Kuroguro Ana'ata

Profile
Name: Kuroguro Ana’ata

Race: Human

Age: 27

Sex: Male

Height: 5'10"

Weight: 172 lbs.

Hair: Short brown

Appearance
To start, Kuro is a fit, muscular person, his training evident just with a glance. It would be, at least, were he not covered head to toe in his armor. The ornate armor is black and silver, and oddly enough, is more armored away from the torso. His chest is more just covered by leather armor and a sleeveless shirt as opposed to any metal components. The dust infusion isn’t even evident from view alone, and with the more armored limbs, he also has small blades on the front of his shoes for both lethal kicks and scaling walls more easily. His face is covered by a silver coloured scarf housing the ice dust, and easily a meter or so in length.

Kuro’s hair is somewhat short and brown, not getting in his eyes, but long enough. Exceptionally non-notable hair. His eyes as well are a very common green and his skin is fair.  

Personality
First and foremost, Kuro is Lawful good at it’s finest. He believes in preserving peace in Vale, and maintains a patriotic view of his homeland. He is willing to fight and kill to maintain it. When interacting with people, Kuro is typically very stoic and honorable, respect being a major part of his actions and speech. He has many beliefs and traditions similar to those of a Shinto lifestyle.

Typically, Kuro will avoid talking to other people all that much, instead preferring to let his actions speak for him. Due to this, he tends to be very blunt, and inexperienced in socializing. He is mostly uncaring about Faunus and Humans, preferring to judge others as he judges himself; on their actions. Kuro himself is highly spiritual, meditating a good chunk of any given day.  

Lupine Eclipse:
This weapon first takes the appearance of a somewhat large scythe, housing impact dust among the whole thing, fire dust along the bottom blade, and electric dust along the far edge. As with all good weapons, this isn’t even it’s final form. The head of the scythe can be removed, giving Kuro two options. The first is to wield the head of the scythe, splitting into two katanas, one fire and impact, the other electric and impact. The shaft of the scythe retains the electric dust, becoming a staff with tasers on both sides, and it becomes bent as well upon separating, stringing into a bow. A bo and a bow. Ha ha… ha. Anyway, this part of the weapon is not often used, only when something is too far for his Hydra shuriken to reach.

Hydra:
Kuro’s primary ranged weapon, the Hydra is a collapsable three kusarigama shuriken. While away, the weapon is a circle with a handle in the center, three foot long sections pointing off at 70 degree angles around it. When activated, the three sections fold out a foot long blade and upon being thrown, the force makes them hang on three foot chains, acting as a sort of triple scythe bolas. He usually carries four of these at a time.

 

Densetsu no Karasu:
The Crow Legend armor is Kuro’s primary weapon, shockingly, as without it, he would be unable to fight as he has learned, rendering himself at a massive disadvantage. That said, this armor is lightweight, and actually not particularly durable, the man’s aura reserves used to take attacks more than his armor in most cases. No, the quirk with this armor is in fact the obscene levels of dust reserves spread throughout it, weaved into the material and housing several dust crystals. On top of this, the armor has more durable armor around the forearms and shins, attempting to retain flexibility and maneuverability.

Most notable is his use of wind dust, and this is what the armor contains the most of. He uses this dust to increase his dexterous movements and speeds, easily appearing as little more than a blur to the untrained eye. He can use it to jump a couple times off air, change directions in midair, burst out pulses out wind from himself, extending the cutting range of his blade by a few feet, jumping large heights and distances, and being able to both slow and increase his descent speed.

He also uses Fire dust housed in his wrist armor to create fire barriers, used to mostly entrap or block enemies’ movements, or send out small bursts of flame. Ice dust in his built on scarf can be used to fire ice shards at unsuspecting enemies, spawn ice blades (As seen in canon), or can be used as a surprisingly effective smothering tool from stealth, creating ice over the face and suffocating people. His feet have Earth dust, for the sole purpose of creating stone platforms to briefly kick off, and can make decent projectiles to kick at people. His most discrete, and what most of his combat hinges on, is the gravity dust housed all over his armor. It creates a subtle, but present force outwards or inwards, effecting a range of about five feet. He can make it stronger by about double, but this drains the dust very quickly. His most common use for this is to increase the force of his own stabs and swings, and decrease the force of incoming attacks. However, he will pull unsuspecting enemies in bursts to catch them off-guard, making footing a severe issue for many foes.

Semblance: Echo
Kuro’s semblance allows him to focus his aura, creating an energy clone of himself that’s doing exactly what he was doing three seconds ago. It appears green in colour, and looks like transparent energy.The aura also replicates exactly what his aura was doing at the time, extending to weapons and such. The clone can be flickered on and off at will, but takes up a fair bit of aura.

Interestingly enough, the clone cannot be stopped in it’s motions, following the timing down to the millisecond. Should it hit something, it won’t slow down, though it will dissipate if it cannot break through. Typically, the clone can smash through a brick wall though, requiring a powerful hit from an enemy to disperse it, or anything more durable than a brick wall. Kuro himself is not immune to the effects of his own semblance though, and he must always keep in mind what he did three seconds ago, lest he accidentally strike himself. If touched when not plowing into people, the energy feels almost like glass in texture, but remains firm.

==  Backstory ==  Kuroguro Ana’ata was born to a family of renowned hunters, a legacy in the family, with his grandfather, two of his uncles, and his parents all having graduated from Beacon, though they all left disgusted by things they had seen there. The students living luxuriously, cruelty among comrades hardly befitting those who would soon defend the world. They would not risk such actions influencing their child, so they decided to teach him specifically under the Ana’ata roof, in his family villa. This led to an education under four hunters in combat and physical training, with his mother and father and two uncles. He also took mental and spiritual training with his grandfather, becoming extremely traditional, and building up a large aura pool from a young age. The training was kept to every other day being physical, the others being mental, strategic, and spiritual.

In the physical training, Kuro was pushed to harsh limits, building the boy’s endurance and determination, turning him into the hardened, stoic man he is today. His traditions dictated much of how his personality would be; including his honourable nature, and also his passionate, patriotic view of Vale and it’s peace. He was taught to typically avoid most other people, and to regard them as distractions, exceptions being when he himself needed assistance

He also made his weapons and armor with his family’s help before even turning eleven, working the dust usage into his combat style and forsaking other melee combat styles. This led to his intense specialization into his combat, though also being very adept at stealth and poisonmaking. He quickly became exactly what his family wanted; the ultimate Huntsman. Using all his family traditions, mastering combat before the average huntsman, Kuro quickly found himself excelling in combat, against both grimm and criminals. Remorseless in his kills of those who would disrupt the times of peace, the teenager noted that he was accomplishing the very things huntsmen were meant to, all while such people would still be in their first year at Beacon.

Proud of his upbringing, Kuro used his parent’s large wealth, and even money from taking jobs in combat himself, all to afford a home in Vale, almost all other spending going towards the unreal amount of dust needed to support his combat style. Despite moving from under his family’s wing, he maintained all his prior lifestyle, including any spiritual aspects. This work set him against many of the powerful criminals Vale had to offer, including the Bermudas, and the first time Kuro experienced a major challenge, a breath away from delving into fear was against a fierce Vacuo warrior named Zephesto. In conflicting jobs, the two clashed, and in a battle obliterating a construction site, spanning two hours, Kuro was defeated because his dust supplies were exhausted. Unable to fight effectively against a skilled enemy, he lost, his body nearly cut in half. Just prior to his aura giving out, he lowered it, taking the attack at full force. This brought him intense anguish, but he used the last slivers of his aura he’d saved to heal after Zephesto had left, enabling his survival until he could get help to his location.

With that, he soon recovered, holding no ill will against the one who’d defeated him, though he wondered if one day he’d face Zephesto again. Until then, he returned to his usual tasks, often finding up and coming hunters to teach every now and then, should he see them as honourable enough.