Existing Semblance

ThanhnuFia:

 * Crystal Nelde: Crystal's Semblance is "Jingle!" - She creates a single clone that can takes form of a fairy. The clone actively seeks out and takes the damage for Crystal, buying her enough time to fight back or escape, before exploded into clouds of sparkling dust (Not Dust) to blind her enemies. The clone can take up to three to five attacks (more or less depend on how powerful the attacks are). She often unconsciously active it when someone manages to engage in a close range combat with her. (Fixed)
 * Dad's Semblance: "Preservation" - Upon receiving a life-threatening wound, his body's temperature will continously to drop down till it reaches sub zero, effectively stopping the damage from killing him. He can perform this Semblance on other people, but it requires him making contact and transfer a small amount of Aura with them beforehand, and will drain a large amount of his Aura upon activation.
 * Mom's Semblance: None
 * Idina Caliber: Idina's Semblance is "Other Side" - It  allows her agility to increase greatly, capable of letting her glide and perform varies of gymnastic, athletic and martial implements with little effort. When her Semblance is actived, she will have a pair of glowing devil wings, with thin tail that shaped like a heart at the end (Fixed)
 * Dad's Semblance:
 * Mom's Semblance:
 * Sirce Marion: Sirce's Semblance is "Fulfilled Curse" - Sirce is capable of turning objects 150 feet around her intangible. While her Semblance is activated, she is capable of making a straight shot, completely ignoring tree, wall, building, etc) in between. It gives her a major advantage while sniping, but in return, she will be under the same threat should her enemies are aware of her ability. A side effect of it is Sirce can only see everything around her in its grid form, takes major concentration to perform it and more than often it gives her headache. Her Semblance cannot make solid ground intangible. (Fixed)
 * Dad's Semblance:
 * Maleficent Marion: Maleficent's Semblance is "Spinning Wheel Of Fate" - She is capable of dimming (at most, extinguishes) any sources of light 50 feet around here, depend on how strong the light sources are. However, her ability rendered useless against infinity light sources (like the sun) and can be easily overwhelmed with rechargeable light sources (Fixed)
 * Tianee Musk: Tianee's Semblance is "Protector Of The Forest" - She will block the attack above her forehead and locking both herself and them so neither could move from their position for no more than five seconds (depends on her condition). When she does, a pair of glowing antlers will appear just above her forehead where the attack is blocked/locked and vanishes when it runs out. Some of the force from the attack will be returned to her opponent, possibly stunt them. (Fixed)
 * Dad's Semblance:
 * Mom's Semblance: None


 * Kyrrah Esther: Kyrrah's Semblance is "Devastating Gale": She can create wind, from a gentle breeze to a strong gust. At its strongest potential, she can create a tornado and she herself becomes the "eye" of it. The tornado will move around here, sucking in anything and anyone who enter her range and tosses them out at certain height. Additionally, it can be infused with Dust, making the tornadoes becomes more dangerous. When she cancels it, the tornado won't stop right away - it usually takes up to 10 minutes for it to fades, but it will remain still as Kyrrah is no longer the "eye" of it anymore. (Fixed)
 * Eternia Gaea: Eternia's Semblance is "Breath Of The Earth": Upon making physical contact with any types of minerals, her flesh and weapon will adjust to have the similar density with that mineral, as if she becomes one with it. The most noticeable traits of her Semblance in use is her hair color changing to match the the color of the mineral, as well as mimicking any sort of glow it mays have. However, her Semblance will automatically wear off if she no longer has any contact with it, and it can only work with natural minerals/gemstones.
 * Serene Nevee: Her Semblance is "Serene Mind" -  As soon as her Semblance is activated, her body become sensitive and repulsive to other people's Aura, to the point that an attempt to make direct contact with her will result to both parties being pushed away from each other (Result may varies depend on how overwhelming her enemy's Aura is). With this, she can easily dodge any close range attack until her Semblance wears off. This is useless against opponents without Aura and ranged attack. (Fixed)
 * Tatsu Blaine: Tatsu's Semblance is called "Purgatory Flame" - His Aura will flare up and take form of a dragon around him, boosting his muscle strength greatly. The scales tattoos on his body will slowly spread out and covering his body, giving him a lizard-like look as Tatsu continously using his Semblance, and by the time it covered 100% of his body, he will completely exhausted, strained some of his muscles and can no longer fight - a method for Tatsu to watch over so he doesn't overused his Semblance. (Fixed)
 * Phoebus Thies: Phoebus' Semblance is "Ascend" - With each hit he takes, his body and weapon will become lighter, increasing his speed and attack, allowing him to attack faster, move faster - even his Dust wave's speed will increase! (Fixed)
 * Lacie Serica: His Semblance is "Death Weaver" - The Semblance itself allows him to manipulate thread, yarn, wool, string, etc (as long as it's material to make clothes) to the very fiber of it. Lacie can uses it to control fiber, change it density and even harden it. Lacie uses his Semblance to turn his silk into a pair of arm blade for close combat, or a bow for ranged attack. However, he can only control the fiber if he is touching it, and it can still be cut off with enough force. The fiber will return to normal once his Semblance runs out. (Fixed)
 * Pina: Pina's Semblance is called "Mockingjay" - she can mimic other people's voice as long as she has heard it before. It is useless if she is engaged in a one on one fight, but very useful if her enemies comes in large group. However, she can only mimic voices without knowing the personality of the owner, so her enemies can spot the differences if they pay close attention to it. (Fixed)
 * Peri Winter: Peri's Semblance is "Frost Talent" - She creates a layer of transparent frost around objects or even other people, protecting whatever inside it while giving frostbite to whoever attempt to make contact at the object/people who is being protected by the frost. The layer of frost will not be melted easily, but it isn't very durable if it is attacked. (Fixed)
 * Charlotte Mel: Charlotte's Semblance is "Light Ribbon". She is capable of leaving behind a wall of light that is transparent and impenetrable, but will be dissipates over time. However, it can only be as tall as her height, making it easy to just simply jump over. Different effects will take place depend on the type of Dust she uses.
 * God dude: His Semblance is "Checkmate" - He forms a cube-like barrier around him and no more than one more person, separated them with the rest of the battlefield, prevent any of his or her enemy's allies to help either of them during their battle. The barrier can still be destroyed from inside out, by either attacking and defeating him or the barrier itself.

Samjay Souji

 * Gauth : Gauth semblance is "Cyclone Effect". He can absorb wind as an input, then his weapon will proccess the wind to determine what output Gauth desired. He can either chose to use it as a wind blast to propel himself, enhance his attacks with winds, enhanced jump heigth, jump on the midair, mobilize some part of his weapon, forming a temporal wind barrier, increase personal mobility. But he can't do all of these unless he gather the wind first for each output, and during the process of gathering wind, he might causes his nearby foe drawn into him due to the suction process. His semblance often causing ignorant people around him to prejudice that he has multiple semblance. Alongside that, all of the output can be mixed with the dust element that applied to his weapon.


 * Symin : Her semblance is "Particle String". She can attach string to the crossbow bolt she shot(which in a form of particle), allowing her to control their velocity and mobility like a puppet master. If she shot many bolt particles, she can bundle them to form another object such as giant sword. Symin's crossbow bolt are compatible to Cyclone Trail, Gauth's weapon. She can give that giant sword or whatever object she created to Gauth to be weaponized as a weapon of powerful blow.
 * Her semblance idea was "Particle Pocket". She is able to turn object into particles and put them into a vessel. Its like how we save file into hardisk except we saved a solid object. However, this only affect object that has her DNA. -Scrapped because it is redundant knowing Hammerspace is already exist in RWBY.
 * Her semblance idea was "Mass Alteration". She can alter weight of an object she touches whether they will be lighter or heavier. She also can chose whom will be affected by the altered object. She usually use her semblance to carry and swing her heavy weapon as if it is a light weapon. -Scrapped because it is too common.
 * Brizio : His semblance is "Refinement". Haven't thought that much. But it will be a support-orriented glyph semblance where he  usually hides and support Gauth and Symin in the back, buffing their power. It can make people prejudice that both Gauth and Symin has more than one semblance let alone Gauth.
 * Philbert : His semblance is "Turbine Wave". He can create a wave projectiles out of a small spining fan/turbine which something his weapon had. He also can manipulate the velocity of a thrown turbine such as boomerang, flying pinwheel, etc. But uniquely, If he was told to support Gauth and Symin from behind while hiding like Brizio, he can enhance their weapon and have them able to hurl projectiles since their weapon has a turbine too. This makes Gauth and Symin even more looks like they have multiple semblance. Symin would occasionally hurls a spinning wheel projectile from her weapon 360 degree swing. Philbert can adjust the said projectile velocity in case if needed for a purpose

Xanwolf

 * Zahn Fa: Levitation Glyph: Activates a glyph that appears below his feet and allow him to levitate in the air. He can move at around 3-4 MPH. He usually restricts its usage to basic transportation or to get to high and out of the way places to allow him better vantage points when using his combat rifle from a distance because usage of his semblance, combined with his slightly below standard hunter fitness, can tire him out very easily if he pshes himself too far. In combat, he can usually stay in the air for about 10-20 minutes depending on how intense the fight is, with a 5-10 minute down time. Out of combat, if used at a leisurely pace, he can stay in the air for about 30 or more minutes. Is trying to improve the speed of the semblance, along with his flight endurance.
 * Yin Ying: Teleportation Glyph: Glyph appears below her feet, allowing her to teleport up to 50 feet. The semblance requires that she needs a line-of-sight to where she is teleport, meaning if she can't see it, she can't go there. The Semblance only allows her to teleport in a straight line and she can't use it to move diagonally. Meaning if her body is facing north, she can't move North east or south west. This also applies if she were to teleport up in the air meaning she can't teleport slightly up, she has to either go straight up or straight down or in a specific direction. She can however control what direction shes facing when she comes out of the teleport. She also has to wait about 5 seconds before she can teleport again. She is unable to teleport someone along with her, but she can teleport while holding an inanimate objects. When she teleports, the sudden missing mass causes the air to violently move into the open space with a loud but harmless implosion. The same thing happens when she comes out of a teleport. (Character not yet completed)
 * Rouge Terrakos: Earth manipluation/ Terrakinesis: When activated, a glyph appears at her feet, allowing her to move the earth around her. She can manipulate earth up to 40 feet from her and can carry up to a weight of around 300 lbs. The semblance requires her to stay rooted to the ground, so aerial combat is next to impossible for her without significant training to increase her manipluation range. Because of Rouge spending the majority of her last two years in Advanced school training, she has a greater grasp of her semblance and is much more skilled than most first year Beacon students. Though she usually uses the semblance merely to cover her body in stone armor rather than use any ranged attacks. (Character not yet completed)

Takeshi-kun
Although it is a great defensive tactic in case of a strong blow or falling from a great height, Solidify drains a lot of Aura and its continuous usage in the same battle will only make Mason's defenses much weaker than from the first usage. Luckily for him, he only uses it in moments of extreme danger.
 * Amber (Amy) Thysteine: Amy's Semblance is called "Lunar Phase" and is defense oriented. A total of four different purple colored glyphs are used, New Moon, Full Moon, Gibbous, and Quarter, (and Crescent as well, though not defense oriented).
 * New Moon is the start of all of her techniques, with no effect other than being an in-between phase when changing phases.
 * Quarter Moon gives the glyph tangibility creating a 2D shield to defend against a small number of attacks before breaking (can be moved at will, be made a platform to jump from, table function). Max of two can be in use.
 * Full Moon is for a barrier effect, where the glyph surrounds the person Amy wants protected; its size can be increased, but takes a lot of energy to maintain. Combined with her Lightning Dust, she can coat her barrier with electricity to shock opponents that attack her, create small bombs of condensed electricity, or a makeshift flashlight.
 * Gibbous is similar to Full Moon, though used more for a recovery method rather than defense; the barrier is more of a squishy bubble used for soft landings or a spring effect and can also slow down/hault attacks as a netting of some sort.
 * Crescent isn't directly tied to her Semblance, and is used more for focusing powerful Dust attacks, akin to Glynda's hailstorm. It's merely used to keep the moon theme.
 * Mason Donovan: Mason's Semblance is called "Solidify" and is a self-defense type Semblance. For it to work at its fullest, he must first get into a solid stance then proceeds to activate his Aura, focusing on encoating his whole body with it. Before being attacked, Mason's Aura will do as the name suggests and harden into an   impenetrable force field, preventing damage for a short period of 10 seconds, as well as immobilizing him until its effects are over.
 * Blaine Azuria: Blaine's Semblance is called, "Support Reticle" and is supportive in nature. Upon activation, a targeting reticle will manifest in his left eye as a side effect of his ability. When in use, he is able to summon a glyph with the same design branded on his iris that can be used as a point of focus for himself or allies to target. That alone is for a cosmetic usage; in actuality, Blaine's Semblance can increase the attack power of moves that pass through it by a good 33%.
 * Rina Rouge: Rina's Semblance is called "Shine" and is an offensive type Semblance. For the power of her Semblance to activate, Rina's mind needs to be clear and focused. She then raises her stave into the air, and pours her Aura into it, causing it to glow brightly. The intensity of the orange light shows how much Aura has been put into it, weaker the glow, the weaker its power and vice versa. This ability can give Rina's blows about a 25% boost in power max, though in return weakens the Aura she's using to defend her body. Because Shine is a new technique revealed to her during her first year, it takes a few minutes before being able to be used at its full power (currently anyway), so Rina only uses it whenever she needs to gain an advantage in battle. Combining her Semblance with Dust changes the color of her weapon's glow showing off a different elemental attribute.
 * Storming Shine: With wind Dust, her stave glows light green. This augment allows her to send waves of air with each of her swings.
 * Blazing Shine: With Fire Dust, the glow is red. Her stave will burn enemies and with enough focus, she can cause a small explosive blast when coming into contact with objects/enemies.
 * Frozen Shine: Ice Dust shows as a cyan glow. With this element she can stab the ground with her weapon creating a pillar of ice to skewer opponents or use it as protection.
 * Surging Shine: Lightning Dust makes the glow silver. She performs quick dash attacks, inflicting electrical damage and possible temporary paralysis. With enough focus, it can be used as a tactic to blind enemies temporarily.
 * Haldor Baines: Haldor's Semblance is called Resurge, and is a self-supportive type in nature. In the case of a tough fight where he has reached his limit and there's no other choice available to him, will Harry activate this ability. When in use, Haldor becomes invigorated with a large amount of extra energy for a max of 3 minutes. Once the time limit has passed, he becomes incapacitated for a long time as he has gone way passed his limit.
 * Kyou Hamasaki: Kyou's Semblance is named "Sylph's Circle" and deals with the usage of creating glyphs to summon the wind. The glyph can be used to increase mobility (speed, and jump height) for anyone who steps on it, recovery (falling from the sky), and also deals with attacking by calling upon more fierce winds. The glyph can be on the ground and a whoever steps on it will be cut by the wind from multiple directions or can be summoned on the guard of his sword, coating it in a strong current that can fire 3 waves of wind at a 15 meter range.
 * Rhoda Hylonome: Rhoda's Semblance called "Scope" is a support ability to enhance her vision. Her eyes glow a brighter shade of green enabling her to focus intensely on her target allowing her to search for any weak points, abnormalities, or common attack patterns to exploit. Can also be used to give her binocular-like vision to clearly see things at far distances. The more still her body is, the more concentrated she is when using her Semblance; using it while fighting causes a lot of stress, and using it a lot over short periods of time lead to migrains.
 * Lily Dunstan: Her Semblance is called "Widow's Snare" and is a supportive type ability. Through a glyph, Lily is able to create web-like netting with the use of her Aura to launch at her opponents, trapping them for a short period of time. She can lay the glyph onto the ground, in the form of a trap, or onto the wall to help her/allies stick to walls. She can combine her Semblance with Dust to set these webs of hers ablaze (Fire), shock opponents with electricity (Lightning), immobilize them for longer periods of time (Ice), or used it as a spring (Wind).
 * (Unnamed User)- "Block": The user is able to create cube shaped constructs that can be used for defense or offense.
 * Apricot- "Rift": This Semblance is supportive in nature. The user is able to create a glyph that opens up a gateway of sorts in which they can step inside (Point A). A second glyph will appear in a location of their choosing (Point B), mainly one that is in sight to them, which is where the user will exit out of. This Semblance's main feature is used for warping the user and/or allies out of immediate danger. It can also be used in conjunction with their weapon, firing it in the entry glyph and it comes out the exit glyph for more a tactical use.
 * Althea Pallas- TBA
 * Misty Rose- "Flutter": The user is able to create butterfly constructs for tactical usage. By looks alone, they can be used to distract an enemy not paying attention to the user, stalling them for a small period of time. Upon the users command however, they can explode causing small damage to opponents.
 * Fire Dust increases the explosive power.
 * Water creates a mist that is used to disable vision akin to a smoke screen.
 * Ice creates an explosion that can freeze opponents, or pierce through them.
 * Wind has lower damage, but greater knockback capabilities.
 * Lightning will paralyze opponents temporarily.
 * Ciar Squall- "Alter Ego": This is a support type Semblance that increases the user's speed, while leaving a trail of life-like illusions of themselves. If encircling opponents, the ability can distract their foes causing confusion and missing their attacks of not propperly focused. With Wind Dust, the effects can be altered so an illusion can remain in one location until attacked.
 * (Unnamed User)- "Shadow Step": The user is able to silence their movements completely. Useful for sneaking behind enemies, or sneaking away.
 * Carmine- "Pressure": The user is able to manipulate their own gravity to add weight to their attacks, or make themselves lighter. Can also be expanded and used to affect a small area through glyphs.
 * (Unnamed User)- "Feline Form": The user gains an increased boost in agility and balance. When active, the user will "grow" a spectral cat tail as well as a pair of ears via their Aura for a cosmetic effect.
 * (Unnamed User)- "Posse": The user can create a max of 3 clones of themselves, which are all controlled telepathically by the original. These clones perfectly mimic the appearance and abilities of the user, however when it comes to strength the original is always more powerful. The clones can easily be defeated after they take a few hits.
 * Narcissa Florence: "Radiance": When the user's Semblance activates, their Aura will cause their body to glow. It can be used supportively by simply illuminating a cave, or dark area, or by blinding opponents by emitting a bright flash. With Dust, the effects can be altered: Fire for emitting a small explosive blast around her, Ice for a quick defensive strategy, Wind for knocking enemies back, and lightning to increase the flash's brightness.
 * Regalia- "Brand": When coming into physical contact with an enemy, the user is able to mark them with a "permanent" marking. It may look like a mere tattoo; however, the user has the ability to activate the marking, causing it to glow and cause pain to the inflicted area. The current brand will disappear after the damage has been done, by the user's will, or whenever a certain time period has passed. Multiple brands can be placed on an opponents body, and on multiple people. Dust can alter the effects greatly: Fire causes an explosion, Ice freezes the inflicted area, and Lightning will stun the area with paralysis.
 * Regalia- "Brand": When coming into physical contact with an enemy, the user is able to mark them with a "permanent" marking. It may look like a mere tattoo; however, the user has the ability to activate the marking, causing it to glow and cause pain to the inflicted area. The current brand will disappear after the damage has been done, by the user's will, or whenever a certain time period has passed. Multiple brands can be placed on an opponents body, and on multiple people. Dust can alter the effects greatly: Fire causes an explosion, Ice freezes the inflicted area, and Lightning will stun the area with paralysis.

WeissSchnee:

 * Zaffre Glass: Zaffre's Semblance is called Leap. By channeling energy into her legs, Zaffre is able to leap increadible distances/ heights and land safely.


 * Midori Yara: Midori's Semblance is called Triad. He creates a set of three glyphs which he then lays on the ground in a triangle. When standing inside the triangle, the strength of his Dust magic is increased. While Triad is active, Midori cannot move outside of the three triangles.


 * Hazel Lettel: Hazel's Semblance is called Aeora. She is able to see wind currents/ direction and with a high level of concentration, can maniuplate them when firing her arrows to help them fly further.


 * Oran Cambridge: Oran's Semblance is called Gravitas. He is able to manipulate his own personal gravity, simulating increased strength and agility, making Cinder Breaker easier to carry and swing.


 * Viola Lindynn: Viola's Semblance is called Grip. Viola is able to cling to any solid surface and climb by transferring energy to her feet and hands. This gives her a much wider range to attack from.


 * Aurora LeMarchelle:Aurora's Semblance is called Track. Aurora is able to track the movements of her enemies a few seconds into the future. This takes an immense toll on her though, to the point she usually passes out after using it.


 * Ornella Ashland: Ornella's Semblance is called Spin. Ornella is able to spin increadibly rapidly without getting disorientated and can control the direction she moves when spinning. Using this in conjunction with her weapon enables her to use an attack she likes to call Razor Whirl.


 * Flynn Scarlett: Flynn's Semblance is called Strength. When Flynn's Semblance activates, a pale red energy envelopes his body and greatly increases his physical strength. Considering the melee form of Flynn's weapon, Regenbrand, is a sledgehammer, his Semblance allows him to inflict increadible damage and cause a lot of destruction with it. The longer Strength is used, the more damage is done to Flynn's body, in some cases leaving him unable to move after wards.


 * Dorian Grayson: His semblance is called Locate. It allows him to locate targets within a certain range and predict their possible movements.


 * Claret D. Gainsboro: Claret's Semblance is called Proliferate. It allows her to create a glyph that multiplies her crossbow bolts when they're fired through it. The more glyphs Claret creates, the more cloned bolts that are created. The cloned bolts become weaker the more that are created. The number of glyph's Claret creates also determines how exhausted using her Semblance can make her. The effect could theoretically apply to any projectile passing through the glyph as long as it is infused with Claret's Aura. This means she could also infuse the bullets/ bolts/ arrows of a team mate and allow them to have the same effect when passing through the Glyph. The cloned projectiles are created from the energy Claret stores in the Glyphs. Once the energy in a Glyph runs out, it dissolves.

Electric Spark

 * Vihrea Toukka: Rea's semblance is "Gale". She can manipulate the concentration of air particles around her to create wind. She uses this to juggle her weapons effectively, deliver long-range attacks, and deflect incoming bullets.
 * Creation Date: March 20th, 2014
 * Acceptance Date: March 20th, 2014
 * Rejection Date: September 12th, 2014


 * Lanse Nanhai: Lanse's semblance is "Foley". He can alter the components of any sound emanating from his own body and shape it into any form of noise he wishes.
 * Creation Date: September 7th, 2014
 * Acceptance Date: September 9th, 2014
 * Cam Wells: Cam's semblance is "Unlimited". He can push his body past its normal limits to attain greater strength, speed, and endurance at the cost of depleting his Aura.
 * Creation Date: May 4th, 2014
 * Acceptance Date: May 10th, 2014

Tierhalibelbrylle

 * Bryan Hyacintho: Bryan's unnamed semblance allows him to increase his strength up to 50%. Combined with his enhanced stamina, he can use this for an extended amount of time.

RWBY Ruby Rose
The inspiration was from the scene from Fa Mulan disarming Shanyu.
 * Miyuki Winfield: Miyuki's Semblance is called Let it Go. This allows her to remove the friction of her feet/shoes so she can move/skate around on any flat surface. So she can still fight even if she cannot use ice to move/ battle.
 * Scrapped Idea: Cold Snap- Miyuki can summon a glyph underneath her that changes the ground within 15 meters into a sheet of ice, allowing her to retain full mobility while tripping up her opponents.
 * Leonardo R. Tsukiakari: Leo's semblance is called Lunar Barriers. This allows Leo to produce a barrier to protect himself and/ or his allies. Depending on how long it is used or how many times it is used, it can slowly drain his aura with each use. He could use it to reload or change dust crystals so he wouldn't be completely defenseless or to protect themselves and others when they are disarmed.
 * Inari Tsukiakari: Inari's semblance is called Guardian Force. Inari is able to give her weapons a magnetic force large enough that when she blocks the attack from both sides, her opponent won’t be able to pull away from her grip. She could use it on her twin swords and cross her blades like scissors or tweezers and turn them into north and south magnetic poles. The swords would be drawn to each other (opposites attract) and she can lock the opponent’s weapons and disarm them. It can also be used to fetch her weapons if they get knocked out of her hand or if they are thrown towards the opponent. It would only work on the weapons she uses however.


 * Scrapped idea: Time Perception. Inari would basically, even though time passes at the speed it normally does, see time moving at 1/10th of its normal speed for a certain amount of time. So, if there was a sneak attack coming in that, if she saw in time (normal speed), they could dodge, but the attack happens too quickly. They would be able to see the attack just as it begins, and get out of the way. She could also use this to counter the enemy's moves and fit a counter attack in or to pull an ally away from an attack. Though the more it is used and the longer it is used for can wear down the person's aura a decent amount. Like when  Inari uses it, she could only use it three- four times in a fight even though she has high aura. If she uses it more than she are able to, then she would collapse from overuse after or in extreneous cases, during combat. It would take her a few hours for her to recharge so she could use it again. A known side effect is her change of eye color from blue to silver. (Too OP)
 * Taison Lefebrve: Tai's semblance is called Shuffle Shift. Taison would create a field in frontof him that changes the velocity of objects that pass through it. The objects that he throws or shoots can fly faster, and the projectiles coming towards him could be slowed down. Though he can only make one field at a time to either speed up or slow down projectiles. The field would also affect all objects that pass it, not just his own.
 * Turquoise Namir: Turquoise's semblance is called Protectors. Turquoise would create two projections that would both take forms of Tigers that could attack enemies or block a couple of attacks like shields. (WIP)

Maki Kuronami

 * Maki Kuronami: "Mist". Support-type semblance. Grants Maki the capability to generate mist around herself.
 * Azalea Rappaccini: "Healing". Glyph-type semblance. Makes Azalea capable of healing injuries by using a glyph that accelerates cell regeneration.
 * Ivory Dietrich: "Memorization". Support-type semblance. Allows Ivory to perceive things better and gives him something akin to photographic memory. His eyes have bright blue colors when it's active.
 * Dunkelblau Noname: "Balance". Offense/Defense-type semblance Tied to Noname's emotional state. She gains a bright blue hue if she has positive emotions and turns negative blue if she has negative emotions. Her eyes also turn blue when it's used, as well as granting her decent durability. Her attacks are stronger if she has a negative blue hue, while her defenses are higher if she has a bright blue hue. A sign that it's active is her hair and eyes glowing.
 * Margarethe Lorelei: "Glint". Offense-type semblance. Similar in effect to Ruby's Speed, but leaves a green streak of light on the trail that Margie took. It gives her the capability of quick steps or enhanced agility.
 * Alexander Pella: "Fortify". Defense-type semblance. As long as Alex is standing still, he can withstand a lot of hits before flinching.
 * Viper Delacroix: "Wide Detector". Support-type semblance. Allows Viper to detect Aura users in far distances, at the cost of slowing him down.
 * Suika Natsuko: "Ricochet". Glyph-type semblance. Grants Suika the capability of bouncing her bullets in various directions.
 * Nuss Kracher: "Doppelganger". Offense-type semblance. Summons a doppelganger for a split second to perform fake-outs or distract the enemy.
 * Lune Rouge: "Push and Pull (Offense Only)". Glyph-type semblance. Works similarly to telekinesis. Allows Lune to take hold of objects as long as her hand can lift it. Specializes in throwing blades.
 * Giovane Orfeo: "Amplification". Glyph-type semblance. Empowers any Dust that passes through it. Both from front and back.
 * Trevor Irving: "Pulse". Glyph-type semblance. When passive, it 'bounces back' enemy attacks. When active, it emits a shockwave when Trevor passes force through the Glyph.
 * Usha Goldstein: "Phantasm Glimmer". Elemental-type semblance. Manipulation of light, allows Melira to concentrate a source of light and weaponize it.
 * Arya: "Schadenfruede". Support-type semblance. Applies simple weapon empowerment, using a portion of Arya's aura to make her attacks more powerful, at the cost of lowered defenses. More Aura is utilized the longer it is active, eventually focusing almost all her aura into her weapon, leaving her near defenseless.
 * Miryam Lucifer: "Spiritus". Glyph-type semblance. Deploys a spherical glyph around Miryam that can block Dust-based attacks, but can easily be penetrated by normal weapons.

Lurooke Surana

 * Silver Jameson: Shifting Tides- Utility/Offensive Semblence.  Allows him to change water's state of matter, from solid to liquid, liquid to solid, liquid to gas, and gas to liquid.  He CANNOT however, go straight from solid to gas.
 * Ciarán Abraham: Bat Out Of Hell: Ciarán's Semblence allows him to create a swarm of spectral bat constructs.  They originate in a circle around Ciarán's current position, and act as a sort of defensive wall, though he can command the swarm to attack a particular target.  However, their strength, numbers, and length of time they are projected is tied directly into Ciarán's Aura reserve, i.e., activating it in the beginning of battle will produce an exceptionally strong, long-lasting swarm, but deplete all of Ciarán's Aura in creating it.
 * Rowan Crusoe: Survival Instinct- Utility/Offensive Semblence.  Her strength increases for a short time, and her pain receptors are dulled.  Severly burns her out after using it.
 * Midori Victor: Rubber Skin- Utility/Offensive Semblence.  Allows her to store electricity in her body, and release it in bursts through her hands.

TheCrystalconman

 * Wolfe Black: A repulsing shield style semblance
 * Vix Valentine: Radar sense, similar to a sonar
 * Arthur Dearg Kincaid: WIP, Do plan on using a boost style semblance
 * Elisa Dianne Windstorm: Runic Glyphs, A more advanced form of normal glyphs that do more damage but require more concentration to pull off.
 * Luna Black: Destructive shockwave semblence.
 * Raton Laveur Champagne: Reseonance: a semblance that allows him to vibrate objects at frequencies
 * Leona Amarillo Murcielago: Stamina restoration; this allows a full recovery of stamina but takes a toll of physical self
 * Slive Kain Gorm: Trap style glyphs. Able to create trap like glyphs around him allowng him to control the battle field
 * Bryony Ragnarok: "Blinking" A short range teleport that can only be used 5 times a day without any toll on her
 * Tyrian Lancaster-York: WIP, Glyph Marked Teleportation or Paralytic semblance
 * Lizbeth Stein: Dust Release: Channeling her aura she is able to control magnetically charged powder she has dubbed "iron dust". This "iron dust" is small particules of a super magnetically charged dust (not the crystals), whch is known as black sand that she can manipulate to form constructs such as a shield and glider
 * Rouge Ughten: WIP, Massive regeneration
 * Rouge Ughten: WIP, Massive regeneration

Shingeki no Kyojin

 * Grayson Terra : Grayson's semblance, named Bioshock, allows him to enhance selective muscles on his body to react to certain situations. To clarify, the semblance doesn't take strength from other muscles to enhance the selected muscles; rather, the semblance just enhances the selected muscles. Grayson can enhance only one set of muscles at a time (i.e. the triceps of both his arms), but only takes a split second to switch between sets of muscles. The semblance can enable Grayson to exert 1500 pounds of force in total. This can also enable Grayson to rush at the opponent at surprising speeds, if deemed necessary by him.
 * Redmond Pyreheart : Redmond's semblance, named Catalyst, allows him to combust oxygen and Dust more easily, generating more fire, as well as more elements. The semblance is indiscriminate in what it can decrease the activation energy of, be it phosporus or Dust, in a range of 15 meters.
 * Angela Celeste : Angela's semblance, referred to as Judgement, enables her to absorb kinetic energy she receives from attacks and power up her Dust-based attacks with it, such as Dust casting and her arrows. It doesn't affect any other abilities, though. The amount of energy that she absorbs is proportional to the force she receives from an attack. The semblance does have its limits, though. At the semblance's maximum, Angela has the ability to make a single Dust crystal have a blast radius of 30 meters, but for it to have that, she must be hit with a tremendous amount of force.
 * Yara Aeriver : Yara's semblance, named Echo, allows her to distort the sound waves around one's ears so that it doesn't match the other senses; in other words, she can make sounds  appear  to come from somewhere else. She uses this often to confuse her enemies, Grimm and humanoid alike, and fools adversaries of her position. In addition, the distortion in the sound waves itself varies, making it near-impossible to adjust for the error in the sound.
 * Thymeria Lilac :  Thymeria's semblance, Activation, allows her to increase the potency of any Dust in any weapon she touches for a brief amount of time, usually around 3 minutes at a time. In addition, the cooldown period is about 5 minutes. The explosions of the Dust while Thymeria's semblance is on are larger, and the Dust is also capable of casting its intended effect longer and more powerful, thereby increasing the effectiveness of the weapon as a whole. Thymeria usually employs her semblance to quicken and add more force to her attacks. Thymeria's irises glow an amethyst purple when her semblance is on.
 * Eli Ferrus : Eli's semblance, named Bastion, allows Eli to put up a one-way barrier. The barrier is personal in its range of defense and extend to about 2.5 meters in width, covering only Eli. The strength of the one-way barrier is that Eli can shoot through his own barrier while enemies can't shoot or strike through his. Eli can put one up every 5 minutes, and if left undamaged, the barriers themselves can last for 60 seconds. However, with each hit dealt on it, the barrier's lasting time is lessened, with proportion to the strength of the attack.
 * Azura Noire :  Azura's semblance, Veer, allows him to direct focus of his enemies to a point on his person in order to distract them from other actions that he might be taking (i.e. making an enemy look at his tail on their right while slashing to their left). Unfortunately, he can only hold this for about 3 seconds before the effect wears off. However, the cooldown time is approximately 10 seconds, enabling him to use it multiple times in battle.
 * Reina Kaminari : Reina’s semblance,  Electrostorm, allows Reina to attract and absorb electricity without any harm to herself, whether it be from Raiken, static electricity, yellow Dust, or other electrical weaponry, and store it inside of her. Once a high level of voltage is reached inside of her, which is 200 kilovolts, she instantly releases a powerful electrical/EMP blast that extends to ranges of 20 meters. Any electrical system within this range will be fried, and organisms take an immense amount of damage.
 * Hans Raum : Hans' semblance, Automotion, allows him to build up heat energy from friction created inside his body and convert it into kinetic energy, creating a dash that can be used in any environment, even in mid-air. Depending on how long he charges up the semblance, he can accelerate himself in any direction at any magnitude. The weakest the dash can be hardly nudges Hans' body at all, while if he charges it up for 3 minutes, he can rush at 250 mph in an instant at his enemies, the strongest the semblance can be. He can also convert the heat energy he receives from red Dust and the environment around him, and convert that into kinetic energy as well, so he copes very well with hot or volcanic environments.
 * Armel Montagne : Armel's semblance, Expulsion, allows him to create a powerful expelling shockwave that pushes all forms of matter away from him, save for his weapon. He mostly uses this for defensive purposes and close-combat opponents. He can also use this to disperse fog, leaves, dust, and basically clear the area around himself to a radius of 10 meters away. However, Armel can use this only once every 60 seconds.
 * Lydia Sorahana : Lydia's semblance, Hurricane, allows her to generate a mini-tornado around herself, capable of generating winds up to 200 mph. The eye of the cyclone always moves with Lydia, and is about 5 meters tall. The main purpose of her semblance is to protect her from projectiles and melee attacks by keeping herself within a shield of pure wind vectors. The semblance does have the ability to throw back projectiles at high speeds back towards the enemy, with a little manipulation of Wind Dust. However, Lydia can only keep this up for about 10 seconds before it disappears. The recharge time is about 1 minute.
 * Odessa Stagnum : Odessa's semblance, Reversal, allows her to summon a glyph that reverses the direction of momentum of anything that hits it. Being octagonal in nature, the glyph has an approximate diameter of 5 feet, protecting much of Odessa's body. The glyph only lasts for a second, but the recharge is about 5 seconds. Odessa often uses this to move around quickly without slowing down, as well as deflect projectiles back to the enemy.
 * Sabrina Fersken : Sabrina's semblance, Vector, allows her to retain her magnitude of momentum as she changes direction. This way, she can strike with an unexpected amount of force on the enemy and conserve her energy at the same time. In other words, she can maintain her velocity even if she changes direction, without needing to decelerate.
 * Noel Jin : Noel's semblance, Overdrive, allows him to speed up his nervous system functions for a limited time. The semblance, in speeding up signals from the brain to receptors and back, improves reflexes and calculation speed, enabling him to predict and prepare for incoming attacks, like a chess player on steroids. It doesn't affect speed or agility, however. With the semblance, it's possible for Noel to take a test and finish it 10 minutes earlier than usual. The time limit for the semblance allows for up to 1 minute and 30 seconds of improved functions, and 2 minutes and 30 seconds of cooldown.
 * Opal Dasos : Opal's semblance, Mutation, allows her to selectively harden parts of her body to defend herself from different situations. The armor produced from this can deflect standard firearm rounds. Opal can only defend 2 muscle sets at a time (i.e. her triceps and gastrocnemius). Also, the armor is liable to break from an enormous amount of force exerted onto it, about 1500 pounds before the armor shatters.
 * Wesker Arancite : Wesker's semblance, Perception, allows him to adjust his five senses at will. In short, he can dull senses to power up other senses, like reduce smell to enhance sight or hearing. It puts a strain on his body if he does keep his semblance on for too long or if he completely dulls one sense to the extreme. With his semblance, though, he has the ability to detect enemies no matter what type of jamming they use. It also allows him to not feel pain for a time, as he can reduce touch to the minimum, at the expense of not feeling where his limbs are.
 * Ryuki Hiyama : Ryuki's semblance, Discharge, increases the coefficient of friction in the various dust molecules and oxygen particles in the air around him in a spherical area with a radius of 20 meters. This means that the particles will become ionized, conducting electricity easier and increasing the heat of the specified area at the same time, creating more lightning and amplifying the heat of fire simultaneously.
 * Aedes Fisternis : Aedes's semblance, Influenza, raises the activation energy for Dust in a radius of 20 meters from his body. In other words, it takes a lot more effort for one to activate the effects of uncut Dust, be it casting or explosions, as well as weaken the explosions of powdered Dust, decreasing their range. As for how it affects weapons, the weapons that use uncut Dust will require a longer charge time to cast the Dust, and firearms that use powdered Dust will find their range significantly decreased. The farther away from Aedes one is, the weaker the effect, and vice versa. However, it doesn't affect his own use of Dust.

​EvergreenLeaf

 * Sven Searfeld: Sven's semblance allows him to slow down time within his mind by using his highly developed eyes in order to be able to calculate and properly attack someone. Another effect of his semblance is that it allows him to see an opponent's blind spots.
 * Finn Silver: Enhanced speed on all his limbs, making him lightning fast. Whether it be attacking, running, or dodging.
 * Julian Gestalt: Iron defense. Allows him a very enhanced form of defense that can block anything. Granted the more dangerous the thing it blocks, the quicker his aura runs out.
 * Stephan Noir Kalashnikov: Thermal Vision: allows him to see heat signatures through his eyes.
 * Leaf Evergreen: Seal Step. Allows him to move quickly between places, making it look like there are more than one of him. 

dC

 * Bruno Erraunt: Tilting at Windmills - Consists of Bruno himself being able to generate a trail of blurry after-images of himself while he moves, like those of a long-exposure photography. This ability, together with his movement and attack speed, makes himself harder to target and dodge in fight.


 * Ryan Chartreuse: Outsider Shield - Increased resistance to Dust-based attacks; he doesn't get hurt unless is a powerful attack (i.e: Dust rounds are useless towards him, but an attack made of pure Dust can hurt him). Since his body repels Dust, he can permeate himself with it for performing a more powerful attack, though this kind of attack can be risky if the Dust coating is too heavy as it leaves Ryan unable to dodge physical counter-attacks until he finishes his own.


 * Grizel Svane: Danse Macabre - A Semblance that considerably increases speed (both attack and movement speed) and strength; basically "overcloking". Prolonged use can give Grizel strong muscular pain as a side effect, so it must be used carefully.


 * Della Azure: Wonderland's Reflex - Great dodging and jumping skills. Della can jump up to 3 m.
 * Candela Quitral: Playing with Matches - Becoming inflammable by will; when Candela activates her Semblance, everybody who happens to touch or rub against her will get burnt or even set on fire; a faint touch will only burn slightly, but a strong friction against the foe's skin can set them on fire and cause severe burns. Her eyes get a slight copper-colored shine as a side effect when she has her Semblance activated.


 * Paz Himeyuri: Dreadnought - Skin hardening that increases both her offensive and defensive capabilities. This Semblance makes it harder to hurt her, but it also decreases her movement and attack speed when active.


 * Victor van Rijn: Flight or Fight - Control of the impacts of oneself's body. Victor can change the intensity of them by will, but this ability is limited by his body and Aura's resistance; if he strongly crashes against something (when using it in an offensive way) he can get injured as his Semblance doesn't increase his body's resistance.


 * Colby London: Smokestack - Pollution manipulation. Colby can move it and shape it, but he can't generate pollution, so if he's on a pollution-free zone he can't use his Semblance, and if he's in a place with high quantities of pollution he can become quite powerful, being able to concentrate it in a determined zone, therefore making it more dense and toxic. He can also impregnate pollution with Dust from his weapons.

Bioghost1000

 * Nathan Greywolf: His semblance is Valor. It enhances his agility pass that of his normal capabilities. In a sense, he becomes a super soldier. However, overuse of this ability can lead to blackouts. His eyes change to a bright blue when using it.
 * Gabriel Emeraldeye: His semblance is Chi. It allows him to absorb energy from his surroundings to increase his endurance. However, prolonged use can lead to severe muscle fatigue. He also has yet to learn how to use this semblance offensively.
 * Michelle 'Mikey' Starsaph: Her semblance is Sonics. This allows her to amplify sound, which can be used to push or temporarily deafen opponents. However, the fainter the sound, the harder it is for her to amplify it. It also becomes harder to control the further she makes the sound travel. She also has yet to learn how to dampen and manipulate the sound.
 * Aaron 'Amp' Zulleo: His semblance is Voltage. It allows him to pull electricity from the air around him and absorb electricity from electricity-based weapons and projectiles. He can use this to power devices and charge metal object as well as the ground. He can even focus electricity of various intensities on his left hand and feet. However, he cannot use his powers on his robot arm as it damages the circuits which can cause him pain. It also drains his energy reserve when used offensively, and he has yet to learn how to fire electricity without using a medium.
 * Barbra Blazer: Her semblance is Microwaves. This allows her to basically heat objects within a close proximity to her. She can even channel it though metals, her gun, Strife, and her motorcycle. However, the less conductive the material is, the longer it takes for her to heat it.
 * Luke Mars Warm: His semblance is Juggernaut. It increases his density, making him more resilient to damage. However, it also makes it harder for him to go or stop do to his increased inertia.
 * Rachel Spectrum: Her semblance is Silence. This allows her to complete mute the sound around her in a two foot radius. However, using it over three hours at any given time will make her skin break out in a rash.
 * Florr Zulleo Greywolf: Her semblance is Hypersense. She can slow down her perception of time, allowing her to react more quickly. She can even work it to the point where she can make dodges that are incredibly difficult to perform. However, prolonged use can cause her severe muscle fatigue.
 * Allan Greywolf: His semblance was Warning. It gave him a tingling sensation on his tempoles whenever he was in imminent danger. This also gave him an omnipresent view of his surroundings. However, it was up to him to discern the danger. Also, it can be made useless if his opponent was faster than it could perceive.

Freelancer Tucker

 * Tuckyr Gainsboro: Showtime - His semblance is to slow his perception of time, giving him a hieghtened reaction time. He can only use it for a short amount of time depending on his health.
 * Neil Huong: ReCharge -  The redirection of electrical currents.
 * Jonathan Wine: Patchwork -  Using Glyphs to control and weave different threads and objects made of threads.

Ttran2323

 * Argentina Kesshõ: Her semblance is of the Formic class. This allows her to shape Dust into a shape better suited for her purposes. In her case, she manipulates it to become the string of her weapon and the arrows she uses.

Faolind
Team CBLT (will add the Char links as I make them) All References to Aura Drain are pending lore info. until then consider "Aura Drain" to be equivalent to "Tiring" -Stop: [gold] creates a small (hand size) Ikon that stops attacks and and can be used as a platform (for mid-air hand-stand maneuvers).
 * Chimera Teki- Her semblance is Ikon- Essentially Hand-Runes. The abilities provided are generally martial arts related, like a more powerful punch, mini force shield, and short range (1ft) telekinesis of small objects. The advantage of this semblance is the incredible versatility it offers, as well as it's near lack of aura drain. (more powerful Ikons are moderately draining). The Ikon semblance has required years of training for Chimera to master. Known Ikons:

-Speed: [green] Increases the speed at which Chimera's hand/arm moves for a short period, allowing faster blocks/strikes. No force is added.

-Shove: [red] Pushes away, with a force amount that is enough to stumble, but not knock down, a human. Does no direct damage.


 * Brϋn Kroft- His semblance is Force. Force simply keeps strikes going. It does not increase speed or weight of impact, it just keeps the blade moving, ignoring resistance. This allows Brϋn to break through armor and blocks that he could not break normally. This semblance is activated on a per-strike basis, and does not increase damage, just how far the blow carries. Force is lightly draining.
 * Lena Ibás- Her semblance is Acceleration. Acceleration allows Lena to speed up objects that are moving (any object). The speed increase varies based on how much force Lena puts into the semblance. Acceleration is moderately draining, and highly draining to produce greater effect. Note: If a person is running/punching, they cannot be sped up, however, if a person is in midair, they can (in their current direction)
 * Tyler Mars- His semblance is Focus. The difference from Showtime (above) is that Focus does not increase reaction time, but rather, aim. Focus requires time to activate, and thus cannot be used effectively in close combat. Focus is usually used at range, to target weak points. Focus is lightly draining.

Flutterhawk

 * Kitty Lacuna: Her semblance is Kinesis, which allows her to control the kinetic energy of an object. This allows her to enhance or alter her own movement, power her weapon, and create small kinetic explosions. This ability is often accompanied by a burst of flame.

Kimi

 * Speed Buff: Speeds up everyone within a ten meter radius
 * Puppetry: Allows one to move objects around as if they were controlling puppets
 * Overclock: A dangerous semblance, both to the user and any possible targets. Pushes the body far beyond its limits, causing internal injuries to maximize physical capabilities.
 * Stimpack: Temporarily activates more neural tansmitters, increasing thought proccessing and reflex speed
 * Physical Dust Movement: Movement of physical dust, but unable to manipulate the actual elemental use of dust
 * Drawing Glyphs: Creates glyphs by drawing it on an object with a Dust crystal, acting as a prepared spell.
 * Recall: Causes any objects touched within the last five seconds to fly towards the user.
 * Increased Strength: A Simple semblance, just an increase in strength.
 * Optical Camouflage: Reflects the light around the user, making them seemingly invisible. Albeit, its a visual camouflage only.
 * Flash Freeze: Multi-faceted ice block that shatters in a formation to refract and reflect light for an instant, akin to a flashbang.
 * Ethereal Weaponry: Creates fragile doppelgangers of mundane melee weapons.
 * Will 'o Wisp: Very short, point blank bursts of bright flames to disorientated ones vision, along with increased mobility.
 * Stop Gap: Creates afterimages through optical illusions.
 * Kenetic Hover: Nullifies inertia.
 * Bloody Immolation: Ignites one's own spilt blood.

Call me Nappa

 * Lux Lucent: Lux's semblance is Accelerated Launch. She can launch herself to a specified location or person, becoming a living projectile. When she collides upon a target, the force is strong enough to knock back someone.
 * Cobalt Kamen: Cobalt's semblance is Barrier. He projects a protective field to either himself, allies, groups, or even block individuals from escaping. These barriers come in the form of a dome, sphere, or wall and can block a variety of incoming attacks.
 * Nyssa Aries: Nyssa's semblance is Cranial Durability. This allows her head to take more punishment, utilizing it to make herself into a walking battering: smashing through thick concrete or a metal wall/door.
 * Teal Beckett: Teal's semblance is Flashbang. By snapping is fingers, he can emit a powerful flash of light to temporarily blind his foes. He can also emit small strobes of light it illuminate a dark area (think of it like a personal flashlight to light the way).

StarofStar

 * Saffron Ambers : Her semblance is called "Push". She traps her potential energy and releases it to release a great punch or push. It cannot break through metals like weapons, but it can break through organic (Not human nor animals) material. (Rocks , trees) "Push" is heavily draining.
 * Locke Crystalle : Her semblance is called "Bubble". She projects a bubble that varies of size, that explodes on contact. This allows Locke to use it for jumping tall heights or using it as small explosives to trip her foes. However , if she cannot concentrate , the bubble will either pop without any damage , or just dissapear into thin air. Bubble does have an ultimate use , it can be used as a protective barrier from mid-close ranged attacks which , through contact , explodes , stuns and knocks the opponent. This form does need great focus as it may explode inwards , stunning Locke and her allies. Aura use depends on the size , Locke usually uses ones that are enough for her to jump on which does not drain her aura much. The Barrier form of Bubble is heavily draining.

BWinkKeyShellDinkInc

 * Marian Spears Mint : His semblance is called ' Energy Absorption '. He is able to absorb kinetic energy that he is in contact with. Once absorb the energy, his aura would glow mint. The energy he absorb will slightly increase his strength and speed, and will build up cumulatively. A simple touch on the enemy will absorb the energy from it in battle under some conditions. If is satisfies certain conditions, Marian would able to absorb the energy from the enemy he recently slain. When it reached the limit, it would glow black. He would do an area of effect by smashing his shield to the ground. Any enemy within the area would instantly unable to move as their body is shocked. Alternatively, he would bash his shield to an enemy, transferring all energy he gain into the enemy. The unfortunate's body, if it is small, will explode due to the large amount of force.Otherwise, a larger body would only be stunned by it. Once he used up his energy gained, his aura will return to mint and the buffs would disappear.
 * Aquilina Romulia Aurum : Her semblance is called ' Glyph Shield '. She is able to summon a glyph that protects her from the enemy's attack. This glyph is positioned to her left hand. The glyph is capable of deflecting a wide range of attacks. However, it is more effective when agains a dust-type or magical attacks. On the other hand, the glyphs cannot hold long against a physical attack. Several hits with a sword and the glyph will shatter. Brute force, whatever the type of attacks, can also shatter the glyph . Once shattered, it takes time to reform. Her emblem is designed of her glyph.
 * Rufus Remulia Argentum : Her semblance is called ' Dust Crystallisation '. She is able to summon glyph on the ground that allows her to create dust crystals within the area of the glyph. This glyph works on any types of dust that is able to crystallise. However, it is unable to create two different types of dust at once. The glyph is fix to the user with her in the center and unable to position anywhere else. She size of her glyph is unbound. The crystals are made within the specific area of her glyph, the designs of her glyph. The size and numbers of these crystals she can make is unlimited, so as long as she still have her supplies of dust. This can be used in both offensive and defensive manner. She can form crystal walls to trap the enemies to her mercy or protect herself or her teammates. Whereas, she can create crystal spikes to pierce through the enemy's body. Her emblem is the design of her glyph.
 * Storm Nix: His semblance is called ' Chronokinesis '. He has the ability to slow down time. There have several time limit for the use of his semblance. Slowing down time by 1/2 allows him to use it for 20 seconds, by 1/4 allow him to use for 10 seconds, by 1/8 allows him to use it for 5 seconds. (Note: the time limit is measure according to the real world time). Once he used up his semblance, he will feel exhausted and unable to use until he have a proper rest. Glowing aura and dilation of pupils is a side effect of the semblance. There are consequences if he were to exceed the time limit. If he would exceed by a little, he might able to walk away with a nosebleed and dizziness. However, if exceed to a certain point, he would fall into coma for at least a week, unable to recall the event where he last use his semblance when woke up and having nightmares about his past after that.
 * Valentina Amber: Her semblance is called ' Thermal Exhaust  '. Her body has the ability to generate heat. The heat she can generate can surpassed her normal body temperature. The temperature she can generate can be up to 1900ºc but it's safety range it up to 200ºc. She can use her excess heat in many ways. Her high body temperature can heated up her blade, where her cuts can sear the flesh inside. her semblance can also be used domestically, her ability to heat up pots and pans to cook allows her to safe on energy bills. Her body are able to withstand the high body temperature as a side effect, but the temperature must be within the safety range. She can last in temperature above 200ºc for a certain amount of time but once it exceeded the time limit, the immunity will fail and her body will start to burn from the inside. Excessive use of her semblance will leave her dehydrated and exhausted.
 * Victor 'Numen' Scipio Lorem Neon: 'Propulsion'
 * Wsagi Anba: 'Cray Cray'
 * Sophia Witherstorm: 'Electrokinenisis'
 * Cygne ??: 'Photo Manipulation'
 * Paon ??: 'Transmute'
 * Pepper Mint: ???

Moonlitcrusnik

 * Faythe Miltiades :- His semblance is called ' Muscle Boost '. This gives him added strength with his attacks and movement in his muscles, allowing him to strike and move strongly. If his opponent had a high defense, he would use this ability in order for him to strike with attacks that could possibly break through that defense and allow him to strike effectively. Included with this ability, it allows him to step stronger, thus allowing him to keep his ground and defend for an extended amount of time. However, a down point to such an ability, after he stops using it, he is weakened and rather fatigued for quite some time as a result. Because of this, he will want to take a short rest in order to gain back the stamina he had lost during the usage of the ability. The ability, when he uses it for long periods of time, can last for about 10 to 15 minutes. However, when using it in short bursts that last of about 15 to 20 seconds, he can make the ability last for about an hour. Also, as an effect from the ability, whenever he activates it, his eyes start to glow a vivid green, which he often keeps concealed with his goggles.
 * Olam Nu :- His semblance is called ' Sand Barrier '. This allows him to control sand to a certain degree. He is able to use it as a barrier to protect himself with as well as catch someone with it, able to hold them in place for a small amount of time, allowing him to attack them with either his katars or his guns. He can also block attacks that are coming towards him by moving the sand in their way or by forming it before him to soften the blow. He is also able to stop himself from falls, that is if he can form the sand is a soft pile in time for the impact to be lessened. However, if there is not much sand around in the area, he has trouble to gather the amount of sand he could need for either making a shield, blocking a blow and making a cushion for him to fall upon. A downside upon his body is that the strain of trying to focus upon controlling the sand, it can often give him headaches because of the focus. He can also get tired for a certain amount of time because of the exertion of trying to control such a solid material.
 * Hyun Sook :- His semblance is called ' Flash Strike '. This allows him to move at breathtaking speeds. Often, he only uses it when he is fighting and even then he will not rely on it. When fighting with his sword, he moves faster than most people would perceive, this is because he can focus his ability into the small movements that his body can make with his sword. And this results in him being able to appear to move faster, even though he is just using his semblance to achieve this. However, as a downside to using his ability is such a manner, when he uses it for a long period of time, his movements will often appear slower than usual, because his mindset is still set into that hyper-speed mode and it takes me quite some time to get his movements and mind back into the normal speed. However, he has learned, the more times he uses it, the easier it is for him to get back into the normal speed. So he prefers to use it in shorts bursts than long spreads of time. As a physical downside, with the over use of his ability, his muscles could gain cramps, often causing him to have trouble moving at all. And if he even uses it for extended periods of time, his muscles could possibly tear, which has actually happened on one occasion. With that in mind, he ties to keep the uses to the minimum amount of time as possible.
 * Hyun Ryung :- Her semblance is called ' Scope Eyes '. This allows her to see over long distances, up to 70 meters away. She only uses it if she is 30 meters away so that she can hit her targets will valid accuracy. It also allows her to be able to scout ahead very easily as long as she doesn't have anything very large blocking her view, like a building. However, she can see pretty far away to begin with, up to 20 or 25 meters away. But as a result, she has trouble seeing things that are before her. She tells others than she can deal with it but it causes much of the things before her to blur. Due to this, she often wears glasses when reading or in class so that she can see fine, but she would rather not where it when outside, for it makes it difficult to see far-away.
 * Hyun Myeong :- His semblance is called ' Mist Transfer '. This allows him to be able to form a mist like shroud around himself by changing the humidity in the air around him. The effects covers 5 feet radius around himself, making it 10 diameter, and thus causes anyone else within that circle would otherwise be blinded from it. He causes the mist to form by spinning once on himself, thus form the mist from the area around his left hand. However, this ability has a lot of downsides to it. The fact that not only the people caught within the mist lose sight, he also loses sight as well. This however can be averted with the help of his visor to help his own sight. But the mist also can be dispersed by any strong winds or an explosion of any kind, be it from a grenade or something of that nature. Also, as the mist is just water in the air, if he tries to do this is a colder area, it will simply freeze and turn to ice or snow. However, he could use this make a wall of ice in from on it but he does not often use this effect.

BloodyRosalia

 * Sapphyre Nilshikha: Semblance of multiplicity, "Luck of the Draw," This only affects her arrows; if she visualizes the arrows being split, aura will be invested into the arrows, and they will be able to split during launch (if her focus is good) or sometime after. She mostly uses this to split the arrows, as tripling and quadrupling take too much energy and concentration.
 * Yulon Xueshan: Semblance of anti-gravity, mistakenly titled "Aviation." This allows the user extreme light-weight, resulting in higher jumps, ground speed, and most importantly, the ability to temporary glide in the air (with the aid of her fans). Trying to stay in the air without some descending pace will tire the user quickly.
 * Ragla Ermont: Semblance of noninflammability, wrongly titled "Ignition." The user is invincible to open fires, the degree of heat and length of exposure determining the drainage on the user. This doesn't protect from explosions or huge blasts of flame, the latter acting like wind/gales.
 * Ametihtia (Amy) Orestes: Semblance of conductivity, "Conductor." The user is invincible to electrical charges and is able to carry one, the strength of the current and the length of exposure/carrying the current determining the drainage on the user. This doesn't protect from electrical-based explosions and doesn't mean that the user can attract lightning.

DE-Note

 * Takoizu Hargrove: Takoizu's Semblance is "Burden". When Takoizu raises the index and middle finger of his left hand he is able to place a glyph wherever he chooses. The glyph will lock anything into place for three seconds, but it will take three full seconds to become active as well. Takoizu can cancel the glyph at any time by lowering his fingers. The glyph itself is only fifteen inches in diameter and Takoizu can only place one at a time.
 * Brooklynne Vigile: Her semblance is called "Dilatory Insight". When Brooklynne forcefully closes both her eyes for one second, she places two small glyphs over her that slows her perception of time so that everything (including herself) appears to be in slow-motion. This can only be used for twenty-five seconds (five in unaffected time) at a time. She must wait two seconds for every second that passes in unaffected time. Brooklynne mainly uses her semblance to complement her exemplary dodging skills. Even then, her semblance still significantly improves her performance in ranged combat as well.
 * Erden Rache: Erden's Semblance is fitting to his desire. His Semblance is named, "Equilibrium" and it allows him to temporarily make his and his opponent's attacks to also damage themselves if they land on their opponent. However, this does not apply to people who are not affected by his Semblance or by environmental factors. For example, if someone threw dust crystals on the ground, shot them, and their opponent happened to be caught in blast radius, the attacker would not be hurt but their opponent would be.
 * Wysteria Shinley: Wysteria's Aura takes more time than usual to start regenerating, so her Semblance helps negates that trait. "Perennial Recovery" is the name of her Semblance. This allows her to continuously recover her Aura till she's at double her full capacity, so long as she hurts her opponent. Ranged attacks don't trigger her semblance's effect, so in order to trigger her semblance, Wysteria must continue to damage her opponent with melee attacks. Each successful melee attack she lands will restore a portion of her Aura, till she is at double her Aura capacity. Once Wysteria reaches double Aura capacity, her Aura starts to slowly drain until she is back at normal levels.

ECE

 * Ein Schwarz: His semblance is "Frost Grip". To say it frankly, it's effect is similar to frostbite, although downgraded to only last for a few secs, cause a painful numbing but not lethal and it can only affect the opponent's body via a slash or cut from Ein's blade. It has a cooldown of 10 secs after activation, so it can be used rather immediately after the effect has almost worn out. But he still needs to limit his use on it, as it can easily wear him down.


 * Safira Lionhart: Her semblance is "Thunder Kick" (in reference to the booming sounds her boots make whenever she attacks, similar to the sound of thunder.) It is a strength-enhancer type semblance that she uses to further augment her own attacks and ,oftentimes, to deliver the final blows of the battle. It is noted this causes minor-moderately painful migraines for Safira if overused.


 * Nora Schwarz: Her semblance is called "Dead Eye". It enhances her sense of sight, granting her the ability to see oncoming enemies. It also helps her sight down the said enemy and give her an edge in sniping it off. (Semblance will have deeper explanation further on.)

Gundam Legilis

 * Dawn Drache(upcoming): Her semblance is ""Catalytic"". She can absorb the laser energy and Dust particles that physically strike her, store it, and unleash it in several Dust blasts, with no charge-up time. This makes her quite formidable against Dust energy, but she is still vulnerable to melee attacks and ballistic projectiles. Her semblance also has a time limit. She can store the energy for three minutes max, and even less if she absorbs even more powerful projectiles. If she can't handle a super powerful Dust shot, she's done for. She is also vulnerable to the elemental effects of the Dust shots, like burning, or freezing. And her semblance only works when she is physically hit, and the energy cannot power up her weapons. Her Dust release also requires some aim.


 * Ashton Spades: His semblance is ""Force Vector"". He summons a maximum of five glyphs and can create a pre-planned attack using them; he plants five glyphs around an enemy, and he can pass through each glyph in a sequence, attacking his enemy from multiple angles, until after the fifth glyph where he delivers the final blow. He can also stack all the glyphs together and use them to propel himself, increasing his velocity. He can also constantly plant glyphs in this attack, up to 5 at a time, and can also maneuver by using a variation of Air Step by constntly planting glyphs, connected in a link between each glyph. Not only is this Semblance draining from him, he is also hurt if he slams into a hard surface when being propelled like a speeding bullet. And when surrounding his enemies like Cloud's Omnislash, he follows a predictable flight path, so he can be intercepted at the last glyph.


 * Erik Erythryon: His semblance is ""Accelerated Displacement"". When his body is in motion, he can activate his semblance and accelerate at three times his speed in that situation. It also protects him from G-Forces during the duration of the Semblance's use. However, it not only drains his stamina and Aura, but he feels the aftereffects of the G-Forces when he stops using his semblance. His conscious body must be in motion to activate the Semblance, and only up to three times his speed. Also, if he is freefalling and cannot control his motion, he is in for a world of hurt.


 * Arcana Harlequin: Semblance: Repulsion Her semblance first takes the form of glyphs. Not only can she perform Air Step and blocking, but she can also use the glyphs to create a repulsion field surrounding the glyph.

Combat strengths: It is enough to block and even repel bullets, stopping them in the field, and with the wave of her sword, send them flying towards the nearest enemies. It can block and repel Dust particles, but is less effective in sending these loosely held particles to the nearest opponents, unless they are more tightly packed i.e. they are fired in an orb towards Arcana. This field can also be pointed on the ground, allowing Arcana to hover above the ground, by repelling her mass against the ground. Additionally, the branded emblems on her boots should reduce the time taken to summon the glyphs (i.e. how Cinder Fall's dress lit up during her incineration glyph attacks).

Combat weaknesses: The semblance consumes a lot of stamina, and by extension, her aura. This field is dependent on reflexes, reaction time and the position of enemies in her line of sight. Ergo, this field is ineffective against snipers, as she cannot detect them and quickly set up her field in time. She also must set up her field before her enemies fire their guns, bullets flying faster than the human eye can notice. Additionally, the field is ineffective against melee opponents, as it takes effort to repel the mass of a heavy weapon, along with the mass of the wielder. Levitating herself with the semblance may take a greater amount of effort, due to the mass of herself and her weapons, though she and Tarot are relatively light. Additionally, to counter this, Arcana is working on increasing her stamina in her exercise and training regimen...


 * Veronica Viridian(upcoming): Her semblance is ""Firewall"". She can place two glyphs, one near and one far in a maximum of a 20 feet radius, connect the glyphs together, and send Dust attacks through them. She can also place multiple glyphs in front of her, forming a square shape, and send Dust energy through them, creating a Dust wall. It requires ample time, and ample amounts of stamina, and alert enemies can easily avoid her semblance if they stay further than 20 feet, or escape the radius in time.
 * Scarlett Scorpio (upcoming): Her semblance is ""Tunneling"". She can not only use standard Glyph techniques, but can place them on her feet or above her head and tunnel through surfaces. It can tunnel under dirt, soil and sand, though it currently does not tunnel under harder surfaces, such as metal or concrete. She also has to be careful not to collapse the ground around her.
 * Lucian Ferrer (upcoming): His semblance is ""Magnification"". He can pair up two glyphs, and shoot flame dust bolts through them, amplifying their power through them as they pass through the glyphs. This may incinerate opponents as they come into range into the glyphs. It applies to all Dust, but is most commonly used with flaming Dust.  It has a short range, only going up to 50 feet, and in one direction. And it not only consumes stamina and Aura, but large amounts of Dust if used constantly.
 * Javier Fuego (upcoming): His semblance is ""Heartburn"". Once he uses glyphs, the flame Dust coming into contact with an opponent, he can stimulate a burning sensation in the opponent so great that they cannot concentrate on the burning feeling, this applies for 2 minutes even if the flame Dust has dissipated. Requires Dust and stamina.
 * Malcolm Evergreen Ficient (upcoming): His semblance is ""Rot"". He can place glyphs on a natural patch of grass or a tree, and he can modify its structure, from making it rot and decay, to stimulating its cells, making trees larger, and stronger. When the trees rot, he can place the glyphs to harden the rot and use it as improvised ammo or weapons, flinging them at enemies. Consumes Aura, Stamina, and is extremely environmentally dependent.
 * Garnett Martin (upcoming): His semblance is ""Vibration"". He can accelerate the movement of his molecules to make unpredictable movements, or to deliver devastating blows to enemies in melee combat. Consumes his stamina, Aura and makes him faint shortly.
 * Jacqueline "Jaci" Clover (upcoming): Her semblance is ""Force"". She can gather all the stamina in her body, and transfer it to any part of her body that needs it, from kicks to punches, in single areas, such as the hands and feet, or spread evenly to her entire body. Extremely stamina and Aura exhausting.


 * Scott Levin (upcoming) : His semblance is "Static". By utilizing both lightning dust and a minimum of two well paced glyphs, Scott can generate lightning between the two plus glyphs, attacking opponents that comes into contact. Useless towards lightning resistant opponents, and limited in range.


 * Sierra Volpe (upcoming): Energy ball. Sierra can summon several glyphs and compress them, forming a ball (or several) of energy, able to use it for close range and long range combat. Easily dispersed by striking the arm in close range, inaccurate at long range, and sacrifices Aura and stamina.


 * Unused Semblances:

Impact field: Allows the user to create an impact force by stamping feet on the glyph's area. Consumes stamina, Aura and is only effective in close range.

Reflex: Allows for increased reflex speed. User can only stay still for a short period of time during the semblance, a la Matrix bullettime, and can be exhausted from lack of stamina and Aura.

Deflection field: Can deflect energy to surrounding environment. Cannot be used against enemies unless if they are in immediate vicinity of the field. Phase: The user can phase through walls and floors.

Combustion: The user has a glyph, where the surrounding air is gathered in front of the glyph, along with fire dust, and is  projected into a heat ray that explodes on contact. During this time, the user is protected by a second glyph gathers the necessary supply of air, prevents suffocation from lack of air. Requires immense focus.

Orbit: Deploys offensive Glyphs that can be manipulated for a maximum range of 50 feet.

Trophy: Deploys mobile, Defensive glyphs that protect the user from an all angle of attack. Short time usage and extremely exhausting.

Magmakinesis: Deploys glyphs that when placed on the ground, can create magma. Requires Fire Dust, and the liquefication of minerals in the earth.

Ricochet: Deflect any low powered energy attack in a certain direction of the user's choosing. Can be overwhelmed with stronger energy attacks, and once used up, causes the user to lose concentration due to immense pain.

Motion: Absorb the energy of making contact with the ground (slam onto the ground, absorb energy).

Boost: By sacrificing aura, the user is able to boost in a few directions

Juggernaut: Increased resistance to damage in exchange for mobility and Aura.

Lock: Suffer no damage by standing in place for three seconds and for Aura.

Portal: A unique form of teleportation Semblance, the user can generate two portals at once in two different directions before attacking. This is the requirement of the Semblance, and it requires the portals be generated beforehand before entering. Also, placing them in opposite directions will lead to a loop, and the portals last for seven seconds after being generated.

Twinchronization: A Semblance that allows users of similar DNA and Aura to see through another's eyes, generating more degrees of vision per user. Indicated by heterochromiac eyes with diluted pupils. Only works with users of identical DNA and Aura, requires the users to stand as close as possible, activate and use the Semblance at the same time, and is most effective when covering multiple fields of vision. If used constantly, the user will have an limited Aura supply, meaning that their Aura will be capped at a certain lower level when the Semblance is used. Clones can use the Semblance, but quality will be deteriorated due to inferior DNA associated with clones. Also, implants can be used in lieu of damaged eyes or terrible vision, so long as the optic nerve is not damaged.

Immolation: A Semblance that allows users to throw glyphs like Frisbees and have them affect the target on direct hits. Enemies can dodge or nullify the glyph via projectile, and defend against specific types of glyph elements by wearing a material resistant to its effects. Manual aim is required and a certain limit to the number of glyphs can be used at a time before Aura needs to recharge. Masters can only utilize ten at a time before running out of Aura. Also, arm may wear out.

Sebi99cl

 * Sebastian Sonrisa Rougern - Face The Music: Sebastian plays a tune on the saxophone. Each note fires off a shockwave that varies depending on the note: Lower notes make a bigger but weaker shockwave, and higher notes make smaller but more powerful shockwaves. This Semblance also allows him to use the shockwaves for launching himself, knocking back opponents, and generally causing some musical destruction.
 * Anastasia Viridiana - Stability: This is a passive Semblance, which allows her to be more stable when performing tasks. For example, this Semblance allows her to easily walk a tightrope, or be able to fire her weapon continuously without much recoil, as her Semblance prevents most recoil.
 * Kay Armeé Ciel - Soldier's Shield: When it is activated, Kay can block almost any attack, with the exception of extremely powerful hits, such as a large explosion or multiple Ursas tackling the shield at once. The shield prevents any attack from going through, but slightly harms Kay proportionately, as well as putting a strain on his aura and stamina the longer it is used.
 * Haetery Blanque - Heating Up: This is a passive Semblance, which allows her to be extremely more resistant to fires than a normal human. For example, a third degree burn fire would only give her a sunburn. This allows her to not be as careful with her weapons, especially in short sword mode. However, a flame as extreme as her flamethrower's, if on her skin long enough, will burn her badly eventually.
 * Nikolai T. Galbenis  - Lightning Rod: He is extremely resistant to electricity, a power that has greatly assisted him in his studies. He can be hit by a lightning bolt with no problem, and only feels a slight sting when hit with 0.0001 amperage bolts. While he is extremely resistant, too much exposure to too much electricity at once would effectively kill him.
 * Seiriol Pierdid - Boost: With it, she can gather a small pocket of wind beneath her in order to give her a boost into the air, giving more time to the descent, so that she is able to aim and fire.

CT_Echos

 * Leonardo K. Heckler-Cuprum - Guardian Angel: He can create a movable sheild that can be affect by pyshics on a target. It can be used to knock enemies back and stay completely still but it requires a large amount of energy. Of which Leon doesn't have so using his semblance for extended periods of time can exahust him or kill him (if used for a really long time).
 * Norah Gorn Windrunner - Windrunner: A semblance exclusive to the Windrunner family, Norah can run incredibly fast but only in short distance so it almost looks like she "blinks" when she uses it.
 * OTHER OPTION - No Limits: Norah can run at speeds that allow her defy gravity but she can barely control her movment and also leave an after image of herself.
 * Gavril Stal (WIP) - Ironhide: Due to twisted expriments conducted on him when he was young, Gavril can make his skin  incredibly tough and his bones very dense; making his skin very hard to cut open and his bones very hard to break.
 * Rihou Jin-Huang (WIP) - Pyromancer: She can set objects on fire at her will but is limited to inatimate objects in a short distance of her (about 5 feet around her).
 * Yuki Hiiro Izumi - Trompe L'oeil de Reves: She can create breathtakingly real illusions that can appeal to the other senses as well. However, depending on the detail and size of the illusion, it causes her to become dizzy and winded or nauseous and exhausted if done for too long.
 * Codename "Railgun" - "Railgun" can cause their arrows to ignore wind and gravity, allowing him to shoot anything within their range.
 * Codename "Tornado" - "Tornado" can jump to huge heights and also slow their descent through the use of air pokcets
 * Codename "Blacksmith" - "Blacksmith" can turn anything they hold onto into a sharp object, effectively creating a weapon out of anything but will usually stick to their normal weapon.
 * Codename "Chernobyl" - "Chernobyl" can create thick fog and smoke from the air around them.
 * Codename "High Wind" - "High Wind" can manipulate the wind around them and can create winds strong enough to blow away objects and targets.
 * Codename "Zapheal" - "Zapheal" can create mirror images of themselves to disorient and confuse enemies
 * Codename "Paladin" - "Paladin" can manifest their aura into a shield at any given moment

Jeiku0719

 * Viola Alexander - Chessmaster: Enters an unconscious state where Viola can visualize, evaluate and even memorize possible outcomes in battle. Visualisations take the form of a chessboard and pieces, scaled depending on the number of participants. Leaves her vulnerable, so a member of the team typically guards her while she is using this ability a safe distance from combat.
 * Kurome Sarutobi - Tephrakinesis: The ability to control and manipulate ash. Can be turned into makeshift weapons, armour, walls and shields. Can smother and choke opponents, as well as crush them if they are manipuated with enough force. Completely blocks out fire based attacks, but weighed down by water. Kurome manipulates the ash with his mind for accuracy (weapons, complex shapes) or his hands for speed (walls, crushing). However, Kurome cannot create ash through his own power, either needing to carry ash on him or have someone else create it for him.
 * Leonidas Tertius - Phalanx: When active, any force that makes contact with Leon's shield is completely dissapated or redirected in a different direction. Used to open an opponent to attacks, and overpower foes who are otherwise much stronger physically.
 * Rosetta Leizu - Caifeng: Creates long, silk-like threads from aura, which can be manipulated at will. Can be manipulated into shapes, which is also the basis of her emblem. Can be used to create a defensive cocoon, bind opponents, retrieve distant objects or even garotte an enemy. Can be hardened or softened depending on the concentration of aura placed in the thread.
 * Jacob Feldgrau - Kinesics: The ability to read and memorize body language and other forms of movement. This gives Jacob the ability to read an opponents attack before it is made, meaning he can see attacks coming with inhuman levels of skill, and assuming his body can keep up, dodge them. He is also able to detect lies, and through the knowledge he has gained, lie himself. The main combat function of this ability is what's called 'Adoptive Muscle Memory'. By watching a movement or attack while this ability is active, he can memorize and recreate it in combat. This means he learns techniques with frightening speed, and can mimic an opponent in battle.
 * Timothy Sanguis - Painkiller: Blocks messages that indicate pain and discomfort from reaching the brain, and steadily releases endorphins. Used for massively increased stamina (due to not being affected by wounds) and has a strong intimidation factor. Can cause recklessness or even an addiction to combat, but given the one using it... well, he'll be fine.
 * Yurika Hagane - Marksman: While active, Yurika can see aura through physical objects, and has greatly enhanced eyesight. Allows for nightvision and technical x-ray vision, which can be useful for sniping, scouting and otherwise being sneaky. Because the ability visualizes aura however, it cannot be used to see Grimm, and it can be difficult to make out individuals in large groups.
 * Grace Awyren - Insulator: Grace's body has a complete immunity to the effects of electricity, allowing her to use electricity based powers and dust on her body without any negative reprecussions, as well as being immune to electrical attacks. As a side effect, being hit with electric attacks gives her body an electrical charge, which can be used defensively, or discharged for a potent AOE attack.
 * Makoi Kiriga - Kagami: By chanelling her aura into a mirror surface as she would a weapon, that mirror gains the ability to absorb dust on contact. Once absorbed, it can be released in a shockwave with equivalent force to what was absorbed. Having dust 'stored' in the object drains aura, and storing higher quantities drains aura faster. Multiple dust types can be asborbed simaltaneously, and if they are, they wave released can be of either one type or a blend. For example, absorbing green/wind dust and blue/water dust will create either a wave of each or a single, stronger wave of cyan/ice dust.

SideShot

 * Jericho Corey: Recall: can teleport objects into his hands by imagining them there, works faster when he has already held the item or seen it.
 * Merel Serac: Avalanche: can absorb the force of an impact and store it before sending it out again as a shockwave, can direct the direction of the shockwave to shatter a specific part of her ice armor or release it in a bubble shockwave to hit all around her.
 * Aeden Vesting: Castling: can place a glyph on a surface and teleport to it at a later time. Anything standing over the glyph when Aeden teleports is sent to his location instead. (6th October 2014)
 * Egil Lucian Crucible: Rebound: Creates Glyphs that force objects passing through them to be accelerated perpendicular to the glyph surface. Glyphs can be adjusted to match speeds of incoming projectiles and stop them or even double the acceleration to send them back with the same speed they were sent in the first place. can be combined with dust for additional effects. (November 2014)
 * Elroy Osmail: Domain of the Amberite: user creates glyphs and he can teleport to anywhere on those glyphs 5 times or until it fades. size and duration are variable. (added 28-2-2015)
 * Dutch Steiner: Titan's Punishment: creates glyphs that increase gravity up to a factor of 5, with variable size and duration. each glyph overwrites the effect of any previously made glyphs of the same type if they overlap. (added 28-2-2015)
 * Wendy Castrenn: Oka Nieba: Wendy can see through the eyes of any creature or Grimm she can see within 20 meters. she can repeat this process to extend her range through several 'hosts' or she can use it on several targets at the same time. (added 20-5-2015)

DustpeltX
Heart

Semblance: Streaming Heart

(Credits: Semblance was created and thought up by SelenaZephyr and is orginally called Hobgoblin)

Streaming Heart is a Semblance which allows its wielder to have some degree of control over their blood through open wounds and cuts. This blood can be crystallized and utilized for offensive, and even defensive purposes. However, in order to use this Semblance, the wielder must have an open wound from which the blood is provided. Either via self-infliction, or from an enemy’s attack.

The obvious drawbacks to this are quite simply, the wielder is "casting from their health", and repeated uses of this over a short time can cause anemia. The symptoms of which are increased fatigue and light-headedness. Another weakness to this is in order to maintain access to blood, the wound can't be allowed to heal, which means the user needs to turn off their Aura’s natural healing factor to make the most use of it.

The crystals themselves have a select toughness based on content of the blood. Heart’s diet usually consists of high intakes of starchy foods and sweets, giving her a high blood-sugar level. Due to this, the blood crystals are mostly sugar crystals as well as some iron from from the haemoglobin. This however, can change based on her diet. A high sodium diet will produce salt crystals which are around the same strength as sugar crystals and a high cholesterol level will produce a flimsy, jelly like substance.

Asher C. Stahl

Semblance: Burden

Asher’s semblance could be considered the primal definition of Aura. The definition of Aura states that it is the manifestation of one’s soul, it shields ones’ hearts and bears one’s burdens. This Semblance has two effects on Asher.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo1">1. 1.   Asher has a slightly increased healing factor and pain resistance.

<p class="MsoListParagraphCxSpMiddle">This does not mean Asher can endure a ridiculous amount of damage. For example, a cut that would normally take a week to heal may take only six days. Not a very big improvement, but it is still present.

<p class="MsoListParagraphCxSpMiddle">The pain resistance also only applies to constant occurring pain and not instant pain. He will feel the pain of any attack inflicted upon him at full force.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1">2. 2.  He is able to transfer any wound or sickness from the applied subject, onto himself.

<p class="MsoListParagraphCxSpMiddle">This ability allows him to treat anyone’s wounds by simply putting it upon himself. For example, a cut on an ally can be completely taken by him, but it will appear roughly in the same place on Asher’s body. This ability works well with his pain resistance. He occasionally uses this to remove some pain which his sword, Breaker, causes. A whole wound or sickness can be transferred fully despite its lethality, so technically, he could kill himself healing someone else.

<p class="MsoListParagraphCxSpLast">This ability also has a useless side effect of temporarily taking a portion of the targets weight and putting it onto Asher, literally burdening him and symbolicly taking the weight of other people's faults from them. The only exception to this is the weight transfer between Heart and Asher as this has become permanent due to the accidental Aura awakening during their first encounter.

Rayne Annarosé

<p class="MsoNormal">Semblance: Transcendence

<p class="MsoNormal">Rayne’s Semblance, Transcendence, is a limit break Semblance which provides her with additional improvements to her speed and power. In addition, a smidgen of her Aura constantly and involuntarily transfers itself into her weapons, extending her blade reach in scythe and sword mode and additional blades on her tonfa mode. However, this Semblance can usually only be triggered involuntarily during times of high emotional stress.

<p class="MsoNormal">It is however, rather dangerous to use as it is highly energy draining and has a chance of killing her if she does not disable it before the time limit of 5 minutes run out.

<p class="MsoNormal">The ability, once triggered, usually manifests itself as a pair of angel wings constructed with pillars of light energy. These wings have no use but simply signify that Rayne has activated her Semblance. She then has a time limit of 5 minutes before either it kills her or she becomes severely exhausted and falls unconscious.

<p class="MsoNormal">This is not a Berserk Mode, as she has full control of her actions and quite contrarily, she becomes less reckless.

Tana Bunsen

<p class="MsoNormal">Semblance: Cauterizing Flame

<p class="MsoNormal">Cauterizing Flame is a fire based ability that passively assists her during battle should she receive a wound. Being a haemophiliac, her blood cannot clot or coagulate properly and in any normal circumstances, she would bleed out if not treated properly. However, her Semblance passively produces a flame from a wound any time one is inflicted upon her, immediately treating her via cauterizing it.

<p class="MsoNormal">The flame itself is rather small and cannot light anything on fire unless Tana is in physical contact with the object for person in question. The speed of the cauterization also depends on the severity of the wound, larger wounds would take longer to cauterize that smaller ones but both will create equal amounts of pain.

<p class="MsoNormal">

<p class="MsoNormal">This Semblance still drains Aura at a steady rate and will kill her by using it all up trying to prevent bleeding. In normal cases if one had to choose between bleeding to death slowly or enduring some pain for short while to save one's life, the former would normally be the better choice.

Son of Phobos

 * Odin Vorona : " Runes of Magic " is a glyph Semblance in which there are 5 different types of glyphs, that get even more different by the use of dust. The five types are:
 * Talons: The runes Eiwaz,Raidho and Hagalaz ; forming the phrase Grow of Strength for Destruction. This Glyph is an attack oriented glyph, in which if used with the dust:
 * Mid-night Blue: Will make a blue fire form, that is bigger then the physical form, of the blade or glove of Odin, which ill burn what ever it touches and will set it aflame, at least most of the time, it stays for about a minute
 * Dark Green: Will make so that Odin´s hits faster and more continually, leaving also a visible yellowy glow on his hands, effects Odin only for 20 seconds top
 * Purple: Every hit will feel incredibly heavier like his fists, or blade, were at an alternate gravity making it ever heavier an making cuts deeper than expected most of the times, but it only goes on for 5 or 7 hits.
 * Grey: This is pretty much a finisher move, for a almost 7 seconds one of the gloves will glow with a white light and the Runes will be all over that hand and blade, for as long as the runes are on his hands the hit will be more them extremely powerfull
 * Wings:
 * Eyes:
 * Beak:
 * Body:

Rangokyu Muramasa

 * Gabriel Lutra's Semblance: "War Paint"- Gabriel grows more powerful when his skin comes into contact with blood. The greater the skin surface area in contact with blood, the stronger and faster he becomes. It does not matter whose blood is used, but the boost is most powerful when the blood type matches Gabriel's own. This Semblance comes with a massive risk: once Gabriel is completely drenched in blood, he will enter a trance-like state, and continue to attack everything in his bath in a berserker frenzy. If even a small amount of blood is wiped off, the trance will end, and his body will immediately start to violently reject the blood on his skin. This causes the blood to bead up and be flung off, and for a period of eight hours, Gabriel will convulse uncontrollably and be unable to use his Semblance.
 * Alethia (Ali) Alexandrite's Semblance: "Clairvoyance"- Ali's eyes turn pure white, and she gains precognitive abilities during a battle. She doesn't actually see into the future, but chains of events become almost perfectly visible to her, so she can sense the most likely outcome of a given action. Hence, her reflexes become godlike, and she can dodge bullets since she knows their trajectory before they are even fired. However, once she deactivates Clairvoyance, she becomes completely blind for up to a minute, since her brain needs to synchronise with her eyes.
 * Bayla Bluebell's Semblance: "Faith"- One of the riskiest semblances to use, Faith allows Bayla to do just about anything she believes to be possible. Punching a hole through a six-foot thick steel wall, landing a jump off of a 200-foot cliff, or swimming in lava all become as simple as walking. However, if her faith in her ability wavers for even an instant, the Semblance deactivates, leaving her completely vulnerable to whatever danger she was facing at the time, i.e., her wrist will break on impact with the door, she will suffer the full impact of the fall, burn up immediately in the lava, etc.
 * Rafael Lobos's Semblance: "Wolfpack"- Rafael whistles, and a pack of ghostly wolves rushes forth to attack the enemy. These wolves can selectively dematerialize and phase through solid objects, so hiding behind a door won't stop them. However, they need to become solid to attack, and they become vulnerable to retaliation when they solidify.

IRegretThisName
Selira: Selira's semblance allows her to temporarily infuse inanimate objects with a strong magnetic field by aligning their magnetic domains. She can only apply it to objects 20 meters around her, and can only support 2 magnetic fields at a time. For instance, she can apply a magnetic field to a tree branch and one to Erebus, allowing for a quick dodge; she can also repel objects instead of attract, but this drains energy faster. At least 1 of the objects has to be made of metal, or have some type of metal inside it, for it to work. In combat, Selira can use this semblance to dodge, make a temporary shield, and knock back opponents. However, physically strong opponents can break out of (or into) her magnetic fields. She can also disarm and pin people down, but she rarely ever does this when fighting 1 on 1.

Terren Lucem: When Terren activates his semblance, Guardian, a pair of semi-transparent, pale glowing wings unfold from his back. These wings are used to shield Terren and others and to block attacks. Every time the wings take a hit, energy is used up. This lets Terren activate his semblance outside of combat without actually using energy. If Terren is blocking multiple attacks from multiple enemies at once, he can create a "burst" in which anything in contact with his wings gets knocked back with a flash of white light. This drains a considerable amount of his stamina. Although the wings are not completely physical they can still catch air currents, allowing Terren to glide, but not fly. However he descends rather quickly, so Terren uses it as a way to soften his landings instead of a form of transportation.

MintFox19 (wip)
Kage :  Aero :  Zinc : Emeraude : 
 * 1) Living Shadows (Clones) :
 * 1) Levitation :
 * 2) Anti-Gravity :
 * 3) Aerial Blade :
 * 1) Sharp Eye :
 * 1) Razor : transferring a large amount of aura to his tail, it hardens and becomes sharp like his blade, as he spins the tail can slash through objects, opening like a fan can act like a shield to block attacks, but due to all aura is on the tail, which mean the rest of his body is armor less (aura shield), it takes a 1 min time limit and 10sec cool down to regenerate aura to cover his body again. cannot reuse semblance for 5 mins.


 * 1) Magic Wind :
 * 2) Wind Blast : focusing all aura into the fan, he can swing out one giant gust of wind thats powerful enough to fling anything out of it path (strong enough to stop a deathstalker and push it back), after the 2nd swing it become weaker, the 5th he will be exhausted, 7th is the limit and will cause him to collapse, every swing needs a 10sec moment to focus and prepare and same time for cool down

FanNotFandom
Ordan Icine

Drag: This semblance enables the user to increase and decrease the amount of air resistance on a moving object or entity by creating a vacuum of air in front of the target to reduce air resistance or creating vacuums around the area in front of the target to increase air resistance, in order to speed up or slow down the target. Ordan uses this on his weapons, himself, his allies, and his opponents. His area of effect is limited to about 150 feet all around, but if something or someone under the effect of his semblance leaves this area, they will stay effected for a short time.

ImpSyndrome
CAMO VANCE: Semblance of Impact
 * While Camo's accuracy is top-notch, a bow can only produce so much power when shooting an arrow. Although he has not yet discovered it, this ability will allow him to either dull or sharpen the impact of a shot, providing either blunt stopping force or focused penetration power (respectively), making him a more versatile fighter when facing a wider variety of opponents and/or obstacles. (Camo is likely to discover his Semblance between late-first-year and mid-second-year.)

LAN GARFIELD: Semblance of the Steadfast
 * This passive ability gives Lan a boost in strength and defense while immobile, essentially turning him into the epitome of the Meat Shield meme. Since he's not very mobile in the first place, this is highly useful when defending a specific location or providing a diversion, and the reach of his flail compensates slightly for being forced to stand still.

Velvetie
Rena Shirayuki


 * Rena's semblance can create bluish tinted flames on her fingertips. She can use them to heal herself.
 * Alternative: Rena can create a shadow of herself; Since she wears dark clothing, there is a possibility that people who aren't paying attention will mistake it for Rena. It will take damage for her but will vanish if its heart area is pierced. Using this will give her a headache.

DemeterOfTheGreen
perfectly in tune with the motor skills center of the brain.He will improving his sensory systems (usually hearing and vision).This ability is very effective in improving the accuracy in shooting and the ability to detect enemy. using her axes for short-range fighting. The enemy will see Moon's Axes will grow into more than two, but it was all shadows and not solid. Useful to make enemies panic and become complacent.
 * Cliff Magazine : Cliff Semblance is called Zielkinetic.When he will activate it,he will focusing his mind's imaging systems and muscle control to
 * Moon Carolina : Moon's Semblance is called Deceive Attacks.It's activated when she is

Sir Blargman Honkertonk

 * Twitch: Creates a small electric charge with too few volts or amps to do any real damage within 25 metres of the user. Can't be blocked by any means.

Pathfinder:
Is like a blank targeting system in with the user inputs the coordinates manually, then shows those coordinates in real time. With this, Akiha can make efficient plans, use it in sniping, or to pinpoint an area, etc.. The ability though has its drawbacks:
 * 1) Overload: Too much information, receive and/or created, will cause Pathfinder static or even black out. Symptoms include a tremendous headache and a throbbing pain in the eye the semblance was used on which hurts alot, forcing him to close it.
 * 2) Akiha has to put coordinates himself. Though he can create a crosshair, when it comes to things like predicting where an arrow will fall he has to create the path himself. Akiha can predict where the arrow will fall by calculating the trajectory and whatnot but this would take time and plenty of concentration.

===

Instantaneous movement:  === The ability to focus all of one's strength into a part of a body like your arms and feet, then releasing all of that pent up energy in one quick burst. Basic use of this is to seemingly teleport short distances but in reality the user dashed so quickly that a person's mind couldn't register it. It can also empower attacks giving them devastating, and sometimes lethal, power.

The user still sees everything in real-time (unless the user is in the effects of adrenaline, or is really focused). When using the ability for movement like suggested earlier, the user has to calculate how much power he needs in order to get to his destination, not only that but the he has to stop. Also, the user is still effected by the laws of motion, but with a more advance sense of it. When used in fighting the ability will make for powerful strikes, but too much speed will cause muscle tearing, and hitting too hard on an object or a person can cause fracturing.

===

Checkpoint Teleport: === Is Nagi Freia's semblance. Checkpoint is a teleportation ability which Nagi can teleport from point A to point B by using an item or checkpoint  to teleport. Nagi can teleport to a maximun of 50 meters away and can teleport repeatedly within a 0.50 second interval between teleports. To create a c heckpoint, Nagi has to directly touch an object. He uses this in conjuction with his weapon to quickly move around the battlefield with little effort.
 * 1) He can only teleport to an item when he has touched that item and it has to be inanimate. If he touches a living being (like an animal or a human), nothing will happen.
 * If, however, he has already created a checkpoint, anyone directly touching him when teleporting will be teleport with him. It must be a direct touch though, an if a that living being is only touching his armor, or his clothes, or his weapon, it will have no effect.
 * 1) He also has to see and know the object he is teleporting to. If not he will teleport to the last checkpoint he touched.

===

Dragon's Rage: === [Amplifier/Affinity-Type Semblance]

Al Debraan's semblance. Al gains more strength for any damage he sustains. When reaching a certain point, his body will then be engulfed in flames which he can control. He also gains increased physical preformance that is 1.5 times the damage he sustains. The side-effect is that the more damage he gets, the more furious he becomes. The good quirk of this is that he doesn't feel pain but on the other hand, he will go into a state of blind rage which lasts depending on the damage he gains.

Spriggan:

[Affinity-Type Semblance]

Anastesia Niksolvai semblance. Spriggan is, basically, the manipulation of wind. Anastesia can call upon and manipulate the movement of wind. The main use of the semblance for her is by enveloping herself in wind, making her hover and giving her amazing speed and movement. She can use it offensively like blasting away opponents, creating blades of invisible pressurized wind, and many other things.

Burning Mass:
This unique semblance gives the user the ability to control the consumption or "burning" of fats, cholesterol, sugars, and other energy giving substances within the body. The semblance also gives the ability controlling the fat and/or muscle mass withing the body. When "burning", the body's excretory system goes into overdrive, which will result to, but not limited to, great amounts of sweating, steam coming from the body, and a quickly filled bladder.

The user can harness great amounts of strength for a long duration consistently and with the ability to move muscle mass around different parts of the body the user can effectively harden his muscles that can provide protection against cutting, bashing, and even bullets.

The most fatal flaw of this ability is energy, which the human body gains by the intake of food. The user will also feel hungry always and never have a satisfied feeling in the belly (Not unless he does absolutely nothing afterwards).

Lightning Augment:
The semblance that creates and augments dark red lightning onto objects or people. The semblance creates dark red lightning at the expense of energy, which similar to Burning Mass but without the use of fats, the excretory system overdrive, and the energy is used up like a battery.

Habato
Leng Yu:

Snapfreeze: Yu's semblance allows them to freeze water or water-based liquids in a short proximity, msot effective when in physical contact. With this, Yu can do such things as walk on water with icy, shoe-shaped platforms that form under their feet, or freeze appendages of opponents for a short time. the ice will still be affected by the ambient temperature, so when Yu is not adding to it, the ice will melt. The general range of non-contact use is only a few inches from Yu's body- at most the ice could reach a foot away, but it is much slower than the quick snap-freeze of the short-range. Despite the low range, Yu has a fairly high level of endurance, and does not tire easily from standing on a pool of water with the ability, for example.

Deerbo

 * Elise Mindre : "Tempest"  - After activating  Anura & Castani' s 2nd form, the ringblade, Elise moves into a pirouette with the ring around her waist and begins spinning. After a few seconds, her semblance kicks in, allowing her to create a small-scale cyclone with her in the eye of the storm. Depending on the amount of energy she's willing to use will determine the size and suction of the cyclone, though the larger/faster the more energy it uses. At it's greatest the cyclone can reach about forty-five feet in all directions, sucking them into the vortex where they will ultimately meet the blade. After making connection with the ring, the interceptor will then be shot out of the cyclone at high speeds - hopefully with quite the cut. Should the cyclone spin fast enough, however, she can bring them back in for another clash with the ring. She'll always be nauseous after using her semblance due to the spinning it requires.
 * Amphitrite Pickerel: "Undertaker" - Amphitrite slams her weapon into the ground, creating a fissure. She has the ability to judge the distance and depth of the fissure to her liking. At it's smallest, the crack can reach about 7 feet in front of her and 1.5 feet deep. In order to close the fissure, she can hit the same spot that she used to open the ground in the first place, but this maneuver expends twice the energy that it took to make it in the first place.

Arcadianseeker
Team TEAL's semblances:

Teal Rivers : Grand Phantasm

Grand phantasm is an active semblance that can be used both defensively and offensively. Teal calls on a massive shadow that stand in front of her and those near her she perceives as allies, in a range of about 2.5 meters. Any incoming attack will be stopped by the shadow, which will absorb the energy and use it for a melee range counter. Matter does not stop from existing, logically, but is ensnared temporarly into the Phantasm, to fall to the ground when it fades. While rather powerful, this semblance has the disadvantage of being really costful in terms of raw energy : after maintaibing it for about 10s, the user feels like she ran half a mile.1 minute, and she ran the marathon. Keeping it longer causes highs risk of falling inconscious.

Emerald Voldersson : Meta-enhancer

This ability allows its user to accelerate his target's metabolism. it can be used to tend for a wound for example, or more nefariously to help an infection or a poison spread. Conversely, Emerald can also SLOW a metabolism, slowing its reflexes or even putting in a state of stasis, which can be used for example to stop someone from bleeding to death until help comes forth. Its cost is relatively low, but it requires physical contact to work.

Aurum Virens : Deep perception

This semblance allows its user to temporarly get her physical senses highened.A lot.An ordinary human's eyesight can go almost go toe to toe with the eyes of the eagle, for example, but the four other senses are affected simulateneously. It is possible to ameliorate only one mean of perception, but it requires a great amount of concentration. As such, if used in a zone particularly satured with one kind of sensation ( many loud sounds, strong smells, messy visual motives...) it can cause pain and panic attacks due to the sheer amount of informations.

Liberty Johnes : Energy wave

Energy wave does quite exactly what its name suggest : it allows to create a small wave of energy that can be thrown and acts like a low weight, high speed projectile with rather good penetration. It has a range that can go up to 30 meters but becomes quite unaccurate. Liberty can influence the wave's trajectory to a certain point. It requires focus, but he knows his ability quite well and is used to it. He can also modify the properties of the projectile, and use some dust to give to some elemental properties.

Malek Kriya

 * Eagle Umbra: Eagle's semblance is "Blink"-In general terms, it is based of speed and is very similar to that of Blake's, but instead of leaving a clone, Eagle can move at speeds, causing him to fade completely from vision or sight, that allows him to move several distances in the blink of an eye, and is exceptionally useful when in hand to hand combat, or when using his katanas. Such semblance allows Eagle to appear in front of his enemies instantly, or behind them for a surprise attack, even if they have seen him. Also, if Eagle uses his blades while activating his semblance, his attacks are immensely sharp and can cut through almost anything, where in one occasion he shredded a large machine operated by the White Fang to shreds, causing it to subsequently exploding, and compltely ravished a small pack of Beowolves, all except for their armored head.
 * Shade Luz: Shade's semblance is "Flame's Will", in which allows her to cast fire in any form, and can use it to destroy almost any object, granting her the ability to heat up certain objects at will. Shade can use such fire with her body to evade atacks and even teleport. This in turn gives her moderate control over the fire element.
 * Diamond Tenebra: Diamond's semblance is "Shadow's Element". This form of semblance is extraordinary rare, and is often considered to be that of a demon's. This semblance's ability allows Diamond to completely conceal herself in any given environment, be it day or night. Although similar to Eagle's where he disappears from sight with his speed, Diamond can merge her figure with an object's appearance, making her seem almost invisible, but the element is eventually at it's full potential when used in a darkened setting.
 * John Mikaelson: While John's semblance may not have a descriptive name, it is clearly visible as he is seen as the main force of the group in terms of strength, although Eagle rivals him in said field. John's semblance in general terms is strength, which exceeds higher than a human, allowing him to throw heavier objects with ease, and pick up fully grown adults and send them flying with moderate blows.

Team DRHM

 * Dalton Torus: Dalton's semblance is "Resemblance". This semblance is very rare to have and always the user to copy other peoples semblances. The user cant just copy by seeing the semblance being used, they must have to touch the person in anyway. By touching the person the user is allowed to copy the semblance within the other person and then has a copy of it with them forever. The user can only use one semblance at a time.
 * Hayden Grayson: Hayden's semblance is called "Berserk". This semblance is used more as a last resort type of use. The semblance allows the user to go into a form where they don't take damage from anything and enter an uncontrollable rage that also doubles.
 * Rena Wolfen: Rena's semblance is "Desemblance". This is another rare semblance, while allows the user to sort of turn off other peoples semblances for a short period of time. The user must touch the person to turn off there semblance.
 * Matthew Oran: Matthew's semblance is called "Pulse Emitter" that allows him to turn off enemy technology for a short amount of time, and possibly make the enemies weapons to glitch.

ElectricEnder222

 * Malva Mnemonic: Malva's semblance is called 'Forget Me Yes' and enables her to release a gas in the air that can blind her enemies. She can also coat her arrows with the liquid form of the chemical and shoot it her opponents.
 * Ember Blaze: Ember's semblance is called 'Fire Flight' and lets her create two dark red glyphs at a time. She can then thrust her long whip into one and it will come out of the other, making it a kind of teleportation device.
 * Talcum Shennong: Talcum's semblance is called 'Medic Scanner' and allows him to 'scan' his friends or enemies in battle to see their injuries, health, current energy level, etc. This lets him know who to attack and which teammates to help the most.
 * Ryland Clockwork: Ryland's semblance is called 'Rate Ratifier' and allows him to speed up his weapons while in mid-air. He can then shoot them at his enemies with immense speed and power, but it can drain his energy quite a bit while doing so.
 * Javor Wilhelm: Javor's semblance is called 'Nature's Calling' and allows him to summon thorns/roots out of the ground. He does this by pounding his dust-infused gloves into the earth.
 * Neel Nyx: Neel's semblance is called 'Sound Abyss' and allows him to absorb sound waves when he walks or shoots his sniper rifle. This semblance lets him become very silent, and enable him to be undetected when it comes down to the ears.
 * Xiu-Mei Song: Xiu-Mei's semblance is called 'Xiu-Ray Vision' and lets her create outlines of people/Grimm. She uses this power to see her enemies when firing with her parasol, and this serves as a x-ray sort of semblance.

Fiernull

 * Cyzarine Bluthardt - Velocity Glyph; she control the velocity of any object: the speed and direction. She uses this to slow or redirect attacks, to dodge attacks, to speed up her weapons' attacks (speed of bullets and deployment attacks of her sword-whips), and to add a boost on her punches/kicks. Her glyphs are limited within 10-meter radius with certain time limits to avoid draining her power. The other limitations is that her power drains twice than her usual use against opponents whose asset is strength, against strong impacts like shockwaves, rockets, weapons that are reinforced with Semblance, heavy things like a truck, and decelerating faster objects/people. She cannot redirect attacks like lightning, fire, water, and wind but she can decrease their attack speed.

Eldelbarrio2
Feldgrew Paris - Heightened Agility: Quite simply, Feldgrew has the trait of incredible agility, which is what allows him to be quick, and make his attacks flow. His agility is honed, allowing him to deflect small arms fire with his daggers, and combat several targets with a single river of attacks. He is also able to do parkour quite effectively, being able to run up walls (that are less than 10 feet in height), amd jump over obstacles with quick, decisive jumps. This semblance also helps with his wielding of his dual daggers.

Okrae Ronox - "Zellbrigen": Okrae has the Semblance of concentrating most of her aura into one, single move, combining strength with speed. Named Zellbrigen by Okrae, after a term in a book she read, it can only be used on one person, and it takes immense amounts of concentration. Teamwork is essential when Okrae uses her semblance, as she is left vulnerable if the enemy is close enough, and after she is left barely able to fight, exhausted. The attack itself, however, is useful during one on one engagements, and is quite devastating, even to a Deathstalker.

TheCipherNine

 * Ade Ijakumo - Tripmine, allows Ade to creates up to four glyph that immobilize an opponent for up to five seconds. He can only be applied  these glyph to anything with a relatively flat surface such as the ground, walls, and boxes.Often uses it as prelude to a fight and get some quick damage off. Also as an escape tactic for when he losing a fight. He is also fond of combining Dust such as ice or fire with the glyph. The main draw back of his semblance is that he can only create four at a time and they only last five seconds before disappearing.
 * Beige Fae -  Ward, Beiage is able to create a protective glyph that is 20 ft in diameter and can take great deal of kinetic damage. Beige can divide this glyph into four small glyphs but each take less damage than it bigger counterpart. Beige has to remain stationary when using her semblance and can use it for one minute before needing to rest.
 * Rain Rook - Potency, Rain to create a single glyph that boost her melee attacks for a short period of time. She can not boost the attacks of others. She often uses this as a prelude before starting a fight to get some damage dealt early and when losing fight to turn the table. She can only use it for a maximum of two time before it starts to become taxing.
 * Noire Blaidd - Throw Voice,  Noire able to “throw” his voice within a 10 or 15 feet direction, confusing any opponents and cause them to search for it origins. He can only use this without being seen or detected and must be within hearing range for it to work. Ironically, if he over uses his semblance, he will be unable to speak for a short time.

Kouryuu524

 * Darian Nightshade: Disappearing Act- Disappearing Act allows Darian to perform an nearly-instantaneous dash up to 10 meters away. The dash is so fast that Darian can scale vertical surfaces without trouble and he can use the dash up to five times in rapid succession before having to stop briefly to regain his energy. However, the Disappearing Act is not without its draw backs. Each dash requires Darian to plant his footing, leaving him vulnerable for a second in between the dashes. The Disappearing Act also leaves a trail of Darian's black aura behind him, allowing a keen enemy to follow which direction he went. A side effect of using the Disappearing Act is that Darian's eyes begin to glow, often leaving a pair of eyes floating in the air after his first dash.


 * Alice Jager: Passive Sight- Passive Sight and enhances the natural abilities of Alice's aura to sense when someone else is around her and amplifies it a hundred fold. Using Passive Sight Alice can sense where people and grim are around her in all directions within 50 meters. She can also focus the power in a single direction to sense where people are within 200 meters. Alice can use the omnidirectional form of Passive Sight at will with minimal effect on herself, but can only use the focused form of her semblance for 10 seconds because of the migraine it causes.

MMXIIIXXII

 * Urie IV (Ullie atm): Camouleon - An ability to camouflage, or in other words, to blend in. For example, blending in on walls and trees. In great speed, she can camouflage even though she's moving as if she is invisible. She can only camouflage in maximum of 40 seconds. She can also make others 'Camouflage' with her by holding their hand or what not. She can't camouflage things. Overusing this semblance can give her fatigue and it takes a few hours to use it again.

SableSkies

 * Moonsight is the semblance of Perseus Luselene. In dreams, he receives premonitions of near future events in the form of abstract emotions and feelings, rather than clear images. When this semblance fully awakens, it becomes stronger and more accurate in moonlight.


 * Verdance is the semblance of Rivern Hawkins. He is able to communicate with plant life on a basic level.


 * Shadowgift is the semblance of Nariven. She is able to send shadows that take the form of messages and pictures to other people as long as she has sensed their aura.


 * Inferno is the semblance of Veera Flame. It allows her to heat up the atmosphere around her to scorching temperatures, including target areas within range.


 * Runesheath is the semblance of Lunea DuPrez. She can store moonsilver weapons in the form of glyphs on her skin, appearing as tattoos. She can summon them into physical form with a single touch, allowing her to quickly arm herself.


 * Quake is the semblance of Briston Carreau. He can create earthquakes, powerful vibrations, and shockwaves which stem from his body.


 * Blink Step is the semblance of Sona Amiti.


 * Minutiae is the semblance of Cherise Maeridé. In her eyes, all of the smallest details and movements become the most obvious.


 * Parity is the semblance of Celina Cavell. She projects a silvery aura around her, disabling and disorienting all semblances active in the field.


 * Faremotion is the semblance of Amber Terano. She can accelerate the movements of objects that she touches up to a capped force total.
 * Rewind is the semblance of
 * Blink is a semblance which allows the user to teleport a very short distance of between 1-2 meters. When Blinking, the user doesn't simply instantly disappear; rather, they fade in around a quarter of a second, and reappear the same way. This can be used in rapid succession with a cooldown of around half a second. Rapid uses can often leave the user dizzied and weakened. When Blinking, the user doesn't disappear from existence; they continue their movements even when Blinking, meaning someone who Blinks while tumbling may end up finishing the move by the time they've reappeared.
 * The ability to speak to animals. Currently unnamed.
 * The ability to turn parts of the body to steel: Iron Maiden, to Verona Scarlett
 * The ability to split one's mind into two and transfer half the mind into another body.
 * The ability to enter "portals" of mirrors and paintings.
 * Windwalking, or rather the ability to stand on air and wind.

humenspider7

 * Raion Tensai's semblance is Analytic Eyes, a scanning type of semblance. Under it's usage, his eyes turn golden colored. The semblance allows him to scan, providing very useful to him. It lets him see enemy weak points mainly, and increases his evasion.  Other than in battle, it lets him see stuff such as traps, hidden passages, etc. Though the semblance has a limit. It can't scan large distances, and is limited to a short distance. Attacks can be too fast for it to see as well, though this is rare.

Jadefire62
Note: I will add Semblances as more of my characters get accepted.

Team BUHI (Berry) Team EMIR (Ember) Team HTHR (Heather) Team NTHK (Nighthawk) Team HCMB (Honeycomb)
 * Sandi Beryl: His Semblance is Geokinesis. With it, he can control earth and rocks, as well as create sandstorms--which is what he usually does. The bigger they are, the more energy he uses up. Same goes for any other type of earth and rock. It also takes him a while to move or create something, as it requires his complete focus, making him vulnerable to attacks while using his Semblance.
 * Uranus Bailey: His Semblance is named Cloud Cover. When used, it puts a fog/misty haze over everything within a 15 ft radius of himself. This range increases as he practices it.
 * Zircona Hart: Sensor is her Semblance. It allows her to sense her surroundings. It's very useful for making maps, as well as after Uranus uses Cloud Cover. Also, Sensor, when combined with her maps and Istalrí's photographic memory and Semblance, serves to navigate the team to locations they've never been.
 * Istalrí Fiarie: Her Semblance is Compass. This allows her to know the exact locations of the four major and the four minor compass points at all times. This, when combined with maps and her photographic memory, makes her the ultimate navigator.
 * Ember Maerts: Ember's Semblance is named Fire Wheel. This allows her to spin at increased speeds, kicking up a cloud of dust. Right before she uses it, she becomes covered in her orange Aura. This is used to blind enemies, though it also blinds Ember and her allies. Which is where Hot Secrets comes in.
 * Metagh Olina:
 * Islingr Fiarie: Islingr's Semblance is Illumination, which allows her to create spheres of light or fire in her palms. The bigger they are, the more energy they take. The same goes for recharging--the bigger the ball was and the more time it was left up, the longer it takes for her to recharge. As she has a high amount of control over it, she is able to keep a huge one ('bout the size of a regular-sized hairbrush in diameter) going for a third of a day. A tiny one ('bout the size of her fingertip) is assumed to able to be kept going for more than a day, as it's limit isn't known.
 * Ravelyn Rouge:
 * Hvita Fiarie: Her Semblance, Winter Calling, allows her to lower the temperature anywhere within a 100 ft radius of her, the area itself having a maximum radius of 10 ft. Both of these increase as she practices and her control over it grows. How much the temperature is lowered depends on what she wants, though it does have a limit of 30 degrees. This means it has a more everyday use--cooling oneself.
 * Travan Aline:
 * Hebline Sifa:
 * Rowan Fiarie: His Semblance is named Titanium Protector. This Semblance allows him to put up a shield made out of metal to either protect himself or one of his allies, with the use of a glyph. He is also able to put up multiple shields using multiple glyphs, and bigger ones using bigger glyphs. The total amount of shields he can make is 10, regardless of size. This, however, uses up a lot of energy. And unlike actual shields, these can't be moved, nor can they be placed offset or behind a person's position, meaning you'd have to step outside of the shield's protection to attack. But despite this, he can put one up in front of a charging enemy. The shields themselves have very high durability, only breaking if they take too many hits or are hit by something like gunfire from Coco's gun.
 * Nile Alcor:
 * Tsubaki Silvius:
 * Hirsch Levin:
 * Kaili Hart:
 * Hari Adva:
 * Asura Bailey:

Alex Wingace

 * Snowfall: (Not Accepted as of yet) A Semblance that allows Serena Ciano to summon a blizzard in a 15 meter radius around her for up to one minute, allowing her to cover a retreat, deter would-be attackers, or just to beat the heat. No matter how much she may move, she will remain at the centerpoint of the Blizzard. Windspeeds can reach up to 45 MPH and temperatures can drop to -20 Degrees Celsius in ideal conditions. (Created with the help of Jade and Side)
 * Audiomancy: A Semblance that allows Vespertilia Lavande to manipulate the flow and intensity of sound. This means that she can suppress a sound to something under a whisper or as loud as a gunshot as well as being able to redirect a sound so that it either doesn't reach a certain place or so that it will be heard as having come from a different direction altogether. This semblance has an effective range of approximately 75 meters, where she has the most control of the sounds. Past this set point, the quality of her control degrades until about 110 meters, where it reaches its limit.
 * Conductive Travel: This ability allows Neibi Rai to travel near instantaneously through conductive materials, such as metals and, to a much lesser extent, water. This Semblance is effective through up to 15 meters of something, like copper wiring or metal plating. In water, however, it is very unpredictable and unreliable, only being able to transport through it using her Semblance around 3-7 meters.

JayHart

 * Aurum Segen - Golden Eyes, not yet accepted. Upon activation, the user's irises turn bright gold. The semblance allows the user to clearly see the Aura's of others, allowing him to judge their strength, and even distinguish their semblance when he has time to focus. Further experience will allow him to judge the target's mood as well. It cannot be used to see targets through solid objects, and steadily drains a small amount of Aura while active.
 * Celeste Burne - Soul Mender, not yet accepted. This semblance allows the user to channel what looks and feels like water into the injuries of others to vastly accelerate healing speed. The ability is not self-targetable, and drains Aura based on the severity of the wound being healed. Overuse leads to unconsciousness.
 * Cerise Sangestre - Bard's Soul, not yet accepted. Sometimes passively causes musical notes to appear when the user plays music or sings, and causes a music note glyph to appear under the user when she focuses on her semblance. Also allows the use to affect listeners by the same methods, "buffing" allies or "debuffing" enemies. The more powerful the effect applied, the more the user is limited in her actions while maintaining the song. Consistent use over an extended time can severely drain the user's Aura and potentially cause damage to vocal cords. The semblance is limited by hearing range (the quieter it is, the less it will effect the listener) and is restricted to two effects at a time.
 * Ash Westwind - Windburst, not yet accepted. Upon activation, a swirling silver glyph appears on a flat surface. That glyph generates a powerful single-direction burst of wind strong enough to launch a grown man up to four stories high (or quite a few feet sideways). The outward rush of air often causes a vortex effect at the base of the Glyph. The effect may be able to be increased with more training. Aura drain is proportionate to the force applied. Can be used to lesser effect for lower cost. Must be placed on a flat surface. Glyph varies in size.
 * Mauve Brennie - Indomitable, not yet accepted. Causes a honeycombed “shield” of the user’s Aura color to appear in the focused direction. Makes the user harder to stagger. When focused, vastly increases physical resistance to stagger/stun effects and to damage from one side of the user’s body – that is, front, back, or sides – at a time. Steadily drains Aura when focused; also severely limits movement while active.
 * Argo Cident - Rush, not yet accepted. Grants a powerful surge to physical and mental ability, functioning like a boosted rush of adrenaline, allowing for faster and stronger movements and greater focus for the duration. The rush lasts for as long as the user keeps it active, draining Aura at a steadily increasing rate. Due to its increasing Aura drain, the semblance cannot be upheld for extended times, and is best used in short bursts. A proportionate amount of time must be taken between uses, or the cost will continue to increase. Extensive use can cause severe muscle fatigue, strain, or tearing, as well as heavy mental fatigue. A pale grey smoke cloud surrounds the user on activation.