Diàn Qīng

The character of much interest to a certain someone. How cheeky of me, to be so coy about describing this.

Appearance (rough)
Dark-blue / indigo hair, spiked and pulled back with gel

Shamrock green eyes

Relatively tall, stands at 6'-2" with an athletic build.

Olive skin which burns easily

Backstory
TBD

Weapon
Diàn has a circular shield created with the intent to be thrown named ____, a weapon which can also transform into a sawblade via lovely Gravity Dust shenanigans. The use of Gravity Dust is instrumental in safely using and returning the shield to his right hand. The Dust within can also be used as the landing strat by reducing gravity's effect on the shield and giving Diàn a nice and safe landing, boosting allies or blasting back enemies with gravity shockwaves, or bouncing to far higher heights than the Hutnsman could ever reach on his own.

Fighting Style
In terms of combat training, Diàn is well experienced with shield throwing and has a significant level of control over his weapon with the Gravity Dust within it, typically throwing the shield at his opponents with the intend to bash and disorient them. His style typically revolves on using his shield to defend before countering against his opponents, and using the sawblade function as a way to kill Grimm or control his environment (by cutting through weak materials and getting falling debris as a result, for example). While he's able to decently stonewall attacks, Diàn likes to stay mobile, and will often use his Gravity Dust functions extensively to move about the battlefield in a quick and efficient manner. This combination of factors, plus his fast Aura regeneration makes him a rather formidable opponent in terms of endurance, being able to reliably hold his own against three of the most dangerous Taijitu Triad members at once in a seemingly one-sided fight, but his skillset actually made it quite the evenly matched fight.

Diàn also has experience with both kickboxing strategies as well as _____, a martial arts style which focuses mainly on evasion and counterattacks to supplement his combat when he's not focused on using his shield.

Aura
His Aura is dark blue in color and he has a significant amount of it compared to an average Huntsman or Huntress. His Aura is also known to recharge very quickly, meaning he has an easier time staying in a fight or getting back into it compared to his peers.

Semblance
Diàn’s Semblance is known as Remedy, an ability which allows him to detect an injury’s severity and know near instantly what would be required to fix or mitigate the issue. This ability also allows him to fully heal basic wounds in others (surface level abrasions, cuts, bruises, etc.) and help begin stabilizing more drastic wounds, but not fully heal these much more damaging ones. Any heals on allies can be done so long as he’s in physical contact with the person he’s attempting to fix, though this can be done through clothes and such. Although his detection ability doesn’t necessarily have to touch the person, he should still be very close to the injury to accurately diagnose and verify any of the issues, this usually means he must be within 2 feet of it.

This ability cannot directly identify the causes of any injuries, and cannot be used to identify any diseases or mental disorders a person might have, leaving it to the individual’s judgment as to whether anything involving those things may be happening in the background. Similarly, he cannot use the ability on himself, given he would need to have his Aura broken to be wounded, and when Aura’s down, Semblance typically cannot be used either. When using his Semblance, Diàn’s hands glow with a dark blue wavy Aura effect emanating off of the, indicating what he's doing, and the affected individual gains a dark blue glow around the area being healed or investigated, it looks almost like a blacklight but has a different color shade.

Landing Strategy
Diàn clears his path first should it be necessary by tossing his shield and activating it's sawblade feature, cutting down anything that's in his way before calling it back with Gravity Dust and deactivating the sawblade. As he gets close to the ground, Diàn will activate the Gravity Dust within once again, slowing his fall to a safe glide by using his shield as the glider. In the event that's not possible or less practical, he will use his shield and its Gravity Dust as a way to bounce off the ground and other surfaces as necessary until he can land safely.

Trivia

 * Diànqīng means “indigo” in Chinese, according to my many Google searches.
 * Diàn is meant to reference Dian Cecht from the Irish mythos.
 * The name choice was intentionally chosen to be similar.
 * Dian Cecht was a healing god in the Irish mythos, most well-known for having replaced Nuada Airgetlamh's missing arm with a functional silver replacement.
 * Diàn's pursuit of the Taijitu Triad (particularly the Chimera Trio) is reflective of one myth where Dian Cecht foresaw a great evil manifesting itself in a child, and upon killing the child was also made to kill three snakes who (had they grown to full size) could've destroyed the whole of Ireland. The burning and the casting of the snakes' ashes in the River Barrow were still quite dangerous, as such with their negative disposition as bad as it was, the entire river was fizzled up by these ashes. The Taijitu Triad reference many kinds of snakes and many of these individuals use rather dangerous weapons and Semblances to accomplish their...less than savory goals.