Greis Stein

==""I may look like a Monster, but at least I'm civil about most things.""

- - Greis, refuting someone who's calling him a monster == Greis Stein is a 17-year old Male student who transfered from a relatively unknown western academy to Beacon. Getting in by his examplary Test and combat scores. Experimented on at age 14 and implanted with would later become his weapon of choice, He is the ideal, slow-moving, hard-hitting tank, often using martial prowess and his weapon to draw opponents into his close-range blows.

Appearance
With an average build, Greis has a bit of muscle definition. He has somewhat-faded scars of varying lengths and sizes all over his body, the most prominent areas are his back, torso, face, upper arms, neck, and lower legs. His forearms have exposed metal parts, from which his weapons extend and retract from at command.  School uniform: His uniform has a gray undershirt and fully covers his arms and legs, but other than those, the uniform is standard.
 * General Looks
 * Uniforms

 Casual/Combat Uniform: Greis’s casual wear is a white formal shirt and with a gray suit vest with black buttons. He often wears leather gloves and black dress pants along with a pair of black sneakers. The combat uniform switches out the sneakers for metal boots, while removing the gloves.

Personality
Despite his somewhat monstrous appearance, Greis is both Intelligent and Philosophical, and is often reading or studying in his free time. He does very well in schoolwork, and often strives to keep his mind sharp. He’s a very affable person, and is actually a very good listener and erudite speaker. However, due to his less-than appealing looks, he is very much a social outcast, and is very much a loner. He does wish to have friends, but him trying to do so in the past has led to him being horribly treated and shunned by peers and people alike. Because of this, Greis is often frosty at first meeting, but this is a defense mechanism for him. Greis also has a deep-seated loathing about his looks and what he has become, feeling a sense of forced detachment from the rest of the world.



When nervous, he scratches and rubs the sides of his neck.
 * Quirks

Combat
 Greis’s ‘weapons’ are ‘Implanted Chain Martial Systems’ (ICMS) known as “Frank Victor”. Built into him, Frank Victor is built into his whole body, but the main ‘weapons’ are in both of his forearms and are extendable and retractable (they go back into Greis’s Arms when not in use). The weapons themselves are ‘Gauntlets’ that cover the entire arm and can be electrified along with a length of conductible chain (60 Feet in total) attached to extend the range of his attacks slightly (By about a yard, as any longer would make it too impractical to use effectively as a weapon.) The chains can also be used to pull or swing off objects, having removable, specialized tips (That look like Flathead bolts) at the end of the chains for such. Additionally, while not used as a weapon, he has rambolts (used when trying to pull something back towards him, as they keep him securely anchored to the ground) built into his lower legs. These weapons’ Electrical properties are powered by his Semblance. Greis's Semblance is “Electricity Generation” [Also known as 'Live Wire'] : By supercharging his nervous system, Greis increases his maneuverability and reflexes, as well as giving his weapons electrical properties and giving him the ability to send electricity through conductive surfaces via touch. However, the longer this ability is in use, the longer the temporary ‘burn-out’ of his nervous system will become afterwards. Most cases of this ‘burn-out’ are loss of sensations such as touch, with more severe cases being a loss of motor control or paralysis. Because of this, Greis uses his Semblance sparingly.    Greis is a grappler, through and through. As his metal implants prevent him from moving as fast as he possibly can (Think of it as running in a suit of metal armor), He focuses on keeping his opponents in his melee range, pulling them back to him with his chains, or using the chains to move quickly. He uses his Semblance in conjunction with his weapons to stun and paralyze his opposition, finishing them with brutal throws, swings, and punches. As the metal composing his implants and ‘Weapon’ is very durable, he’s capable of easily shrugging off damage when used in conjunction with his Aura. In a squad, he is best suited for a ‘Tanking’ role.
 * Weapon
 * Semblance
 * Fighting Style

 + High Strength and Endurance, allowing for powerful attacks and solid defense.
 *  Strengths 

+ Limbs are more armored and capable of tanking blows.

+ Electric Attacks are extremely punishing and debilitating

+ With use of Semblance, Agility is increased.

+ Chains have surprising range and versatility

+ His Rambolts allow him to remain in one spot, allowing him to bring down flying and large targets with ease when used in conjunction with his chains.

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<p class="MsoNormal" style="line-height:normal">+ Very Good Strategist

<p class="MsoNormal" style="line-height:normal"> <p class="MsoNormal" style="line-height:normal;">- Unless he is using his Semblance, his maneuverability is very lacking
 * Weaknesses

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<p class="MsoNormal" style="line-height:normal">- Semblance causes damage with prolonged use, which gets more severe the longer it’s used

<p class="MsoNormal" style="line-height:normal">- Torso is less protected than the rest of the body, so attacks will do more damage in that region.

<p class="MsoNormal" style="line-height:normal">- Chains themselves are not very damaging (Unless Electrified), and Greis has no ranged options other than the chains.

<p class="MsoNormal" style="line-height:normal">-When his Rambolts are in use, he is incapable of moving from where he plants himself.

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History
<p class="MsoNormal">''They say monsters are created, not born…. ''

<p class="MsoNormal">Raised in a city in the western part of the world, Greis was the third of five brothers in a family of inventors. He was raised in a realm of thought, where anything that can be thought of could be brought into the realm of reality. But from an early age, his mother always told him that his reach should never exceed his grasp: That his thoughts and will should be tempered by control and morality.

<p class="MsoNormal">His Father, however, did not think that way. He thought that both Humans and Faunus could reach heights once never thought possible. If there was a barrier, you could break it, regardless of the implications. These sort of lofty goals are often impossible to reach in one lifetime, and the constant failures can drive one into a spiral of madness. As Greis grew older, his father fell farther into reclusive madness.

<p class="MsoNormal">One day, after the 14-year old Greis came back from a day at the Academy he attended, He noticed that no one was home and the power was off. As Greis wandered around in the darkness, he was attacked by a mysterious figure. Overpowered by the much larger figure and caught off-guard in the dark, Greis was drugged and knocked out.

<p class="MsoNormal">Hours later, when he came to in the basement, Greis was horrified by the sight of his mother and other siblings, butchered and hung open like meat in a slaughterhouse. As Greis struggled against the restraints holding him down, the mysterious figure stepped into the light shining down on Greis. To his shock, it was his father, a demented look crossing his blood-stained face. Greis’s Father told his bound son that in his attempt to create ‘the next step in evolution for both Faunus and Humans’, he had operated on the rest of the family, putting dust-infused bio-mechanical implants into them. However, as the father noted, the rest of the family, bodies unaccustomed to these massive stresses, quickly perished. The father, noting his son’s Hunter training gave him much better physical and mental conditioning than the rest of the family, told Greis that he was going to use him as his final, most viable test subject.

<p class="MsoNormal">For the next few days, Greis was drifting in and out of consciousness, unbearable pain felt in every cell of his body. His nerves felt like they were on fire, constantly firing in his waking moments. It was hard to breathe, and it felt like a huge amount of weight was crushing his chest. His voice was hoarse from screams of pain he felt when he was awake, as he was poked and prodded by his own father.

<p class="MsoNormal">Finally, as his father put the finishing touches on his vile work on his own flesh and blood, His father praised his own crazed successes as he left the basement in maniac glee, Greis managed to pry himself free from the lab table he was bound to for what seemed like ages. His body felt heavy, his mind foggy from the sedatives in his blood. Greis managed to get a change of clothes on, and escaped the house he no longer considered home.

<p class="MsoNormal">As he roamed the raining streets, trying to reach the academy he attended, people retched and jeered at his appearance, much to his confusion and growing anger. When he finally reached the academy, he went to the headmistress, only to get more of the same reaction he got from the people of the town. In confused anger, he asked why people were doing that.

<p class="MsoNormal">His answer came in the form of his own reflection in a mirror, showing his now scarred visage staring back at him.

<p class="MsoNormal">Horrified at his appearance, he begged the headmistress to help him. He told her what happened to him in the past few days. The now-calmed headmistress took pity on him, and took him in. She helped him start with the healing of his scars. And while she became used to his monstrous appearance, she could not help him with the jeers and leers he got from his fellow students and even his own teachers. The once optimistic, outgoing Greis was now a bitter, reclusive loner, driven to it by fear and hatred.

<span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">In a bid to escape this ridicule, he strived to go to the prestigious ‘Beacon Academy’, in order to finally regain the lost dignity and respect he once had before this atrocity happened to him. Finally, after almost 3 years of constant training, tournament victories, and exams, he gained his vaunted acceptance letter to Beacon, packing up what little belongings he still had as he caught the earliest ship to Vale he could catch.

Trivia

 * 'Greis' 'is German for' 'Gray', and 'Stein' is German for 'Stone'. This is alluded to his nickname 'The Thunder Golem' 
 * ​His first name is prounounced 'Gre-ise' (sounds like 'Gray eyes')
 * Greis is inspired by Mary Shelley's 1818 novel Frankenstein'. 'This is alluded by both His last name (Stein) and his weapons (Frank Victor) being a reference to the creator of Frankenstein's Monster, Victor Frankenstein, and his 'creator' (His dad) being a mad scientist. His electric powers come from how Frankenstein's Monster is brought to life by electricity.

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