Silke Vermilion

Appearance
Silke has icy light blue hair, pulled back into a ponytail. She has one golden eye, and one glassy eye with scar marks underneath it, but she wears a contact over it so it appears gold as well. She wears a white wrap that covers her shoulder, and part of her neck. On the wrap there is a clock symbol with three different sized arrows going in different directions. She also wears a raspberry baggy shirt, with sleeves that stop at the forearms. She also wears light blue pants, with iron boots that go up to her calf. She also wears goggles on top of her head. She also has two cow ears on top of her head, as well as two horns. She wears a belt with assorted vials of Dust powder.

Personality
Silke is extremely calm. She seems to be very serene, and peaceful with herself. However, she can be very flamboyant and confident in what she does. She tends to be very broad-minded and accepting, no matter what their skin tone, or species is. She can be very creative and decisive, but she tends to make very poor decisions, but she is very persuasive and justifies her decisions with ease. She can be very intuitive and secretive, but is calm enough that no one suspects her of anything. She can be very inventive and creative, coming up with ideas quickly and creatively. She has an intense love of the arts, and loves to paint. Silke is also very polite, but she rarely makes eye contact with others, and her body language can seem rather rude.

Backstory
When Silke was born, she was given the name Silke, as her parents did not know what to call her. She was born to two older sisters, who soon left the house and then she was left alone. One day, she was playing outside when an Ursa attacked her, and clawed her eye, blinding that eye and leaving scars. The poor Faunus girl was left blinded in the forest, and scared. Her parents went to look for her, but they never found her. Instead, a young cow walked up to her and nudged her, then began to lead her away to safety. She trust the cow, and as he led her away, she met a blacksmith who noticed her bare feet, and gave her iron boots to wear, which she gladly accepted. The blacksmith gave her a new name; Ringer, which she also gladly accepted. The boots secretly had Dust compartments to change the temperature of the boots for combat. Silke was then given two of the horns that he found in the forest, hollowing out the horns and making Dust compartments, and then putting them on a headband for her to wear and use in combat, if she ever needed it.

After spending a few years with the kind hearted blacksmith, Silke left until she made it to Vale, where the cow left her, much to her dismay, hoping to see her pet cattle again. From there, a hunter took her in, and then he showed her Beacon. Silke then asked him if she'd let him enroll, which he said yes. The hunter also gave her special training with the Dust she had been given, and some combat training. Silke thanked him for his kindness, and then moved out and made her way to Beacon. Silke was also then given a belt for Dust, since he knew that she would be needing it.

Combat and Abilities
Silke is an extremely acrobatic fighter. She uses martial arts and other techniques in her fighting style. Silke is extremely reflexive, and acts on instinct most of the time. She is agile and quick, but runs out of breath rather easily. She also uses Dust as a combative weapon, as well as Aura, in similarity to Glynda. Her semblance is the ability to

Weapon
Her first and main weapon is her iron boots, that she has named Ferrum Ocreis, meaning "iron boots" in Latin. Her second weapon are her horns that are utilized with Dust. Ferrum Ocreis are grey boots that are constructed out of iron. On the outside, there are tiny holes that are shaped for the use of Dust, and it can be utilized to increase or decrease the exterior temperature for combat, or it can be used to fire Dust explosions, or bullet-like projectiles.