User blog comment:Winter Edition/Original Character Creating Guide/@comment-162.201.66.200-20140422054319/@comment-162.201.66.200-20140424033927

Edits (changes and additions are shown only, the rest stay the same until further edits):

Weapons: M4A1 is either attached with a masterkey or bayonet and has extended dual mags. When the bayonet isn't on his gun, it's holstered in his vest. His secondary loadout is a backup and is stored in his room just in case he'll need it.

Aura and Semblance: None

Apparel: Tan military boots, knee and elbow pads, military gloves, and tactical vest with an American flag; multicam cargo pants, tactical pullover hoodie, and baseball cap; hoodie sleeves are not pulled up, but sometimes are.

Abilities: Will resort to improvision when necessary. Has high stamina and decent in dodging attacks. Is trained in first-aid thanks to his mom.

Flaws: Mitchell will emotionally breakdown when stressed out beyond his capacity. Since his Aura isn't unlocked yet, one wrong move can seriously injure or kill him. He is not really good at science and has a tendency to slack off with schoolwork. Is morally conflicted sometimes.