Thread:Sebi99cl/@comment-24828824-20160618234954

I had hoped to discuss this more in chat but i guess you'll just get the whole mess in one go. I adapted an old OC and combined him with Jericho Corey, but is basically an entirely new OC in terms of history and gear.

Jericho Corey Fallout AU version:

Age: 28 Appearance: same as RWBY version, but older and more scarred. Outfit consists of ash grey pants from a modified jumpsuit and a simple white shirt under Combat Armour painted charcoal grey and with beige straps and harnesses to keep the armour and various satchels in place. misses the right shoulder piece. SPECIAL Strength: 6 Perception: 6 Endurance: 7 Charisma: 5 Intelligence: 5 Agility: 7 Luck: 4

Tagged skills: Repair, Guns, Sneak (between 70 and 80) proficient skills: melee, survival, energy weapons (between 50 and 60) Perks (in order of priority): 1 Concentrated fire, 2 Nerves of steel, 3 Scrounger, 4 pack rat

Equipment: pipboy 3000, won from a vault 21 resident in a bet. bedroll, rations for 3 weeks (gecko kebab, boxed caravan lunch, purified water for a week and 3 MRE bags he found and is very suspicious about, needing verification on them still being actually edible) a folded tarp and rope to make a oneman shelter or improvised hammock and two additional sets of clothing matching his current outfit.

Weapons: 

5.56 revolver, 3 speedloaders loaded with regular ammunition, 2 speedloaders loaded with armour piercing rounds, 20 5.56 rounds in an additional satchel for when he runs through his speedloaders, the rest of his 80 round supply is in a box in his dufflebag.

Lightweight shishkebab (personally made flaming sword with smaller fueltank built into blade, resembles FO4 version more than FO:NV) carries 6 cannisters of flamer fuel. 1 in the blade, one on his belt, the rest in his bag. can wield in his left hand in combination with his 5.56 revolver in his right.

Wattz 2000 scoped Laser rifle, 5 shots per MF Cell, carries 18 fully charged cells (4 in a belt satchel) taken from the corpse of one of the attackers that ambushed the Marshals 4 years ago

partly stripped AER9 laser rifle, used to be his primary ranged weapon. Currently inoperable due to missing some core parts used to fix the Wattz 2 years ago, the scope on the Wattz was taken from this rifle too.

10 throwing knives.

History: Jericho was born in North Vegas and spent a lot of his time as a child scavenging the ruins of the factories with his siblings and parents. It was dull and hot and Jericho knew he would not spend the rest of his life as some scavenger or farmer back home. When he was fifteen he left to become a soldier in the city. A year of living on his own quickly stamped out the idealistic dreams he would have had about a soldier's life and Jericho tried to make living as a hired thug. Usually this meant being additional muscle at some shady deals or being sent with a mob to stamp out any resistance against the ruling families of the city. Sometimes they'd give him a weapon but usually he had just his fists and whatever he could pick up from the dead. It was brutal and Jericho still has many scars from those days but he survived and even thrived as hired muscle. And so one day he was experienced and valuable enough to be given a firearm. After that day he became a different kind of thug, a gun for hire, which meant mostly solving problems with as few bullets as needed and earning more ammunition to keep going. As few in freeside would stand up against a man with a gun it was a marked improvement in his life. One day Jericho found himself hired for a job by a man called Marshal Jones. He gave Jericho a simple offer: Stay in the city and be a replaceable thug for the wealthy of the city to use, or leave with Marshal Jones and get a taste of real mercenary work. Marshal Jones had managed to recruit more mercenaries and guns for hire in the wastes into his small war band. Jericho naturally fell into the role of Jones's right had man and bodyguard being the first member of the group. Jones was a talented fighter and great leader but he had larger plans. With his Marshals (after one humerous misunderstanding the name stuck) he sold their services to many of the stronger factions in the region; protecting settlements, attacking raiders or removing a despot from power. It was all the usual work for a mercenary band but Jones was playing a larger game, some contracts he would only accept for a specific favour he'd collect on a later date and sometimes they'd even betray the contractor by siding with his enemy for a better price. Marshal Jones was working to shift the powers of the region towards some end goal but even though Jericho never learned what that goal was he had faith in Jones. Unfortunately Marshal Jones would never get to set his plan in motion. Their last mission turned into a bloodbath when their mercenary band was returning from an attack on a bandit camp. They were ambushed by a small group of trained marksmen armed with advanced weaponry. Many died that day and Marshal Jones succumbed to his wounds not long after the battle, leaving Jericho and only a handful of the Marshals behind with no leader. Jericho tried to keep them together but he knew it was over the moment Jones had died. The survivors went their own ways and Jericho decided he had had enough of the Mojave. Now, Four years after the death of Marshal Jones Jericho finds himself traveling east through what once was Wyoming and his old caravan job not going further east he is looking for a new job... 