Bele Ovid

Profile
Name: Bele Ovid (Beel O-vid)

Nicknames: Be; Pet name given by his sister, hates it.

Age: 18

Gender: Male

Race: Human

Height: 6"3

Weight: 180 Lbs

Hair: Short, jet-black hair

Eyes: Dark brown, almost appearing black

Fear(s): Heights

Likes: Fighting, books, the arts and Hard work

Dislikes: Loud noises, rain and the cold

Habit(s): He has a habit of limbering-up when he is annoyed

Fatal Flaw(s): He will blindly defend his friends and family, even if it's a fight he can't win

Strengths: He is very intelligent, with a powerful Aura

Weaknesses: He is slow and not very strong. He uses his semblance to counter-act his speed.

Family: Father; unknown(40's), Mother; unknown(30's), Sister; Robin Ovid

Appearance
He has a slender build with features that are slightly smooth, contrasting with his muscular physique. His skin tone is dark pale and callused from farm life. He has a scar on his left shoulder from a Grimm attack.

Combat Outfit: He wears a long sleeved shirt with a tie under a vest, the vest is emblazoned with his symbol. An uneven duster goes over the under vest, with the left sleeve ending at the base of the forearm and the right at the end of the hand, the duster overlaps itself on the back, like a kimono. He dresses in formal boots that go over a pair of formal pants. A small cape sewn onto his duster goes over his shoulders down to about the elbow. On his left hand there is a samurai inspired tekkō and kote. Along his left forearm are small miniature bandoliers that hold rounds for Rabenschwarz. Under the Kote and also on his right hand are a pair of gloves. Going over the Duster but under the cape is a X-shaped harness that doubles as a bandolier. Finally on his forehead there are a pear of goggles that help improve his vision (basically they are like reading glasses).

Combat Outfit Colours: His shirt is white, his tie is black and his vest is dark grey. The duster is well as his pants are a dark grey and his boots are black. His cape is a slightly lighter grey. The tekkō and kote are a mix of dark yellow, white and black. His gloves are white and the miniature bandoliers are all black. His harness is a medium grey. The goggles are black and gold.

School Attire: He wears the uniform as normal but also wears his gloves, more out of habit than anything.

Nightwear: He dresses in a black T-shirt and sweats. Nothing complicated

Personality
Bele is best known for showing little to no emotion to people, keeping his ideas and decision making process on the inside. Out of the introverts on his team, he is the least introverted. He is quiet and reserved to people he doesn't know well, but once he gets to know someone he is quite talkative, voicing his opinions with a loud voice. He will often think of people who don't agree with him as people who are misinformed or misguided, not wrong. As a child he rarely left the property and as a result he never really met any kids other than his sister. This has caused him to become socially awkward, his closest friend being his sister. He doesn't warm up to people often as he isn't easily able to figure out what they are going to do. He does try to meet people but he will commonly become frustrated with conversations and duck out of them. He is often brutally honest to people and comes off a cruel and mean hearted, but unlike most people, he knows when this honesty goes too far and if it does he will simply not say it rather than die.

Coming from a farm family he has worked hard most of his life and has come to enjoy the feeling of exercise, he dislikes rain as it always prevented him from training, another thing he loves. Despite his love of Hard work and fighting he is a big fan of art, books and music. In the area where his families farm is rain is a common sight, to pass the time he would often read books, his favourites being historical fiction and war books. In combat he has been known to completely guess at what his team is planning on doing, even acting on the assumption that his guess is true. He is not a fan of people rough-housing, seeing it as a waste of time, but always enjoys a good sparring. If confronted, Bele will usually stand his ground and persist in arguing, not admitting defeat unless there is no counter-argument. Out of all of team AMBR he is the least experienced in dealing with other people. In terms of being a Huntsman, Bele has been helping people  with Grimm for years when he realized he could make a career out of it, he didn't need to put any thought into it.

Weapons
Weapon Names: Sheathed/cane: Rabenschwarz (Rab-en-swarts), Karasu Bein (kar-a-sue bane) and Corvus Anima

Beles Cane-sword was named 'Rabenshwarz' by him after designing it, based on its colour and his semblance. It separates into 2 forms; Karasu Bein and Corvus Anima, A gun-sword and a lever-action shotgun.

Karasu Bein is a Ninjatō that transforms into an eight-shot dust revolver. The transformation is similar to Qrow's in that the handle simply bends at a 45 degree angle allowing for better grip when shooting. For Karasu Beins ammunition, he uses simple lightning dust to propel it's bullets. He can insert a Dust cartridge into its handle to charge the blade (eg. knock-back effect with wind dust). Corvus Anima is a light lever-action shotgun, the barrel of which acts as Karasu Beins sheath. It holds a mere 5 bullets, hence the bandolier harness (which in total holds 20 shells). For Corvus Anima he uses Ash dust (a Mixture of wind and fire) That super heats the pellets, giving them a little extra kick. Unlike Wilt and blush, Rabenschwarz cannot propel its sword.

Bele borrows techniques from Hyoho Niten Ichi-ryu and Jigen-ryu. He uses the Hyoho Niten Ichi-ryu technique of using the swords in a sequential rhythm; as one sword defends, the other attacks in the next step. And from Jigen-ryu he uses borrows the features of emphasizing a powerful first strike (intended to kill an enemy instantly He makes a running or sweeping cut from the opponent's left shoulder to their right hip.

Abilities and Statistics
Semblance: He can create strong 'gusts' of spectral crows that push an opponent back with force. These crows are not sentient nor are they alive, think of them like Ruby's roses except much more dense. These gusts are mainly used for a knock-back attack but can also be used for a myriad of other tricks; such as increasing his own speed, slowing him down or filling his opponents field of vision with the 'crows'.

Abilities: Good at reading people that he is around a lot, often being able to guess out of the blue what they will do.

Agility:    5/10

Speed:    4/10

Intelligence:   8/10

Strength:    6/10

Endurance:   7/10

Accuracy:   7/10

Defensive skill:   5/10

Offensive skill:   7/10

Aura:  8/10

Dust Knowledge:   3/10

People Skills:   4/10

Backstory
When he was just a little baby, his father(Slate), his mother(Sienna) and him lived Mountain Glenn. Unfortunately when it was over run by Grimm Beles mother died, Bele was still barely a year old so he does not remember her. His father moved to the far south of Vale, wanting to get as far away from Mountain Glenn as possible. He wanted as different from his old one as possible, so he bought a small farm and settled there. He was generally content with his life and that is when he met a lovely, faunus woman named Coral. They had a beautiful, faunus baby that they named Robin. They grew up there for years, helping him work and after a Grimm attack that they barely defended against, Slate decided to start teaching training his kids. Not trusting the local huntsmen and huntresses, he decided to home-school them instead of enroll them in a combat school. They became very good at fighting Grimm and asked if they could go to a combat school to learn more, he refused. He gained the attention of a local combat school at the age of 16 When he saved life of a councilman who tried to ride a train to a tournament in Vacuo. The councilman was told that the train was safe but it was set to explode by the Whitefang, Bele saved his life by pushing out of the train before it blew up. He was offered an attendance to the school but his father refused to let him. Him and his sister snuck behind their fathers back and used their skills to offer pseudo-huntsman services. 2 years later, on a Grimm hunt they hid from their parents, an Ursa gave them some trouble. It had drain Bele of his Aura and was attacking Robin, in a fury he attacked it and it bit down on his left shoulder. This really worried his parents and they refused to let him continue fighting the Grimm. While Bele saw this as him losing one of his joys, Robin saw it as them being too weak to even defend themselves. Robin secretly applied to beacon and was sure to tell no one that she got in, she ran away soon after being accepted into Beacon. Bele then realized that if he didn't take matters into his own hands he would be there forever. He took a late appliance to Beacon and, much to his parents chagrin, he passed the test with flying colours. They forebode him from going but he left while they slept, they are still sending him and his sister messages, telling them to come home.

Notes & Trivia
He is based off the Epic of Gilgamesh, in which Utnapishtim releases a dove to find land; however, the dove merely circles and returns, only then does Utnapishtim send forth the raven, which does not return, and Utnapishtim concludes the raven has found land.

His character design was inspired by Victorian England fashion, Neptune Vasilias, and Doctor King Schultz from Django.

Rabenswarz was inspired by a combination of Wilt and Blush, Melodic Cudgel and Ravens sword.

His Semblance was inspired by the move Fiddlesticks uses in the league of legends cinematic; A Twist of Fate

Rabenschwarz in German translates into Black as a Crow

Karasu Bein in Japanese translates into Crows bain

Corvus Anima in Latin translates into Ravens breath.

His first name is Basque for crow.

His last name comes from the Roman poet Ovid who saw the crow as a harbinger of rain.

The man he saved is based on Saint Benedict of Nursia, patron saint of students and Europe, whose life was saved by a crow. He was about to eat blessed bread that was poisoned but the crow stole it before he could eat it.

The wound he received from a Grimm attack is based on a Denmark myth of the raven in which a hole in its left wing denotes where the stake was used to exorcise its demons.