Amber Alcool

History
Amber always was an attractive child. She'd been on the cover of more than one product for Faunus girls. She had a steady childhood with loving parents. But even though her advertising contracts pulled in a lot of money, her family, with only two breadwinners and four other mouths to feed, struggled for money. As she grew older, other Faunus and even humans approached her with propositions above and beyond advertising, which led to more than one swift kick to the groin. As more humans began approaching or even bullying her, pulling on her ears or worse, she went to a Hunter and paid to have her Aura unlocked.

Amber joined the White Fang to try and meet Faunus boys, and instead found herself in the midst of a solution to a problem she hadn't been willing to face. The humans that bullied her were part of something bigger. It wasn't just her getting bullied, it was part of a much bigger net of discrimination!

At 16, Amber's family went underground, joining the White Fang full time. At 16, Amber realized that she could be very useful to the White Fang. She began stalking the wealthy areas of town, using her looks to distract and abduct rich humans for ransom without their even knowing it. On one of her Jaunts, she realized that when she got close to a human and touched them, especially on the face or elsewhere, they were disoriented, far too far gone to find her out...until it was far too late. She slowly realized that this was her Semblance, and that it didn't work as well against people with their Auras activated. She spent two years seducing and kidnapping mid-to-low level targets, and the only name that the authorities ever got was her codename, Minx.

Two years into this, she was asked to join a team for special assignments, composed of some of the White Fang's most trusted operatives in Vacuo. The pay was much better than her current one, and she agreed happily, hoping that she wouldn't have to seduce old rich humans as often.

So far, she's happy as anything with her new job.

Appearance
Amber is a short, sweet, curvy Faunus with cute mink ears. Humans seem to find this combination attractive. Her hair is lush and brown, falling down to her waist. She's only 5'4, but walks on three inch heels that make her look taller. She is sleek and trim, with enough muscles to make a vicious right hook, but not so much that you'd know it.

Clothing
Amber's clothing fits her role perfectly. She wears a skintight brown bodysuit that complements her ears and skin tone, and leaves little to the imagination. Her hair is often left to swing around freely, but she ties it back if expecting a fight. She wears appealing makeup, but few other accessories. When not working, she prefers concealing clothing like long gowns or dresses, much to the disappointment of some of her male colleagues.

Weapons
Amber's weapons are twin hooked daggers, which she amplifies with electric dust. This makes them good for silent, sudden takedowns. The daggers hang from chains on her wrists, and can be used as grapples to swing on or to whip at enemies. Her skinsuit also is rigged with dust, that she can use to change the outfit into something less restrictive, or use the super-flexible material to bind her enemy's hands and feet. She'll do that, then get nice and close, the best to activate her semblance.

Amber also carries in her handbag a gun that she calls Broken Heart. Broken Heart is a multipurpose gun that goes from a pistol to a sniper rifle. It has a Bayonet on the stock.

Effect
Touching an enemy, bare skin to bare skin, can numb or dull a person's senses, or grant Amber some level of control over the touched person. Level of control is dictated by how much skin was in contact, and how long contact was held. It can range from simple willingness to go along with an innocent suggestion, to obeying orders without question.

Limitations
Tempting allure can only be used on people Amber has touched physically, skin to skin. Armor will block the semblance. The more skin, the better.

Shocks, such as getting cold water dropped on, or anything that would disrupt a romantic mood, will also disrupt the semblance.

Once established, control is limited by time and by treatment. Getting kicked or attacked by Amber will break the control, as well as being attacked by known friends of hers. Getting tied up doesn't disrupt control...IF done within the confines of a game. The maximum her Semblance has been known to maintain control was three hours, and that was after an hour of hand holding, followed by a much more intimate embrace.

Works better on people who find Amber physically attractive. (In other words, works better on men than women, unless they're lesbian). Will work on those that don't, but takes much longer and is much more difficult to establish and maintain control.

Stronger willed individuals can resist, even after being controlled completely.

Her semblance takes time and effort to use, and can use up aura if pressed too hard.

Weaknesses
Amber does not last long in actual combat. If she's found out, she often must resort to fleeing or to teammates.

Below average aura makes her flimsy, and limits how much she can use her semblance.

A minimum of combat training makes her even more vulnerable, and a strong willed enemy can potentially knock her out before her Semblance can take effect.

Strengths
Amber is very subtle, capable of working in many different scenarios.

She's an expert at manipulation and subterfuge, even without her Semblance.

Her experience with humans gives her far more applicable knowledge on how the male mind works. She is the anti-pimp.

She's very athletic and acrobatic, due to her using gymnastics to keep in shape. She's very flexible.