Grimm Knight

"Wait, what did you see?...… Where?..... We need to leave. Now." Unknown Hunter, recovered from damaged scroll

Classification: Humanoid

Title: Grimm Knight

Threat Ranking: D-A

Appearance: Standing tall at roughly 7 feet on average, these Grimm appear like Humans wearing full plate armour. Hence their name. While they all share the same general features, each one has at least one defining attribute: They have a weapon growing in place of one of or both of their arms. Weapons have always been shown to be simple, with the most complicated being a flail, and no ranged Knight has ever been recorded.

Abilities: Heavy Armour (known to shrug of most projectiles), Adaptable (it is recommended to finish a fight quickly), Ingrown Weapon (can't take it if its attached)

Strengths: Their Heavy Armour allows them to shrug off most attacks, and they have been seen applying tactics when a fight drags on for too long.

Weaknesses: Not very fast and highly territorial, if you can get out of its territory it'll give up the chase. And it's weapon in Ingrown, making it's attack angles predictable and sloppy.

Notable Behavior: This Grimm is actually hostile to just about anything that enters it's territory, this includes other Grimm. Will remain in it's staked out area for the rest of it's life, fighting to the death rather than fleeing.