Board Thread:News and Events/@comment-933831-20160127210719/@comment-24828824-20160129162830

Interesting points on the strategy bit, however you still fail to realize that hit and run Will Not Win this match. Vale only has six shots with the crosbow. At least one will have to be used if she wants to try and stop traffic, likely more because a single carwreck will not impede the entire flow of traffic like a series of Ice barricades does. Given that Vale will likely engage Feacha Jericho will go against Amil during these hit-and-run attacks, and Jericho will win because he has the advantage at every range.

1: Amil attacks from medium range with the chakrams: Jericho can delfect them with his sword or just evade them (not as fast as bullets, and we all know even Cardin can intercept those) and once he has deflected/dodged the two strikes he can return fire with his own explosive mine shots, firebolts and ice shards (the ice mine will be depleted until his first reload due to using all 6 shots on the traffic jam) along with just throwing his sword as a distracting attack so he can land more shots from his revolver.

2: Amil attacks with his pistol: Jericho uses his sword to deflect and send stronger Dust shots back, flush him out of cover or off the bridge even with explosive shots followed up with precice hits when he relocates if still in view. if not, well then Jericho's free to aid Feacha and quickly take out Vale.

3: Amil moves in for a close range engagement: He now faces not just that arsenal of ranged attacks mentioned before, but also the actual burning/freezing steel of Jericho's sword and the two close range cartridges in his gun; the Flame Jet and the Frost Breath. designed to be difficult to evade in close range, hitting the target with either a blast of fire similar to standing behind a jet using the afterburner for a full second (but smaller) or a spray of supercooled water that instantly freezes on contact and encases the victim's affected area, typically most of their torso or even their head.

4: Amil does get close enough to engage Jericho with his Hook blade: Not much good can happen in this scenario. the hooksword is not particularly useful on its own, you more often see them used in pairs it seems. Alone Amil can only really obstruct one of Jericho's two weapons, and even then it is nearly useless as Jericho cannot be disarmed and actually can just drop a weapon the moment Amil tries to hook it. Meanwhile as Jericho fights with two weapons Amil will face either the Dust enhanced sword or the Dust shoting gun depending on which he decides to obstruct with his hookblade. Regardles of which at close range Jericho is at his best with every piece of his arsenal at his disposal here. point blank shots in six flavours, stabs, cuts and more also in six flavours. and with his semblance reloading is easy as he does nto even have to reach for his pockets and just will the desired cartridges into his practiced hands.

All in all Amil is done for if he tries to fight Jericho, the only choice is wether it be slow or fast. he simply does not have the endurance and firepower that Jericho has.

Now on eacha's side you again seem to be contradicting yourself with the tactics. Either it is a brief hit and run engagement and Vale cannot accomplish a lot or it is an extended fight and Feacha can overwhelm Vale. we already know that Vale's aura is just on normal levels for someone of her age and experience, and her stamina is lower than average. Hit and run she simply cannot sustain as long as Feacha can resist it. and then when Jericho does not have to deal with Amil because either he has not engaged him simultaniously with Vale striking Feacha or because he has already been taken out, it really becomes a trivial matter on who will win.

So yeah once more, this match is pretty much decided on endurance. Vale and Amilanthior do not have anywhere near the same endurance as Feacha and Jericho, and can;t stay in the fight long enough to win.

Also as a sidenote, your explination for the Lava Dust makes no sense still. Dust is and always will be USED to create these effects. you can;t say it is like cocking a hammer then firing it and then claim you can fire without pulling the goddamn trigger. or igniting the powder in the bullet if you want to get more technical. that analogy makes no sense. I can see how it does not require a chargetime to activate, but it will run dry eventually. still the Lava dust matter is irrelevant as none of those attacks can really breach Feacha's semblance fast enough to take her out and meanwhile as long as Vale is actually fighting Feacha she is fighting back and Vale does not have the aura to stand up against that, not to mention the drain her semblance would have with multiple attacks and retreats.

Lastly (i likely should have opened with this one but fuck it, i only came up with it an hour in)

you have not considered the start of the match. the teams start on opposite ends of the highway, they have no information on the other party and will engage per their normal style. While Feacha and Jericho are smart enough to take out the cars first all you have done to establish your first moves is that Vale will shoot one explosive bolt into a car and hope the crash will A: not still smash into them and B, hit enough of the traffic behind it to block the entire  road. Now i dont know what Tsu had planned for his cars to behave like during a crash, but that is why i made sure the blockade on COSM's side was spanning the whole road and would not let any though, because i think they would keep driving if their lane was not obstructed. Hell they might even try to navigate around the one wreck and still come right at you.

So the opening moves of the match are still a problem for Amilanthior and Vale because of the traffic, and after that because of the ranged attacks from Jericho and Feacha, who have plenty of time to take aim and fire from their side.

Does anyone in the crowd have any questions they want answered?