User blog comment:SamjaySyndrome/What your OC would do? : 5NAF/@comment-13488655-20140913215042

I love this game! :) It's one of my favorites! I even had one of my OCs already play it in an RP.

Ranna.

Night 1 : Listen to the message on the phone and then go out of the security room as  use her whips to stun each of the robots temporarally to take a few quick selfies with them on her scroll. (Most likely starting with Bonnie due to her liking rabbits.)

Night 2 : After learning about Pirate cove, she'll be eager to see how fast Foxy can run and waits in the office after switching the camera to Pirate cove. Then slams the door in Foxy's face and laughs ominously. (You can actually avoid Foxy completly on night 2 by not looking at Pirate cove at all. But afterwards it's a must otherwise he'll pop into the office without warning.)

Night 3 : Starts to get curious as to why this place wasn't shut down yet and starts to look out for clues. After closing the door and switching to the camera on the hallway on her right, she notices a paper on the wall talking about how years ago, a man in a Freddy costume lured five children behind stage at night. Though the man was arrested the bodies were never found. After reading this she quickly locks the left door before Bonnie has a chance to disable it. (Bonnie and Chica disable the doors if you wait too long while they're there. If this happens, DON'T put up the cameras. Lock the right door if you can because Freddy will just sneak in and attack and hop your power runs out soon. Otherwise Foxy comes and it's game over.)

Night 4 : After learning about the phone guys fate, Ranna begins to make plans to hack into the robots systems, deciding that these series of events has gone on for far too long. She uses her night vision around the dors to keep an eye out on the robots, but doesn'y yurn off the lights. After all, the phone guy did warn her that Freddy is more active when all the lights are off.

Night 5 : Arrives to work early and hacks into the robots, restricting their 'free roam mode' to the dining area. Ranna then looks around the storage area to see if she can find the phone guys remains in the empty suits. She then spots a not on the wall in the hallway mentioning that the resturant will be closing down this year. (The grand reopening sequel is coming out next year) Then notices that the owner kept on muttering how Freddy and the others would live on. She then takes the voice messages with her to see if she can decode the final message. (Played backwards and add some editing to the pitch, it mentions something about a lab, test subjects and the 'joy of creation')

Night 6 : Places the message recorder back before noticing that the manager seemed to have undone her edits to the robots AI and quickly begins to use her knowledge of the robots 'attack patterns' prevent them from entering the room.

Night 7 : Tries to overwrite the previous programming again, but discovers a firewall the manager placed there before night 6 that prevented tampering with the base programming. She then changes the robots AI levels perminantly to 1, giving any future night guards the chance to survive the rest of the nights before the pizzaria closes for good.

(To beat 20/20/20/20 mode (If you're that much of a thrill seeker) Put the right door down every single time you're gonna look at the cameras, watch Foxy very closely, manage you're power well. When Bonnie comes, close the doors, check the lights to see when she leaves, open doors, be quick with the cameras, check again. It's hard as hell, but possible to beat)