Talk:Semblances and your OC - A Guide/@comment-27926861-20160324203701/@comment-24385282-20160328214952

Note: Just my opinions, but I have read and do fully understand the guidelines, so don't take what I say as law but understand that it's probably correct.

Boom is overpowered and the drawback is proportional. This is generally a problem because it means one of two situations will occur: 1) the effect is so OP that no one can do anything to her, all she has to do is play defensive against ranged while trying to get into melee and then activate this the moment she's close enough and there's nothing the enemy can do to stop it considering it apparently obliterates just about everything in range or 2) the drawback is so OP that if the enemy is even slightly out of range or just barely manages to survive, the OC is screwed because she's knocked herself unconscious. Not very fun for either person involved; it's basically "if you get close you're dead, if you don't get close I'm dead."

Mirror, Mirror may be too underpowered. For example, we see some people blocking bullets with ease, just by holding their shield or even just their hand up. Having the Semblance be easily broken or bypassed by bullets could be too great of a drawback even if it does block many other attacks in various directions. After all, it already has the drawback of a high energy cost for upkeeping multiple Mirrors and can be broken by multiple strong hits, having bullets just ignore it or even break it as well is too great of a drawback for the effect.

Heat Vision and Multiply seem alright to me. Some people might disagree about Multiply, however. The nearly unlimited arrow supply is a good solution to the general lack of ammo bow + arrow weapon users have, but it may be too powerful. Depends on the limits of what can be duplicated and the range.