Shirayuki Yaiba

((Work In Progress))

"Scratch behind my ears please? Higher...higher...Fweeeeeeh~" -Shirayuki

Profile
Name: Shirayuki Yaiba

Age: 19

Nickname: Yuki

Title: Black White Railgun

Status: Active

Gender: Female

Color: Sky Blue

Traits 

Species: Fauna(Fox)

Handedness:    Left Handed

Complexion: Fair

Hair:

Eyes:

Height: 5'2"

Weight: 50 kilograms

Professional Status

Affiliation: Beacon

Team: Currently none

Partner: Kimi Shiyami

Occupation: Dessert Baker, Ex-Mercenary

Personality
A dessert devouring fauna, Shirayuki is bombarded with discrimination from the humans. Preferring to keep to herself and very close friends, she has not found anyone else that she would enjoy teaming up with, not that any human teams seemed to enjoy her presence. As such, it is rather difficult for her to become acquaintances, much less close friends with anyone. If she does have a friend, she will fight for them, even jumping between the friend and an enemy(although most likely knocked aside, from the lack of CQC experience). Her ability to calculate any math and probabilities is top notch, and aces the mathematical classes with ease. However, when it comes to any other academic classes, she has a tendency to doze off, and end up missing almost all of the lecture. Only reason why she hasn't failed her classes, is due to the constant prodding given by Kimi.

Relationships
Kimi Shiyami:

Ability
C ombat: If given the most perfect of circumstances, Shirayuki can utterly bombard the entire battlefield, while the enemies can only run around looking for her. However, the full potential of her railgun is exploited, when there is a spotter assisting her. By having a spotter, holding a similar map to the one viewed by Shirayuki, they can call out the coordinates of a target, and Shirayuki will adjust her aim, before waiting for the command to shoot. However, without the Miri, Shirayuki is capable of fighting, as long as no CQC is involved. Generally, a 1.7 meter long weapon isn't very subtle, so she has a tendency to bring explosives of all kinds. There are two methods that she will use these explosives. One, she will throw/drop a timed charge at/near her opponent, before running away. The second, and more commonly used method, is to set up an immense trap of explosives, with large numbers of fail safes built into it. However, to set up that complex of a trap, it will take a large amount of time, and generally requiring the "home turf advantage", to safely set everything up. The explosive traps, with extra tricks loaded into it, it is rather befitting of the nature of foxes, no? However, if any enemies do manage to pass her minimum range of the Miri in both forms, and she has no explosives left to throw, she is as good as dead. Her ability to fight CQC is so atrocious, that she can be easily pinned down once your past the barrels that spew large numbers of projectiles of death. Her inability to fight back at such a range is also rather frustrating to herself, for even when she is hugged tightly, she has not the ability to escape.

Non-Combat: Surprisingly, for someone who wields such a volatile weapon, she is capable of making desserts. Crepes, pudding, cakes, etc. you name a dessert or sweet snack, Shirayuki probably has the ability to make it. Her ability to create all these sweet, mouthwatering creations, is matched by her love to eat these desserts, and love of sharing them with those close to her. Her mathematics is also extremely well, as to the constant calculations of trajectories, angles, and velocity required to aim and fire the railgun. On the contrary, the rest of her academic grades are well below average, border lining the failing mark.

Weapon
Name: Miri(Yami no Yari)

Classification: Mid-Long Range Ballistic(MLRB)

Weight(Unloaded): 4 kilograms

Weight(Loaded with 12mm box clip and 1 railgun projectile): 50 kilograms

Length(Quad MG): 1.7 meters

Length(Railgun): 4 meters

Details: The full name of the Miri is Yami no Yari, and is a two part weapon. The main component is perhaps the most powerful, long range weapon developed. It is an electro magnetic railgun capable of propelling a projectile with a velocity of 680.58 meters per second, or Mach 2. Due to the force of impact however, the user of the railgun is incapable of firing it at a target within two hundred meters. Any closer, and the target is bound to be knocked back by the shockwave, or worst, depending on how short the distance is. This weapon does have a secondary armament, which allows combat within the two hundred meter range. With the railgun retracted, one is capable of firing the quad 12mm machineguns, and peppering anything that is in the general direction of the barrels.

One can, in technicality and theory, fire both the railgun and the machineguns simultaneously. However, the repercussion of doing so, will cause heavy damage to occur on it. The heat generated from the guns combined, is enough to cause over heating problems. Combine this with the stress that is put on the weapon, as one fires the railguns, will tend apart the heat-weakened structure of the Miri. Generally, gun jamming start occurring after two minutes of 'alpha-striking', the rails start becoming bent out of alignment within five minutes. The weapon has never been alpha strikes longer than so, for who will fire a railgun without the rails propelling the projectile?

Appearance wise, the Miri is colored gun metal grey, and has a muzzle length of 1 meter, with the quad machine guns running on the corners of the main body of the weapon. Main body is a rectangular looking box, of 50 centimeter in length, and 15 centimeter in width and height. The stock located at the back extends 20 centimeters. The stand is to the front of the main body, and is a retractable tripod on an omnidirectional axis joint, allowing one to turn the weapon on the spot. The box clip is loaded at the bottom of the main body, just behind the tripod. The top of the main structure is actually a durable touch screen, with a topography map of the area within a five mile radius. This is how the railgun is aimed. By calculating the point of origin, and the destination of the projectile, along with the speed of the projectile, one can figure out the angle required to fire. Generally the map is only used in conjunction with a spotter.

The muzzle, stand, and stock changes drastically, as it switches over to the railgun. The muzzle extends out by two meters, totaling the muzzle length at three meters. The muzzle splits into four prongs, one on the top, one on the bottom, and one to either side, with the magnets lighting up a dull blue along the center of the prongs that would face the projectile. The tripod is closed, into a single, heavy duty pole. The stock extends out half a meter, and split into two prongs. Both prongs connect to a singular vertical joint. This allows the angling of the railgun, using the tripod turned pole as the fulcrum, and the stock as the point of force.

The downside of such terrifying firepower, is that the entire weapon weighs a hefty 40 kilograms. Shirayuki has never been able to fire on the move, even when using the secondary armament. The projectiles of the railgun weighs five kilograms each, thereby limiting the number of rounds one can carry into battle at a time.

Trivia
-The translation of "Yami no Yari" is "Spear of Darkness".

-Literal translation of "Shirayuki Yaiba" is "White Snow Blade". Rather contradicting to her "Spear of Darkness", no?

-The real world version of the railgun is, as a matter of fact, much more larger, and far more powerful. The Miri has a velocity of Mach 2, while the experimental real world version has a velocity of Mach 7!

-The quad machinegun is partially base off the M45 Multiple Gun, nicknamed "Meatchopper". Originally designed as an anti-aircraft vehicle, the turret is capable of pointing at ground infantry, and literally shredding them with the high rate of fire.

-Before you wonder why a girl who can't throw a punch, or swing a blade/blunt, can carry the Miri, let me ask you this. Try punching a wall while carrying one of those 40 kg salt bags on your back, and swinging a good roundhouse without either A)unbalancing yourself, or B)punching ineffectively. If you can, you must have muscles the size of ATVs.