Khorkhoi



 Grimm Classification: Millipede

 Grimm Title: Khorkhoi

 Threat Ranking: C Terrestrial, A Aquatic

 Appearance: Khorkhoi appear as giant millipedes, ranging in size from six feet to six meters in length. White plates run alone their entire length, only their bellies and antennas being uncovered. The legs are only partially covered on the outer sides. Red markings cover the beasts, with large red eyes sitting on the head. It mimics elements of the Taijitu as the rear has red markings similar to the head, with red circles taking the place of eyes and black “tails” mirroring the antennas.

 Ability:  Additional Notes:   Khorkhoi come in two varieties. One is the terrestrial variety found in deserts. This kind is known to burrow and dig through the sand, though it is often found wandering the surface as well. The legs are slender and pointed to wiggle through sand. They are scavengers and do not actively seek food. The other kind is the aquatic variety, found throughout the oceans of Remnant. The legs of this variety have wide armor plating, serving as fins. These are omnivorous, eating anything they can get. The large creatures keep to themselves, but become territorial if you threaten their burrows. The aquatic variety is often eaten by Nautiluses while the terrestrial variety is often targeted by Nevermores.
 * Strength: The Khorkhoi is known to roll up with its belly and back of the legs inward, the head at the center.   At this time, it secretes chemicals like a normal millipede.   These, however, are hallucinogenic instead of irritating or toxic.
 * Weakness: Khorkhois are not very fast, being more large wandering tanks than anything.

Trivia: Khorkhoi comes from the Mongolian death worm, which a giant acid-spitting worm that supposedly lives in the Gobi desert.