Jagk Vermell

Age:16

Height:5'11

Color: red

Weapon Name: Bloodwing

Appearance:

Jagk is a tall and muscular man who wears a dark red, almost black jacket with a collar he chooses to be flared up. Underneath he has a short sleeve v-neck shirt. On his lower body, he wears black jeans with knee pads strapped to them. His right arm is cybernetic, though usually unnoticeable for his jacket sleeves and one leather glove he wears. On his left hand, he wears two rings. One with the appearance of an intertwined necklace and the other is a plain silver ring, with the name “Azulinn” inscribed on it. The first is on his pinky while the latter is on his middle. On his right wrist, tightened around the glove, is a wristband with the name “Sonny” on the buckle. His tennis shoes are red and black, with red shoelaces. His hair is a darker shade of red and his eyes are, unusually, yellow. Around his neck is a necklace with two wings, one blue the other white (given to him by his mother). He wears a black and silver belt, and seldom goes without his jacket.

Personality:

Jagk is a very kind person despite his intimidating build. He tends to help people who ask for it, though never truly helps through his own intention. Someone has to ask for help, if they want it from Jagk. He is introverted, though not entirely socially awkward. He doesn’t speak of family often (or at all for that matter), though lets on that “Azulinn” and “Sonny” are people close to him. He does enjoy to listen to music or spend time with the friends he already has, usually being louder with them than anywhere else. He is sort of a jokester, if he opens up to you, though mostly his friends have that luxury. He has a sense of responsibility, often doing work in his free time and always getting top marks in academic classes. Jagk is, however, lazy. This conflicts with his responsibility, often leading him to work ahead in class, though procrastinate after school and at home. When angry, he has two stages with distinct behaviors: one of reckless anger and the next of calculated rage. In the first, it is self explanatory, as he goes crazy without a doubt in the world. The second stage, he is careful, efficient, and aware of the battle field. He can layout and execute unorthodox methods of “venting” his anger, even in the most variable of battle grounds. Luckily he does not get angry very often.

History

Jagk originated from the (fictional) village of Shale, somewhere in between Vacuo and Vale. The village had its own form of government and commercial system, thus making it a self-sufficient city-state. Away from the protection of the main kingdoms, Shale conscripted young individuals into a defending force to protect the village, each conscripted in their extreme youth. Jagk was one such individual, trained from the age of four strictly to fight in the hostile grimm infested forests surrounding Shale. With his semblance and his morbid blood infusing technique, they called him the Blood Fiend. However, sometime in his training, he lost his right arm, leaving him useless until his father used his knack with cybernetics to make and attach a new arm to his son. His father, also being a highly regarded official in the bureaucracy, taught Jagk about the various subjects of academia. His father released him from the government's clutches at 13 and set him and his mother free from Shale. Jagk and his mother originally visited Vacuo, but soon left half a year later, walking to Vale. They arrived in Vale on Jagk's 14th birthday and he attended school immediately. There Jagk used everything he had learned from Shale and his father to improve on himself. Sometime, while Jagk was in Vale, he began to become lazier as more things were simply done by autonomous machines. However, with specialized training and knowledge of higher academic standards, he was bumped up a grade level. he then continued on with his schooling, meeting his close friends, who would later leave for Mistral’s academy. Jagk himself was scouted and accepted into Beacon where he is now a first year student.

Semblance:

Jagk’s semblance is Blood Manipulation, where he can use his mind to shape an object or weapon out of his spilling or split blood. Manipulating his blood, he can also force his blood to circulate through his body regularly instead of dripping from possibly thousands of open wounds, though with more wounds the more effort and concentration it takes from Jagk. He can use his blood as a weapon if a wound is ever open, though Jagk mostly uses it as a way to make his muscles act more efficiently or flexible, should he ever need the unfair advantage. This semblance, however, doesn’t allow him to have an aura barrier, allowing him to be more easily wounded and hurt in battle. Though his highly durable and conditioned body is capable of surviving regular attacks, he does need to take care when fighting people who carry weapons that could naturally one-shot kill regular humans. His actual symbol is the symbol of heraldry his family wore in Shale. The symbol is gold, unlike his regular red and black, and it resembles closely to a black dove (not a crow) in flight. The symbol represents power and standing in his home village, given to highly-regarded officials (first and only gift from his father). The symbol itself is the only gold pattern on his outfit, wearing it out of family pride and honor.

Bloodwing Appearance:

Bloodwing is a gargantuan sword made up of a fusion of a tough metal alloy and his own blood (yes, this is the blood infusing I spoke of), making it a formidably durable light metal. Because it is made by a fraction of Jagk’s blood, his semblance can extend to controlling the weapon, similar to telekinesis. It utilizes the red and black colors Jagk uses, adding white to the mix. Using his semblance, the blade can be disperse from the handle and be replaced into a curved blade to reveal it’s scythe version. The weapon can reach further in this form and Jagk can fight faster with this form of his weapon. The revealed long handle, that the blade used to cover, is reinforced with dust to increase its durability, however dust can not actually augment his weapon. When he chooses to sheath his sword, he simply lays it across his lower back.

Fighting Style:

Jagk initially starts with big disastrous swings. If it is evident he can’t win through that, he begins fighting with faster weaker, but still strong, swings. When Jagk switches to the scythe, he begins using a modified staff fighting style appropriate for his weapon. He is instinct prone, however it is not a negative ailment. It helps as he doesn’t need to think to dodge hostile attacks or projectiles, to him it happens instantaneously. Jagk’s village's conscripts learn to fight through a specific training regiment meant for fighting Grimm. His abilities are, therefore, more specific to Grimm, however with proper “translation” he can counter humanoids fighters as well. He can fight mind tricks with his instincts, as he could feel like he's in no real danger, and process images in his mind faster than a regular human, allowing him better dodging capabilities. Unarmed, Jagk will use both hands to attack in a scrapper fashion, but use only his mechanical arm to block. He can dodges often in all his fighting styles, but he does so most when using the scythe mode of his sword.

Skills (Combat and Non-combative):

Jagk can fight up to 3 people at once, but each need to be in sight, meaning he could barely fight off stealthy assaults from behind. He is capable of mustering enough force to match the power of an Atlesian Paladin-290 with one sword swing, but he will feel extremely fatigued afterwards. Without an aura barrier (he still has aura) he can hardly take in as much as he could dish out. Raised by his mother, he is capable of cooking and do people's hair in intricate patterns (he used to have long hair in his child defense force). Jagk can see through many illusions using his instincts and, due to his conditioning, can withstand temperatures ranging from sub-zero up to 200°F. His robot arm cannot be detached from his body, but can feel as the rest of body could. It can perform delicate tasks, such as write calligraphy, but could be as harsh as to punch with force of a speeding semi-truck. It is as light as a human right arm, meaning he's no heavier with it than if he had his real arm.