much better close quarters combat.

Hat Abilities

 * Sandy's hat is hard like a hard hat, which allows it to block damage from falling objects, allowing aura to take less damage than without the hat.
 * However, Sandy's hat is not as resistant to direct attacks from weapons.
 * The cacti on the hat also have pins, allowing them to easily prick opponents.
 * The needles have to be restocked though.

Semblance: Psammokinesis
Sandy's semblance is Psammokinesis, in which she can manipulate sand to her will. '''However, she can only manipulate sand that is dry and near her, for she cannot create sand nor turn dirt into sand. In addition, she cannot manipulate sand if it turns into glass or if it gets wet. In addition, the more sand Sandy manipulates (By mass), the higher the toll on her aura will be. Even if it's a small amount of sand (Such as 10 grams in mass), Sandy's aura becomes more fragile to attacks. Also, if Sandy's aura is depleted, she cannot manipulate sand.'''

Other Abilities

 * Sandy's light weight allows her to preform a move she likes to call "Team Jump", which is where Sandy and her teammates will preform a move to allow her to reach higher areas that normally are harder to reach.
 * The jumper is vulnerable to attacks in the air.
 * When Sandy's aura is down, she is shown to be weaker and many attacks can cause more damage to her than they would a regular person. 
 * Sandy also appears to show immense cullinary prowess.

Backstory/History
WIP.

Trivia

 * 'Sandy' pertains to a shade of brown.
 * Sandy's hat was originally going to be made of rock, but that would make it very heavy, taking a toll on her chiropractic health and hindering her movement.
 * Sandy has a severe aversion to Pelicans.
 * Sandy says that she designed her hat after being taught by her mother, June Reisz.