Thread:Fedorastorm/@comment-5426254-20170717033040/@comment-26104528-20170718061936

It's not going to matter; flight is still flight.

What the other reviewers are saying is that your character is trying to do too much which is true with you trying to squeeze a flight system into an armor that already has active defenses along with a pair of very effective gunblades. What I'm saying is that you're forgetting the biggest part of balancing a "Lightning Bruiser" character.

You still need a weakness of some sort, and it's best done by limiting the character with something other than thier speed, firepower, or durability. Marcus needs some shortcoming in an unconventional area.

Example A: Take D.Va from Overwatch. She's fast, tanky, packs a punch and even if she loses her mech a new one comes in pretty quickly and don't even get me started about her kamikaze move. Her shortcoming comes from the fact that 1. she's physically large, 2. ineffective at long-range combat, and 3. easy pickings if you aren't smart when on foot. Notice how none of those involve speed, durability, or firepower. They're all 'inherent weaknesses' of how she has been mechanically designed.

Example B (One that I can personally attest to and think is the best example): Krauser from Resident Evil 4's Mercenaries Mode (Read: Horde Mode). He's got a fully upgraded health bar, a good running speed, a compound bow that one-shots normal zombies with plenty of ammo to boot, and even an instant-kill special move with only a 60 second cooldown the NO OTHER CHARACTER HAS. It might be a single-player PvE mode, but even this guy has been balanced. He's mediocre to screwed when faced with large crowds that are closing in fast and the super's on cooldown. Your only option are flashbangs which at most buy you time. (I deliberately chose a not-so-good gameplay video to better demonstrate his flaws)