Elizabeth Vor

"I just don't see the point in complaining about your childhood or about your parents being strict, I don't even remember mine and you don't see me whining."

Appearance
Liz is a tall, athletic girl with a pale colour to her skin and a somewhat well endowed body. She has long, reddish hair that goes past her elbows which is usually kept untied. Often strapped to her head like a headband is a pair of shatterproof goggles which have polarised lenses, she rarely wears them out of combat however. Liz often wears a long, black jacket with red trim which covers her arms with it's sleeves, this jacket has a hood and face mask built into it which she may wear when either on a mission or if she's become the centre of attention, on her hands she wears simple, black gloves. She often wears a tanktop under this with either black track pants or cargo pants, her black boots boast soles that absorb a lot of sound from her footsteps, but do have some weight to them.

One of Liz's more noticeable features is the scar over her right eye, along with the grey colour to this eye, the scar resembles a burn near the eyelid but looks like slashes both above and below the eye, this eye is sometimes obstructed by an eyepatch or by a bandage. Liz has some mild burns on her stomach and legs as well, but she rarely wears so little that one would see them.

Liz's everyday clothing obstruct her arms completely, which is the point. Both of Liz's arms are mechanical, the sleek silver/grey arms are rather streamline, barely larger than an actual arm of a woman her size but this is due to their lack of any attached weapons, they do however have a somewhat realistic design with four fully functional fingers, a thumb and a robotic muscle structure on both. These arms go to her shoulders, where there is a port for them if they are removed, though Liz will only remove them to do maintenance on them and even sleeps with them on. On the forearms of these sleek prosthetics are three, small lock-like mechanisms. Most of the time, however, Liz keeps her prosthetics enveloped a synthetic membrane of flesh which for the most part looks and feels real, with even a pulse on the wrists along with it mantaining a normal body temperature.

Personality
Liz is rather shy when it comes to new people, especially if it's a crowd of new people. Once she gets to know someone she may open up a little and even have a conversation with them while looking them in the eye, but this is only those who are nice or at the very least smart and tolerable. She can't stand those who belittle others for unjust reasons, but will rarely speak out unless she is either forced to or it's one of her close friends, which are almost nonexistant. Liz is very self conscious about herself and her image. not neccesarily about her clothes or such, but about how people see her, she is very shy about her arms. Liz doesn't like being stared at, but if her arms' robotics are exposed she will actually work to hide them from most people, as such she made a synthetic fleshlike sleeve for them, incase she couldn't cover them otherwise. Unfortunetly, this sleeve fails to keep her arms from being magnetic and she'll sometimes get stuck to magnets or have magnets get stuck to her, something she is very embarrassed about and may even sulk over as it's hard for her to remove magnets by herself.

Liz loves weapons almost to the point of just trying to get close to someone to look at theirs. Liz, as her alias of Junker implies, is a mechanic of various things from vehicles to robots to weapons. Her own weapons are somewhat of a contradictory however, something she doesn't really pay too much attention to.

Liz doesn't mind fighting in fact she's surprisingly good in a fight, able to hold her own against most opponents head on despite her shy nature. However, she doesn't like excessive violence or the desecration of the dead with the former being one of the few things that will make her hit someone outside of a duel, she can be scared by those who are highly sadistic, especially if they're her friend and will often attempt to stop them from such acts being another of the few things that will get her to speak out voluntarily against someone.

Elizabeth unfortunetly likes expensive things and has mild kleptomania, something she is very embarassed about. In most cases she can resist the urge to steal something, but sometimes she can't stop herself and might not even notice she's stolen something until a long time afterwards. She makes an effort to return what she takes, but her embarrassment  is very obvious as she'll often turn red as she's apologising. This has gotten her into trouble many times in the past, but because she returns what she takes she has yet to be jailed.

Liz is quite intelligent, able to complete a lot of work on her own but rather reluctant to study in a group or even ask for help if she needs it. Nonetheless if she can be convinced to, she can help others pass most classes if they are having problems, something which can be arranged with either a favor or simply money, which form of payment depends on who you are.

Weapons and Equipment
Liz has a rather strange main weapon, a curious choice for her especially given her taste in weapons. Nonetheless, her Tombstone is a very formidible and rather intimidating tool. The Tombstone is a coffin-like container with a few handles and grips on the bottom side and a heavily armored lid that protrudes outwards slightly about a foot from the flat top. The Tombstone is roughly two feet deep at its deepest and around 5'6" long with a very noticeable amount of weight to it, Liz is able to handle this weapon thanks to her robotic arms and athletic build, but the weight is noticed as she swings it, though she recovers faster than most her size her swings still have a wind-up and follow-through. However, despite its slightly sluggish swings, the Tombstone was made with defence in mind rather than pure offence, thus the Tombstone is very resilient and has outlasted all of its previous owners with almost no repairs needed surviving explosions, fire and even the strike of a DeathStalker with it's user often only being hurt by the force behind the blow and not the blow itself.

The Tombstone along with being a weapon itself, also opens up with a seal on the lid that stops flames when closed. Liz can keep a number of things inside, but often simply keeps two spare right arms and two spare left arms inside incase something happens to the ones she's already using, but she does keep a sword inside too. The sword is similar to a katana and has the word Courage forged into the metal. She may be seen with this sword on her back or strapped to her side when on a mission, but Liz often keeps it inside the Tombstone even on some missions.

On top of this are two, folding trench spikes which reveal her love for the subtle yet complex. Both knives have bladed knuckles with three separate blades, squeezing the grips cause blades to spring from either the bottom or the top of the grip depending on how she's holding them, these blades are able to punch through steel and many other alloys, but are only effective against humans and some small species of Grimm, as such she'll rarely use them unless she has no other weapons.