Thread:JackWasup/@comment-25363089-20171202165017/@comment-13488655-20171220031252

Ok. So, learned a few thing.

When I do each fighting attack, I need to make at least one frame of animation that shows the chracter pulling back for their attack, almost like a split second or frame before the attack is made to make it look more powerful.

When attacks hit, the animations need to look painful. Be it hero or enemy when they get hit it is going to look like it hits like a truck. Animations will work off the grounds of realistic combat, exaggerating movements and pushing past real life limitations to make them feel more satisfying.

And I made a descision about certain abilities. Things like the way the elements work with the attacks are gonna be customiseable to an extent. They'll all work the same way but have a different feel to them. I'll first start off with each of the attack forms having the same animation, then expanding on them if I see the need.

Also got this to help plan them out. :3