Wilma Scarlet

Wilma Scarlet is a new student at Beacon academy and is the daughter of the famous Hunters James and Alexandra Scarlet. Born into privilege Wilma had everything at her finger tips due to her parents high profile and celebrity status due to their impressive kill record on Grimm, which had earned them numerous endorsements from weapon companies. However this was all robbed from Will by her family after her parents untimely murder when she was fifteen. In spite of this Wilma used her numerous skills she had picked up from her Mother and Farther to get enrolled in Beacon and has become the team leader of team WRAF and has quickly proven herself to be a versatile and deadly fighter. Her colour is red which is clearly shown by her bright red Tank top.

=Appearance=

Wilma is a tall girl standing 5'11ft and has pale skin, sharp green eyes and thin eyebrows. Her face also possess quite high cheek bones, a long swan like neck and a average sized upturned nose.

Physically though Wilma possess a strong if lithe body, possessing both prominent shoulders and well defined muscles in addition to a thin but slight figure however, with her frame being very tightly compacted into a very tall figure but curvaceous figure.

Wilma also has long silver white hair with a dyed red streak down the right side of her face, which often gets caught in her clothes forcing her to frequently tie it back into a pony tail, although she prefers it free flowing.

For clothes she is often see in tight form fitting apparel as to allow her freedom of movement, but she strictly refuses to expose her skin unnecessarily. As a result she wears a bright red tank top covered by a black leather jacket, with red cotton interior, that zips up further on one side than the other. Wilma also has form fitting black jeans that lead onto her knee high black boots coated in painted red metal protection, on the cap of which are two spikes for added damage.

Apart from this she is often seen wearing the standard school uniform but wherever she can she ditches the scarf and frill, feeling they look to girly and stupid.

=Background=

Wilma was born into privilege at a young age, with her parents role as high riding Hunters netting their family so many advertisement contracts they could lead the easy life. However unlike many celebrities or Hunters who had fallen victim to the lure of money and fame her family kept their jobs of fighting off Grim and keeping the peace, putting their lives on the line on a near monthly basis.

From an early aged Wilma was trained nearly every day, by both her mother or farther and even herself, in various forms of hand to hand combat and weapons. It wasn’t long before she began earning a reputation as a peerless opponent in many of the combat schools around Vale. She was often credited at being able to defeat many of her opponents with her bare hands, using their weight against then before delivering a finishing blow with perfect timing and accuracy.

Her parents made sure that even from a young age their daughter would grow up and become a great Hunter. They did everything to encourage her and make sure she would excel, but never once pampered Wilma or tried to make her feel special. And while many children would resent this near overbearing nature, Wilma flourished on it, she enjoyed the challenge and the advancement. To her overcoming an opponent showed them that you were their superior and that you had to be respected.

In her early career Wilma only ever suffered two defeats both at the hands of the young woodsmen Robert Arancio. Engaging the young woodsmen head on she was quickly caught up in his defensive combat stance and was forced to draw her weapon. Managing to break through his attack by disarming him she made the foolish decision to charge only for him to slip behind Wilma and disappear, on both occasions. From the shadows Robert managed to deliver powerful and fight ending blows at both instances, one with his fists and the other with his weapon. During their third encounter he didn’t come out so lucky.

Despite this mishap Wilma continued her training and at the age of fourteen crafted her weapon Chimera or Chi for short, when she began her training to get inducted into Beacon academy. But before her training could be completed by her parents they were both poisoned by an unknown group, the only evidence being a seal of a King Taijitu. Their deaths were a great blow to the young girl who still had a year to go before she could enter Beacon, and the fact the murderer was naver caught caused her to delve deeper into her training to make her parents proud from beyond the grave.

At the same time though her uncles and aunts began to fight over her parents fortune with them managing to use the law courts to swindle the entire sum of it right out from under the young girl, who had no experience in these things. With her being so caught up in her training she was rudely turfed out of her own home by her uncle and forced to live on the streets for a good few months. Turned on by her family and still fuming over her parent’s death she became merciless in her attempts to gain access to Beacon. And thanks to her dedication and skill she was admitted this year and quickly passed the initiation test with relative ease.

=Personality=

Wilma is best described at being very stoic although is far from being humourless and is by no means an Ice Queen despite her very stern nature. Will feels that in life there is a time and place for everything, you work when you work and you relax when you have time. A viewpoint which has developed out of her life long training and her extremely focused parents, with her being very ordered and clean.

However due to this nature Wilma has been known to be very highly strung and extremely easy to anger, with her quickly voicing her displeasure with anything that annoys her. She isn’t shy about expressing her opinions and a slight remark from someone will quickly descend with her involved into a heated and vigorous debate.

This is one of the downsides to her dedicated and stubborn attitude, with Will refusing to back down even when she is wrong, and forcing an issue when it doesn’t need to be forced. However on the other side she is both extremely loyal and will not shake her commitment to anything not even for a moment, fulfilling her work to her absolute fullest.

Due to the nature of some people though Wilma can find it very difficult for her to get on with people who are more relaxed and easy going then her, much like the rest of her team. So while she is team leader Will often prefers to go it alone as her more cool headed or more feisty comrades often make it difficult for her hands on approach to leadership approach to bear and fruit. As a lone wolf however she has quickly realised that she needs her teams support to get through many of the more difficult challenges they will face in the years ahead, and has attempted to be more of a leader and less of a dictator.

Apart from her school though Wilma has a deep and boiling rage inside of her, her goal in life is to avenge her parents death and has spent the last few years trying to find out both who murdered them and why. She claims of course she is bringing them in for justice but many who know her suspect and are fearful she may go the extra mile and take the law into her own hands.

The one major thing though that really gets under Wilma’s skin is being called a spoiled brat, true she doesn’t possess all the necessary social skills or worldly understanding many of the other people at Beacon possess. But she is neither snide or looks down on people because they are part of a different social class or have certain descendants. She only looks down on those she beats, feeling that they are not worthy of her attention, however for those that have beaten her she holds a stiff if genuine respect for.

=Abilities and Powers=

Wilma is the product of almost ten years of constant training, testing and fighting to develop, in her parents eyes, the perfect huntress. As such out of all the members of team WRAF Will is by far the most skilled fighter, knowing multiple forms of combat, both armed and unarmed, and is capable of taking down opponents much larger than herself with little ease.

As a result give her any weapon or any object and Will can likely kill any untrained person in a matter of seconds, even if it does not appear inherently dangerous. However she lacks any real skill in improvisation or adapting out of her already established combat patterns. As such she can be incredible predictable in a fight and is not used to having to fight opponents outside an arena, but this usually doesn’t matter as she can easily just obliterate most opponents in a matter of seconds. Those who can withstand her long enough though can probably adapt to her more fixed outlook during combat.

Even so her most advanced skill is her ability post battle to go back and analyse what she and her opponent did wrong and thus adapt accordingly for a second round with meticulous detail. As a result she has beaten almost every opponent in any rematch she has had with them, although she does not possess a flawless record for doing this.

On top of this she boasts an average aura which she frequently channels into her attacks to both increase her speed and already considerable strength to hit in a series of rapid and powerful flurries. However she also can channel this aura into deflecting and absorbing ranged attack which she lacks any real defence against, but generally prefers to use her enhanced reflexes to use her weapon to block the bullets, which she does in conjunction with her enhanced speed.

However by far Wills most devastating power is her Semblance; Will has the ability to channel and generate from dust red lightning which she can fire from both her hands and her preferred weapon Chimera. The attack is especially powerful, long ranged and her only ranged attack on most occasions. The power is especially dangerous when it hits a person or Grimm causing them/it to become temporarily stunned unless they/it can physically fight back the pain and nerve damage this attack causes. As a side note her eyes turn red when she uses her semblance.

Although despite the power this attack offers Wilma she refrains from using it mainly due to the fact that she herself is not immune to its effects, with her suffering considerable damage to her aura as a result of the electrical feedback. This effect is worsened if for one she is not insulated from the ground (via rubber on her boots) and she chooses to fire the lightning from her hands and not her weapon. If she is not insulated and the attack is not channelled the lightning will often arc in multiple directions, drastically reducing its effects and will hit both friend and foe alike, on top of reducing its range. For obvious reasons she can’t use this ability when wet.

She can also play the Harp, which is possibly her only real social skill outside of fighting, as her life of constant training has given her very little time to make friends outside of opponents in arenas.

=Fighting Style=

Due to years of training Wilma is probably at the physical pinnacle for a girl of her age and as such is extremely strong and fast, and incorporated these two key elements into her fighting style, in addition with her natural flexibility. As such Wilma can often be seen leaping about the place and using superb balance to avoid enemy attacks only to respond with powerful and precise blows in her opponent’s key pressure and weak points, like the neck.

However while she is skilled in using her weapon Chimera Wilma prefers to use hand to hand combat whenever possible, although is not shy about using her weapon. The reason for this is that Wilma feels that the mark of a good Hunter is relying more on one’s self than there weapon. But when she uses her weapon she will often use if defence fully, often changing the blade type to give her an edge in any number of scenarios.

Her key flaws however are for one her complete absence of ranged attacks, with her semblance offering her only means at attacking an opponent from a distance, and due to the risks she is reluctant to use it frequently. Moreover he weapon although is long and able to shift into a number of blades itself is very fragile due to its thin nature forcing Wilma to use her semblance to block direct attacks that cannot be avoided or deflected. As such precise or powerful opponents that can keep up with Wilma can easily break through her defences, and catch her off guard allowing for them to easily break down her ridged combat style.

=Weapon=

Wilma’s weapon is the Chimera, and at first glance appears little more than a long metallic red collapsible staff. Upon closer inspection though the two ends of the staff are capable of separating into two separate pieces allowing Wilma to duel wield both of them independently.

Of course this isn’t all the weapon can do, as within its chassis lies a number of blades that can be arranged into a number of swords, spears, glaives and other pole related weaponry. This flexibility in what weapon she can choose stem form Wilma’s ability to use almost any weapon she comes across, due to her studies as she was growing up.

Of course to incorporate all these blades the Chimera had to sacrifice any form of ranged weaponry, leaving Wilma at the mercy of anyone with a ranged weapon. Of course though as it lacks any significant amount of dust (excluding the miniscule amount lightning dust in either end), the weapon can collapse down to a size just slightly smaller than her arm which she wears fastened at the side of her belt.

=Intro Theme= Theme: Angle of Darkness:http://www.youtube.com/watch?v=VM-PzHr9M5Y Into Theme: Battle Theme: Hell Yeah: http://www.youtube.com/watch?v=gmgne7B73Fk