Rust Kalloway

"Rust Kalloway, Huntsman extraordinaire at your service. For a modest fee of course."

Appearance
Rust is a rather handsome faced young man with burnt orange short styled hair that is frayed at the ends. His eyes are a deep piercing electric blue that often have a playful look to them. His features look rather odd with his peachy skin complexion but at the same time it makes his appearance more striking. What helps with his handsome appearance is his muscular physique that was shaped from his harsh training under his uncle. With strong muscles rippling with power Rust is all to willing to use his looks to his advantage.

As for his usual clothing Rust wears a dark blue half trench coat with a dark orange trim and designs in the shapes of very striking lines, much like the ones on his blade, over a black shirt. He wears black slacks to complete the look of a classy yet dangerous gentleman. To top it all off he wears a designer black monogrammed scarf with 2 inch gold ends that he always wears. It seems to be his most favored piece of clothing. Tying it all together by giving off that dangerous feeling is Rust's pair of black steel toed boots with ,once again, orange highlights

Personality
Rust is somewhat what you expect him to be when you see his face. A smarmy, sharp-witted, somewhat sarcastic individual. However like all people Rust is multifaceted. He is more than just your typical mouthy merc/huntsman. Behind his smarmy and sarcastic demenor Rust hides a fairly calculating mind and a cunning understanding of what makes things tick, people and objects alike. This usually shows in how breaks down a fight in his head the longer it goes on. The more he is able to see the more he understands and it able to use what he knows to his advantage.

However that isn't to say that Rust is heartless or that his usual demeanor is a facade. He is happily sarcastic and smarmy because he enjoys seeing other peoples reactions, the more extreme the more amusing. Poking and prodding people to tease a reaction is so habitual and natural to him that he can often times do it even when he doesn't mean too. However the certain amount of charisma he has usually prevents any overly big blowups from this style of interacting with people. He is, in his own words, 'an equal opportunity asshole'.

The few people exempt from this behavior are usually close friends and even then they just get a more muted version of his usual way of interaction. However one thing that Rust tends to keep hidden to keep his reputation in tact is that he has a massive soft spot for kids. Often times he will donate some of his funds to charities for kids or even just give a kid some advice if it looks like their having a bad day. Much of this is thanks to him not wanting for them to have what he had, no one in your corner when the chips were down...He might be slightly bitter about his childhood, yes. Why do you ask?

However what no one about Rust can deny is that on the job he is a professional, getting the mission done in as efficent a method as possible. After all that's what a Huntsman does.

History
Rust Kalloway was born in Atlas to a fairly well off family, though they weren't big money like the Schnee's or the Ravaguer's. At least not anymore. Rust's family is from a disgraced house that has now lost a great deal of it's prestiege and wealth thanks to his great grandfathers's actions. He was a supporter of the War on Expression. Having thrown his lot, and money, in with the losing side the Kalloway family fell from grace, producing a generation of bitter youths angry at the world for having taken what was rightfully theirs taken away from them and making them into pariahs. In protest many of them refused to abide be the color naming phenomenon that had spread across the Kingdom's

However there was one young couple within the house that had managed to put aside their hatred. They were Rust's parents Nier and Miranda. They attempted to move past their house's hatred and thus they named their son Rust. A metal that has been corroded and broken down, but with the proper care and equipment can be restored to it's former glory. Thanks to the fact that Noel was also the next in line to be head of the family he planned on dragging kicking and screaming along with him if he had to. At least he would have if it hadn't been for Rust's uncle and Nier's younger brother Nowe. While neither Rust nor his mother have any proof they have very good reason to suspect that Nowe was a big part of Noel's sudden death. However being far more popular than his brother in the house as well as being the same bitter and sour person as the rest of the family it wasn't too heaviliy looked into. Thus Nier Kalloway was buried in the family history like a bad footnote.

However let it never be said that the Kalloway's were wasteful. For some time the Kalloways had been eyed with scrutiny when they tried to get into the business of being hunters. While some did become hunters they were often turned down by their clients once it was found out who they were. Nier however had built up a reputaion and connections. He was going places. Thus his son would have less suspicious eyes upon him as he went out into the world. Especially since he would be one of the first of the line that was named after a color. As such Nowe took over Rust's training when he was only 8 years old. To say that the training was brutal would be...a bit of an understatement. Nowe hammered in combat training, use of dust, tactics, trickery, and decit into Rust's mind and body. Whenever he was under his uncle's tutelage he was treated less as a child and more like an operative, an agent, a weapon.

However as he went through the hellish training his uncle put him through to become the tip of the spear in the Kalloway family's rise back to their 'rightful' place he swore two things. That he would not break and that his uncle's ambitions would not come to fruitions, at least not in the way he wanted it too. He would continue what his father started. He would drag his family kicking and screaming to proper redemption. However he had learned from his uncle's lessons. Sometimes fools need a guiding hand, and you need it to be subtle lets they bite it. He would use his uncle's lessons, just no in the way he foresaw. And so he swore, not just on his honor but also on the honor of his dead father whom his uncle had betrayed, and his mother who had become a hostage in her own home as part of his uncle's machinations to keep him loyal and docile.

And so he played the perfect part, he did what was expected of him. He used his father's connections, the sympathy from his death, and the training of his uncle to enter and then proceed to breeze through combat school. Of course the family would not stand to Rust being a lapdop of the Atlesean military. So when the time came to him to attended a Huntsman Academy he was decided to that he would go to Beacon, under Professor Ozpin. After all as far as they were concerned the old fool was sentimental enough that with Rust's 'history' he would be let in and in fact would have others encouraged to accept him. The setup was now halfway through.

Under the tutelage of the teachers of Beacon Rust excelled even more, especially in combat. He was one of their finest in the field of fighting, a shining beacon for the disgraced house of Kalloway. Just like the family wanted and planned. However these were only the first seeds they wanted to plant. Soon the plan would begin in earnest, as soon as their little beacon graduated. Which he did as part of the top 10 percent of his graduating class. It was almost picture-esk with how son of the respected Nier Kalloway had managed to follow in his fathers footsteps, perhaps even better than his old man. Thus the true and long term plan began.

Being his father's son was invaluable to Rust's career as a Huntman. With the small name his father had managed to make for himself Rust was able to find missions from clients who wouldn't blacklist him. From there he had to put the skills his uncle drilled into him to use in order to built a network of references who would recommend him for jobs that his family name would usually bar him from. Thus passed 8 years of him training, working jobs, and rubbing elbows with people who would sooner spit in his direction had he been any other member of his family. And as far as his family was concerned he was performing admirably. However that would soon change, as Rust had been hoarding a portion of his funds in order to buy a generous house in Vale. A decent ways away from his family.

And so on a innocuous winter night Rust using all of his skills managed to spirit his mother away from his family's main residence and to their new home in Vale. To say his uncle was displeased was...putting it lightly. Now began Rust's true plan, as well as the battle between he and his uncle over the direction that he Kalloway house go in.

Demon Fang(Variable Paired Heavy Broadsword)
Heavy with a weighted tip, thick base, a single edged blade that is 54 inches long 1 foot wide and 4 inches thick along with a six inch handle Demon Fang is a monster of of a sword that can really lay on the hurt. The weapon of destruction itself is a deep blue with gold tron-like lines spreading over the whole blade. Inside of the weapon are mechanisms that hold and utilize the dust powder compartments that are built into the blade. With a twist of the handle Rust is able to send one type of dust through the lines in order to imbue his blade with various effects. Slashes of fire, bludgeoning earth projectiles or barriers, as well as extending his blades range by coating it in sharp ice. These along with various other techniques make up the majority of Rust's swordstyle. However Demon Fang is merely part of a set.

It's true power is unveiled when combined with it's sibling Impulse. When it does gun barrels that are part of the blades inner mechanism are then exposed thanks to the the now opened tip and the back of the blade. The barrel at the tip is used for range as well as allowing him to use his dust in new configurations that are the best of both worlds with close range and long range variations. The barrel at the back is used for increasing Rust's swinging speed. By itself with just Rust's strength the blade is capable of cleaving through steel, with this boost even some of the tougher armors have trouble standing up to Rust's blade.

Impulse(Variable Paired Hand Cannon)
Impulse is a bulky and very powerful gun that is the sister of the weapon series Demon Fang is a part of. The gun itself is a gaudy gold color that makes it seem more like an ornamental piece than a weapon. However be fooled by it's shiny exterior and this beauty will surprise you in the worst ways. The guns handle has a gentle brown color to contrast with the gaudy gold that ends up just making it look nice. The model Rust uses fires custom rounds that pack a very powerful punch. Much like it's sister weapon Impulse can usually shoot it's bullets through steel or at the very least give it a severe dent if it doesn't penetrate. However like any good Atlesean weapon Dust is the bread and butter of this weapons performance. Impulse has a dust powder compartment on it's underside below the barrel to imbue it's shots with various effects.

What's more is that the side splits open to quickly eject and insert rolls of ammo. The main ones used by Rust are the custom rounds, the scatter shot rounds as well as the rarer short range burst rounds more specifically made for use with dust. As the gun uses dust powder instead of dust rounds Rust is capable of exerting more control over the effects of what he shots produce than if he used rounds. This allows him creative freedom when it comes to using his sword and gun together. Also as mentioned in Demon Fang's entry the weapon is capable of combining with it's sister, the extra thick base of the sword slotting open to reveal a place to insert the gun. With a secondary source of Dust in the now unified weapon Rust can mix and match elements to bring forth new combinations and techniques.

Semblance
Like the rest of his fighting style Rust's semblance, Breaker, is all about pounding the enemy into submission. By using his semblance Rust is capable of imbuing an item he is holding onto at the moment with massive amounts of power for 10 seconds, the item in question gaining a red aura around it. What this means is that with this semblance a weapon of destruction becomes less a hyperbolic title and more a of a accurate assessment. When this semblance is activated it specifically has a greater effect on an opponents defenses, almost seeming to attack that rather than the opponent themselves. On inanimate objects not protected by or channeling Aura, Breaker does as it's name implies and destroys it utterly.

A swing from his blade impacting the earth make an extremely large and deep crater. However on armor like the Grimm have or when used against an opponents Aura Breaker instead allows Rust to take large chunks out of them. An opponent that was at 100% Aura at the start of a fight might suddenly find themselves at less than 55% from a single stroke. However there are two flaws with this ability. One is that it needs direct contact with an opponents Aura to take effect. Meaning that if the blow is blocked with a weapon that is channeling Aura unless the weapon is a part of the opponents body, like a artificial limb that is attached thoroughly to the body, Breaker wont take effect. Secondly is that Breaker is massively costly. A single use of Breaker can take as much as 15% off of Rust's Aura. This means that the ability must be used sparingly and with the proper timing. Using it too early or too late can be the difference between victory and defeat.

Combat Style
As is evidenced by his loadout Rust's combat style is all about pounding his opponents into paste. He gets in quick, stays on his opponent, and keeps hammering whilst not giving them the chance to catch their breath. Of course his main attribute that contributes to this fighting style is the truly massive amount of physical strength he wields. Thanks to his brutal training that showed Rust's uncle that he had an apptitude for 'smashing the shit out of something' as it was put his training focused heavily on that. Of course as he went through Beacon the flaws of using purely that kind of style were pointed out to him rather strongly. As such he the evened out his training to work on his technique as well. Thus he truely became a swordsman rather than a very strong brute who knew how to swing a sword.

As his training went on at Beacon Rust mastered the technique of manifesting his aura as a bladed projectile in the shape of a slash. It was a fairly common technique but still one he was glad to add to his arsenal, especially since he gave him another avenue to use the dust in his blade in. However Rust didn't stop there. He wondered, if he was capable doing such a thing with a blade, what was stopping him from using it with a gun? It would be essientially the same principle. And so Rust added another move to his arsenal that he could use to make his Dust attacks even more fantastic. The Aura infused gun blast manefests as a energy blast that has less range than his usual shots but packs more power.

Trivia

 * Rust is heavily based on the character Alvin from the game Tales of Xillia.