Talk:Semblances and your OC - A Guide/@comment-5878229-20151203011217/@comment-24385282-20160218234658

Semblances that are specifically balanced in power level by making them take a great deal of energy generally aren't the way to go (though imo Emerald's Semblance is an example of a well-designed power that ignores this guideline). Instead of making it overpowered with limited number of consecutive uses, you could:


 * Give Pocketing a focusing time, where he must focus on the item for a brief duration before it can be Pocketed


 * Make it only work up to a certain size of item


 * Make him have to focus on the item's location at the time of Pocketing, causing it to expend the energy/Aura but not work


 * Limit the Semblance to one (or some other limit) item Pocketed at any given time - attempting to Pocket more will fail or expel the previously Pocketed item(s)


 * Reduce the speed/power of un-Pocketed projectiles


 * Force him to suffer the physical strains of carrying Pocketed items (essentially providing him with an extra hand that can't be harmed and can thus catch explosive/quickly-moving projectiles with ease)


 * Allow Pocketing to miss - focusing on an item that suddenly moves will cause him to Pocket whatever takes its place