Sentinel's Arc (Range)

Registration
 Melee: 

[ ] Slashing

[ ] Piercing

[ ] Bludgeoning

[ ] Other

[X] None

 Ranged:  [ ] Bullets
 * Ammunition:

[X] Other: Plasma Bolts [ ] Dust
 * Delivery Method

[X] Tension (Bow)

[ ] Thrown

[ ] Casting

[ ] Other: [X] Red - Fire
 * Dust Type:

[X] Bright Orange - Lava

[X] Yellow - Lightning

[X] Green - Wind

[X] Navy Blue - Water

[X] Purple - Void

[X] Cyan - Energy

[X] White - Ice

[X] Brown - Earth/Stone

[ ] ??? - Glass [ ] Cut
 * Dust Status:

[ ] Uncut

[X] Powder: Glass Tubes, Hold 3 Charges

Description
The Ranged Form is a dark metallic grey and streamlined longbow that is segmented into three parts: The longer upper limb and shorter lower limb, and the Handle which is also hollow to be able to receive small tubes of Dust as batteries for the elementals. When the limbs are locked in place, an energy based “string”forms between the tips of the limbs, completing the bow.

Because this is a plasma caster bow, there is no need for a quiver and arrows, as every time the string is fully pulled back, the arrow is formed with the respective Dust element charged in the projectile. If there is no Dust charges presented, then the arrow is purely plasma, which deals innate Puncture Damage.

Regular Dust Tubes
Arrows take on a red tint and gained the ability to burn unprotected flesh or start a fire. Can potentially melt armour once upgraded. Arrows take on a navy blue tint and gained the ability to extinguish fire. Generally regarded as the weakest Dust until upgrade, which allows the arrows to bolster one's Aura and heal. Arrows do not change in colour, but have electric sparks surrounding the arrows itself. The arrows gain the ability to chain shock beast and humans alike, and upgraded bow allows the arrows to release an EMP Shockwave that disable robots, short circuit weapons, and disorient humans and beasts. Trade off is it deals almost no damage, meaning it is a Crowd Control Dust. Arrows take on a light green tint and gained faster flight speed, and can potentially cut unprotected flesh similarly to a wind blade. Arrows take on a earthy brown tint and gained the ability to create earthen barriers if shot at the ground, or immobilise Grimms and enemies if shot at them. Upgraded bow lets the user shoot at allies to create a form of armour. Arrows take on a cyan tint with a force field effect emanating from the tip of the arrow. Does extra damage versus Technologies; and, once upgraded, can provide allies with temporary kinetic shields. Arrows take on a white tint with frosts emanating from the arrow itself and gained the ability to freeze the ground and the enemies. Upgraded bow make arrows that were shot at the ground leaves the ground dry, but create a patch of Frost element that slow people and beasts' movements. Arrows take on a violet tint and gain the ability to phase through the enemy's' armour to get to the flesh beneath, or through the flesh and into the organs. Upgraded bow allows the user to become intangible. Arrows take on a rich orange shade that, upon closer inspection, looks like molten glass. If shot at the ground, the arrow will create a patch of molten rocks that does intense fire damage. The trade off is it has only one charge, and will overheat the weapon. Arrows take on a grey looking colour with some image distortion surrounding the arrows, imitating a mirage. These arrows can be shot at the ground to disperse into a mid-sized cloud of steam, blocking the vision; or at the enemies, scalding them like hot water. Upgraded bow fine tunes the steam cloud into a mirage, hiding all who enters the cloud.
 * Red (Fire)
 * Navy Blue (Water)
 * Yellow (Lightning)
 * Green (Wind)
 * Brown (Earth)
 * Cyan (Energy)
 * White (Ice)
 * Purple (Void)
 * Bright Orange (Lava)
 * Fire + Water (Red + Blue = Steam)

History
During his time in Signal, Doug was required to design and create his own personal weapon. Already knowing his strong points, he poured his all into creating the Sentinel's Arc, a hybrid between a Longbow Plasma Caster and a Polearm with an Energy Blade. This weapon became his own masterpiece, and something that he always keep improving on through time and experience.

Trivia

 * The inspiration for this weapon, along with its Elemental Caster Status, came from the weapon called Daikyu in the video game Warframe.