Azur

Appearance
Seraph wears a dark gray hooded cloak that reaches down to his ankles. This cloak has black buttons at the neck and in intervals down to the waist, where it meets a belt holding a clasp for the book he carries with him. After the belt, the cloak has no fastening devices and naturally hides his legs with a small gap in the middle. On the right side breast, there is an emblem of a circle encased in a star.

Underneath the cloak he wears a black tunic and black slacks that tuck into black boots with belts and zippers holding it tight to the leg to prevent ankle rolling.

He also sports a mask made out of Grimm bones, modeled after the face of the Beringel. With bright red lines and eyes. The eyes are actually a device that reads and reports his aura levels in the same way that a scroll does.

Seraph has a very sculpted face, while the mask is rounded to hide it, he has pronounced cheekbones and a very rigid jawline. His face is pale and soft having little exposure to sunlight or touch. He is fairly muscular and is 5 feet and 7 inches tall.

Personality
Due to his time spent trying to "find himself" among the Grimm in the wild, Seraph has a very different worldview than most. He believes there is very little if any difference between the humans and Grimm and as such emulates the soulless beasts.

He devotes the entirety of his mental prowess to actually achieving a goal, while his instincts and emotions tell him what the goal is. As a result, he keeps an extremely level head in the middle of chaotic fighting but fluctuates his goals often, based entirely on what his emotional response to a situation is.

He pours effort into getting violent, hateful, and agitated responses from people around him simply to admire their likeness to Grimm. This often gets him into fights in which he never holds back just because of the reason of the fight.

He embraces both the dark and light sides of his nature, sometimes helping those in need if he feels sympathetic, while also capable of being violent towards those who have done nothing to provoke it.

Backstory
Seraph is a Signal Academy drop out, having left after building his weapons in search of identity among the wilderness. He spent the majority of his life in the wild, scavenging for food and water and fending off Grimm daily.

Starting at age 14 he wandered the wild places of Remnant, marveling at both the creative and destructive forces of the world. Using knowledge gained from these insights and immense willpower he activated his own aura. Along with his aura, he learned to regulate his emotion as a form of camouflage from grim.

When he was 15 he defeated a Beringel and took bones from its face and parts from his Signal scroll to create his mask. Around the age of 17, he discovered his semblance after viewing a Giest inhabit a log. He finally left his solitude at the age of 27 and now wanders Remnant trying to show others their likeness to Grimm, inciting violence and emotion wherever he decides it is to happen.

Weapons and Semblance
Piety - This is a long staff with an octagonal head made of hollow steel filled with dust. With the pull of a trigger the head ignites the dust and creates a field of force, containing and delaying the blast for a full 3 seconds after it leaves the staff or upon contact with a solid object. When it is swung, the staff releases the ball of energy at a speed of 6 ft per second, making it an effective mid range dust casting weapon. The staff fires at the same velocity regardless of speed as long as it is swung mildly forcefully when the trigger has no pressure on it.

Passion - This is a tome that expands into a large kite shield for a total of 5 seconds when the book is opened. It then forcefully closes. The straps holding it to the arm come from the books binding, while the pages which are actually steel fold out into the shield.

Semblance "Wraith" - Wraith allows Seraph to project an image of himself within three feet of his actual position. This lasts for 2 seconds or until it is struck. Typically he uses this for evasion, and to conserve energy, usually just lets the projection follow whatever motions he was doing last. He can make it perform any motion he physically could, but cant attack or hit anything as it is just a bending of light.

This semblance is mildly exhausting if used repetitively in a short period of time, but is easy to recover from. While this is active, Seraph's eyes glow a dim red, giving away his actual position, however, he usually hides behind the projection while moving, making him hard to see.

Name
Seraph is in reference to the Seraphim Lucifer, who is commonly depicted with black wings. This is the relation between his name and his color.