Melinda Brunhilde

"Melinda is dead, and so is the Valkryie. They were foolish, and now they have perished. Only the strong survive, and helping others does not contribue to your strength. All that's worth anything in life are your own goals, your own desires. The Pirate is born, and she declares."

- Melinda Brunhilde

An exceptionally talented young woman and self-proclaimed modern pirate of this age, Melinda Brunnhilde is a former Huntress hailing from one of the miniature village communities that exist outside of the borders of the Kingdoms of Remnant. Graduating from Beacon Academy prior to the Fall of Beacon, Melanie was positioned to keep guard of those that lived in similar areas to hers, as the Huntress was capable of showing an empathy towards the people in these situations that went unrivaled for most Huntresses. However, after the Fall of Beacon, Melinda became so utterly disillusioned that she could no longer go through with believing that she could ever protect others, and, in a twisted sense of reasoning decided that she could only fend for herself. The now twisted Huntress makes a name for herself by hoarding and plundering from small towns, and occasionally small regions of Kingdoms.

Appearance
Melinda is a relatively young woman, who, granted her style of dress and rather voluptuous figure, could easily be seen as attractive by the eye of many a beholder, with her natural raven-black silky hair plunging down her back and flowing off of her slender neck, shielded from the sun from a very tastefully chosen hat, reminiscent of a style in with the Golden Age of Pirates, a type of hat most commonly used by naval captains whether legal or illegal, and wenches of the time. Her hair, twisting and curling like the most beautiful snake to man, stops at the waist of her crimson corset-dress, clearly reminiscent of the Victorian Age. This corset dress accentuates her already buxom figure, with her bust and curves becoming more appealing to an outside viewer, a beautifully adorned dress flowing into a brown belt with an exquisitely crafted golden tip. Underneath, and extending from the perimeters of the visual barrier from the concealed portions of her body, soma or non soma, comes emerging with a rosy smoothness the glowing unblemished skin that helps produce the fair complexion she possesses.

Possessing an hourglass figure, with all of the traditional properties of such a figure, from the small waves, wide hips, and masterfully crafted curves, Melinda, with her long developed legs, while possessing an allure rivaling that of any other female, is clearly primed to attack at any moment, as her relatively light frame often enables her to pull of her amazing feats of acrobatic talent, while deftly evading attacks.

Correlation to Backstory
When Melinda was much younger, she was said to be an extremely dark twisted young girl, with somewhat nihlistic tendencies. In fact, it would appear that what she actually had, was a split-personality disorder, as the young girl often took to calling herself the Valkryie, for reasons unknown. However, after being adopted by the Brunhilde's and shown love progressively, over a few years, despite literally going nowhere in economic terms, Melinda began to open up and lighten her heart, even developing slight feelings for her foster brother, Adrian Brunhhilde, as said Valkryie grew more and more dormant over the years. At first laughing at his effeminate last name, the two would grow to get along quite fine, and Melinda's feelings would eventually lead into a private relationship. At this point, Melinda was a very jiovial, kinda, and sympathetic person, and would often stop to care for others. Being a Huntress during these times, Melinda often took up any job or post she could outside of the Kingdoms, becoming not only a rolemodel for younger children, dislaying unmatched levels of kindness and sympathy relative to any other individual she was posted alongside with, but became, a superheroine. Stepping forward on the fight against the Grimm and simultaneously the fight against poverty, helping, healing, rescuing, teaching, upbringing, in fact, it was said that Melinda was the ideal Huntress archetype, transforming strange towns into vibrant ones capable of fending for themselves.

However, Adrian, desired for his good looks by a wealthy family hailing from the Kingdom of Atlas, could no longer seriously be with her, a marriage being arranged between him and the heiress to the fortune. Completely heart-broken, people began to notice that their hero began to grow more cold slowly as she checked up on the villages, persons wondering what tragedy could have possibly befallen the indomitable Huntress they called Armament, based off the name of her Semblance. Melinda fell into a depression temporarily, becoming more distant and reserved, as well as not as capable of empathy as she formerly was. The embers of  psychological damage and disorder would spark once more, as she found herself speaking to herself in third person, and referring to herself as the Valkryie. Panicked, alone, and afraid, but having an image to uphold, Melinda was a walking mess, and a sight to behold, though simply by observing her, one could not tell that so easily.

After the Fall of Beacon, Melinda, was, utterly traumatized, upon hearing from an Atlas soldier that Adrian had fought bravely, but perished in the battle. Already not in the right state of mind, Melinda would begin to portray self-destrutive coping methods, in too much pain for her to handle. In fact, even her Valkryie alter-ego seemed to become afraid of the outside world, shivering whenever it became dominant, and Melinda could hear it whimper within her skull. And then, scream. A bloodcurdling scream. Melinda, awoke one morning, to no longer hear the familiar voice of the Valkryie. Instead, what she heard, was a voice, from the mere sound of it, that went against everything she had ever stood for. A bandit. A thief. A criminal. But most importantly, for the future of Melinda, a pirate. Melinda, scared, felt her psyche shattering like glass, her mind unable to take it anymore. This personality was the manifestation of her repressed thoughts. Thoughts that said maybe helping others was not the right way to go. Maybe lightening and opening up is for the weak. Maybe in life, the only person you can truly help, is yourself, and others who understand this. Yes, this was her liberation. Adopting a verbal tic, and acquiring the outfit she now wears today, Melinda developed a staunchy, arogant attitude, and immediately set out on her first escapade, declaring that Valkryie died the day her Sigurd did, and so did the old Melinda. Simply very hurt, Melinda is now the complete oposite of what she formerly was, a cracked, twisted reflection, twisted by the events in her life.

Aura
Melinda possesses a very dark, black aura, providing protection from harm, letting her know when she's in danger, minor injury regeneration, and is even capable of utilizing weaponry as a conduit of her aura, which complements her Semblance perfectly.

Weapon

 * Night: Melinda wields an ornately decorated and very long blade with a total length of at least 7 feet On the hilt of this blade is a crossguard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, and its shape is similar to the German "Großes Messer", a single-edged long sword with a slight curve at the end of the blade and overall, looks like a large black cross. An incredibly sharp sword, it outshines even masterfully crafted weapons and most katanas, and it is said if wielded by someone unworthy or incapable of controlling it, will kill them immediately on the first slash towards a foe. It is also very powerful, capable of allowing the opponent to eliminate Grimm by simply spinning with the blade in hand as the Grimm charge. This blade is inherently crafted so that Melinda's Semblance synergizes perfectly at every and all times.
 * Night Powder Lighter: Melinda's blade is capable of transforming into what can only be described as an explosive projectile launcher capable of hitting wide areas indiscriminately, firing powerful shells of Dust capable of inducing elemental effects over an area, as well as deal great concussive damage to foes unlucky enough to be caught by the original explosion.
 * The Night of Reaping: The Third Form of Night, Melinda is capable of turning Night into a scythe, the golden bits forming the staff-esque bit, and the black mtalforming the edges. With this, Melinda can absolutely cleave through flesh and bone, eviscerating the entirely bodily frame of her opponents if not blocked, and retains the ability of projectile fire, making it one of Melinda's favourite forms.
 * Sleipnir: Beautifully crafted, Melinda possesses an eight strapped-harness connected to a propulsive mechanisms, visually appearing to originate from the artistic representation of a Pegasus. A jetpack for her personal usage, Melinda utilizes her capability of flight for a vast variety of purposes, as the ability is incredibly versatile in a world where many are unable to.

Semblance

 * Armament: Melinda is capable of utilizing her aura, or spirit, to fortify her body's natural capabilities, as well as mainly her defensive capabilities and striking power. While she becomes physically stronger and faster, the level to which she is enhanced is small in comparison to how much more powerful her strikes and defenses become, quickly proving herself the unexpected tank in battle, while dealing heavy physical damage to those that there to come against her. This works by using her aura to create an invisible armour around her, allowing her to take damage she otherwise couldn't have, and strike with force enhanced by this invisible armour. In fact, this fortification can also be applied to her weaponry, and any attack that she uses her Semblance for hits immensely harder than it usually would, with the lightest of jabs easily decimating opponents if they are not cautious. When used in heavy concentrations, it can cause the area to become black in colouration, further increasing the power to enhanced levels. If used in tandem with dust, Melinda can generate elemental weaponry and an elementalized invisible aura armour, scorching or even immobilizing opponents upon impact with the armor. However, Melinda's Semblance can only be used for so long before it begins to tax her body, and using Dust only increases her fatigue level.
 * Post Adrian/Beacon: Naval Boasting: Melinda is capable of projecting this armour forward as brute force, greatly damaging the opponent, and can also be used to immobilize an opponent, before eliminating them herself.

The Many Skills of a Pirate (TBC)

 * Disguise and Stealth:
 * Tracking:
 * Skilled Musician/Vocalist:
 * Culinarily Gifted:
 * Medical Knowledge and Expertise:
 * Reparing and Handymanship:

About Melinda

 * Melinda is a modern name, that is split into two roots, Mel, and inda. "Mel" can be derived from names such as Melanie meaning "dark, black" in Greek, or from Melissa meaning "Honeybee" in Greek. It is also associated with the Greek word meli, meaning "honey", and with Linda, from "lind" meaning "gentle, soft, tender" in the Germanic languages. Three possible nicknames for Melinda may be "Mindy" or "Meli" or "Mel".
 * Brunhilde In Icelandic and German mythology, Brunhilde was a strong and beautiful princess who was cruelly deceived by her lover. Her story is told in the Edda poems of Iceland and the Nibelungenlied, a German epic of the 1200s. Her name also appears as Brünhild, Brunhilda, or Brynhild.
 * Melinda has what is called dissociative identity disorder. a mental disorder characterized by at least two distinct and relatively enduring identities or dissociated personality states that alternately show in a person's behavior, accompanied by memory impairment for important information not explained by ordinary forgetfulness.
 * There were three major personalities in the entirety of Melinda's life, the Valkryie, Armament, and the Pirate. The Valkryie is the most destructive, nihlistic aspect of Melinda, and is derived from all of the hatred, wrath, depression, and grief she had ever faced. The Armament is the manifestation of Melinda completely separating herself from the Valkryie, becoming a paragon of justice, light, heroism, and empathy. On the other hand, we have, the Pirate, who was born by the shattering and breaking of both personalities, melding into form a personality never thought of for her to consciously adopt, in essence stealing the aspects of the wo personalites most beneficial to itself, and in manner that allows it to stay dominant.  As a result, the Pirate carries on the Armament and Valkryie behaviour as a plot to simly do whatever she pleases.
 * Sleipnir, is the name of Odin's eight-legged steed, and Melinda's secondary weapon borrows it's name from Germanic/Norse mythology.

About Supporting Characters in the Backstory

 * Adrian Brunhilde's full name, is in fact, Adrian Sigurd Brunhilde, with the middle name just happening to be the lover of Brunhilde, who married another woman. Adrian represents the colour water, and by extension the colour blue, representing the tranquility she sought from him.
 * The tavern where Melinda found most of the members of her former crew also happens to be the exact spot of the murder of her parents, though whether or not she is aware about that is unsure, and so is the reaction of the Valkryie.
 * Each member of Melinda's crew possesses a golden aura, a homage to the legend of the Einherjar having a golden aura that only Valkriyes could detect.