Cara Mell

"Strength and growth come only through continuous effort and struggle."

Cara is an original character based in the RWBY-verse and created by WeissSchnee. She is based on Hercules.

Appearance
Cara is a short and thin girl. She has short light brown hair which she usually wears in two untidy pigtails, large brown eyes and pale skin. She has a small pair of brown ears protruding from her head.

She wears:

- An amulet of her personal symbol hanging from a thin brown choker

- A white zip up sleeveless jacket with a high collar that splits just below her bust with a brown stripe down each side

- A brown long sleeve top with cut out shoulders that falls to just above her stomach

- A pair of black hot pants with a thin brown belt

- A pair of brown over the knee socks

- A white pair of slip on no heel ankle boots

- A pair of brown finger less gloves

On the sides of her belt, Cara has two small cases containing refills of Dust for her weapons.

Personality
Cara is rarely without a smile. She is cheerful, loving and an all around sweet girl. She is also smart and cunning, and knows that her sweet and innocent appearance causes people to underestimate and over look her.

She doesn't hesitate to use this to her advantage, the element of surprise more often than not giving her an edge in most situations.

Cara hates seeing people upset, and will always try to cheer them up with a goofy joke or by suggesting some zany activity to take their minds off of it.

Despite her often childlike manner, Cara is very insightful about others and becomes very serious, even aggressive, when she sees others intentionally causing them pain and misery.

On the battlefield, Cara is always energetic and even excitable, excited about every encounter as she views them as another chance to test and improve her skills.

History
Cara was born and raised in Vale. Her father, a monkey Faunus, is a well respected lawyer and her mother, a possum Faunus, is a detective with the Vale Police Department.

Even as a child, Cara was a small girl and this, coupled with her being a Faunus, led to her being bullied growing up.

During one instance of bullying where a boy in her class was painfully yanking on her ears, Cara snapped and lashed out, punching the boy in the nose. To her surprise and the surprise of everyone around, Cara knocked the boy who was twice her size out cold. Any other would-be bullies never bothered Cara again.

Cara's parents scolded her for using violence to resolve the situation instead of talking to them about it. Cara apologised to her parents and even the boy she knocked out. He ruefully apologised too, even smiling as he complimented how strong her punch was.

As Cara grew up, her strength only increased. Realising that she could do good with her natural ability, could use it to protect others rather than harm them, she went to her parents and explained to them that she wanted to enrol at Signal Academy and begin training to become a Huntress.

Though skeptical that their daughter, the girl who loved teddy bears and sweets and was such a gentle soul, would make it as a monster hunter, they allowed her to take the entrance exam. Cara passed with no problems, examiners noting she had a great deal of raw talent. Cara's parents, though surprised, were happy for their daughter and gave her their blessing to begin her training.

Cara graduated from Signal Academy four years later with strong marks. She went on to pass both the entrance exam and initiation test for Beacon Academy. Cara became the leader of Team CNDE, a position she was initially unsure she could handle, but she soon grew into her role and became a leader her team mates could rely on and respect.

Cara and her team didn't make it past the first round of the Vytal Festival Tournament, but they were determined to improve and do better at the next tournament. Cara and the rest of CNDE were at the fair grounds when the Grimm invasion started and helped get people there to safety before moving into the city to help protect the safe zone.

After the fall of Beacon, Cara and her team heard rumors that the people responsible for what had happened were in Mistral and, after they all checked on their families, she and hear team headed off towards the foreign kingdom in the hopes of finding answers.

Combat
Cara's immense strength is her greatest asset in combat. She developed her entire fighting style around it and crafted her weapon to use it to its fullest potential.

She uses Dust enhanced punches to deal damage to her opponents and supplements them with not as powerful but still damaging kicks.

While she has average levels of both speed and agility, Cara has quite a high durability, able to take more hits than normal before showing any negative effects.

Cara's weapon is a pair of Dust Infusing Combat Bracelets (DICB) called Cristellum. Her weapon augments her punches with different elements of Dust, but they also allow her to cast Dust in a more traditional way and use it in medium to long range attacks. Cristellum appears as a pair of silver bracelets studded with multi coloured chambers around them. These chambers house different elements of Dust and when Cara activates her Aura, the selected Dust type is absorbed into her gloves and her punches are powered up with it until it runs out.

Aura and Semblance
Cara's Aura is light brown in colour.

Her Semblance is called Shockwave. It allows her to expend a large burst of energy, causing a damaging shockwave in a radius of up to four meters that pushes enemies back and sends them soaring into the air. The shockwave can be elementally augmented depending on the Dust Cara is using in her weapons. She can use her Semblance as long as she has the energy to do so.

Cara can use her Semblance in both defensive and offensive ways. She can use it for defence when she is being overwhelmed by a large amount of enemies, and offence when she wants to throw the enemy into dissaray and use the shockwave as the first in a barrage of attacks.

Trivia
- Her name fits the colour naming rule of Remnant as her full name, Cara Mell, is an allusion to the colour caramel.

- The name of her weapon, Cristellum, is a combination of the Latin words for war (Bellum) and crystal (Cristallum).

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