Exile (Grimm)

Exiles are creatures of Grimm who take on various forms, and hold the conscience or soul of a deceased Human of Faunus. Grimm Exiles are among the rarest types of Grimm, due to the unusual circumstances behind their formation

Appearance
Exiles take on varied forms, depending on the Exile, this can vary from humanoid appearances to gigantic beasts.

History
To all but those in high ranking positions within militaries and academies, Exiles are nothing more than characters in myths and legends. Most Exiles are normally harmless, with the hatred toward creatures of Grimm alienating them from civilisation and promoting a hermitic lifestyle, despite this, those who are aware keep a watchful eye for and on any Exile who were to attempt to integrate or interact with society.

Exiles form when a Human or Faunus dies with a strong sense of regret or resentment toward something, the sheer negativity draws Grimm matter towards the remaining soul and/or consciousness, fusing with it and forming an Exile, effectively reincarnating the person. Depending on whether the exile formed from a regret or resentment will decide the morality of the Exile formed, with "light" Exiles forming from a regret, and "evil" Exiles forming from a resentment.

Grimm Exiles have multiple variants, there are 22 major (Alpha) variants, and 56 minor (Omega) variants, there can be only one Alpha Exile or any variant alive at any one time, while there can be numerous Omega variants, although that is not to say they are any more common than their Alpha counterparts.

Alpha Exiles are the stronger variants, and are often given titles for their characteristics and abilities. Light Exiles are capable of withstanding light and tend to gather around areas of positivity; Evil Exiles act similar to normal Grimm, gathering around and bringing negative emotions.

Abilities and Powers
All Exiles are sapient, capable of expressing and feeling the entire emotional spectrum, they will often mimic their former selves, being a reincarnation of said former selves.

The powers of an Exile will vary depending on the respective variant, Alpha Exiles will tend to have powers best representing their archetype, and will have the most distinguishable powers, while Omega Exiles will have powers more in line with common Grimm species.

Notable Exiles

 * Cobalt Ingénieur :- (Apollyon, or 0/XXII The Fool). Formed from Cobalt's regret of unable to find true meaning in his life. The weakest of all Alpha Exiles, but by no means weak in itself, takes the form of a Geist, and is best known for being the most adaptable of all Alphas, described as being a void which seeks meaning.
 * Salem :- (Lillith, or a reversed III The Empress). Formed from the resentment she holds for humanity and faunus having been killed as part of a witch hunt, the wealth she had stolen from the people allowed them to found Vale. She is one of the most powerful Exiles, and exhibits control over nearly all creatures of Grimm, alongside her inherent powers. She prefers to enthral those seeking morally devoid goals, enticing them with power at the cost of eternal, unquestioning servitude.
 * Pyrrha Nikos :- (Anubis, or XI Justice). Formed after the Fall of Beacon, having perished with the regret that she could not live a full life as a Huntress with team JNPR, nor could she save Vale. Anubis controls both light and dark simultaneously, and is driven to deliver justice and order wherever there is none.

Trivia

 * Grimm Exiles are based on Tarot Cards, with Alphas drawing inspiration from the Major Arcana, and Omegas drawing inspiration from the Minor Arcana.
 * The titles of Alpha Exiles consist of a notable deity, as well as the tarot card they best represent.