Baldur Gletscher

Profile
Name: Baldur Gletscher

Age: 28

Gender: Male

Race: Faunus (Grizzly Bear)

Height: 7'1"

Weight: 330lbs

Hair: Dark Brown

Eyes: Steel Blue

Emblem: Frozen Bear Paw

Appearance
Standing at just over seven feet tall and weighing 330 pounds of almost pure muscle Baldur is an imposing figure. Thick, shaggy, dark brown hair cascades down past his his broad shoulders, mostly hiding the bear ears. His rugged, broad jawline makes him look like he he was made to survive in harsh, cold conditions, the fair skin and pale blue eyes, reminiscent of an iced over lake add to that sense. Never clean shaven, coarse dark stubble hint toward the ability to grow an impressive beard. Stretching from his left temple to his jawline the is a scar left by an ursa, twin claw marks. Broad of frame, he isn't what the world would consider "ripped", being built more like his animal side. His muscles are defined but not pronounced, and often he might be referred to as "burly" as opposed to "buff", something he thanks his heritage for. His chest and stomach are covered in thick, dark hair, almost to the point of being considered fur; similarly the hair on his arms and legs is much thicker than normal, but not to the extent of his chest. He also has scars left by the claws of bewolves on his right bicep and left shoulder.

His casual attire is modest, consisting of a dark grey t-shirt with a large cobalt bear paw on the chest, with the traditional design of a Mjolnir pendant in silver on the center of the paw, black leather jacket with his emblem on the back in the same cobalt blue, slate grey cargo pants, and brown leather combat boots with cobalt tinted steel toe caps. Around his neck he wears a necklace consisting of a collection of ursa claws from his first hunt. When it gets particularly cold he has a large cloak made of the hide and fur of the ursa that left the scar on his face.

For hunting and combat he has time to prepare for he ditches the leather jacket, and instead wears cobalt armor with gunmetal grey trim, consisting of a cuirass of hardened leather and cobalt chainmail, pauldrons, and bracers. The cargo pants are also ditched for thicker, grey leather pants, padded with hardened, studded leather on his thighs and shins, with slots for spare dust canisters on the thighs.

Personality
Above all else, Baldur lives for the hunt, he relishes every aspect. From picking up the trail, to tracking the beast, and above all, the fight. His wants to be like the legends he grew up with, the huntsmen and huntresses whose names have lived on through history. With that goal in mind he constantly strives for bigger quarries, to test his skill and learn what he needs to to do be better. More often than not he hunts alone, but has no qualms, and in fact often welcomes, a group hunt. For him there's no better way to get to know someone than to share food, fire and drink with them, and ultimately fighting along side them.



When not hunting, one of his favorite pastimes is to spend time in a bar or tavern with other hunters. Sharing drinks, stories, and tips. He may want to make his mark on history, but the way he sees it, all hunters are in it together in the end and sharing experiences helps them all to grow and become better.

Whether in the bar, or hunting with a group, Baldur tends to laugh loud and often. He has a great sense of humor, and can find the humor in nearly any situation. He's fairly talkative, but won't speak just to fill the silence. Blunt with his opinions, and standing by what he says and believes, people have often called him rude, or cruel. he respects courage in others, and those unafraid to speak their mind with confidence. Those who can take a joke at their expense, and then throw one back his way with a hearty laugh and a smile.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Much of his alone time is spent listening to music and buried in books. legends of great hunters, histories of battles with the Grimm, and learning more about the Grimm themselves. However, when research becomes to weary, and it always does, he likes nothing more than to play video games, after all life can't be all business.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Those fellow hunters he trusts he treats like family. More open with them, he'll make jokes at their expense while giving them a pat on the back, or helping them up off the ground. He isn't making fun of them, just having a good time and expects it in return, because those are also the people he'll come to first for help or if he needs to get something off his chest. Those are the people he'd charge headlong into a beowolf den for, or jump from a cliff to save.

Backstory
<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Far to the north, nestled again the side of a mountain, lays the small city of Valkenheim. It was here, in the dead of winter that Baldur was born. Raised on tales of the huntsmen and huntresses of old, and watching the men and women who protected the city the boy dreamed of one day becoming one himself. From the day he was old enough to hold a training sword he trained with one of the most experienced huntsmen in the city. Baldur was a natural, and took to the training like a fish to water, quickly becoming the best of the youngest apprentices. As he continued to grow, both physically and in skill, faster than the other children his age he began to spar with the older apprentices, always eager to face a bigger challenge. At age 13 he was accepted to Ragnarok Academy, a remote combat school that had been training the hunters of the northern wilderness for generations. Four years later he graduated in the top 10 of his class and returned to his home. There he underwent his right of passage, a solo hunt in the surrounding forest. He was to survive one week alone in the forest with minimal gear, just a bedroll, some rope, dried meat, a dagger, and a water skin. In that week he was also to track down an Ursa Major, and bring back proof of the kill. So just before dawn on the day of his 17th birthday, with his parents, mentor, and fellow apprentices behind him, alone he walked into the dark forest. Seven days later he emerged, bloodied and bruised, his sword on his back, and the pelt of the ursa slung over his shoulder. Exhausted and more proud than he had ever been in his life, the young faunus was stitched and bandaged up before the celebratory feast. As far as his family, friends, and mentors were concerned, he was a man now, and a successful hunter, but Baldur knew there was more to learn.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">So it was that Baldur sent his transcripts in to Beacon academy, and quickly received news that he'd been accepted. There he was leader of Team BRNZ (bronze). For four more years, he took his skills to even higher levels. It was at Beacon that he learned to control his semblance and aura to the extent he can now, and sharpened his skills. Once he graduated he had gone from a ferocious, passionate fighter, to a true huntsman. Since then he's been wandering the world, hunting Grimm where ever he goes, and performing mercenary work. His team all went their own ways after graduation, but once a year they meet up to go on a hunt together.

Weapons & Abilities
<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">High Energy Laser Sword (HELS) - Blitzschlag

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Baldur's weapon is a massive double edged great sword named Blitzschlag. 72" overall. with a staggering 60" long, 12" wide blade with a 4" fuller, Blitzschlag is an impressive sight to behold in its melee form. On the back side of the blade, slightly less than halfway up, there is a second handle which he uses to block more efficiently, as well as exert more force if he needs to keep pushing the blade forward. When in its ranged form, Blitzschlag uses large dust canisters to fire extremely high energy lasers that hit with the force of an exploding grenade, because of the amount of energy produced only 7 shots are possible before the canister is depleted.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Forged when he was just 13 Blitzschlag has been reforged many times to fit Baldur's size as he grew, finally reaching it's final size 4 years ago, when Baldur finally stopped growing. Like the huntsman, Blitzschlag has only gotten stronger with each reforging, Baldur poured everything he'd learned into the weapon each time it was reborn.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">His aura is the same pale blue as his eyes, and he has plenty of it, which he uses strictly for defense. Combined with is endurance, it allows him to weather blows for longer than your average hunter. This allows him to keep an enemies attention when fighting on a team or with a partner, either allowing them to escape, or take advantage of the opening, and in a solo fight, it means that the enemy is usually tired out before he is.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">Baldur has taken to calling his semblance Heart of the North. With it he brings the harsh cold of his home to his enemies. So far he's learned a few different applications for it. He can lower the temperature in a 3 meter area around himself to a bone chilling -21 degrees Fahrenheit for up to 15 minutes. Longer times can be reached by lowering the temperature less. Along with this he can also freeze any object he touches with his hands. One trick he learned to do with that is by focusing his aura into his hands he can catch an enemy's weapon, freeze it, and break it.

<p style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">In combat Baldur relies on his impressive strength and endurance as opposed to speed or finesse. Every swing is powerful and deliberate, every motion made with resolve and confidence. The downside to this is that tactics like feints and redirecting attacks are extremely difficult, and any whiff leaves him more open than most to counter attack. In a fight he can almost always been found in the thick of it, combining his aura, semblance, and physical traits to wear the enemy down and cause a swathe of devastation with his sword. When at a long range, he acts similar to artillery, bombarding enemies with powerful dust blasts. While not his style of choice, he understands that there are times when his particular brand of close combat isn't called for, but a little heavy fire support is highly valued.

Author Notes
<span style="color:rgb(68,68,68);font-family:'HelveticaNeue',HelveticaNeue,Helvetica,Arial,sans-serif;line-height:19.600000381469727px;">- Glestcher is German for glacier