Thread:KuraiJack/@comment-26130256-20150310193807/@comment-26130256-20151016212652

Well, here's the draft for my post, just wanted to see if you saw any areas for improvement:

(The lousy video quality looks like a movie from the 80s.  Azulius Cardamom walks into the room, sets down a chocolate bar, and drinks something from a flask labelled "4th wall Be-gone".  He coughs, then looks at the camera as if this is the first time he has seen it.)

All right, ladies and germs, that flask of magic cost me a pretty penny, so I'm gonna talk fast, because I need your help. Most of you authors know about my checkered past, I accept that. Mostly because you're out there and not in here. And a smaller number of ya know I used to work with this crew called the Harlequins, which is basically now Remnant's equivalent of the PAYDAY gang (Play their game, it's pretty sweet.)

Well, on my last job with the Quins, we robbed this big 'ol casino in Atlas. Stole a nice chunka change, but that's not the important bit. We also stole this box, big heavy thing. That was the reason for the job, and the extra dough was just to sweeten the pot. We sold the box, collected our pay, and scattered. Our boss had us take some pictures of the thing, but we never opened it or figured out what it did.

Or so I thought. Of course Brine looked inside; in hindsight, I'm only surprised that I thought he wouldn't. Well, he finally figured out what it was, and who has it. And it's really in the best interests of everyone that we get it back. Or should I say, steal it back. But just our luck, the only who left him a valid contact number was me. And I'm just one man. But Brine always had an eye for talent, and we should be able to put together a crew to pull off a heist like this.

Just like the old days.

Since you're the authors, I need some OCs to help me pull off this mess. But since I can ask for help here, I can explain what I need without fear. Now, if you've never watched any heist movies, I'll explain the major roles that we need to cover.


 * Mastermind -- The guy or gal who's planning this whole mess.  The Mastermind is the one who can see every possible angle, and plan for it.  And even if the plans fail, they can think on their feet and always get things done.  Three steps ahead, they're also usually really good at chess.  Brine and I should have this taken care of, but another brain is always useful.


 * Grifter -- A silver tongue that drips honey, these are the con-men and -women who can convince anyone of anything.  A great way to get the guards out of our way, and maybe even get them to help us.  I'm pretty good at this, but more is always better here.


 * Rolodex -- Named for that old-fashioned gizmo that people used to keep their contacts on, this is the person who knows people.  Any sort of favor you need, the Rolodex knows a guy, who knows a gal, who knows someone else who can get things done. Brine knows all kinds of folks, but they're all in Atlas.  If you know people in Vale, drop me a comment.


 * Sneak -- Ninjas, basically.  Just like the name implies, the Sneak is that person who can sneak into anywhere and get things done, without the guards and cameras ever the wiser.  They're usually good with pickpocketing, lockpicks and basic security, but the heavy stuff belongs to the Safecracker.


 * Safecracker -- Another class who does exactly what it says on the tin.  They bring the heavy equipment for the heavy security.  Safes and vaults are their signature problem to solve, but they're also great at breaching heavy doors and walls.  They're almost all pyromaniacs, for some odd reason.  They're usually the gadget-masters as well, keeping everyones gear ready for the party.  I never quite learned enough to call myself a safecracker, so we could use one of these.


 * Hacker -- In a digital world like what we live in, someone who can bend the computers to their will is just too useful to not have on a job. I can't hack to save my life, and Brine can only do so much from... wherever the hell he really is.  So if you can hack, we need ya.


 * Hitter -- Because violence should always be an option, even if it's not your first choice.  Since we're all pretty handy in a scrap to begin with, we may not need anyone to specialize here, but it couldn't hurt either.


 * Mole -- There's nothing quite as useful as having someone on the inside to leave doors open or just leave a key card where you can find it.  If you want to be our mole, please include an explanation of why our target would even let you in the front door.


 * Wheelman -- The getaway driver or pilot basically.  When things get messy, and you have an entire police force chasing you down, you want a driver who can get you out of there and shake any tails you may have.  I hope we don't need one of these, but hope ain't worth the paper it's printed on in this business.

If you want one of your OCs to be involved, just leave a comment with a link to their page. And so we know what skillsets we need, please list your character with one Major and two Minors to show what they're best at, and what they can do in a pinch. Brine has three majors, but he's the boss so he gets away with it. And he's a NPC, so there's that.

For Example:  Azulius Cardamom:  Major, Grifter. Minors, Mastermind and Sneak.

Brine:  Majors, Mastermind, Hacker, and Rolodex

Too much? Not enough?