User blog comment:Sebi99cl/Super Smash Bros Fanon/@comment-24052959-20150218201738

When this blog was posted. I had to go out of town for days that I forgot about it. Other reason is that I tends to be overdetailed when it comes to design fighting moveset which can took me chunk of times.

But... eh... I'll try to be less detailed.

Gauth (Season 2 Version)

Normal Attack : Combination of quick punches and kicks combo, all of them adorned by a cutting winds that widen his attack range. Its 4 combo followed with a semblance and dust cross-manipulation where forces of gravity+wind explode out from his body, repelling the enemies nearby.

Normal Special : Prepares a defensive stance for a brief moment. If he is hit during that brief moment, he will perform his last combo of his normal attack.

Side Special : Point his palm forward, uses his semblance to cause a whirlpool that draw enemy into him, preparing for the next attack


 * no button : Focussed straight punch that send enemy fly horizontaly.


 * side button : Dash forward in fast speed that he blurred. On the next second he already behind the enemy, leaving cutting winds behind slashing the enemy wildly that ends the enemy sent to air diagonally.


 * up button : Roundhouse kick with a large cutting wind that send the enemy fly.


 * down button : Spining axe kick that put enemy lay in the ground. (Comboable with the Down Special)

Down Special : mobilize his 4 whip sword with semblance and slash upward to send enemy slightly into the air. If hit, he'll hit the midair enemy with multiple thrust with his whip swords for about 12 hits that sends enemy further to the air.

Recovery Special : Causes blast of wind+gravity shockwave around his feet and ascend spinning with his 4 sword whips outstretched, slashing enemy within range. (The blast also causing damage)

Final Smash : Cyclone Center

Gauth outstretched his arms and enveloping himself with spinning cutting winds that wildly circling around him in a form of large sphere/dome. It slowly draws the enemy into the sphere to get them cut by the cutting winds. Rocks are also unearthed from random grounds to revolve around the sphere. The rocks can damage and stagger the enemy to prevent them from escaping the pulling force.

After 2,5 seconds, a wind+gravity explosion that 4 times larger (than the normal attack end combo) is unleashed to smash all enemies in contact. The rock that previously revolve around the sphere/dome are as well scattered to deal extra damage and potentialy hit the enemy that escaped the blast.

Taunt : Dusting his clothes without saying anything.

Victory : "That *pauses* is how you earn the right to boast your power."

--

Symin (Season 2 Version)

Normal Attack : 2 hit combo. Begin with a dashing diagonal upward slash, adorned with gear-like cutting shockwave that expand her attack range. She should be few behind her enemy after the first hit. Then She transform her weapon into sci fi bow and shoot an explosive energy arrow that blasted off the enemy within moderate area of effect.

Normal Special : With weapon on sci-fi bow, she shoot an energy arrow of yellow dust accros the screen. It has 30% chance to stun the enemy.


 * If the special button is pushed again after the arrow was shoot, the arrow will stop and turned into sphere that spreads swarm of smaller arrows until the sphere shrunk into nothing. Each arrow has 7% chance of stun.


 * If charged, She will shoot a very large energy flame arrow across the screen that leaves spheres behind it. The spheres come of harmless until it explode (small explosion).

Side Special : Spin to wind up, then unleash horizontal slash that hurl a fiery spinning disk that slowly stop on the enemy position (If it made contact), dealing 15 light-damaged hits before it explode and blasted the enemy. (It cannot be used again if the projectile still present)

Down Special : Spread 4 spheres and have them stop at random spot nearby her. They are harmless at first. But if Down Special button is pushed again, one of the sphere will fly toward nearby enemy, blasting them. It can be repeated until all 4 sphere is out.

Recovery Special : Winded up slash, imbued with green dust, causing small vortex to revolve around her. It damages any enemies in contact and it ascend her upward.

Final Smash : Grand Cross Assault

Symin had her weapon in sci-fi bow mode. She shoots a large beam to the sky. the beam gather on the high air into a sphere before it rains down smaller beams. Each beam inflicts slow to the enemy as well as marked them for the next phrase of her final smash.

Cutscene takes place where she charges her weapon (in blade form), imbuing it with fire, wind and force dust. She then dash forward. Camera pans to each marked enemies where it shown each of them one by one being cut through by Symin, leaving a large cross mark (of energy form) on them. After that, Symin stopped at some distance where her enemies (they are cross marked now) are far behind her. She does a gesture where she slide her finger on her blade, signaling the cross to explode.

By the time the screen back to normal, the marked enemy immediately blasted off.