Cyzarine Bluthardt

"The weapon is not the problem. It's either the person wielding it or the person who made it is the problem. Or worse, both."

"Dust is very practical. It's just that not everyone's interested in maximizing its potential."

Do not steal nor edit MY property. - Fiernull

Cyzarine is a promising young weapons designer and a skilled Dust specialist of the Bluthardt family. She's the third child of the matriarch in paper, and primarily known for her extreme brutality towards her foes. The signature she uses in her varied creations is Crown Breaker.

Will be brought back given that the following OCs are done and revised:
 * Brunhilde Engelnacht - revise backstory. Reveal her real reason for pulling an innocent heiress into this staged mess.
 * Wynston Arkwright - revise backstory. The firearm instructor.
 * Basilia Bluthardt - WIP
 * Casper Bluthardt - revision here and there.
 * Aricia Bluthardt - massive revision.
 * Mona Bluthardt - revision here and there.
 * Gustave Bluthardt - thinking whether I need this daddy. He's more like an accessory so far.

Appearance


Cyzarine has dark blue eyes that, by default, stare blankly at everything else. Sometimes, these eyes have shadows underneath, which goes unnoticed due to a pair of purple-tinted sunglasses covering them. On the other hand, the eyewear permits her to look at people's eyes, and observe them from head to toe with ease and comfort. She wears a military-grade headphones, puple in color, to mitigate the effects of her still-diminishing hyperacusis.

Her shamrock green hair is a little curly, shoulder in length, and seemed to be all over the place. She ties it up in ponytail, sometimes letting it loose whenever she finds it trivial to take care. Majority of her lightly tanned skin is hidden under her baggy-looking clothes (comfy as she claims it), from neck to feet, since the scars from lacerations, burns, and avulsion are too unsightly to look at.

Covering the long scar on Cyzarine's front neck is a black crocheted scarf highlighted with gold and violet flowery designs. A black short jacket with purple zippers has long, slightly loose sleeves reaching her wrists, which hides the scars littering her arms as well as her weapon called Grimoire. The base of her upper clothing is a sleeveless purple shirt with a hoodie that dangles over the jacket. The shirt is quite long that it reaches her hips, concealing the zipper of her black pajama jeans and its belt that holds vials of Dust.

Protecting the lower calf section of the pajama jeans down to the soles of the feet are a pair of combat boots made of layers of carbon nanotubes with composite metal foam on the toe part. The whole sole are made of titanium with metal-graphene nanolayered composite.

Cybernetic Replacements

Due to severe injuries, Cyzarine had to replace her jaw, ribs, and sternum with 3-D printed bones made of titanium.

Background
Cyzarine was premature when she was put in an artificial womb in Mistral. Although she was born in an underground laboratory, her birth record showed that she was born at the same hospital as Basilia, her “legal” younger fraternal twin sister, in Benilde City, her family's hometown. These weren't accident nor coincidence but necessary steps to exile her biological mother, a punishment for tricking her brother-in-law and, to extent, betraying the whole family.

Initially not knowing what to do with her, the apparent mother left the 5-year-old Cyzarine at the main house, in the mercy of her distraught grandmother (Scharfsinnhardt side) who desired her granddaughter to become a better violinist than her (actual) mother. Every time she'd hit a wrong note, her grandmother always swatted her hands with a stick. That or banned her from eating on time. Cyzarine had resorted to hiding in crates and pantries every violin lessons, seeking refuge from her immediate guardian. It came to the point that she stole a small knife from the kitchen after discovering what it can do, hoping that it would stop her grandmother from hurting her. By the time she'd made another mistake, she immediately pointed the knife at her grandmother. The grandmother then nonchalantly twisted her arm using a chain-based Semblance. She laughed madly as she phoned Mona, asking her a favor to teach the fledgling killer how to kill properly.

Personality
Cyzarine is driven by fear and anxiety of becoming worthless to her family, knowing she will be always "someone else's child". To secure her value and attempt to satisfy her lack sense of belonging, she makes sure that her targets will never rise from the ground, and always stay by her siblings' side like a good, reliable sister. As a result, she neglects the people outside her family, habitually unconcerned and apathetic to them in favor of her siblings' and mother's approval.

Powers/Abilities
At her age, Cyzarine excels not only Dust manipulation but also in formulating intricate Dust techniques and combos. She maximizes utility of every Dusts available by studying their capabilities, allowing her to apply unconventional tactics in the field, and display creativity and savviness in this particular area. Applying Dusts on objects/people is her preferred method of Dust manipulation, followed by constructing objects and hurling Dust attacks (mindlessly). Amusingly, Dust is seemingly her default answer to every problems she has (excluding the obvious like childhood sh*t). She predominantly wield Wind Dusts and Gravity Dusts due to their perceived strategic application in broad areas, and to compliment her Semblance in close combat.

Despite her knowledge and skills, Cyzarine isn't by any means proficient in wielding all Dusts. Gravity and Wind Dusts manipulation are her strongest suit because she uses them the most, developing an instinctive calculation and control of them in the process, followed by Earth and Ice Dusts that she uses as "ammos" for her favored Dusts. On the other hand, Fire, Lightning, Water, and Steam Dusts are the types she uses the least, opting to use them for chaotic destruction and outright rampage due to her deficient control over their level of fatality and capabilities. In short, she prefers playing with classical mechanics of Physics.

Cyzarine is comparable to a battlemage because some of her melee to mid-range attacks are intermixed with diversed Dust attacks, complimenting her speed-based combat. She always goes for quick lethal attacks, regardless of the level of the enemy she faces, and saves up strength on her attacks by leveraging on Dusts.

Semblance: Hammering Cannon

Hammering Cannon is a rune-based Semblance that manifests that spits barrage of auric projectiles. Its name refers to the continuous destructive attacks comparable to a cannon's.

Appearance: Upon activating the Semblance, a purple diamond-shaped rune with a winged crown inside appears. Its projectiles are typically purple but adapts to the color of incorporated Dusts. As a side effect, a transparent image of a black culverin appears with intricate purple markings that glows brightly as though energy is being charged.

Constraints:
 * Maximum number of runes: 10, 40 shots each (default ammo). For every less one cannon, 20 shots are added to one cannon.
 * Time interval for every shot: 1-2 seconds
 * Maximum distance of the runes from the user: 12 meters
 * Maximum effective firing range of the runes: 100 meters
 * Cooldown time after aura exhaustion: 6 minutes

Variants:
 * Round - default ammo that could blast a loaded truck within 7-meter radius.
 * Grapeshot - an ammo that explodes into smaller 3 Rounds upon impact. The Rounds then explodes after 2 seconds. Effective within 10-meter radius but marginally weaker. Lowers ammo capacity of runes (maximum number) by 10.
 * Delayed Round - an alternate version of Round that can be compared to a flying 25 kg bumper plate, which explodes 3 seconds later after hitting something. Lowers ammo capacity of runes (maximum number) by 12.

Weapons
Grimoire - Full-Arm Xiphos Dagger (FAXD) Components:
 * Creator's signature: Crown Breaker

A device that goes in pairs wherein the components of armors for arm (demi-gauntlet with black leather and fully-armored index finger, vambrace, and rerebrace) are clasped together as one with a retractable silver xiphos-dagger underneath. The armors are predominantly black with purple color tracing their edges.
 * The vambrace has a hydraulic recoil mechanism and 6 compartments for Dusts wherein one pair (in horizontal arrangement) equates to one type of Dust. Earth and Ice Dusts occupies the four compartments while the last pair is left empty for strategic purposes. In the middle of the pairs and inside the vambrace lies a tube that receives power from the Dust-loaded compartments, and is connected to the demi-gauntlet's tube. The tube also has its own Dust ports when only infusing Dusts to the vambrace.
 * The rerebrace has 4 compartments loaded with a pair Gravity and Wind Dusts. Its mechanisms is similar the vambrace, excluding the Dust ports. Since it contains Cyzarine's most favoured Dusts, it has a second tube, micro in size, that runs under the vambrace and straight to the demi-gauntlet's only fully-armored finger: the index.
 * The demi-gauntlet serves as the primary Dust port and magazine of Grimoire. It has a slightly thick backhand that contains a tube, which is connected to the vambrace's and rerebrace's, and spreads Dusts on the fingers for more efficiency and concentration in contrast to spreading the Dust all over the hand. The backhand also has a slot to load Dusts to the vambrace and rerebrace.
 * Lastly, under the vambrace is a built-in sheath, with a firing mechanism, containing the device's bladed weapon: a dagger that can transform to a xiphos. The weapon is designed to be unsheathed through its firing mechanism activated manually by pressing a button on the thumb, with the tip of the blade facing outwards. The handle has a cord, 3 meters long, tied to its pommel's hole so the weapon can be sheathed again or won't leave the user's hands at least. Its guard has an empty slot for Dust infusion.
 * ADSS is incorporated to support releasing of Dusts, executing strings of combos of Dust casting, and the manipulation of the device's complexity. For manual selection of Dusts, the demi-gauntlet's wired proximal phalanxes has buttons with tip of the middle finger serving as the confirmation button.

Composition:

The full-arm armor are made of titanium covered with metal-graphene nanolayered composite, which is 200 times stronger than steel.

The xiphos-dagger is molded out of S7 Shock Steel, to avoid affecting the Grimoire's demi-gauntlets on impact, then laced the edges with boron arsenide to conduct heat from Fire and Lightning Dusts with more efficiency.

Dust techniques:
 * Blast - a simple Wind Dust technique of creating a pressurized air that can blow away an armored car at most, and propel Cyzarine at certain distances or provide her more mobility. If concentrated in the index finger, this technique could snap a neck upwards (without Aura) by flicking.
 * Hammer - a simple Gravity Dust technique used for close quarters combat wherein an attack can dent a chobham armor because of increased gravity pull on the melee weapon. If concentrated in the index finger, it could punch a hole in the bone (without Aura). However, there's an increased risk of breaking Gravity Dust-enhanced objects.
 * Double Strike - a combination of Hammer and Blast wherein the gravity-enhanced attack is followed by an explosion of pressurized air. Its true fatality is unleashed when concentrated in the index finger, which is enough to decapitate a person (without Aura).
 * Turbo - a Gravity-Wind Dust fusion incorporated in a mobile person/object, resulting to increased sprinting speed, jump height, and attack speed and power depending on where the fusion is integrated. This method is more efficient, stable, and powerful in contrast to the typical air blast thrown around. Gravity Dusts is applied on the Wind Dusts to concentrate and control the energy of Wind Dusts in one area, which prevents Wind Dusts from expending energy at unnecessary directions upon discharge. Very lethal when concentrated in the index finger.
 * Caliber Strike - The combination of Hammer and Turbo that is feasible and fast with the use of Grimoire, its penetration power is comparable to an enlarged .50 caliber bullet. The demi-gauntlets are infused with Gravity Dust for increased gravity pull while the vambraces are enhanced with Gravity-Wind Dust infusion that supports the maneuvering of the demi-gauntlet and serves as thruster. On the other hand, this can be used in dagger/xiphos (Hammer) and demi-gauntlet (Turbo) tandem.
 * Projectile - a Gravity and Wind Dust sequence applicable on motionless objects. The gravity pull increases on selected light objects (Gravity Dust) before launching them as projectiles with increased velocity (Wind Dust). In reverse, it decreases gravity pull on heavy objects and pushes them to a specific direction like a battering ram.
 * Velocity Booster Tube - a Gravity-Wind Dust fusion that allows objects to accelerate along the mapped pathway in a form of 5-meter long (maximum and manageable length) vortex-like tubes. It can be used as an extended barrel of a gun that increases both speed and improve aerodynamic stability of the bullet. On the other hand, it also serves as a curve barrel to shoot objects (except bullets in motion) to a different direction.
 * Drawing Wheel - primarily developed for drawing Fire Dusts from raw Dust attacks and then use them to fuel own Fire Dust attacks. It utilizes Wind Dusts that are manipulated carefully to act like a rotating suction machine. Theoretically, 100% of the raw Dust can be extracted, but practical application (combat, performances, etc.) only allows 75% at most. One of the worst case scenarios that can happen using this technique is when someone tries to shoot the Fire Dust sucked into the wheel, it will explode


 * Ice-Earth Discharge - creates sturdier constructs in which it explodes into spikes of earth and ice upon impact when used as projectiles. When they're applied on a surface, uneven Ice-Earth spikes grow from the ground enough to hamper and freeze bulletproof tires.
 * Solid Projectile - combination of Ice-Earth Barrage and Projectile. Gravity Dust is applied to an Ice-Earth projectile to decrease gravity pull followed by Wind Dust to launch the projectile almost faster than a bullet.
 * Cold Air - a calm Wind-Ice Dust fusion that lowers humidity in an area, which can affect the respiratory system of individuals within 20 meters. This technique is more lethal and effective in confined spaces, particularly when concentrated in a gas mask It also works as an alternative to archaic forms of physical torture for juicing out intel.
 * Snowstorm - a Wind-Ice Dust infusion.
 * Sandstorm - a Wind-Earth Dust infusion.

Miscellaneous

 * Mobile Armored Vault - simply called “the box”.
 * Skeleton Lance -
 * Designed devices/weapons as Crown Breaker:
 * Adlig Teufel
 * ADSS (with assistance of software and hardware engineers)
 * Fairy Crystal & Element
 * Schatten Schweig and Todeskralle (upgrades)
 * Robustaristo and Starkaristo (collaboration with Aricia)
 * Reiluft

Trivia

 * Cyzarine is a Russian name meaning "royalty", representing color purple; Blut and Hardt in German means "blood" and "hard, brave, and strong".
 * Grimoire is a book of magic spells.