Herleifr Snorri

""My memento... is what I lack.""

- Law

Personality

 * Law as he has come to be known as is said to be the man who does not judge with prejudice, but fact. He is the type to trust those who earn his trust through combat or time together. He is often quoted to acknowledge one in combat judging by how they strike at him. He does not quiver at fear, but treats it as a strength to drive oneself in battle.


 * Law will often find himself watching over others as events takes place. No stranger to pain through combat or through events, Law will help those who need it. He sees the point in everyone being who they are. Greatness is not granted to everyone, but it is gained through experience.


 * In combat, Law is far from a coward. With his experience, pain is nothing more then motivation. It is the trial of his youth that has made him brave, he is not bothered by the appearances of Grimm, but rather disgusted. It is what reminds him most of why he bares one hand.


 * If angered, Law will not hesitate to take action. Skilled as a warrior, trained to kill and the embodiment of his laws: he is without doubt a monster. Anger is very much a driving force and if one is to remind him too much of the beowulf who had claimed his hand, he will enter state of pure rage. Lost to his own emotions, he will not stop at anything to vanquish what is before him.

Attire

 * Raised in Northern lands, Law is adjusted to heavier clothing. At first glance, one will notice a white coat with fur trimming. The inside of said jacket is lined with fur as well. The left sleeve however is adjusted to allowed Straff to fit on with ease. When in warmer climate, he does not seal the jacket, so one will see his shirt. Often then not, the left sleeve is torn off. He also wears a necklace with with the mask of the beast he slain. It is a memento to his first true victory, unlike the other beowulf he hunted.


 * From the waist down, he wears pants similar to his jacket: fur trimming and fur lining. He also wears a specialized belt made to hold rounds for Beordra. The belt’s buckle also bears the jaw of the beast he slain. His boots follow the trend, however with the claws and armor around the beowulf’s armor.

Physique

 * Law is a physically built man. As a warrior, he wears every scar he has received with pride. Many received through combat from Grimm and other Snorri members in training. Law is physically built, but with lean built. Nimble, yet powerful. What stands out is the lack of presence that is where his left hand isn’t. No longer in possession of it, one will meet a stubble. As far as hair goes, he has yet to cut it as he does not see the point and believes it is a waste of time. The same can be said about his facial hair. Though his beard doesn’t require much grooming similar to his hair.

Straff

 * Straff is a Dust-Powered Chain and Hook Gauntlet (DPCaHG) forged by the Snorri clan for Law’s use. Lacking his left hand, Law was given a weapon that responds to his nerves that remain in his forearm. Notably Straff at first resembles a beowulf’s head. The gauntlet also incorporates an entire arm guard reaching up to his shoulder where dust is stored if the ones used in the head dry up. The chains are overlaid and coiled around his arm. His inner arm uses a magnetic arm band that splits and has dust run through it to keep it in track. The weapon can be used by those who possess a hand, but it will have discomfort and the hook may cut the person as the hook lays in the mouth of the head. The hook itself is split into four curved hooks with a pike that can pierce a target in the direct path. Straff when launched has immense force: it is strong enough to break through Grimm armor, though the spike is only four inches long thus only used to weaken armor.

Beordra

 * Beordra is Law’s ranged weapon. A Dust Bayonet Revolver (DBR) that uses both large caliber rounds and shotgun slug. Based upon the Taurus Raging Bull, Beordra is a weapon that was crafted by the Snorri clan and given to those who have passed the trial. Beordra’s bayonet is a two foot long blade that resembles a seax design. Beordra provides long range with caliber ammunition or short-range with shotgun shells. In a fire fight, Beordra is a lethal weapon. Able to hold up to 8 various caliber rounds, most often .500 and four shotgun slugs. The cartridge is rather larger then most, but provides heavy fire power. The blade can be used to stab and allow him to unload. Beordra’s reload however is rather unique. Law will often carry the cartridges on his left side where it reaches over and pushed in through a small device. The cartridges have to be manually unloaded by a lock that lets go by a button that is pressed by his thumb.

Aura

 * Law’s aura is a shade of white. The Snorri clan taught law how to use it to protect himself and heal himself. When he heals himself, his body doesn’t glow, however the area will glow brightly. When used for defense, he will harden the area with a white barrier where he is protecting. It is noted that it will absorb the impact and drain the attack of it’s momentum to the sudden stop. Law however has yet to learn how to use it for offensive purposes.

Semblance

 * Law is not aware or does not posses a semblance, though this is the area he lacks a majority of training in. His growth focused on using weaponry and subduing Grimm.

Combat Style

 * Law is a close-range fighter. Given his lack of of a left hand, Straff has to aid him. Using Straff to hook his target in or close in the range by pulling him close, Law is able to get around fairly easily. If he hooks in a target, he can pull himself in and circle the chain around his enemy’s limbs or neck. By doing so, he can hinder his opponent and use Beordra to unload which ever round he chooses. .500 digs in deeper and often penetrates armor, while shotgun slugs have a large spread and can damage multiple areas up close. If on the defense, he will use aura to block incoming attacks, while using Beordra to cut his enemy or pierce his opponent up close with Straff that adds impact upon which can knock an enemy away.

Strengths

 * Close Quarters Combat
 * Experienced Fighter
 * Aura Defense
 * High Endurance & Stamina

Weaknesses

 * Long Range Combat
 * No Left Hand
 * Aura Drain
 * No Semblance

Bio

 * North west of Vale outside of it’s territory lies a clan of hunters who are often contracted to bring in specimen (Grimm) alive for study. The clan is named Snorri and they have been one clan of hunters who have proved their worth for keeping Grimm alive when captured. The Snorri though are far from perfect, notably their warrior mentality and no less, a child was raised among them. From an early age, he was taught to watch the adults fight: man and woman alike were experienced.


 * Herleifr as he was named: was the son of the clan’s leader Oddr. Oddr however chose the name Judge. It was his task to judge wither the specimen was up to par with the request. The Snorri clan continued their task and from the age of seven, Herleifer was exposed to their judge. His mother who was known as Mother as she was called noticed Herleifr was bold and unafraid. Mother knew this would change.


 * At the age of ten, Herleifer was to hunt himself a specimen and one he did, but he failed. He encounter a beowulf no Snorri nor Hunter had ever killed. Watched, Mother sent backup only to see her child have his hand bitten off before the beast was trapped in chains. Given medical treatment right away, his injury was patched up, but Herleifr saw no need to be given a replacement. The code of the Snorri told that an injury one was to receive, it was to be worn with pride.


 * Judge continued to train his son and bless him the name Law. Law was given to those who were brave and not afraid to fight. The beast who had taken his hand still lived in a chamber crafted to hold the fowl beast. Law sought revenge. By age 15, he had gained Straff. He always noticed the Beowulf’s armor had never been pierced, but it was upon this he realized that no one ever tried the inside. One day, he sneak into it’s chambers and fought it. Using it’s lunge to bite the head of the Straff and upon doing so, he launched the weapon through the back of it’s neck. Pulling back, he continued to do this, until the beast succumbed to death.


 * Upon finding Law and the beast dead, Judge gave Law his other weapon Beordra. Judge seeing Law’s skill and talent decided to begin to negotiate with Beacon and had Law enter the public domain and attend classes that would gran him access. Law was accepted once he met the requirements and now is headed to Beacon. Will Beacon train him or will his his journey be in vain?

Quotes

 * “I only need one hand.” - Rejects help
 * “I don’t need a hand.” - response to ‘need a hand’ comment
 * “So are we done with the hand jokes? I believe our time could be used for better purposes.” - reponse to too many hand jokes
 * “You are indeed strong...” - a tie
 * “It seems I do need another hand to fight...” - a lost
 * “I suppose one hand behind my back isn’t needed to win!” - victory
 * “Never double cross a one-handed man.” - defeating one who crossed him

Trivia

 * Herleifr translates to ‘Army Descendant’ & Snorri translates to ‘Attack’
 * Herleifr Snorri translates to ‘Army descendant attack’
 * ’Straff’ translates to ‘Penalty’
 * ’Beordra’ translates to ‘Order’
 * After slaying the beast, he and a couple others were able to remove the armor
 * Law wears fragments as a shown of his skill
 * Between losing his hand and slaying the Beast, he continued to fight
 * He learned to fight one handed
 * Fives years of training with other Snorri and trapping more common Grmm
 * Beowulves became a common Grimm he hunted
 * He also learned to hunt in between fights and capturing Grimm
 * Large animals were his favorite

Influences

 * Herleifr is loosely based on Tyr of Norse mythology