Verdell Forster Scathelocke

"Before we go into battle, let me tell you this; we're going to die. Nice thought, yes? You know why I'm telling you this? It's because I won't have to answer all your sappy mums' cries and pleads of, ' Why'd he do this? Why'd little Johnny go to war?' now. I'll tell you why you went to this bloody war. It's because we are not decedents of fearful men. Your brother joined in this fight. Your father killed in the name of our cause. Your grandfather enlisted to join the lines of a noble cause. Your great-grandfather was the first to step into the line of duty. You joined because you didn't need to fight, but wanted to anyway. You joined to do what you thought was right. The time has come to test your faith. I tell you this; hold firm. We are the voice of freedom! We are the ones who stand firm and say no when others cower on their knees and plead yes! We are the ones who fight for ourselves, and for the ones who are not with us today. We can see the glory of the coming age! What are we to fear! Now, fix bayonets! I hear them coming." - A record of Robert addressing his troops before the storming of the walls of Girvan.



Sex; Male

Age; 20

Height; 5'05"

Weight; 145 lbs

Hair; Brown, graying slightly. Quite messy, when not covered.

Eyes; A rather dull blue in right, and a milky white in left.

Other features; Missing left eye (Not meaning missing entirely, just lost sight in); Scar running down left side of face.

Weaponry; A Katzbalger- style sword, along with a homemade Sten Mk VI- style rifle.

Semblance; Impetu 

Role; Leader of the Congé (Actual word), a band of men, criminals, women, criminals, and fugitives that fight for the poor, rebel against the rich, and slay Grimm for fun; commander of special forces there.

Allies; Any members of Congé, anyone who wants to be an ally, anyone poor.

Enemies; No one in particular.

Victims; Schnee Dust Company, Haven Academy, anyone in military control, anyone in politics, anyone rich, etc.

Character Origin; Robin Hood

Appearance;

At first glance, Robert isn't much to behold. He's a rather scrawny man, with the bulk of his being coming from his clothes. His hair is graying, and always ruffled. There is at least one small cow-lick sprouting from the back of his head, if not covered by his helmet. The most striking part of his appearance is his left eye, which has gone white and somewhat milky. He never says what it came from, making elaborate stories that always end with, "And that's how I lied to you all for (Whatever time it was) straight!". He doesn't wear an eye-patch, because they itch. Apart from that, there isn't much to write about him. He's short, skinny, and always dirty. No one knows if this comes from the rounds if combat, or from lack of caring. No one cares, either. On a side note, he wears a combination of body armors and other military gear. This ranges from an armored shirt, pants, and a vest to cover it all. Most of the gear is stolen, creating a odd, but fitting look to him. He wears a green trench-coat over this, spotted with dark splotches. He jokes that this is camouflage,but this is actually just dirt. He wears combat boots, which are generic in every way. It's why he wears them. His helmet, which is cracked but never fixed, comes from the time of the civil wars. It's more of a keepsake than protection. As for weapon placement, he wears a bandoleer containing ammo for his rifle, and a few grenades. It's impossible to say what type these grenades are, for he replenishes them daily off of corpses of foes. He wears his sword on his back, and keeps his rifle holstered by his side. On a final note, he keeps a hidden knife in his left boot, and playing cards in his right.

Personality;

Robert has been known as a good man in bad company. This doesn't stem from Robert's jolly mood. While he is always smiling [some wonder if he sleeps smiling], and he tells jokes regularly [puns being his favorite type, and this helps no one], he takes immense joy in the work he does. He pulls off heists efficiently, quietly, and often. It doesn't come from his giving to the poor. He does give, and gives much often, but those who get rich from Robert become victims by Robert himself for raids and thievery. It isn't from how he acts, either. Saying that Robert is calm is a complete lie, and you would be named a loony for doing so. And, it isn't from anything he does around friends. He has been rowdy, noisy, and just odd. He has never been out of control, but he has almost strayed there. Though he is never stern, he becomes quiet about certain events. However, this is rare, and extremely forgettable.

To be honest, those who call Robert a good man are saying it sarcastically. That fits Robert, because he just laughs at that. Maybe he believes them, or maybe he jokes about it. Whatever it is, Robert just smiles, makes a pun about something, anything at all, and moves on. Perhaps this makes him a good man, but I don't think so.

Weaponry; (To note; Robert uses weapons based on situation, not on what is primary. In close combat, he uses his sword. In ranged combat, he uses his rifle)  A 1897 Pattern British Infantry Officer's Sword; " The 1897 Pattern Infantry Officer's Sword is a straight-bladed, three-quarter basket hilted sword that has been the regulation sword for officers of the line infantry of theBritish Army from 1897 to the present day... By the time of its introduction, the sword was of limited use on the battlefield against rapid-firing rifles, machine guns and long-range artillery. However, the new sword was regarded, when needed, as a very effective fighting weapon. Reports from the Sudan, where it was used in close-quarters fighting during the reconquest of the Sudan (1896-'99) were positive." -Wikipedia/ This is a quick weapon, which is effective at slicing flesh, while it does not even dent robotic foes. Even with its disadvantages, Robert fights against humanoid foes, do this works wonderfully.

A Sten Mk VI style rifle; "The STEN (or Sten gun) was a family of British sub-machine guns chambered in 9×19mm and used extensively by British and Commonwealth forces throughout World War II and the Korean War. They were notable for having a simple design and very low production cost making them effective insurgency weapons for resistance groups." -Wikipedia/ The gun is suppressed, which helps for times of stealth. It also has a sliding stock, which allows for ease when carrying/running. It is a accurate weapon at medium range, though it takes some time to reload, and misses targets at long range. Thus, Robert uses this in firefights, and when he runs out of ammo, he charges the enemy, catching them off-guard.

Semblance;

Impetu has been described as an armored lunge. While the charge does not affect speed, which has been compared to a sprint which can be matched by anyone, and the travel distance is small [only about twenty-five ft], and no weapon is strengthed when in this semblance, the vitality of the user makes up for everything. The skin of the user hardens, deflecting all sorts of ammunition from handguns, rifles, machine and sub-machine guns, and hunter weaponry, deflecting most melee weapons, and can withstand impact from mortar and artillery. It is unknown what else can be deflected, though, as Impetu is only used in times of combat. Impetu is thought to stem from a warrior's ability to race fearlessly into battle, not caring for his own sake, or for his enemies. Thus, users who have this semblance do not or cannot use their abilities in times of peace. An interesting face about Impetu is that it can be used in varying times, depending on the user. For instance, Robert can use his semblance once every two or three days after is was used last, but some people live their entire lives only having used their semblance once. It is unknown what causes this.

Backstory;[[File:Battle of Girvan.png|thumb|257x257px|Black are fortifications. Red are advancing armies Dark red are stations. Blue is the starting point of the revolt armies. Green is Girvan Yellow is Wëu, a neighboring city.

(Sorry for quality) ]] Robert was born into war. His family was composed of criminals. His father was a hit-man, his mother was a thief, and he had a guard-dog for company. That, and he lived in Menagerie, one of the worst possible places to live in. Want to hear more mad news? He wasn't a Faunus. His parents decided to live in Menagerie because it was a land of outlaws and thieves, and that's what they were. This proved to be a horrid decision when Robert's family was slaughtered when Robert was fourteen; his family had been the center of racial tension for a long time, and it finally broke. Robert was left alone to bury his thoughts and relatives, since no one wanted to kill children. At age fifteen, Robert joined one of the factions in a civil war ravaging all of the island. The revolt itself has no name, because there were so many. By the age of seventeen, Robert was a respected soldier, and had served in over 7 civil wars. By the age of nineteen, he had commanded a mission against the largest city in Menagerie, Girvan. The battle had lasted an entire month, and had laid waste to the entire population, killing over 2,000 men, not including civilians. It is safe to say that Robert grew tired of sand and blood. So, immediately afterword, he set sail to the mainland, seeking green grass, white show, pale pavement, and even more blood. He eventually wound up in Mistral, settling down in an area south of Haven Academy. He set up the Congé here, a group of thieves, marauders, madmen, and plain idiots that robbed the rich, because no one else had anything good. By his twentieth birthday, the Congé had given money to the poor (no one knows why; perhaps it was pity, or so that the company could steal from them if they used their money to become rich), and had begun small raids on the academy. There were never any battles; no one wanted to fight against a hunter or huntress. This gives in to potential stories that could link with Volume 4. What is next is not up to me to decide.

(Link to a personal story I wrote up better detailing this here [This is PRIMITIVE technology I'm using. I plan on changing both the story and where it is once the character is accepted]

Congé;

(Still a work in progress. There is a page out, but as this character is not accepted, I will leave this section here. When accepted, I will change this to how Robert formed the company. A final note; If anyone has a character who fits the bill to join, let me know! Anyway, Cheers!)

For most people, the group of Congé is a band of bandits, thieves, and marauders. In reality, the company is a band of bandits, thieves, and marauders, all confined in a organized fashion. People often say that the leadership of Robert is the only thing holding the men in line. They are almost correct. The company follows Robert because he's one of them; he's not some guy using unspoken tactics to achieve his way of living. That said, Robert does withhold the amount of violence committed. This is done by a set of 3 laws that every member agrees to. (They are as follows) This system has worked well, leading to only 153 kills of men or women in the entirety of 11 months of the company's creation. These kills have come from violence sparked by other gangs, police/guards, and by other groups of villains. no civilians have been killed.
 * 1) I will not kill men or women unless ordered by a officer at least three ranks above you. (Knocking out by two ranks [stealing by one rank])
 * 2) Twenty-five percent of profit earned by each member is automatically given to the company. Extra percent will be rewarded by points to merit and rank.
 * 3) Be polite when on the patrol or hunt. Greet any person you meet, ask them about their day, and steal their wallet when not looking {All patrols hold at least three men. Two of these men are one rank above the third. Any order given by one officer may be shut down by the other, or accepted}.

Something to note, the group goes on regular Grimm hunts. No one knows who started the sport. No one really cares. Each kill is counted, and is recorded for a monthly competition. A reward is given to the top three sportsmen (Hunter is not used; there are no hunters or huntresses currently enrolled in the group, though many want at least one to join). The prizes usually consist of money, supplies, or weapons. Robert usually is in one of the top three positions, but no one cares about that.

Trivia; (This is mainly odd information that I think up quickly before writing a section on it, small details that matter, or so forth. I expect this to grow as the character progresses)

-Robert means Bright (German, and other assorted languages such as English and French, is the origin)

-Verdell means Green (French origin)

-Scathelocke is my own derived name. As far as I know, it does not mean anything.



And that is my character! All written information above is complete unless specifically stated otherwise. Does this mean that I plan on leaving Robert alone after this? Quite the opposite. I plan on updating my character often, changing this or that within reasonable reason.

On a certain topic, I do not plan on writing about Girvan until Robert has been accepted. Even then, I do not plan on delving far into the battle. I will write hints or comments about it, but I do not plan on doing much more. I will find more joy in having anyone piece the battle together themselves rather than writing an article about it.

One final note, I don't want to sound rude by leaving things unfilled until the character may be released. I just don't want to change too much until I have permission to do so.

Godspeed, whoever this is addressed to!

-DaPotatoOfDoom