Thread:JackWasup/@comment-25363089-20171202165017/@comment-25363089-20171221163637

Yeah it just something; I remember from watching some video game videos and well playing some games; Where its generally the bigger characters or weapons; Having the ability to smash through walls or something. That or if they are small having some special tool or ability to do the same thing.

Like in Deus Ex Mankind devided. The guy had to have a upgrade that allowed him to punch through walls to grab guys. O.O An that guy was of average height and he had robotic limbs to help out..but those limbs weren't strong enough until they got the upgrade. But in this case it would be leaning more toward fitting the role of people in this case;

Tanks stuff like that can take and deal heavy damage; Should also be able to destroy buildings and stuff to make new routes of entery  or to cut off more faster oppenents. ^-^

But like you said it will have to take them a few blows to knock down said thing..which will add to the whole stradegy. To where the player has to ask themselves do i focus my people on this wall to possibly cut off X guy from getting to his team? Or don't i? Also maybe add in then that characters on the oppisite side of walls get damage like..debris damage..i don't know like qouter the amount of the damage done to the last bit of wall or something..i don't know. I'm no programmer.