RWBY: Shadows at Dawn

"RWBY: Shadows at Dawn" is an upcoming RPG created by Forrestib. In it the players will play as first-years at Beacon on the same year team RWBY was formed. The players will take quests from the mission board and work alongside many of the OCs from teams DYRE and WLFE to uncover threats to the very world itself.

Character Creation
Here you will find a guide to create starter characters for "RWBY: Shadows at Dawn"

Name
First you should select a name for your character.

Alignment
After that comes Alignment. There are eight to choose from. You are free to have your character change alignments over time, just make it make sense.

Huntsmen:

This is the group that wants to protect humanity at all costs. Ruby Rose falls into this category.

White Fang:

This is the group that wants to protect Faunus from humanity at all costs. Most of the characters in this group will be part of the White Fang organization. Others may just hate humanity.

SDC:

This is the group that have some financial stake in, or reliance on, the Schnee family and its empire. They will protect the profits of the Schnee Dust Company with every action they take because their lifestyles, or lives, depend on it.

Echo  Council:

This is the group of characters that have been recruited by the Echo Assassin Council. They take orders without question.

Criminal:

This is the group of characters that has some connection to, or background from, the criminal underworld of Vale. They will know all the biggest players and what to avoid to not get in trouble. They will also be recognized by some and probably attacked for things they've done for their boss or gang.

Mercenary:

This is the group for all those out there who love money.

Civilian:

This is the group for anyone who isn't extreme enough to fit in any of the other groups. Most characters should go in this group.

Grimm:

This is the group that has the endgame goal of the destruction of all life on Remnant. To start with this alignment will cost a 6 Power Point penalty.

Power Points (PP)
Power Points are your currency during character construction. A first-year Beacon student will start with 32 PP to spend as they wish and build their own unique character.

Semblances
Semblances come next. These cost 8 PP each and you can have a maximum of two. There are eight choices.

Speed:

This is Ruby's Semblance. It allows rapid movement beyond normal human limits.

Polarity:

This is Pyrrha's Semblance. Polarity lets you manipulate the magnetic fields in the area to telekinetically influnce metal objects.

Glyphs:

This is Weiss and Glynda's Semblance. It allows you to activate Dust and project its energy to produce effects remotely.

Aura:

This is Jaune's Semblance. It is a passive Semblance that increases your maximum Aura from 120 to 180. It also increases your Aura regeneration rate from 6 per turn to 12 per turn.

Shadow:

This is Blake's Semblance. It allows for short bursts of speed beyond that of light itself. The effect is that for a limited amount of time you are able to coexist in two places at once.

Burn:

This is Yang and Cinder's Semblance. It allows for the manipulation and creation of heat and fire. This Semblance can activate on its own with extreme emotional states.

Charge:

This is Adam's Semblance. It allows you to do "charge" your attacks over time during combat. If you charge for X number of turns, the damage you deal will be "standard damage times X".

Youth:

The primary perk of this passive Semblance is to render the character functionaly ageless and unaging. Secondary abilities include an increased healing factor.

Species
To be any species other than human costs 8 PP. You can obviously only be one species (no android vampires). There are eight options.

Cat-type Faunus:

This is what Blake is. This species comes with increased agility and speed, increased dexterity and stamina, night vision, superior hearing and sense of smell.

Monkey-type Faunus:

This is what Sun is. This species comes with increased agility, dexterity, night vision, and a prehensile tail.

Bull-type Faunus:

This is what Adam is. This species comes with increased durability, increased strength, and horns.

Rabbit-type Faunus:

This is what Velvet is. This species comes with increased agility and speed, increased awareness and stamina, improved hearing, and massively increased jumping height.

Vampire:

This is what Fu McGinnis is. It comes with increased agility and dexterity, increased stamina, gliding membranes attached to the arms and torso, massively improved hearing, Sonar capability, and fangs.

Werewolf:

This species transforms into an Alpha Beowolf every night from midnight to 6 AM. In order to keep up with the energy spent on this the human form must eat extreme amounts of fat and protein every day. This species comes with a massively improved healing factor.

Android:

This is what Penny is. If you want to play an android there will be a 16 PP penalty. If you decide to play an android please discuss with your GM about the design and capabilities.

Other:

Want to play a squid Faunus? talk with your GM.

Specialty Knowledge
Some people have special information that allows them to do certain things.

Dust Design:

This will cost 6 PP. It will allow you to make complex Dust-based machinisms like Myrtenaster. This is recommended for anyone with Glyphs as their Semblance.

Foldable Frame Technology:

This will cost 3 PP. It will allow you to build complex tranforming weapons like Crescent Rose or Magnhild.

History of Remnant:

This will cost 4 PP. It will give your character extensive knowledge of the history and culture of all Remnant.

Vehicle Engineering:

This will cost  4 PP. It will allow you to repair and design vehicles of all kinds.