Douglas Merle Randall

Name:
Randall, Douglas "Doug" Merle

Gender:
Male

Race:
Human - Wolf Faunus Hybrid

Age:
17 during the event of the Vytal Festival

Factions:
Graduated Junior Year
 * Signal Combat Academy
 * Beacon Academy

Appearance:
Doug is a Grey Wolf Faunus who proudly displays his pointed ears and straight, bushy tail. He sported a set of short, messy hair atop his head.

Face:
Doug has a tanned complexion, with his fur a light tone of slate grey, and his hair warm black in colour. John’s face looks human enough, with a Germanic nose, thin lips, and a slight overbite. His cool amber-green eyes seems to always be bored and / or tired, but immediately became much sharper and focused whenever he has to fight.

Body Build:
Doug possesses a toned body, with slightly defined abdominal muscles, and shapely arms and legs. It almost looked like he has a Swimmer’s Build.

Street Clothing:
Doug wears a pair of dark blue jeans, slate grey t-shirt, and black sneakers. During cold or rainy weathers, he also sport a black polyester jacket, brown cotton scarf, and a grey beanie.

Huntsman Armour:
During missions or in a fight, Doug can be seen wearing a pair of black cargo pants, slate grey turtleneck sweater, and a double sided hooded hunting cloak.
 * One side of the cloak is light green, whereas the other side is midnight blue. This allowed Doug to switch the cloak’s side during day or night to better blend into his background.

Symbol
This emblem is hidden on the top of his left hand, and the edges of the emblem glows white when he uses his Semblance.

Weapon:
The weapon is a trick weapon, and is made entirely of metallic alloys that can withstand intense heat and damage. It is heavily tech and dust based.

Ranged:
The Ranged Form is a dark metallic grey and streamlined longbow that is segmented into three parts: The longer upper limb and shorter lower limb, and the Handle which is also hollow to be able to receive small tubes of Dust as batteries for the elementals. When the limbs are locked in place, an energy based “string”forms between the tips of the limbs, completing the bow.

Because this is a plasma caster bow, there is no need for a quiver and arrows, as every time the string is fully pulled back, the arrow is formed with the respective Dust element charged in the projectile. If there is no Dust charges presented, then the arrow is purely plasma.

Dust Changes:
Arrows take on a red tint and gained the ability to burn unprotected flesh or start a fire. Can potentially melt armour once upgraded.
 * Red (Fire):

Arrows take on a navy blue tint and gained the ability to extinguish fire. Generally regarded as the weakest Dust until upgrade, which allows the arrows to bolster one's Aura and heal.
 * Navy Blue (Water):

Arrows do not change in colour, but have electric sparks surrounding the arrows itself. The arrows gain the ability to chain shock beast and humans alike, and upgraded bow allows the arrows to release an EMP Shockwave that disable robots, short circuit weapons, and disorient humans and beasts. Trade off is it deals almost no damage, meaning it is a Crowd Control Dust.
 * Yellow (Lightning):

Arrows take on a dark green tint and gained the ability to create earthen barriers if shot at the ground, or immobilise Grimms and enemies if shot at them. Upgraded bow lets the user shoot at allies to create a form of armour.
 * Green (Earth):

Arrows take on a white tint with frosts emanating from the arrow itself and gained the ability to freeze the ground and the enemies. Upgraded bow make arrows that were shot at the ground leaves the ground dry, but create a patch of Frost element that slow people and beasts' movements.
 * Teal (Water + Wind):

Arrows take on a cyan tint with a force field effect emanating from the tip of the arrow. Does extra damage versus Technologies; and, once upgraded, can provide allies with temporary kinetic shields.
 * Cyan (Energy):

Arrows take on a light green tint and gained faster flight speed, and can potentially cut unprotected flesh similarly to a wind blade.
 * White (Wind):

Arrows take on a violet tint and gain the ability to phase through the enemy's' armour to get to the flesh beneath, or through the flesh and into the organs. Upgraded bow allows the user to become intangible. Arrows take on a rich orange shade that, upon closer inspection, looks like molten glass. If shot at the ground, the arrow will create a patch of molten rocks that does intense fire damage. The trade off is it has only one charge, and will overheat the weapon. Arrows take on a grey looking colour with some image distortion surrounding the arrows, imitating a mirage. These arrows can be shot at the ground to disperse into a mid-sized cloud of steam, blocking the vision; or at the enemies, scalding them like hot water. Upgraded bow fine tunes the steam cloud into a mirage, hiding all who enters the cloud.
 * Purple (Void):
 * Bright Orange (Lava):
 * Light Blue (Steam):

Melee Form:
The “String” dissipates, releasing the tension from the arms, letting them snap straight into a staff made of the metal alloy. At the top of the longer arm, a thin plasma blade that is about one foot long protrudes out of the tip. The staff itself deals impact damage, whilst the plasma blade deals slash based damage.

Dust Changes:
The blade shimmers red and heat seems to emanate from the weapon itself. Like the bow, the weapon will burn the flesh, and melt armour once upgraded.
 * Red (Fire):

The blade became wavy, or it looked wavy, with Navy Blue energy colour. Unlike the bow, the Polearm became more flexible than metal, allowing more control and surprising angles of attack. Upgraded weapon provides Aura Regeneration Over Time.
 * Blue (Water):

The blade takes on a golden glow with sparks of electricity periodically emanating from it. It deal less damage than usual, but gain the ability to shock and incapacitate the enemies, and is highly effective against synthetic enemies. Upgraded version allow the user to emit a small sized EMP blast whenever a parry is achieved.
 * Yellow (Lightning):

The blade became caked with dirt and moss, and almost look like it was rusted. However, unlike its frail and brittle appearance, the blade was reinforced by the minerals within the Earth. However, this also make the weapon heavier. Upgraded will remove the rust and dirt, revealing a beautiful golden finish, and allow the weapon to function like heavy weapons. The blade seems to shine clearly, and emanates a frosty chill. It gains the ability to slow the enemies through its freezing chill. Upgraded weapon allows this chill to go stick on the enemies for a longer period of time by clinging on their clothing and armour, or fur if it was the Grimms.
 * Green (Earth):
 * Teal (Water + Wind):

The blade hums with intense energy, and creates a temporary kinetic bubble shield around the weapon. Once upgraded, the kinetic shield will instead envelops the user. The blade takes on a light green tint and increases the attack speed of the weapon. Upgraded weapon will allow an even better cutting edge. The blade becomes violet in colour and almost ethereal. Like the arrows, it gains the ability to phase through armour and strike the flesh, or through Flesh and strike the Organs. Upgraded allows the user to turn ethereal at the higher cost of charges. The blade glows bright orange and emanates an intense heat. Can only be used once before overheating, it will does horrific amount of damage to the enemy, and the user if he is not careful.
 * Cyan (Energy):
 * White (Wind):
 * Purple (Void):
 * Bright Orange (Lava):

The blade takes on a greyish energy glow, and emanates steam around the blade itself. It gains the ability to scald enemies that it hits, and once upgraded, will be able to create a field of mirage, cloaking it's user.
 * Light Blue (Steam):

Personality:
Doug is aloof and acts mysterious, and he does not hold a conversation well. However, in his past, he was a cheerful, if not naive person that loves to tell everything like a story.

Semblance:
When John wills it, his body seems to fade from view. The further the viewer is from John, the more potent Fade is, making it a rudimentary form of invisibility. This, if he moves quickly or makes aggressive actions, the Semblance will flicker or even fail, revealing his position.
 * Fade:

Upon closer inspection, Fade takes the form of grey smoke rising from John’s feet and dissipates a few inches taller from his ever upright ears.

Expert Longbowman:

 * Allows John to spot targets from a good distance away, and fortify his Strength to allow ease of Longbow “String” Pulling.

Expert Polearm User:

 * Allows John to parry light and medium weighted Melee Weapons. Also, deft control of the weapon allows John to “weave” the weapon and seemingly extends the reach.

Innate Night Vision:

 * Being a Faunus, John possess Night Vision innately.

Traceur’s Mentality:

 * Allows John to see the fastest route from one place to another without expending too much of his stamina.

Traceur’s Vitality:

 * Fortify John’s Stamina, allowing him to sprint faster for longer distances, and recuperate his Stamina faster.

Aura Colour:
Smoky Grey

Biography:
John was born to a Grey Wolf Faunus father and Human mother, both of whom are still alive and well. The family lives in the countryside, with rolling prairies and meadows being the usual sight, and fresh crisp air and cool wind gently brushing against his hair and cheek the usual feeling. During his childhood, John spent most of his free time running with his dog, Agartha, and climbing tree, developing his foundation and love for Parkour as he grows.

Of course, living so far from civilisation means his family has to protect themselves from the periodical Grimm attacks. These skirmishes gave John early knowledge of the beasts’ weak points and honed his fighting edge for use in the future. Two of these edges that he found most comfortable with were the usage of the Longbows and Polearms.

While living in the Countryside, it was John’s father that taught him the aspects of combat and about “Aura.” It was during this time that John unlocks his Aura potential and, with it, his Semblance: “Fade.”

Whereas his father taught him of Combat, his mother instead guides him on the Academic path. She was the one who taught him the spoken and written words, about the History of the Grimm, and of Remnant; about the struggles of the Faunus and about the White Fang, though that last topic was rarely touched upon as the parents will always start arguing about the philosophies of the organisation, whether it is right or wrong. Despite this, they still loved each other.

When John was old enough, he enrolled in Signal Combat Academy through his parents’ urging. John was reluctant because even though he has the experience and intellect, he does not have any social skill, and has always been extremely awkward in crowds. Nevertheless, John went to Signal and easily breezed through it.

During his time in Signal, John was required to design and create his own personal weapon. Already knowing his strong points, he poured his all into creating the [Insert Moon Themed Name here], a hybrid between a Longbow Plasma Caster and a Polearm with an Energy Blade. This weapon became his own masterpiece, and something that he always keep improving on through time and experience.

He graduated Signal soon after, and his stellar grades allowed him to pick his own Academy. He picked Beacon Academy in hopes that it will help shape him into becoming a legendary Hunter.

During his second year in Beacon, John finally determined once and for all his preferences in the fields of relationship. John prefers those of the same sex as he. This, however, does not have any effects on John’s personality, meaning he does not act flamboyant or stereotypical after this is known, and this his orientation could be mistaken for straight at a glance.

John was engaged in a relationship before, though it never gone past the hand holding and kissing stage. The reason for this was due to his boyfriend’s death during a Grimm Extermination Mission, where his entire team was surrounded by a larger pack of Grimm than the mission had stated, leading to the team’s decimation. This event left John devastated for months later.

John’s emotions has now stabilised, though he seemed more aloof and distant than in the past. Maybe it was his attempt to keep others away from him so he won’t get hurt anymore. In any case, he still mourns his lover’s passing deeply, though he does not outwardly show it.

It was also due to his lover’s death that John became overly protective of anyone he calls his “friends” because “[he] was not there for [his] boyfriend when he needed it most,” according to John.