Kyarameru Sufure

"Kyarameru Sufure, Sweet expert, at your service!"

- Kyarameru Sufure Kyarameru Sufure is a Hyperactive sugar expert and owner of the Vale candy store, Sweet Boutique, and member of Team KNDY.

Appearance:
She wears a chocolate brown schoolgirl outfit, with a caramel bow and white linings, as well as Brown stockings, Schoolgirl shoes, and a Candy themed Caramel colored hairpin on her head.

Personality:
Though seemingly young and naive, which she is, given her ideas of rush in and ask questions later strategy, she is actually a smart person, with a knack for leadership and economics, able to run the Teams business and lead them on missions with ease and extreme success. When it does come time to actually think, she will slow down and plan out their next moves. Where her foes may be 1 step ahead, she is about 3 steps ahead.

Backstory
WIP

Weapon: Candy Hearts
Her main weapon of choice is a sort of card dispenser, modified to fire off and eject small candy hearts...that are explosives. Hidden under her sleeves, she is able to make the hearts either fire off at a medium range at a fire rate of 600 HPM(Hearts Per Minute), or can eject them into her hand to throw like a shuriken or darts. The hearts are razor sharp, and are made to cause small explosions on either contact or on a timer, and after 3 hours of work, modified them to infuse dust into the hearts, allowing elemental properties and sbtracting metal from the equation, making it cheaper to shoot. She also has fitted the dispensers with a small blade, allowing her to have a close quarters weapon, and has a grappling hook attachment. The weapon can, on request, create its ammunition on demand, given she has the dust to create them.

Semblance: Sugar Rush
Her Semblance, Sugar Rush, allows her to move at superhuman speeds, but only in short bursts, allowing her to move very quickly across the battlefield. The bursts can reach up to an estimated 300 mph, and can go at a maximum of around 50 ft. This combined with her weapon, allows quick precision strikes and an easy escape form any situation. The drawback is that since she goes so fast, she will leave a shadow/trial of herself from the star point to finish, and will pause for about a half a second before dashing again, allowing the prediction of her movements, and the ability to stop her in her tracks.