Asriel Liengsky

"'I know I can't do everything, it took a while to knew that. We are more than a team, more than friends... We are a familiy. As a leader, friend and brother, I will give my last breath to protect this bond.' "

If you want to edit, ask first please. - Alex

Made it by... Asriel Liengsky. He is my first OC and character in my life.

Asriel Liengsky (Last name pronounced Lins-ski) is a second semester student at Beacon Academy. Asriel's weapon of choice is his Dual-Hand-Cannon-Swords known as Schattenklinge and Heulen.

After enrolling in Beacon Academy, Asriel becomes the leader of Team ALYZ, consisting of Lys Tarrant, Yūgure Santorini and Zéfyr Raiu.

Appearance
Asriel is a young, blue silvered-eyed boy of pale complexion with a slim body and has barely notable muscularity. Measures 5'11" (his teammates considered quite tall for his age). He has slightly long but neat black hair and also has a birthmark of a claw scar down on his right cheek.

Asriel is dressed in a black hooded trench-coat over a blue long-sleeve t-shirt. The coat has dark blue strips on the waist, chest and upperarms, and a print of his emblem on the left bottom side of the same color.



On the lower part he wears blue pants with a black leather belt that has a shaped claw silver buckle and three small pockets, two on the right side and one on the right. And black combat boots with blue shoelaces.

As for accessories, Asriel weas two leather black straps which hold his sword sheats of the same color that pass over his right and left shoulders. And a pair of metal armor bracers, his MDBC, both being mainly black, with blue cords and a small light black panel on the palms.

Lastly, he commonly carries five small magazines clipped on each side on the thigh part of his pants (for his swords), six arc-shaped clips that contain 7 dust vials each one and are inside the right pockets of his belt. And two cylindrical clips for his scythe variable clippen on the back of the belt, hidden by the coat.

Asriel's aura color is dark blue (#042354).

Personality
Determination.

Asriel can be described as a naive, overconfident, but withdraw child, who is willing to protect the others although thinking he can do it by his own.

Because of his mother's death, he posses a raw sense of justice that tends to be a problem (both for him and his team). Putting him in danger by not being cautious of his actions. As counterpart, the traumatic event gave him insomnia. Nightmares that repeat the scene of his mother's death which in the end makes Asriel to stay awake at night with a guilty and sorrow feelings at least once per week.

Before Beacon, he was very impulsive, despite that during battle is very focused, he often took the risk of act without thinking too much about the consequences. Even during the Emerald Forest test he wasn't paying enough attention at his partner and thinking more of "What can I do", instead of "What can WE do". However, a couple of weeks after joining the Academy and learnt to say "What do you think of..." and not "I think that...", he is more responsible and calm in both relationships and battles.

Despite that at first glance he looks as a hyperactive kid, he's actually calm most of the time. This due to his lack of social skills that shows a different side of Asriel: Reserved, calm, and also a bit shy can be seen on him when he's not with his team. And also you have to be the one who starts the conversation if you approach to him and doesn't know you at all.

When he talks with someone, you can notice his nervousness in both his voice and body, making direct commentaries (or being misunderstood since he doesn't know how to follow a conversation) and peculiar formality by talking to you in third person. He accepts people although he doesn't know how to express himself with them, a problem that was a bit solved with his team.

Once Asriel knows you, he acts more calm and less nervous, even with a small smile as well, Despite he still can't find words to properly comment, he feels more confident while talking.

When he is with his team, he acts more openly: Starts some conversations, teases his teammates, even sometimes being sarcastic, although his direct comments and formality are still noticeable. As leader he's worried about them and wants to help them and make their bond beyond of being just a team, but a family. Willing to protect them  which day by day makes them to trust with each other more and more. However, Asriel became used to solitude, which sometimes bothers his teammates when they want to do something together and he feels more to stay in his bed reading a book or being on his scroll.

In combat, you meet the other side of Asriel: Quiet, focused, analytic, cautious, fast thinking, someone who does not hesitate on risking his life to protect either be civilians or his team/friends and will not give up easily. During combat he speaks more fluid when he's in company, highlighting his leader and strategist skills that at first he wasn't so sure about them. Despite that even his partner described him as bratty, she considered him a good, but crazy strategist, as he analyzes both, the enemies and his allies to devise an improvise tactic. The perfect example was his reckless and unorthodox plan in order to pass the Initiation Test.

It is during a combat where Asriel shows his determination to protect the others who can't, to create a better tomorrow for everyone, and the confidence to make it happen alongside his team.

Bio
Born with a strange mark in the northwest of Vale, Asriel is the new generation from the great lineage of huntsmen and huntresses of the Liengsky family. The only son of Wolfram Liengsky and Luna Lykos, renowned hunters who graduated in Beacon.

Childhood
Asriel started receiving basic "lessons" in his early life by his mother, at the age of five. What Luna did was just doing small tricks to his son using dust, like creating snowflakes or tiny fire flames. This to make him curious about wielding dust and possibly practice it years later. With that in mind, she started to write a series of notes about dust control so it can help Asriel in a future that sadly she wasn't able to see.

One year later an unexpected group of bandits attacked Liengsky-Lykos residence. Wolfram was outside cutting wood while Luna and Asriel were playing in the living room when it happened. She hid Asriel in the kitchen and managed to equipe one of her weapons (a pair of dust gloves) to deal with five attackers through the windows, and Wolfram was fighting another group with an axe. The agressors weren't a big problem for an experienced huntress; the problem was Asriel, who was defenceless without aura which complicated the situation.

Luna had a tough victory against a second group that came in just after the first one went down. As she ran out of aura and energy, one of them woke up, clumsily grabbed his weapon and tried to kill Asriel (who was outside the kitchen in front of him). However, Luna's last efforts made her able to stand between the weapon and her son... resulting in her being pierced by a spear. In that moment, when his mother fell down in front of him, she said her last words to her son: Howl to the light... my dear child. And passed away.

All that Asriel remembers were those words, and the howling of wolves. It was on that moment when he activated his aura as well.

Hunter Steps
A year after Luna's death, Wolfram and his son moved to Patch, where he was accepted to be a teacher at Signal Academy and get a house in the coastal city of Port Doreé. Another year later he started to train Asriel after saw him hitting a dummy with one of his training swords. They began using wooden swords and short fireguns.

When Asriel was ten his father started to use real swords for training and also rifles. At the same time, he found his mother's notes recovered from the incident and started practising dust control along with his current training. His lessons with assault rifles didn't result well so instead he focused more on dust, handguns and sword. Though his dust training was being frustrating, he kept trying thanks to Wolfram who encouraged him, and Luna's memories that Asriel wanted to honor.

Signal Pass
At his twelve years, Asriel qualified to enter Signal Academy. During the first weeks, he spent most of his time designing his weapon, activity that led him a small addiction to coffee, but helped him to finally forge his weapons: Schattenklinge & Heulen. And to provide a more comfortable way to use dust, he also forged the Multireaction Dust Bracers Conductors (or MDBC).

Months later, Asriel showed to be a well skilled fighter and intellectual student. However he started doing extra training after his normal lessons for not feeling good enough like the professors and students were saying of him. During this time, he also started having headaches almost one daily.

Half a year later, Wolfram concluded his lessons with Asriel. Saying he must find his own fighting style now. The young one feeling lost, thought that finding a new teacher could help him understand his father's idea, which led him to found an eccentric professor: Qrow Branwen. The old man didn't want another student, but finally accepted him due to the kid's perseverance.

Being a year at Signal now, Asriel accidentally activated his semblance during a sparring lesson, where he wasn't acting as always. In the end of the match he collapsed and was taken to an hospital. Once he recovered and knew about his situation, Wolfram called his semblance: "Hyperactivity". Name that Asriel agreed with and kept it.

At that time, while having training with professor Branwen, the professor suggested Asriel that he would be capable to improve his lessons a bit more if the kid was able to forge a scythe. The student concerned but interested by the idea, started designing the weapon. Weeks later, the result was Reikon Aasfresser: A scythe that required to modify his current equipement in order to make it fully functional.

Branwen was impressed by the creativity of his student, and as he promised, he taught Asriel how to wield a scythe in pair with his current sword training.

Sudden Invitation
After knew about an failure attempt of robbery at Vale's shipyard, Wolfram is invited by an old fella to discuss the recent events. Taking with him the now 16 years old Asriel to avoid any sort of issue that his son could make.

Once in a small fancy café in the commercial district of Vale, Wolfram meets with the headmaster of Beacon Academy. Later after their discussion, the headmaster asked for a small interview with Asriel, request that the old huntsman dubiously accepted.

In the end of the "interview", Professor Ozpin invited Asriel to join Beacon and start in the second semester. Asriel thought that his father asked the headmaster to make him join the Academy a bit earlier. The reason the professor gave was to prove Asriel's skills and values of "wanting to defend people no matter what". The surprised and happy boy accepted without doubt.

The next morning, Asriel said goodbye to his father, and took an airship to Beacon Academy.

Initiate
Asriel presented the Initiation Test in the Emerald Forest with other candidates to join to Beacon in the second semester. The objective was to recover a serial of Relics hidden in the ruins of a castle on the eastern end of the forest.

Moments after landing, Asriel ran into an archer girl called Lys Tarrant. Both having no other choice than team up, they continued their test together as partners.

Once inside the Castle, they found the relics under a kind of Catacombs, where they also stumbled across (literally) with another pair: Zéfyr Raiu, and Yugure Santorini. And also another group that arrived after them. However they accidentally woke up a big grimm that appeared in the room, and with no time to present themselves, each pair picked up a Relic and escape from the Catacombs.

With Asriel, Lys, Yugure and Zéfyr away from the other groups and with the creature between them, they joined forces and confronted the Grimm. After been used as human bolt, Asriel managed to finally kill the creature by passing through it.

Back in the amphitheatre, Professor Ozpin announces that Asriel, Lys, Yugure and Zéfyr have all collected the Ace of Clubs Relic, and would henceforth work together as Team ALYZ.

Fall of Beacon
Asriel and his team were watching the match between Penny Polendina and Pyrrha Nikos at Beacon's dining hall. Just after the broadcast speech from a stranger woman ended, a young Nevermore was heard and broke part of the dining hall roof. Asriel ordered to his team to get their weapons including his as he distracts the grimm using his dust bracers since the lockers weren't far from them, his teammates accepted but were worried about the leader's decision.

Asriel with a few other students who were capable to fight helped some others to escape the hall as the nevermore was being confronted. He received damage from the creature though he kept going until his team arrived and started attacking the nevermore. ALYZ now prepared, they fought the nevermore until it fell down with the help of one teacher, who requested the students to help other teams in the Main Avenue, which they agreed and left the dining hall.

Due to the massive amount of grimm that were coming and coming; Asriel, after stopped using it and hide it from his team, uses his scythe variable and reveals his skill as scythe wielder. With no time to explain he keeps fighting alongside his team against the creatures of grimm, White Fang members and hijacked AK-200s.

After seen Reikon was no longer necessary, he returned to Schatten & Heulen and helped some teams to rescue trapped students/civilians from grimm near the area. A group of Atlesian soldiers arrived and asked for help to escort civilians from other sides of Beacon, which Asriel offered his help followed by his team to take care of him.

Once helping the soldiers, they notified the students that some airships have arrived the Academy to get everyone out. However, Asriel heard the cries of a person not so far from they wher and decided to go alone leaving his team to help with the withdrawal.

He found a student scared in a corner that was going to be attacked by a high White Fang officer. Asriel distracted him as he yell at the student to escape, leaving him and the WF member to properly fight. This wasn't his best choice he could do. At the start, Asriel seemed to have advantage, however the officer was capable to resist and finally block Asriel's attacks and strike back with stronger attacks that the young huntsman had trouble everytime.

Dust, energy and aura were running out faster than Asriel wanted. On his last efforts, he tried to block a powerful strike from the officer's attack which sadly resulted with one of his swords, Schattenklinge, to broke its blade and with that, pushing Asriel back breaking a wall from a small building and depleting his aura completely.

The rest of ALYZ that were at the docking bays, heard the noise and saw a small curtain of dirt. Lys (his partner) tried to get a closer look and thanks to her semblance could notice Asriel almost being knocked over a pile of rocks, which worried her and sent Zéfyr to get Asriel back as she covers him from there with her bow. Weak but deterrmined, Asriel got up and tried to fight using Heulen, but the faunus easily grabbed the sword, throw him back to the floor again and stab him in the right shoulder. The officer didn't stop and grabbed a broken crystal shard to stab Asriel again, this time in the thigh of his left leg.

Wanting to finally end the fight, the WF officer drawed his mace and tried to kill Asriel with a single blow, but was stopped by being blasted with Lys' arrow bolt that make the attacker to crash into a wall and then get covered with piles of stone due to the arrow's explosion. With Asriel "safe", Zéfyr carried him to the airship. Still a bit conscious, he could notice a big silver flash coming from the top of Beacon's clocktower.

(More details)

Schattenklinge & Heulen
Asriel's dearest weapons: Schattenklinge and Heulen. A pair of hybrid semi-heavy knightly style swords with a single-action hand cannon attached. Refered as DHCS or Dual Hand Cannon Swords.

Statically, both are a pair of black one-handed swords that have silver edges on the blade. The grips have a leather reinforcement of dark blue color and are slightly worn. Both crossguards are perpendicular to the grip, with only a guard that gives a look of a conjoined dagger blade, and a silver shaped wolf face that reaches the bottom of the blade that acts as the hand cannon barrel.

Lastly, located in the chappe of the sword is the cannon's magazine chamber, a small rectangular receiver that has a gauge light which glows in a light blue color whenever there is ammo on the clip.

Now starting with the gun part, both blades have a single-action hand cannons attached as previously mentioned. As single-action, it requires to be re-cocked after every shot, giving a moderated fire rate of 300RPM, pulling back the hammer in an approximate of four pulls per second. However, with the aid of his semblance, he duplicates the fire rate thanks to the increased prestidigitation. The hammer of the cannons are located at the grips where Asriel can re-cock the guns more easily.

The wolves ornament also serves as sights, with an Emitted Light Optic while aiming down sight. The ELO is an iron sight with a floating blue point illuminated reticle.

The ammunitions are metal pellets of 1.5cm diameter, or ~1.8cm3that weighs 1g, this pellets are filled with gravity dust powder, increasing the weight one gram more. As a result of using gravity dust, the recoil is moderately high.

Inside the canyons contain a railgun that boost the projectiles and make them deal a damage compared to a .308 Teilmanter bullet.

Swords Measurements:
 * Grip: 25cm (Height) * 1" (Width)
 * Crossguard: 5cm (Height) * 12cm (Width, one side)
 * Blade: 55cm (Height) * 2" (Width)
 * Cannon Barrel (Wolf shape): 12cm (Height)

The swords can be filled with dust through the MDBC and used them to deal elemental attacks. The edges of the blade will emit a notable color glow whenever the sword has dust. These color are: Red (Fire), blue (Lightning), yellow (Wind), green (Earth), light blue (Ice), purple (Gravity) and white (Light).

Once with dust, the swords can still be used normally, just every slash will leave a small trail of the element that is being used, same if it hits a surface. A second use is to create a powerful shockwave of ~2.5m radius by slamming down to make it. As for the first use, the elemental strikes can be used 5 slashes per charge, while the slam consumes the entire charge. And Asriel can fill his swords ~4 times before empty the dust vial of his bracers.
 * Fire:  Slash attack : A regular or powerful strike will leave a trail of fire that lingers for a short amount of time and can spread if it's possible. The inensity of the fire will slowly decrease after the initial impact, having an average duration of 7-8 seconds. Shockwave attack : The slam will cause a heat wave that can stun or damage nearby enemies for a short time (depends how close they are from the blast) and leaves a fire ring that lingers ~5 to 6 seconds.
 * Lightning:  Slash attack :  A regular or powerful strike that if hits humans, faunus and/or grimm will shock or slow down them. Hitting other surfaces will leave a spark that lingers from 4 to 5 seconds and still can slightly shock if you are close enough. Shockwave attack : The slam causes a shockwave that highly shocks nearby enemies and can also disable electronic devices for a short period of time.
 * Wind:  Slash attack : Regular or powerful strikes will push the enemy in the direction of the slash. Hitting other surfaces will act like a normal slash but with wind streams. Shockwave attack : The wave increases its radius to 3m and the blast can cause to blow away even more the nearby targets.
 * Ice & Earth: Slash attack : Both elements cause a similar effect, a regular or poweful strike that no matter if it hits a surface or enemy, creates a small ice/rock mound that can trap the enemies. Shockwave attack : Creates an ice/earth ring that serves as cover or shield. However it can be easily destroyed by high impact proyectiles or other dust attacks.
 * Gravity:  Slash attack : This particular type of dust increases or decreases the speed and force of the swords, so it can deal highly swift strikes or powerful but slow slashes that can easily break the balance of the opponent with a stun. Shockwave attack : The gravitational wave doesn't push away the enemies put instead creates a sort of quake that can make everyone nearby to stumble.
 * Light:  Slash attack : This type of dust increases the cutting penetration over certain surfaces like trees or light metals, capable of cut them more easily and even with a single slash. A slash doesn't shows any effect unless it is a Thrust attack or whenever the sword(s) clashes against the opponent's weapon, that creates a small flash that can temporarily blinds the enemy. Shockwave attack : The waves causes a non-lethal damage and doesn't pushes the enemies, but creates a light sphere that temporaly blinds everyone around (even Asriel, he closes his eyes during the slam to avoid the flash) for a short-medium amount of time.

Reikon Aasfresser
Asriel's biggest challenge. Reikon Aasfresser is a 7'2" scythe that can also be used as a range weapon, capable of firing powerful blast waves that can take down multiple enemies and also use such waves to propel himself.

As for the scythe, its frame is colored mainly dark blue but with black trims covering certain parts of the weapon to highlight them. The shaft has some cords over the bottom coming from the cylindrical magazine and at the top where they reach the heel of the scythe. It also has two "synching handlers", each one at the bottom and top of the shaft. The one at the top serves to fire the blast waves while the bottom one changes the type of dust to use.

Thanks to his semblance, he is capable to use the scythe resonably well, landing from quick strikes to even be capable to throw it like if it was an axe. His skill as scythe wielder, according to his teacher, is over average; showing a good balance and strength to control Aasfresser and slightly take advantage of the weapon. However, his mobility and dexterity are still notably clumsy due to the lack of practice that even with his semblance doesn't mark a change. So breaking his balance while he's using Reikon is rather easy.

Reikon is also capable to shoot blast waves fired from the top of the scythe at a rate of 63 blasts per second with a range of 65 meters, where shows its full power until the 20m, at the 45m will still works moderately, and beyond that until the 65m shows a null or minimum impact. And posses a massive recoil that increases even more if Asriel uses wind or gravity dust. However, he can compensate the recoil with the aid of his semblance, or take advantage of it and use it to propel himself to either avoid attacks, or attacking with more force.

As I commented, Reikon fires dust blasts that can change its element with the handle at the bottom of the shaft to make the cylindrical chamber to change the dust vials.

Of the seven types of dust, Wind and Gravity offers powerful blasts that knock back multiple enemies at the same time at the cost of an even more increased recoil that Asriel can take advantage to propel himself, shortening long distances with opponents very quickly and surprise them with a powerful slash. Fire and Lightning gives more offensive damage since both can take down enemies really quick by burning them or shock them respectively, and the lightning blasts have the effect to chain the electricity to those enemies that weren't affected by the blast.

Ice can almost instantly freeze enemies (only with D rank grimm and below, possibly some C rank) or slow them down. Asriel uses it to protect his allies or himself against uncoming attacks. Earth dust, unlike the previous elements, shoots five rock balls horizontally which will cause nearby enemies to get trapped if they were near the impact zone. Focusing some blasts at one enemy to almost cover them with rocks and then firing any other type of dust (except light) works as a great combo to deal with tougher enemies like Nevermores, Griffons, etc. Lastly, the Light dust blasts can work in a more tactical way, since it shoots a blast that flashes and burns (due to its high temperature) enemies so Asriel can take a better position to attack, or to distract the enemies.

MDBC
Acronym for Multireaction Dust Bracers Conductors, a pair of black armor bracers with dark blue trims that serves to insufe dust on Schattenklinge & Heulen that holds vials of the seven types of dust that Asriel uses. While using Reikon Aasfresser they turned into the cylindrical chamber at the bottom of the scythe.

The bracers can be used in an offensive or defensive mode, combine them with one of his swords when he's not using both, throwing dust sparks of the element in use that creates a single explosion after impact. Being fire, lightning, wind, ice and gravity dust that only create an explosion with their respective elemental effects, earth dust that if it hits enemies will get a small part of their body (a hand or foot) covered in rock, and light dust that creates an insta-flash that blinds nearby enemies for 1 second.

Charging the bracers will consume the same amount of dust that is used to charge the swords: ~25% of the vial. And for each charge, the bracers can throw five sparks, but the dust can be transferred to the swords whenever Asriel wants, though the charge will remain the same; so when he transfers a charge that still can throw two sparks to the sword, the sword will only do two slash attacks (he can't make a slam due to lack of dust required).

Light Dust
The volatilization or sublimation of a Lightning, Fire, or both dust crystals that have been polarized electromagnetically until finally have a new crystal with a pure white color. The cystal can be refined to be powder and either states are used for more tactical situations in combat scenarios as flashbang grenades, or more durable power sources in an industrial way. As a weapon it is a non-lethal dust type that on its common use produces a blinding flash of light that temporarily blinds humans, faunus, and grimm. Some other effects are to slow down enemies with light dust bullets or a more efficient thermite grenade, since light possess a high temperature, enough to vaporize a rock.

Skills
One Handed Sword: Asriel's sword style is a combination of slash-block-slash, having a balance between offense and defense styles. First leading the opponent to make the first attack so he can analyze their combat style and then counterattack starting with a defensive style and then with offensive. In a more critical situation against a more experienced opponent Asriel will block every attack he can until see the opportunity to strike and make a balance between block and strike, keeping distance from the enemy to finally have a plan to deal with them.

Agility: Being lighter without armor and his semblance abilities, Asriel posses high mobility on the battlefield and takes advantage of his Hyperactivity to be prepare for any sort of situation. He can do basic parkour, dodge, evasive roll, slide and high leaps if there are necessary. He can even dodge or block bullets, sometimes.

Dust Control: His knowledge about the use of dust in general is well enough to recommend his teammates to how take some advantage on their dust attacks/abilities and then make team attacks that show from tactical to offensive dust combos. As for his own dust control, it's considerable remarkable since all the abilities he can to with dust, but the constant use of it (even with his equipement) will exhaust him.

Battle Recon: Thanks to his father in particular, Asriel developed the ability to quickly analyze the enviroment around him, the enemy's weapon and style, and his allies' abilities to build up a strategy to confront the enemy.

The Pack: ''"Beware with those who can howl like the pack." ''He doesn't know what it is even after learned its existence after the Fall of Beacon.

Hyperactivity
Asriel's semblance allows him to accelerate his physical and mental conditions. Enhancing his mobility, agility, strength and reflexes in a passive way, making it not so noticeable even to him to know whenever he's using the semblance, however it is notable when he is during a combat where you can see him getting faster and/or capable to hold heavy attacks. The effects grown gradually meaning that Asriel most increase rather be his mental or physical activity in order to display the abilities. These are divided into three:
 * Enhanced Mobility: Boosts movement speed, prestidigitation and agility allowing Asriel to be almost as fast as Ruby Rose (he can't reach her speed), quickly draw, reload, aim and fire his weapons as well to decrease the time between shots for Schatten & Heulen firing twice as fast and also improves his parkour skills. And the agility to dodge and deal attacks faster than normal so as having a perfect balance on practically all his body. When he constantly uses Mobility he leaves a trail of bright wolf blue footprints on the floor that dissapear after a short period of time, the footprints mimic Asriel's movements.
 * Enhanced Strength: Boosts damage resistance and physical strength that allows Asriel to lift things that normally he would not be able like a bear/mature tree. This also extends to be capable of break slightly thick walls like wood or stone with a strong lunge or endure powerful strikes like an Ursa's attack. Stronger strikes like rocket impacts, powerful grimm hits or his partner's arrows will still affect him however they act more like a big stun. A constant use will cause to change Asriel's color to black.
 * Enhanced Reflexes: Boosts a more mental condition affecting his senses to be more acute. He can hear and see at longer distances, perceive and smell more sounds scents than normal humans. Another effect is to increse Asriel's time reaction, allowing him to easily dodge rather be swift enemy attacks or any other type of physical proyectile (bullets, arrows, missles, grenades, etc).

Despite that Hyperactivity offers such useful abilities, Asriel is not capable to use all of them at the same time or at their highest point since the mental process will be pretty excessive and start draining large amounts of his aura, and even his stamina; expose and fatigue him. Despite that he can't really control his semblance, he tries to focus the use one or two Enhancers and let them to gradually increase them during a fight so when there's a small "pause" the effects start to decrease and increase when the action resumes.

Some combos that Asriel commonly uses are:

Mobility+Reflex: Combination that used during the Initiation Test to be prepared for surprises attacks from grimm. The increased speed and time reaction gaves him a good advantage on the first strike and start making a strategy while he constantly moves to both distract the opponent and analyze them. Asriel commonly uses it on the wild wood or when he faces any person for the first time.

Mobility+Strength: Most common combination. Rather using one or both swords he makes a balance between resist uncoming damage and deal strong but swift strikes without losing balance and agility. He uses this combination after knowing enough of the opponent's style and also to have a good handle with his scythe.

High Mobility: Being for battle or training, he prefers or accidentaly focuses more on mobility due to the high advantages he obtains, rather to use it for smaller things like not being late for class or to tease his teammates, or to practice in general, physical condition and/or sword skills.

Timeskip
"Every day was a challenge for all of us. We stayed together more stronger each new day and today is not different. Whatever thing that is outside, threatening the people and our future, we will face it like always: together."

Post-Timeskip Appearance
After the timeskip following the Fall of Beacon, Asriel has now shorter hair with a smaller fringe on his forehead.

He now wears a long black robe with dark blue stripes and borders on the chest, lower chest and upper arms respectively. The coat also has multiple torns at the bottoms. A dark blue handmade medieval shirt, black hunter pants with a worn black belt with a simple silver buckle and black renaissance boots with blue borders.

As for accessories he wears a black neckwarmer scarf with a white print, his new pair of MADG and black/blue metallic straps to hold his swords.

Schattenklinge & Heulen 2.0
During the Aftermath following the Fall of Beacon, Asriel returns to Signal Academy to forge a new pair of swords (since Schatten was broken during battle) and redesigns Schattenklinge and Heulen with a new pair of perpendicular crossguards, removing the wolves shapes and replaced them with a more simple black carbon revolver cannons that have a peculiar etching digital pattern of silver color. The crossguards have a different but yet similar design; The one on Schatten has the conjoined-dagger-blades-look with the two wolves face models from the original design, and Heulen does not have the dagger blades looking but a pair of the combination between the wolves shapes that act as the crossguards.

The ammunition type is changed to a dust combustion energy cells, changing the internal mechanism in order to turned the cannons into energy-based weapons.

Reikon Aasfresser 2.0
Static changes only. Old functions remain but "magazine size" is increased. Quicker transforming time and Asriel's ability is a bit better.

MADG
Multi-Action Dust Gauntlets. Easier to wield dust. New dust abilities. Leather and metal material.

New Skills
DUST!!!!!!!

Wolfram Liengsky
Asriel's father and teacher at Signal Academy. He taught Asriel the first steps of a swordman and tried to take the blame his son had about his wife. He and Asriel have a strong relationship between father and son, since they're the only family they have.

Luna Lykos
Asriel's deceased mother. She was trying to find Asriel's semblance a year before her death by using dust. Luna knew that Asriel was going to be a hunstman someday, so she started to write a series of notes that helped Asriel about dust control.

Team ALYZ
The former leader of Team ALYZ. His team considered as a naive child who turned into a reckless one. Albeit after some disagreements during the first days, they create a more personal bond and followed his leadership faithfully. Even considered brothers/sisters, this bond between them still remains after the Fall of Beacon.

Quotes
"Okay, if you allow me to talk at just a single minute I would explain you what I got in mind. Can I?"

- Asriel to Lys during the Initiation Test. "I have a plan! Ehh, Lys? How long is the string of your bow?"

- During the fight with the Breeder. "I'm not a baby but still... THEY CRUSHED MY COOKIES!!!"

- Pre-Food Fight "Well yes, I sometimes tend to talk alone, with myself. I found it very therapeutic. You should try it some day."

- Talking to Yūgure

Trivia

 * Notice that english is not my native language, so if you see something awkward or wierd, say it please :D
 * HUGE THANKS to Arkan, Delta, Tsubori, Mary, Sebi, Shiorre, Kimi, Verm, Xan, Nice, Taki, Phaze and Samjay for all the help and advices for this OC!!
 * Asriel is one of the many names that has the angel of death of the Hebrew, Sikhism, and Islam lore (Azriel, I just change the "z" for a "s"). It was initially known as Azra, an Arabic name that means: "Travel at night". Commonly associated with black, and dark blue colors. Same colors that Asriel wears.
 * Asriel alludes to Alice from the novel Alice in Wonderland by Charles Lutwidge Dodgson (better known as Lewis Carroll).
 * Actually, I choosed the name "Asriel" for the similarly-named character of Undertale that appears to be a reference to Azrael, Asriel Dreemurr.
 * Liengsky is an amalgamation from the protagonist's last name of the 2010 film version of Alice in Wonderland, Alice Kingsleigh.
 * Reikon Aasfresser means two words in two different languages; "Reikon" (霊魂) that means "Soul" in japanese. And "Aasfresser" that means "Scavenger" in german. So, the Scythe's name is Soul Scavenger or Scavenger Soul.
 * Schattenklinge means "Shadow Blade" in german.
 * Heulen means "Howl" in german.
 * Schattenklinge & Heulen's hand cannons part were inspired and based on the pistol-swords that were constructed during the 17th and 18th century.
 * Despite being left-handed, Asriel can wield his swords and scythe with his right hand just as easily as using his left. Basically he is ambidextrous during combat.

= =