User blog comment:Winter Edition/Original Character Creating Guide/@comment-166.147.123.145-20140425192710

Name: Hellequin Black

Race: Human

Gender: Male

Eye Color: Purple

Ethnicity: French

Hair: Long, red and black "dreads" that resemble the hat of a jester.

Age: 17

Date of Birth: April 1st

Team: HAIL

Weapons: multiple red and black metal juggler's balls that connect to form a heavy-weighted chain whip or are thrown and sprout thorn-like spikes.

Weapon Name: Jokers Wild

Apparel: Green, tattered denim duster with the label "5150" on the back. Long black pants, gold buckle boots, straps over his chest that hold each JW ball (12 total).

History: Hellequin was born under royal reign by two servants. Because of his odd disposition, he was often called "fool" or "buffoon," much to his parents despise. Though they attempted to assure him he was perfectly normal, he often mocked those names, and acted in the same manner a royal fool should. He played elaborate pranks and spread all kinds of chaotic mischief throughout palace grounds. It was his way of finding vengeance.

However, as tragedy struck, Hellequin's parents were accused of the murder of the king's daughter, and thereby sentenced to death, althought Hellequin claimed witness to a dark figure committing the act, someone he knows now that is under Grimm. The young boy was cast out as a piriah, only at the age of 10. Hellequin didnt so much attend Signal as he was rescued by it, and was from then on trained day in and day out to be a huntsman.

He grew exceedingly, every waking hour used to convert his mindless, hare-brained pranks into elaborate, cunning fighting techniques. He was transferred to Beacon, and continues training with fool's tactics to individualize his role as a huntsman.

Personality: Unruly, unpredictable, sly. Hellequin rarely takes any situation seriously. He is often the first to make a snappy, one-line comeback rather than a meaningful statement. Not much is seen in the means of true human emotion, and it is presumed to be a coping mechanism for dealing with the depression of reality.

First Day: Hellequin spent his first day at Beacon painting 6's and 7's on the walls of the bathroom and trapping many classroom doors with paint balloons and buckets of flour and confetti.

Major Strengths: Funny, carefree, difficult to anger. In battle, he is quick, agile, and tactful.

Major Weaknesses: Doesn't know when a joke or prank seems to go too far, has no regard for the gravity of any subject. In battle, subtle as a glowing rock in a dark coal mine, and not very physically strong.

Aura and Semblance: Hellquin's Aura reacts differently than most others. It isnt strong enough even ad it is unlocked to be used as a blocking or other deflective field. Hellequin's Aura is nicknamed Lady Luck in that it shifts with incoming blows or dangers to give Hellequin a signal to evade. It is rare that it works, and sometimes when it does, it reacts to relatively harmless things like a nearby bug.

Hellequin's Semblance is duplication. He can create illusionary clones of himself to confuse and outwit opponents.....or play mindgame pranks on his juniors.

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