Dunkel Gotthelf

Dunkel Gotthelf is a White Fang soldier and a spider Faunus. Regarded as one of the most powerful warriors the White Fang have, he is the primary opponent to Vulturn for much of the White Fang arc. His body twisted beyond even a Faunus' due to his Semblance, he is chained in eternal madness, which translates into a foe of extreme danger.

Appearance
Fundamental to Dunkel's character is his Semblance, "Body Enhancement - Righteous Monster". Permanently active even without Aura, it modifies Dunkel's body by giving it traits of a spider, beyond even the furthest extent for a Faunus. Not only does he have six arms, but his entire body below his head is encased in a segmented carapace, thick enough to ward off even high-powered sniper rounds. His fingers narrow near the end like a spider's stalks and spinnerets lie beneath his fingernails.

It is his face, however, that has the most extreme alterations. Hidden behind a mask with an array of lens, it's thin elongated shape sports ten bulbous spider-eyes over his human ones, arranged across his forehead. A spider's fangs wrap over his human mouth, which itself has noticeably narrower and sharper teeth. Dunkel is also nearly bald, with only the thinnest layer of bristle-like hair. Finally, he has no ears, instead he hears through tiny internal ears hidden all over his body.

Powers and Abilities
With his Semblance "Body Enhancement - Righteous Monster", Dunkel has the traits of a spider, only scaled up and enhanced even further by his Aura. Each of his arms can operate independently of one another, with great strength to boot, and his carapace only ups both his durability and his attack-power. He has great natural balance and the agility of a jumping spider, amped up by animalistic instincts that also sharpen his senses, specifically his vibration-based hearing and his peripheral vision. The permanently active body modification also grants Dunkel regeneration, especially in terms of stamina, making him like a perpetual motion machine, while his injuries close within minutes and any lost limbs come back in days.

As expected of a spider monster, Dunkel's fingers can spin out thick threads of silk tough enough to stop even bladed weaponry and their stickiness makes them extremely difficult to remove. Granted unusual weight thanks to his Aura, they can act very much like a whip or razor-wire depending on the thickness used, while catching onto objects to throw at his opponents is also a very favored option.

Fighting Style
Trapped within his madness, Dunkel takes on a very primal approach to his fights - a relentless assault, unfair and unforgiving. Using nothing more than his body's assets, he keeps on chasing down his opponents, hammering them with blows from his multiple arms, trapping them with his silk, biting down with his poisonous fangs, reeling in objects to smash his opponents - every technique he uses is purely focused on attack, while his carapace, Aura and evasive instincts passively assist in defense. Despite his focus on using his monstrous body, he has no problem grabbing fallen weapons, such as using six rifles to unleash a hailstorm of bullets at his opponents.