User:TheCartographer

Name: Blar Svellvisa

Age: 19

Gender: Male

Race: Human

Height: 6'0"

Weight: 180 lbs

Hair: Dirty Blonde

Eyes: Blue

Appearance Blar has a strong muscular build for his height and weight, looking like he has gone to the gym everyday sense he hit turned fifteen. As well he is a rather pale young man with many light blue swirling tattoos that adorn his body. These tattoos are symbolic of his family, clan, and hometown.

He wears thick fur lined boots and thicker pants, as well as a warkilt around his waist to keep his, required bits, protected from any shrapnel or debris that may be flying about, with metal armor lining the areas on the upper thighs. A thick leather belt keeps all his leggings up with a sizeable belt buckle that has his family crest on it.

His tunic is red and long sleeve, the collar and cuffs having decortive square zig-zag stitching. He wears two necklaces, the first being a small gem of dust, a small vial of water. As well he wears a brass torque, the ends of which have beowulf heads. He has a couple bracelets that he wears as well, which are simple leather things with nothing special.

When in combat he has a single metal plated leather shoulder pad goes over his left shoulder. Two steel armlets cover his forarms and thats about it for armor. An extra belt is thrown over his body that keeps the sheath of his axe at his hip. He generally keeps his shield over his shoulder on a rope for easy acess. As well he keeps a couple daggers on his left hip.

Personality Though one of the easiest to think through, personality is one of the hardest sections to get right. The main focus here is to truly establish the character you have in mind. Often the first thing one would go over would be the character's natural mindset. How do the normally act? Talk? View the people and world around them? Here is where you will state these things. And remember, this is just a basis. If you end up RPing the character slightly differently, you can always come back and edit the profile.

Additionally, you should be sure to cover any "special scenario" personalities, for example, alternate personalities, perfected acts and disguises, bloodlusted states, etc. Be sure to delve deep into the character and ask as many questions as possible. Why does the character like what they like? Why do they hate things? Why would they be fond of that type of personality? Hopefully in asking these questions you avoid the next topic.

Contradictions. These can truly kill a character in some people's eyes. A character that is meek and non-social, but loves talking with other people? A person who loves killing but hates violence for no real reason? Contradictions make people weary on how you'll play the character in the end, and weariness is never a good thing. Last thing I'll say on personality is that total cliche or perfect characters should be kept to a minimum. Nothing and nobody is perfect, and this creates the situation where people believe you will RP the character as a flawless beacon of awesomesauce. Cliche characters should also be avoided or very well explained. No idea how many times I've seen the lone wolf teenage boy who is lonely because he doesn't trust people. Ughhhh. Just don't do it without a damn good reason, people.

That said, Personality should be similar to appearance in length; two well fleshed out paragraphs.

Weapons And Abilities This section is often only associated with combat, which is a mistake many people, myself included, often fall into. With the weapon, it will likely be exclusively combat, unless it has out of combat functions, but abilities are great for expanding on what a character can do. This can be everything from stealth, to a specific attack, to cooking skill. Even knowledge based abilities such as a great education on the legal system can belong here. Look at some of fiction's best characters such as Hannibal Lecter and Bruce Wayne. Undoubtedly their abilities would include understanding the minds of others and detective work.

As some would be pressed to say, stats are best included here. I've often seen some people even use specific stat feats mentioned here, such as specific speeds reached, masses lifted or thrown, hits taken, though this can often fit into the backstory as well. Make sure it's justified in the character's backstory where these abilities came from. The abilities can be variable in length, depending on the character, so I won't set a recommended length. But remember, every character has SOME ability.

For the weapon, this is RWBY, so I honestly have no clue what to say here. We have sniper scythes, magical rapiers, ribbon latched pistol blades, and shotgun gauntlets. Imagination can have it's sweet way with this section. If you want a shotgun lance, rocket launcher hammer (oh wait, we already have something close to that in canon) or a rocket propelled chainsaw launcher, have at.

Backstory Here it is. The big part. The hard part. I've heard it said by someone on here that they could make two characters a day if it wasn't for this part here and they're absolutely right. The backstory is the most thought provoking part of character creation, and the hardest to instruct people on. In most scenarios, I would say to obey canon and not add major cities where none existed, but currently we have no setting or history info, so the best I can tell you is to give your character a general backstory, creating villages, minor cities, or locations for the events of the character's backstory.

So your first intention should be the justification of everything you've written so far. Explain what happened to make them the person they are, what made them look like how they look, and what gave them the goals they have now. Try your best not to contradict other people's writing or your own, and this part can be the most fun. Display the character's personality, and let them do as they would. This can be a great time to work out joinings with other characters, maybe an NPC in common, an event, or an object. These can make for great RP starters.

Lastly, ensure that your backstory is consistent. Your character's abilities should remain at the same level at an individual stage of the character's life. If he can kill giant monsters with ease, don't have him struggle with one beowolf. Alternately, if he has trouble with three beowolves, don't suddenly have him fight a spider droid and win. Often, I set myself to make the backstory at least four large, well fleshed out paragraphs. Write with confidence, consistency, and absolutely the most important, creativity, and you'll make a great character to contribute to this RPing community.