Thread:JackWasup/@comment-13488655-20181027022645/@comment-13488655-20181202161435

Meh owo Mute has done worse jobs than that. Though he ain't gonna be talkatice to the other staff member.

Awww X3 Iris will do her best. but any future father will still have to face Arthur. o.o She will promis though that she'd sing those songe to any future siblings she gets :3

That's interesting owo A mix of the best parts from his teachers.

Yup :D But the question is also how does he figure out who to trust and how does he make sure that his old friends don't find out about what he's up to? o.o Cause if he does get dragged into the void after seeing one of the artifacts, he'll be wanting to keep those relics as far away from his friends as possible.

I bet. :3 I mean if Clover does see Akari in a sad state, still mourning over her grandfather and the fact that her parents are still out there not knowing where she is or the fact that she's changing a new leaf, a smiling Clover will be her best cure.

Oh Sonic Mania wasn't made by SEGA o.o They hired fans to do it.

The main problem is that they don't see it as particular parts of gameplay that people enjoy and try to se more 'what gimmics do they like the most' which is a fairly cheap tactic o.o People like classic sonic games? Well put in classic sonic and loads of 2D sections! People liked Sonic Colors? Well let's add Wisps into the game!

Then if something doesn't work they just drop the whole thing completely. Both good and bad. The 'Sonic adventure type gameplay' was something used and refined up to Shadow the hedgehog, which failed so the next main game, Sonic 2006 used a new playstyle. Then when that flopped they decided to make the new gameplay style which ended up being in Sonic and the secret rings. All those games had their good and bad points but if they weren't a great success then SEGA would just drop everything abouut it and try something new. Hence why the 'modern boost Sonic' has been around since Sonic unleashed which was praised heavily for the daytime stages.

They never pick appart what worked and what didn't and truely refine an idea. Which is what made Mario great o.o Mario 64 was a great success but Nintendo didn't keep it the same way for decades. As a long time fan you can see that they've been refining it like a fine blade with titles such as Mario Sunshine, Mario Galaxy, 3D world and now with the huge success that was Mario Odyssey.