Talk:Guidelines/@comment-30803571-20161220192511/@comment-13593058-20161220202922

Hey! Dust here, one of the site character reviewers.

u/Mkatkannon did a good job in explaining most of your questions so I'll just answer the ones he didn't.

Secondary Inactive Mode
Inactive states do not count as a transformation, so think about if the weapon can function differently when transformed. If it does it is considered a primary weapon, but if the transformation is simply an aesthetic or simply a form of easy carry (e.g a foldable knife) then that would be allowed as a secondary.

Primary Utility Mode
It depends on the type of utility and their relative strengths. If the utility provided contributes to a character's nature or personality, I would be inclined to let it slide into the "inactive mode" category. However, some users possess characters where the utility provided contribute a large amount of relative strength to their character (e.g. flight) so those types would count as an active mode rather than an inactive.

In essence, if it is a form used for combat or provides measureable benefits within combat, it is considered a active mode despite being utility.

Cyborg Parts
That should be fine, however, the part in question and the weapon would be considered the whole weapon. This is no different than having some sort of identity verfication system on a normal weapon.

Selective Semblances
This is more to address large Area of Effect Semblances that deal with in wave properties. Sound in particular can be localized but still operates in a measurable area. This would have to be explained properly to have a localized Semblance based on sound manipulation.

In essence, sound still needs to travel via a medium to a certain degree no matter how localized it is so be careful how to develop the Semblance.