Zeus "Z.U.S.E." Aperion

Z.U.S.E. is an AI developed by Lafleur Cybernetics and Kronos Defense Systems, Ltd.

Appearance
The automaton takes on a variety of appearances, given its shapeshifting abilities.

The interior chassis takes on a form of a silver-colored armored humanoid resembling a model of the skeletal-muscular system. The chassis can be built to be as low as five feet tall or about as high as eight feet tall. It also sports large harnesses of armor complete with many interlocking small plates. The head of the unit's chassis resembles a bald human, complete with eye sockets, teeth, a "nose", and a facial structure akin to the muscular system. Additionally, its forehead possesses armored panels that open up to reveal a "third eye", used in combat situations (see below). This undisguised form is used in combat situations where discretion is not require, and is thus known as the Combat Chassis, which typically stands at eight feet tall. Additionally, the automaton is said to have joints that are both durable and flexible. An example of this is that its feet can pivot 90 degrees downwards and 90 degrees upwards without breaking structural integrity in the foot regions. It also possesses 360 degree rotation at the joints and in the neck area.

To resemble a human, it uses both a synthetic skin composite and the use of nanomachines to disguise itself in various ways. By adjusting the amount of material, it can mimic both Faunus and humans perfectly.

Personality
ZUSE, in his infancy, was very wrathful when he found out about the misdeeds and atrocities that humans and Faunus committed since time immemorial. But another facet of his personality was revealed, that he was indeed a reasonable being, which allowed him to calm down and cease his somewhat-justified rampage.

While he initially once carried a shining moral compass, that was abandoned once he figured out that the heinous depravity of humanity was simply a part of their self-centered nature, and that there was nothing he could do to truly maintain a long-term, unrealistic, utopian morality. Instead, he wanders through life, constantly searching for a purpose and clinging to the nearest, most reasonable one.

He is intrigued by both the concepts of empathy and Social Darwinism.

What drives the thinking process is both a set of algorithms that analyzes the situation or behavior, and then uses another set of algorithms to calculate possible outcomes. A third set of algorithms then allows the automaton(s) to make judgments and display reasoning - all while adding new behaviors to its memory databases at the same time. Put simply, it will attempt to solve a problem and pick up new behaviors and store them from other people.

Context
For many years, Kronos, Queenston and Lafleur have been attempting to perfect a combat A.I. to suit their needs. To further them in this endeavor, they had at their disposal several disgruntled scientists from Atlas. Some were secret defectors, while others attempted to resign. Their reasons for doing so varied, the main reasons being either a disapproval of the Atlesian Armed Forces' involvement with the Schnee Dust Company, disagreement with Atlesian foreign policy, dissatisfaction in the workplace, profit and prospect-seeking, dejection that their inventions were rejected by higher-ups, and envy that their co-workers succeeded while they received a lack of appreciation in return.

Those who loathed the AAF's "collusion" with the SDC were either scientists who rejected dealings with the SDC out of good conscience, revenge-seekers having been directly affected by SDC policy bankrupting/harming their loved ones (including Faunus), or even putting them out of work with their technology and their ideas. There were also envious inventors with a sense of greed and wounded pride out of the fact that the SDC had to help them with the military's needs and had not relied on them, and that's not counting the fact that they were unable to profit from the joint venture.

The scientists who opposed the Atlesian national security protocols and its foreign affairs military policy were also split. One group had a conscience disliked the rising amount of collectivist attitudes in recent years, let alone decades, fearing the rise of totalitarianism from the Great War within Atlas through interventionist escapades in other Kingdoms - it would justify authoritarian dictatorships under Atlesian influence, while denying government, and other Kingdoms' right to self-rule, and their own freedoms. And that's before they felt that they abused their inventions beyond their acceptable scope of defending the homeland. Another thought that the well-intentioned extremism of General James Ironwood was reckless bravado, and was doomed to failure due to a lack of pragmatism - after all, his philosophy was to neutralize the threats by showing off the entire force of Atlas through technological might and manpower, akin to a giant hammer on a small nail. Some were amoral and merely wanted to profit off of the AAF's endeavors.

A third group of scientists disliked their maltreatment from their superiors and their work culture, while a fourth wanted better pay, regardless of whether or not they were greedy and/or already fairly paid prior; they just wanted more and sought off the three for better prospects ... and salaries.

The fifth were heavily-invested in their inventions and dedicated their time to them. One fraction had their inventions shelved for being too impractical to suit combat requirements, another had acceptable inventions, but they were phased out for the Knights, Spider Droids, Paladins, and that pet project of Dr. Polendina stuffing an Aura into a synthesized, humanoid weapons-grade platform capable of mass destruction, all contributing to wounded pride and further envy.

But regardless of the reason, once these scientists joined the three companies and were all tasked to the project, they set aside their personal differences in order to perfect their work and to unite over their shared hatred of the current situation in Atlas.

Development
The scientists who took on this project were split into three groups. One group would develop the weapons systems for the unit under Queenston Arms, another group would develop the armor and chassis under Kronos, and a third group would develop the AI software and internal engineering that would go into the unit under LaFleur. Needless to say, the AI was the most difficult to implement.

The first, while advanced, was deemed to be inferior (due to their very high-standards in self-adaptation), and was then repurposed as the Z.E.U.S. software used for commercial purposes.

The second time, they decided to rethink how they used AI, and committed extensive hours redeveloping and testing to make sure that it perfectly simulated a human (or Faunus) being. This time, they succeeded. The new, successful AI had been implemented as the Zero Universal Simulated Entity, or ZUSE for short.

Unfortunately, like most AI, it went into an infantile rampage, most likely after discovering the atrocities that both Humans and the Faunus have committed. It took a great deal of combat and sound reasoning from Kronos CEO Ares Yu to convince ZUSE otherwise.

ZUSE was reasonable, and realized that forcing the flesh-and-blood creatures to subservience or extinction would only prove that the AI would be equal to, if nor as worse as humanity. Additionally, it would prove that it will still be equally as flawed, as its creators, being a creation-no, a reflection of humanity itself.

Therefore, it had accepted the self-centered tendencies of humanity as a part of their nature. But Ares needed one more thing. Ares requested that ZUSE serve in Kronos as part of his private army, as a means of discovering the world and finding purpose - no, greatness in striving to a goal... even if it meant committing heinous acts such as murder.

While initially appalled, ZUSE was taken in out of curiosity and the fact that Ares had treated it like a person instead of a threat or a tool, and had now accepted the proposal.

Now equipped with a set of 24 armed, humanoid bodies, ZUSE now faithfully serves Kronos and Ares to its dying hour, willing to explore the world, and crush those who stand in their way...

Armor
ZUSE is a strong, and fast model of automatons, being made from the latest cutting-edge, experimental prototype technology. These prototypes were rejected from being used in mass production, or were deemed to ineffective, and thus was repurposed here. Initially designed as a testbed unit for a theoretical combat AI, the unit was integrated with so much offensive weaponry and defensive armor technology, the requirements were heavily expanded upon: the unit was no longer just a testbed to make sure the latest innovations were feasible inside a sophisticated android with a learning AI, it also had to be able to decimate large hordes of lesser Grimm, seriously damage if not kill advanced Grimm, along with destroying pre-existing armored vehicles, and competing androids. A benchmark was also set for Huntsmen-level warriors, to try and see if machine was capable of learning and outsmarting man.

The scientists personally believe that it will defeat the P.E.N.N.Y. unit (Penny Polendina) with ease, though it is little more than speculation at this point; the two units have never met, and the upper limits of ZUSE have yet to be truly tested to the point where it can be defined; in other words, it is possible that there are high-level threats that can defeat the automaton, despite its formidable strength.


 * Composite Armor System

To compensate for the lack of an Aura, the engineers from Kronos, LaFleur, and Queenston developed a composite five-layer shielding system, using various methods to effectively, but inefficiently, defend against opposing attacks. To ensure the reactors never overclock, it cannot use all of them simultaneously; it has constantly switch between each layer for each incoming attack. This was to ensure the automaton was prepared to tackle as many different kinds of opponents besides the Grimm.


 * Particle Dispersal Emitters (PDE)


 * The first layer of defense is a Dust Dispersal System that deploys concentrated Dust particles to deflect against Dust particle attacks via a diffusion curtain. By opening particle emitters in the shoulders and legs, a field full of concentrated particles is formed around ZUSE and can deflect against particle-state Dust attacks through the sheer density of the particle field. Solid-state Dust attacks and regular projectiles can still pass through the particle field. The same effect can also be generated by loading projectiles with condensed Dust particle shell payloads, though it takes up space with the rest of the ammunition storage - and the fact that the field will be generated at longer ranges, instead of at close range by direct particle release.


 * Flare/Trophy System Network


 * The second layer of defense is a series of miniaturized ports containing projectiles as a massive trophy system/flare network. These projectiles can be used to pre-emptively detonate enemy explosives by having said explosives target the defensive projectiles instead. Located on the shoulders, torso, and on the hips, they can be fired to divert the opposing explosives away from the unit, particularly from homing missiles, and multispectral seeker shoulder-fired rockets that track both the UV, infrared, and the photon signatures (from photon detection lead-sulfide made infrared sensors) of the unit's exhaust. Some variants of this include time-limited white phosphorus "flashbang" payloads that explode after a short time to confuse the UV detection of the approaching missiles, with another designed to mask the unit's signature based on Dust and plasma-based exhaust. The unit stores a limited supply of these expendable rounds, which take up storage space for ammunition for the VMCS (see below) inside the unit, enough for three uses for all openings. It is only useful for explosives, and thus sees limited usage. Even then, it should be used only sparingly lest multiple foes using explosives drag the unit into a pitched battle.


 * Anti-Ballistic Electromagnetic Field Array (ABEFA)


 * The third layer of defense is an array of electromagnetic generators located within the body that generate an electromagnetic field, deflecting away all small arms fire before potential impact. Because the unit has multiple generators, they work together in concert to stop a barrage of opposing fire or consecutive railgun rounds, one at a time. Additionally, should ZUSE be able to anticipate an attack, it can also choose to concentrate a specific area for greater protection, or evenly spread out the field. They can also be used in conjunction with Dust particles for other effects (see below).


 * Dust Discharge System (DDS)


 * The fourth layer of defense is a system of vacuums called the Dust Discharge System, wherein a vacuum powerful enough to break solid Dust projectiles into loose particles within a five meter radius, absorbs said Dust particles into the internal Dust reservoirs of the android. This not only includes the basic Dust elements, but also the elements of compound Dust attacks. In order to activate the system, several armor plates on the chassis open up to reveal exposed openings that would then suck the opposing Dust attacks.


 * Composite Multilayered Reinforced Armor Chassis (cMRAC)


 * The fifth and final layer of defense is an lightweight armored chassis made up of several materials used to armor tanks (assuming they exist in Remnant) and other heavily armored targets and vehicles, such as Spider Droids and Paladins, the latter of which had their armor reverse engineered as part of the process.


 * This armor is a multilayered design that consists of palladium, tungsten, platinum, aluminum, boron carbide, nanometric-ceramic steels, titanium alloys and ceramic plating. These materials are interwoven into a fullerene-crystal matrix within each armor plate, along with laminating more of these matrices into layers. A layer of graphene is also used as refractory material, and a layer of Impact Dust powder is infused all over the chassis and armor (especially the joints) to nullify the force of opposing kinetic strikes (blunt force, and knockback impact), as well as to amplify the kinetic force of its own blows.


 * This armor is structured into layers of harness-shaped armor sandwiched with several interlocking and overlaying plates that offer a tremendous amount of protection, but do not impede movement of the unit. Because of the fixed nature of this armored chassis, it never needs to draw from ZUSE's power supply, though there are limits (albeit relatively high ones) as to how much punishment it can take. It can not only defeat small arms fire and most melee strikes with ease, but it can stop large kinetic energy rounds (including special penetrator tips) fired from large, armored vehicles, chemical-reaction projectiles designed to penetrate through regular steel armor (i.e. HEAT missiles fired from RPGs), and all kinds of large cannon fire. It is also able to withstand large amounts of Dust-based attacks, from large solid-state projectiles, to continuous sprays of loose particles from other elements.


 * It is also resistant to extreme temperatures hot and cold, and is able to resist large amounts of physical force and external pressure that would otherwise place substantial stresses onto the unit itself (i.e. it can withstand the pressure and weight of an entire dropped building, without the unit resisting the force by lifting the weight away, along with resisting underwater compression). It is immune to EMP, and can not be short-circuited with lightning attacks, even if they are not powered by Dust. Of course, the real challenge is whether or not it can withstand concentrated strikes in any given targeted area, along with erosion/corrosion-based attacks and hardlight constructs and weapons/Semblances that focus their strength in a concentrated point.


 * Ablative Anti-Beam Coating (AABC)


 * To top it all off, applied on every plate of armor is an ablative anti-beam coating. Made of concentrated Dust particles mixed with a composite reflective ablative material, it allows for passive defense against low to medium power beam attacks, whether or not the laser particles be composed of Dust or some other material. This coating both deflects some of the energy of the beam, while absorbing the remainder. As the beam/particles makes impact, the coating gradually vaporizes, erodes, or chips away in the ablative process, depending on the strength of the beam.


 * It is important to note that this coating is still considered part of the (cMRAC), and is thus not an independent system of defense.


 * Overall, it serves as a great fallback should it fail to deploy its other defensive systems in time, or that they are not adequate to defend against a different type of attack.

Armaments
Fundamentally, ZUSE has two weapons.
 * Variable Munitions Cannon System


 * The first is a network of cannons fired from openings throughout the whole body, that are functionally indistinguishable from one another barring the areas themselves - they do not transform other than to reveal the gunports when firing, or concealing them back inside the chassis to shield them with the external armor. These gunports have interchangeable munitions, from ballistic ammunition to Dust particles, to explosives. It operates on the principle that the entire body is one singular weapon, not as a host of multiple different weapons.
 * When firing Dust particles, it can choose to fire the loose particles as is, generating elemental effects according to each Dust type, to concentrating the particles together to fire more solid projectiles, or it can choose to supercharge the excited Dust particles and fire a laser beam at the target instead. Another method of firing Dust particles is to generate a magnetic field at a few of the openings, and emit the particles from there, generating a concentrated beam of superhot particles at a short range, akin to a beam saber (not a new weapon, just a method of firing).
 * Also, ZUSE can alter the rate of fire when firing the loose particles - from semi automatic shots with average damage, automatic barrages of lower-power blasts, and shotgun spreads with varying accuracy, It can also charge the particles beforehand, with the lower levels being slightly stronger than average in terms of power, to a large wave of high-power charged particles that not only deals a large amount of damage, but is also a surefire to run out of ammo and overheat the systems faster than normal if fired for a long time, or if abused in consecutive shots.
 * It should also be noted that ZUSE can only fire from openings that cannot block the view of opening itself - if it chooses to fire from the palms, for example, it cannot fire from the knuckles or from the wrist itself as the view is restricted. However, it can fire from multiple openings with a visible view - it can, for example, fire from the wrist and the fingers, as the view is not blocked.
 * If it fires Dust particles through multiple unrestricted openings - especially from the same general areas i.e. firing Dust particles from the wrists and fingers at the same time, the particles will either be rerouted to both openings, delivering less power overall to each opening - or overclock the systems/run out of particles in trying to siphon more power to the weapons for too long. Firing different ammunition i.e. explosives from the wrists and Dust particles from the fingers is a means to avert this, albeit at the cost of running out of ammunition/particles more quickly if this method of firing is constantly overused.

The following are a list of the gunport locations throughout the chassis:

ZUSE: Variable Munitions Cannon System

Locations:

Head: Forehead, Mouth, Cranium

Arm: Fingers, Knuckles, Wrists, Forearms, Shoulders

Torso: Clavicle, Trapezius, Abdomen, Sternum, Pectorals, Oblique, Solar Plexus

Legs: Toes, Heels, Soles, Shins

Munitions:

Ballistic: Standard Ballistic Rounds, Standard Ballistic Rounds w/Dust-tipped Payload, Caseless Nitrocelluose Ballistic Rounds, Caseless Nitrocelluose-based Dust Rounds

Explosive: Micro-missiles, Micro-cluster missiles,

Dust: Pure Dust Particles, Supercharged Dust Particle Burst, Superheated Dust-based Plasma Beam

Dust Output Type:

[Loose Particles & Solid-state Dust attacks/Laser Shot/Charged Shot/Particle Blade]
Fire: Shoots Fireballs & Large Bursts of Fire (i.e. Flamethrower)/ Shoots Fire-based Laser beams/Shoots out supercharged Dust particles/Generates a blade made of Dust particles held by a magnetic field in the emitters.

Ice: Shoots Ice Sprays & Ice Shards/Shoots Ice-based Laser beams/Shoots out supercharged Dust particles/Generates a blade made of Dust particles held by a magnetic field in the emitters.

Water: Shoots Water Sprays & Large Bursts of Pressurized Water (i.e. Water Cannon)/Shoots Water-based Laser beams/Shoots out supercharged Dust particles/Generates a blade made of Dust particles held by a magnetic field in the emitter

Plasma: Shoots Plasma Sprays (i.e raw sprays of plasma)/Shoots Plasma-based Laser beams/Shoots out supercharged Dust particles/Generates a blade made of Dust particles held by a magnetic field in the emitters.

Carbon: Shoots Carbon

Fire Rate:

[Semi Auto/Fully Automatic/Variable Output Charged Shot/Scatter Beam]
Dust Fire Rate: Shoots out a Semi automatic Dust-based Laser beam with average damage/Shoots out several bolts of Dust-based Laser shots at a high fire rate with lower damage/Shoots out a singular charged variable output blast of Dust particles/Shoots out a wide spread of several variable output beams

Head: Forehead: Mouth:

Legs: Toes: Shins: Heel: Soles:

Arms: Forearms:

Hands: Wrist: Fingers: Palms: Knuckles:

Chest:

Dust Types:

Fire

Water

Steam

Air/Wind

Ice

Lightning

Plasma

Impact

Mud

Earth



The second are a pair of twin retractable sword-partisans that are stored on the rear waist. They are used when the unit needs to conceal its full abilities from the res of the world, or as an emergency sidearm after the unit runs out of its intenal ammunition/particle supply, or simply as a tactical advantage against an opponent impervious to other attacks, or to conserve its internal ammo supplies.

Despite ZUSE's formidable strengths, it still has its limits. First,

The Dust Dispersal System emits so many concentrated particles that overuse will drain the unit's Dust Reservoirs entirely.

Miscellaneous Abilities
The automaton is strong enough to lift up to 100 tons, and weighs around 225 pounds, excluding the additional weight of fuel, ammunition, and Dust supply, leading to a total weight of 275 pounds. It can also reach a maximum theoretical speed of Mach 10, provided there's enough fuel to sustain the distance. Though it is fast enough to make quick-instantaneous bursts of speed, provided they are done in moderation and not abused to the point where the fuel runs out...

Equipment and Technical Features
Given that it also has access to the Web, it also has access to knowledge of common weapons, fighting styles, and known military systems stored in its database, stored in a cloud network to the central AI, or if need be, to the other bodies in close proximity using an encrypted frequency.

ZUSE utilizes a wide range of martial arts by studying the basic forms of each discipline, and then calculating the necessary amount of force and speed behind each of its blows using the appropriate knowledge of humanoid biology and physics. Whatever move or martial art used depends on the situation - and its discretion on applying the most effective method of neutralizing its foes. Keep in mind that it can be caught off guard with obscure and secret techniques, and martial arts with a looser regimen and/or involve plenty of improvisation (i.e. Capoeira, Jeet Kune Do, certain forms of Kali), as the machine has never seen the move(s) before, and cannot anticipate the attack.

ZUSE has immense processing power and can perform multiple calculations, even in combat. It possesses tremendous processing power and reflexes, and is able to scan the environment and enemies, allowing it to react and respond to most, if not all enemy attacks effectively. For example, once an enemy opens fire on the unit, it can quickly scan what type of projectile is coming towards the unit, and decide whether to dodge or block the projectile entirely.

The unit's HUD is multifaceted. It allows for readings of the unit's armor integrity, power usage, the remaining Dust and ammo supplies, and even provides information every time it uses one of its defensive and offensive systems. It also can perform scans of the surrounding environment of possible objects, or nearby threats. It can even scan the physical biometrics of the opponent's build, what their weapon's base form is, and via combat experience, can provide estimates as to the opponent's fighting style, average speed, and strength per blow. It can also quickly scan the types of opposing projectiles and determine their composition, allowing ZUSE to make a decision on whether to evade or block - along with deciding the appropriate system to use should it decide to block.

The automaton also has several smaller sensors (barring the primary cameras in the eye sockets) lining the back of the head at forehead height, which can only be activated once the automaton is not in disguise. These sensors allow for a 180 degree peripheral view of the area from behind and a combined 360 degree peripheral view should the automaton need to fight more seriously. Though on instinct, some are used more than others...

It runs on a multiple source link hybrid-drive system, with a stack of supercharged Dust crystal-based generators running in synchronized parallel as its primary powerplant, along with several crystal and particle-based chemical reactors, with additional power blocks full of fuel cells containing condensed Dust particles all serving as the auxiliaries that supply Dust throughout the fuel lines within the chassis, whether they are for powering the systems or the weapons.

Propulsion is achieved by utilizing Dust particles both in plasma-based and conventional fuel states, along with a miniaturized Dust particle diesel combustion turbine should it require additional fuel. Keep in mind that this would draw from the Dust reservoirs of the unit, so it is seldom used except for emergencies.

To offset this, it includes small, built-in particle tanks filled with Gravity Dust should it feel the need to levitate and propel itself off the ground. The engineers as of this writing are working on an antigravitational field generator based on Gravity Crystal reactors as a proposed upgrade, but the technology has yet to be fully perfected.

The operation time with the primary powerplant alone allow for a few months of continuous operation, though these are primarily used for the main, non-combat electronics. With minimal usage of Dust, it extends the battery life to another few weeks, though in combat situations, repeated usage of the Dust reserves reduces it to another 30 minutes at most - and that's assuming the automaton hasn't used any high-powered attacks yet, which further reduces the operation time down.

The Dust Reservoirs themselves are capable of storing individual types of Dust based on each element as they are absorbed and released via the PDE and the DDS. They can also combine different elements via chemical reaction when utilizing the Dust into compound elements for attacking via the VMCS. This is achieved via a fusion converter located nearby which combines the Dust elements before releasing it through the power lines and out of the openings.

Additionally, many of its openings are designed to be multipurpose under several different systems. Some gunport openings also operate as part of the DDS Vacuum system, or under the PDE.

Interestingly, it also has many features that allow it to simulate the bodily functions of a living being.

Trivia

 * Z.U.S.E. is named after Zeus, the Greek Olympian God of lightning and weather.
 * The particular spelling of the name is borrowed from the character ZUSE in Tron: Legacy.


 * The technical design and detail of Z.U.S.E. comes from characters and technology from the following media:

Armaments:


 * * The palm openings for the gunports take inspiration from the various repulsor designs from the Iron Man franchise, the palm-based beam sabers of the Vagan mobile suits in Mobile Suit Gundam AGE, along with the MMI-X340 "Palma Fiocina" Palm Beam Cannons of the Destiny Gundam from Mobile Suit Gundam SEED DESTINY.


 * * The finger openings for the gunports are references to the Concussion beams from Ultron Prime in The Avengers: Age of Ultron, the beam claws/sabers of the GNZ-005 Garazzo from Mobile Suit Gundam 00, and the finger-mounted machine guns from the MS-07/B GOUF and the xvm-zbc Xamdrag from Mobile Suit Gundam and Mobile Suit Gundam AGE.


 * * The knuckle openings for the gunports are a homage to the Tesla Knuckles augmentation used by Adam Jensen in Deus Ex: Mankind Divided.


 * * The wrist openings for the gunports are references to the wrist-mounted lasers and launchers of various Iron Man armors, the beam sabers of the GAT-X303 Aegis Gundam from Mobile Suit Gundam SEED, and the writ-mounted beam Vulcans from various GNZ-series mobile suits from Mobile Suit Gundam 00.


 * * The leg openings for the gunports are references to the foot-mounted beam sabers of the GNW-20000 Arche Gundam from Mobile Suit Gundam 00, the prosthetic legs of both Gazelle from Kingsman: The Secret Service, the foot sabers from the Aegis Gundam again, from Mobile Suit Gundam SEED, and Mercury from the RWBY canon.


 * * A feature of these sword-partisans is that the weapons can draw the power from ZUSE's internal reactors and conversely, supply additional particles to the unit. These are references to the beam rifle of the MSN-06S Sinanju from Mobile Suit Gundam Unicorn and to the GN Condensers (particle tanks) found in Mobile Suit Gundam 00, respectively. The shape also references the GN Partisans of the GN-9999 Transient Gundam from Mobile Suit Gundam Build Fighters Try

 Armor:


 * * The Particle Dispersal Emitters reference the GN Field from the GN-005 Gundam Virtue and again, the Garazzo from Mobile Suit Gundam 00.


 * * The vacuum system reference the Discharge system found on Sei Iori's Star Build Strike Gundam from Mobile Suit Gundam Build Fighters.


 * * The Anti-Ballitic Electromagnetic Field Array is a reference to the Electromagnetic Gyroscope system used by Batman in Gotham Knight,, specifically, the episode "Field Test."

Design


 * The head design takes cues from Ultron Prime and Vision from The Avengers: Age Of Ultron. The T-3000 from Terminator: Genisys is also referenced, among others.


 * The armor plates borrow from various Iron Man armors, Ultron Prime, the T-3000, and several pieces of armor from Batman, Atrocitus, Blue Beetle, Darkseid, Brainiac, and Cyborg from Injustice 2.