Lucri Rellik

"Foolish Hunters... True strength does not lie in understanding oneself, but in understanding the enemy."

- Rellik mocking defeated Hunters in the backstreets of Vale.

Jaden Rellik is an original character created by Aldrasos. He is a wanted criminal globally, but has not appeared publicly for several years and has been assumed dead by authorities. He does not belong to a group, but is the co-founder of the Tallionists alongside Vlad Decemor. He wields a mechanical longbow with an alternate sword form with a chainsaw-like function.

Appearance
Rellik is a tall, well-built young man from Mistral. As a result of a hard-won duel with a senior leader of the White Fang, Rellik has a mechanical left forearm of steel and titanium reinforced with dark green dust crystals, the fingers of which are tipped with razor sharp knife-like talons. His skin is pale white from lack of sun, and his hair is a dark brown, bordering black, which hangs down like knives and needles. His eyes are a sharp dark green, which is also one of his favourite colours. He usually wears a large black eye patch over his left eye bordered with strips of dark studded steel. He is often seen wearing a long dark green cloak easily mistaken as black, with the hood pulled over his head, shrouding his face in shadow. In lengthy combat he removes the cloak, before putting it back on inside-out, revealing that the inside is lightweight metal armour of numerous V-shaped plates.

Beneath his cloak is his reinforced, dark leather armour. The upper half is one piece, while the lower torso is formed by several belt-like pieces attached at the back. The armour in entwined with a long sleeved dark brown shirt and has armour which rests on his upper legs. Beneath the armour he has long dark trousers and a light grey shirt, the latter of which is not visible. He also wears thick dark brown combat boots.

Personality
Rellik suffers from a serious personality disorder, causing him to revert to a far more sinister and ruthless persona which he refers to as 'Omega'. Rellik is naturally calm and composed, rarely caught off guard or surprised. This is because of his obsession with preparedness, for he appears has a plan for anything and everything, no matter when or where something happens. Despite this, Rellik is not unaccustomed to fits of rage and mercilessness, a result of him being angered to the point where he cannot think straight and formulate his plans.

In the rare occurrence of this, Rellik could be considered more predictable, but at the cost of him becoming far more dangerous. It is common for him to ignore minor injuries entirely in the pursuit of his opponent. Rellik harbors a deep resentment of the White Fang and the entire Fauna race due to a violence-filled history between them. Rellik is accustom to violence and has previously killed people, but only does so on purpose and for a good reason, generally because they pose a threat to him and those around him.

He is a control freak by nature, irritated when things do not go according to his predictions but perfectly adaptable to a change in situation. When alone, Rellik rarely wastes time, choosing instead to plot and scheme for his eventual return to civilization. Whenever he has company his words are filled with confidence and logic, a perfect combination for manipulating people. Charismatic and inspiration, Rellik is an extremely capable leader, a roll which he enjoys as he feels that it indicates his superiority - intellectually and physically. He will not hesitate to order people around and reacts calmly but ruthlessly to opposition. Deep down, Rellik knows he lacks companionship or empathy towards others, things people used to insult him about. He is aware of this void in his soul, but feels no need to fill it. Although he is a serious and dangerous person, he does enjoy the company of close friends and respects companionship between others, even though he struggles to do so himself. He also values people of bravery, loyalty and honor, resenting those who betray him and rarely forgives those who harm the innocent or peaceful without good reason. When calm he likes to avoid violence whenever possible as he sees it as an unnecessary waste of time and energy, but does not back down to a direct challenge, making him unpredictable and complex.

Background
Jaden grew up in a small village in the kingdom of Mistral. He was adventurous and stubborn, often leaving the village to embark on some dream of his. Upon learning of Aura, he became determined to discover his potential and the powers he possessed. However, as the years past he never made any progress with it, and while he slaved away, exercising for hours on end every day and reading every book he could find, he watched helplessly as both his friends and childhood rivals, who did quite the opposite, ascended to potential Hunters and Huntresses. Despite this disadvantage, Jaden's physical prowess and genius-level intellect made him perfectly capable of outperforming any who attempted to challenge him, leaving him shunned and isolated. He was seen by countless Hunters and Huntresses, each attempting to unlock his Aura, and each failing like the last. Intrigued by this strange phenomena, a mysterious cloaked man came to the village to offer his services to the young Jaden. He explained that there was a reason for Jaden's inability to use his Aura, and that it was the result of it being at such a high level that releasing it could have disastrous consequences, and that it was 'locked' when he was born. Jaden's fear was overruled by his desire, and he agreed despite the wishes of his younger step-brother, Laurus. The man reluctantly gave him a large dark green dust crystal, about as long as his hand, and bid him farewell. Not long after the man had left the crystal seemingly activated, shattering into several shards and engulfing Jaden in green fire, before exploding in a fiery inferno which consumed the entire village, burning everyone and everything to ashes.

But that was not the end for Jaden. He awoke some distance away from the remains of his village, physically unharmed. Unaffected, however, would hardly describe his reaction, for upon discovering the consequences of his Aura's release, he broke down. Maddened by the cruel forces which seemed to take pleasure in his suffering, Jaden fled civilization and into the hostile territories infested with Grimm.

It was there that Jaden discovered his Semblance - Soul Displacement. When everything he cared about was destroyed, so did part of his soul, creating an emptiness inside him which could not be filled. He could only enjoy the company of that which suffered the similarly - Those without souls. He found that he could divide his soul into different pieces, pieces that he could then transfer into practically anything, be it a machine, an object or even another person. This allowed he to effectively create a new conscious in his target, which could then manipulate the target into following his wishes. It also grants him access to a person's memory, or at least a part of it. This newly found ability of his was particularly effective against Grimm and machines, which lack a soul of their own to counter his. This ability had a cost, however, as the more times he splits his soul the more frequently he suffers from memory loss and a lack of emotion. If too much is lost then his mental disorder will kick in, causing a severe personality shift and releasing 'Omega'. This is necessary, however, for if his entire soul was to return to his body at the same time the result would be the same as what happened when it was first unlocked, only greater. As the years passed Jaden began to recover his sanity and by 16 he became almost normal again. He designed his new weapon, a convertible longbow he named Vanarath, as well as reliable armour to compliment his violent tendencies. Confident that he was capable of returning to a normal life, he eventually chose to bid farewell to the relative safety of the Grimm domain, deciding to return to civilization. He discarded his old surname, which is now forgotten, even by him, as well as rarely using his first name, and donned a new name. Rellik. A name he chose after vowing to find a way to reverse his previous sins.

That should have been the end of Rellik's story, but it was not to be. Upon his return, he was shocked to discover that the kingdom was plagued by fear and violence due to the actions of the newly reformed White Fang organization. Witnessing first hand a violent public assassination, Rellik was appalled by their radical methods and swore to put an end to the group as a way of atonement. He decided to create his own faction - The Tallionists, with the joint leadership of a friend he found in Vlad Decemor. The Tallionists were, as he put it, 'a militarist organization specializing in counter-terrorism'. Their goals were to restore peace to the world so that it could turn to more important matters, such as the Grimm, and to either restore the White Fang to a peaceful political organization, or to eradicate the entire group. The group was a success, and by the time he was 18 he was leading small strike forces of professionally trained human volunteers against the White Fang's movements in the area. After a year of bitter fighting the Rellik was caught by the media during his intervention at a large assassination attempt of one of the Schnee Dust Company's head chairmen. Despite his good intentions Rellik was labeled a dangerous criminal and was given a unusually enormous bounty, one of the highest in the world. Now a target of bounty hunters, mercenaries and White Fang alike, Rellik cut most of his ties with the Tallionists to spare them becoming hunted themselves and struck out on his own, accepting his criminal status and turning to more radical and sinister methods of combating the White Fang solo. He worked secretly with the Schnee Dust Company's Mistral branch, receiving financial support in exchange for his services. This sparked bad rumors about the company, but the two worked together effectively in beating back White Fang activity.

Not long afterwards, however, did Rellik make the mistake of attempting to destroy the White Fang's leadership in Mistral by wiping out the organization's leaders. It was unsuccessful, and Rellik found himself challenged by a mysterious assailant. After a brutal fight in which Omega was released once again, Rellik slew his opponent, but at the cost of having his left forearm severed and a blinded eye. He was able to escape the conflict afterwards, proceeding to create a mechanical replacement for his lost limb. His eye, however, was too badly damaged in the fight. His Semblance was distorted, as it relied on either physical touch or eye contact to activate. It now worked spontaneously and against his will, making him resort to having to wear half a mask on the left side of his face to cancel out the wild ability. Deciding that White Fang movement in Mistral was successfully hampered, Rellik decided to turn to the rest of the world. Believed to be dead by authorities, he had little trouble transferring continents. Now, Jaden Rellik, with his sword at his waist and gauntlet at his side, makes his way to the city of Vale, in pursuit of stronger White Fang and in search of more challenging opponents.

Weapons and Abilities
Before I begin describing Rellik's physical weaponry, it is important to understand this: Rellik is a criminal mastermind. While he is perfectly capable in combat, both long range and close quarters, it is his intelligence which gives him the edge in a fight. If a character happens to find themselves in a fight against Rellik, 99% of the time it is because he let you. If this is the case, then one can assume he already has a good idea of what he's up against. He may have used his Soul Displacement Semblance to observe their ability through their own memory, or perhaps he has already witnessed it firsthand. Every battle he faces is perfectly calculated and predicted, making him practically impossible to surprise or catch unawares. Practically. There have been cases where Rellik did not expect something or had an ability used against him which he was unaware of. Needless to say, most battles are won before they start, and Rellik knows that all too well.

Vanarath
Rellik has a fairly wide array of weaponry. The first and most common one is Vanarath, the mechanical longbow. Vanarath's design is as you would imagine - a longbow made of metal. The limbs of the bow are made of the strongest and most flexible metals money can afford, and are a deep green colour. The string is made of titanium silk, something created by a genetically engineered spider. It fires dust crystal tipped arrows of carbon fiber, making them light but powerful. Although a brilliant shot, the arrows are usually used for splash damage and are rarely fired directly at his opponent, as they have a habit of exploding on impact. If the opponent happens to survive the hail of exploding arrows then Vanarath's second form can be activated. At the press of a button the longbow folds and contracts, the limbs compressing together. One side opens out, extending a long green crystal blade. The blade can also split into numerous teeth which rotate like a chainsaw, tearing through anything except the toughest metals and weaponry.

The Omega Gauntlet
After losing most of his left forearm in a duel, Rellik created a replacement limb. He named it after his alternate self, who was released after the grievous wound was inflicted and was the reason why he managed to escape alive. It is made of a nearly unbreakable metal and has shards of the crystal given to him when he was a child to release his Aura. The crystals harness Rellik's unstable soul's destructive ability as a controlled weapon, creating an inferno of green fire on impact. This attack is incredibly powerful, and few will be able remain conscious if absorbing the blow directly. However, it requires a reasonable recharge time and is rarely used multiple times per fight. It also leaves Rellik in a weakened state for a few seconds, which is an ideal time window to launch a count attack. The tips of the gauntlet's fingers are razor sharp and can tear through armour and structures with enough force. It's final function is Aura Lock, a power which is the reverse of the crystal's purpose. When the gauntlet latches onto somebody, Rellik can temporarily 'lock' their Semblance, making it either useless or ineffective. This lasts about a minute, depending on the victim's Aura. Those with large amounts of Aura recover at a much faster rate than those without. There has been only one instance where someone's Semblance was locked permanently. Fast and mysterious, the Omega Gauntlet is Rellik's secondary weapon when things get close.

Hunting Knife
As the name suggests. This is a simple hunting knife, and has no special traits. It is only used in certain circumstances.

Soul Displacement
Rellik's Semblance. Soul Displacement is the ability to divide one's soul into pieces and transfer them to other hosts. These can be objects, animals, Grimm...even people. A host which has a Soul Shade (a part of Rellik's soul) in it can potentially be controlled by the original Rellik as if Rellik himself were controlling them. This is very easy to do in machines and Grimm, as they lack of a soul of their own. However, it is significantly harder to duplicate the results in humans and faunus as their soul can recognize an intruder and intercept it. Rellik can overcome this by investing more powerful Soul Shades, but this makes him edge closer and closer to reaching his Omega state. He can either choose to take complete control or take a more stealthy approach, which gives him less control but is less likely to be noticed by the victim. A stealth shade makes the victim more susceptible to being convinced by Rellik in a conversation to do what he wants or suggests, or makes them behave in a desired way. Soul Displacement is a purely strategic Semblance and is practically no use in combat, unless the Soul Shade is already in effect, then he could have a small army of Grimm at his back. This does, however, leave him at a disadvantage against those who have a Semblance which benefit combat, such as speed or strength.

Natural Abilities
Rellik is a highly intelligent individual with a IQ of a genius. Rellik could learn how to do anything if he had adequate time and could be bothered, but his knowledge and genius is focused in strategy and other practical uses, not so much maths or science. He is not a natural athlete, but he is particularly well toned and quick on his feet from years of fighting and running and other strenuous activities, leaving him in good physical condition. He has good stamina and dexterity, but does not excel in any category. He is, however, and excellent swordsman and one of the finest longbow archers in the world. While not particularly sociable, Rellik understands people's nature better than most from careful observation rather than participation, and is a extremely charismatic leader with a fluent and confident voice, making him capable of giving inspiring and convincing speeches. He also has an element of ruthlessness which is common in people with dark histories rife with violence and a desire for revenge, leaving him with the ability to kill someone without losing sleep over it if the situation requires it.

Weaknesses and Disadvantages
While Rellik is powerful in numerous aspects, he does have his weaknesses:
 * His left eye, damaged in a duel, is covered by a half-mask, limiting his vision somewhat. It also damages his Soul Displacement Semblance, as eye contact is required if physical contact is not possible. It will activate spontaneously. Also, wearing half a mask looks weird, so he does stand out a fair bit.
 * He has no feeling in his lower left arm. This is because it is no longer there.
 * Rellik is not part of a team, and thus does not have anyone to watch his back. He may have mind slaves fighting with him, but he can have a lot of difficulty fending off a well organized assault by an experienced team of Hunters and Huntresses.
 * He tends to base his plans off what he knows. Sensible, but even he doesn't know of everybody's Semblance or skill. It could easily change the course of battle.
 * When it comes to physical ability, Rellik has no outstanding traits other than those associated with weaponry. This means he is rarely the strongest, fastest or most agile of a group.
 * If a victim of Rellik's Soul Displacement subconsciously discovers a Soul Shade inside them, the shade may be forced out of the body, and the victim is less susceptible to the effects in the future, if at all.
 * His intelligence inspires of jealousy in other people, meaning he often has trouble making friends.
 * He doesn't like people who disobey him, which can disrupt his train of thought.
 * He can't drive vehicles. Like, at all.
 * He has a semi-mechanical bird of Grimm which is extremely loyal to him. It got severely wounded at one point and make Rellik go on a rampage against the hunters who shot it. If someone wants to really annoy Rellik, the bird may be a good target (shoot at your own risk). It's the reason why its now part robot.
 * His Aura sharpens his senses significantly, much greater than most. However, his regeneration ability is noticeably worse.