Ochre Lancelin

"Ladies, please, promise me you would never leave this city to the dangers beyond. Vale would lose its beauty with you gone!"

- Ochre, to his fans

Ochre Lancelin (pronounced "Oh-sher Lan-suh-len") is the second member of Team COTN. He is born in Vale but was sent to Atlas, both to be enrolled in Atlas' combat school and to be the apprentice of an Atlesian musician. He has moved to Mistral to attend Haven Academy afterwards. Ochre is both a violinist as well as a hunter-in-training that specializes in swordsmanship and front-line combat.

Appearance
Lancelin is has a quote "charmingly" tall, slender build. He has short light blond hair and orange eyes along with a somewhat yellow-tan complexion compared to his teammates. He is also a weasel Faunus and can be distinguished by the short furry ears on his head. He would fit a profile of a young man, if not anything more. Not bothering to differentiate his street/casual attire from his Hunter attire, Ochre wears a simple tan dress shirt with gold studs on the cuffs and as informal as he his, leave the shirt not tucked in. He wears custom-designed brown jacket on top, with a gold collar and edges. There are buttons hidden behind the outer gold flap used to keep the jacket closed. A particular diamond-patterned framework around the next and shoulders uses a thin red fabric, organdy, which can also be seen running down the sides of the coat.
 * General Looks
 * Hunter Attire

The Huntsman-in-training also wears a sash that connects to a button the underside of his coat, which is how he is able to keep the instrument's bow (or his sword) stored. There is also a slit in the back of the jacket that can hold a plastic, light blue case used to store the body of the violin when not in use.

Ochre, rather than wearing a tie, prefers wearing a short red scarf around his neck. The brown beret he wears with a pin resembling his family's emblem is always worn, even though it never actually covers the Faunus' ears.

He wears a plain leather belt that is hidden due to the length of his shirt and coat, and matching pair of light brown pants. His shoes are a pair of classic Oxfords with red laces, and above them are perhaps the only other "battle-related" piece he wears: a pair of sleeves of his signature color with gold plating on top. Ochre typically does not dress much differently when performing on the streets. However, in occasions where he did appear at formal concerts, he would follow a concert black scheme, wearing a black tuxedo with gold accents somewhere along with his beret. If he is appearing at a jazz concert or a reasonably reputable restaurant (rather than a pub or cafe), he would wear a red suit and white dress shirt and pants, again, along with his beret.
 * Concert Attire

He would also be using an actual violin case, which he tends to gloat about. It's apparently made of real gold plating, so he says. Ochre is perhaps the least enthusiastic about the Haven uniforms compared to his teammates. He wears the black jacket and pants like the other males, but keeps the red scarf (unless certain professors are around, in which case, he stuffs it into the pocket of the coat like it's a decorative handkerchief) as well as the brown beret. He occasionally folds up the sleeves once to avoid looking too stuffy. Since he has a policy of looking smooth no matter the time of day, Ochre has packed sets of cotton pajamas that are match but, according to him, "are only designed to keep his physique looking sharp." His attire is less expensive-looking that his leader's, but he has a strategy (?) of showering at night so he would have a towel over his shoulder or around his neck. Apparently this boosts his appearance ratings. He also does not wear his beret at night, and his Faunus appearance becomes more obvious. The young man is claimed to have a decently rich singing voice, at least, according to his fans. In normal conversations, Ochre's voice is rather quirky for a male's and fluctuates with his energetic nature. It is also said his voice easily cracks when he is angry but the smile on his face has been dominant for several years.
 * School Attire
 * Nightwear
 * Voice Quality

Personality
Ochre, being a weasel Faunus, certainly lives up to his name in many ways. He's a witty and clever young adult, but is easygoing to the point that he seems not to care about the world and its struggles. He is perhaps the friendliest member of his team, both in that he is quick to start conversation and, for the girls, be the knight in shining armor (eg. flirt). Due to his street smarts and his talkative nature, he hides well his cunning and manipulative capabilities in conversation.

Similar to his leader, Cygnette, he always keeps a smooth composure, but is leagues more expressive than she is when it comes to conversations. He quickly earned his title as the so-called "personal relations" specialist of team due to his eagerness to meet people (again, with a bias for women). His resilience and extroverted attitude has gained him many contacts and "fans" over time; however, very few of them could be considered true friends.

It goes without saying that Ochre is quite the attention hog, and an arrogant and lying one if all the fancy compliments and gestures are removed. His reputation as a rising street musician and a celebrity of sorts (at least, with the females) is important enough that he has become quick to judge appearances and avoid commitments. That is not to say he is mean to people who don't pique his interest, he would just drop the playboy act and lessen the extent of his gentlemanly-ness. His teammates prefer this more placid side of him.

As a student and Hunter-in-training, Ochre shows great disdain for academics, despite somehow scoring the highest compared to his studious teammates, Cygnette and Thorne. Although his overly-polite, overly-intimate (like a true Frenchman?) ways overpowers any indication of passion for pursuing Huntsmanship, he does not show much hesitating before engaging in battle, especially if it's to defend/impress others...don't forget his bias. Due to his light treatment of the Huntman role and his almost unrestricted friendly antics, he has become an annoyance to his teammates.

The young musician has his secrets, however. Regardless of his abilities as a Huntsman, he has a past and heart of a coward. In fact, his old classmates back in Atlas describe a different, more placid Ochre than the modern-day "Chere." Instead of accepting the pressure of success and withstanding the discrimination in his family's line of work, Ochre removed himself from his family and has taken up a confident persona of sorts. He faces difficulty talking at a personal level with others-- his inability and irrational fear against developing strong friendships has given him independence and loneliness, which he tries to compensate and cover up for with his social act.

Ochre personally cares very little about his direction as a Hunter, despite his tendencies to preach and practice gentlemanly morals. He has some interest for music, but treats it as only a role to sustain himself. Perhaps his idea of "happiness" is nothing more than fame and wealth; he possibly became selfish with time, as almost everything could become a mean to an end in his eyes. "I'm a free man. There's nothing better than that, right? I should technically be living the dream right now, doing whatever I want with whatever, but any more like this and I'd call the rest of my days torture."

- Ochre

In truth, he is quite passionate about his Faunus heritage and cares for those close to him, even the family he left behind. He is just horrible at expressing what he truly feels, because he has grown habituated to exaggeration and twisting the truth. He knows that the life he is currently living, a "free" life with no true friends, is not what he wants, but is too afraid of what would happen if he tried to change his lifestyle.

Weapon
Ochre's weapon is a personally customized electric violin, named "Chaines Demidas" (meaning "strings of Midas"). The body of the gold and red instrument can open to form a scissor-like blade, and also houses a small pistol. The bow of the instrument can form a toothed sword with two handles.

The movements of the instrument depend on the tuning knobs (the knobs that tighten the string supposedly) and several buttons hidden in the instrument:
 * Two buttons on the side of the sculpted handle (transformation): 
 * Pressing the two buttons and pulling the handle away from the instrument will cause the handle of the violin to extend out about a half of a foot. This simultaneously releases a lock on the large blades on the sides of the violin and also causes the strings of the instrument to fall into tiny slits in the column of the instrument. (This way, the strings are not suspended in the air and would be protected from getting cut.) The shoulder plate, actually two layers of small propeller blades, also rotate into a new position and the head of a pistol can be seen emerging from the end of the instrument.
 * These buttons, when pressed and pushed in, can also undo the transformation, assuming that the blades are moved back into their original positions and the knobs all perpendicular to the handle.


 * 1st knob (scissors): 
 * The sides of the violin (actually blades) that can rotate around a mechanism on the bottom/circular joint of the instrument. Tilting this first knob causes the blades to quickly be rotated inwards around the joint to create a closing scissor movement. The knob automatically straightens and the blades open automatically as well unless the user keeps the knobs tilted. The snapping strength of the scissor formation, although hard to implement, is just enough to behead a weak Beowolf.


 * 2nd knob (rotation): 
 * Another knob allows a barrel just above the shoulder rest to rotate; this causes both the blade and the joint to spin 360 degrees about the column of the instrument. The speed of the rotation is decent (about 3 full spins per second if the blades are extended somewhat perpendicular), and the strength of rotation is enough to deflect some projectiles, not heavy ones. Ochre uses this function for some defense or to taunt his foes.


 * 3rd and 4th knobs (tuning):
 * The two lower knobs are used for actual purposes of the instrument. The small plate of each knob are actually divided into two and can be individual spinned, this way all 4 strings are accounted for. However, Ochre would rather play on an actual violin that this one, for better quality. He doesn't bother tuning this instrument and would improvise often anyways, so the tuning isn't too important to him.


 * Button on the backside of the extended handle (pistol): 
 * Rather than a trigger, the instrument has a button that shoots the pistol, once per every press. Ochre avoids using this ranged function, since the ammunition of the gun is very limited (only 12 rounds can fit in the storage mechanism, which is the column of the instrument). The pistol is not angled and is more like a straight cannon. It cannot fire when the blades are closed, nor when the blades are spinning.
 * Ochre can use dust-infused bullets, but would have to be informed ahead of time to stock some. Reloading the instrument is a cumbersome process that should be saved before and after a battle.

Ochre typically uses electric-based and wind-based dust, which can be used as a power source to make the violin sound. If necessary, he could throw in a crystal pellet or two into his sheathe for such "musical" emergencies.
 * Trigger on the handle of the violin's bow (sword):
 * The switch operates the transformation of the bow into a sword and back. The bow is actually made of two halves (lengthwise), the switch mechanism would cause both halves to rotate inwards and slide into each other. The sharp golden edge at the back of the halves would be exposed, and the string of the bow would be tucked into a red casing as a result. The handle rotates 180 degrees when the transformation occurs.
 * There are bandages/strings attached to the main handle of the bow. These can be just for decoration (as they move when Ochre plays the instrument) and can be used to move the sword some when the handle is out of reach.

Abilities/Stats
Ochre's semblance is a semblance of friction, which others have called "Catwalk." This ability allows the user to focus aura on a part of their body (typically the feet) and allow the user to change the friction they exert on a surface. This allows the user to mainly walk on walls and other previously non-walkable surfaces, but has other functions as well.

Ochre sometimes uses his semblance to show off; he casually walks on walls and beneath underpasses. If he stands around long enough, arrow-like tattoos chaotically sprout from his feet and mark the surface he is walking on. These markings can act like footprints that can be a dead giveaway to the user's location, which is why Ochre typically would keep up his pace during a real battle. Also, staying suspended for too long apparently causes his blood to rush to his head.

The amount of energy expended for this semblance is relatively low, but it depends on the amount of items being affected (user, clothes, items that are subject to gravity). Keeping some momentum is ideal for the user, as this conserves their strength. Ochre rarely slows down when on the walls, as he enjoys disorienting enemies and appreciates arenas with closed spaces where there are many surfaces to walk on (contrary to his leader, who prefers open areas).

There is potential to further develop his semblance--- he uses the semblance for walls primarily, which only makes use of the "adhesion" aspect of his ability. The adhesion component could also increase friction when walking on icy, sandy, or other slippery surfaces. He could technically use his semblance to stand his ground, but this would take considerable energy if he is blocking a powerful force.

The "repulsion" or "slick" aspect (by decreasing friction) has been used rather scarcely by Ochre, despite the fact that this would allow him to slide on surfaces and increase his speed. Perhaps he has some fear of slipping, falling, and looking no-so-reputable. Even though he could use also his semblance to walk on surfaces such as water and other liquids, he has expressed a fear of getting wet, an irrational fear that allows others to conceive him as some sort of cat Faunus. (Ochre could also walk on lava, but he would still feel the surface and be burnt, so he really shouldn't.)

This semblance has many uses in battle, particularly with helping others get a lift. It would be undesirable for Ochre to carry heavy objects when the semblance is in effect, but this could save someone who's falling or give one heck of a ride, so he does it anyway. Ochre makes a decent fighter, perhaps being the most balanced of all his teammates. He would be considered the second best of the team, with only Neir being more experienced than him. His attack style is far more mobile than hers, as he generally circles his enemies to both dodge blows and attack in multiple directions.

His fighting style is particularly unique due to his weapon, despite the way he sees himself as a typical dual weapon user. Enemies often have a hard time understanding the capabilities of the violin's scissor/axe form and often overestimate the agility of Ochre. His prattling during battle most likely contributes to this advantage.

If isolated and forced to fight in an open area, the violinist would be less able to defend himself. His teammates have urged him to work on his semblance, but he loafs when it comes to improving his combat skills. Still, his role as a front-line fighter is crucial to the team.

Ochre, having passed 2 years of combat classes without a weapon and having lived off of street performance for a while, has also become rather adept at close combat. However, this mastery is only in terms of deflecting attacks--- his punches and kicks are rather average.

Backstory (The Musicians of Remnant)
Note that this is the backstory encompasses all of Team COTN's members. This will be similarly written on the pages of the other 3 members, but here there will be an emphasis on Ochre and his family.

The Revival of Culture after the Wars
After the Great War and the war between humans and Faunus, attempts to create peace between the two races and rebuild civilization were made. From Atlas, the pioneer of industry and technology, one of the families with some political power, the Arthers, designed a project somewhat unexpected of Atlas' military society: the project called for the revitalization and union of the music cultures of the 4 kingdoms, but through business means.

They recruited 4 renown musicians at the time, who hailed from four different families: the Lakes, the Peredurs, as well as two Faunus families, the Lancelins, and the Fayes. The 5 families dedicated themselves to working together in the construction of a music industry and society*. The Fayes were strongly rooted in the White Fang, which was still peaceful then, so this project seemed to promote another level of coexistence and unity as well.


 * 1) The Lakes, also hailing from Atlas, were one of the construction magnates in Atlas; they transitioned to the building and designing of concert halls and auditoriums throughout Remnant.
 * 2) The Peredurs, from Mistral, had a history as metal blacksmiths; they specialized in the manufacturing of instruments.
 * 3) The Lancelins, a Faunus family, lived in Vale with a small publishing industry; they switched to the production of scores and soon music-storing devices and technology. Ochre's mother, Cerise Lancelin, manages a handful of publishing facilities in Vale. The father of the family, Auric Lancelin, is an engineer working with mechanics in Atlas, in the effort to develop better recording technology.
 * 4) The Fayes, a looser group of Faunus, came from Vacuo, and promoted the music culture through various festivals and other forms of outreach.
 * 5) The Arthers led the system and specialized in music education, becoming a main power in the professional music world.

* These families mentioned above pioneered and were famous in their specialties, but many others were in the same business and just as famous and influential. The 5 families listed here simply formed an alliance and gained fame due to the power of the Arthers.

The Struggles of A New Generation
However, with elapsed time, the White Fang's leadership changed. When the group started using acts of violence, the Fayes were quickly separated from the professional music world, but remained successful in the realm of non-classic genres, such as pop and rock. The Lancelins, also comprised of Faunus, avoided being cut off by denying attachment to the terrorists, which brought controversy that put them under scrutiny and more discrimination. Xatin Lancelin, Ochre's older brother and a rising violinist, still interacted openly with others, and rejected the idea of bodyguards. Ochre himself found a better excuse to deviate from classical performance and attend a Huntman school.

In the following years, the leader of the political power behind the project, Magnus Arther, passed away. The Arthers had no heir, leaving the other families to compete for the lead over the project and its influence in the music world. There were three "heirs":

The four members of COTN entered huntsmanship for various reasons-- Cygnette learned to fight, half-heartedly, due to arrangements made by Finnabair and her colleagues. Ochre, not too eager to become any other stiff, classical musician, enrolled in combat school and played jazz to avoid pressure of his family's expectations. Thorne, not interested in engaging with the Arther's project, enrolled of his own choosing. Due to the nature of Vacuo and her family's complicated relationship with the White Fang, Nericca enrolled in a local Hunter school, but was still aspiring to be a musician.
 * The Lakes had but a single daughter, Cygnette. She was an apprentice of Finnabair Arther, several years before Finnabair's husband, Magnus passed away. Cygnette's heavy focus on musicianship, along with the fact that the Lakes are in Atlas, gave the family the second greatest standing to succeed the Arthers.
 * Ochre’s older brother, Xatin, was the Lancelins' heir. Xatin had been taught by the late Magnus himself and is already a rising star in the classical world; with this and despite being a Faunus family, the Lancelins were most likely to succeed the Arthers. Ochre, the second son of the Lancelins, was sent to Atlas to learn from Finnabair just like the Lake's heir. Much to the chagrin of his parents and to the intrigue of Xatin, Ochre found himself deviating from the traditional music path by favoring jazz; he bargained with his family to enroll in Atlas' combat schools.
 * Thorne, despite being a heir and the third possible candidate to bring his family to power, enrolled in a Hunter school, assuming that the Lancelins and Lakes were already too competitive. Thorne was tutored by his own family, and lacks professional experience as a musician.
 * Faye was a self-taught musician. Since the Fayes had fallen out of power before her coming of age, she had a goal to become influential in her own regard, through the pop and rock culture her family was part of.

The Decline of the Circle of Musicians
Xatin, being first of the 3 heirs to rise to success in the music world, had perhaps guaranteed the Lancelins the victory in taking over the political power that the Arthers had. However, the sudden massacre of most of the members of the Peredur family during a music convention halted the prospect of Xatin's success. This tragedy was seen as a scandal; the media pointed suspicion at the remaining Faunus family in the project, the Lancelins, Due to the Lancelin’s denouncement of the White Fang, the Lancelins had become a target of the terrorists. Ochre, knowing he has the protection of his training, feared for his brother, who pursued a purely musical career with great publicity.

A year later, to celebrate the anniversary of the project's beginning, the Lake and Lancelin family arranged a commemorative concert in Atlas. Xatin was invited by Cygnette to be the primary guest musician. But during the flight to Atlas, White Fang terrorists shot down the plane, which resulted in Xatin's premature death.

This incident scared both the musician that invited him and particularly the younger brother, Ochre. The Lancelin family was severely weakened from the heir's death. Significant business-based losses reduced the extent of the publishing industry's influence in Vale; the family lost much of its standing in the professional music world, too, though memories of Xatin's legacy remains.

Seeing no hope in fighting the increasing Faunus discrimination nor in trying to replace his brother, Ochre returned to Vale only to announce his choice to secede from his family. He spent some time in Vale to find a source of revenue, which mainly was through street and cafe performance. His skill and charming persona brought him unexpected success and helped him establish a means of surviving. The list of contacts expanded, and ultimately, the word of a street musician with formal combat training reached the ears of some higher combat schools.

Ochre refused to accept Atlas' generous full ride due to his distaste for the society's military nature. He also refused any consideration of Beacon, which was too close to his family in Vale. After taking a gap year, he applied to Haven Academy, as townsfolk repeatedly suggested that the musician would fare well there.

Backstory (Personal)
Note: Several elements from the Team backstory above overlaps with Ochre's.

Childhood before Atlas
Ochre is the second son of Auric and Cerise Lancelin. The parents were commonly separated from each other: the father, a engineer and cellist who married into the Lancelin name, often commuted between Atlas and Vale. The mother, a singer who inherited a publishing industry, moved back-and-forth between different facilities in Vale. The eldest son by 2 years, Xatin, willingly moved to Atlas early to be the apprentice of Magnus Arther, a philanthropic politician, string musician, and a business partner of his parents.

Ochre, for the earliest years of his life, found himself traveling with his mother between her company's properties. He was a curious child, often getting into trouble for trying to explore what his mother believed was a world riddled with "deceptive" humans. The young boy, rather than listen to his fretful mother, took advice from the letters he received from his elder brother, who respected and showed little hesitation to interact with humans.

When the boy turned 9, Cerise left him under the care of a grandfather, Tenne Lancelin, who lived in the heart of the city of Vale. This decision was intended to allow Ochre a better education than what she could could accomplish with homeschooling. Now enrolled in a proper school, Ochre faced the brunt of bullying and often wore a beret he stole from his grandfather to hide his ears. Later, he was taught to play on a fiddle, which changed his status from a victim to an entertainer. Astonished at how quickly his grandson learned the instrument, Tenne convinced Cerise, who was against sending another son to Atlas, to let Ochre, who was 11, follow his brother in receiving formal music training.

In the Footsteps of a Brother
Ochre, who thought music performance could turn the tables in regards to the discrimination, lived with Xatin and also learned to play the violin under the instruction of the wife of Xatin's teacher, Finnabair Arther. Ochre was a quick learner, being able to play the violin somewhat skillfully by the age of 14. Finnabair, seeing that her Faunus student was receiving his music lessons and secondary education in Atlas well, suggested that he learn some self-defense to protect himself in the future.

Her student hesitated at the idea; he would rather spend time with his brother, now a young "prodigy" that was often invited to play at a variety of restaurants and auditoriums in the area. During this time, Xatin introduced his younger sibling to Cygnette, another student of Finnabair's and the heiress of the Lake family's construction business. Ochre found his older brother's newfound, respected status in the classical music world inspiring, but Cygnette was a reminder of the politics behind this path. Ochre avoided his father, whose line of work in designing music-storage devices regularly involved being well-integrated with other "stiff" businessmen.

Xatin, knowing his younger brother heavily depended on him while in Atlas, recognized that Ochre disliked the idea of being a professional classical musician. The elder brother introduced his sibling to jazz music by taking him to several cafes during the night. As Xatin had hoped, Ochre had taken a liking to this informal music genre, but during one of their excursions, a fight that Xatin tried to break up ended up injuring his knee. Ochre, knowing his brother was more vulnerable as the heir of his family, took up Finnabair's advice about self-defense and enrolled himself in a combat school at 15.

Deviating to Huntsmanship
Ochre took combat seriously the first few years, especially since Xatin had left to tour Vale as a professional violin soloist. Finnabair, having contacts in Atlas' schools and being a former Huntress herself, offered Ochre her assistance. The death of her husband seemed to expedite the process, as she, in her bitterness, convinced many of her apprentices, including Cygnette, to pursue combat training. Before letting Ochre quit his apprenticeship, Finnabair helped him build Chaines Demidas, his current weapon and the weapon he used by his third year in Atlas' lower combat school.

News of the White Fang's attack at a music convention at Mistral and the unexpected massacre of the members of one of the families of the Arther project (the Peredurs) spread to Atlas. Ochre's parents deflected accusations of aiding the White Fang in this effort. Meanwhile, Xatin himself and the heads of the Lake family criticized the terrorists, which led to the Lancelins and Lakes becoming targets of the group. Ochre, receiving more scrutiny at his school, began to escape his studies by performing with an ensemble of fellow classmates.

By the time Ochre was 18, he was already quite renown at the bars and cafes he frequented. He had separated from his friend group and played independently, earning some reputation as a string jazz soloist. However, he was unsure where to go after graduating combat school, as attending higher schooling was not planned. Ochre was glad to hear that Xatin, now 20, would be returning to Atlas as a primary guest musician for a concert the Lakes and their parents (mainly the father) had arranged.

However, a White Fang attack brought down the plane Xatin rode on, killing the elder brother. The concert, which was supposed to celebrate an anniversary of the Arther's project, was supposed to be the event where Xatin would announce his choice to have both his and Cygnette's family split the Arther's inheritance. Ochre, stunned by the sudden loss of his brother, watched as his family's business shrink. Soon after graduating lower combat school, he left Atlas with his father, who lost his connection his Atlas associates, to return to Vale.

Life after Atlas
With no interest in substituting for Xatin nor taking over his mother's small business, Ochre rashly announced his decision to be "disowned" from the family upon his return to Vale. He spent a few weeks at his grandfather's before choosing to live as a street musician and a cafe performer. His music training helped him find a source of revenue while his combat training was ideal for the downtown bars prone to experiencing fights.

With the alias "Chere," Ochre had become rather popular with the townsfolk, making acquaintances with chefs and innkeepers around town. The networking skills he developed allowed him to perform with multiple groups as well as earn enough revenue to not be considered a starving artist. His fellow jazz musicians in town often aided him financially and perhaps had inspired the womanizing ways of the current Ochre.

Ochre's identity as a "young, handsome artist who sacrificed everything" was well-received by social media; later incidents of him interfering in violence using his combat skills easily reached local news. Finnabair, seeing Ochre's current life as a tragedy of sorts, negotiated with officials at Atlas' Huntsman academy to offer the young man an invitation (all expenses paid), despite the gap year he's taken. Ochre, age 19, declined this invitation.

Seeing that his potential celebrity status could benefit from being both a musician and a Hunter, he began considering the invitations sent from other schools. His fellow connections suggested Beacon due to its proximity, but Ochre ultimately chose Haven, as it would mean distancing himself from his family in Vale.

He expected to be just as successful with the music communities in Mistral, but never realized that he would be placed in a team where his fellow Hunters were the heirs of the three remaining families of the Arther's old project.

Family

 * Auric Lancelin is Ochre's father and the current head of the Lancelin family. Auric is a small-time cellist and a technology developer who married into the Lancelet name. He is a rather callous individual who is preoccupied with his work; his relationship with his wife almost seems platonic. Ochre personally dislikes his father, despite knowing that had always struggled at showing his love for his sons. Auric, upon losing his sons in different ways, has become an apologetic man. He currently is collaborating with several engineers in Vale to develop new music-playing devices, which have lost popularity over the years.
 * Cerise Lancelin is Ochre's mother. She sacrificed her career in singing to manage the Lancelin's long-time publishing industry. She had little time to care for her two sons, but loves them dearly nevertheless--- she is often seen listening to the recordings of Xatin's performances. While she is angered by Ochre's decision to leave, she patiently waits for him to return, even if not to inherit the dying company. Her efforts to salvage the business involve leaving the score-printing aspect and focusing on book-printing.
 * Xatin Lancelin is Ochre's older brother and was, before his premature death, a successful violinist in the classical world. Xatin and Ochre, despite being raised separately, were very close; Xatin encouraged Ochre to pursue jazz and was embarrassed when Ochre pursued combat training for his sake. The elder brother also suspected that Cygnette and Ochre would go along well, which Ochre finds to be a frustrating implication.
 * Tenne Lancelin is the only living grandparent in the Lancelin household. Tenne, coming from Cerise's side, had cared for Ochre when he was young and recommended that he follow his brother to Atlas. Tenne, a former composer, chooses to live in a community of fellow past musicians until his end. He supports Ochre's choice to be independent, and would always offer his help to his grandson when needed.

External Family

 * Magnus Arther was the former head of the music business alliance project and also Xatin's instructor. He is also the founder of the Atlesian Symphony, which Cygnette is part of, and a politician well-known to the military government of Atlas. His passing left the remains of the Arther's power in the hands of his wife and the Lake family, as the 3 other families formerly in the alliance could not compete.
 * Finnabair Arther is the wife to Magnus and the instructor of Ochre and Cygnette and many others. She is a former Huntress and musician with several contacts in Atlas' hierarchy. She found Ochre to be a dedicated student when he was with her, but finds his deviation to jazz and to the downtown restaurants of Vale shameful. Ochre shared a purely platonic relationship with his teacher, and feels neither spite nor gratitude.

Teammates

 * Cygnette Lake is Ochre's leader. When Xatin first introduced his younger brother to "Cott," Ochre found the flutist odd, as she was so dedicated in her musicianship that she ignored matters such as Faunus discrimination. However, the relationship he had with her in the first year of Haven was strained by his animosity, as she was on the same plane Xatin was on when he died. By the second year, he was able to hold normal conversations with Cott, but finds it increasingly awkward when interacting with her for some reason. Cott sees Ochre as a loafer and attempts to tutor him, despite the fact he does better on exams than her--- Ochre accepts the help anyways, as he can't exactly say no the an opportunity to tease her.
 * In battle, Ochre often helps Cott get a boost. She defends him from the air, but their preferences about the battlefield are the opposite; as a result, only one of the two can be on the offensive during a fight. Of all the teammates, Ochre acts the least tame around Cott, since her graceful battle style is often the target of his compliments.
 * Thorne Peredur is the third member of the team. Thorne had a difficult time cooperating with Lancelin simply because of the massacre of most of the Peredur family that is rumored to be the work of the Lancelins. Thorne has grown to trust Ochre early on simply because Ochre seemed to be most honest with him. The two males of the team fare just as well as the two females of the team, but Ochre continues to see Thorne as a little kid. Thorne, in return, claims Ochre to be a "morally-suspect old man," which offends the weasel.
 * Thorne, if unable to use stealthy tactics to fight, often keeps near Ochre, who is more adept at close combat. On the other hand, Ochre feels uncomfortable when Thorne acts a sniper or sets traps which he wouldn't know about; with time, however, the two have been able to read each other's moves well.
 * Nericcia Faye is the final member of the team. Ochre finds himself at odds with Nericcia for both the justified and unjustified reasons: firstly, since "Neir" was from the second Faunus family of the Arther's project, she carries some jealousy for Ochre's upbringing, despite the fact that he had left his family. Secondly, Neir detests Ochre's flirty antics, and would often defend Cott if she sees Ochre teasing her. Ochre has learned to not challenge Neir, and would avoid being in her presence.
 * Despite their qualms, the two Faunus fight well together. Neir deals heavy blows that compliment the light attacks Ochre makes, but Ochre feels like he would also have to dodge her attacks when she unleashes them. At times, he thinks that she attacks him on purpose, perhaps as a vendetta for all the women he's been with...Neir pretends that it's all in his head.

Trivia

 * "Ochre" is normally spelled as "ochre," which is a yellow-orange or yellow-brown pigment that contains hydrated iron oxide.
 * The name of Ochre's father, "Auric," is also color-based in that it refers to an ion of gold. It's Latin derivative, "aurum," means "gold."
 * The name of Ochre's mother, "Cerise," refers to a reddish-pink color. The name is the French word for "cherry."
 * The name of Ochre's older brother, "Xatin," can be seen as "satin," which is a type of silk-like fabric. Satin fabric can be in any color, but for the sake of complying to the color rule, the creator references the song title "Nights in White Satin" by The Moody Blues. Xatin's name color and origin parallels Cott's, whose name also refers to a white color and fabric.
 * The name of Ochre's grandfather, "Tenne," is a variant of the word "tawny" or "tenny." The word refers to a "stain," or a type of brown color.
 * The Lancelet family emblem appears to be a musical symbol, the sharp, with a square outlined within. The sharpened edges of the symbol could also represent Ochre's weapon, which has a scissor-like shape when in use.
 * The beret Ochre has worn since childhood (his grandfather's) has a pin that resembles the family emblem. The square of the symbol is missing, since the original emblem drawn by the artist lacked the square.


 * Ochre's surname refers to Sir Lancelot of the Round Table of Knights. He is part of the Arthurian Legend motif of the team.
 * Sir Lancelot was known to have many affairs, which may explain Ochre's current behavior.
 * The character was also known to be the most capable of all the knights, which may explain Ochre's self-reference as a "knight in shining armor."
 * The Lady of the Lake raised Lancelot. This may allude to the fact that Cott tries to tutor Ochre in academics, despite the fact that Ochre never needed her help.


 * The weapon name "Chaines Demidas" means "Strings of Midas." This is a direct allusion to King Midas, whose touch turned objects into gold. His greed was stopped once he accidentally turned his daughter into gold.
 * Ochre's color is similar to gold in that it signifies an orange-yellow pigment. His overall appearance uses gold as a color.
 * Ochre is seen as greedy (for wealth, fame, popularity with women) to some degree, perhaps until he hurts someone will he learn his lesson.
 * The team's allusion to the Grimm tale, "Town Musicians of Bremen" includes Ochre. The story tells of 4 outcast animals who try to find a new home. Being a weasel Faunus, Ochre doesn't exactly fit into the tale, however, his fear of water and semblance ("Catwalk") makes him most similar to a cat.
 * He is the second lightest in terms of weight on the team, too. In this manner, he would represent the cat.
 * Despite playing on a violin, Ochre represent the jazz genre of music through the use of an electric violin as well as having a history as a improvising street musician. Ochre's fabric theme rotates around "organdy," which is thin silk-like fabric. It is used on the pattern of fabric decorating the shoulders of his coat.
 * Since Ochre is the first string-player of his team, he could be considered the "Concertmaster" of the group, However, this title is often mistaken to belong to Cott, who is the leader of the quartet.


 * The phrase "fiddles around" best suits Ochre, who plays both the violin and tends to mess around with others, especially his peers and fans.

Fanfiction and Other Links
Original Site on DeviantArt