Ametihtia (Amy) Orestes

"I'm creeping you out now, aren't I? That's great!"

- Amy, after startling Yulon from her sleep



Ametihtia Orestes, preferably called by her concert alias "Amy," is the fourth Huntress of Team SYRA who transferred to Beacon Academy from Sanctum. She wields a pair of axe-shotgun with taser capacities and is regarded as the heavy-hitter and daredevil of her team.

Appearance
Ametihtia is a thin, freckled teenager with dull blue eyes and curly brown hair with blonde tips. She has a non-athletic physique, which the exception of her legs, and is always seen smiling. She is quite light without her weapons and jacket, and is of average height-- in comparison to the rest of her team, she appears the least suited for battle. In terms of accessories, she has dark purple paint on her nails and a two-beaded necklace; it is assumed she wears earring like her teammates, but her shoulder-length hair always covers her ears.

Amy’s usual outfit is perhaps the most casual of the team and is designed for events at night clubs and concerts. She wears two layers of purple on top that aren’t long enough to cover her waist: the top layer is a darker shade and is full of holes while the lower layer is a short-sleeve shirt that splits at the bottom. The umber shorts with short brown fur covering the ends also connects to a pair of lavender loops used to secure her weapons (once the blades are joined on one side, the slit between the two cannons of the shotguns can be used to slide onto the fabric). The belt involves metal rings with intertwined leather strips.

The black coat Amy always wears bears her emblem on the back, and features messy gray felt strips on the ends of the sleeves and coattails. When closed, 6 amethyst-like buttons will be seen in the front. Gray lines run down the sleeves, which have holes on top that are closed with knots. Each side has 4 holes; the first starting from the shoulder and the last ending at the elbow. The inside of the coat, which contains extra shotgun rounds, is a dull purple, which matches the boots’ main color.

Amy’s boots have similar gray felt on the rims, but has a bright purple frill and lacing on the inside, which matches her shirts. The outer sides of the shoes show the emblem at the heel, which contains metal visible from the bottom. Overall her outfit has no metal chunks of armor nor any significant gems besides the ones on the hilt of her weapons.

Amy's voice is distinct---even if she tries to imitate other accents or sings, anyone who heard her speak will recognize it from afar. She tends to shout; her whispering voice, which seem audible to anyone despite her efforts, sounds like threatening more than sharing secrets.

Personality


Those that have met Nora Valkyrie perhaps assume Amy is her long lost sister after the first impression. Amy strives to advertise herself as odd, and will act and speak in the strangest and craziest manners possible, to creep out and/or humor others. She seems intent on being a rebel in every fashion; as soon as the word “conform” pops up, she will immediately go against the crowd without a moment’s hesitation. Being the most social of Team SYRA, she has friends of all walks as well as haters of all sorts-- and, she will often announce, loves them all. She has a strong affinity for creepy things and hates anything overly emotional.

Amy often whips up nicknames for those she believes she will come to like, and will blindly side with them in whatever argument. Most don’t see her as one to be trusted due to her loud and audacious nature, but only the people who tolerate her, her real friends, will come to understand that she can be honest and could keep any secret until the grave. However, when it comes to studies, she is the least dependable with her irresponsible characteristics and extreme laziness. Plus, she would spend every effort trying to distract others from work. If she finally forces herself to concentrate, she would shoo everyone else away and become extremely irritable when disrupted. Her concentration, strangely, appears effective so far.

Even if her behavior drives everyone else insane, Amy is not sadistic (though she may claim she is just for laughs) and will stop her teasing when it is obvious that her actions caused actual pain to others. She is well-intentioned in her jokes and pranks and often times remains oblivious to the consequences they have on her peers. When confronted seriously, she will apologize forefront and with make attempts to consolidate, perhaps by repeating herself on a lesser extremity.

When her opinions and views are concerned, Amy guards them strongly, even when she is uninformed. In the case of her well-being and happiness, she may become selfish and ignorant of others, yet not realize until it has been pointed out.

In battle, Amy’s wild side from the concerts and parties remains strong. Typically she will try to tease her enemies to death, even when everyone else is scared and running. Her motivation for being a Huntress however, is along the lines of “I wanna be awesome,” which is the facade she has to hide her angst towards her family life.

Weapons
Amy named her weapon “Spark and Violetta,” perhaps being her “unique” take on Jack and Jill and the original name. The original creator, her stepfather, named them the "Sparkling Violets." The pair of guns are collectively seen as MAGS (Mountain Axes Galvanistic Shotguns). The heavy shotguns connected with a chain each have an over-sized purple barrel, which is filled ammo infused with lightning-elemental dust powder. Since Amy usually doesn’t carry much ammo due to its weight, (despite being the only member of the team to have gun capabilities) she is frugal with her gunshots, which shoot two bullets at once for heavy damage-- each barrel total carries around 20 bullets. Any spares, if she remembers to carry any, will be inside her coat.

While the first trigger shoots the shotgun, the second trigger on the guns allows for the axes to spin in full circles around the large barrel, the trigger is sensitive and the speed of the spin can be as fast as an egg beater.

The shape of the axes on the guns can be controlled by a 4-position switch on the back of the handle, where the safety is. Normally Amy keeps one side closed (circle shape) and the other side open (pickaxe shape), which are the 2nd and 3rd positions on the switch. If she’s storing the weapon, she can use the first position on the switch, which causes the two blades of each axe’s closed/circle shape to come together to one side. The fourth position causes the blades already in pickaxe form to twist and form an “s” shape from above; this combined with the spinning function creates a propeller-blade weapon-- this can make a small shield from small projectiles, but overall Spark and Violetta are not defensive weapons.

The taser function can be drawn from contact with an outside electrical source, which Amy can produce by shooting at a nearby spot with the electric dust-filled ammo. (The electrical current can travel through the chain or Amy’s body, this is explained further in Abilities.)

Amy has been known to throw one side of her weapon for various reasons: she could throw one axe (in pickaxe or propeller shape) while holding the cannon of the shotgun of the other axe (in closed shape) as an attack, or throw an axe so that the chain will attach to a tree ligament or metal beam, creating a temporary swing. At the same time in either, she can still shoot from the gun that is still in her hand.

Note that the chain can be replaced with longer versions. The length depends on the kind of battle Amy anticipates, short chains are useful in single, arena-based matches, while longer chains are helpful in mobility in large environments with many opponents.

Abilities and Stats
Her semblance of conductivity has been called by many names, such as “Powerhouse,” “Lightning Rod” and “Hardwired,” which aren’t all accurate. Her friends describe her semblance by the simple title “Conductor.” Amy is granted no offensive power from her immunity to electrical shock, but she can take advantage of her skin being able to carry strong currents to enhance her weapon. Although she is unharmed by tasers and lightning strikes, blasts that have electrical backing will still bring damage and blow her back. Fires from lightning will still burn her.

Regardless of how she obtains it, Amy can carry any strength of electric with her, usually creating a current through her weapon while doing so, which gives her a blue to purple glow. The charges will weaken every time she makes a hit, either with her weapon, or her initially weak kicks (metal heels) and punches (bare hands). Amy is not able to shoot lightning out of her hands, as much as she would like to. However, she is able to absorb some electrical attacks and spells, which provides some defense, assuming the enemy will not change strategies.

The strength of the current and the duration she holds onto it will determine how fast her strength drains. She prefers storing electric only when she finds it useful, and often stops the charges manually (usually by stabbing her axes, heels, or hands into the ground first), which may leave leftover static in her hair and clothes, to prevent exhausting herself.

Amy's overall fighting style, is unpredictable. She doesn't often use her full range of abilities (semblance and propeller-shape function of her axes) and will instead taunt and evade her enemies for a while-- which is somewhat strategic, at least for her teammates, since she is forcing the enemies to reveal their range of attacks.

Due to her semblance and preferences, she is toughest to beat in metal-based or urban environments. If she finds other weapons to use first before her own, she will try to utilize them to satisfy her eagerness to have fun.

Backstory


Ametihtia was born in a small town within the Mistral region as the second child of a middle-class family. Her mother, whose parents were dust miners and explosives experts, was discriminatory and supported persecution of the Faunus, which was a perspective the elder sister grew up with as well. The younger daughter spent more time with the equivocal father, who was a robot mechanic, and enjoyed the less stricter leash he had on her whereabouts. Ametihtia, whose sister was guaranteed work as a secretary for a local security official, disappointed her parents by declaring that her dream was to start a band with her neighborhood friends.

At the same time, the White Fang’s revolution caused a severe setback in the mother’s line of work, which was managing the security of a Schnee dust mine. She grew increasingly intolerable with her younger daughter, who mingled with Faunuses and neglected school. However, at the realization that her husband’s military-grade designs have secretly been distributed to the White Fang, she split the family with a divorce. The husband, who fled with the attention she caused, is no longer in contact. Ametihtia, who internally admired her father and the White Fang’s efforts, was dragged by her mother to larger city, and later forced to enroll to Sanctum.

The teenager, who became one of the weakest students at the training school, constantly tried to find an escape from her new family life-- which was her mother marrying another man. The stepfather, a weapon engineer, had his son, one of the high-caliber students at Sanctum, train his stepdaughter. He also designed a similar weapon for Ametihtia, so she could follow his son’s footsteps, much to the her annoyance. By the age of 16, Ametihtia lived a double life: At daytime she was lazily attending school and then getting rough training lessons from her somewhat egotistic stepbrother, Tyrian. At night, she was starting a secret singing career at local discos and nightclubs, all under an alias, “Amy.”

Her stepbrother was a contender of the Mistral Regional Tournaments, and won in the top ten his first two years, with the third year being in the top five-- which was when he was defeated by the grand champion, Pyrhha Nikos. To heighten his ego as a good brother, Tyrian made sure Amy made past the elimination rounds on his 4th year (her 3rd year). After that point, the siblings were then coincidentally designated to face each other. The victor, by extreme luck of a thunderstorm, was the younger sister; the defeat, although improving her notoriety as a pop-star and competitor, ruined her relationship with her family.

Tyrian graduated to attend Beacon Academy, despite his embarrassment, and her father began working with international military forces, which were intent on stopping the revolts of the White Fang. Amy’s father arranged for her to move to Vale and enroll in Beacon as well, which didn’t seem necessary, as Amy’s defeat of Tyrian made the admissions process rather smooth. The daughter, relieved to be free from her family back at Mistral, seeks to find opportunities to further her music career rather than her studies as a Huntress.

Relationships

 * Teammates
 * Although Sapphyre is reluctant to follow Amy's crazy schemes, Amy treats Saf like her best friend-- and out of the many friendships she has, this is the only time where the idea of "best friends" is mutual. The two may not fight as cohesively, but talk  and act like they're sisters. As daughters that both feel misguided by their families, the pair are able to talk about their secrets and often watch out for one another when others turn against one of them or when one gets upset.
 * Amy adores Yulon the most, despite knowing that the heiress despises her mannerisms. She is particularly talkative with "Yolo" around, simply because Yulon is the only teammate that hasn't truly opened up to her. The two fight rather well as a pair, minus the fact that Amy will taunt the enemy twice as often, to the irritation of her partner. There is rarely conversation between them other than what's akin to "you should improve your behavior and stop being a nuisance" from Yulon.
 * Ragla is not fond of Amy's childish antics, but sometimes finds humor in her acts. Although their mindsets are completely the opposite (irrational vs rational), the two are capable of fighting alongside each other. "Rae Rae," a nickname for Ragla that Saf initially thought of, finds annoyance in Amy's "noisemaker" reputation, but with occasionally team up with her jokes and teasing. Due to Ragla's high tolerance for Amy, the two make compatible teammates.
 * Relatives
 * As much as Amy hates her family, Tyrian is on a fine line between hate and "really dislike." She sees her brother as an arrogant human being, despite the fact that he is well-received in general. She does want to respect him for what he's done for her, even if becoming a Huntress was never her idea. She would, however, ignore him if they were to run into each other at Beacon.
 * Classmates
 * Ecru, a faunus that Amy first met after one of her concerts (Trailer One), is an acquaintance that later on enrolls in Beacon and joins Team BERL. On their first meeting he led her to one of the rooms he was janitor of; Amy carelessly activated a prototype robot that was inside and later defeated it. Ecru admires Amy's status as a Huntress and seeks to follow it.

Trivia

 * Amy's name is pronounced "Ah-me-tith-tee-ah Or-est."
 * The name in its entirety is Greek. The first name means "amethyst," a stone believed to prevent drunkeness. The surname means "one who can conquer mountains."
 * Orestes, in Greek mythology, was the son of Clytemnestra and Agamemnon, and the brother of Electra and Iphigenia. He and his sister Electra avenged the murder of their father by murdering their mother and her lover Aegisthus. It is said that afterwards he was chased by the Furies and driven insane.Lattice.png
 * The only connection made to this reference so far is the inclusion of electricity as one of Amy's quirks. Electra, despite having a similar name, has no connection to electric historically.
 * The family structure is remarkably similar, albeit the lack of a murder and revenge theme.


 * This character is based on one of the four friends of BloodyRosalia. This person received the Yang slap-band won from Rooster Teeth's Movie Poster Contest.
 * Amy's emblem is titled "Lattice," perhaps referring to the shapes of crystal lattices in mineral formation.
 * In chemistry, ionic bonding forms lattices. Perhaps the concept of electricity arose from the concept of cations and anions.
 * This character has been alluded to a Greek myth about a young girl named Amethyste, who received the help of Diana to transform into a gem and avoid the pursuit of Bacchus, the god of wine.
 * Amy's history seems to be similar in that she walked the path of a celebrity to avoid the influence of her parents. The only irony is that she seeks recreation, not peace...which is the flip-side of the myth.
 * Amy's stepbrother, Tyrian, has a name that alludes to Tyrian purple, which was a dye made from sea snail shells, presumably first developed by the Phoenicians of the Mediterranean Sea.

Fanfiction and Other Links

 * Trailer Fanfiction
 * Team SYRA Fanfiction
 * Original Page on DeviantArt