Blue Landric

Name: Blue Landric

Age: 20 years old

Gender: Male

Race: Human

Height: 6 feet (182.88 cm)

Weight: 160 pounds (72.57 kg)

Hair: Dark Brown

Eyes: Light brown

Appearance
Blue is is a young man with a tall, fit build. He possesses medium length, dark brown hair, which is kept neatly combed back, staying off his forehead. His eyes are a light brownish-green color, and are often described as being "tired". This slight lines under his eyes help contribute to this observation. Despite growing up in Atlas, his skin has a very light tan to it, likely from spending time outside traveling throughout Mistral with his team. His nose is small, and pointed up slightly. He sports very light stubble, especially around his chin and jawline. This can probably be attributed to long missions without a good chance to shave.

As for clothing, Blue's sense of fashion can be described as a mix of Atlas' and Mistral's distinct styles. His color scheme is made up of shades of blue (of course), gray, white, brown, and black. His primary piece of clothing is his cobalt blue, fur trimmed coat. The coat is long, reaching down past Blue's thigh, but not quite to his knees. it also has a large, flat lying collar. The collar, inner edges, and and tail edge of the coat are lined with grayish faux fur (by his own admittance). The sleeves have white rectangles which stretch from the shoulder, down to the mid forearm. The back of the coat is circled with a white band with pointed ends. Under his coat, he wears a simple gray v-neck shirt. On his lower half, Blue always wears a pair of long, black, jean-like pants (even in summer or hot weather, its one of his things). He also wears a pair of brown dressy shoes, which have a pointed tongue, and white undersides and straps.

As for accessories, Blue wears a few. Some of them are practical, others are mostly for show. The practical ones include two bandoliers, one across his chest coming from his right shoulder, and another wrapped around his left thigh. Both of these bandoliers are used to hold ammo for his weapon. Speaking of his weapon, he also has a large holster for his weapon on his back, which connects to the chest bandolier he wears. His last few accessories include a brown, wooden bangle he wears on his left wrist, a sliver pin he wears on the right lapel of his coat, and a pair of black rimmed glasses, which he needs to see much of anything, as he is quite near sighted.

Personality
Blue's personality can be well summed up by the color he represents. He's calm and laid back.....pretty much to the point of being lazy. Blue likes to kick back and go with the flow, letting his team mates and friends do most of the decision making and heavy lifting. If he can get out of doing hard work, he will. He also tends to be somewhat spacey, forgetting objectives or tasks if they're not drilled into him. Its not uncommon for Blue to wander off and get lost because he lost focus of what he was doing or got disinterested. Because he's very often so calm and quiet, Blue can come off as reserved or unfriendly. However, he is a kind, friendly, if slightly odd, person to those who take the time to talk to him and get to know him.

His less desirable traits are tempered by his passion for knowledge (particularly of cultures, natural wonders, etc.), his sense of humor, and his supportive nature. Blue loves to travel and experience new things. He moved from Atlas to Mistral partly to experience its rich culture and learn about its people. He also loves learning about nature and the world of Remnant itself. He's also more than happy to give an earful to anyone who asks about a topic he loves. Blue has a dry, but awkwardly funny sense of humor. In and out of battle, he will occasionally make quippy comments. He also has the tendency to find himself in humorous situations, usually due to his wandering and spacey nature. However, his best trait is arguably his very supportive nature. If a friend is feeling down, if the teams having a rough time, you can count on Blue to be there with words of wisdom and comfort. In this way, he does his small part to keep his team working at their best.

Weapon, Abilities, and Skills
Weapon Name:

Gungnir (yay! gun puns!)

Range Form:

Gungnir's ranged form is a blue and gray sniper rifle. This is the form that Blue most often carries his weapon in, as it fits in its holster best this way and makes it easier to transport. The rifle form has a hollow end stock, a blue chamber and central stock, mounted with a small black scope, as well as a long gray barrel. At the half way mark on the barrel, there is a black rectangle, on either side of which is a long blade. these fit into Gungnir's melee form, but help somewhat with aim. In this form, Gungnir uses sniper rifle ammunition which Blue keeps on himself, as well as the occasional Ice Dust round for when things get hairy.

Melee Form:

Blue's preferred form is definitely Gungnir's melee form. The sniper rifle transforms into a long spear, just as it's namesake implies. The hollow end stock folds out into a long handle, the scope collapse somewhat, the trigger shifts back closer to the back handle, and the bladed rectangle attachment slides forward to the end of the barrel. The two blades come together at the end of the barrel, creating the spear head. In this form, Blue can use his training in spear and staff combat to defend from enemy attacks, and control the battlefield with wide, sweeping strikes. Also, if he were to pull the trigger in this form, the end of his spear would fire of instead of a bullet. The end of the spear is on a tether, meaning that his spear can also become a harpoon for long range strikes and for grappling, should he need it.

Aura: Blue's aura takes the form of a cobalt blue color, similar to his coat. Blue uses his aura just like any other huntsman or huntress, to deflect damage and heal minor wounds. Blue does not have a huge amount of aura, thus he tends to be conservative with its use, patiently waiting for the best opportunity to put it to work.

Semblance:

Blue's semblance is called Future Sight. A very intriguing ability, it allows Blue to gain brief visions of the most probable future. He can only see, at current maximum, about 30 seconds into the future. He also must focus in order to use his ability, and this typically takes the form of him shutting his eyes and concentrating his aura. The less focus or aura he has, the less clear the vision will be. Using this ability, Blue can see what enemy combatants will do in the near future, and thus plan a counter attack. This ability is especially helpful when he uses his weapon's rifle form, as he can stay at a distance, focus his aura, and predict exactly where an enemy will be for a clean shot. He can also organize and inform his team mates, helping them all stay ahead of their opponents, be they Grimm or otherwise. However, his semblance certainly has it's weaknesses. Focus is always required, so using it in a heated melee encounter is difficult. And, while he can see the future, it doesn't mean he can immediately change it. Blue has to take action in order to change his vision. If Blue can't react to an attack or event quick enough, he can still take a hit. This is especially true if he's running low on energy or fighting a quick and agile opponent.

Fighting Style:

If you had to use one word to describe Blue's fighting style, it would likely be "precise". From using his sniper rifle to take precise shots, to using his spear for quick, accurate strikes, Blue fights with precision. He doesn't waste a move, which could be a nod to his laid back personality, but more likely it is so he can make the best use of his aura and energy. By being conservative with his aura, he can decide whether he would prefer to use it for a direct attack, or to back off and use his semblance to tip things in his favor. Also, by not wasting his energy, Blue can outlast an opponent, letting them get tired and then striking a powerful blow when their guard is weakened.

Background
Blue was born and raised in the Kingdom of Atlas. He lived with his mother, a secretary for the Schnee Dust Company, and his father, an engineer and operator for Atlas' Cross Continental Transmit System Tower. Blue was raised in relative comfort, surrounded with upper class amenities and the technological wonders of Atlas. However, Blue's appreciation and interest for these things quickly faded as he got older. Where many others saw innovation and a bright future, he saw cold machines, and an even colder society. In a culture where government, military, and education are all wrapped up together as one, there is very little in the way of diversity or excitement. Blue found comfort though in the tales and stories of other kingdoms. He read books about them, saw news about them, and desperately wanted to go and see them in person. However, people from Atlas seemed to rarely leave their home kingdom, and his parents were certainly skeptical of his dream. However, there was one path that Blue knew could definitely take him out of Atlas, and into the world. He could become a huntsman.

So, with much pleading and prodding, Blue convinced his parents to let him enroll in the huntsman's academy in Atlas. If Blue had known how much work they were going to put him through though, he may have considered another line of work. With Atlas being a military minded kingdom, Blue's education was filled with rigorous demands for studying, discipline, and hard work. Blue was not a fan. With some grim encouragement to succeed from his parents, some time spent in the library, and only some occasional copying of his friends homework, he made it through primary combat school with some fine grades. Blue's happiness was quickly squelched however, when his parents demanded that he apply to one of the four main combat schools, in order to further his education. Of course, the pressure was on to apply and join the ranks of Atlas Academy. Blue shuttered at the idea of four more years of even more rigorous training, all the while still having to stay in Atlas. He also knew that if he succeeded, he would face significant pressure to join the Atlas military, an idea he was very much opposed to.

Not sure how to go about things, Blue contemplated his choices. He thought and thought, but his situation didn't seem to get any brighter. Finally, Blue had an idea. He gathered together applications for the four main schools, placed them all in front of him, and made a promise to himself. He would have to make a decision now, for better or worse. With that promise made, Blue thought back to his childhood. Why he wanted to become a huntsman, why he wanted to leave Atlas, what did he always want to do? Finally, Blue decided. He would through caution to the wind, and go as far away as possible. To the kingdom renowned for its beauty, culture, art, and so much more. He would go to Mistral. He would go to Haven Academy.

(Im definitely looking to add more in the future, but this is what ive got for now. I have an idea of where I want to go with things, but im also open to suggestions or anything interesting that I run into here on the wiki)

Trivia

 * Blue is the English word for the primary color that is between violet and green in the visible light spectrum.
 * Landric is a Germanic surname meaning "Land Ruler/King".
 * Blue is based on the Norse god, Odin.
 * Odin is often described as wearing a blue coat or cloak.
 * Odin wielded a spear named Gungnir as his primary weapon.
 * He is also known to be an avid traveler and seeker of knowledge and wisdom.
 * One of Odin's most well known traits is his association with divination, or the ability to predict the future. He is also known for practicing Seidr, the mystical practice of seeing and altering destiny through the strings of fate. This is reflected heavily in Blue's ability to see and alter the future.