Board Thread:News and Events/@comment-17970636-20140511175858/@comment-8182065-20140512031540

I'm going to be the odd man and go with Terrel.

It really just coming down to their abilities on this one, but rather than just looking at what Tanner has and what his opponent doesn't, I took a look into Terrel's other skills from a more strategic view.

It is true that Tanner does have range on his side, but you can really only carry so much ammo on you until you're empty. As Terrel has no ranged capabilities of his own, he could hold out by strengthening his Aura to withstand those rounds of fire Dust as he does have a high amount of vitality.

Also with Terrel's steam, he of course wouldn't try to use it to scare Tanner off, or try to escape. However, as its capable of enshrouding his whole body, from a far distance you woun't be sure whether he was still in there or not. Seeing how Tanner gets reckless when it comes to battle, he could fire away at that steam cloud until he's completely out of ammo or just has to reload. He might not have realized that Terrel had super jumped into the air, evading those shots completely.

Also Tanner has a weakness of fighting alone.