Grimm Danger Ratings

Take your notebooks and pens out, people. I have an hour left to prepare for an important meeting with the Council so I want to get this over with fast. Yes, that means that class will be ending early today, so wipe off your grins, listen up and get your ink on that paper.

Alright, yesterday I had you all discussing the creatures of Grimm: what they are, where they come from, their inexplicable ever-improving biology, their behaviour towards negative emotion and the reason behind their lack of souls. Whatever answers you have come up with, let me just say that these questions have been taken on for hundreds of years. From the religious to the scientific, from observation to superstition, the questions you have been tasked with have evaded us persistently, so don't go looking so smug, Mr. Edison. If you want to brag, do it in your assignment.

So, in order to counter how mysterious so many aspects of these creatures are to us, I would like to have today's class focus on the aspects that we do know. From their known species to their territories around the world like the Wounded Lands in the south, humanity has been able to properly quantify and analyze certain aspects of the Grimm.

Now I know you guys are not Hunters, so we will not go into too much detail into the irrelevant stuff. However, I will begin with the one particular thing that everyone in Remnant must know: Danger Levels.

Grimm Danger Ratings (DR in short) are a ranking given to creatures of Grimm that allows us to approximate and anticipate the likely impact that a particular species of Grimm can have upon society if they were to invade. Based on their abilities, their scale and their overall threat, each creature is given a level from 1 to 6. In an actual invasion, the overall horde is given a DR as a whole, but individual DRs to each Grimm species are used by the Hunters to mark out specific types as priority targets. Note, however, that due to the Grimm's ability to develop with age, the Danger Level will be adjusted to match.

Danger Rating 1
So, let's begin with the lowest of the low. DR-1 refers to Grimm that are a threat at the individual level, as in these creatures can kill people one at a time. No Hunters needed for these guys. Even without Aura, a guy with a gun and a good aim can deal with a DR-1 creature fairly easily. Creatures that fall under these are usually young and immature, hence they lack both smarts and toughness to pose much a threat without numbers. Beowolves and Creeps fall under this level.

Danger Rating 2
DR-2 goes to Grimm that can kill people in small groups before being put down. A village's normal house would probably be in some danger from these creatures, but not too much. Once again, a squad of your typical Atlesian soldiers can deal with a DR-2 creature, while a Hunter probably throws them around like bowling pins. Your Alpha versions of DR-1 creatures fall here, along with Ursa and Boarbatusks.

Danger Rating 3
DR-3 is for Grimm that can start breaking down buildings and with toughness to match. Your normal anti-infantry weaponry should start losing effectiveness against these beasts. In this case, a Hunter or a heavy combat vehicle like the Atlesian Paladin is necessary to bring them down. DR-3 is where a lot of creatures get stuck at even as they age, with a lot of power variance within the level as a result. Nevermores, King Tajitus, Gryphons and Death Stalkers all fall into this category.

Danger Rating 4
DR-4 is where we have to start evacuating entire districts of a city. If you do not have access to the laser batteries of an Atlesian destroyer, a whole team of Hunters is a must to have a chance at bringing down the creature. Goliaths are of this Danger Rating.

Danger Rating 5
DR-5 marks a Grimm that can threaten the entire city itself. The appearance of a DR-5 prompts the evacuation of an entire city, as their strength typically rallies a horde to them. A full fleet of military airships would give us a fighting chance, while the Hunters can only help to minimize the destruction. The most notable DR-5 incident that has happened recently was at Mountain Glenn, where said creature instigated the massacre of thousands of people in that doomed city. Furthermore, a lot of DR-5 creatures live in the expanse that is the ocean, which is why we can no longer rely on the usage of sea-faring transportation through deep waters.

Danger Rating 6
Now, Danger Level 6....a DR-6 is an extremely rare label for creatures that can threaten a whole Kingdom. We are talking about a beast or horde that requires a Kingdom's full military might to take down and would exhaust said Kingdom too. Thankfully the rarity of such a level of power grants us time to recover from a DR-6 attack. In case you are wondering, the last record of a DR-6 creature appearing was from the Great War. As much as Atlas would like to believe that Mantle was destroyed through human hands, particularly theirs, evidence has shown that at least half of Mantle's territory loss was definitively due to the destructive rampage of a single creature of Grimm. It is still unknown whether it was brought down by Mantle or a Murasame Original was used against it, but the being was noted for fighting on its own. Apparently it effused so much negative emotion and intent to destroy that it scared away other creatures as well. Beasts of this power are so rare and ancient that we even give them a unique name. The one behind Mantle is now posthumously given the name Titan.

Trivia

 * Based on this scale, the original invasion by the Grimm at Vale can be considered a high DR-4. It elevated to a DR-5 when the Grimm Dragon awakened.