Existing Semblance

ThanhnuFia:

 * Crystal Nelde: Crystal's Semblance is "Born From The Same Laugh" - She creates a single clone that can takes form of a fairy. The clone actively seeks out and takes the damage for Crystal, buying her enough time to fight back or escape, before exploded into clouds of sparkling dust (Not Dust) to blind her enemies. The clone can take up to three to five attacks (more or less depend on how powerful the attacks are). She often unconsciously active it when someone manages to engage in a close range combat with her. (Fixed)
 * Scrapped idea: "Transmute": She uses a large amount of Aura to either compress or shatter powder/crystallized Dust into crystallized/powder form of it.
 * Scrapped idea: "Cheer" - She creates a series of tinkering bell sounds, which speed up heart beat of those who hear it (idek anymore) and makes them fight harder. Downside, can put a strain on people with weak heart condition and/or everyone if she keep her Semblance on for too long.
 * Scrapped idea: "Prisma" Crystal can create a 3D Glyph-like shapes that resemble prisms, which, when Dust-based attacks are sent through them, refract and scatter the shot. Allowing a single beam or Dust round to hit multiple targets at the cost of reduced striking power, or have their angle changed like bouncing a laser off of a mirror.
 * Idina Caliber: Idina's Semblance is "Princess's Kiss" - Her lips become poisonous and looks like she is wearing pink lipstick as she actives her Semblance, and if anyone who is unfortunated enough to be kissed by her will be paralyzed for roughly a minute. Further more, she will be able to breath out a large, purple cloud of poison mist that will slowly drain the stamina of the whoever breathes it in. However, the poison mist fades away very quickly.
 * Scrapped idea: "Moist": She can greatly increases humidity in the air 10 feet around her, giving her an advantage when she unleashes lightning at her enemies - who will be covered in small droplet of harmless yet conductive water.
 * Scrapped idea: "Positive Charge" - She can take away one's negative electron and decides where and who her lightnings would hit.
 * Sirce Marion: Sirce's Semblance is "Fulfilled Curse" - She greatly improve overall sight to the point Sirce can see her target up to 100 meters away and even show her where her arrows would land. She has to remain calm the whole time. Her eyes will flare up in green flames. (Fixed)
 * Scrapped idea: "Anti Friction". While firing her arrows, she can coats it with a layer of Aura in a form of long string connects between her and the arrows, letting friction wears out on the speed of her Aura instead of the speed of her arrows until it makes contact with her enemy - which is when her Aura completely wears out. She has to be very concentrates while using her Semblance.
 * Tianee Musk: Tianee's Semblance is "Protector Of The Forest" - She will block the attack above her forehead and locking both herself and them so neither could move from their position for no more than five seconds (depends on her condition). When she does, a pair of glowing antlers will appear just above her forehead where the attack is blocked/locked and vanishes when it runs out. Some of the force from the attack will be returned to her opponent, possibly stunt them. (Fixed)
 * Kyrrah Esther: Kyrrah's Semblance is "Vortex": Her Aura is unleashed and swirls in spiral around her when she throws Black Pearl, controlling her weapon and allows it to travel in full circle with Kyrrah being in the center, knocking anyone who try to approach her in a 5 feet range. This is a very draining method.
 * Pina: Pina's Semblance is called "Mockingjay" - she can mimic other people's voice as long as she has heard it before. It is useless if she is engaged in a one on one fight, but very useful if her enemies comes in large group. However, she can only mimic voices without knowing the personality of the owner, so her enemies can spot the differences if they pay close attention to it. (Fixed)
 * Serene Nevee: Serene's Semblance is "Checkmate" - She forms a cube-like barrier around her and no more than one more person, separated them with the rest of the battlefield, prevent any of her or her enemy's allies to help either of them during their battle. The barrier can still be destroyed from inside out, by either attacking and defeating Serene or the barrier itself.
 * Maleficent Marion: Maleficent's Semblance is "Spinning Wheel Of Fate" - She is capable of dimming (at most, extinguishes) any sources of light 50 feet around here, depend on how strong the light sources are. However, her ability rendered useless against infinity light sources (like the sun)

Samjay Souji

 * Gauth : Gauth semblance is "Cyclone Effect". He can absorb wind as an input, then his weapon will proccess the wind to determine what output Gauth desired. He can either chose to use it as a wind blast to propel himself, enhance his attacks with winds, enhanced jump heigth, jump on the midair, mobilize some part of his weapon, forming a temporal wind barrier, increase personal mobility. But he can't do all of these unless he gather the wind first for each output, and during the process of gathering wind, he might causes his nearby foe drawn into him due to the suction process. His semblance often causing ignorant people around him to prejudice that he has multiple semblance. Alongside that, all of the output can be mixed with the dust element that applied to his weapon. Then the semblance also has a mode known as "Max Typhoon". It activates when the environment around him has a specific rare windy weather. Not only it increases the output power, but It also allows Gauth to perform all of the output without have to gather winds first (without delaying). The Max Typhoon has a side effect of turning Gauth's eyes into green color.


 * Symin : Her semblance is "Mass Alteration". She can alter weight of an object she touches whether they will be lighter or heavier. She also can chose whom will be affected by the altered object. She usually use her semblance to carry and swing her heavy weapon as if it is a light weapon.
 * Brizio : His semblance is "Refinement". Haven't thought that much. But it will be a support-orriented glyph semblance where he  usually hides and support Gauth and Symin in the back, buffing their power. It can make people prejudice that both Gauth and Symin has more than one semblance let alone Gauth.
 * Philbert : His semblance is "Turbine Wave". He can create a wave projectiles out of a small spining fan/turbine which something his weapon had. He also can manipulate the velocity of a thrown turbine such as boomerang, flying pinwheel, etc. But uniquely, If he was told to support Gauth and Symin from behind while hiding like Brizio, he can enhance their weapon and have them able to hurl projectiles since their weapon has a turbine too. This makes Gauth and Symin even more looks like they have multiple semblance. Symin would occasionally hurls a spinning wheel projectile from her weapon 360 degree swing. Philbert can adjust the said projectile velocity in case if needed for a purpose

Xanwolf

 * Zahn Fa: Levitation Glyph: Activates a glyph that appears below his feet and allow him to levitate in the air. He can move at around 3-4 MPH. He usually restricts its usage to basic transportation or to get to high and out of the way places to allow him better vantage points when using his combat rifle from a distance because usage of his semblance, combined with his slightly below standard hunter fitness, can tire him out very easily if he pshes himself too far. In combat, he can usually stay in the air for about 10-20 minutes depending on how intense the fight is, with a 5-10 minute down time. Out of combat, if used at a leisurely pace, he can stay in the air for about 30 or more minutes. Is trying to improve the speed of the semblance, along with his flight endurance.
 * Yin Ying: Teleportation Glyph: Glyph appears below her feet, allowing her to teleport up to 50 feet. The semblance requires that she needs a line-of-sight to where she is teleport, meaning if she can't see it, she can't go there. The Semblance only allows her to teleport in a straight line and she can't use it to move diagonally. Meaning if her body is facing north, she can't move North east or south west. This also applies if she were to teleport up in the air meaning she can't teleport slightly up, she has to either go straight up or straight down or in a specific direction. She can however control what direction shes facing when she comes out of the teleport. She also has to wait about 5 seconds before she can teleport again. She is unable to teleport someone along with her, but she can teleport while holding an inanimate objects. When she teleports, the sudden missing mass causes the air to violently move into the open space with a loud but harmless implosion. The same thing happens when she comes out of a teleport. (Character not yet completed)
 * Rouge Terrakos: Earth manipluation/ Terrakinesis: When activated, a glyph appears at her feet, allowing her to move the earth around her. She can manipulate earth up to 40 feet from her and can carry up to a weight of around 300 lbs. The semblance requires her to stay rooted to the ground, so aerial combat is next to impossible for her without significant training to increase her manipluation range. Because of Rouge spending the majority of her last two years in Advanced school training, she has a greater grasp of her semblance and is much more skilled than most first year Beacon students. Though she usually uses the semblance merely to cover her body in stone armor rather than use any ranged attacks. (Character not yet completed)

Takeshi-kun

 * Amber (Amy) Thysteine: Amy's Semblance is called "Lunar Phase" and is defense oriented. A total of four different purple colored glyphs are used, New Moon, Full Moon, Gibbous, and Quarter, (and Crescent as well, though not defense oriented).
 * New Moon is the start of all of her techniques, with no effect other than being an in-between phase when changing phases.
 * Quarter Moon gives the glyph tangibility creating a 2D shield to defend against a small number of attacks before breaking (can be moved at will, be made a platform to jump from, table function).
 * Full Moon is for a barrier effect, where the glyph surrounds the person Amy wants protected; its size can be increased, but takes a lot of energy to maintain.
 * Gibbous is similar to Full Moon, though used more for a recovery method rather than defense; the barrier is more of a squishy bubble used for soft landings or a spring effect and can also slow down/hault attacks as a netting of some sort.
 * Crescent isn't directly tied to her Semblance, and is used more for focusing powerful Dust attacks, akin to Glynda's hailstorm. It's merely used to keep the moon theme.
 * Rina Rouge: Rina's Semblance is called "Shine" and is an offensive type Semblance. For the power of her Semblance to activate, Rina's mind needs to be clear and focused. She then raises her stave into the air, and pours her Aura into it, causing it to glow brightly. The intensity of the orange light shows how much Aura has been put into it, weaker the glow, the weaker its power and vice versa. This ability can give Rina's blows about a 25% boost in power max, though in return weakens the Aura she's using to defend her body. Because Shine is a new technique revealed to her during her first year, it takes a few minutes before being able to be used at its full power (currently anyway), so Rina only uses it whenever she needs to gain an advantage in battle.
 * Kyou Hamasaki: Kyou's Semblance is named "Sylph's Circle" and deals with the usage of creating glyphs to summon the wind. The glyph can be used to increase mobility (speed, and jump height) for anyone who steps on it, recovery (falling from the sky), and also deals with attacking by calling upon more fierce winds. The glyph can be on the ground and a whoever steps on it will be cut by the wind from multiple directions or can be summoned on the guard of his sword, coating it in a strong current that can fire 3 waves of wind at a 15 meter range.
 * Rhoda Hylonome: Rhoda's Semblance called "Scope" is a support ability to enhance her vision. Her eyes glow a brighter shade of green enabling her to focus intensely on her target allowing her to search for any weak points, abnormalities, or common attack patterns to exploit. Can also be used to give her binocular-like vision to clearly see things at far distances. The more still her body is, the more concentrated she is when using her Semblance; using it while fighting causes a lot of stress, and using it a lot over short periods of time lead to migrains.
 * Lily Dunstan: For Lily's Semblance, she utilizes a black Spider-web glyph with a few basic functions. She can use it as a spring, to give her or an ally a boost in elevation. In opposition of that, the glyph can also be used for catching falling objects, people, etc. as if it were a net. The glyph can also be traced by the thread in her weapon, for firing a web-shaped netting at opponents, or leaving traps on the ground. This is used as a delay tactic, to either run away, or keep enemies immobile while preparing a powerful attack.

WeissSchnee:

 * Zaffre Glass: Zaffre's Semblance is called Leap. By channeling energy into her legs, Zaffre is able to leap increadible distances/ heights and land safely.


 * Midori Yara: Midori's Semblance is called Triad. He creates a set of three glyphs which he then lays on the ground in a triangle. When standing inside the triangle, the strength of his Dust magic is increased. While Triad is active, Midori cannot move outside of the three triangles.


 * Hazel Lettel: Hazel's Semblance is called Aeora. She is able to see wind currents/ direction and with a high level of concentration, can maniuplate them when firing her arrows to help them fly further.


 * Oran Cambridge: Oran's Semblance is called Gravitas. He is able to manipulate his own personal gravity, simulating increased strength and agility, making Cinder Breaker easier to carry and swing.


 * Viola Lindynn: Viola's Semblance is called Grip. Viola is able to cling to any solid surface and climb by transferring energy to her feet and hands. This gives her a much wider range to attack from.


 * Aurora LeMarchelle:Aurora's Semblance is called Track. Aurora is able to track the movements of her enemies a few seconds into the future. This takes an immense toll on her though, to the point she usually passes out after using it.


 * Ornella Ashland: Ornella's Semblance is called Spin. Ornella is able to spin increadibly rapidly without getting disorientated and can control the direction she moves when spinning. Using this in conjunction with her weapon enables her to use an attack she likes to call Razor Whirl.


 * Flynn Scarlett: Flynn's Semblance is called Strength. When Flynn's Semblance activates, a pale red energy envelopes his body and greatly increases his physical strength. Considering the melee form of Flynn's weapon, Regenbrand, is a sledgehammer, his Semblance allows him to inflict increadible damage and cause a lot of destruction with it. The longer Strength is used, the more damage is done to Flynn's body, in some cases leaving him unable to move after wards.


 * Dorian Grayson: His semblance is called Locate. It allows him to locate targets within a certain range and predict their possible movements.


 * Claret D. Gainsboro: Claret's Semblance is called Proliferate. It allows her to create a glyph that multiplies her crossbow bolts when they're fired through it. The more glyphs Claret creates, the more cloned bolts that are created. The cloned bolts become weaker the more that are created. The number of glyph's Claret creates also determines how exhausted using her Semblance can make her. The effect could theoretically apply to any projectile passing through the glyph as long as it is infused with Claret's Aura. This means she could also infuse the bullets/ bolts/ arrows of a team mate and allow them to have the same effect when passing through the Glyph. The cloned projectiles are created from the energy Claret stores in the Glyphs. Once the energy in a Glyph runs out, it dissolves.

Electric Spark

 * Vihrea Toukka: Rea's semblance is "Gale". She can manipulate the concentration of air particles around her to create wind. She uses this to juggle her weapons effectively, deliver long-range attacks, and deflect incoming bullets.


 * Cam Wells: Cam's semblance is "Unlimited". He can push his body past its normal limits to attain greater strength, speed, and endurance at the cost of depleting his Aura.

Tierhalibelbrylle

 * Bryan Hyacintho: Bryan's unnamed semblance allows him to increase his strength up to 50%. Combined with his enhanced stamina, he can use this for an extended amount of time.

RWBY Ruby Rose
The inspiration was from the scene from Fa Mulan disarming Shanyu.
 * Miyuki Winfield: Miyuki's Semblance is called Let it Go. This allows her to remove the friction of her feet/shoes so she can move/skate around on any flat surface. So she can still fight even if she cannot use ice to move/ battle.
 * Scrapped Idea: Cold Snap- Miyuki can summon a glyph underneath her that changes the ground within 15 meters into a sheet of ice, allowing her to retain full mobility while tripping up her opponents.
 * Leonardo R. Tsukiakari: Leo's semblance is called Lunar Barriers. This allows Leo to produce a barrier to protect himself and/ or his allies. Depending on how long it is used or how many times it is used, it can slowly drain his aura with each use. He could use it to reload or change dust crystals so he wouldn't be completely defenseless or to protect themselves and others when they are disarmed.
 * Inari Tsukiakari: Inari's semblance is called Guardian Force. Inari is able to give her weapons a magnetic force large enough that when she blocks the attack from both sides, her opponent won’t be able to pull away from her grip. It would be exclusive to her weapons and it can also be used to fetch them only if one is knocked out of her hand. She would use it on her twin swords and cross her blades like scissors or tweezers and turn them into north and south magnetic poles. The swords would be drawn to each other (opposites attract) and she can lock the opponent’s weapons and disarm them. It would only work on her weapons she uses however.

Scrapped idea: Time Perception. Inari would basically, even though time passes at the speed it normally does, see time moving at 1/10th of its normal speed for a certain amount of time. So, if there was a sneak attack coming in that, if she saw in time (normal speed), they could dodge, but the attack happens too quickly. They would be able to see the attack just as it begins, and get out of the way. She could also use this to counter the enemy's moves and fit a counter attack in or to pull an ally away from an attack. Though the more it is used and the longer it is used for can wear down the person's aura a decent amount. Like when  Inari uses it, she could only use it three- four times in a fight even though she has high aura. If she uses it more than she are able to, then she would collapse from overuse after or in extreneous cases, during combat. It would take her a few hours for her to recharge so she could use it again. A known side effect is her change of eye color from blue to silver. (Too OP)

Maki Kuronami

 * Maki Kuronami: "Mist". Support-type semblance. Grants Maki the capability to generate mist around herself.
 * Azalea Rappaccini: "Healing". Glyph-type semblance. Makes Azalea capable of healing injuries by using a glyph that accelerates cell regeneration.
 * Ivory Dietrich: "Memorization". Support-type semblance. Allows Ivory to perceive things better and gives him something akin to photographic memory. His eyes have bright blue colors when it's active.
 * Dunkelblau Noname: "Balance". Offense/Defense-type semblance Tied to Noname's emotional state. She gains a bright blue hue if she has positive emotions and turns negative blue if she has negative emotions. Her eyes also turn blue when it's used, as well as granting her decent durability. Her attacks are stronger if she has a negative blue hue, while her defenses are higher if she has a bright blue hue. A sign that it's active is her hair and eyes glowing.
 * Margarethe Lorelei: "Glint". Offense-type semblance. Similar in effect to Ruby's Speed, but leaves a green streak of light on the trail that Margie took. It gives her the capability of quick steps or enhanced agility.
 * Alexander Pella: "Fortify". Defense-type semblance. As long as Alex is standing still, he can withstand a lot of hits before flinching.
 * Viper Delacroix: "Wide Detector". Support-type semblance. Allows Viper to detect Aura users in far distances, at the cost of slowing him down.
 * Suika Natsuko: "Ricochet". Glyph-type semblance. Grants Suika the capability of bouncing her bullets in various directions.
 * Nuss Kracher: "Doppelganger". Offense-type semblance. Summons a doppelganger for a split second to perform fake-outs or distract the enemy.
 * Lune Rouge: "Push and Pull (Offense Only)". Glyph-type semblance. Works similarly to telekinesis. Allows Lune to take hold of objects as long as her hand can lift it. Specializes in throwing blades.
 * Giovane Orfeo: "Amplification". Glyph-type semblance. Empowers any Dust that passes through it. Both from front and back.
 * Trevor Irving: "Pulse". Glyph-type semblance. When passive, it 'bounces back' enemy attacks. When active, it emits a shockwave when Trevor passes force through the Glyph.
 * Usha Goldstein: "Phantasm Glimmer". Elemental-type semblance. Manipulation of light, allows Melira to concentrate a source of light and weaponize it.
 * Arya: "Schadenfruede". Support-type semblance. Applies simple weapon empowerment, using a portion of Arya's aura to make her attacks more powerful, at the cost of lowered defenses. More Aura is utilized the longer it is active, eventually focusing almost all her aura into her weapon, leaving her near defenseless.
 * Miryam Lucifer: "Spiritus". Glyph-type semblance. Deploys a spherical glyph around Miryam that can block Dust-based attacks, but can easily be penetrated by normal weapons.

Lurooke Surana

 * Silver Jameson: Shifting Tides- Utility/Offensive Semblence.  Allows him to change water's state of matter, from solid to liquid, liquid to solid, liquid to gas, and gas to liquid.  He CANNOT however, go straight from solid to gas.
 * Rowan Crusoe: Survival Instinct- Utility/Offensive Semblence.  Her strength increases for a short time, and her pain receptors are dulled.  Severly burns her out after using it.
 * Midori Victor: Rubber Skin- Utility/Offensive Semblence.  Allows her to store electricity in her body, and release it in bursts through her hands.

TheCrystalconman

 * Wolfe Black: A repulsing shield style semblance
 * Vix Valentine: Radar sense, similar to a sonar
 * Arthur Dearg Kincaid: WIP, Do plan on using a boost style semblance
 * Elisa Dianne Windstorm: Runic Glyphs, A more advanced form of normal glyphs that do more damage but require more concentration to pull off.
 * Luna Black: Destructive shockwave semblence.
 * Raton Laveur Champagne: Reseonance: a semblance that allows him to vibrate objects at frequencies
 * Leona Amarillo Murcielago: Stamina restoration; this allows a full recovery of stamina but takes a toll of physical self
 * Slive Kain Gorm: Trap style glyphs. Able to create trap like glyphs around him allowng him to control the battle field
 * Bryony Ragnarok: "Blinking" A short range teleport that can only be used 5 times a day without any toll on her
 * Tyrian Lancaster-York: WIP, Glyph Marked Teleportation or Paralytic semblance
 * Lizbeth Stein: Dust Release: Channeling her aura she is able to control magnetically charged powder she has dubbed "iron dust". This "iron dust" is small particules of a super magnetically charged dust (not the crystals), whch is known as black sand that she can manipulate to form constructs such as a shield and glider
 * Rouge Ughten: WIP, Massive regeneration
 * Rouge Ughten: WIP, Massive regeneration

Elektro7

 * Ian Veerid: Alignment - The ability to align very fine particulate into rigid, 2D shapes. When used on dust, he is also capable of preventing its ignition. The shapes can only maintain their form for a few seconds outside of his direct influence, whereupon they will crumble, and dust will ignite. The finer the particulate, the better he can exert control.
 * Stella Amaranth: Solenoid - The ability to create strong, circular magnetic fields around the body, with a greater toll on the user as the radius increases.
 * Iris Faye: Amplification - The ability to amplify sound waves in the vicinity.
 * Claret Archer: Ratchet - The ability to "lock" her muscles, and gradually increase the force they can output over time with sustained release to potentially superhuman levels.

Shingeki no Kyojin

 * Grayson Terra : Grayson's semblance, named Bioshock, allows him to enhance selective muscles on his body to react to certain situations. To clarify, the semblance doesn't take strength from other muscles to enhance the selected muscles; rather, the semblance just enhances the selected muscles. Grayson can enhance only one set of muscles at a time (i.e. the triceps of both his arms), but only takes a split second to switch between sets of muscles. The semblance can enable Grayson to exert 1500 pounds of force in total. This can also enable Grayson to rush at the opponent at surprising speeds, if deemed necessary by him.
 * Redmond Pyreheart : Redmond's semblance, named Catalyst, allows him to combust oxygen and Dust more easily, generating more fire, as well as more elements. The semblance is indiscriminate in what it can decrease the activation energy of, be it phosporus or Dust, in a range of 15 meters.
 * Angela Celeste : Angela's semblance, referred to as Judgement, enables her to absorb kinetic energy she receives from attacks and power up her Dust-based attacks with it, such as Dust casting and her arrows. It doesn't affect any other abilities, though. The amount of energy that she absorbs is proportional to the force she receives from an attack. The semblance does have its limits, though. At the semblance's maximum, Angela has the ability to make a single Dust crystal have a blast radius of 30 meters, but for it to have that, she must be hit with a tremendous amount of force.
 * Yara Aeriver : Yara's semblance, named Echo, allows her to distort the sound waves around one's ears so that it doesn't match the other senses; in other words, she can make sounds  appear  to come from somewhere else. She uses this often to confuse her enemies, Grimm and humanoid alike, and fools adversaries of her position. In addition, the distortion in the sound waves itself varies, making it near-impossible to adjust for the error in the sound.
 * Thymeria Lilac :  Thymeria's semblance, Activation, allows her to increase the potency of any Dust in any weapon she touches for a brief amount of time, usually around 3 minutes at a time. In addition, the cooldown period is about 5 minutes. The explosions of the Dust while Thymeria's semblance is on are larger, and the Dust is also capable of casting its intended effect longer and more powerful, thereby increasing the effectiveness of the weapon as a whole. Thymeria usually employs her semblance to quicken and add more force to her attacks. Thymeria's irises glow an amethyst purple when her semblance is on.
 * Eli Ferrus : Eli's semblance, named Bastion, allows Eli to put up a one-way barrier. The barrier is personal in its range of defense and extend to about 2.5 meters in width, covering only Eli. The strength of the one-way barrier is that Eli can shoot through his own barrier while enemies can't shoot or strike through his. Eli can put one up every 5 minutes, and if left undamaged, the barriers themselves can last for 60 seconds. However, with each hit dealt on it, the barrier's lasting time is lessened, with proportion to the strength of the attack.
 * Azura Noire :  Azura's semblance, Veer, allows him to direct focus of his enemies to a point on his person in order to distract them from other actions that he might be taking (i.e. making an enemy look at his tail on their right while slashing to their left). Unfortunately, he can only hold this for about 3 seconds before the effect wears off. However, the cooldown time is approximately 10 seconds, enabling him to use it multiple times in battle.
 * Reina Kaminari : Reina’s semblance,  Electrostorm, allows Reina to attract and absorb electricity without any harm to herself, whether it be from Raiken, static electricity, yellow Dust, or other electrical weaponry, and store it inside of her. Once a high level of voltage is reached inside of her, which is 200 kilovolts, she instantly releases a powerful electrical/EMP blast that extends to ranges of 20 meters. Any electrical system within this range will be fried, and organisms take an immense amount of damage.
 * Hans Raum : Hans' semblance, Automotion, allows him to build up heat energy from friction created inside his body and convert it into kinetic energy, creating a dash that can be used in any environment, even in mid-air. Depending on how long he charges up the semblance, he can accelerate himself in any direction at any magnitude. The weakest the dash can be hardly nudges Hans' body at all, while if he charges it up for 3 minutes, he can rush at 250 mph in an instant at his enemies, the strongest the semblance can be. He can also convert the heat energy he receives from red Dust and the environment around him, and convert that into kinetic energy as well, so he copes very well with hot or volcanic environments.
 * Armel Montagne : Armel's semblance, Expulsion, allows him to create a powerful expelling shockwave that pushes all forms of matter away from him, save for his weapon. He mostly uses this for defensive purposes and close-combat opponents. He can also use this to disperse fog, leaves, dust, and basically clear the area around himself to a radius of 10 meters away. However, Armel can use this only once every 60 seconds.
 * Lydia Sorahana : Lydia's semblance, Hurricane, allows her to generate a mini-tornado around herself, capable of generating winds up to 200 mph. The eye of the cyclone always moves with Lydia, and is about 5 meters tall. The main purpose of her semblance is to protect her from projectiles and melee attacks by keeping herself within a shield of pure wind vectors. The semblance does have the ability to throw back projectiles at high speeds back towards the enemy, with a little manipulation of Wind Dust. However, Lydia can only keep this up for about 10 seconds before it disappears. The recharge time is about 1 minute.
 * Odessa Stagnum : Odessa's semblance, Reversal, allows her to summon a glyph that reverses the direction of momentum of anything that hits it. Being octagonal in nature, the glyph has an approximate diameter of 5 feet, protecting much of Odessa's body. The glyph only lasts for a second, but the recharge is about 5 seconds. Odessa often uses this to move around quickly without slowing down, as well as deflect projectiles back to the enemy.
 * Sabrina Fersken : Sabrina's semblance, Vector, allows her to retain her magnitude of momentum as she changes direction. This way, she can strike with an unexpected amount of force on the enemy and conserve her energy at the same time. In other words, she can maintain her velocity even if she changes direction, without needing to decelerate.
 * Noel Jin : Noel's semblance, Overdrive, allows him to speed up his nervous system functions for a limited time. The semblance, in speeding up signals from the brain to receptors and back, improves reflexes and calculation speed, enabling him to predict and prepare for incoming attacks, like a chess player on steroids. It doesn't affect speed or agility, however. With the semblance, it's possible for Noel to take a test and finish it 10 minutes earlier than usual. The time limit for the semblance allows for up to 1 minute and 30 seconds of improved functions, and 2 minutes and 30 seconds of cooldown.
 * Opal Dasos : Opal's semblance, Mutation, allows her to selectively harden parts of her body to defend herself from different situations. The armor produced from this can deflect standard firearm rounds. Opal can only defend 2 muscle sets at a time (i.e. her triceps and gastrocnemius). Also, the armor is liable to break from an enormous amount of force exerted onto it, about 1500 pounds before the armor shatters.
 * Wesker Arancite : Wesker's semblance, Perception, allows him to adjust his five senses at will. In short, he can dull senses to power up other senses, like reduce smell to enhance sight or hearing. It puts a strain on his body if he does keep his semblance on for too long or if he completely dulls one sense to the extreme. With his semblance, though, he has the ability to detect enemies no matter what type of jamming they use. It also allows him to not feel pain for a time, as he can reduce touch to the minimum, at the expense of not feeling where his limbs are.
 * Ryuki Hiyama : Ryuki's semblance, Discharge, increases the coefficient of friction in the various dust molecules and oxygen particles in the air around him in a spherical area with a radius of 20 meters. This means that the particles will become ionized, conducting electricity easier and increasing the heat of the specified area at the same time, creating more lightning and amplifying the heat of fire simultaneously.
 * Aedes Fisternis : Aedes's semblance, Influenza, raises the activation energy for Dust in a radius of 20 meters from his body. In other words, it takes a lot more effort for one to activate the effects of uncut Dust, be it casting or explosions, as well as weaken the explosions of powdered Dust, decreasing their range. As for how it affects weapons, the weapons that use uncut Dust will require a longer charge time to cast the Dust, and firearms that use powdered Dust will find their range significantly decreased. The farther away from Aedes one is, the weaker the effect, and vice versa. However, it doesn't affect his own use of Dust.

​EvergreenLeaf

 * Sven Searfeld: Sven's semblance allows him to slow down time within his mind by using his highly developed eyes in order to be able to calculate and properly attack someone. Another effect of his semblance is that it allows him to see an opponent's blind spots.
 * Finn Silver: Enhanced speed on all his limbs, making him lightning fast. Whether it be attacking, running, or dodging.
 * Julian Gestalt: Iron defense. Allows him a very enhanced form of defense that can block anything. Granted the more dangerous the thing it blocks, the quicker his aura runs out.
 * Stephan Noir Kalashnikov: Thermal Vision: allows him to see heat signatures through his eyes.
 * Leaf Evergreen: Seal Step. Allows him to move quickly between places, making it look like there are more than one of him. 

dC
Gradually confuses enemies in a range of 5 m aprox; the more time a foe is near Bruno, the more confused it gets, and the nearest they're from him the faster the effect applies. While Bruno's Semblance is powerful when he fights alone, it can't always be used when he fights with his teammates at his side, as he can accidentally knock them off.
 * Bruno Erraunt: Windmill Tilting -


 * Ryan Chartreuse: Outsider Shield - Increased resistance to Dust-based attacks; he doesn't get hurt unless is a powerful attack (i.e: Dust rounds are useless towards him, but an attack made of pure Dust can hurt him). Since his body repels Dust, he can permeate himself with it for performing a more powerful attack, though this kind of attack can be risky if the Dust coating is too heavy as it leaves Ryan unable to dodge physical counter-attacks until he finishes his own.

A Semblance that considerably increases speed (both attack and movement speed) and strength; basically "overcloking". Prolonged use can give Grizel strong muscular pain as a side effect, so it must be used carefully.
 * Grizel Svane: Danse Macabre -

Great dodging and jumping skills. Della can jump up to 3 m.
 * Della Azure: Wonderland's Reflex -

Bioghost1000

 * Nathan Greywolf: His semblance is Valor. It enhances his agility pass that of his normal capabilities. In a sense, he becomes a super soldier. However, overuse of this ability can lead to blackouts. His eyes change to a bright blue when using it.
 * Gabriel Emeraldeye: His semblance is Chi. It allows him to absorb energy from his surroundings to increase his endurance. However, prolonged use can lead to severe muscle fatigue. He also has yet to learn how to use this semblance offensively.
 * Michelle 'Mikey' Starsaph: Her semblance is Sonics. This allows her to amplify sound, which can be used to push or temporarily deafen opponents. However, the fainter the sound, the harder it is for her to amplify it. It also becomes harder to control the further she makes the sound travel. She also has yet to learn how to dampen and manipulate the sound.
 * Aaron 'Amp' Zulleo: His semblance is Voltage. It allows him to pull electricity from the air around him and absorb electricity from electricity-based weapons and projectiles. He can use this to power devices and charge metal object as well as the ground. He can even focus electricity of various intensities on his left hand and feet. However, he cannot use his powers on his robot arm as it damages the circuits which can cause him pain. It also drains his energy reserve when used offensively, and he has yet to learn how to fire electricity without using a medium.
 * Barbra Blazer: Her semblance is Microwaves. This allows her to basically heat objects within a close proximity to her. She can even channel it though metals, her gun, Strife, and her motorcycle. However, the less conductive the material is, the longer it takes for her to heat it.
 * Luke Mars Warm: His semblance is Juggernaut. It increases his density, making him more resilient to damage. However, it also makes it harder for him to go or stop do to his increased inertia.
 * Rachel Spectrum: Her semblance is Camouflage. This allows her to change her skin pigment to match that of her surroundings. This can last for up to three hours at a time without any side-effects. However, she cannot change her pigment as she is moving, and using it over three hours at any given time will make her skin break out in a rash.
 * Florr Zulleo Greywolf: Her semblance is Hypersense. She can slow down her perception of time, allowing her to react more quickly. She can even work it to the point where she can make dodges that are incredibly difficult to perform. However, prolonged use can cause her severe muscle fatigue.
 * Allan Greywolf: His semblance was Warning. It gave him a tingling sensation on his tempoles whenever he was in imminent danger. This also gave him an omnipresent view of his surroundings. However, it was up to him to discern the danger. Also, it can be made useless if his opponent was faster than it could perceive.

Freelancer Tucker

 * Tuckyr Gainsboro: Showtime - His semblance is to slow his perception of time, giving him a hieghtened reaction time. He can only use it for a short amount of time depending on his health.
 * Neil Huong: ReCharge -  The redirection of electrical currents.
 * Jonathan Wine: Patchwork -  Using Glyphs to control and weave different threads and objects made of threads.

Ttran2323

 * Argentina Kesshõ: Her semblance is of the Formic class. This allows her to shape Dust into a shape better suited for her purposes. In her case, she manipulates it to become the string of her weapon and the arrows she uses.

Faolind
Team CBLT (will add the Char links as I make them) All References to Aura Drain are pending lore info. until then consider "Aura Drain" to be equivalent to "Tiring" -Stop: [gold] creates a small (hand size) Ikon that stops attacks and and can be used as a platform (for mid-air hand-stand maneuvers).
 * Chimera Teki- Her semblance is Ikon- Essentially Hand-Runes. The abilities provided are generally martial arts related, like a more powerful punch, mini force shield, and short range (1ft) telekinesis of small objects. The advantage of this semblance is the incredible versatility it offers, as well as it's near lack of aura drain. (more powerful Ikons are moderately draining). The Ikon semblance has required years of training for Chimera to master. Known Ikons:

-Speed: [green] Increases the speed at which Chimera's hand/arm moves for a short period, allowing faster blocks/strikes. No force is added.

-Shove: [red] Pushes away, with a force amount that is enough to stumble, but not knock down, a human. Does no direct damage.


 * Brϋn Kroft- His semblance is Force. Force simply keeps strikes going. It does not increase speed or weight of impact, it just keeps the blade moving, ignoring resistance. This allows Brϋn to break through armor and blocks that he could not break normally. This semblance is activated on a per-strike basis, and does not increase damage, just how far the blow carries. Force is lightly draining.
 * Lena Ibás- Her semblance is Acceleration. Acceleration allows Lena to speed up objects that are moving (any object). The speed increase varies based on how much force Lena puts into the semblance. Acceleration is moderately draining, and highly draining to produce greater effect. Note: If a person is running/punching, they cannot be sped up, however, if a person is in midair, they can (in their current direction)
 * Tyler Mars- His semblance is Focus. The difference from Showtime (above) is that Focus does not increase reaction time, but rather, aim. Focus requires time to activate, and thus cannot be used effectively in close combat. Focus is usually used at range, to target weak points. Focus is lightly draining.

Flutterhawk

 * Kitty Lacuna: Her semblance is Kinesis, which allows her to control the kinetic energy of an object. This allows her to enhance or alter her own movement, power her weapon, and create small kinetic explosions. This ability is often accompanied by a burst of flame.

Kimi

 * Speed Buff: Speeds up everyone within a ten meter radius
 * Puppetry: Allows one to move objects around as if they were controlling puppets
 * Overclock: A dangerous semblance, both to the user and any possible targets. Pushes the body far beyond its limits, causing internal injuries to maximize physical capabilities.
 * Stimpack: Temporarily activates more neural tansmitters, increasing thought proccessing and reflex speed
 * Physical Dust Movement: Movement of physical dust, but unable to manipulate the actual elemental use of dust
 * Drawing Glyphs: Creates glyphs by drawing it on an object with a Dust crystal, acting as a prepared spell.
 * Recall: Causes any objects touched within the last five seconds to fly towards the user.
 * Increased Strength: A Simple semblance, just an increase in strength.
 * Optical Camouflage: Reflects the light around the user, making them seemingly invisible. Albeit, its a visual camouflage only.
 * Flash Freeze: Multi-faceted ice block that shatters in a formation to refract and reflect light for an instant, akin to a flashbang.
 * Ethereal Weaponry: Creates fragile doppelgangers of mundane melee weapons.
 * Will 'o Wisp: Very short, point blank bursts of bright flames to disorientated ones vision, along with increased mobility.

Call me Nappa

 * Lux Lucent: Lux's semblance is Accelerated Launch. She can launch herself to a specified location or person, becoming a living projectile. When she collides upon a target, the force is strong enough to knock back someone.
 * Cobalt Kamen: Cobalt's semblance is Barrier. He projects a protective field to either himself, allies, groups, or even block individuals from escaping. These barriers come in the form of a dome, sphere, or wall and can block a variety of incoming attacks.
 * Nyssa Aries: Nyssa's semblance is Cranial Durability. This allows her head to take more punishment, utilizing it to make herself into a walking battering: smashing through thick concrete or a metal wall/door.
 * Teal Beckett: Teal's semblance is Flashbang. By snapping is fingers, he can emit a powerful flash of light to temporarily blind his foes. He can also emit small strobes of light it illuminate a dark area (think of it like a personal flashlight to light the way).

StarofStar

 * Saffron Ambers : Her semblance is called "Push". She traps her potential energy and releases it to release a great punch or push. It cannot break through metals like weapons, but it can break through organic (Not human nor animals) material. (Rocks , trees) "Push" is heavily draining.
 * Locke Crystalle : Her semblance is called "Bubble". She projects a bubble that varies of size, that explodes on contact. This allows Locke to use it for jumping tall heights or using it as small explosives to trip her foes. However , if she cannot concentrate , the bubble will either pop without any damage , or just dissapear into thin air. Bubble does have an ultimate use , it can be used as a protective barrier from mid-close ranged attacks which , through contact , explodes , stuns and knocks the opponent. This form does need great focus as it may explode inwards , stunning Locke and her allies. Aura use depends on the size , Locke usually uses ones that are enough for her to jump on which does not drain her aura much. The Barrier form of Bubble is heavily draining.

BWinkKeyShellDinkInc
'''THE OCs BELOW AREN'T FOR RP. DON'T COPY AS SOME OF THEM ARE SLIGHTLY OP. I WILL KILL YOU AND YOUR FAMILY WITH A POTATO IF I FIND OUT ABOUT IT!!!''' NO HARD FEELINGS.


 * Marian Spears Mint: His semblance is called "Energy Absorption". He is able to absorb kinetic energy that he is in contact with. Once absorb the energy, his aura would glow mint. The energy he absorb will slightly increase his strength and speed, and will build up cumulatively. A simple touch on the enemy will absorb the energy from it in battle. He is able to use his sword to absorb energy. If is satisfies certain conditions, Marian would able to absorb the energy from the enemy he recently slain. When it reached the limit, it would glow black. He would do an area of effect by smashing his shield to the ground. Any enemy within the area would instantly unable to move as their body is shocked. Alternatively, he would bash his shield to an enemy, transferring all energy he gain into the enemy. The unfortunate's body will explode due to the large amount of force. Once he used up his energy gained, his aura will return to mint and the buffs would disappear.
 * Andromeda Romulia Aurum: Her semblance is called "Skonikenisis '. She has the ability to manipulate dust. However, there are limits of her semblance. She cannot manipulate two different types of dust at the same time, change the state of the dust (powdered to crystalline or vice versa). There are certain amount of dust she can manipulate and range where she can manipulate. She will apply her semblance in both offensive and defensive ways. For offensive, she would create dust spikes and fire it towards the enemy. Defensively, she would form a dust wall to protect her from oncoming enemy attack. Her weapon enhances her capacity can range of her semblance. Her aura would glow when using her semblance.
 * Rufus Remulia Argentum: Her semblance is called ' Dust Enhancer '. She is able to summon glyphs that enhance the properties of dust. The properties of the dust will be enhanced when in the glyphs. E.g red dust will have bigger explosion, ice dust will make bigger ice spikes, ect. The enhanced dust will glow according to their colour. She can only summon one glyphs and enhance one type of dust at a time.
 * Storm Nix: His semblance is called ' Chronokinesis '. He has the ability to slow down time. There have several time limit for the use of his semblance. Slowing down time by 1/2 allows him to use it for 20 seconds, by 1/4 allow him to use for 10 seconds, by 1/8 allows him to use it for 5 seconds. (Note: the time limit is measure according to the real world time). Once he used up his semblance, he will feel exhausted and unable to use until he have a proper rest. Glowing aura and dilation of pupils is a side effect of the semblance. There are consequences if he were to exceed the time limit. If he would exceed by a little, he might able to walk away with a nosebleed and dizziness. However, if exceed for a while, he would fall into coma for at least a week, unable to recall the event where he last use his semblance when woke up and having nightmares about his past after that.

Moonlitcrusnik

 * Faythe Miltiades :- His semblance is called ' Muscle Boost '. This gives him added strength with his attacks and movement in his muscles, allowing him to strike and move strongly. If his opponent had a high defense, he would use this ability in order for him to strike with attacks that could possibly break through that defense and allow him to strike effectively. Included with this ability, it allows him to step stronger, thus allowing him to keep his ground and defend for an extended amount of time. However, a down point to such an ability, after he stops using it, he is weakened and rather fatigued for quite some time as a result. Because of this, he will want to take a short rest in order to gain back the stamina he had lost during the usage of the ability. The ability, when he uses it for long periods of time, can last for about 10 to 15 minutes. However, when using it in short bursts that last of about 15 to 20 seconds, he can make the ability last for about an hour. Also, as an effect from the ability, whenever he activates it, his eyes start to glow a vivid green, which he often keeps concealed with his goggles.
 * Olam Nu :- His semblance is called ' Sand Barrier '. This allows him to control sand to a certain degree. He is able to use it as a barrier to protect himself with as well as catch someone with it, able to hold them in place for a small amount of time, allowing him to attack them with either his katars or his guns. He can also block attacks that are coming towards him by moving the sand in their way or by forming it before him to soften the blow. He is also able to stop himself from falls, that is if he can form the sand is a soft pile in time for the impact to be lessened. However, if there is not much sand around in the area, he has trouble to gather the amount of sand he could need for either making a shield, blocking a blow and making a cushion for him to fall upon. A downside upon his body is that the strain of trying to focus upon controlling the sand, it can often give him headaches because of the focus. He can also get tired for a certain amount of time because of the exertion of trying to control such a solid material.
 * Hyun Sook :- His semblance is called ' Flash Strike '. This allows him to move at breathtaking speeds. Often, he only uses it when he is fighting and even then he will not rely on it. When fighting with his sword, he moves faster than most people would perceive, this is because he can focus his ability into the small movements that his body can make with his sword. And this results in him being able to appear to move faster, even though he is just using his semblance to achieve this. However, as a downside to using his ability is such a manner, when he uses it for a long period of time, his movements will often appear slower than usual, because his mindset is still set into that hyper-speed mode and it takes me quite some time to get his movements and mind back into the normal speed. However, he has learned, the more times he uses it, the easier it is for him to get back into the normal speed. So he prefers to use it in shorts bursts than long spreads of time. As a physical downside, with the over use of his ability, his muscles could gain cramps, often causing him to have trouble moving at all. And if he even uses it for extended periods of time, his muscles could possibly tear, which has actually happened on one occasion. With that in mind, he ties to keep the uses to the minimum amount of time as possible.
 * Hyun Ryung :- Her semblance is called ' Scope Eyes '. This allows her to see over long distances, up to 70 meters away. She only uses it if she is 30 meters away so that she can hit her targets will valid accuracy. It also allows her to be able to scout ahead very easily as long as she doesn't have anything very large blocking her view, like a building. However, she can see pretty far away to begin with, up to 20 or 25 meters away. But as a result, she has trouble seeing things that are before her. She tells others than she can deal with it but it causes much of the things before her to blur. Due to this, she often wears glasses when reading or in class so that she can see fine, but she would rather not where it when outside, for it makes it difficult to see far-away.
 * Hyun Myeong :- His semblance is called ' Mist Transfer '. This allows him to be able to form a mist like shroud around himself by changing the humidity in the air around him. The effects covers 5 feet radius around himself, making it 10 diameter, and thus causes anyone else within that circle would otherwise be blinded from it. He causes the mist to form by spinning once on himself, thus form the mist from the area around his left hand. However, this ability has a lot of downsides to it. The fact that not only the people caught within the mist lose sight, he also loses sight as well. This however can be averted with the help of his visor to help his own sight. But the mist also can be dispersed by any strong winds or an explosion of any kind, be it from a grenade or something of that nature. Also, as the mist is just water in the air, if he tries to do this is a colder area, it will simply freeze and turn to ice or snow. However, he could use this make a wall of ice in from on it but he does not often use this effect.

BloodyRosalia

 * Sapphyre Nilshikha: Semblance of multiplicity, "Luck of the Draw," This only affects her arrows; if she visualizes the arrows being split, aura will be invested into the arrows, and they will be able to split during launch (if her focus is good) or sometime after. She mostly uses this to split the arrows, as tripling and quadrupling take too much energy and concentration.
 * Yulon Xueshan: Semblance of anti-gravity, mistakenly titled "Aviation." This allows the user extreme light-weight, resulting in higher jumps, ground speed, and most importantly, the ability to temporary glide in the air (with the aid of her fans). Trying to stay in the air without some descending pace will tire the user quickly.
 * Ragla Ermont: Semblance of noninflammability, wrongly titled "Ignition." The user is invincible to open fires, the degree of heat and length of exposure determining the drainage on the user. This doesn't protect from explosions or huge blasts of flame, the latter acting like wind/gales.
 * Ametihtia (Amy) Orestes: Semblance of conductivity, "Conductor." The user is invincible to electrical charges and is able to carry one, the strength of the current and the length of exposure/carrying the current determining the drainage on the user. This doesn't protect from electrical-based explosions and doesn't mean that the user can attract lightning.

DE-Note

 * Takoizu Hargrove: His semblance is called "Dilatory Insight". When Trace closes his left eye, he places a small glyph under him that slows his perception of time so that everything (including himself) appears to be in slow-motion. This can only be used for 10 seconds (5 in unaffected time) at a time. He must wait 2 seconds for every second that passes in unaffected time. Trace can only use his semblance with his left eye fully closed, meaning that it is better used for marksmanship rather than melee combat. Even then, his semblance still signifacantly improves his performance in both forms of combat.
 * Blythe Vigile: Blythe's Semblance is named "Aqua Drift". Whenever Blythe looks through water, her ability to perceive actions, as well as react to them, dramatically increases. In addition to this, Blythe's vision will not be disoriented when looking through water.
 * Erhardte Rache: One of the most sacrificial Semblances out there belongs to Erhardte Rache. His semblace is named "Somber Mind". This Semblace significantly increases Erhardte's speed and strength at the cost of a small portion (0.5%) of his Aura. This effect lasts for 2 minutes at a time. The sacrificed portion of his aura takes a bit longer than usual to start recovering.
 * Wysteria Dawber: Waleria's Aura is very peculiar in the way that it does not regenerate over time, so her Semblance negates that effect. "Perennial Recovery" is the name of her Semblance. This allows her to continuously recover her Aura till she's at double her full capacity, so long as she hurts her opponent.

ECE

 * Ein Schwarz: His semblance is "Frost Grip". To say it frankly, it's effect is similar to frostbite, although downgraded to only last for a few secs, cause a painful numbing but not lethal and it can only affect the opponent's body via a slash or cut from Ein's blade. It has a cooldown of 10 secs after activation, so it can be used rather immediately after the effect has almost worn out. But he still needs to limit his use on it, as it can easily wear him down.


 * Safira Lionhart: Her semblance is "Thunder Kick" (in reference to the booming sounds her boots make whenever she attacks, similar to the sound of thunder.) It is a strength-enhancer type semblance that she uses to further augment her own attacks and ,oftentimes, to deliver the final blows of the battle. It is noted this causes minor-moderately painful migraines for Safira if overused.


 * Nora Schwarz: Her semblance is called "Dead Eye". It enhances her sense of sight, granting her the ability to see oncoming enemies. It also helps her sight down the said enemy and give her an edge in sniping it off. (Semblance will have deeper explanation further on.)

Gundam Legilis

 * Dawn Drache(upcoming): Her semblance is ""Catalytic"". She can absorb the laser energy and Dust particles that physically strike her, store it, and unleash it in several Dust blasts, with no charge-up time. This makes her quite formidable against Dust energy, but she is still vulnerable to melee attacks and ballistic projectiles. Her semblance also has a time limit. She can store the energy for three minutes max, and even less if she absorbs even more powerful projectiles. If she can't handle a super powerful Dust shot, she's done for. She is also vulnerable to the elemental effects of the Dust shots, like burning, or freezing. And her semblance only works when she is physically hit, and the energy cannot power up her weapons. Her Dust release also requires some aim.


 * Ashton Spades: His semblance is ""Force Vector"". He summons a maximum of five glyphs and can create a pre-planned attack using them; he plants five glyphs around an enemy, and he can pass through each glyph in a sequence, attacking his enemy from multiple angles, until after the fifth glyph where he delivers the final blow. He can also stack all the glyphs together and use them to propel himself, increasing his velocity. He can also constantly plant glyphs in this attack, up to 5 at a time, and can also maneuver by using a variation of Air Step by constntly planting glyphs, connected in a link between each glyph. Not only is this Semblance draining from him, he is also hurt if he slams into a hard surface when being propelled like a speeding bullet. And when surrounding his enemies like Cloud's Omnislash, he follows a predictable flight path, so he can be intercepted at the last glyph.


 * Erik Erythryon: His semblance is ""Accelerated Displacement"". When his body is in motion, he can activate his semblance and accelerate at three times his speed in that situation. It also protects him from G-Forces during the duration of the Semblance's use. However, it not only drains his stamina and Aura, but he feels the aftereffects of the G-Forces when he stops using his semblance. His conscious body must be in motion to activate the Semblance, and only up to three times his speed. Also, if he is freefalling and cannot control his motion, he is in for a world of hurt.


 * Arcana Harlequin: Semblance: Repulsion Her semblance first takes the form of glyphs. Not only can she perform Air Step and blocking, but she can also use the glyphs to create a repulsion field surrounding the glyph.

Combat strengths: It is enough to block and even repel bullets, stopping them in the field, and with the wave of her sword, send them flying towards the nearest enemies. It can block and repel Dust particles, but is less effective in sending these loosely held particles to the nearest opponents, unless they are more tightly packed i.e. they are fired in an orb towards Arcana. This field can also be pointed on the ground, allowing Arcana to hover above the ground, by repelling her mass against the ground. Additionally, the branded emblems on her boots should reduce the time taken to summon the glyphs (i.e. how Cinder Fall's dress lit up during her incineration glyph attacks).

Combat weaknesses: The semblance consumes a lot of stamina, and by extension, her aura. This field is dependent on reflexes, reaction time and the position of enemies in her line of sight. Ergo, this field is ineffective against snipers, as she cannot detect them and quickly set up her field in time. She also must set up her field before her enemies fire their guns, bullets flying faster than the human eye can notice. Additionally, the field is ineffective against melee opponents, as it takes effort to repel the mass of a heavy weapon, along with the mass of the wielder. Levitating herself with the semblance may take a greater amount of effort, due to the mass of herself and her weapons, though she and Tarot are relatively light. Additionally, to counter this, Arcana is working on increasing her stamina in her exercise and training regimen...


 * Veronica Viridian(upcoming): Her semblance is ""Firewall"". She can place two glyphs, one near and one far in a maximum of a 20 feet radius, connect the glyphs together, and send Dust attacks through them. She can also place multiple glyphs in front of her, forming a square shape, and send Dust energy through them, creating a Dust wall. It requires ample time, and ample amounts of stamina, and alert enemies can easily avoid her semblance if they stay further than 20 feet, or escape the radius in time.
 * Scarlett Scorpio (upcoming): Her semblance is ""Tunneling"". She can not only use standard Glyph techniques, but can place them on her feet or above her head and tunnel through surfaces. It can tunnel under dirt, soil and sand, though it currently does not tunnel under harder surfaces, such as metal or concrete. She also has to be careful not to collapse the ground around her.
 * Lucian Ferrer (upcoming): His semblance is ""Magnification"". He can pair up two glyphs, and shoot flame dust bolts through them, amplifying their power through them as they pass through the glyphs. This may incinerate opponents as they come into range into the glyphs. It applies to all Dust, but is most commonly used with flaming Dust.  It has a short range, only going up to 50 feet, and in one direction. And it not only consumes stamina and Aura, but large amounts of Dust if used constantly.
 * Javier Fuego (upcoming): His semblance is ""Heartburn"". Once he uses glyphs, the flame Dust coming into contact with an opponent, he can stimulate a burning sensation in the opponent so great that they cannot concentrate on the burning feeling, this applies for 2 minutes even if the flame Dust has dissipated. Requires Dust and stamina.
 * Malcolm Evergreen Ficient (upcoming): His semblance is ""Rot"". He can place glyphs on a natural patch of grass or a tree, and he can modify its structure, from making it rot and decay, to stimulating its cells, making trees larger, and stronger. When the trees rot, he can place the glyphs to harden the rot and use it as improvised ammo or weapons, flinging them at enemies. Consumes Aura, Stamina, and is extremely environmentally dependent.
 * Garnett Martin (upcoming): His semblance is ""Vibration"". He can accelerate the movement of his molecules to make unpredictable movements, or to deliver devastating blows to enemies in melee combat. Consumes his stamina, Aura and makes him faint shortly.
 * Jacqueline "Jaci" Clover (upcoming): Her semblance is ""Force"". She can gather all the stamina in her body, and transfer it to any part of her body that needs it, from kicks to punches, in single areas, such as the hands and feet, or spread evenly to her entire body. Extremely stamina and Aura exhausting.
 * Scott Levin (upcoming) : His semblance is "Static". By utilizing both lightning dust and a minimum of two well paced glyphs, Scott can generate lightning between the two plus glyphs, attacking opponents that comes into contact. Useless towards lightning resistant opponents, and limited in range.
 * Unused Semblances: Impact field: Allows the user to create an impact force by stamping feet on the glyph's area. Consumes stamina, Aura and is only effective in close range. Reflex: Allows for increased reflex speed. User can only stay still for a short period of time during the semblance, a la Matrix bullettime, and can be exhausted from lack of stamina and Aura. Deflection field: Can deflect energy to surrounding environment. Cannot be used against enemies unless if they are in immediate vicinity of the field. Phase: The user can phase through walls and floors.   Combustion: The user has a glyph, where the surrounding air is gathered in front of the glyph, along with fire dust, and is  projected into a heat ray that explodes on contact. During this time, the user is protected by a second glyph gathers the necessary supply of air, prevents suffocation from lack of air. Requires immense focus.   Orbit: Deploys offensive Glyphs that can be manipulated for a maximum range of 50 feet. Trophy: Deploys mobile, Defensive glyphs that protect the user from an all angle of attack. Short time usage and extremely exhausting. Magmakinesis: Deploys glyphs that when placed on the ground, can create magma. Requires Fire Dust, and the liquefication of minerals in the earth. Ricochet: Deflect any low powered energy attack in a certain direction of the user's choosing. Can be overwhelmed with stronger energy attacks, and once used up, causes the user to lose concentration due to immense pain. Motion: Absorb the energy of making contact with the ground (slam onto the ground, absorb energy).

Sebi99cl

 * Sebastian Sonrisa Rougern - Face The Music: Sebastian plays a tune on the saxophone. Each note fires off a shockwave that varies depending on the note: Lower notes make a bigger but weaker shockwave, and higher notes make smaller but more powerful shockwaves. This Semblance also allows him to use the shockwaves for launching himself, knocking back opponents, and generally causing some musical destruction.
 * Anastasia Viridiana - Stability: This is a passive Semblance, which allows her to be more stable when performing tasks. For example, this Semblance allows her to easily walk a tightrope, or be able to fire her weapon continuously without much recoil, as her Semblance prevents most recoil.
 * Kay Armeé Ciel - Soldier's Shield: When it is activated, Kay can block almost any attack, with the exception of extremely powerful hits, such as a large explosion or multiple Ursas tackling the shield at once. The shield prevents any attack from going through, but slightly harms Kay proportionately, as well as putting a strain on his aura and stamina the longer it is used.
 * Haetery Blanque - Heating Up: This is a passive Semblance, which allows her to be extremely more resistant to fires than a normal human. For example, a third degree burn fire would only give her a sunburn. This allows her to not be as careful with her weapons, especially in short sword mode. However, a flame as extreme as her flamethrower's, if on her skin long enough, will burn her badly eventually.
 * Nikolai T. Galbenis  - Lightning Rod: He is extremely resistant to electricity, a power that has greatly assisted him in his studies. He can be hit by a lightning bolt with no problem, and only feels a slight sting when hit with 0.0001 amperage bolts. While he is extremely resistant, too much exposure to too much electricity at once would effectively kill him.
 * Seiriol Pierdid - Boost: With it, she can gather a small pocket of wind beneath her in order to give her a boost into the air, giving more time to the descent, so that she is able to aim and fire.

CT_Echos

 * Leonardo K. Heckler-Cuprum - Guardian Angel: He can create a movable sheild that can be affect by pyshics on a target. It can be used to knock enemies back and stay completely still but it requires a large amount of energy. Of which Leon doesn't have so using his semblance for extended periods of time can exahust him or kill him (if used for a really long time).
 * Norah Gorn Windrunner - Windrunner: A semblance exclusive to the Windrunner family, Norah can run incredibly fast but only in short distance so it almost looks like she "blinks" when she uses it.
 * OTHER OPTION - No Limits: Norah can run at speeds that allow her defy gravity but she can barely control her movment and also leave an after image of herself.
 * Gavril Stal (WIP) - Ironhide: Due to twisted expriments conducted on him when he was young, Gavril can make his skin  incredibly tough and his bones very dense; making his skin very hard to cut open and his bones very hard to break.
 * Rihou Jin-Huang (WIP) - Pyromancer: She can set objects on fire at her will but is limited to inatimate objects in a short distance of her (about 5 feet around her).
 * Yuki Hiiro Izumi - Trompe L'oeil de Reves: She can create breathtakingly real illusions that can appeal to the other senses as well. However, depending on the detail and size of the illusion, it causes her to become dizzy and winded or nauseous and exhausted if done for too long.
 * Codename "Railgun" - "Railgun" can cause their arrows to ignore wind and gravity, allowing him to shoot anything within their range.
 * Codename "Tornado" - "Tornado" can jump to huge heights and also slow their descent through the use of air pokcets
 * Codename "Blacksmith" - "Blacksmith" can turn anything they hold onto into a sharp object, effectively creating a weapon out of anything but will usually stick to their normal weapon.
 * Codename "Chernobyl" - "Chernobyl" can create thick fog and smoke from the air around them.
 * Codename "High Wind" - "High Wind" can manipulate the wind around them and can create winds strong enough to blow away objects and targets.
 * Codename "Zapheal" - "Zapheal" can create mirror images of themselves to disorient and confuse enemies
 * Codename "Paladin" - "Paladin" can manifest their aura into a shield at any given moment

Jeiku0719

 * Violetova Alexander (WIP) - Chessmaster: Gives Violetova enhanced perception and quicker thinking, allowing her to quickly come up with effective strategies and perceive weaknesses in the opponent(s).
 * Sarutobi Akame (WIP) - Kuji Kiri: By making different hand formations, Akame can summon astral projections of animals, specifically the Chinese Zodiac. These animals are:
 * 1) Rat - The smallest animal, worst combatant. Used for scouting/sending messages. Least energy used.
 * 2) Ox - An armoured ox that can be used both for transport and combat. Medium energy used.
 * 3) Tiger - Strongest melee animal, fast and agile. High energy used.
 * 4) Rabbit - Quickest melee animal, incredibly fast but weak. Medium energy used.
 * 5) Dragon - Strongest overall animal; fast, strong and ridable, breaths fire/ice breath. Most energy used.
 * 6) Snake - Most intelligent animal, can speak and offer advice, high energy used.
 * 7) Horse - Weak in combat, but very useful for transportation. Low energy used.
 * 8) Goat - Competent combatant, pipes make human foes drowsy and unfocused. Medium energy used.
 * 9) Monkey - Most dextrous animal, wields bo staff. Intelligent, can speak. High energy used.
 * 10) Rooster - Uses sound for offense, deals AOE damage, affects those sensetive to sound. Medium energy used.
 * 11) Dog - Summons many wolves, fight in packs. Strength in numbers. High energy used for many, low for one.
 * 12) Pig - Most defensive animal. Heavily armoured, slowest and stupidest animal. Medium energy used.
 * Tertia-Pars 'Leon' Leonhart (WIP) - Stalwart: After activation, the user is able to block a single attack with no knockback or damage at all. The more force dissapated, the more energy is drained. Can be chanelled into weapons/shields etc.

SideShot

 * Jericho Corey: Recall: can teleport objects into his hands by imagining them there, works faster when he has already held the item or seen it.
 * Merel Serac: Glacial armor: creates pieces of ice armor, maintained with an investment of aura and can be destroyed on command to regain mobility.

DustpeltX
Heart

Semblance: Streaming Heart

(Credits: Semblance was created and thought up by SelenaZephyr and is orginally called Hobgoblin)

Streaming Heart is a Semblance which allows its wielder to have some degree of control over their blood through open wounds and cuts. This blood can be crystallized and utilized for offensive, and even defensive purposes. However, in order to use this Semblance, the wielder must have an open wound from which the blood is provided. Either via self-infliction, or from an enemy’s attack.

<p class="MsoNormal">The obvious drawbacks to this are quite simply, the wielder is "casting from their health", and repeated uses of this over a short time can cause anemia. The symptoms of which are increased fatigue and light-headedness. Another weakness to this is in order to maintain access to blood, the wound can't be allowed to heal, which means the user needs to turn off their Aura’s natural healing factor to make the most use of it.

<p class="MsoNormal">The crystals themselves have a select toughness based on content of the blood. Heart’s diet usually consists of high intakes of starchy foods and sweets, giving her a high blood-sugar level. Due to this, the blood crystals are mostly sugar crystals as well as some iron from from the haemoglobin. This however, can change based on her diet. A high sodium diet will produce salt crystals which are around the same strength as sugar crystals and a high cholesterol level will produce a flimsy, jelly like substance.

Asher C. Stahl

<p class="MsoNormal">Semblance: Burden

<p class="MsoNormal">Asher’s semblance could be considered the primal definition of Aura. The definition of Aura states that it is the manifestation of one’s soul, it shields ones’ hearts and bears one’s burdens. This Semblance has two effects on Asher.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo1">1. 1.   Asher has a slightly increased healing factor and pain resistance.

<p class="MsoListParagraphCxSpMiddle">This does not mean Asher can endure a ridiculous amount of damage. For example, a cut that would normally take a week to heal may take only six days. Not a very big improvement, but it is still present.

<p class="MsoListParagraphCxSpMiddle">The pain resistance also only applies to constant occurring pain and not instant pain. He will feel the pain of any attack inflicted upon him at full force.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1">2. 2.  He is able to transfer any wound or sickness from the applied subject, onto himself.

<p class="MsoListParagraphCxSpMiddle">This ability allows him to treat anyone’s wounds by simply putting it upon himself. For example, a cut on an ally can be completely taken by him, but it will appear roughly in the same place on Asher’s body. This ability works well with his pain resistance. He occasionally uses this to remove some pain which his sword, Breaker, causes. A whole wound or sickness can be transferred fully despite its lethality, so technically, he could kill himself healing someone else.

<p class="MsoListParagraphCxSpLast">This ability also has a useless side effect of temporarily taking a portion of the targets weight and putting it onto Asher, literally burdening him and symbolicly taking the weight of other people's faults from them. The only exception to this is the weight transfer between Heart and Asher as this has become permanent due to the accidental Aura awakening during their first encounter.

Rayne Annarosé

<p class="MsoNormal">Semblance: Transcendence

<p class="MsoNormal">Rayne’s Semblance, Transcendence, is a limit break Semblance which provides her with additional improvements to her speed and power. In addition, a smidgen of her Aura constantly and involuntarily transfers itself into her weapons, extending her blade reach in scythe and sword mode and additional blades on her tonfa mode. However, this Semblance can usually only be triggered involuntarily during times of high emotional stress.

<p class="MsoNormal">It is however, rather dangerous to use as it is highly energy draining and has a chance of killing her if she does not disable it before the time limit of 5 minutes run out.

<p class="MsoNormal">The ability, once triggered, usually manifests itself as a pair of angel wings constructed with pillars of light energy. These wings have no use but simply signify that Rayne has activated her Semblance. She then has a time limit of 5 minutes before either it kills her or she becomes severely exhausted and falls unconscious.

<p class="MsoNormal">This is not a Berserk Mode, as she has full control of her actions and quite contrarily, she becomes less reckless.

Tana Bunsen

<p class="MsoNormal">Semblance: Cauterizing Flame

<p class="MsoNormal">Cauterizing Flame is a fire based ability that passively assists her during battle should she receive a wound. Being a haemophiliac, her blood cannot clot or coagulate properly and in any normal circumstances, she would bleed out if not treated properly. However, her Semblance passively produces a flame from a wound any time one is inflicted upon her, immediately treating her via cauterizing it.

<p class="MsoNormal">The flame itself is rather small and cannot light anything on fire unless Tana is in physical contact with the object for person in question. The speed of the cauterization also depends on the severity of the wound, larger wounds would take longer to cauterize that smaller ones but both will create equal amounts of pain.

<p class="MsoNormal">

<p class="MsoNormal">This Semblance still drains Aura at a steady rate and will kill her by using it all up trying to prevent bleeding. In normal cases if one had to choose between bleeding to death slowly or enduring some pain for short while to save one's life, the former would normally be the better choice.

Son of Phobos

 * Odin Vorona : " Runes of Magic " is a glyph Semblance in which there are 5 different types of glyphs, that get even more different by the use of dust. The five types are:
 * Talons: The runes Eiwaz,Raidho and Hagalaz ; forming the phrase Grow of Strength for Destruction. This Glyph is an attack oriented glyph, in which if used with the dust:
 * Mid-night Blue: Will make a blue fire form, that is bigger then the physical form, of the blade or glove of Odin, which ill burn what ever it touches and will set it aflame, at least most of the time, it stays for about a minute
 * Dark Green: Will make so that Odin´s hits faster and more continually, leaving also a visible yellowy glow on his hands, effects Odin only for 20 seconds top
 * Purple: Every hit will feel incredibly heavier like his fists, or blade, were at an alternate gravity making it ever heavier an making cuts deeper than expected most of the times, but it only goes on for 5 or 7 hits.
 * Grey: This is pretty much a finisher move, for a almost 7 seconds one of the gloves will glow with a white light and the Runes will be all over that hand and blade, for as long as the runes are on his hands the hit will be more them extremely powerfull
 * Wings:
 * Eyes:
 * Beak:
 * Body:

Rangokyu Muramasa

 * Gabriel Lutra's Semblance: "War Paint"- Gabriel grows more powerful when his skin comes into contact with blood. The greater the skin surface area in contact with blood, the stronger and faster he becomes. It does not matter whose blood is used, but the boost is most powerful when the blood type matches Gabriel's own. This Semblance comes with a massive risk: once Gabriel is completely drenched in blood, he will enter a trance-like state, and continue to attack everything in his bath in a berserker frenzy. If even a small amount of blood is wiped off, the trance will end, and his body will immediately start to violently reject the blood on his skin. This causes the blood to bead up and be flung off, and for a period of eight hours, Gabriel will convulse uncontrollably and be unable to use his Semblance.
 * Alethia (Ali) Alexandrite's Semblance: "Clairvoyance"- Ali's eyes turn pure white, and she gains precognitive abilities during a battle. She doesn't actually see into the future, but chains of events become almost perfectly visible to her, so she can sense the most likely outcome of a given action. Hence, her reflexes become godlike, and she can dodge bullets since she knows their trajectory before they are even fired. However, once she deactivates Clairvoyance, she becomes completely blind for up to a minute, since her brain needs to synchronise with her eyes.
 * Bayla Bluebell's Semblance: "Faith"- One of the riskiest semblances to use, Faith allows Bayla to do just about anything she believes to be possible. Punching a hole through a six-foot thick steel wall, landing a jump off of a 200-foot cliff, or swimming in lava all become as simple as walking. However, if her faith in her ability wavers for even an instant, the Semblance deactivates, leaving her completely vulnerable to whatever danger she was facing at the time, i.e., her wrist will break on impact with the door, she will suffer the full impact of the fall, burn up immediately in the lava, etc.
 * Rafael Lobos's Semblance: "Wolfpack"- Rafael whistles, and a pack of ghostly wolves rushes forth to attack the enemy. These wolves can selectively dematerialize and phase through solid objects, so hiding behind a door won't stop them. However, they need to become solid to attack, and they become vulnerable to retaliation when they solidify.

IRegretThisName
Selira: Selira's semblance allows her to temporarily infuse inanimate objects with a strong magnetic field by aligning their magnetic domains. She can only apply it to objects 20 meters around her, and can only support 2 magnetic fields at a time. For instance, she can apply a magnetic field to a tree branch and one to Erebus, allowing for a quick dodge; she can also repel objects instead of attract, but this drains energy faster. At least 1 of the objects has to be made of metal, or have some type of metal inside it, for it to work. In combat, Selira can use this semblance to dodge, make a temporary shield, and knock back opponents. However, physically strong opponents can break out of (or into) her magnetic fields. She can also disarm and pin people down, but she rarely ever does this when fighting 1 on 1.

Terren Lucem: When Terren activates his semblance, Guardian, a pair of semi-transparent, pale glowing wings unfold from his back. These wings are used to shield Terren and others and to block attacks. Every time the wings take a hit, energy is used up. This lets Terren activate his semblance outside of combat without actually using energy. If Terren is blocking multiple attacks from multiple enemies at once, he can create a "burst" in which anything in contact with his wings gets knocked back with a flash of white light. This drains a considerable amount of his stamina. Although the wings are not completely physical they can still catch air currents, allowing Terren to glide, but not fly. However he descends rather quickly, so Terren uses it as a way to soften his landings instead of a form of transportation.

MintFox19 (wip)
Kage :  Aero :  Zinc : Emeraude : 
 * 1) Living Shadows (Clones) :
 * 1) Levitation :
 * 2) Anti-Gravity :
 * 3) Aerial Blade :
 * 1) Sharp Eye :
 * 1) Razor : transferring a large amount of aura to his tail, it hardens and becomes sharp like his blade, as he spins the tail can slash through objects, opening like a fan can act like a shield to block attacks, but due to all aura is on the tail, which mean the rest of his body is armor less (aura shield), it takes a 1 min time limit and 10sec cool down to regenerate aura to cover his body again. cannot reuse semblance for 5 mins.


 * 1) Magic Wind :
 * 2) Wind Blast : focusing all aura into the fan, he can swing out one giant gust of wind thats powerful enough to fling anything out of it path (strong enough to stop a deathstalker and push it back), after the 2nd swing it become weaker, the 5th he will be exhausted, 7th is the limit and will cause him to collapse, every swing needs a 10sec moment to focus and prepare and same time for cool down

FanNotFandom
Icten Vahsi:

Pulveremotus: Meaning "dust movement" in Latin, not related to magical Dust, but dust particles. Concentrating on the air around him, Adam causes the air he wishes to control to glow very faintly green, or more specifically, the dust particles to glow faintly green, as well as his hands, which glow strongly a dark green. In some instances of extreme emotional release due to his usually introverted nature, and fragile mental state, his eyes begin to glow a brillant green, with his iris staying blue but still glowing as bright as the rest of his eye. In this state, the extent of his control is greatly increased, the dust he controls moves with more aggression, and, after leaving this state, he is incapable of standing on his own and has a difficult time staying conscious. All dust particles in his area of concentration respond to the movement of his hands in a way that follows already existing air currents, though air currents are not a restriction due to the fact that he can create shapes out of these particles. He uses his semblance to control his dual swinging kama more effectively, especially when using them to swing and move or to actually attack, as projectiles to blow back enemies into the attacks of his allies, or, in one instance during a mental breakdown that triggered his semblance for the first time, in its advanced state no less, suffocating enemies by filling their respiratory system with dust, making it impossible to breathe. He can use his semblance on dust particles about 100 feet away without fatigue or a need to cool down, but any attempt to exceed this limit causes severe fatigue after a short time, and any distance past 500 feet causes him to quickly pass out. A common use of his semblance entails only focusing on an area of about 3 feet all the way around himself, shaping and concentrating the dust particles into the shape of his own hands and using these dust hands to hold his kama to swing and fire them, as the hands mirror his own hand movements and these hands can apply the same amount of force as an actual human hand due to the high concentration of the particles.

ImpSyndrome
CAMO VANCE: Semblance of Impact
 * While Camo's accuracy is top-notch, a bow can only produce so much power when shooting an arrow. Although he has not yet discovered it, this ability will allow him to either dull or sharpen the impact of a shot, providing either blunt stopping force or focused penetration power (respectively), making him a more versatile fighter when facing a wider variety of opponents and/or obstacles. (Camo is likely to discover his Semblance between late-first-year and mid-second-year.)

LAN GARFIELD: Semblance of the Steadfast
 * This passive ability gives Lan a boost in strength and defense while immobile, essentially turning him into the epitome of the Meat Shield meme. Since he's not very mobile in the first place, this is highly useful when defending a specific location or providing a diversion, and the reach of his flail compensates slightly for being forced to stand still.

DesIsBluejayPassItOn:
Rena Shirayuki


 * Rena's semblance can create bluish tinted flames on her fingertips. She can use them to heal herself.

DemeterOfTheGreen
perfectly in tune with the motor skills center of the brain.He will improving his sensory systems (usually hearing and vision).This ability is very effective in improving the accuracy in shooting and the ability to detect enemy. using her axes for short-range fighting. The enemy will see Moon's Axes will grow into more than two, but it was all shadows and not solid. Useful to make enemies panic and become complacent.
 * Cliff Magazine : Cliff Semblance is called Zielkinetic.When he will activate it,he will focusing his mind's imaging systems and muscle control to
 * Moon Carolina : Moon's Semblance is called Deceive Attacks.It's activated when she is

Sir Blargman Honkertonk

 * Twitch: Creates a small electric charge with too few volts or amps to do any real damage within 25 metres of the user. Can't be blocked by any means.

RuneMichael0
With focus, Rind can also identify different objects through perceiving their different resistance and capacitance values. She may also tune herself to Remnant's electromagnetic field, to help determine her bearings. This allows her to navigate and even fight blind. However, objects with similar electrical impedance to the surrounding air/water are largely undetectable to her Semblance. Devices, which produce sufficiently strong electromagnetic fields, such as MRI and other medical scanning equipment, will interfere with Rind's ability to use her Semblance.
 * Rind Kaiser: Rind's Semblance is called Wheel of Fortune. Essentially a form of Electroreception, Rind can use Wheel of Fortune to detect the electromagnetic fields around her for a radius of 30 feet when her Semblance is active. This permits her to detect the bioelectric fields generated by living organisms, and with concentration, distinguish the characteristic fields generated by a particular species.

Wheel of Fortune has a limit of two minutes of continuous use, her hair glows to a lighter green when she uses it.

The command he will use to be able use Temperance that is "Stability" since he is known to have a clear mind that is stable for him to use the earth as if he and the earth are acting as one person. His flaw is that if he is disturb by anything that can lose his concentration when using Temperance as well being in water that contains muddy earth is not a good thing to use and ice locations that puts him at an disadvantage since Temperance only works with sturdy earth materials to use, not muddy rigid earth materials to use.
 * Eros Tsar: Eros has a non-offense semblance called “Temperance”. Temperance works when Eros is able to use his foot and hand movement that is similar to tai chi movements that cause him to create glyphs that can control earth made barriers and shields that can protect him and his teammates from harm. The main part for him to use Temperance is focusing on his concentration to be able utilize the nature of the earth he uses.

It is unknown how much Aura he possesses to be able to use Temperance just likes the others. Just like the others, his hair glows when he uses Temperance. It is unsure how much Aura, Caesar uses to activate Chariot just like the other members of Team RECH. Just like the other members of his team, their hair glows when they use their semblance.
 * Caesar Citrine: He is able to use Chariot to control fire through his aura for only 2 minutes which he can be able to use fire to support his weapon which is covering his weapon in flames to make it into a fire weapon. He uses boxing techniques for Chariot’s abilities in an aggressive manner for offense tactics.


 * Ares Heraclius: Ares' semblance is called "Empress". Essentially it is a form of changing the water temperature that can be useful situatios. Ares can control the temperature of the water around her as well as the water in her body. She has found a multitude of uses for her semblance from boiling water for cooking, to keeping drinks cool, to keeping herself at a comfortable temperature no matter how hot or cold it is, although this can be taxing on her. In combat she uses this ability in one of two ways; she either vaporizes the water in the air and plants around her, creating a massive steam cloud to fight in, or freezes the water in the ground and plants, creating a slippery terrain for opponents to fight on.

Lux Capacitor
Akiha Tanegashima: Akiha's semblance is "Pathfinder". He can visualize equations, measurements, angles, or even tasks. The semblance only works on his blind left eye.

Pathfinder is like a blank targeting system, with the user inputting the coordinates manually. It then shows those coordinates in real time. With this, Akiha can make efficient plans, use it in sniping, or as a notice.

Instantaneous movement: 

The ability to focus all of one's strength into a very small part of your body, then releasing all of that pent up energy in one quick burst. Basic use of this is to seemingly teleport short distance but in reality the user dashed so quickly that a person's mind couldn't register it. It can also empower attacks giving them devastating, and sometimes lethal, power.