Talk:Guidelines/@comment-27743241-20180106074205

Okay, I've been wondering this for a while now, but how are combat-assistant additions handled? eg. A pair of heat vision goggles? An H.U.D. visor? And what about armour? Aura protects you, if you are capable of manafesting one, but even for those with Aura (Juane, Phyrra, Yatsuhashi, Cardin, etc...) how effective is armour before Aura would start taking damage? Yang has blocked several attacks with her bracers (another name for guantlets) without apparent loss of aura.

Oh, and if my characters are adults, who graduated from one of the academies about the same time as Qrow, (rather, that age group in the timeline) would they 1; be allowed knowledge and perhaps very light interaction (attending the same class as-) with the members of teams like STRQ if they went to the same school (as they were "Pretty well know back in the day."), and 2; have more adept and skilled training to account for the longer time they would have available, as is with Qrow, Ironwood, etc...?

My idea is to have a team of fully graduated huntsmen and huntresses who are roughly in the same age group as teams like STRQ, and have them already out in the world for some time, long before Volume 1 Episode 1 takes place in the timeline. I don't see any rules against it, but I'm really just looking for an outside opinion.