DAENE

All under construction

DAENE or Democratic-republican Alliance for Elected post-National Emancipation

Emancipation Forces
Oath of the Emancipation Forces:

"From this day forward I swear my life, honor, and safety,

to the great crusade against those who seek to do harm

and justice for those that are persecuted.

I seek perfection and absolution in all my works

for those who stand with me as brothers in arms,

along with those that cannot stand for themselves.

I pledge to stand as one among many

who hear the voices of the lost

and for those that have seen the light.

From this day forward I pledge that

democracy and truth be my last words."

Youth Wings
The youth wing of the DAENE party is separated in to Corps corresponding to the ones in the Emancipation Forces (Infantry, Security, Support). It is open to all youth ages 8-20 (most leave at 18 because of the draft).

Roles of the Youth Wing include: To stimulate an interest and respect to academic achievement and the traditions of the DAENE and Emancipation Forces for the youth.

To promote physical fitness. the conduct of close order drill, and a healthy balanced lifestyle.

Instill patriotism and elements of morality (such as honesty, fairness, courage, respect loyalty, dependability and fidelity) into the youth.

Oath of the Youth Wing:

From this day forward I sincerely promise,

to lead as an example to all youths to follow

and to demonstrate the highest proficiency in all tasks.

That I will never bring disgrace or dishonor upon:

Myself, my family, and the Emancipation Forces

That I will respect them in a manner to reflect credit

upon the Youth Wings.

Membership
Few requirements for entry and voting membership in the DAENE. Only picture ID, some pocket change for registration and renewal, and criminal background check. Criminal history, large debts, and lack of funding do not disqualify entry into the Emancipation Forces. However, it will require entries immediately transfer into a Introductory camp or Initiation camp for at least one week.

Members are divided in a complex and intricate system of command and unit tactics. Even when not a EF member (though many are without even knowing it).
 * Buddy system- 2 persons: designated to operate together in all tactical and logistical duties.
 * Fireteam- 4 persons: standard operating team lead by a NCO for the purpose of specific gear and tactical and strategic operations.
 * -Crew:5 persons: acting NCO leadership and communications coordination of the fireteam units within a platoon.
 * Squad- 10 persons: consisting of 2 fireteams and 2 communications NCOs acting as the smallest operational unit in the combat and tactical operations.  Operational efficiency is led by elected CO leadership.
 * Platoon- 25 persons: consisting of 2 squads and a crew with a integrated CO and communications fireteam.
 * Company- 50 persons: consisting of 2 platoon and a assigned air support, motorized vehicle, or artillery crew.
 * Battle Line- 100 persons: designated by region required to mobilize in a designated zones during monthly training missions and emergency situations.
 * Core Body- 300 persons: with an assigned through out various territories in order to preserve strength of numbers with multiple defensive bases of ordinance.
 * Regiment- 600 persons:  divided purely for the purposes of regular designation of equipment.
 * Emancipation Force-All 1,931 members of the DAENE Emancipation Forces.

Equipment
With over seven factories aligned to support mass production of equipment and gear for the Emancipation Forces and pro-DAENE forces. Anything from various uniforms, armor kits for adapting cars into IFVs, sleeping bags, weapons, munitions, phones, eating tools, construction and entrenching tools, and a sponsored R&D group. Using cheap and effective mass production runs of one thousand the cost of armament and supply is made extremely cost effective. Most expenses are caused by the serialization and coordinated mapping of supplies to every unit.

Some equipment and uniforms are released to the public and private as surplus sale with invisible luminous dyes that are easy to spot with ir devices. Weapons are not permitted to be released for sale to the public or use by government agents in be it in full units or parts kits. The amount of secured systems, codes, and shipping strategies make operational security and operational security extremely hard to spy on while still being able to make profit on the gear. With the average cost to produce each uniform being around little more than pocket change for a shirt or boots (1 or 4 USD) being sold for 1800% profit (18 or 72 USD).

Uniforms
Split into Sleep, Work, and Combat Dresses and with various styles for every EF branch. Each uniform is made for use in nearly any situation or modular accessories for mission success in every environment that maybe experienced by a DAENE aligned trooper. Made simple with old fashion pockets, buttons, and cheap zippers the most complicated issue being with fitting. As there are six sizes with various elastic adjustment straps to fit multiple body types.

Standard Gear
Canteens, canteen pouches, hydration bags, sporks, eating knives, cultery pouches, multi-tools, combat wrenches, combat shovels, small tool bags, external frame backpacks, bandoliers, Load-bearing vests, helmets, padded ushankas, winter side-caps, desert keffiyeh, and jungle patrol cap, radios, and cheap programmable cellphones are all standard issue gear. Most pieces of equipment have a specialized waterproof pouch or could be folded to fit into a small pocket.

Special Operations Gear
Anything you don't need to know much about or are only produced in secretive runs of a hundred are considered SOG. Suppressed mortars, suppressed grenade launchers, underwater rifles, various poisons, and specialized cameras are.

Munitions
6.5x25mm Pistol DAENE

6.5x50mm Rifle DAENE

40mm Mortar-

80mm Mortar-

40mm Anti-armor rocket

120mm Anti-armor rocket

80mm Gun

Weapons
Defensive Personnel Pistol (DPP)- Various semi-automatic and burst fire pistols with three built in slots for magazines. Using the standard 6.5x25mm round it can use a variety of anti-armor, incendiary, and hollow points.

Standard Offensive Carbine (SOC)- A closed-bolt straight blow-back short burst fire only carbine with built in flashlight, bipod, optic rail, and cleaning kit. Using the standard 6.5x25mm round and magazine as the DPP it allows for easy resupply. Weighing just over 2.2 kg with a length of around 20 in.

Citizen Short Weapon (CSW)- A simple folding stock bolt-action rifle where you can detach 15 inches of the 20 inch barrel making it into a extremely short carbine. It uses the same 6.5x25mm round and magazine as the DPP. Stored in EF back-up armories or air dropped for reactionary defensive use by civilians. Weighing just 1.7 lbs. fully loaded and a length of around 25 inches or 82 centimeters.

Support Marksman Rifle- A roller-delayed semiautomatic bullpup rifle capable of single MOA sharpshooting. Firing the 6.5x50mm rifle cartridge using a similar 6.5mm projectile as the 6.5x25mm pistol round. It uses a field adjusted 5x20mm ballistic scope and a 1-2x25mm red dot. Weight just over 5.3 kg with a total length of 910 cm.

40x25mm Grenade Launcher- A high-low propulsion system used as a under barrel attachment for the SOC. With an average muzzle velocity of 50 m/s and a range of 420 yards. Using a various different forms of ammunition. With a average cost per unit of about 5 EURO.

40x25mm Automatic Launcher- A high-low propulsion machine gun capable of mounting on a tripod or swivel. Capable of using metal or plastic belt links with a average rate of fire of 450 rounds it provides as the necessary suppression and cover defeating explosive power for vehicles. With a faster muzzle velocity of about 150 m/s it also boasts a greater range of 1700 yards. With an average cost per unit of about 80 USD.

Light Machine Carbine- A 6.5x25mm belt fed machine gun. It's gas system overheats easily, uses unreliable canvas belts, and fired too quickly for accuracy. Often carried with more than two hundred rounds of ammunition weighing in total about 7 kg.

Team Support Gun- A 6.5x50mm box-fed roller delayed rifle rifle. Separating itself from the SMR with it's quick change barrel, foregrip, bi-pod, and top magazine feed system meant to provide accurate and suppressing fire. Destroying concealment and some cover with it's armor piercing and incendiary tracers. With a average weight of less than 11 lbs. and a total length of 820 cm.

Multi-role Squad Support Gun- A 6.5x50mm air-cooled belt-fed machine gun. Weighing a full 10 kg with a total length of 1100mm it is a two-man system meant for fire from a semi-fixed position. Capable of mounting onto a tripod and basic swivel for fixed usage; using it's integrated bi-pod it is a more mobile weapon system.

Platoon Support Gun- A 6.5x50mm gas operated water-cooled belt-fed mach ne gun weighing over 50 lbs. It is always meant to be fired from a tri-pod or mount giving superior fire power from a fixed position. With it's water-cooled system and high rate-of-fire of 300-900 rpm allow it to shut down lines of travel even for vehicles. Some have been fitted with a suppressor for greater effectiveness in night missions and defensive combat.

Infantry Mortar- A 20 lbs. 40mm system with a range of well over a mile. Used in a squad role it can destroy vehicles, roads, and clear trench lines before an initial attack.

Heavy Mortar- A 160 lbs. 80mm system with a range of well over 5.9 km. Towed by vehicles or carried in a mortar carrier it is capable of defeating armor and buildings. Used in light raids it can destroy most enemy fortifications and resources in less than 3 minutes before driving away. Air burst rounds can destroy most low flying VTOLs, airships, and helicopters.

Mortar Gun- A 200 lbs. 80mm system with a range of 4 miles mounted onto a standard mortar carrier system. It is a two-man breech loading mortar with a rate of fire of over 7 rpm.

Recoiless Rifle- A 40mm rocket launcher with a total length of 4 feet. It kills everything and anything depending on the rocket used.

Heavy Recoiless Rifle- A 120mm rocket launcher with a total length of 7 feet. It kills buildings.

Modular Rocket Launcher- A giant rack of 40mm rockets that can fire dozens of rounds in a second. It kills everything several times over.

Towed Howitzer- 80mm gun that can blow up a building with a single metal shell. Filling the shell with explosives kills everyone inside. Maximum ranges up to 10 km or about 6 miles destroying anything it hits and killing everything within 10 meters.

Towed Gun- 120mm gun that can building with a single metal shell. Filling the shell with explosives kills everyone inside. Maximum ranges up to 10 km or about 6 miles destroying anything it hits and killing everything within 10 meters.

Drones- Balloons with radio control capable of being controlled from dozens of miles away. It can drop a 1 kilogram bombs and 2.5 lbs. worth of flechettes on enemy units while scouting territory with a 480p thermal camera. A maximum flight time of 8 hours with a solar booster in low wind environments.

Car kits
Armored Car Fighting- Any car with 4mm steel armor placed on the inside of the car. Welded directly onto the frame it is for the most part not supposed to be removed. A rack of 40mm rockets is placed on the top of the car.

Armored Car Rescue Maintenance- Silt and ash filters, pintle hitchs for the front and rear, carbon air filters for the vents, basic water tight rubberized chalking, and 4mm steel plates and ballistic glass for the windows and floor. Field testing with cheap pepper spray for leaks and experimentation of various mounting techniques may be necessary.

Armored Car Personnel- Larger vehicles, removal of the backseats, use of enlarged tires, and remodeling of the trunks are suggested. 4mm steel plates for the windows, doors, and sides with small holes in the sides and front for small arm support. A large cut into the roof of the car for a simple armored turret.

Armored Vehicles
Mortar Carrier- A simple square half-track with one hatch for the mortar to fire out of and for personnel to enter the vehicle. The hatch can be half locked and fire can be done on the move.

Rocket Carrier- A simple six wheeled lightweight vehicle with a large semi-adjustable 120mm recoilless rifle. With three separate entrances the recoilless rifle is loaded from the breech.

Air Drop- A simple eight wheeled lightweight vehicle made for dropping from Heavy Delivery aircraft. Uses a Mortar-Gun for direct and indirect fire.

Air Vehicles
Ultralight Recon- A cheap canvas and wood aircraft capable of keeping pace with transport crafts. Without any armor beyond a weather resistant canvas and clear windows and the only defensive armament being a single fixed Light Machine Carbine. Simple to operate with only a simple camera system, radio, fuel gauge, speedometer, altimeter, and smoke screen. All landing procedures required speed and angle estimates using the altimeter's enlarged elevation bubble and speedometer which were crude at best.

Micro Defender Jet- A cheap fiberglass and aluminum aircraft with dual fixed Light Machine Carbine and five 40mm rockets. Keeping pace with most aircraft it uses it's speed to seek and destroy targets with missile weaponry or simply shooting down one of the large engines present in VTOL crafts. Costs for a fully equipped unit are around a full year's pay (25,310 USD).

Long Range Fighter- A cheaply armored prop plane capable of out-pacing nearly every VTOL in Atlas. Capable of carrying one large bunker buster, several missiles, two Light Machine Carbines and one Multi-role Support Gun.

Heavy Delivery- A heavily armored bomber capable of carrying more than most VTOLs, however requires a large runway or must air drop everything.

Naval Vehicles
Micro Submersible Boat- A two man submarine capable of delivering four side-mounted torpedoes or two large anti-ship missile.

Multi-role Patrol Boat- A five man patrol boat capable of using missile racks, recoilless rifles, and various heavy weapons.

Heavy Transport- A heavily armored transport vessel. Capable of delivering two patrol boats, three sub-boats, or a dozen land vehicles.

Trivia
-It's all based on communism and extreme civil rights protests.