Revolution Academy

Revolution Academy is a secondary combat school, similar to Beacon, Haven, Shade and Atlas. It is located in a city in eastern Vale known as Glade, very close to the border with Mistral. While smaller than other similar combat schools, the education level is mostly the same, and many successful Hunters and Huntresses have graduated from Revolution.

History
After the successes of Beacon Academy and other combat schools, a group of Hunters and Huntresses from Vale and Mistral decided that they would start their own academy. However, they were laughed at, their vision considered just a pipe dream. But they were determined, and found Glade, a small city on the border of Vale and Mistral, their home kingdoms, near a Grimm-infested forest. The Grimm frequently harassed the citizens of the city, and destroyed property, so the residents were happy to let the group build their school.

Revolution Academy started out in a barn, with three students, the sons of a family in town. All they wanted to do was look at the Hunters' weapons. Eventually, more Hunters, Huntresses and students heard about this start-up school from nowhere, and were intrigued. As Revolution gained more students and more teachers, they were able to expand out of the barn, and to build an actual school building.

Today, the Revolution campus is large and expansive, and Glade has become a bustling city, filled with all kinds of people. After the last headmaster, one of the original founders of Revolution Academy, passed away Olive Vance, Supervisor of Combat and Combat Aides, took over as headmistress.

Application Process
The application process to get into Revolution is fairly easy, as it only entails two parts. Getting accepted is another story, however. Revolution is known for being very picky with its students, which is likely why the school's population is much smaller than other combat schools.

Step One is filling out the application form. Relatively simple, it requires four things. Step Two is the physical assessment. This must be completed at Revolution Academy, in the presence of a member of staff, after one has passed the first step. The applicant is asked to "show off" their skills in handling weaponry, fighting style and skills and their ability to work in potentially hazardous and dangerous situations, as well as any other skills, such as medical training. The assessment is completed in a virtual reality world, where staff can watch the applicant handle different challenges and tasks. The applicant is then scored from 1 to 10. A 6.5 or higher is acceptance, any lower is rejection. Passing the test can be quite difficult, but if one is accepted, they gain attendance at Revolution Academy.
 * Biological Information: The usual; name, date of birth, gender, height, weight, blood type, etc.
 * Physical Aspects: This involves listing any handicaps a potential student might have, from mental disorders like ADHD and autism, to any prior injuries, to arthritis. Anything that may be detrimental in a combat situation can be the basis for rejection.
 * Citizen Record: Has the applicant committed any crimes or felonies? Have they volunteered or donated to charity? Revolution Academy does not tolerate criminals, and any offense is the basis for automatic rejection. However, they do encourage students to be well-rounded, and any actions for the better world increase acceptance rates. Don't lie, the staff know what you're up to!
 * Weapon Information: Not required for unarmed individuals, but for applicants with weapons, this is a must. This required blueprint schematics of the weapon, the manufacturer or creator of the weapon, a list of requested and used ammunition, and determination of possible malfunctions.

Initiation
Even after the application process, potential students still have one more hurdle to conquer; initiation. In the Revolution Initiation, all potential students are sent into the nearby forest to complete a challenge, all while fighting off Grimm.
 * The students must find an artifact and protect it until they reach the school campus. The artifacts can be found anywhere, from the top of a mountain, to the bottom of a lake.
 * The artifacts are cards, and the four people who have the same card, in all four suits, become a team for their four years at Revolution.

Education
Education is the foundation that Revolution prides itself on, turning out well-educated, proper Hunters and Huntresses. They offer a variety of courses, in three main categories; Studies of Remnant, Studies of Combat and Combat Aides, and Studies of Mathematics and Science. A student must choose two classes from each category, as well as two electives and a lunch period, for a nine-period day. Courses offered include as follows.

Studies of Remnant

 * Remnant History
 * Remnant Mythology
 * Grimm and Other Beasts
 * Remnant Literature
 * Remnant Economics
 * Advanced Remnant History
 * Advanced Remnant Literature
 * Advanced Remnant Economics

Studies of Combat and Combat Aides

 * Science of Dust
 * Artillery Mechanics
 * Combat Training
 * Advanced Science of Dust
 * Advanced Artillery Mechanics
 * Advanced Combat Training

Studies of Mathematics and Science

 * Arithmetic
 * Pre-Calculus
 * Calculus
 * Biology
 * Chemistry
 * Physics
 * Advanced Arithmetic
 * Advanced Calculus
 * Advanced Biology
 * Advanced Chemistry
 * Advanced Physics

Staff and Students
This is a current list of Staff and Students at Revolution Academy. If you are interested in having a character attend or work at Revolution, please contact AwesomeSauce14.

Faculty
Headmistress: Olive Vance

Students
Team LEAD (Team VNGD) Unassigned
 * Lea Vance
 * Evie Natan
 * Alder Grant
 * Daiki Devine
 * Ember Nightlock