User blog:Xanneer/A change in semblance.

Ok, since I am an impatient SOB and Amet isn't responding, I turn to you guys.

So I decided to re-think Yin Ying's semblance. Teleportation, while cool, I admit is kinda generic. I decided to make one based around the Yin and Yang, seeing as how Yin kinda has a theme based on it, speciffically on how Yin and Yang represent Soft power and Hard power or the negative and positive respectively. I have two different semblance ideas for either concept.

The first one, based on Soft power and Hard power (sorta, Soft and Hard are real martial art terms, but the semblance has practically zero relation), allows Yin to alter the density (is that the right word?) of her body. The Yin part or soft power allows her make her body really malleable, like a slug sorta. Her body becomes more flexible and acts as though she were made of jelly. It would allow her to survive the impact of a boulder or squeeze into tight spaces (boulder surival tentative). The Yang part or hard power would allow Yin to make her body as solid and strong like a rock. It would allow her to deliver stronger punches and kicks and be able to better endure hits from an enemy. And going off of body toughness (and ignoring aura), Soft body would make her resistant to blunt weapons, but weak to sharp weapons, and hard body would make her resistant to sharp weapons, but weak to blunt. A tentative aspect is whether the change in body toughness would also alter her weight.

The second is based on Negative and Positive, specifically her emotions and possibly the emotions of those around her. The semblance would draw on the negative and positive energy from emotions and give Yin different abilities depending on which energy she is using. Negative would give her extra strength and power, while Positive would make her faster, have much stronger healing abilities or restore her stamina, and make her more resiliant to attacks.

Of course these two can overlap and perhaps I could combine them. Also, these are kinda works-in-progress, so I am still fine-tuning the specifics.