Lavender du Lac

Name: Lavender du Lac

Age: 18 years

Gender: Female

Race: Human

Height: 5’8

Weight: 147lbs

Hair: Black with streaks of Violet

Eyes: Lavender

Appearance

Lavender is a rather fit individual with toned muscles around a slim athletic build honed from her training and time at combat academies and, of course, personal training and exercise as well. She carries herself with a rather relaxed yet straight posture showing no signs of rigidness with a hint of finesse and femininity, her posture rarely slouching and her form always proper in combat. With hair falling just by her neck Lavender’s rather unruly cut suggests a tomboyish look and adding to the unrefined look are streaks of violet across her dark hair bordering nearer to the right side of her head. Her eyes are basically what she was named after, Lavender or rather the color of lavenders, the flowers having bloomed in the garden of her family during the time of her birth. Right below the left corner of her left eye is a small mole barely visible at times because of her long hair.

Possessing a fit yet feminine figure Lavender’s combat attire isn't bulky despite several pieces of armor and allows fluid movement with little to no restrictions on her part, of course this means that she won’t have nearly as much protection as a plate armored individual but aura takes care of most hits as for most fighters. Along her arms and legs Lavender’s armor covers mainly her her forearms and hands with layered slightly with 2 plates along the thickest parts and sharpened around the edges for cutting power lest she be disarmed. Similarly to her bracers her boots are layered with sharpened plates but end abruptly at her shin, her knees being exposed with only a her leggings there to protect from slight scratches. Lavender’s torso is covered by a thin flexible piece of dark kevlar lined with violet patterns fashioned with straps connecting to a choker on her neck, several metal linings across her curves and sides, and straps and zippers in key places for easy removal and donning. Around her waist, Lavender has a partially rounded skirt, most of it hanging off her left side covering black shorts that fit snuggly on her while attached with a leather belt with several pouches for various equipment.

 Personality

Lavender is proud, unyielding, and loyal to a fault to those she trusts and vindictive to her enemies. Though not a perfect knight of legend she embodies many characteristics of a person whose creed defines their way of life and would often act according to them with unwavering tenacity. When it comes to interpersonal relationships Lavender would never let a rumor change how she views a person until she sees it for herself; Once something is confirmed to her, however, she would undoubtedly keep that image till she sees something that proves otherwise. She isn’t fond of playing dirty and would almost never resort to underhanded tactics, be it for battle or relationship. She also despises people who constantly resort to cheating or backstabbing techniques rather than those who would outright speak their mind.

Lavender’s teammates/friends are people she’ll trust her life with and in turn risk her own for their sakes, be it a horde of grimm or even other huntsmen. Keeping her friends close to one another as well as herself has always been a trait of hers. If there are arguments, shortcomings, misunderstandings and the like she’ll try and find a way to fix it, however sometimes she becomes too pushy and forceful or her methods may not fit the mood or situation leading to even worse bonds than before.

Lavender’s all good personality isn’t without flaw however. More often than not, given enough motivation she would be blinded by her emotions and would fail to see proper reason once her mind is made up. Unyielding and loyal yet dangerous when her ideals are manipulated in the wrong directions or in other ways if her passions go awry.

 Weapons and Abilities

Primary Weapon (name pending)

Primary form

A polearm with a large blade of a spearhead, or rather a glaive, made of interconnecting blade segments of varying sizes, the widest being closest to the shaft whilst getting smaller as it reaches the point. The edges of the spearhead segments are visibly jutting out to rip into flesh with their sears or hook onto edges or objects that get caught onto them, they can however slide back in and form a smoother blade for smoother slashing. The shaft by itself is collapsible and at full length can reach 2 meters long(6.7 feet or something)and can shorten to about a foot in length in its sword form.

The initial transformation of the weapon is that of a greatsword. The interconnecting blades of the glaive head would separate while being connected by an inner mechanism of non-metallic wires, along the lines of carbon based graphene, and part of the spear shaft as it slides down its length. The earlier jutting out edges of the weapon connect to the other segments of the blade by  showing visible gaps in the sword’s inner structure. Despite the lack of solidarity unlike a solid blade it’ll allow for a much lighter weapon despite its large size making it easily wieldable even with one hand. The blades can shorten their distance and compact even more depending on what the user wants to disorient the enemy with its various weapon lengths. Another function the weapon has is that of releasing water through the gaps along the shaft and blade length. By using her semblance along with her weapon Lavender would be able to manipulate the length not just by mechanical means such as handle switches but also by using her semblance to compress the water or manipulate the composition so that it’ll expand or contract easily, with failsafes to lock in once the energy from using her semblance releases. The water can also be used to release bursts at the enemy or surroundings in the form of steam or plain water, propelling the blade in place of gunpowder or other more explosive forms of dust.

The third and final transformation of the weapon is that of a bladed whip. In short it’s a snake sword/glaive that shoots water. Springing out of its compact form the blades would extend several meters to lash out or grasp onto objects, the subtle whip mechanism being manipulated by both arm movements and semblance assistance by the water(or oil, depending on the situation but only one substance can be used at a time) and Lavender’s semblance. Each blade is connected by the wires as well as parts of the shaft broken into several pieces. Along the wires and shaft are small tubes that hold fluid released by water dust or injected oil. Small release areas along the length of the weapon allow for fluid ejection and each segment having a separate set of tubes just in case some are damaged so that not all the fluid is leaked. By compacting the weapon again, the tubes can interconnect once more and refill through a single common source to eliminate the need of refilling each individual compartment.  Kiteshield

A large shield with intricate decors similar to that of Lavender’s armor. Along the front of the shield, aside from decorations and armor, are more fluid ejection holes for the release of water or other substances. Behind the shield canisters for water dust combinations line the sides of the shield and can be replaced at a moment’s notice. Other dust types can be used but not all are compatible, mostly just ejection related ones. Fire and water primarily since non fluid or gaseous forms might clog up the ejection mechanisms. Along the back of the shield, aside from arm straps are additional straps that connect to Lavender’s boots. Yes, boots. The shield can be used as a water board, propelled by ejected water or by Lavender’s semblance and needs just some fluid in front of it to slide flawlessly if thickened by Lavender’s semblance.

 

Aura and Semblance

Lavender’s aura glows a light purple hue and glows around herself when she’s using her semblance. Lavender’s semblance is intermolecular bond strengthening and reinforcing. Using her semblance Lavender can make substances, such as water, walkable by forcing the intermolecular bonds between the molecules to strengthen and increase water tension. However after a while the energy used to strengthen the bonds of the substance would release in an either explosive or trickling fashion depending on how much stronger than usual the bonds are. For instance, water. To increase the bonds to a point where water would become walkable and able to support an adult one would need to create a surface tension thousands of times stronger than normal, then again water tension is pretty weak and would require mostly pure water without too many solutes because these can affect the surface tension. Suffice to say it’ll take enough energy to counter the effects due to external forces such as gravity to reinforce the water or whatever substance she’s manipulating to such a degree and after a short period of time, eventually the energy used would be released in the form of mechanical energy or heat. Using this property of her semblance Lavender is able to propel herself over short distances quickly by increasing the bonds of the substances under her feet and instantly releasing that energy as if shot forward by a spring, however the amount of strengthening and energy used depends on the substance.

Since solids are pretty much well built and their bonds are, well... solid, they can’t be manipulated to such a degree as fluids and gasses and the strengthening and energy added wouldn’t be too significant and rather a waste of time and energy. Fluids are what Lavender is most proficient at controlling. Substances such as water wherein the molecules are not too far apart yet still have plenty of space between them allow for Lavender to power-up those bonds and sometimes compress the fluid to a degree. By increasing the fluid’s bonds she can do stuff ranging from simple prevention of boiling and freezing and whatnot to full out creating resistant walls of standing fluid for a short amount of time before it releases its pent up energy and explodes into its base components or even a more gaseous state such as steam. By manipulating small amounts of fluid, Lavender can propel herself by releasing the energy just as she starts sprinting and continuing it every step of the way. By complimenting her semblance with her weapon Lavender can propel the blade as if shot forward by some other mechanism for stronger blows and manipulate the whip form more finely.

(Sand, being solid despite its fluid shifty nature is still solid and the bonds between them are pretty much super far apart in molecular distances and cannot be considered a true fluid such as liquids. Therefore not that useful for her semblance.)

Gasses being volatile and constantly moving are harder to manipulate than gasses. The less pure the gas the harder it is to manipulate. Normal air for example could be manipulated and have its bonds strengthened and whatnot but due to the constantly moving particles the energy used is dispersed almost unevenly and can be only be used for simple stuff such as making the air feel a bit thicker though not much of a hindrance save for air friction when falling, and maybe distracting enemies by small air pocket explosions that make loud sounds but cause almost no damage. If a pure substance however is used, such as steam, Lavender can manipulate it somewhat more finely and create mists to disorient her enemies and even condense the steam to the point where it’ll precipitate back into water only to explode back into steam a moment later.

Water being plentiful and the substance Lavender is most attuned to using, is constantly added to her arsenal in the form of dust. By mixing fire and ice she is able to create water on the fly in all forms, though ice isn’t that useful for her semblance save for blowing it up. With her skill with water Lavender uses it to propel herself across the battlefield and even water skim across the surface using her shield for the smoothest mode of transportation. She is able to do stuff such as creating steam into water and then into ice but the amount of energy required to do that is rather large for such a cheap trick and would rather use ice dust itself than waste her own energy on it most of the time. Spraying the water on the enemy allows for Lavender to blow it up and cause minor damage if the enemy is wet depending on how soaked they are, steam(Way over boiling point. Little reminder) being able to cause burns on non-aura protected opponents.

Lavender’s semblance has an effective range of 10 meters and any further than that and she’ll need to concentrate even more than usual and even lose efficiency as a result. Suffice to say the close the substance to be manipulated the easier it is.

A slight trick she can also do is delay certain exothermic chemical reactions by keeping the bonds in place for a while but of course, adding energy to the explosion though probably negligible compared to the actual thing. Useful for throwing back grenades or keeping a bomb from exploding for a short while.

 

Combat Behaviour, Fighting style, and other miscellaneous abilities.

 

Backstory

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 * School
 * Grew close to several friends
 * Tried to keep them together despite conflicts arising
 * Driven by emotion she ends up being the cause of their break up
 * Continues to try keeping things together only for it to fall apart.

Misc.