Hunter Green

Hunter Green:

Race: Human                               Height: 6’                       Weight: 245 lbs.

Gender: Male                               Eye Color: Green           Age: 17

Hair color: golden brown w/ green highlights

Weapons of choice: War cesti gauntlets that are covered in green-glowing celtic runes and four dust cartridges integrated into each one that help him amplify his geo-kinesis to gain a tremor sense, create larger scale tremors, quakes, create temporary structures (barricades, Spikes, etc.), holes and pits, change landscapes, and lift and fling giant boulders. However the gloves do take a lot out of him, having to focus so much energy even with the help of dust and regeneration he does tire depending on the magnitude and complexity of the task.

Semblance: Geo-kinesis, gains enhanced strength, agility, endurance and minor regeneration when close to or directly on earth and natural surfaces. He is able to make minor shifts in the earth, cover his body in rock, and, lift and fling rocks.

Appearance: 6’ tall, 245 lbs. young man with toned muscle from working at the forge. His eyes are a bright crystalline green, hair a golden brown w/ green highlights. Usually wears leather armor with tassets and over a long green and black tunic with a reinforced kilt into battle.

Backstory:

Hunter Green, was born and raised in the town of Meadow, a moderate-sized well-defended mining town, secluded in the mountains by the Greenmeadow Valley Pass, to the southwest of Vale. In this town his family, the Green clan, established the GreenMeadow Dust and Metalworks Co. with Meadow as their main hub. A bright and hard-working child, he seemed to share a special connection to the earth around him, spending a lot of his time around plants and animals, talking to, and watching over them. He studied under his mother, Autumn Green, the village’s apothecary, to help care for several victims of Grimm attacks and tend to her herb gardens, he put his studies to use, nursing wilting plants back to health and caring for the animals that were injured.

Through his father, Dirk Green, he served as an assistant at the forge to help create magnificent weapons, tools, and armor. Despite these talents he, himself, was not as eager to fight Grimm as his brothers, sisters, and cousins with the use of said weapons, opting for a more peaceful life, using his creative and adaptive mind to learn not only the arts of smelting, blacksmithing and combat but spent his spare time reading his mother’s books about medicine, herbs, and various cooking and chemistry recipes.

Hunter had a relatively normal childhood, having fun and taking breaks in between his studies. Until during one of his breaks he came across some local urchins throwing rocks and picking on a young fox faunus. His father and mother told him about the many faunus in the village and taught him to always show respect to everyone no matter their differences. So with his head held high he confronted the rowdy kids telling them that their behavior was wrong and, did not back down even as they turned on him and tried to beat him up, only to have one of their parents break it up. By the time everything calmed down the fox faunus was already unconscious and bleeding from a blow to the head she had suffered. Immediately, Hunter picked her up and rushed her to his mother’s apothecary, explaining the situation and acting as his mother’s assistant whenever she had need of him.

Hours later, He entered her room to deliver her medicine and tea on the nightstand when the fox faunus regained consciousness. After the usual questionnaire with head trauma patients from his mother, she introduced herself as Sakura Pinku, whose family had moved to Meadow as a result of the Great War before she was born to escape such forms of abuse from humans. Sakura and Hunter talked for hours, Together they were like kindred spirits, doing everything together. Even when they went their separate ways after playtime and tending to Autumn’s garden, with Hunter assisting at the forge and Sakura helping at her family run the local tavern, Hunter would always think about the next time they would meet.

As time went by, his connection to earth only grew, giving him an increased endurance and regeneration when in direct contact with the earth, as if the earth itself was watching over him and making sure they he would never tire or receive serious injury under its protection. This connection served him well, making him a true prodigy as he delved deeper into his studies, becoming a respected artisan, phenomenal apothecary, and accomplished gardener. At age 13, that all changed when a small group of beowolves breached the village’s defenses and as luck would have it Hunter and Sakura were nearby, taking a walk in the forest using a stone path. Sakura charged in to protect a lost little girl and before Hunter’s very eyes she grew a second foxtail, sparks flew as the two tails rubbed together and she became enveloped in flame, wiping one beowolf from existence and immolating another ‘til it could no longer stand. This rash action was effective but left her and the child exposed as two more of the beasts advanced with abandon.

Hunter yelled out in defiance as he ran forward with equal abandon, wanting nothing more than to protect Sakura and the child from the beasts that were closing in. His eyes began to glow bright green and his pace quickened as his feet left the concrete path and onto the earth, he stretched forth his hand, visualizes a wall between the monsters and his friend. As if reading his mind, a wall of earth shot up from the ground creating a barrier of jagged rock and stone between them, giving the Grimm no time to recover as they dove headlong into the wall with full force, yelps of pain and the sounds of shattered bone and gore filling the air. Moments later, nearby villagers came over to investigate the commotion, finding the three and the four dead Grimm. His father, Dirk, heard the commotion and immediately escorted them to his mothers apothecary. Once there, Autumn gave Hunter both a medical examination for any injuries and a interrogation, trying to document everything that had happened for future reference.

The next day, the Green clan setup an emergency town meeting to discuss the other day’s events and courses of action. During the meeting, representatives from Vale had arrived to negotiate prices on weapon and armor materials for Signal Academy’s Hunter training program and, having heard the recent news from local gossip extended an invitation to Sakura and Hunter. Which, after much thought and arguing (mostly from their mothers worried meddling) Sakura and Hunter decided on attending Signal, where they honed their skills, manifesting and developing their semblances, and created weapons geared towards their developing fighting styles.

After he graduated from Signal, Hunter applied for, passed the entrance examinations, and was accepted into Beacon academy by Professor Ozpin.

Personality: possesses a kind of down-to-earth, cool-n-collected, old soul quality about him, with a keen well-trained insight, relativity, patience, and open-mindedness in almost all situations, except for acts of discrimination which he particularly finds distasteful and unwanted. when in a cheery mood, Hunter is quick-witted, easily amused, loyal to a fault, and an interesting sense of humor, even in the face of battle. Although when he is in a more reserved mood he tends to have an uncanny ability to blend into the crowd, landscape, or go unnoticed for extended periods of time despite his size, often scaring the bejeezus out of unwary comrades and enemies. when he is angry he has that same reserved mood but can be an extremely blunt and stone-faced individual. In battle he is calm and calculating, taking measure of his opponent while simultaneously keeping an awareness of his surroundings.

Hobbies and other activities: When his not training or studying at Beacon, Hunter’s way of relaxing and clearing his mind is by applying his skills as a craftsman and continuing his blacksmithing training under his Uncle Aodh who owns a arms and armor shop in Vale, The Fiery Anvil. He also has a passion for making and trying different types of teas and coffee, frequenting his Aunt Ailbhe’s tavern and coffeehouse, Of Brew and Stew, and sometimes acting as bouncer if patrons get too wild and out of hand.

Name Meaning:

Hunter is the name of a person who hunts game or other animals for food or in sport, a person who seeks or is seeking something, and the name of a dark shade of green with a yellowish cast, usually referring to the shade of green used in camouflage that hunters use to blend into scenery.