Gris Smoke

Note: A significant portion of this character's background is subject to change due to the lack of information about certain areas and subjects. Please be critical but not cruel. This is my first OC.

Name: Gris Smoke

Gender: Male

Date of Birth: November 18th

Age: 15

Height: 5'7"

Weight: 145lbs

Place of Birth: City that was destroyed (shown in Vol 2 Ch 9) subject to change as story of city developes (may have been destroyed long before his birth) not known by anyone else

Sexuality: straight

Race: White human

Appearance:

Hair: medium/long, dark gray; stubble around chin

Skin: slightly pale

Face

Eyes: right eye brown while other is white (blind in left eye from injury) left eye is usually covered by a patch

facial expression usually empty with signs of sadness/emotional pain

Body structure: not much muscle, but stronger than he looks; multiple small scars on arms (some self-inflicted ;( others from injuries sustained in combat/during fall of his home city); prosthetic left hand and wrist (low armor) white decal on back of hand

Clothing:

tops: gray hoodie (no zipper) with multiple black strips of cloth wrapped around torso

bottom: Black straight jeans with multiple strips of gray cloth wrapped around legs; chain wrapped around waist; feet wrapped in white bandages, no shoes, hidden scars on feet; crimson red fingerless glove on right hand

Personality:

Constantly dealing with conflicts within himself; bitter; struggles with other people; doesn't work well with others (meaning he doesn't know how to benefit his team or use his teams strengths to his advantage), but he wishes that he could; can't afford to live in a dorm so he lives in a small treehouse that he built

Social Strengths: really good listener; if he gets close with someone, he becomes very loyal; knows how to stay out of the bad crowd; will protect the ones he loves

Social Flaws: struggles to create relationships; sometimes puts own objectives before the feelings of others, sometimes causing them to get hurt; if he finds so much as a hint of his sister, he becomes very cold toward others and focuses solely on finding her; nightmares;

History:

Gris was born in the city shown in "Search and Destroy"(again subject to change). He never knew his mother (named Blanche) because she was killed by grimm when he was very young. He also had an older sister named Verte. His father's name was Noir. Noir would tell him stories of his mother. Gris was very close with his sister. She taught him how to build his own weapon and trained him in hand to hand combat. Noir, however, didn't want either of them to be involved in combat because Blanche was killed on a mission. This sparked numerous arguments between Gris and Noir and sometimes included Verte, but Gris and Noir would always resolve arguments and still maintained a close relationship. Noir would take Gris and Verte to their mother's grave occasionally and place a Paeonia on in the plot. Verte would get emotional and leave very quickly. She would also try to change the subject whenever anyone brought up her mother. She sometimes would begin to yell at Gris when he tried to ask her about Blanche, causing heated arguments. The last argument they had happened the night before the tragedy that destroyed the city. Gris said something horrible to Verte and she left for her friend's house for the night. Gris woke up in the middle of the event that tore the city to pieces. He stumbled outside only to get slashed in the face by a grimm (though the claw barely cut him, the grimm still got a decent hit on his head with its paw, rendering him unconsious). He later came to with a pounding headache and blood covering the left side of his face, wondering how he ended up in his room. He furiously wiped over his left eye trying to uncover whatever was blocking it. He then realized that there was nothing covering it and that it was injured beyond repair. Gris struggled to make his way to the door with his unbearable migraine. He peeked out the door to see what was happening. Nearly the entire city was in ruins. The air was filled with choking smoke and blood curdling screams. The grimm that attacked him earlier was on the ground, in pieces, but what he saw after that was absolutely horrifying. A human head detached from it's mangled body lay on the cobblestone of his walkway, the face belonging to his father. A mass of large, bloody footprints could be seen leading away from the corpse. He then realized that his father died protecting him. After about 10 minutes of sobbing over his fathers dead body, another terrifying thought came over his mind. Running as fast as he could, tears in his eyes, he made his way to where his sister had stayed the night. When he arrived, he found Verte's friend in the arms of her father, cold and lifeless. Gris asked where his sister was, but the broken down old man simply said, "I don't know," and began crying furiously once again. Gris ran outside and started screaming for Verte, but no answer came, he pulled out the small iron knife that his sister helped him make from scrap, and decided to find and kill any grimm still within the city. He spotted a beowolf, and dashed toward it in a fit of rage. He drove the cold steel into the arm of the creature, but it reacted violently by slashing at the boy's wrist, leaving a deep cut that rendered his hand useless. Just as he started blacking out, the grimm slumped over, and a figure could be seen behind it. He later woke up in his house confused. A man was standing in front of him, he explained that he was a friend of Noir's. After amputating Gris's dead hand and patching it up, he proceeded to ask about automail options. Gris decided he would find a way to implement both his precious knife and his mechanical limb into a weapon. This weapon would allow him to store his knife and, during combat, remove the knife and use a gun in his hand as a weapon. The strange man informed him that reloading would be a hassle if he used this method, so he suggest a combination of aura and blood as ammunition. After days of building and rehabilitation, Gris was finally ready to train with his aura. The hand itself would allow a certain amount of blood into the ammo chamber at a time to avoid losing too much, while a second mechanism would absorb aura and shape the blood into a bullet in the next chamber. The knife would be stored in the barrel, which opened at the palm of his hand, and could be shot out at an extremely low velocity so he can safely eject it into his other hand for use, while simultaniously prepare the ammunition for use. After little over a month, Gris thanked his father's friend, and set out to find his sister, but this proved to be an extremely difficult task since he didn't know where to start. After two years of pointless searching, Gris finally gave up his search. He fell into a deep depression. He blamed himself for his sister's disappearence. He attempted suicide twice by allowing a grimm to kill him, but his instincts forced him to stay alive. After several years of mindlessly traveling throughout the wilderness around Vacuo, Gris finally decided to move to a city and enrole in school. Unable to pay for clothes, Gris had to steal from a local store to get some decent coverings. He also stole a few strips of cloth and some bandages. After getting into trouble when he was caught stealing a glove, the shopkeeper took pity on the boy and decided to let him keep the clothes. Gris enroled in Signal Academy, but had nowhere to sleep since he couldn't afford to pay fees, so he made a small treehouse just outside the kingdom.

Combat:

Mainly CQC, but can use a built-in gun in his mechanical hand

Weapons: small iron knife with green grip; gun built into mechanical hand, ammunition: combination of blood and aura, blood gathered in first chamber, second chamber takes in enough blood for one bullet at a time, aura absorbed here to harden blood and infuse it with dust if available (manually inserted in small hatch on wrist), bullet pushed forward into ammo compartment; can only form one bullet at a time with each bullet forming in about 30 seconds; maximum capacity: 12; bullets coated in aura inside ammo compartment, when struck by firing pin, aura causes bullet to accelerate and spin without use of rifled barrel; not very lethal, but accurate and distracting; full chamber of blood enough to produce full ammo reserve; blood refills completely in one hour; five chambers in a row will cause Gris to begin losing balance; six chambers in a row causes loss of conciousness

Sheathed: Knife slides into barrel and locks into place; firing mechanism unlocks blade and ejects it at a low velocity for Gris to catch safely, first bullet in ammo compartment moved into chamber while additional bullet goes into production

Semblence: Distortion: Gris can perform one of three acts

Smoke: he can emit a very dense cloud of smoke that can't be seen through, different colors can be used for signals; best used outdoors

Stealth: he can become significantly transparant and difficult to spot, almost impossible to see in shadows, but can be spotted in the open if opponent looks very carefully; lasts 3 minutes and 30 seconds

best used when he wants his presence to be unknown

Mist: he can both emit smoke and become transparant, but the smoke cloud is less dense and he is twice as opaque as with becoming transparant alone, transparant for 5 minutes, perfect for indoors

Each ability can be activated 6 minutes after previous activation

Additional abilities: Gris can remove his eye patch and channel aura into his blind eye to see glowing outlines of living creatures, working like thermal imaging but all living things can be seen even if cold. This allows him to see enemies through his Smoke ability. Bullets production is significantly slowed while this is in effect (1 minute and 30 seconds per bullet); a laser can also be emitted from his barrel that only he can see with his blind eye, but this will completely hault the production of rounds; can use the same aura to highlight enemy weakpoints and vital areas, replaces laser and still stops bullet production

Physical abilities: Gris is quite nimble due to his relatively light clothing and lack of armor. His mechanical hand is the only part of his body that is armored. He can run at a very quick pace and perform decently high jumps (think jumping up to grab the edge of a one-story roof), however, his physical strength is lacking, making it difficult to parkour over obstacles that require upper body strength. His knife is small but a combination of speed and accuracy can make it lethal. His quick slashes combined with his stealth abilities allow him to close the gap quite easily and hit exposed weakpoints; moderate accuracy with his gun; extremely quiet; legs strong enough to bruise a bone with one kick, but not enough to break it; resilience to bruising injuries and somewhat resilient to poisons; can withstand extreme weather conditions; medical knowledge for treating wounds, but not capable of handling serious injuries; can focus extremely well and dodge a moderate amount of bullets; mechanical hand can crush a bone, but also capable of delicate touch

Skills outside of combat: Can cook with a fire pit, but can't bake; able to sharpen blades manually and clean firearms proficiently; basic mechanical knowledge (maintains automail); hunting; strategic with self but can't formulate a plan that involves a group; terrible public speaker; observes areas before acting

Interests/Hobbies: Can play a decent amount of piano (taught by his father); wilderness trips for multiple days; likes to tinker with weapons and learn the way they work; sometimes obsesses over Verte if he finds a clue of her whereabouts; finding ways to improve his combat techniques; prefers meat over other foods; doesn't go to dances/parties;

Objectives/Goals: wants to become strong enough to protect his loved ones; wants to find his sister and will put this in front of any other goal in his life, but will only obsess if he finds a clue; wants to improve his weapons without compromising their integrity (he doesn't want to mess up the blade his sister helped him make)