Rodnar Abraxas

Appearance
Rodnar Abraxas is a 5'10" tall huntsman-in-training. He wears a white woolen sweater vest with a pink argyle pattern. His undershirt is a pale pink short-sleeved button up. Rod wears white polo shorts that go to just above his knees. He also wears a brown leather belt with a pouch which hold his dust "cricket balls" As for footwear, Rod wears white boat shoes, with pink knee high socks.

Rodnar has short auburn hair that is in the coif hairstyle. Like all of his family members, he has alabaster skin, and pale pink eyes. His eyes almost blend in with his sclerae, but if one looks closely they can see the pink that adorns his eyes. He has a svelte build, and has a scar on the top of his left hand.

His aura, like the rest of his color scheme is a very, very light, pale pink.

Early Life
Rodnar Abraxas was born on December 12th, in the city of Mistral. The 11th son of the Abraxas family, Rodnar felt as if he didn't stand out too much from the rest of his siblings. All were noted musicians in Mistralian high society, and Rodnar lived a life of comfort and ease.

Though his family was born into Mistral's highest stratum, the Abraxases were never all that much into the idea that they upper class shouldn't interact with the "lower" classes. Rodnar was taught from a young age that those "above" should always help those "below", which was his main motivation for becoming a Huntsman. His parents supported this endeavor, but as he is the first one in his family to become a Huntsman, they were wary.

Rod completed his preliminary training at Sanctum Academy. It was quite difficult for him to adjust to the combat-focused society of Sanctum. He crafted his weapon, Morgonljus, shortly after coming to Sanctum. He based the weapon on his favorite sport, Cricket, and made it capable of becoming a crossbow at the suggestion of his professors.

Rod's semblance was unlocked during a pretty normal day of training--after getting hit in the face he belted out a powerful note that drove his sparring partner backwards with quite a bit of force. During his time at Sanctum, he discovered that by singing different notes, he was able to produce different effects--though when he sang with his semblance, his energy only allowed him to get out a few notes. It would take quite some time before he was able to produce what he calls an aria--a short solo capable of producing his desired effect.

Rodnar was constantly annoyed by the fact that people recognized him by his last name whilst he was at Sanctum, and he sought to get away from Mistralian high society, which was still in shock that he wanted to become a Huntsman. His parents suggested that he apply for one of the other academies throughout the world, and since they had the funds, it wouldn't be a problem. Though accepted by Shade Academy as well, Rodnar ultimately decided to attend Beacon Academy in Vale. Vale seemed very inviting and didn't seem to have many of the social pressures that Mistral had. His departure caused somewhat of a scandal in Mistral, as a high society child leaving for one of the other Kingdoms was relatively unheard of.

First year at Beacon Academy
When Rodnar arrived at Beacon, he found it to be a very exciting place. He enjoyed living in relative anonymity, though other students from Mistral did recognize at least his last name. Rod was excited to finally be in a place where he could learn how to be the noble Huntsman he always dreamed of becoming. He met Phoenix Beryl in his first class at Beacon, and the two became quick friends. Rodnar found Phoenix's blunt attitude and brutal honesty to be very refreshing.

After the first "mission" where the students of Beacon were sorted into teams, Rodnar truly discovered how difficult being a Huntsman could be. Rod was thankful that he found his new friend Phoenix, but the two were nearly defeated by two packs of Beowolves. Rod had to expend two arias in one fight, which left him almost completely drained. Nevertheless, they were able to secure the relic, and went on to form team OPAL with Ombre Nazaer, and Linden Destero (names are still TBD.)

Rodnar's first year went by with little difficulties, and he was able to learn to use up to four arias before becoming completely drained. In battle, he preferred to be something of a brawler, and used his crossbow actually quite rarely. As far as exams went, Rodnar's scores were a little above average, but academics were never his forte (minus mathematics.) He has something of a bond with professor Peach, and has signed on to be her TA in his sophomore year, which he is quite excited for.

Second Year at Beacon and the Fall of Beacon
Rodnar's second year at Beacon was marked by strife and confusion. Now sophomores, team OPAL was sent on more dangerous missions and experienced more intense training, and more difficult academics. At first, Rodnar had a very hard time handling it all. With the rise in criminal incidents in Vale, Rodnar considered briefly going back to Mistral. He had never dealt with situations that may actually have lasting consequences before. In the end, he decided to stick it out, because if he couldn't handle this, he didn't think that he should be a Huntsman at all. Plus, he knew Phoenix would hunt him down and pummel him until he returned. Still, Rod began to feel more uneasy as the year went on.

The Vytal festival served as a nice distraction from his thoughts, and he was eager to enter it with his teammates. Rodnar was quite excited to see the other students, and really test his fighting skills against students from all over Remnant. Team OPAL made it past the full team battles, and in the second round, Rodnar sat out while Ombre and Phoenix participated. Unfortunately for team OPAL, they were eliminated when Ombre and Phoenix lost to a duo from Shade Academy.

Rodnar, like many other students, witnessed the death of Penny Poledina by the hands, or rather, semblance, of Pyrrha Nikos. He was horrified and confused, both by Pyrrha's actions, and by the fact that the other girl was some kind of cyborg. This confusion only amplified when Vale became completely flooded with Grimm. OPAL was sent with a few other sophomore teams to secure the outer perimeters of Vale--which had a limited amount of success. While they were able to secure the border, a member of their team, Linden, had been abducted by an almost humanoid looking Grimm [non-canonical plot.]

Present [Non-Canon]
Rodnar, Ombre, and Phoenix were completely devastated by the abduction of their team member. They had no idea why anyone would want to capture Linden, and what they would do to him. Although, like most parents of Beacon Students, Rod's parents wanted him to return home immediately, they did not stop him nor argue with him when he said that they were going after Linden. Rod later found out that several other Beacon students were abducted as well, and they collectively decided to head to the different nations to see if they could find any information about where or why the Beacon students were abducted.

Team OPA[L] agreed to go to Vacuo, as Rod's parents did have some connections there. With their school all but destroyed, and their teammate gone, Rodnar has lost almost all will to sing, or even to joke around. Now, he only sings when using his arias and battle, and even they haven't been as effective lately. Now in the desert leading toward Vacuo, team OPA[L] is becoming exhausted. Wave after wave of desert Grimm seem to be ever present, and although Vacuo and Vale are on the same continent, it feels as if their journey will never end...

Weapon
Rodnar's weapon is named Morgonljus (Swedish for 'Morning light') It is a oaken cricket bat with a rose gold filigree pattern spreading through out. It is mostly used as a bludgeoning weapon, but has the capability to hit concentrated spheres of dust (which Rod has stored in his leather pouch) to cause elemental effects. With a press of the button located on the handle of Morgonljus, the cricket bat converts into a full sized crossbow. The crossbow is always loaded with twenty bolts, which are stored in the paddle portion of the bat when it is not in crossbow form. Rod prefers to use it mostly as a close range weapon, but the crossbow function gives him a more mid-range combat capability. There is a small compartment on the crossbow which allows for the insertion of dust crystals, which allow Rodnar to infuse his bolts or the bat with elemental energy. Rod stows the weapon on his waist when it is not being used.

Semblance
By singing several notes in succession and weaving his aura into the notes, Rodnar can create varying effects based on the aria that he sings. Each aria takes about 10 seconds to complete, and are normally used before or after a battle. He is capable of "screaming" one note to blast back enemies. At the moment, he knows 5 different arias with different effects, and they are as follows: Each Aria takes a massive amount of energy, and requires that the enemies/allies be able to hear them, and in some cases, make eye contact with him. Each aria's effect lasts about ten seconds (not including immobilization which lasts about 5 seconds at MAX) Enemies who are able to block out the sounds are never effected by these arias, and even muffling the sound weakens their effects.
 * Fortify Aura: Usually sang before a battle to "harden" his allies' aura. While fortified, his allies are able to take more hits, but are slowed down as a consequence.
 * Fortify Speed: Also usually sang before battle. Allows a sharp increase of speed to his allies, but can take less hits.
 * Immobilization: Sings an enchanting melody to beguile enemies for a few seconds. Enemy must be able to hear/make eye contact with Rodnar.
 * Saving grace: Can be used once per day, gives an ally whose aura has been depleted 1/20 of their aura back so they may endure one more hit.
 * Invigoration: Allies' attacks are temporarily increased in strength, but exhaust them much, much quicker.

Trivia

 * Rodnar means "blush" in Swedish, and blush pink is his color scheme.
 * His semblance is hereditary, but he doesn't know this as he is the first in his family to unlock his semblance.
 * Is marginally based on the Paragons from GW video game series.