Talk:Bertram Arnold/@comment-31408668-20190305025036

COLOR NAME REFERENCE

Color name reference recognized. Bertram is a name made of the combined Germanic elements beraht and hramn, meaning bright and raven.

APPEARANCE

Well described, a lot of small details. I especially like the note of him using the old White Fang symbol when he joined them. Nothing to detract from. No problems here.

PERSONALITY

The betrayed friend. His personality is described maybe in too much detail, but that isn't really tractable. He has realistic responses to things, I am very happy to see that effect of his partner leaving actually represented in his personality. It's a nice touch that he is actively learning to be more assertive. Overall, it works. No obvious contradictions. No problems here.

BACKSTORY

Ahh, betrayal between friends. This backstory, while long, is actually very tame. No absolutely crazy events. Just someone who struggled to find his place in the beginning, before truly finding his feet. I actually really like this backstory, especially the way it interplays with his personality. Noted absence from Vytal Festival. No stepping on canon toes. No problems here.

WEAPONS AND COMBAT

Weapons are within guideline specifications. We have a single, transforming primary in the form of Lichtstrahl. A sword that turns into a naginata is a nice concept, in reality. Gives you a lot of options going from mid to long range. I would maybe define the exact limits of the Dust used, but the slots help me make an assumption. Nice touch with him preferring using one form of Lichtstrahl for firing. No problems here.

As for Bertram's combative ability, they seem reasonable. His fighting style is laid out fully, seemingly having more of a rogue style attack form, using hit and run tactics. Overall, pretty clean cut. No problems here.

SEMBLANCE

Reassemble is a Semblance I helped with when it comes to limiters, and the concept still seems more than fair. While it might not technically have directly combat-oriented uses, it has a lot of utility. As for the limiters, it has a fatigue limiter with variance, the variance being the time an object is assembled, as well as a time limiter. No problems here.

CONCLUSION: ACCEPTED

'''I looked at Bertram before he was done, and I was already decently certain he was going to be accepted when I saw him. I like a character that is very measured in their character, but get molded a lot by who they are with, such as Bertram with Alev. Overall, very good job. And a side note; Your ability screen looks much better than the ones used. Just compare it to the stat screen below, with the really weird black gradient inside the boxes that makes no sense. Good job on that one.'''