Thread:KuraiJack/@comment-25363089-20190219044811/@comment-13488655-20190225175512

So I'm guessing  a hot chick with a sweet smile turning out to be a crazy brainwashing maniac is your worst nightmanre owo Honestly, I'm imoressed :D Not many people can make charaters out of their fears very well like that.

Huh o.o Usually rogues don't try to get back in. They just ususally become mercs or drifters.

I see! :D A interesting choice! But how will she control it? o.o

Also was thinking owo Remember how Anthem looked like in the trailer and how it was completely different to the retail version? https://www.youtube.com/watch?v=QBcPS6XVABA I think we could take some notes from the reveal :D As a way to make the game look more pretty and more alive. For starters, more animals, towns having more people with various animations, more props. And as for lighting, to make it more cinematic, should have more bloom, global lumination and vibrance. :3 Also when walking around there should be more animals and birds. Explosions should rely more on smoke and less particles. Encounters with people, enemies and animals should be more dynamic. One thing I really want is for this to feel almost, like haow breathtaking a movie can be.

Missions and encounters will be less, enemies appear, shoot now and more, like a cinematic entrance :D Baddies appear so they make their presence nown, pose, taunt, act surprised when ambushed!