Muri Cordovan

Muri Cordovan is an original character created by WeissSchnee. She alludes to the Wheel of Fortune tarot card of the Major Arcana.

Appearance
Muri is a short young woman with a thin build and small bust. She has shoulder length brown hair, large brown eyes and light brown skin.

While Muri attended Beacon, she wore the standard female student uniform with ankle socks. Her outfit for the dance was a simple sleeveless knee length green dress with a brown ribbon tied into a bow around her waist and a pair of brown flats.

Muri's combat gear is light and unrestrictive, perfect for a sniper, and allows her to move effortlessly from vantage point to vantage point and across battlefields. Her combat gear consists of:

- A light green short sleeve hood that is quilted and grey on the inside and clips onto her top with two round grey clasps.

- Light green elbow length finger less gloves and lightweight grey wrist armor with two brown straps to keep it in place.

- A dark green top with thin shoulder straps

- Dark green tights and two brown belts with a large grey buckle keeping them in place that is embossed with her personal symbol. There are two ammo pouches on either side of the second belt that rest on her hips.

- Brown knee high boots

Personality
Muri is, for the most part, a shy and reserved girl. She hates being the center of attention, and when she becomes very nervous, two things nearly always happen. The first is that she develops a stammer, and the second is that she begins to ramble. These things make talking to people Muri is unfamiliar with, expressing an idea or an opinion, or explaining something to one or a group of people very difficult for her. To that end, Muri always tries to blend into a crowd and not stand out in any way to save herself the embarrassment her social awkwardness might bring her.

Muri has a deep love for her family, and this is where the sensitive and compassionate side of her personality really shines. Muri is the gentlest soul in her family, and this often leads her to being the caretaker for her siblings and parents, not because the rest of her family don't care about each other, but because their warrior/ soldier mindsets make it difficult for them to express tenderness and compassion. These are things that come naturally to Muri and make her the go to person when anyone needs a shoulder to cry on or someone to sit and listen without judgement.

Muri has a strong work ethic. She works hard at whatever she does, especially so when learning something new or when working on something she struggles with. This dedication to accomplishing her goals can also take it's toll on Muri, however. She can become so fixated on achieving or learning something that she overworks herself and becomes physically and mentally exhausted. Her family and team mates often joke that Muri spends so much time caring for others that she forgets to put aside any time or love for herself.

Biography/ History
Muri was born as the sixth child of the Cordovan family, natives of Vacuo with a proud history of being Huntsman and Huntresses.

Muri and her family moved from Vacuo to Vale when she was three years old, her parents believing that their children would receive a better education at Signal and Beacon Academies than they would at Shade or any other combat school in their native kingdom.

Despite the fact that, for generations, every member of the Cordovan family had been a Huntsman or Huntress, Muri had no desire to uphold the tradition. The young girl wanted nothing more than to open a coffee shop in Vale or in her native Vacuo. She would spend hours playing shop with her dolls and scribbling pictures of what her shop would look like.

However, after the death of her sister Alani, Muri was. . . encouraged, by her parents to put aside this dream and take up her sister's instead. Muri was closest to Alani of all her siblings, and not wanting to make her parents even more upset or distressed, she eventually agreed. The young girl packed away her dolls and drawings and started training with her parents and brothers and sisters in preparation for attending Signal Academy.

Muri was accepted for study at Signal Academy, more so for her last name she assumed than her combat skills which were still sub par. Muri excelled in all of her other studies, but continued to struggle with combat training. Knowing that her name and good grades wouldn't get her into Beacon, Muri began training by herself during any time off she had. Slowly but surely, Muri improved and after four years, she'd improved enough to graduate Signal and was accepted for study at Beacon Academy after passing the entrance exam.

Much to Muri's surprise, she was made the leader of her team after initiation. She even went to Professor Ozpin after the ceremony and told him that she didn't feel as though she would make a good leader and would only end up letting her team down. The headmaster smiled before telling her that the evidence that she WOULD in fact make a good leader was the fact she was more worried about letting her team down than failing herself. He also added that those like her who have leadership thrust upon them and take up the mantle because they must often find to their own surprise that they wear it well.

After that day, Muri didn't second guess herself anymore. She worked hard, learning to rely on her team mates and eventually becoming close friends with them. Her team became quite an effective unit, Muri and her partner making it to the doubles round of the Vytal Festival tournament before being eliminated. Muri and her team mates were at Beacon during the events of the Fall of Beacon. They fought Grimm, White Fang and Atlas robots until the evacuation.

After the evacuation, Muri's parents decided they were moving back to Vacuo and insisted she go with them. To their surprise, Muri refused, telling them that her team needed her and that she was staying in Vale with them. This was only partly true. She was staying with her team, but they weren't staying in Vale. They'd in fact decided to head to Mistral with some other students to find the people responsible for the attack and bring them to justice.

Abilities and Powers
Weapon: Muri's weapon is a Tri-Form Gun Sword (TFGS) called Betiko Aurrera. There are three forms of the weapon besides it's inactive/ sheathed form. The first and most commonly used form is a sniper rifle that uses a variety of Dust element .50 cal rounds. The second form is a shotgun capable of firing six Dust bullets before needing to be reloaded. The third form is a long sword. The sword can be augmented with different elements of Dust by inserting elemental charges into the handle.

Abilities: Muri's most impressive combat abilities are her speed and agility. Given her primary role as a sniper, Muri trained in both parkour and free running to enable herself to get from vantage point to vantage point with both speed and ease. This training also gave Muri the skills to identify paths through and around terrain that might not be apparent to her team mates. She is also able to utilize terrain more effectively in small areas or if she is forced into close quarters combat.

Muri's endurance is of an average level. While she is able to run and jump without getting tired or out of breath, she can take fewer hits from enemies than her team mates which is why she tries to avoid getting close to enemies all together.

Muri's strength is also of an average level. While she did receive training in hand to hand combat and forms of martial arts from her father, it was never her strong suit so she only ever uses it if she is forcibly disarmed and can't retrieve her weapon.

Semblance: Muri has yet to discover her Semblance, though now she has begun to embrace her role as a Huntress, she assumes it will only be a matter of time.

''Muri's currently undiscovered Semblance is called 'Trajectory'. Initially Trajectory only allows Muri to see the path of her own bullets. As a sniper, this is invaluable for her, allowing her to make much more difficult shots from further away. As her Semblance evolves, Muri is able to see the path of other projectiles. Trajectory doesn't enhance any of Muri's abilities, so she still has to be agile or fast enough to dodge incoming projectiles. Since Trajectory is an ocular based Semblance, over use can be quite dangerous. There is a strong possibility of developing Tunnel Vision or more permanent damage occurring to Muri's eyes if she uses her Semblance for too long or too often.''

Relationships
Parents: Muri loves and respects her parents and always does her best to please them. While the fact that Muri didn't want to become a Huntress when she was young did cause some tension between them, her parents always gave her space hoping she would grow out of it.

Though it was difficult for Muri to give up her dream, she knew that her parents were genuinely trying to do what they thought was best for her, so she didn't hold any ill will towards them.

Siblings: Muri has five older siblings. They are, from oldest to youngest:


 * Alani (Sister- Deceased)
 * Ciaran and Khloe (Twin Brother and Sister)
 * Flynn (Brother)
 * Arian (Brother)

Of all her siblings, Muri was closest to Alani. Though they were the oldest and youngest, they were the most similar in personality and outlook on life. During the times ALani was home from missions, she would take Muri to all of her favorite cafes and bakeries so she could get inspiration for her own place. Alain's death hit Muri hard, and it was her love for her sister and her dreams for the future that eventually led to her agreeing to her parents request.

Muri gets along with the rest of her siblings well enough, though she isn't exceedingly close to any of them.

Trivia

 * The name Muri is Old Norse/ Norwegian in origin and means illustrious/ glorious meadow. When I think of a meadow, I think of green grass. That is how her name follows the CNR.


 * Cordovan is a rich shade of burgundy and a dark shade of rose. Therefore, her surname also follows the CNR.


 * Muri alludes to the Wheel of Fortune tarot card of the Major Arcana.
 * The card upright means destiny and a turning point. This relates to Muri's destiny of being a Huntress and the death of her sister being the turning point that set her on the path to it.
 * The card reversed means negative external forces and out of control. This in a sense refers to Muri's parents 'encouraging her to become a Huntress and the fact much of her life is out of her control


 * Muri's symbol is a version of the triskelion, a Celtic symbol that tells a story of forward motion in the endeavor to reach understanding. This also ties into Muri and her desire to keep moving forward and learn more about the world and her place in it.


 * The name of Muri's weapon, Betiko Aurrera, is Basque for 'Forever Forward'. It was the favourite saying of Muri's sister Alani.