30 Days of Fight

"30 Days of Fight" is a Combat Tournament held by the Flagg Institute during the winter season. While most of the participants are eliminators looking for something to do during summer break (The institute is located in the southern hemisphere), 30 Days sees a few professional hunters and students from other academies.

Battles
There are two types of matches in "30 Days": Ranking and Elimination. Elimination matches are held every five days once enough data has been gathered from ranking matches.

Ranking Matches take place in one of the two indoor arenas with variable terrain and trapdoors to easily deploy challenge elements. Here, two teams of up to four are randomly pitted against one another. Although the staff do try to maintain a modicum of balance (Ex. If Team RWBY were to enter, they would NOT be taking on someone with Team CFVY's skill), they still attempt to maintain as much variability as possible. Teams are given no knowledge of their opponent or battlefield layout.

Elimination Matches are held in an outdoor assault course which caters to long-range combat. The terrain here is a mix between mountainous areas with a killhouse in the center, but everything is designed to be easily changed for the next match. Based on data acquired during a ranking match, teams in elimination matches will be pitted against their worst-case scenario. (Ex. A team that specializes in long-range combat will be pitted against short range experts.) In these matches, the losing team is removed from the roster.

What makes "30 Days" unique is that the opposing team is not the only threat. Upon being dropped into the field, several NPC elements will already be in play. There are no rules as to what the instructors are allowed to deploy; surplus Grimm, armed robots, large-scale threats that require both teams to temporarily co-operate to take down. Sometimes, the third party threat could be environmental: upon entering, the combatants find the battlefield to be covered in freeze mines or the artificial weather has created a thunderstorm. In addition to these challenge elements, instructors may also deploy capture-able assets into the field. This is including but no limited to: Viton, ammo, automated turrets, combat drones, and heavy weapons.

Victory is determined by the following point system.
 * Defeating a minor NPC (Beowulf, Roach, light combat drone, etc.): 1 point
 * Defeating a moderate NPC (Ursai Minor, Boarbatusk, Vladinx, medium combat drone, etc.): 3 points
 * Defeating a large NPC (Ursai Major, Suchus, Manticore, Spider Droid, heavy combat drone, etc.): 5 points
 * Defeating an opposing player or extreme NPC (Deathstalker, Prototype, etc.): 10 points