Guire Euria

Appearance:
Guire is tall and slender, not being a powerhouse, but having an athletic body from all the years of being a Hunter. His hair is somewhat spiky, reaching down to his neck, and has a color similar to sand. He’s noted be a handsome fellow but doesn't care to admit it. He has a fair skin tone, with dark green eyes sticking out from his attire and appearance. On the right side of his head, there rests a kitsune mask, a memento from his passed mother.

His top attire consists of a short-sleeved dark blue kung-fu shirt, with black and white trimmings, under a tan open duffle jacket, both having green, cyan, and sky blue markings on them, each a different type of woven Dust. In the timeskip between Vols. 3 and 4, he adds a brilliant blue and green scarf around his neck. His bottom attire is made of baggy black pants and steel-tipped black shoes, with their soles padded to keep his footsteps quiet. His Aura is the color of a dark beige, like wet sand, which manifests itself in the form of water.

Personality:
Guire is a calm and down-to-Earth person. While he’s not the one to usually start a conversation, he is kind and friendly to all he meets. Not one to try and hold long grudges, he often tries to understand the people he talks to. He's a thinker and philosopher, often wondering about the different paths of life. Combined with his habits of drifting off in his own mind and his occasional absent-minded tendencies, Guire often comes across as an airhead. Not a violent person, he tries to end conflicts peacefully, but will fight when he feels the need to.

In battle, he's quiet and generally a peaceful presence to others. Like his Aura, Guire has a flowing combat style and keen eye on others, trying to make sure all are safe. In the terms of killing, Guire has a general rule of only killing those who deserve it, such as bandits or murderers. With Grimm, he makes sure all die, no matter what. Guire prefers to work alone, however, as he's convinced he's bad luck and any who are around him will pass.

While he’s kind to all and gives off a happy-go-lucky vibe, Guire has become nothing but an empty shell of his former self. With loss after loss, he's grown apathetic to the world and has given up on finding his way out of his internal slump. Still holding those who passed dear to his heart, he's lost his own ambition, merely doing it to honor the dead. The bonds he made only led to more memorials and brought him deeper in his sold loathing. With everyone he’s cared for having died or abandoning him, Guire has lost his self esteem and confidence, feeling that he's unlovable and only leads to death for others.

Background:
Guire’s life was not a joyous one, to put it simply. The boy was an only child, born to a married couple of Huntsmen in Mistral, who died in the line of duty when he was nine. All he has to remember them by is his kitsune mask, made for him by his late mother. Soon after, he immigrated to Vale to live with his godparents, close family friends of his parents’. The boy spent his first three months in Vale mourning for their deaths, staying inside at his new home. His new guardians tried to help him, the boy slowly recovered, through his newly family and their kid, who was also his age.He used them to propel him forward and not let his parents’ deaths be in vain.

Entering the life of a Huntsmen to honor their sacrifice, he enrolled in Signal Academy. There, he passed his classes with flying colors, getting the skills to fight and save those from fates such as his. During his time there, he designed his weapon, two shuriken named Fuar, though he would soon be making more. In addition, he began to weave Dust, embedding it in his upper body clothing. After Signal, he aimed his eyes on going to Beacon Academy, wanting the best education possible to achieve his goals. He was accepted into the prestigious school, where he meet his teammates, one being his god-brother. And with this, Guire felt peace, thinking that he would have lifelong friends, that would help him through anything.

But, life had other plans. Near the end of their first year, a simple extermination mission for a village had gone horribly wrong, a sudden surge of Grimm and bandits overwhelming the team. They managed to escape, along with most of the villagers, but a teammate being killed as the price, who was Guire’s god-brother. His death had the young man disowned and cast aside from the family who had helped him. And that had sent him into a downward spiral, his teammates barely dragging him out of it, telling him that killing himself wasn't going to make anything better. So, Guire crafted another shuriken, in remembrance of his passed sibling. In his second year, he and his team had started doing some digging into a relatively small cult, at the request of one of his teammates. This eventually led to their death, the organization finding and executing the girl, who just wanted justice. And that's when everything went red. Red, with the screams of pain, anger, and suffering. When he had awoken, Guire was in a hospital bed, hooked up to multiple devices and aching all over.

He later learned that he and his final teammate, his leader, had fought against them all, barely making it out alive, due to some miraculous interventions of some other band of Huntsmen, who were also investigating the cult and he had been in a weeklong comatose state, beside of his wounds and Aura exhaustion. Upon hearing that his leader had exited the hospital a few days ago, Guire immediately asked to be discharged. Thanks to his potent Aura and his body just needing his brain to be active, he was let out after a couple days of needed recovery. He spent days looking around for his leader, only to get a call from their parents, both angry and distressed. While he was primarily being cursed and yelled at, he learned that his leader, Guire's final teammate, had committed suicide, unable to take the shame of losing two teammates and having another in critical care.

And so, Guire just cried. Cried and after a few minutes, sucked it up. Because crying wouldn't get them back. Crying only attracted Grimm. And so, he made two more shuriken and cleaned up his dorm. Guire went on to do what he was always told, honor those who had fallen. He had spent the rest of his second and most of his third year doing that. No more will of his own, Guire continued his training and development of his outer body, while his inner soul slowly weared away. No emotion, no drive, nothing.

That continued until his fourth year, where an interesting meeting would change his life.

Abilities
A fourth year student, Guire is immensely skilled in battle. A natural acrobat and athlete, he is able to dodge attacks easily and react with his own. In battle, he retains his calm and collected demeanor, analyzing the battlefield carefully, while he fights in a graceful and elegant style.

Fuar
Guire’s primary weapon in the form of five robotic shuriken. Stored within his jacket, the weapons orbit around his body and are controlled by his thoughts. They can go a distance of 15 meters from him before they are out of his control. The shuriken are extremely sharp and durable, also being Dust infused. They're extremely good in all ranges of combat but are best used in the mid. Guire can also wield them as melee weapons, for close range fights. The amount infused within is abundant, being able to be used many times in a long fight.

Dust Types:

 * Water: Creates blades of water around the edges of the shuriken, extending its range tremendously.
 * Fire: Causes the shuriken to be infused with flames, causing a fiery explosion on contact with anything. Blades of fire can also be created on their edges.
 * Wind: The shuriken become lighter, traveling faster, while blades of condensed air are formed around them. For AOE purposes, the shuriken make a large tornado upon their traveling.
 * Ice: Blades of ice are created along the edges of the shuriken, extending its range. Guire can also make the shuriken cause an explosion of cold and frost upon contact with anything.
 * Electricity: Covers the shuriken in electricity, as well as creating blades around it to increase its range. Guire can also have electricity emit from the weapons.

Díleann
Guire’s secondary weapon as his entire upper clothing, that is infused with Water, Wind, and Ice Dust. With it, Guire manipulates the elements to attack his foes and protect his allies. He's very skilled with his elemental manipulation and control, his best being with Water Dust. He can infuse them in physical combat, create Dust constructs, or shoot energy attacks with the Dust. The amount of Dust infused is incredibly immense, able to last a long time, as he's very experienced with the materials.

Aura
Guire’s Aura is potent and large for an assassin, not as large as a tank or so, being able to take quite the amount of hits. He wields immense skill with his Aura, able to utilize it in both defensive and offensive purposes.

Semblance: Dejection
Guire's Semblance is a multi purpose ability, which generates an energy forcefield around him or from his shuriken. Emitting in a maximum radius of 5 meters from the origin spot, the forcefield has a strong impact force upon collision with anything, including Guire, when not emitted from him. Dejection can be used in several ways, such as performing a sneak attack on or separating a group of enemies, blocking attacks, giving Guire breathing room, or even ricocheting his shuriken. Guire can use his Semblance four times, before he has to recharge it for about a minute and thirty seconds, in order to use Dejection again. In his years of experimentation with Dejection, Guire has been able to infuse his forcefields with Dust, allowing him to increase the range of it to 10 meters. Fighting Style
 * Ice: Gives the forcefield a chilling touch and has sharp ice shards around it to potentially cut up hit targets.
 * Wind: The forcefield gains a stronger and more forceful barrier.
 * Fire: Flames engulf the field, harshly burning whatever it touches.
 * Electric: Electrifies the forcefield, brutally shocking and potentially paralyzing its victims.
 * Water: Water forms around the field, allowing it to be manipulated into different weapons or constructs.

Guire fights with precision, agility, and grace. His usage of the elements provides him with another method of delivering pain to his enemies, also giving him a defensive approach. His versatile Semblance grants him both offensive and defensive uses, whether through forcing opponents or attacks away from him or sneak attacking those who he gets the drop on. While he's primarily a ranged fighter, often throwing out his shuriken or Dust attacks, he can give a strong close range fight, whether through his Dust or his own melee skills or holding onto his shuriken.

Etymology:

 * Guire is Irish for the color beige.
 * Euria is a Barque name for rain.
 * Fuar is an Irish word for “cold”, referencing the Ice Dust used.
 * Díleann is the Irish word for Deluge, which means a great flood, referencing his clothing’s Water Dust.
 * His alias, Cloudburst, means a sudden and heavy rainfall.

Trivia

 * Guire is very skilled at playing string instruments, his speciality being the koto.
 * While he doesn't show it, Guire has a massive love of sweet foods and candies.
 * His kitsune mask is made of synthetic materials, making it extremely durable, able to take being stepped on by a Goliath.
 * Like his passed mother, Guire is a skilled craftsmen, but lacks the drive to practice so.
 * Guire was inspired by the Pokemon, Greninja, taking in physical aspects and skills. His attire and abilities are inspired by Yang Lee of Street Fighter.