Marella Sachiel

Marella Sachiel is an original character created by WeissSchnee. She is a Huntress who graduated from Haven Academy and the former leader of Team MYST.

Appearance
Marella is a tall, wild looking young woman. She has a slim build with blonde hair that falls mid way down her back and has a few very thin streaks of magenta and blue through it. She has a small bust, and her skin is incredibly pale. Her eyes are considered to be very unusual having magenta iris' and large green pupils. Her Faunus heritage has manifested itself as webbing between her fingers.

Her main combat gear consists of:
 * A one piece sea foam green swimsuit. The swimsuit has a faint scale like pattern and a laced up very plunging neckline (down past her navel).
 * A shear piece of fabric that fades from a light magenta to light blue that looks like a short skirt and is attached to her brown belt along with some frayed netting like material.
 * Two thin brown belts around her abdomen that are connected to her main belt with a silver chain at the side. A small magnetic plate is attached to these belts on her back to store and carry her weapon.
 * Seamfoam green thigh high boots with netting like stockings underneath.
 * Three pieces of light armor (one on her left shoulder, one on her right wrist and one on her left leg) that are trimmed in white and decorated with a gold and blue fish scale pattern.

Marella also wears several other decorative or functional adornments with her outfit. She wears a blue spiral shell necklace, a large brown pouch on her right hip that is attached to her belt that contains ammo and various other important items and a conch shell on her left hip that is also attached to her belt. The necklace and the shell are keepsakes from her mother and father respectively. Marella also has her fingernails painted in bright colors on both hands in the pattern of orange, green, blue, magenta and yellow.

Personality
Marella's parents learned early on that their daughter had a strong case of wonder lust. Almost from the day she was able to properly walk, Marella was enamored with exploring and travelling. This love of diving head first into the unknown and dealing with whatever arose as a result was one of the things that made Marella want to become a Huntress.

Ever the thrill seeker, Marella's disregard for danger and her own well being when faced with an exciting but possibly deadly situation has led others to wander if she is extremely confident (bordering on arrogant) in her abilities or simply a little crazy. This is extremely prominent when Marella is on the battlefield, the Huntress refusing to ever back down from a fight and this stubbornness has gotten her hurt on more than one occasion.

Most of the time, Marella has a carefree and lax attitude, rarely taking too much seriously. She is easy going with people, even those she has just met or doesn't know well. She dislikes judging people based on who they were before she met them or based on their past mistakes, preferring to keep an open mind and heart.

Marella rarely gets angry, preferring to use a snarky or joking attitude when dealing with people who have annoyed her. However, those who've witnessed the rare occasions when Marella has lost her temper have said that she becomes like a maelstrom; wild and uncontrollable, destroying whatever stood in her path. Her parents have stated that their daughter is very much like the sea, usually calm but prone to sudden and violent changes.

Biography/ History
Marella was born and raised in Hinageshi, a large village on the coast far to the east of Mistral. Primarily a fishing village, Hinageshi found protection from almost all types of Grimm thanks to the sheer cliffs at it's back and having the sea bordering the rest of it. With a population that was almost half human and half Faunus, relations between the two species was surprisingly peaceful and relaxed.

Marella's father was a fisherman and her mother made jewelry and clothing, but all ever Marella wanted to do was become a Huntress. Growing up on stories of those brave men and woman, their heroic exploits and thrilling adventures, Marella knew from an early age that she wanted to be just like them. She too wanted to fight Grimm and have crazy adventures of her own.

Though her parents were understandably reluctant to allow their daughter to pursue such a dangerous career path and in turn attend school in such a far off place, Marella was insistent that it was what she wanted to do with their life. Finally, her parents relented and gave her their permission, happy that their strong willed and care free daughter had decided on what she wanted to do with her life and that she seemed intent on seeing something through for once.

Marella attended a combat school in Mistral for four years and graduated near the top of her class (to the surprise of many including herself) before being accepted to study at Haven Academy. It was after the initiation test that Marella was made the leader of Team MYST which was made up of herself, Yarran Damek, Seraphina Edlynn and Trevin Briseas.

The team gained a reputation over their four years at Haven Academy as a highly effective unit who specialized in both Bounty and Search and Destroy missions. However, during their final year at Haven, cracks began to form in their team work stemming from both personal and professional issues. After graduating, Marella went off on her own, taking whatever missions she could that allowed her to see the wider world and effectively cutting off any contact with her former team mates.

After the events that came to be known as the Fall of Beacon, Marella returned to Anima and started travelling around the continent, going from village to village. With the CTT signal weaker than ever, many of these villages who were in need of assistance and couldn't get messages through to hire a Huntsman or Huntress welcomed the young warrior with open arms, paying her however they could. Marella is still currently travelling with the intention of returning home to see her parents and village in the near future.

Abilities and Powers
Weapon: Marella's weapon of choice is a Semi Automatic Pistol Spear (SAPS) called Maris Sanguis. The weapon has three forms, each giving Marella a different range to attack from.


 * The first form, which is also the carry form, is a dual bladed spear. Marella uses this form when engaged in mid range combat.
 * The second form sees the spear split in the middle of the shaft to become two shorter one handed spears. The blades of these can be infused with Dust by inserting small Dust powered batteries into the bottom of the shaft. Though there are many elements of these batteries available, Marella only ever uses two and alternates between them; those being Water and Gravity. She uses her weapon in this form when engaged in close quarters combat.
 * The third form sees the two short spears transform into semi automatic pistols. These pistols have a clip capacity of 10 bullets each and use special .22 LR Hyper Velocity Gravity Dust rounds. These bullets perform better at a longer range, so Marella most often uses her pistols for long range combat.

Abilities: Marella was described by her teachers as having almost preternatural agility. Her greatest skills in battle are her ability to dodge attacks and to utilize the terrain of the battlefield to it's fullest advantage.

While not on the level of her impressive agility, Marella's speed is also quite developed. This, combined with her agility, has seen her develop her combat style to be based on the notion of hit and run. She rarely stands toe to toe with an enemy, preferring to strike at them and and then move to a different position before attacking again.

Marella can also use the spear version of her weapon to move around the battlefield with greater ease and to vault over obstacles and over or away from enemies. Her weapon and it's three forms also allow her to attack from range, at mid range and in close quarters, giving her a variety of attack options in any given situation.

Semblance: Marella's Semblance is called Perception and allows her to direct the attention of enemies away from herself.

Though that description makes her Semblance seem rather uncomplicated, the truth of how it actually works is more complex. To direct attention away from herself, Marella uses her Semblance to misdirect their senses (sight, hearing etc.) around her. Because Marella's fighting style is predicated on the 'hit and run' style of combat, her Semblance is incredibly effective when she is cornered; allowing her to successfully escape, or when she needs to move or flank an enemy without being detected.

There are, of course, several limiting factors and weaknesses associated with Perception. For example, if an enemy is particularly intelligent (this applies to Humans, Faunus and Grimm) then the effectiveness of Marella's Semblance is either reduced or won't work at all. Also, once Perception has been used on an enemy, any subsequent uses will have diminishing results. This diminished effect is also seen when Marella applies her Semblance to more than one enemy.

Marella can keep her Semblance active for a period of 8 seconds, but can push it to 12 seconds when her Aura is full and she is fully concentrating. Prolonged or extensive use of her Semblance can have a nasty side effect with Marella suffering the effects of her own Semblance and becoming unable to focus on enemies herself for a prolonged period of time.

Relationships

 * Yarran Damek: Yarran was assigned as Marella's partner after the initiation test for Haven Academy. Though the two of them had incredible synergy on the battlefield, they struggled to get along off of it at times. Where Marella was care free and open, Yarran was serious and conservative. Despite these differences, the two of them did eventually develop a greater understanding of and feelings for one another. However, during their final year at Haven, Yarran's parents visited the academy and made several disparaging comments towards Marella relating to her being a Faunus. Yarran said nothing, and after his parents left, Marella chastised him for being weak and a coward. Their relationship soured after that, the negativity soon having a detrimental effect on their team as a whole.


 * Seraphina Edlynn: Friendly rivalry would perhaps be the best way to describe the relationship between Marella and Seraphina. At the beginning, it was more rivalry than friendship, but the two eventually developed a certain respect for one another. Though almost everything was a competition between them, who actually won the competitions became less important than if they could push each other to become better. Their friendship too was fractured after Seraphina attempted to diffuse the tensions between Marella and Yarran, Marella mistaking her attempts as her siding with Yarran.


 * Trevin Briseas: The two enjoyed a very brother/ sister like relationship. They loved to needle each other to get a reaction and were always trading friendly insults and play fighting. They were both easy going individuals who loved having a good time and were always coming up with hair brained schemes to liven things up. They bonded over their similar reasons for wanting to attend Haven and their relationship remained civil despite the tensions that developed in the team during their final year at Haven though they drifted apart after graduation.

Trivia

 * The name Marella is Irish in origin and means 'Shining Sea'. This is how her name adheres to the Color Naming Rule of Remnant. It is pronounced Marel-la.
 * The surname Sachiel is Hebrew in origin and means 'Water Angel'. That means her surname also adheres to the Color Naming Rule. It is pronounced Sa-chi-el.
 * The name of Marella's weapon, Maris Sanguis, is Latin and translates to 'Blood of the Sea'.
 * Marella alludes to Thalassa, the primaeval spirit of the sea in Greek mythology.
 * Marella also has strong ties to the element of water.
 * The necklace she received from her mother symbolizes luck and protection.
 * The conch shell she received from her father symbolizes strength and truth.