Board Thread:News and Events/@comment-17970636-20140507051801/@comment-933831-20140507074225

Noname

Experience - 5 years training with ex-hunter, current beacon standards.

Strength - Can cut through high-end AK Androids and diced a King Taijitu without her main sword, which is stronger.

Speed - Above average, but featless so far.

Range - Dust fire-arm range

Durability - Semblance boosts durability, but her aura is sometimes sealed, making her extraordinarily vulnerable.

Weapon - A gunblade with rapid fire or power single fire modes, can create a massive explosion if overcharged. Is BUILDING level in destruction if at its max power, which can be done for brief time, but turns off its dust abilities temporarily.

Adaptability - Learned 5-to-1, allowing many stances.

Intelligence - Reads a lot, is good at analysing enemy weaknesses and exploits, as seen with the boarbatusk.

Feats/notes -

-Headaches hamper fighting ability

-Killed two King Taijitu and assisted with a boarbatusk and tiger grimm thing in initiation.

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Tuckyr

Experience - Trained for 13-15 years but his Hunter father. Little experience in true combat.

Strength - Very powerful to lift his large weapon.

Speed - Average, but Reaction time bolstered by his semblance.

Range - Extended melee by about four feet.

Durability - Above average.

Weapon - Dust augmented Broadsword. Heavy and powerful, and can have various forms of dust grant additional on-hit damage.

Adaptability - Low, his primary strategy is little more than a powerhouse bumrush. That said, will not hesitate to use combat pragmatism, attacking with his hands feet and tackling.

Intelligence - Average intellect, horrible showboating and arrogance.

Feats/Notes -

(Was unable to find any RPs or fics for him)

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Noname -

+ Has range over Tuck

+ Has feats in combat situations

+ Five to One gives much higher versatility.

+ Much smarter, and can analyse weaknesses.

+ Massive destructive capacity at her best.

- No aura leaves her VERY vulnerable to being one-shotted if her semblance isn't active.

- Less training.

- Headaches MAY come into play, costing her the fight.

- Their 70 lbs weight gap makes Tuck's possibility of tackling a very dangerous threat.

Tuck -

+ Stronger physically with a higher weight class.

+ Aura and durability make him able to take many more hits while he only need to land a few.

+ About triple the formal training time.

+ Semblance makes up for their speed gap.

+ Has the means to kill her outright.

- Showboating leaves him vulnerable.

- Has little strategy beyond Havel Slamming.

- Is extraordinarily featless.

- Range is extremely low.

In the end, it comes up to if the positives can overcome the negatives. Noname's speed and ranged attacks allow kiting, giving her an egde, but this has shown to not be in her style, as she often prefers to fight in close. At least at first, that's where the fight will be. Less training is a pretty major issue, but can be overcome, while her other negatives could mostly end in a tremendous loss for her. Not having a reliable aura makes her extremely vulnerable to being oneshotted by his weapon, or devastated by a tackle that pins her. In addition, if her headaches act up, threatening unonsciousness, she loses the fight, no questions asked. Tuck, on th other hand, has his negatives mostly covered. Both fighters are mostly featless, besides killing some grimm. His low range and lack of strategy are heavily offsetted by his ability to devastate Noname in a single hit. Even his showboating doesn't do enough harm, as he HAS the durability and aura to be able to do so with some hits to spare. For these reasons, I give 8/10 fights to Tuck.