Oliver Browning

"Hooah!"

Mitchell Browning is an Original Character created by McKringles for the RWBY universe.

Backstory
Mitchell Browning was born to a loving military family of 4 with his parents and an older sister named Alicia, who is a year older, in the peaceful suburbs of Vale. The suburbs of Vale is one of the few places where humans and faunus coexist without conflict. Grimm activity was low in the area, but when there's increasing activity, it was taken care of rather quickly.

Mitchell's mom is a surgeon and she's at work most of the time. Fortunately, she had enough time to make proper connections with her kids and taught them medicinal skills in the process. His dad is currently in the Army as a Captain and won't be home for a while, but he is to retire eventually. He had one great idea that would help his children think about their future. He'll bring them to a military base for training and additional education.

Mitchell was 10 while Alicia was 11 when they started to undergo the program, which included but was not limited to: drill, physical training, learning how to shoot, and hand-to-hand combat. Though they were still attending public school when they were to train at the base, they would attend public school during the weekdays and then be on base during the weekends. The training started off as simple teaching sessions and gradually escalated into actual military training as Mitchell and Alicia matured.

Mitchell was able to have a decent childhood before he went through military education. Now, whenever he has free time, he is probably outside taking a stroll around Vale and sometimes heading to the arcade; hanging out with friends; practicing his marksmanship at the base's firing range; at swordsmanship classes; first-aid classes; the list goes on. Mitchell and Alicia were glad that they experienced actual military training because it became advantageous when the both of them first enrolled at Signal Academy.

Ever since he turned 13, Mitchell had started having dreams of things that he never knew about or experienced ever in his life. More dreams gradually appeared as he progressed through his teen years, ranging from harmless to nightmares. Fortunately, they only occur a few times a week, so he does not lose sleep over it. Some details he can remember about his dreams were that they took place somewhere that was very different. He intends to find out why he's having these dreams.

Becoming Hunters was the best choice for the both of them because their dad wanted them "to keep the peace for everyone rather than destroy whatever's left in times of war." His dad was involved in the Faunus Rights Revolution when he was a Staff Sergeant. He is still traumatized about it but is currently going through psychological therapy. Their parents taught them to respect everyone around them, something that the both of them tried their best to uphold.

The both of them blasted through the required amount of years at Signal Academy with no problem even though they were alternating between there and the military base. Alicia was the first to graduate and get accepted into Beacon at 17 while Mitchell was still 16 and attending at the time, but he was soon to follow suit.

Mitchell finally graduated around June, turned 17 on August and got accepted into Beacon. Along the way to the academy, he saw familiar faces along with people from different regions and/or academies. He was surprised to see that "the young girl with a red cloak and a dangerous weapon" had made it despite her young age, but how she got accepted was none of his business. Anyone who got accepted must've demonstrated enough skill to be able to attend Beacon at an early age. Who knows what else will happen while he's there, he'll be in for one wild ride.

General
Mitchell is a disciplined, good-hearted person and is respectful of anyone regardless of race. He can be a little distrustful around people with a shady past, but all you have to do is earn his trust. He can sometimes be indecisive when making difficult choices, but he always takes his time to make the right decision. He is a cautious person and can sometimes be very skeptical and paranoid. He is self-conscious because he mostly sees people around his age with very muscular builds, but he keeps up with his cardiovascular and weight training to stay in shape.

If anyone trash-talks him, he won't be easily affected because he went through plenty of that during his teenage years at the military base, courtesy of the Drill Sergeants. He has some friends, but has trouble meeting new people unless they happen to have a thing in common with him. Despite his social flaws, he is willing to help out as long as the people he's helping have good intentions. He has a decent sense of humor and is open to any jokes as long as they're acceptable.

Combat
Whenever placed in any combat situation, Mitchell has a behavior of a soldier and always stays alert for any lurking threat. His cautious behavior can cause him to be paranoid sometimes, but it keeps him alert nonetheless. Mitchell has a high tolerance for stress and can work under pressure, but he may emotionally breakdown when stretched beyond his mental capacity.

He follows the rules of engagement and only engages at confirmed hostile targets. He was trained with an "expect to fight" mentality and will use any means necessary to neutralize hostiles, both Grimm and living beings. Of course when it comes to petty conflicts, it's just negotiations and non-lethal tactics.

Physical
Mitchell has a 50/50 mix of an endomorphic and mesomorphic body type. He has some fat and doesn't have a defining muscular build, but he is strong and in good physical condition. He is 5 feet and 10 inches and weighs 165 pounds. He has light brown skin; brown eyes; a shaved head (Number 1 buzz cut); and a 5 o' clock shadow.

Combat
He wears an OD green Army Combat Uniform consisting of an ACU jacket with a tan t-shirt underneath, ACU trousers, and tan boots. His trousers are bloused around his boots rather than tucked in. His uniform is made with flame-resistant material, reducing the threat of fire attacks. He wears black, full-fingered combat gloves to ensure maximum grip. Black knee and elbow pads are worn to protect his body joints from attacks and provide comfort when couching or proning. He wears a black combat vest containing 4 ammo pouches (each carrying 2 magazines), a knife sheath, a canteen pouch (canteen included), and various other features. The combat vest can absorb plenty of hits from ballistics, melee, and dust attacks before it is rendered ineffective. Worn right below the combat vest is the tactical belt, which contains 3 small pouches for dust vials and a first-aid kit. A sword sheath is attached behind Mitchell's vest rather than on his leg for easy maneuverability. A Garmin Foretrex GPS is worn face-down on his left wrist, it's used for navigation and has been modified to monitor Aura levels.

Casual and Sleepwear
Mitchell wears a brown t-shirt over a black long-sleeve shirt, blue jeans, and tan boots as a substitute for his ACU. His sleepwear is a tan t-shirt, OD green flame-resistant ACU trousers, and tan socks. He can fit his casual clothes or his sleepwear with the rest of his combat gear whenever necessary.

Weapons
M4A1 with holographic sight; masterkey or vertical grip and bayonet; laser sight and tactical light; dual magazines; and sling (Peacemaker)



Description: A mundane but highly customizable M4A1 issued to Mitchell by the Army when he turned 13. To solidify his ownership, he gave it a codename: Peacemaker. It is capable of firing 5.56x45mm NATO or .223 Remington ammo. It is suitable for short-long range combat with 3 firing modes: safety (whose weapon doesn't have a safety function?); semi-auto for long-range; and full-auto for short-medium range, usually shot in bursts. The laser sight assists Mitchell's aim while the tactical light illuminates dark areas. The sling can act as a brace for his supporting arm to stabilize his aim and allows him to carry it in a variety of ways when not in use.

The masterkey is a smaller, underbarrel attachment version of the Remington 870 and serves as an alternative ranged attack; the M9 bayonet allows for a piercing melee attack; both of these underbarrel attachments prove useful in close quarters. The bayonet is a normal knife when it's not attached and is always kept on his person in case of emergencies. One version of Peacemaker has the masterkey attached at all times. The other version replaces the masterkey with a vertical grip and clears up room for the bayonet on the barrel. Depending on the mission beforehand, Mitchell will either have Peacemaker with the masterkey or vertical grip and bayonet.

Peacemaker utilizes 30 round PMAG magazines, but two magazines are clipped together to allow a fast reload until a fresh pair is needed. The masterkey is magazine-fed and holds 5 shells. Peacemaker can take a variety of ammo, but Mitchell uses 3 types: Standard, Hollow Point, and Armor Piercing. The same goes for the masterkey but he uses 3 types: Buckshot (Standard) and Tear Gas (Non-Lethal) shells. Peacenaker itself is very durable and can be used as an improvised melee weapon in-case of running out of ammo or needing to fend off against an incoming projectile/attack quickly.

Dust Enhanceable Longsword (Enforcer) 

Description: Enforcer is a custom-made longsword. The blade has been modified to react with the powdered form of Dust, allowing Mitchell to temporarily enhance Enforcer with elemental properties. He keeps three Dust types on himself: fire, lightning, and ice. Enforcer has been made with the best materials he can obtain, making it sturdy, reliable, lightweight, and easy to maintain. Though Mitchell lacks a shield, he can still fend off against incoming attacks/projectiles with Enforcer, assuming that bullets aren't flying at him. It is a pretty strong sword, but it's the most deadliest when he manages to stab into an enemy and onto their vital organs or stun an enemy and then follow up with a series of brutal swings. He can wield Enforcer with one hand, but he usually holds it with both hands for maximum combat efficiency. Enforcer is kept in a sheath behind his vest.

Abilities
Mitchell has Infantry and Swordsman training and is able to take on a wide variety of roles in many situations, making him a Jack of All Trades. He's open to learning new tactics and abilities as he is sent in to do various tasks. Mitchell is trained in first-aid and can treat most injuries; if an injury is deemed too severe to be treated on the battlefield, he'll try to stabilize the wounded until they're transported to a nearby medical facility. He has high endurance, adequate strength, moderate unarmed skills, decent swordsmanship, steady reflexes, and proficient marksmanship from his training at both Signal and the military. He can be outclassed by his opponent if they display a higher skill level than him during a fight, but he always tries to figure out their weaknesses to maintain the upper hand.

He knows how to do many mundane tasks that aren't related to combat. They include but aren't limited to: cooking, cleaning, organizing, repairing, and driving. He is great in most academics, but sometimes needs a tutor in mathematics and sciences to fully understand and apply them.

With Peacemaker, Mitchell has a simple aim and shoot behavior with a little bit of evasion when fighting against Grimm. However, he switches to Individual Movement Techniques when engaging hostile individuals. He can degrade their combat performance by applying suppressive fire, but it's sometimes ineffective and can eat up his ammo. Once the hostile forces are pinned down, he can perform a flanking maneuver while placing pot shots in the process and then getting into a position where they're unable to move and defend themselves to unload on them. This move is most effective when it's done as a team.

With Enforcer or unarmed, the fighting style is a simple but effective attack, block, and dodge (not necessarily in this order, think of the Dark Souls series) strategy. Mitchell can counter incoming attacks and then follow up with a riposte, effectively neutralizing the enemy (Assassin's Creed and Dark Souls series). He can fight both lethally and non-lethally in unarmed combat, but he may struggle against an opponent who possesses extensive unarmed training (Splinter Cell and Metal Gear Solid series). His equipment restricts him from performing flips, so he sticks with basic evasive maneuvers like sidesteps; backsteps; diving; and rolling. He mostly stays on the defensive, but he can sometimes be unpredictable in his strategies. Mitchell's high endurance gives him a stamina advantage, allowing him to fight, defend, and evade without tiring out too easily.

Special Skills
Mitchell can disarm his opponent through unarmed combat and use their weapons against them. Or simply in general, be able to use almost any weapon he can get his hands on. He was exposed to plenty of weapons throughout his life and can familiarize himself fairly quickly into using them. His other special skill is rather bold, but he is able to use his foe's semblance to his own advantage. The steps for it are: to know what semblance they have and what are its effects, how it's triggered, how long it lasts, its side effects to the user, and then devising a plan how to approach it without risking his own safety. Of course, this skill depends on the semblance his opponent possesses.

Aura and Semblance
Mitchell's Aura is coyote brown in color. He only has basic Aura training, meaning he can absorb a few hits before it is depleted. Despite this flaw, he is more naturally vigilant for his own being without having to rely on Aura all the time. He can still fight even when his Aura is depleted due to his high endurance, but only whenever necessary due to being open to taking real damage. His Semblance is currently unknown.

Trivia

 * Enforcer is similar to Weiss (Dust Function) and Jaune's (Sword) weapons.
 * Dust enhancements on Enforcer are based off of pine resins from Dark Souls.
 * Browning refers to the color Brown and is the name of a real-life arms company.
 * His middle name is Oliver, which can refer to Olive Drab, a shade of Green.
 * On Mitchell's ACU jacket, his last name and service branch are shown.
 * Mitchell Browning was inspired by American works and loosely based off of his creator.
 * He can perform rifle spins proficiently and does so when bored or wants to put on a show.
 * He is a Christian and says a prayer and/or attends church at least once a week.
 * Oddly, Mitchell will try to pronounce foreign words properly despite no real-world countries existing in Remnant. Occasionally, he will make a reference related to the real-world and may confuse others who happen to be around him. His reactions may vary whenever he hears or sees a real-world reference.